briefing.html0fQybriefing.sqf)Q4Xdescription.ext4eQinit.sqfQdQbinitjipcompatible.sqf4 Debriefing

The Endmission cheat has been used


You are a cheating bastard lacking in both skill and character.





Mission Accomplished


Bravo squad has returned for embarkation after getting hold of Soviet encryption codes and destroying the enemy helicopters. As a result of the raid NATO is able to decrypt a larger portion of enemy radio signals and allocate its scarce resources in the region to greater effect.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Fall back to the boat"]; task3a setSimpleTaskDescription ["Fall back to the boat", "Fall back to the boat", "Fall back to the boat"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the helicopters"]; task2a setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Secure the encryption codes"]; task1a setSimpleTaskDescription ["Secure the encryption codes", "Secure the encryption codes", "Secure the encryption codes"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Fall back to the boat"]; task3b setSimpleTaskDescription ["Fall back to the boat", "Fall back to the boat", "Fall back to the boat"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the helicopters"]; task2b setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Secure the encryption codes"]; task1b setSimpleTaskDescription ["Secure the encryption codes", "Secure the encryption codes", "Secure the encryption codes"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Fall back to the boat"]; task3c setSimpleTaskDescription ["Fall back to the boat", "Fall back to the boat", "Fall back to the boat"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the helicopters"]; task2c setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Secure the encryption codes"]; task1c setSimpleTaskDescription ["Secure the encryption codes", "Secure the encryption codes", "Secure the encryption codes"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Fall back to the boat"]; task3d setSimpleTaskDescription ["Fall back to the boat", "Fall back to the boat", "Fall back to the boat"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the helicopters"]; task2d setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Secure the encryption codes"]; task1d setSimpleTaskDescription ["Secure the encryption codes", "Secure the encryption codes", "Secure the encryption codes"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Fall back to the boat"]; task3e setSimpleTaskDescription ["Fall back to the boat", "Fall back to the boat", "Fall back to the boat"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the helicopters"]; task2e setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Secure the encryption codes"]; task1e setSimpleTaskDescription ["Secure the encryption codes", "Secure the encryption codes", "Secure the encryption codes"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Fall back to the boat"]; task3f setSimpleTaskDescription ["Fall back to the boat", "Fall back to the boat", "Fall back to the boat"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the helicopters"]; task2f setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Secure the encryption codes"]; task1f setSimpleTaskDescription ["Secure the encryption codes", "Secure the encryption codes", "Secure the encryption codes"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " With the overwhelming amount of enemy traffic generated in the Malden island archipelago NATO finds it hard to decrypt the intercepted signals in time to yield actionable intelligence. Unless the alliance gets hold of recent Soviet encryption codes the sheer volume of material to decypher will swamp the limited capacity that can be employed for this task. Although it is likely that the enemy will proceed to bin compromised encryption codes for future use this will nonetheless enable the code crackers to refine their methods and speed up the process of translating Soviet communications into clear text.

The Soviet occupied island of Canard promises to offer the best chance of getting hold of enemy code materials. The island is provided with only a small garrison to guard its small airfield that is used by enemy helicopters assigned to combat search and rescue duty for downed Soviet aircrew in the area. As this task requires the unit to deconflict their flying missions with the air defence forces of garrisons on nearby islands the command post has an extensive amount of codes at its disposal. The relatively lightly defended target will therefore yield a good deal of intelligence on enemy encryption.

Bravo squad has been inserted by a patrol boat to conduct a raid on Canard island. The unit is to infiltrate towards the target area and seize the code books from the Soviet command post. A secondary task for the raiders is to destroy the Soviet helicopters at the air strip. By denying the enemy the capability to rescue their pilots NATO increases the chance of capturing such key enemy personnel for interrogation. Therefore Bravo will use prepared explosive charges to take out any aircraft on the site before the raiding force is to fall back towards the starting position for evacuation by the patrol boat. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The Soviets have established a garrison of support personnel with a light infantry platoon to provide security. Some troops are standing guard near the objective while others are on patrol. A rapid execution of the raid is necessary to avoid being overwhelmed by superior numbers.

Prior reconnaissance overflights indicate that there is at least one armoured vehicle on the island. Track marks have been identified on photographs, but unfortunately the type of vehicle could not be established as it was likely to have been positioned underneath overhead cover. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will secure encryption codes and destroy helicopters before withdrawing to the boat."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " With the overwhelming amount of enemy traffic generated in the Malden island archipelago NATO finds it hard to decrypt the intercepted signals in time to yield actionable intelligence. Unless the alliance gets hold of recent Soviet encryption codes the sheer volume of material to decypher will swamp the limited capacity that can be employed for this task. Although it is likely that the enemy will proceed to bin compromised encryption codes for future use this will nonetheless enable the code crackers to refine their methods and speed up the process of translating Soviet communications into clear text.

