briefing.htmlQ?briefing.sqfQvOdescription.extQinit.sqfQ^initjipcompatible.sqf4 Debriefing

You are a cheater


The use of cheat codes can only lead to the dark side.





Mission Accomplished


Charlie squad has been extracted from Canard after conducting a successful raid. Thanks to the efforts of the Marines NATO ships can safely take a shorter route to deliver men, equipment and supplies to the embattled troops on Malden and Nogova.





Mission Failed


Charlie squad has been wiped out.


// tasks task5a = charlie1 createSimpleTask ["Extract by helicopter"]; task5a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = charlie1 createSimpleTask ["Eliminate the artillery observers"]; task4a setSimpleTaskDescription ["Eliminate the artillery observers", "Eliminate the artillery observers", "Eliminate the artillery observers"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = charlie1 createSimpleTask ["Destroy the AA gun"]; task3a setSimpleTaskDescription ["Destroy the AA gun", "Destroy the AA gun", "Destroy the AA gun"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Destroy the gunnery radar"]; task2a setSimpleTaskDescription ["Destroy the gunnery radar", "Destroy the gunnery radar", "Destroy the gunnery radar"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Destroy the artillery position"]; task1a setSimpleTaskDescription ["Destroy the artillery position", "Destroy the artillery position", "Destroy the artillery position"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = charlie2 createSimpleTask ["Extract by helicopter"]; task5b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = charlie2 createSimpleTask ["Eliminate the artillery observers"]; task4b setSimpleTaskDescription ["Eliminate the artillery observers", "Eliminate the artillery observers", "Eliminate the artillery observers"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = charlie2 createSimpleTask ["Destroy the AA gun"]; task3b setSimpleTaskDescription ["Destroy the AA gun", "Destroy the AA gun", "Destroy the AA gun"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Destroy the gunnery radar"]; task2b setSimpleTaskDescription ["Destroy the gunnery radar", "Destroy the gunnery radar", "Destroy the gunnery radar"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Destroy the artillery position"]; task1b setSimpleTaskDescription ["Destroy the artillery position", "Destroy the artillery position", "Destroy the artillery position"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = charlie3 createSimpleTask ["Extract by helicopter"]; task5c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = charlie3 createSimpleTask ["Eliminate the artillery observers"]; task4c setSimpleTaskDescription ["Eliminate the artillery observers", "Eliminate the artillery observers", "Eliminate the artillery observers"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = charlie3 createSimpleTask ["Destroy the AA gun"]; task3c setSimpleTaskDescription ["Destroy the AA gun", "Destroy the AA gun", "Destroy the AA gun"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Destroy the gunnery radar"]; task2c setSimpleTaskDescription ["Destroy the gunnery radar", "Destroy the gunnery radar", "Destroy the gunnery radar"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Destroy the artillery position"]; task1c setSimpleTaskDescription ["Destroy the artillery position", "Destroy the artillery position", "Destroy the artillery position"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = charlie4 createSimpleTask ["Extract by helicopter"]; task5d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = charlie4 createSimpleTask ["Eliminate the artillery observers"]; task4d setSimpleTaskDescription ["Eliminate the artillery observers", "Eliminate the artillery observers", "Eliminate the artillery observers"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = charlie4 createSimpleTask ["Destroy the AA gun"]; task3d setSimpleTaskDescription ["Destroy the AA gun", "Destroy the AA gun", "Destroy the AA gun"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Destroy the gunnery radar"]; task2d setSimpleTaskDescription ["Destroy the gunnery radar", "Destroy the gunnery radar", "Destroy the gunnery radar"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Destroy the artillery position"]; task1d setSimpleTaskDescription ["Destroy the artillery position", "Destroy the artillery position", "Destroy the artillery position"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = charlie5 createSimpleTask ["Extract by helicopter"]; task5e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = charlie5 createSimpleTask ["Eliminate the artillery observers"]; task4e setSimpleTaskDescription ["Eliminate the artillery observers", "Eliminate the artillery observers", "Eliminate the artillery observers"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = charlie5 createSimpleTask ["Destroy the AA gun"]; task3e setSimpleTaskDescription ["Destroy the AA gun", "Destroy the AA gun", "Destroy the AA gun"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Destroy the gunnery radar"]; task2e setSimpleTaskDescription ["Destroy the gunnery radar", "Destroy the gunnery radar", "Destroy the gunnery radar"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Destroy the artillery position"]; task1e setSimpleTaskDescription ["Destroy the artillery position", "Destroy the artillery position", "Destroy the artillery position"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = charlie6 createSimpleTask ["Extract by helicopter"]; task5f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = charlie6 createSimpleTask ["Eliminate the artillery observers"]; task4f setSimpleTaskDescription ["Eliminate the artillery observers", "Eliminate the artillery observers", "Eliminate the artillery observers"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = charlie6 createSimpleTask ["Destroy the AA gun"]; task3f setSimpleTaskDescription ["Destroy the AA gun", "Destroy the AA gun", "Destroy the AA gun"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Destroy the gunnery radar"]; task2f setSimpleTaskDescription ["Destroy the gunnery radar", "Destroy the gunnery radar", "Destroy the gunnery radar"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Destroy the artillery position"]; task1f setSimpleTaskDescription ["Destroy the artillery position", "Destroy the artillery position", "Destroy the artillery position"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " The Soviet army has established a coastal artillery position in order to deny the use of the shipping lane north of Canard island to NATO convoys sailing for the Malden archipelago. Rerouting the cargo vessels to avoid being shelled would impose an unacceptable delay on the arrival of reinforcements and supplies to the NATO garrisons on Malden and Nogova. Therefore a raiding party of Dutch Marines has been tasked to eliminate the threat.

The raiders will have to accomplish several objectives before extraction. Taking out the D-30 gun has top priority, but is in itself insufficient. The Marines will also need to take out the gunnery radar as well as the artillery observers who are directing the fire of the gun. As a rapid withdrawal must be made an AA gun will also need to be eliminated to enable a Blackhawk utility helicopter to pick up the raiding party from Canard. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " The Soviet garrison on Canard consists primarily of light infantry, but these also dispose of at least two armoured personnel carriers. Guards and patrols on duty near the objectives can count on reinforcement from troops stationed elsewhere.

Satchel charges have been made available for demolition purposes. Although the LAW rocket launcher would allow stand off engagement of some of the targets the presence of Soviet light armour would make that a less desirable course of action. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy an artillery piece, radar trailer and AA gun as well as eliminate artillery observers before extracting by helicopter."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " The Soviet army has established a coastal artillery position in order to deny the use of the shipping lane north of Canard island to NATO convoys sailing for the Malden archipelago. Rerouting the cargo vessels to avoid being shelled would impose an unacceptable delay on the arrival of reinforcements and supplies to the NATO garrisons on Malden and Nogova. Therefore a raiding party of Dutch Marines has been tasked to eliminate the threat.

The raiders will have to accomplish several objectives before extraction. Taking out the D-30 gun has top priority, but is in itself insufficient. The Marines will also need to take out the gunnery radar as well as the artillery observers who are directing the fire of the gun. As a rapid withdrawal must be made an AA gun will also need to be eliminated to enable a Blackhawk utility helicopter to pick up the raiding party from Canard. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " The Soviet garrison on Canard consists primarily of light infantry, but these also dispose of at least two armoured personnel carriers. Guards and patrols on duty near the objectives can count on reinforcement from troops stationed elsewhere.

Satchel charges have been made available for demolition purposes. Although the LAW rocket launcher would allow stand off engagement of some of the targets the presence of Soviet light armour would make that a less desirable course of action. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy an artillery piece, radar trailer and AA gun as well as eliminate artillery observers before extracting by helicopter."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " The Soviet army has established a coastal artillery position in order to deny the use of the shipping lane north of Canard island to NATO convoys sailing for the Malden archipelago. Rerouting the cargo vessels to avoid being shelled would impose an unacceptable delay on the arrival of reinforcements and supplies to the NATO garrisons on Malden and Nogova. Therefore a raiding party of Dutch Marines has been tasked to eliminate the threat.

The raiders will have to accomplish several objectives before extraction. Taking out the D-30 gun has top priority, but is in itself insufficient. The Marines will also need to take out the gunnery radar as well as the artillery observers who are directing the fire of the gun. As a rapid withdrawal must be made an AA gun will also need to be eliminated to enable a Blackhawk utility helicopter to pick up the raiding party from Canard. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " The Soviet garrison on Canard consists primarily of light infantry, but these also dispose of at least two armoured personnel carriers. Guards and patrols on duty near the objectives can count on reinforcement from troops stationed elsewhere.

Satchel charges have been made available for demolition purposes. Although the LAW rocket launcher would allow stand off engagement of some of the targets the presence of Soviet light armour would make that a less desirable course of action. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy an artillery piece, radar trailer and AA gun as well as eliminate artillery observers before extracting by helicopter."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " The Soviet army has established a coastal artillery position in order to deny the use of the shipping lane north of Canard island to NATO convoys sailing for the Malden archipelago. Rerouting the cargo vessels to avoid being shelled would impose an unacceptable delay on the arrival of reinforcements and supplies to the NATO garrisons on Malden and Nogova. Therefore a raiding party of Dutch Marines has been tasked to eliminate the threat.