The Soviet occupied island of Canard promises to offer the best chance of getting hold of enemy code materials. The island is provided with only a small garrison to guard its small airfield that is used by enemy helicopters assigned to combat search and rescue duty for downed Soviet aircrew in the area. As this task requires the unit to deconflict their flying missions with the air defence forces of garrisons on nearby islands the command post has an extensive amount of codes at its disposal. The relatively lightly defended target will therefore yield a good deal of intelligence on enemy encryption.

Bravo squad has been inserted by a patrol boat to conduct a raid on Canard island. The unit is to infiltrate towards the target area and seize the code books from the Soviet command post. A secondary task for the raiders is to destroy the Soviet helicopters at the air strip. By denying the enemy the capability to rescue their pilots NATO increases the chance of capturing such key enemy personnel for interrogation. Therefore Bravo will use prepared explosive charges to take out any aircraft on the site before the raiding force is to fall back towards the starting position for evacuation by the patrol boat. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The Soviets have established a garrison of support personnel with a light infantry platoon to provide security. Some troops are standing guard near the objective while others are on patrol. A rapid execution of the raid is necessary to avoid being overwhelmed by superior numbers.

Prior reconnaissance overflights indicate that there is at least one armoured vehicle on the island. Track marks have been identified on photographs, but unfortunately the type of vehicle could not be established as it was likely to have been positioned underneath overhead cover. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will secure encryption codes and destroy helicopters before withdrawing to the boat."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " With the overwhelming amount of enemy traffic generated in the Malden island archipelago NATO finds it hard to decrypt the intercepted signals in time to yield actionable intelligence. Unless the alliance gets hold of recent Soviet encryption codes the sheer volume of material to decypher will swamp the limited capacity that can be employed for this task. Although it is likely that the enemy will proceed to bin compromised encryption codes for future use this will nonetheless enable the code crackers to refine their methods and speed up the process of translating Soviet communications into clear text.

The Soviet occupied island of Canard promises to offer the best chance of getting hold of enemy code materials. The island is provided with only a small garrison to guard its small airfield that is used by enemy helicopters assigned to combat search and rescue duty for downed Soviet aircrew in the area. As this task requires the unit to deconflict their flying missions with the air defence forces of garrisons on nearby islands the command post has an extensive amount of codes at its disposal. The relatively lightly defended target will therefore yield a good deal of intelligence on enemy encryption.

Bravo squad has been inserted by a patrol boat to conduct a raid on Canard island. The unit is to infiltrate towards the target area and seize the code books from the Soviet command post. A secondary task for the raiders is to destroy the Soviet helicopters at the air strip. By denying the enemy the capability to rescue their pilots NATO increases the chance of capturing such key enemy personnel for interrogation. Therefore Bravo will use prepared explosive charges to take out any aircraft on the site before the raiding force is to fall back towards the starting position for evacuation by the patrol boat. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The Soviets have established a garrison of support personnel with a light infantry platoon to provide security. Some troops are standing guard near the objective while others are on patrol. A rapid execution of the raid is necessary to avoid being overwhelmed by superior numbers.

Prior reconnaissance overflights indicate that there is at least one armoured vehicle on the island. Track marks have been identified on photographs, but unfortunately the type of vehicle could not be established as it was likely to have been positioned underneath overhead cover. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will secure encryption codes and destroy helicopters before withdrawing to the boat."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " With the overwhelming amount of enemy traffic generated in the Malden island archipelago NATO finds it hard to decrypt the intercepted signals in time to yield actionable intelligence. Unless the alliance gets hold of recent Soviet encryption codes the sheer volume of material to decypher will swamp the limited capacity that can be employed for this task. Although it is likely that the enemy will proceed to bin compromised encryption codes for future use this will nonetheless enable the code crackers to refine their methods and speed up the process of translating Soviet communications into clear text.

The Soviet occupied island of Canard promises to offer the best chance of getting hold of enemy code materials. The island is provided with only a small garrison to guard its small airfield that is used by enemy helicopters assigned to combat search and rescue duty for downed Soviet aircrew in the area. As this task requires the unit to deconflict their flying missions with the air defence forces of garrisons on nearby islands the command post has an extensive amount of codes at its disposal. The relatively lightly defended target will therefore yield a good deal of intelligence on enemy encryption.

Bravo squad has been inserted by a patrol boat to conduct a raid on Canard island. The unit is to infiltrate towards the target area and seize the code books from the Soviet command post. A secondary task for the raiders is to destroy the Soviet helicopters at the air strip. By denying the enemy the capability to rescue their pilots NATO increases the chance of capturing such key enemy personnel for interrogation. Therefore Bravo will use prepared explosive charges to take out any aircraft on the site before the raiding force is to fall back towards the starting position for evacuation by the patrol boat. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The Soviets have established a garrison of support personnel with a light infantry platoon to provide security. Some troops are standing guard near the objective while others are on patrol. A rapid execution of the raid is necessary to avoid being overwhelmed by superior numbers.