The raiders will have to accomplish several objectives before extraction. Taking out the D-30 gun has top priority, but is in itself insufficient. The Marines will also need to take out the gunnery radar as well as the artillery observers who are directing the fire of the gun. As a rapid withdrawal must be made an AA gun will also need to be eliminated to enable a Blackhawk utility helicopter to pick up the raiding party from Canard. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " The Soviet garrison on Canard consists primarily of light infantry, but these also dispose of at least two armoured personnel carriers. Guards and patrols on duty near the objectives can count on reinforcement from troops stationed elsewhere.

Satchel charges have been made available for demolition purposes. Although the LAW rocket launcher would allow stand off engagement of some of the targets the presence of Soviet light armour would make that a less desirable course of action. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy an artillery piece, radar trailer and AA gun as well as eliminate artillery observers before extracting by helicopter."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " The Soviet army has established a coastal artillery position in order to deny the use of the shipping lane north of Canard island to NATO convoys sailing for the Malden archipelago. Rerouting the cargo vessels to avoid being shelled would impose an unacceptable delay on the arrival of reinforcements and supplies to the NATO garrisons on Malden and Nogova. Therefore a raiding party of Dutch Marines has been tasked to eliminate the threat.

The raiders will have to accomplish several objectives before extraction. Taking out the D-30 gun has top priority, but is in itself insufficient. The Marines will also need to take out the gunnery radar as well as the artillery observers who are directing the fire of the gun. As a rapid withdrawal must be made an AA gun will also need to be eliminated to enable a Blackhawk utility helicopter to pick up the raiding party from Canard. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " The Soviet garrison on Canard consists primarily of light infantry, but these also dispose of at least two armoured personnel carriers. Guards and patrols on duty near the objectives can count on reinforcement from troops stationed elsewhere.

Satchel charges have been made available for demolition purposes. Although the LAW rocket launcher would allow stand off engagement of some of the targets the presence of Soviet light armour would make that a less desirable course of action. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy an artillery piece, radar trailer and AA gun as well as eliminate artillery observers before extracting by helicopter."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " The Soviet army has established a coastal artillery position in order to deny the use of the shipping lane north of Canard island to NATO convoys sailing for the Malden archipelago. Rerouting the cargo vessels to avoid being shelled would impose an unacceptable delay on the arrival of reinforcements and supplies to the NATO garrisons on Malden and Nogova. Therefore a raiding party of Dutch Marines has been tasked to eliminate the threat.

The raiders will have to accomplish several objectives before extraction. Taking out the D-30 gun has top priority, but is in itself insufficient. The Marines will also need to take out the gunnery radar as well as the artillery observers who are directing the fire of the gun. As a rapid withdrawal must be made an AA gun will also need to be eliminated to enable a Blackhawk utility helicopter to pick up the raiding party from Canard. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " The Soviet garrison on Canard consists primarily of light infantry, but these also dispose of at least two armoured personnel carriers. Guards and patrols on duty near the objectives can count on reinforcement from troops stationed elsewhere.

Satchel charges have been made available for demolition purposes. Although the LAW rocket launcher would allow stand off engagement of some of the targets the presence of Soviet light armour would make that a less desirable course of action. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy an artillery piece, radar trailer and AA gun as well as eliminate artillery observers before extracting by helicopter."]];onloadmission="C W R 2 - D U C K S O U P ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_duck_soup_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Uzi {count = 2;}; class cwr2_NL_FALO {count = 1;}; class cwr2_NL_HighPower {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_MP5 {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 3;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class PipeBomb {count = 4;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_NL {count = 1;}; };titleText ["C W R 2 - D U C K S O U P\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_NL", "cwr2_canard", "cwr2_Soldiers_RUS", "CWR2Editor_Buildings", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "cwr2_Civilians", "cwr2_UH60", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "caweapons", "cwr2_UAZ", "cwr2_Urals", "camisc_e", "cwr2_static", "cwr2_BoatW", "cwr2_btr60" }; addOnsAuto[]= { "cwr2_NL", "cwr2_Soldiers_RUS", "cwr2_Civilians", "cwr2_UH60", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_BoatW", "cwr2_btr60", "cwr2_uaz", "CWR2Editor_Buildings", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "caweapons", "cwr2_Urals", "camisc_e", "cwr2_static", "cwr2_canard" }; randomSeed=14878112; class Intel { briefingName="CWR2 - Duck Soup (co06)"; briefingDescription="Raid the coastal artillery site"; startWeather=0.55717301; startFog=0.39501974; forecastWeather=0.55850416; forecastFog=0.52802408; month=10; day=5; hour=5; minute=0; }; class Groups { items=41; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={2494.4353,4.6522441,1897.999}; azimut=315; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={27,25,26}; }; class Item1 { position[]={2499.1753,3.1633604,1897.5598}; azimut=315; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={27,25,26}; }; class Item2 { position[]={2495.0225,3.8157897,1893.6997}; azimut=315; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={27,25,26}; }; class Item3 { position[]={2503.4358,2.4901173,1897.1346}; azimut=315; id=3; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={27,25,26}; }; class Item4 { position[]={2495.6418,2.6683583,1889.4945}; azimut=315; id=4; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={27,25,26}; }; class Item5 { position[]={2507.2095,1.7909701,1896.7712}; azimut=315; id=5; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={27,25,26}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1624.0375,71.623512,2577.8135}; azimut=300; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CAPTAIN"; skill=1; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move"";"; }; }; }; class Item2 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1635.1687,3.0526445,351.8092}; id=19; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={1635.1248,3.1405323,352.776}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={1652.6047,2.8555167,353.07428}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1628.1179,2.8480356,352.75061}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1652.6165,2.8544619,353.07428}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3183.3374,0.21142067,3194.8601}; azimut=245; special="NONE"; id=20; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true; raptor flyinheight 30;"; }; class Item1 { position[]={3185.0688,0.27455425,3189.2744}; azimut=245; id=24; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveInCargo [raptor, 12];"; }; }; class Waypoints { items=5; class Item0 { position[]={3177.718,0.19778159,3191.9941}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Charlie. The callsign is requesting extraction, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3173.5247,-0.0088333003,3189.6899}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="raptorD sidechat ""Charlie, this is Raptor. Roger that, the Blackhawk is inbound. We'll be there in a couple of mikes, out.""; raptor flyinheight 30;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={1846.6315,35.808933,2478.4026}; type="TR UNLOAD"; expCond="({alive _x} count (units charliesquad) == {_x in raptor} count (units charliesquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; [loadmaster1,loadmaster2] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; [loadmaster1,loadmaster2] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Charlie squad is on board, time to head home.""; raptor setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={1846.6534,35.869099,2477.7263}; speed="NORMAL"; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor lock true; raptor flyInHeight 40; VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; (leader group player) sidechat ""Let's return to the base for tea and medals."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={3197.397,0.19696653,3197.6401}; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3177.8057,0.073649496,3184.3354}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS"";"; }; class Item1 { position[]={3180.6748,0.21072386,3186.7046}; azimut=270; id=23; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2512.5315,0.12160895,1879.4652}; id=25; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2520.8091,0.092908613,1885.2662}; id=26; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={26,0,1,2,3,4,5}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2504.3181,0.42101663,1873.6332}; id=27; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2568.9148,-0.079840258,1966.042}; id=28; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2581.2595,0.42571989,1966.0415}; id=29; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1622.9034,71.153252,2581.7969}; azimut=240; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="mcguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move"";"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2525.6111,0.36208776,1870.3875}; azimut=135; id=43; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="LOCKED"; skill=0.60000002; text="pbr"; init="this setCaptive true; pbr allowDamage false; pbrD allowDamage false;"; }; }; class Waypoints { items=2; class Item0 { position[]={3071.7527,0.29603016,1408.0804}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3090.9214,0.19623579,1392.1613}; completitionRadius=10; expActiv="deleteVehicle pbrG; deleteVehicle pbrD; deleteVehicle pbr;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2099.2307,4.9971271,2431.344}; azimut=270; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2101.5054,4.9902425,2432.4922}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={2100.9285,4.9926701,2429.3804}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2103.9412,4.9793282,2433.7227}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={2102.5901,4.9850688,2427.2603}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2097.7969,4.9974427,2431.4553}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) OR (VictoryCondition2 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2091.7908,4.998837,2432.1787}; placement=5; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1839.7019,30.899572,2172.0583}; azimut=270; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1841.5863,30.778387,2173.501}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1841.2518,30.796934,2170.6157}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1844.0056,30.585306,2174.5081}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1843.108,30.665009,2168.6553}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={1835.4896,33.101521,2206.0044}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1774.1586,34.845242,2178.7732}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1843.3031,31.442932,2141.3723}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1835.4724,33.099262,2205.9343}; type="CYCLE"; expCond="(VictoryCondition2 == 1) OR (VictoryCondition3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1846.9031,32.919079,2222.6938}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1859.8041,31.860115,2241.7466}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1595.4603,71.916389,2585.5398}; azimut=270; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1598.959,71.505325,2587.1682}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1598.1797,71.392975,2582.8738}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1602.0216,71.044228,2588.4893}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1600.765,71.040268,2580.7153}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1646.994,64.113548,2611.4121}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1654.5203,64.299202,2536.2209}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1576.8687,72.893181,2576.4055}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1647.0037,64.11705,2611.3804}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2335.864,28.496754,2264.8474}; azimut=270; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2338.5269,28.527849,2266.676}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2338.1421,28.475504,2262.5562}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2341.3193,28.537884,2268.3296}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2340.6509,28.495558,2260.2642}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={2294.0186,27.69552,2231.2537}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2363.7241,28.733431,2214.3406}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2353.0547,28.385345,2278.8081}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2294.0569,27.700636,2231.1172}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2305.8,27.805265,2240.7593}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2313.7283,27.97801,2247.0059}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2198.437,23.03685,2310.5725}; azimut=270; id=48; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2200.5557,22.919788,2312.021}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2200.3301,22.467081,2308.9429}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2202.9504,22.778154,2313.3967}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2202.0447,21.92276,2307.3347}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={2130.1782,17.135071,2350.1262}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2128.3279,26.206287,2248.7773}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2236.686,19.228319,2288.6699}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2130.2388,17.162851,2350.0427}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2129.8647,20.978231,2331.4609}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2129.5203,22.872646,2317.3762}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={2029.3726,34.329487,2074.7148}; azimut=270; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2031.8068,34.151524,2076.1116}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2031.334,34.064644,2073.0393}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2034.7661,33.913071,2077.188}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2033.4382,33.719604,2070.2861}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={1985.3475,34.700001,2087.2512}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2038.6105,33.329952,2124.5107}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2056.5049,32.48679,2066.5906}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1985.358,34.700001,2087.2024}; type="CYCLE"; expCond="(VictoryCondition1 == 1) OR (VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1995.0642,33.727261,2111.7412}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2003.3258,33.599102,2134.3599}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1626.5292,70.816963,2570.4402}; azimut=150; id=50; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1627.1027,70.654274,2569.4758}; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1627.7004,70.477638,2568.4226}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2345.2644,28.6,2236.2817}; azimut=140; id=51; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2346.1199,28.6,2235.2402}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1619.2285,70.484924,2569.4897}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1620.5219,70.763008,2571.0032}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1618.0548,70.434097,2569.4873}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1618.0458,70.431221,2569.4702}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2360.3721,28.6,2246.4985}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2362.2041,28.6,2247.9297}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2362.1431,28.6,2244.7004}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2359.3914,28.6,2246.5229}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2359.4165,28.6,2246.5229}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2333.7004,28.618929,2223.6401}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2330.5369,28.621273,2223.4717}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2330.5369,28.621273,2223.4717}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2313.6333,28.524515,2284.5356}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2312.3003,28.492319,2284.6877}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2312.2781,28.490778,2284.666}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2106.9863,4.9423242,2408.3152}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2178.6138,26.829411,2328.6074}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2176.6292,26.826036,2328.5935}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2176.6218,26.826153,2328.5974}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1141.3744,28.796339,2806.3079}; azimut=270; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={1143.5448,28.796253,2807.7019}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={1143.2526,28.797152,2804.907}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr;"; }; class Item3 { position[]={1145.604,28.797449,2808.8877}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={1145.2083,28.798044,2803.3682}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1147.7168,28.798674,2809.8438}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item6 { position[]={1146.9933,28.799036,2801.6606}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={1149.5908,28.799761,2810.9814}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={2056.021,4.6459079,2435.0542}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2065.5728,4.5913506,2437.8403}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1858.91,4.1716681,1670.1304}; azimut=270; id=92; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBTR;"; }; class Item1 { position[]={1860.7523,4.5967484,1671.407}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBTR;"; }; class Item2 { position[]={1860.7527,4.5968361,1668.6658}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo aBTR;"; }; class Item3 { position[]={1862.4906,4.9978437,1672.5354}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBTR;"; }; class Item4 { position[]={1862.532,5,1666.9399}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBTR; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1864.4443,5,1673.5723}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo aBTR;"; }; class Item6 { position[]={1864.1962,6.1549702,1665.4365}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBTR;"; }; class Item7 { position[]={1866.0908,5,1674.6099}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo aBTR;"; }; }; class Waypoints { items=3; class Item0 { position[]={2333.5801,29.102091,2199.4966}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2322.0718,28.460978,2273.8867}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2316.0654,28.133259,2259.8398}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2454.636,28.5,2239.0764}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2450.7109,28.5,2238.9299}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2450.7107,28.5,2238.9299}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1875.4083,5,1656.6157}; azimut=50; id=100; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBTR"; }; }; class Waypoints { items=5; class Item0 { position[]={1878.0961,5,1658.7684}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2047.3101,34.700001,2001.1349}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2294.7622,30.439295,2167.2234}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2324.1326,29.296824,2192.1343}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2325.2937,29.264164,2193.075}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1149.4758,28.799999,2792.6326}; azimut=180; id=101; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=6; class Item0 { position[]={1149.4196,28.799999,2788.3445}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1309.6212,26.842749,2181.2485}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1934.5032,34.700001,2055.8091}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2045.1569,4.8771324,2430.6462}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2049.7283,4.7501822,2432.6655}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={2050.8752,4.7242656,2433.1567}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1892.1675,34.700001,2051.5469}; azimut=20; id=102; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={1893.0881,34.700001,2054.1768}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2112.6062,15.044123,2408.4849}; azimut=90; id=103; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2094.8784,5.02073,2491.9604}; id=105; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo zu23;"; }; class Item1 { position[]={2096.1206,5.02073,2490.9031}; id=106; side="EAST"; vehicle="cwr2_SoldierE"; rank="CORPORAL"; skill=0.60000002; init="this moveingunner zu23;"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2106.1135,4.9697037,2447.448}; azimut=195; id=107; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2159.2898,9.4431372,2414.9351}; azimut=195; id=108; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2077.4456,9.279191,2424.5442}; azimut=65; id=110; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2100.4626,5.1017628,2410.2542}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2099.1296,5.126966,2410.4063}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2099.1074,5.128273,2410.3845}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1633.3695,70.659958,2575.0596}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1632.0365,70.792061,2575.2117}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1632.0143,70.795532,2575.1899}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1954.4354,34.700001,2049.6006}; azimut=110; id=113; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1957.2628,34.700001,2048.5042}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1958.4181,34.700001,2048.0872}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2334.3269,28.6,2247.4341}; azimut=320; id=114; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; }; class Vehicles { items=26; class Item0 { position[]={1622.3441,71.711311,2579.8008}; azimut=120; id=6; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this setVectorUp [0,0,1];"; }; class Item1 { position[]={1659.8427,62.962143,2570.6921}; azimut=180; id=7; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0.5,-0.15,1.5]]; radio setDir 80; radio setpos getpos radio;"; }; class Item2 { position[]={1655.37,64.622726,2573.1843}; id=8; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item3 { position[]={1653.1063,65.542221,2573.114}; id=9; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item4 { position[]={1657.6493,63.708889,2573.0525}; id=10; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.275,-0.25,0.41]];"; }; class Item5 { position[]={1624.6343,71.77507,2581.1416}; azimut=210; id=11; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.575)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item6 { position[]={1661.9862,61.954384,2573.0662}; id=12; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+1.125]];"; }; class Item7 { position[]={1655.6561,64.670311,2570.4353}; id=13; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item8 { position[]={1620.9623,71.123505,2581.8376}; azimut=120; id=14; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.375)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item9 { position[]={1658.2372,63.243057,2578.4065}; id=15; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+1.125]];"; }; class Item10 { position[]={1657.2411,63.716038,2576.2791}; azimut=180; id=16; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item11 { position[]={1658.8583,63.061409,2576.2996}; azimut=180; id=17; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item12 { position[]={1846.6808,35.839272,2478.0115}; azimut=270; id=22; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item13 { position[]={2325.9324,28.840788,2285.803}; azimut=25; id=30; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun"; }; class Item14 { position[]={2326.7102,28.870974,2287.9878}; azimut=25; id=31; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.625)];"; }; class Item15 { position[]={2323.2236,28.667633,2281.0542}; azimut=205; id=32; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item16 { position[]={2323.1362,28.663853,2280.9907}; azimut=205; id=33; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="fieldgun_ammo"; }; class Item17 { position[]={2352.8318,28.6,2230.863}; azimut=140; id=34; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item18 { position[]={2352.0737,28.6,2240.3779}; azimut=230; id=35; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { position[]={2106.6453,4.966918,2429.3938}; azimut=10; id=36; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { position[]={2342.9814,28.6,2229.2473}; azimut=50; id=37; side="EMPTY"; vehicle="MASH_EP1"; leader=1; skill=0.60000002; }; class Item21 { position[]={2095.4734,5.02073,2494.7703}; id=38; side="EMPTY"; vehicle="cwr2_ZU23"; lock="UNLOCKED"; skill=1; text="zu23"; init="zu23 attachTo [crate_2,[0,35,+3.05]];"; }; class Item22 { position[]={2095.4336,5.0207305,2464.4521}; id=39; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item23 { position[]={2184.3931,29.721989,2331.0083}; azimut=25; id=41; side="EMPTY"; vehicle="PowGen_Big"; skill=0.2; text="generator"; init="this setVectorUp [0,0,1];"; }; class Item24 { position[]={2192.1013,27.293249,2334.7268}; azimut=89; id=42; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setPos getPos dish;"; }; class Item25 { presence=0.75000024; position[]={2093.4534,4.998858,2450.3877}; azimut=180; id=109; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=6; class Item0 { position[]={1621.9314,71.623512,2579.0173}; name="obj4"; text=" Command Post"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={1846.6256,35.813065,2478.3528}; name="obj5"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item2 { position[]={2499.8435,2.2359736,1892.8267}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item3 { position[]={2325.6377,28.809368,2284.6719}; name="obj1"; text=" Gun Position"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={2095.4651,5.02073,2494.3538}; name="obj3"; text=" AA Gun"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={2185.2917,26.946222,2332.5063}; name="obj2"; text=" Gunnery Radar"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=8; class Item0 { position[]={1880.3094,32.891052,2495.4163}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=20; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Charlie, get ready to board the helicopter."";"; class Effects { }; }; class Item1 { position[]={2751.6931,0.27137583,2245.1929}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co06_cwr2_duck_soup_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={2878.6318,0.083212487,2241.501}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={2879.2126,0.18294805,2113.7451}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={2751.5864,0.24753797,1983.4266}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fieldgun >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Let's enjoy a good old vulgar brawl now the artillery is gone."";"; class Effects { }; }; class Item5 { position[]={2752.6733,0.16000873,1856.3246}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage generator >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That takes care of the gunnery radar."";"; class Effects { }; }; class Item6 { position[]={2754.3152,0.28685421,1602.3324}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin)) AND (!(alive mcguffin));"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; ""obj4"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That is both artillery observers accounted for."";"; class Effects { }; }; class Item7 { position[]={2753.5322,0.40035284,1727.522}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage zu23 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; ""obj3"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Great, that AA gun will not be interfering with the extraction."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=15063189; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=14817140; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=12814777; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Take out the coastal artillery.

DDGGATCGVA?GFGGATCXAMGGATGALFGGATSFFO@5Lw Up/ //LU!33DC""CT2""& ":2 *V2^DUCC pf2gfCT$ Cz:CBfU(t!fCCwE  6 .e"Deev<PDv2w|"X2Tr\!U2dwp"v"*vf8@J:@t@> !&"<&!JR  T"wH#!f<" 0?WC "C !!5T70"+P5b$8!P !3( !P1n0U>!212Èl3133T^ v< !/0"zK!H1we?wFbZv00"XCDeA"0*0`VK1''a3G:#CATE<5C@AA 5I5P3vE 5&0E|3QA:1XH7?/S~3ca P#S+(cU0bz#JcL3T9D f{V2"b`a 3Nm2 :a61eaPxDv>@EV!ofeTS #RQUV Artq 3PaTC!O 0a~2ThpY!CxsevqT`[eU41S!u2:0Sl#t'UnSVy/:9cw;%c w,e0Q(T4R $U"T@U?/UN; ==0R8@"73"fx`Ua8d`zJ!CPV"N1ƑwJ@\QSa3vnj!eZeeP3^R aCnf &ca$0 >cTsaU 2`Dae*1p%0 CWY.3tC^jm:%9wXX>qvZ4&?_Q |/>E܅.г䱨FcYakʱ1vHDaT&kw"E*f Z~1ڇ*} !v^؀"4,NCȠ BQ.tJ&ѪZDм1ؗ>er\J`t:dFn$`r:7b csRѺ2#;z? (%,YvT HQkwT2|`23 "4Ֆw'r C0 E>CJ*vZ)v"BT,Bvl<ъV5`l_4j- ̷!ԀvQ9Z? fTiS-ʃuz0$·Pc wwAv5dVr*pqTvFp0x#!!6:3@"vn!_?fle)|¼!4u1D0sse&sxaD&J)J!L1>v1ط`?RڞLeA~? S"n7D0<,Ejs#wtfU"PTăk=cjbv?N%"gDrd 3?UfVV@#JGS|~DˢeqeDahSz1,EP'-QN?(4(tV,dl/'8Pg\7 5 kT42Bu|_Ec '& _z |?|?liVg"u6׺V!Ae f ;0C^ ᆱYns@psgDLV!f"@wX:_>8-?i7terz:r( f܉&kJys /U/x ^vD??2ӈQD""$vahU-"r"VCPPhkVc"#v!4c G0raրtbvZ胎I.Clv fƑ ԍR,g1GxłPspW :g 4I/' 䗊eD9$)3iȵإ=Fh?p5X??5# !! 5wE f`U 5ve 0gD¬T B` qx0,tw eT_=$ (:C\FbDr6/8oZ#U2,4#Jg;9cB5?>wwPQ!e01zQc@#TB"e"0h 3`>ce@2Q`Peʑr2.!?a? 5BA2"Rdv5X^RVvj3ܥX6"L`ej ŜG;xg0no< D!/ hp#Qe"d 2 Ɓ8 xJ0(142öQ^ɢz &aUfbQaac&c$CF2܆c#3 ":vjx܎ dw\%4 =2<Lǂ f$&]6$J `?@=ұvTJ4@~,Ēw*r0ZtƘ;h"[>Lnbu 6p+!!"7hAS<T,""$CbZbصܳ/)>H7Vasю$ G3'E[x"DDH &?6ұ   q-dv Tj"hi8cv24R(m@nZh1̐@xgxt!0UXȳ 4cUS(lT(?73Jx7dux"g >eLa?=ֱ#FUWܓvU`QQ^I;Da4d!(Ax΃bCpa1$^.3C{U0A 8%H[m6"5AZ CeTpڻ;UG:f$:7H1t*#>@a*S:r!6e2J&w>w?.C148bedrSxe| bCL 18P~0(g* @ygx2Gj?"ģ rth63b  lv<x %$ҤAxQxc eRrle$6F|7t>P ?;eIJ08d:a&a48#$ 34q&i05Urv1^zCLsՒ5ƃ/^! 棦ez?"3hh $52^|Լux y4Dxn3b@brTdʁ',7|?v3HVpi?n@2 &h8VC4C66<.X\Efb#`$|DrZ%DeHU:`&u/BeUE1TNU6%,(" 3֡++n"JFk+$ء|.Fc |U@?m$. b`GgwFsPtz^gbezI*:#(<Ӻxs6:,`/!n|"02n&"*<$q"h56wt_% T>ι7=Pq|sԜn4h|V劂?m O6&6PGQl 8l+yXc#H!Tp3rw"F3'䍎рQƕ8mDF!'ć&Re"u6rUu㶱/v ZBpp>e.9c5E6Ǽ?f?B.eT:QQx(y ;h# #z8sf).ZR<U,D`ds8j\Uefk3D!q&9ඞs*=U upu/"UzjCaW%q± Ҳ6 +k<*?>; P0.!xtv"` r vv%4|r|363:5ѶVrer2԰;xc(d<82C5؁(0.9`cF(ÄB//$\BgI+i?m%ne&k4wεZ?~v `(6:zA 2@$*VBopC ňPAd0^:@R":6g7Ǧ…C/ T: ?+: %r@wD/to88;Dvnne"23p_xit*4sF 32Q@3F.2"1l(cQXsI2qC tFT}ZO(e`A"Ckoog:LQav"/~Uv@cNWnoct 8vRV !%4n0@UT,!!! ba456DW#4wghBʓC 2ag犍^%'%`bQ t\ * v0ǔ?iƖF~%]Т2!(g98porbevlX@@cFGOP\'3"R B SbbcT~affD32ȲAW=:+"pcvT3 0TJ;YJEcTBNxU& qU,C35omB:ӊc*x(4a4c(5fPTTh*C#Q:rg цrq3ޙC& anB4CU$&i?pJE\ J7q!(x ?,5üHFNz#"B)Дvf2a%sÞ# <rQw,QR1<fHalptb*+RW@%(#aU`LUPExhӔg*u$r´"*a6`?@Duv٤,0<*HH3V:LoRdlcT `E"n3BрCl#aðe0J惺,qal= eB0fS"w U$j605vh(U6X|rS A !V\?9( uj38)0ĂDH70f# 7Dփ#ȳU 7 e 5g&QgxcDejVDВ{ lᰅdS!UfCb0AA 'Sp2xw esd l~%WJ3 SRD̐QGʣѰ0#PĤ?itîBY%)Wj*#f ^6fB5SVvhU<hVD7B*.|7!$撠@ƵƁwf28%9Ú3%x"(dPV3|g%RY$5 j0?kRU'V( ##'9fTcdpͦBgj`żN.Pc쵠drt"%H$`RİDfwv#+;V^3Ҵ4ACb0vWڑhOBi@6GVѠkPgN :fW?(DVW.9Qv04blSr>R,%AuƆJ抢'5ΦB9p&"6Np4a>jTvv > /ZXâza8¤ÌZv~ur$*s#SrPZx \^r>l D`?9'R(XB5Pဵ,DA-LN'S" bc\rNvTy'W3 e3췎@Sds#܁E % 0U:e2D>5Zvb9a^itrHu rCX7uHzP2XeD8XZ5Tc%],*RH,ĶJfp%,pXtw8&ǠZʥ@qvc΅tVȶqC*bᦱv0t2J a2"N1e nX^^ "bp1ls,lnBw~ժRƸfRP4QdǠ3E(w DP2?;.^XFTW`ל 6rJ.gY6~3J0e2XJbwN*ǺsBɠsȂV#.q"X DAff"N"2!Xf#?3vF%d 8Wv"JDV4*TUP^e ,eӐ`?l%ax<fTe"ŀđAH8UC2Cr<Â4Af.Q8$*EeT|8 x1"Ẑ@Qz".䁌U1p,rU8QevZ2XF(㞅BwڡjRcz.#GpՖPPtuuԨcs(g|f?%lSU,&||'#hf5Q"Ej A3>Ӏ@jBHjZV ˼6q6 BR dU sv2pe ~VŐhA:pBRz"ZaÂC$cHᜁE L ,T3QcC?oW(~碓'U*32ǜsLSnsjᔣ&pjӔ@2T`Ndvc vҠV~C\SR"eޱ(F@20 !wCZQ3^PN b""TcDC84 |BqX:n1*SBggbB?mַ"(h0ޅ@R@ju6䴣*A#05sD؀d@7bu.ue³\~c'@4񢷨rE .v f,cgefi 8uBfG\4"@TJ6〓"\")35rDb?j6HfTb#³NF@0EdQJb,&3tW$fVfTfb"ZpS R脔 b"(C( >3 JbD6va"?N ɲ nwƒD`jrfcW Ş3N?UacEThaPG\~s(E0(u:ՖvGΤж26hF~c&%Ct#Va> (cAvrʵF2v/fz7v%bS~'p!(ӈ$U8jȣGZ7YaT 䘧p&Px?N%ą f%ij .j&VL$bws0EB:p"SdV8l.5>zPӔeŎՎ%$S.2wq20`0`?vÌW539^)~qƇ"Χu #<Ҙ^52TC||~nF<1e?\5XCڵbL'RURC"Tcp:sDuسUwhʳvvv8NEcѶ"T5!UU6&G&73 5?7 UsnwNe:ʵ>*@Y%E2j64"\4(g?„7&底 s3^a3 `T墁n٘c4#|s\45H0buyz|DcQށ8fWR `0!X<ڂ`U̳?f ìW%WtD&u|ȇ.tHvh&gGz|`X~s0b;gP炃F%Yg4FdFeNE.xv|,B#XG@E cPޕ2$fB4pBȲ&ܑ#U|U2cc$c0!53p c y"Pv|S:C(Rb>>5ƃu("BJ4ph"2|o?eG%&;J4xrHJ6RÐ!x)*ڴF`Jn:vxl6xRLRrЕԧr8FUd a:r3!R!$1%>! >Q>'|W'⡘撵 HS >v04sfts~~5P?(TVxÞ.zh4BwbF CvSQ*3f0804<hH0v#4twaZVAB󄡄%\65`11p4q"a38Qv<a4P̀^VdР$%SEԴRlva%إG s2:V 8gfcfc|Ŝ(VNden7d1@f1>zd 3A"!eȈeTЧTvuf6Ԩê@r4$3 aL#lgx㞵dAصlrCN Q@cĥxqᲁ𲶱2p"Աf2S.D3vjc!Q'9|x\l1Tr7"(Bd' Αj2.ac"ڣӒ@V|J`uޣ5Ghc7B? dÜ%& 0`un,e,QDú\C4a%vڃ'1Pvs5Cȅҁ^uתǔdd2t~Sap3S2ā^P%d`pv@BŪQ$?XŌtHSVff%FsPE"U:ГtRrL2R>LV֒E2V@? pvP&nU 2S|q(F8e&`H2a2ҊZᢡ*@ԥa(`3uZDeTB32 |rJȃC#P#1,nU&*0,1>V㢑̵3B`q &E$5\75&=#&'&$v$u6S܁vL$SB!JcXaSNd$FE8*"8xՖt\ushUEdS5xQ6ܸr p Thʰevq:Tdlf䈣Hè"V3xtp%4uԅ%d· 瘡HC|gS#jt,eƒHS΁^$V³̳ u% J8"BCl&zӠt|e>,GƃtVpӎh56@tR$x87އn !$3zB%o38 5.LG!Q'<3४T#6tt 2 sU:1ڵvԣl7v\ew\?l܄v Ҷz8!:3bˆFj5C6 #^Su "ԆFǔj3,㮳Hަ7~f*p##6`q#.@ʵGxRS$3Ą>ʧB@2l҄ PPunD(6$2!b*LbF"PV \z`TE7BUUVe"\T~L<% t?sTZUe^dfBֵFж>@DVԈW$Y(HC*Ec@ls%Qp Q0媳# Q3$2R>p4 3FJNl V7SN|"V5xZ&a<bd0ÎbC,އ#s&v$?ѦSc#`#<RTබTPǮSgc6Gʵ2Rgq&8&vрpTB6dv r05Reλ| WjE?E V|Sa&F.բ$HHrH30c25@aNqֶbCqD4bܓ,B`Dvnt#,!.fwօ2q<BTƌblbSMCVDf 3gTؼ$V#XVP`!$p q%h>՚H.A@#6U#€₇@fZ" —uԑl"FƂ#AUD~!B32eBdD,$쳂bΓdFSP.dҷ"2ȁ!u*!@"bbVJcNöTzs^CR&Q$hF|@p#,TXv?V\AJU.cʒz@#T!:.4P&c:ed3HQsRf;vźep$ȣNTPxF!дlH V'b81!3h^1@Dc2b3Tl$n$`zC Drؓ$'hŎZ1pS"`*D"ޢv@:e!:sgJ̣p0DS>$TB'Dff+;3x@nS#h*rʃö!:UUwJƳ! eޱ,'vC*(Aԡ*E%Eb NBe(n"|!z5<:A?(iZvnd"#e@U vd2xSBBda7~.dc>x"bqh䀤LQRBӚCrcl%zu S/k6ƒhj!2d!r"2vⴃ6(L5!|k~ #,`4$´VuEs0E$6RExDvRB ~hs"B4u\?c\SSu~JR.SF42wct*3VA5VD8c2cJse ՘Nr@0 2#>ނU!wB@pUd3&:R'J0ZV`p3nŊ4Q4`exŶÖUq(E3@>DV230trsѠÞđx?4lfcdxֱF F0v F2E3γ`@D ^š@Fru^Za/fl0SH1z0r(8@Laf8Fk^7,nTӌuӢu: %8́fVQj^cEȣΡ sVLjo*xeu |U8eޅ8uʲ3TuWҾ޲RP Bv4.5l/0!Q"ꡇJF*a cu7\@!&pQ b*~pSĬcr㪉,0 <4SX@06G*ÌuhAdT\VfDUXeP aS?jSqb"Q:S*EJTcPĔNuΕ8S2D#62^@$#K".eX%"Te@q(R[ eC3!Dޣ4!|S<7fb307PSN'8r,(Գu҆Rjs¢0$ҪAƥ| ad~q@3cf3cΣ%RD@ V?gFQu CPvuđb07ӮS!La<܁Y\!ôT5(8 31srvPB2!%&pgbŽ0%l$s򈱜c3?8&Zv3 a2:Z8 @pC<"TP@޳C q0Ctq^R`D ^vƑ|$B5>a/^Fq~S(Wp1~SsQ24Գ\76eh3>f`ރcvbLH%cSjhF>9 "`| Ś? l"Uu3$3a,a2@2<#\H4%a`S2f ~HÈ^jG\aP/k2QCbwc|U$J#¡e"4ַbBbcNcZ7,q䑴3(մ@ Wʁ7FUq&Ӽq*8BTrUEXjlcB?Q#"SS0T.rT6"@ᢓ4t7C^HP5l.QuPhwUXp$ޢД3/ f° ^U$51"Xf(%.CV7g*RvDBYZӄuIBFB ֒\ǔeSxx0QUf!0 Σl?˗ ˜æ00T*0ڰt唔HTְD􇠂F\5V*^4es S@ &.Tcve ,:Tp~D$%B?lØ'T&u. 5(3S@4hfĴ:jp'γŊZ8qstc6f/F$tḁd #iNTsC8alah(8@ 6Z"AX{,4cHu*e#,2BuŽ"fأ? UCb@Dnq u$4D0\|F"dTӖ"LӞiʃ4F|3l5SlQ^3d(bU`#ģxj psfΰÄHDVhZhюS>ئPrмU=eftT疖0VbLjel㨃!04db& #pdsJ 5. `jN5>?;#D1CfJr⎖f(euΑ$dCȣl\6!22xr@ut`sp5eL$7f.0ע"vЦwds" _Hƒ`$1ba&S"".H!h3fd%2X<2S&̅XrtѢ%rfut#1֣؁xăx*RX5v&`R?0uScJllErSveuu@BS0$jIJ4X"H `|ĤdxT v,?徱p%S2P'б!#ì6ǰ \|,a63첂"b4P?jUHA4J $|h%%aމ0SгR5%B3T0c~2ԁrq@~8~?B1>5RrQg#R$0e` &7$v@n `bbfQuQ arlx6u*r vc/XQQɔ$1ܳ!NPt~ ap>3Ԓ6Cw?faSZu 0bVnQ7Њ\#~Usc̗ᰕP2hfeʱR*a|ԸC؇Nce $ XZS@RQXF*3 3|70nJ5ڱh|dr|(CJ@&µdȅ3@lҚ$`vR6TRsB%SцU"$#XQ*cPqb3BS~?4SxЇP2Dt㺀ƄULSa#ԑ7r,q`V#s 1d51ԂExe=2fUflB"Hኹ!C@#Ò'вX @бTcprL"".P,#^t!T#ƅsGZ~Rrhe (<(qv*ª!,e2>&.PR7`R@&RfQ3—F&բ 3dux3bcǀvEBB1nf#BPC&eށȃʋ $ʱXhD:&X@aW.IGTպEBfcfZg,^hdB4Zܡ)8$oSdq"Qqe@r#c0N6T<3ҁ20:*d:(\TB^H4v(46x1cfpҪ31v/DR2´qX)ЀUER$F;"fZU/H`*d^1e+J2vю!Hs"UBsʡ 5%u0DJpXc0Hc,(T\тQ&?U0|HTR<ԶuTs60xv 0V3,vDȜe \vFBeVEP3sxg3u@Ƈ!%HᎱ!ʰLct4#Fb"XpĈJTTT2(z^3ftD" LCrӮ#6c(S̅%8vXZ\#$58rQCF TbSʓ6?9Rb!S.rDSs$q L$ƓHjqԳAP2 U^S `T0ԑpv3҇e@@#q8f82\Ŗņ 5r7X~?z2 h 1üfؕu3Ҳ ‚$u"P^b5u^dd^73\!s䵎^e\@R&es&5U .0QR$3(ر#\4zJ5DVL0,5e2STzCSÊU࠾bC6 q(惾ᘧUXr'(@ʡnc0NżQ^)?6^䴲c%֡$u~4b,Dв ”gf`sqƁdZ@j .PtVP~B<$B10uhaQ.1/F% ܄N4΢=BQb@7!HxDc3`He􇈕hFRDN~ZLqd@yصHjZ,r0>"lW`ȧfdqC"x`1\bRRN$D$S&PxZstX6(*r^:RCFs$4wDHqpp ŪpR!T:n~s58 F>3f24JdrJP W ҳ^3v~NA2R$s&TPc&UH2s wwc3>c~3lT`J0.v? z,2 R^<|pn#raൺLÂT05ăQ\uUDu*ҦFpr4r 󈥆xQ&bbctBDBQL=p$&0|!De&;XaDu s"ň&*e!Xq\X浖P66CsbF06$Sꁗu ?xؑN24$W$bŤ%r8.f @TNc4p|n#23VuuѾH p:ftZ%؃zAa5ӌSefz%ʶFfp2#J.>ego&dȢCs>Ҽ샆&ʰPuCL,Zc7D"B4 0RvFƓ~u4?5%#eB#Lʃ2V6P@t<4%5jA(XJEE</PSdhaD UhDʱUPZc!@'㬕E Vӄ c#sj9l`jj(Պ6 6lD"%`02*ⰆL@QA>DVN^U0bxЁܥtxf~^A,a z?=fB%㾑<c#Г1T>zV@@cfŠ|"bJ3ŚS>HDf2XĪ@/U•QRncQZ Vtf'2f8Ҥ2Bjhȁ8etUܡΗSc|䔃ctIEAcPtNB3rv7^uU,?ƸᮄZ3µĈS2f$Ht`8Tش|F:.`,2c4uT6dӘӂsTnv0N.%D@VS93F%΅9pxrx!@ W|9 CNR槂u"\8΃.@D1( @"eR\2Qur>8LҊbL`e 0NA?:CᒄD%cU"00b.¾7&%ƑZ$@>u,PcɇHpCT3~tL0r@7Qc@|~bȒH 4Ø`µohNC,zo^>^G&rvxTD%վ8Q5\ڂ6%rVp&zh?ְ%tSd(劷>>*:CI65nva2H2ƌpi"0e`𨔄$QeF!>2lq7T(`*`60,Is3Qht36/3z, vhZQ5D ws#>`lRd#B#,Sڃ8e3P42T&TVe@sP?i걖cvP #edrUHTPU^RquسCCv(n\CxrFU@#Pe@Q\]NQ1J07#곞("$( 5 bN0f>&J %Lt4h!@ʁtpEnSΕPUѾEGҸujӺsCӆXTq6 BT㈂ԬCp?^ h 􆡺ԑ\pƾ@`bs@S! &Rau"f6\ᗞ@\$4pNVԆ&`!21:@Q]Z%Ȁt"b3܅3ŽQ$$1^ֳ8542>NR34 lC$0AuUq\.fӲȤ |Js&6RRㆁsQnjPR.ru cr>?X(p账p0jPj܇ؑV&"ޱH'Nu4apreijUf2fPPdsCbv`NPxa2$zbh >Q\!Ta,ރ1eĶW3DggVcV7TœHbB RC 2:p4EL3:Q*tU:?0(Q'ð~2´1:`>$ a6(#$2|Q㨣pS*QvR :?ƁC9Ѕnj崓0vR!P5w`cD8 $tDSgFS"^sZ㊵B弳X4S3xG j U|dh8Ql#N2L(?:"04DgA&Bj@nf`Df|e2U6`v n?dC5 wuT:20>8ΑNub7cZ@3f^FAJ5ރ3Ӧ聢r80"aDr.qTW ?J`nBCD5Ew\p.ZfV0SFar3q޳<]UQf 2FSмʳQtՌuڢ&Úd΁2ڱxBP<43J,a*?&⓰=nx4\>H悀u$ꠘQ;Vc40B#Tb7JC&pu,Ht$`FF~ZĈC8t3d⮅R<,Q|ed@QjSD $b>H363vêx7fp|&q*uZ!(3q/Re Pn@¾1f"f:ab`,sĒR@"8TPe@tړTab0Bfl$1&`` >h#0.ag w@RU($Eba‘$B"V2wγaس781w`f Ȃ!t6n1>%ܵ/U$l">^BTxv(Cē@㒱v\ERf3D%$2tÒ?U`q~FzĂUƓc.r&1Cb0~e2fD^d2Ju` CzȑV! 2\d&0,u/ rA:xJCr!:2b #e.(8C18س^i?f04&@ӾBvbj#`ἳ< ,qÖֵD5Dئp8.R.Pc3f?SZczڃֳndcГ$BdŤR3p`”Ŷ!`Pvֱq!$ / Rw|$䘰ԁ%*'SŁC4Q"400fDdA>ZQ;eBUES4d8* .g"V,eZc%h2b@|cPnc3~ns:w4TqH,rttlCq e#ڱhh1d@c~2*j3r ҵޣ1B#h!lL3S1`셢x2hd fat2tvTњazs#"tCP"~T@NTqҔT.XaAʣ?Rehb%J,32փ F6H!.󒃐60RNEBg@afN쀆rqNP#qzlDef"Ǡf3Ƞ5v¨P^ú^U$hUt@B5xS5L( >SP8fզPSuƳҲ @afaHb3ruFa3.,VJ#^#0Lbp.?T#°dεpôet HP$>#Б f4!C<XnP`bf!8a,pq `ڦĔ>bPvʰ? Bw,fFRf3jhPq 3|#"D&&18ܶoVXJ#0fduPS"Uдt2qնtдl4ԨnS@"pp8cvSU2?d QƴTbcx^$cΑ"SS0pl؄ pnDRZ2|%C4/XD!!W4sDȱJb&&^%h?fò@z}Qur㶵$D2Ŭ!Ja2"`R>SBvv8`âHN.v42&hN3,aUf|@pQzfSh\ @: ȇ榴l!R2Tk 6eFРDuFE(Ӱ*ෲwU&1 pN:P`|a"XƒQ|1v|cBB?8g㺷²r2CuLaQ$p(^uxc`x8~cŠdZHî~!t`Ba_гʅ40<1lRx3!V650pht3HVJCq0XUqTAA8CCs*ndB$ dp:0r?8llb'S8efl ȓ(Γ8b1"Ӑb6uu̴\ưv Rts@PHs6@@ aT1r ƳU$^J !l'42ˆN5k \neL2ELC#f&Pē8'rV5PVtU!q*r֢jTb!Ng?it $c*54FaTSHpP"ƄPԄZ#SUp\gxS8\TrїuB4 V%S?pæn snSc :u6@u^ 2 S@R2SuBS4DQ\nw(v<\VfcUT2f02您Q&6ܱ"g%>¶ Xε:8k*#F\$0 ҆0"DaDnVDhӀ*f|rD(Ne?tubÀS#|Гcx8s# ctdӘN)Thf!t3vz Cn18!@ᲈ8!zq10V3~! UZ@\hX"h*DJ^%jrD0aQQulC#pQ@,P1\VQQH0#~p!j?SX:<܁u!v@a2*Ӭ0SrJ.bф\czCR!CƱL"Q@p2v/TfVx*4HSvL2~SUn+!?$3hagtVS䎅H(sHrAbUړu*q8b`^T.aC81?iLaxQZ#D惸BPB3~1賠pJ4e.sP`D*|5J/fU<󪀦 ) bW(R"fnedԳ:bls(2WBpqăرJŌFbؑf7Çr3q6!`!P%U?V𶤆@фuʗFӞSܐZeU3vhDа drFƊ@򌢲u \q :`@J: URD(2ƒY48ޅµ` @gŎW5i@;0rXhӞ~ubἥ@ sJeBчBVE|xլ?!ŒlƣSJ.〼 HЕ,3Bv ΑNS1zЃ@rf`er챇A fӄ`|q~2T1tӎ<ғHTrB1 ㈷@ H5')h1,?R4vQ^qxѮ%uV~xsuޱ5|B*( c"XՄsqq6pNA?QNaUvR0 ԓsv 3L3>3bHÆ$>"eރ0Őt2®6AhQ>"^&eNn?\~Sd܄V"Pv%DCn2PQoxC4`f3vdx1 uC%  L2Aa= ڏB”ܓjƣȡCBBq@@~(Ɔ2p "%2C%4hr\8J3H4$S?蓨5 6"$7d$."b0&|S.e BcT*@"edL12±X5#:HCr4CdʑdCRvR6Rq&b ? SsfsQWQA.1.\.ѶBc0~#Dcp ܒ~^!XCu$sC~TD0lAf!"N! tD#ЇP %.e"^`1za #+RVJ"d0,Dg>5fx2Qs"uVRuδAsz"sإtP2sT`Shc(vpzqbѨ,lne ?Ɣ"ø稓pvĠ%oSl&vv^ ѾCPp$C⃎A~uC*EXejvu\SqHqHX?etf~a,⨳R⪷2ؕα~"vS w#ss1Ƴz!H~vˆx^elQDz:"`4zị޲ȥGCC'$C~)Q/dQŬ1>)W8a QdF% (#NaӖ6.Vtr\L"$栲"cT@,!?kՂcu71x PAzce(GѾ21 qd5~@8c`dH@ZԔŒъ#<ƱX"ŘC|v##fleҁs5ZюS /ƃֳ,2:A`Cbe R ~Cδr$fܡAaPG~RޡԂ⢳SH@ $C?Q"@XsġtôQuz`t(lE:.b!d1&Vs#fbpju1h$nh^>dӴ@Ӷvd2`6cl5w0eVQ#S𐅖0ʰ*-=R΄,P6hLvSZS\ӌqӚqzS նDS2brR pn pbӘB8znR?"Va&Sf h3c`JsDBPXv\6$tns>S4$3!3823ccCz`Z豈$7ĵrv(a$!F05 8 e΁Ϯ#,?9Rud4Q Cp㶵$֣D24PZU`|s 4Ud*^A: ڡdQe?ؠxH Upq!±2ޓac2l~NÔ'x"C΁vR6tTdBJHs"~s`նUVAE2bh3BRJcv3Wi型9Ի#=,l`eU:qR!؃xEUֳ*eӸDD 38`#N.?i13ưΣH*wVbv80"f@ZU@3<U>CA83bC @r>!3c̣zt6e8AN&qAUCV"SYW300beŐtUH`cLc!q:RӠ‡傣J>@L$s8rqu@RP^ȣ:5| $D<#$a $6a?z#JѮ@.萄zQ#`vW35Z3bd(bh足qf 2Phre,@іrQdvqs5tC30 a0%d5 =hA Գ0!@!DjA$XkEvҒs⼄ÊnC̥8c:Hcxc"s`,Nz@(su CZ?.SspÀ>D* ށdcbHs%8s"hV.A 5!@C$  TT4C`edxӗLUbuXt!`l $?$qQ!/*@" Pa-sRFҐՠSczQ 1Cx!Pjs>UFE0\NcZra̢X|ž5x?ba* jFTDqvУrH8R(6gütHuYnC`JBCC@~21 Utlzpx Y.S+wo035P1fJ\A`!z#PcfrBe <4^a:Sd# Sz56txd87# u:QCoʼ`:à|\(U v %XJw$cb&fFcHcJEz,fWCUbxtSzf S G@E_9ƁTЄ /܃d3Lnjt"$vᆶeC!vqBEWDU0~2ZASs20Tncrx$>S oR364*"8 c`3Bf""2cbX`fd5~Uf'PQ :EQTe``,z&:sF2J'2 2`D0|S!?`!0cTiX`esi408QⲲ6rs7C㺵u4UBl8DҶ8q^HPP2S΢XsP^$?vVadcl؂4~*Zh@ðD< s^çZ0as`vpÀLC8@`uDv&Ǻؔv~%oW$ރkt<*caHDE ifS޵Hq|pQN2@SlFJ ޡFƂptBfCdFDїzQ%đ/S>sH#t%\8QQZ@6E# 02wRA <$QڳvL2Zqq^ddnp&n8ąܲ&g4@cjU (QU/Þ a̳%@88Qr5djUާ@ClsjڃzS2R",㲱2!hαn芳2#UTސb(!>U/ S!T2Őb!r4:Ӵf`N@c(ŬZ3l"!*sv2cqb!‘@!v2~1rp*~ /] ́1eڇؑlcށ0cL7=0^nA0RDL ՜A|PU4賸%lHÆ$TVl5Ա bF*3n3sf"QT#U/jp$NV`2Âf@rRU %^Tu#JDPL"Rt3utMr7¤"d>ACln0c35&Ǘ8BxC|&pUgl4,FU.525F5exhc\xE܅SF~pU@s86AӮNFSBqn#&6L4^0d0b!%f/Rlv@<hRvn&#U8T~j`qL8Lnf"h@C4*U@AsCTLbDVqCԣN ` ^L#@9|hSW H(7 f;!7&da>uaӶηn4&8ՐDTlT^Uf"@Uw wU<,Dee"0,fD"veNTJCTt"e0220   ".  e4̺@z'fC@ pdhDfV>yxV!vx<v" eeP%UfsBN!vwz !Th V>>%xH!2 feeT`!(#wzA($C ' -"f f #@9:5TJ!~T!etD x!"P12H0^ 1v$!x@3!~152N%G93\B#v0434G U1NG3L%3bIw "CGC"@P@ Z>C@@C!U "x 7C""9f ADr@J1F#31Q! 7@TI7@4IT@@PDTD^4 @%VPBmU@b%|Qa!HA>@CQaCQe13tE1cn`o3k^%f$Tc<5< $9WS e3evEra\e2sgVs UTf%zA@L"> Cs|q 3cp"JT~O~Lr<n!V|7 rvDCab@$*c2utrWsuq#%p{hF'bFA3vE"# ClaB'z~5A<t7P5 %hb kw2UƇOv ss(iDp0;BbDElR8.Q$hG|#C̣TB,Jel7#36eJ4G?E1r eZN!dA3ʑcUva'CaaT$fTU#|~Ecڧ>2hvfT45 t0Æt:± ׀d##L(!T֠ȃw"uHqzbg|s wxB)zq!e׀ĘgĐzi 3beHcb>"UXs$33~nqLAؓ Ŝ>a@0E!z jxQ(*si~$  Libc`C *vr$a8ǼVr#x:*D @!\hf2C IlWFDg^+H䢜4v{AL0THc`|Ca56< !CD|afWdxyU#/-n7QXaqqJYu%>tSm~ n01 bTszGUךق )pXUBi3ud@oeg *Cp@sV ! p`0ՌLaŤBX@A>G 'VL<Cp5&K""Th3.K~샠p7L>L&@D`1q&1418121f=e87$%V7̐^*xHp|CoZq0 ,EgażUCz5hUʓ^axFŪ$j%(`BC@76ncF^gY. i2ddfo:^UctLZ^j^lfeӀxLHvA*cA4c2@ bruJ$Xs(ѲfpERg^)oF &'\P.~DJ"uKJx+Jn +âV&PtT^'f(! R3fq2c(>2Lgn0B\Yb(5~`,:qsH%3Z:6(: 7dgTR!\!Vs!%aTuUtr^*E҄ƷЕ nvŽ{?Tfw>KVRFEY"^2~ЁӄXu!zA av$EG*"ӆô|y.>1"0`6(ʞ"xbG@c|9Ԧd$ܳZ`xqa*Te7æٚ܃%u$Wu>3] w$`ދމjm8<р2Dq̃#jnxq~*"ev3uFgs$|) 40< R435z &fH9,dF}ʃ27¤Bf*bq̰xd"ޜCDvg3z:4.38bwJ-IE@wZʶgp$Uзh78pDan&dxѴ1y ,Vc 7TXPu+ȕF7VEʁP`v8S3U:&`,|ve2q`fvs(eca@8aCب\碤֨zTcT?גVfeevf刣Jups̡6ƔCjS8fl0a \DaC)H)J|9Dg`LAVHˬ5&'jm,5"!"qvZ8!5 ! cB@D cfe34`R.T7#6K3d*dХb̛Ld"QDаsjENC*|p.P a:Uq>+B(Ȣ쀅U?\t4fӜ H"L"YJ.8pVfP1̳u0cvs 11 cj|sNaRb>P.H")*C"EoK|٦T>U:M4VȷWsgHŴBq#Tq3e@02rAs#Eҡ(Ӯ5#%|'ӢBJ5H2x`4(infH5ڵЖƾ@5@6tdp3@lB$U7>$2EYh%'E,TuE􁨷F7CuB:C}Ε3T.ìjCPT#"(pъW ޷> ~AYJBu(6,~xRLQe58 ZePlwCRyJXDuTe@zQij$ĂZIQlѺцҸunjyu4vؕXNs 8ABcu%B!sB$94ZWJ%c 궲0udi܅ÒILul ;vqZ$ps5rj!ceDc*nCJc mDE~x:C ̆ޣv>Ӗڗ`Ъ%25%fc"1փp5eaH~8etzx#huЖ^6U>Ǯ@.uU NUxu(e8czղe*Nfʤ(/HE PzrA!ԃv(.i~рԖar:'^ʳ:?U,DBl$wcR 9 5"LEnsA"TbDf~qr u 24zJWeueꡠʐʦTeXH$(AHN:d1PZÂf` Z6aH5ZFS%u" "hh0Pisu|FPרEbs@ |ECX(rQUǀ#H|'.H ڲDbCTJ|rO{pvRqQŜv4Ǧg\>rL[Q㰱XsX lCڣ8'7 "7 ؛?$TSΓxZ56:Xu|2r~{8C0E:$1lyd4cBjpG55RGvdv\U3ƵPjUt)ha̵N5~jED.uuHD`lKG|sG SLwV\~{㎇~xlLs`vC@yV9*سQ:6PqU"lP[2nѺv a!$Pezqa}Je4ـ8nS|3#L9|v8&3f ~u%d܆rWRu:hAAS̗$B|JR uzuZP@GeJ3fv*(Qu 20uP|"~%`A5$q#%~D2DtH5&f.DLCsRӀen~pCurƊŢ hc|UvHl 73vF32:3jy.\qdCgnIubS@؉u upsUnE RuLbБV\DpsDU`CRsw@A$A<5HBeBLC&tDIt2Zbh^f粩դw3dƱ8Esdbz~(lt"DL"p36~wD~ CS3$Xp9 1yRS%JS>yʧLc"uՖI785nC|<#*AXzXBE1ćxChcOFtTsuNHg qCH՞HShX~H0ŀ4vбЀ"pD`j^qhrx©Sa7tePL"|C|Vefo7\qjC54L$5#T墇'𬆂վJd2`3fr,sĞLU zC<S6Uxq$a8,f°ќps8xZTfx6aSQ.Zv*aD|qZ&W'rCR%rshSnŠ&NNs^Eurtr32eCL|T$e~"3!qbF Gu.!VQf\D5@,Se<2`ӀU"$ ÎZ*&6bafD8pVY¦ RSX3GEHX.ʃeRbJ\4`4ŸTePCfDRGw6%23`"bZpwg 3"3`Tޱ ՎpsjCvsBCjRuzllS eזȁ>tq^3zsHn| 0AiT^ɴpuTܰF3BocC#vvufw yF8SA5`g<|MÆ}gQ1>T ;ds"~DSvV.NcEDT>cڣne'nӮcTdaCp12$)E•Q02bP2tNЀ.FT ޳ܲ&QuD̵j!6[ȃPwt632XS,`wl2,Ӡ#,5(^cEf"2unb%C 1rp2LtHu3DJuu.R1X|F' * T#|ä<咕شwX~33~:u8QشកzAG&Ӳ5&681.:3|v~u8%v6gqCvUCHԘnl0e$/`LUbtSsTRd487 qufvsrLznB$^ c4|#x2p2~a~0~ w r`0] """"y23?E3" (3TeTDCTDUf"OTDTJ&jUn !npD2| `C DfV LU.ewTwvC3f3$v 3JDw8:ft& 24BFvvv""Ҕ6ff~U4 ewff@ "8 xRz !CTGTD2T\4Z D#V#^b  T tft!6C$R0  #%U@ l!f Tg 3~6V2#D'N)`4>A437C$@ ex#v%eNA3P!!&2|#\UUD03EBBx0F135!678w@ 5@%5AfA"C@)7 4,p1C7CB#@#`Q<UPL02a0TeDPW8%b1C18 E  !3+J#(3|5e``: R4Ua r :5@)Cf`*KUb0QS`36SLqe% HEi'~/\'/5cuTbPB4eb7 tTcP5p87#fN4D4 3cq  CV5@F<|%aB#!r|ʃqȑeȐWlI159C@+w`xyFI)6$"c!ʠrB#܅H+7ebEO&ʉ,&@vޡ`&2U$XR"9;.c:+ %$I@.!a!,4P>LRTSܥ(9t3=hIelL6yUE(q"X!(\h?E?u5tbL$6xN(!l4v~b 53e :W&?zfN8*eC`rsP~$1gBGV+k (_w@hd`D,:@*f /\s3$0b`>xFr~gZxTLSQC`fu)(,0klFZ)BftiT@܃ #&"B`1d"cg IX[oVRQ?:$3FVQ0]Xo *L┠rJ+C\8$:S$ l~HY\ 3#܁,6#4J~ڃ@/D-H av{~Gl5 CrH!254GUC/@)$lҚU0~4UTQ4Tᾳ@D%25NxeuDv#Vs2~zzD e>RҒE\u-noήl6lzuvc3ZaUfs2"@W&ra|S!nEH)T)&rC|r$h0D b"1ÞE!$z?6/ڹ@+`klሦFv fs\*F+b$_oؖ +5 C\a1zsUrb4Qw~ B#@O^hv!:.b#A|sj #4RZ“P-hA{d0lo2< Tx.: 1U12$b@Pe2a"#~60e,p0!s ԑēInl`ae$~B5|@pЀ<|%bӢ"B c@s~aee=2@v-gf#0dpҲ6# HN#!tQ0~I%2n h CpdC"q.0􁤥l3rKjspoH&qή򦜻 øÌla,&pZqv@@6tP̤X7BcrE5\00T;>A@R 3sj34v@F!缗 GΥ*G>3g!C""! 2 33$,.  dNFT|\h3C2?3"~u9E0%"33323DD Uffe2"UTUWD3T* "<" (`0RCXCTfbDDeeR!_DTCfrh`3fvFZTj>j"b`X`eȺ<36DHbCVU `lh^ NL`3LC^ !TV C!L\ Z"!d! T Cn% t e^DI!""R!".$\2`D! !F 3*`"6 !jt 3!`^1P@) 8"1211` T%14/! `Vt`"*)l3n!nB# b5V'%tAX1C"/%32e 1VA~3>%@A5j ;0CUB%QB!TP *)`^8BD2R2 |S"` V)5HQQ:"aZ0SP \7`(Ha a1paH!?XU@TdXQI,sU qA"CtI [EIFSXE02Qfs1!4tM5UC"DC3CDTD2""!*(<.C1@ ͎ DD3CDeU"DTUC3"2D"Uf$UTT6 3CTLCT,T6T B0D*^02`2`(032^""3z2  20b!0\22`DZ"0z Pe"G! 0 nTp$`!0 C 0NV TC C0D% gTUTUDT3DD} TdUTgC3Te023&:d~"2"N\"!C4DtCtD"rq3s Tt(TTDCyD C2 DTD"DTыnv\bfn°