Prior reconnaissance overflights indicate that there is at least one armoured vehicle on the island. Track marks have been identified on photographs, but unfortunately the type of vehicle could not be established as it was likely to have been positioned underneath overhead cover. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will secure encryption codes and destroy helicopters before withdrawing to the boat."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " With the overwhelming amount of enemy traffic generated in the Malden island archipelago NATO finds it hard to decrypt the intercepted signals in time to yield actionable intelligence. Unless the alliance gets hold of recent Soviet encryption codes the sheer volume of material to decypher will swamp the limited capacity that can be employed for this task. Although it is likely that the enemy will proceed to bin compromised encryption codes for future use this will nonetheless enable the code crackers to refine their methods and speed up the process of translating Soviet communications into clear text.

The Soviet occupied island of Canard promises to offer the best chance of getting hold of enemy code materials. The island is provided with only a small garrison to guard its small airfield that is used by enemy helicopters assigned to combat search and rescue duty for downed Soviet aircrew in the area. As this task requires the unit to deconflict their flying missions with the air defence forces of garrisons on nearby islands the command post has an extensive amount of codes at its disposal. The relatively lightly defended target will therefore yield a good deal of intelligence on enemy encryption.

Bravo squad has been inserted by a patrol boat to conduct a raid on Canard island. The unit is to infiltrate towards the target area and seize the code books from the Soviet command post. A secondary task for the raiders is to destroy the Soviet helicopters at the air strip. By denying the enemy the capability to rescue their pilots NATO increases the chance of capturing such key enemy personnel for interrogation. Therefore Bravo will use prepared explosive charges to take out any aircraft on the site before the raiding force is to fall back towards the starting position for evacuation by the patrol boat. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The Soviets have established a garrison of support personnel with a light infantry platoon to provide security. Some troops are standing guard near the objective while others are on patrol. A rapid execution of the raid is necessary to avoid being overwhelmed by superior numbers.

Prior reconnaissance overflights indicate that there is at least one armoured vehicle on the island. Track marks have been identified on photographs, but unfortunately the type of vehicle could not be established as it was likely to have been positioned underneath overhead cover. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will secure encryption codes and destroy helicopters before withdrawing to the boat."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " With the overwhelming amount of enemy traffic generated in the Malden island archipelago NATO finds it hard to decrypt the intercepted signals in time to yield actionable intelligence. Unless the alliance gets hold of recent Soviet encryption codes the sheer volume of material to decypher will swamp the limited capacity that can be employed for this task. Although it is likely that the enemy will proceed to bin compromised encryption codes for future use this will nonetheless enable the code crackers to refine their methods and speed up the process of translating Soviet communications into clear text.

The Soviet occupied island of Canard promises to offer the best chance of getting hold of enemy code materials. The island is provided with only a small garrison to guard its small airfield that is used by enemy helicopters assigned to combat search and rescue duty for downed Soviet aircrew in the area. As this task requires the unit to deconflict their flying missions with the air defence forces of garrisons on nearby islands the command post has an extensive amount of codes at its disposal. The relatively lightly defended target will therefore yield a good deal of intelligence on enemy encryption.

Bravo squad has been inserted by a patrol boat to conduct a raid on Canard island. The unit is to infiltrate towards the target area and seize the code books from the Soviet command post. A secondary task for the raiders is to destroy the Soviet helicopters at the air strip. By denying the enemy the capability to rescue their pilots NATO increases the chance of capturing such key enemy personnel for interrogation. Therefore Bravo will use prepared explosive charges to take out any aircraft on the site before the raiding force is to fall back towards the starting position for evacuation by the patrol boat. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The Soviets have established a garrison of support personnel with a light infantry platoon to provide security. Some troops are standing guard near the objective while others are on patrol. A rapid execution of the raid is necessary to avoid being overwhelmed by superior numbers.

Prior reconnaissance overflights indicate that there is at least one armoured vehicle on the island. Track marks have been identified on photographs, but unfortunately the type of vehicle could not be established as it was likely to have been positioned underneath overhead cover. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will secure encryption codes and destroy helicopters before withdrawing to the boat."]];onloadmission="C W R 2 - D U C K E D T A P E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_ducked_tape_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M60E3 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class cwr2_LAWRocket {count = 3;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 8;}; class PipeBomb {count = 2;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - D U C K E D T A P E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_canard", "cwr2_BoatW", "cwr2_Mi17", "cwr2_Mi24", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "cwr2_UAZ", "cwr2_Urals", "cwr2_Soldiers_RUS", "cwr2_AmmoBoxes", "cwr2_BMP1", "cwr2_ZSU", "cwr2_BMP2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_ZSU", "cwr2_uaz", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BoatW", "cwr2_Mi24", "cwr2_Mi17", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "cwr2_Urals", "cwr2_AmmoBoxes", "cwr2_BMP2", "cwr2_canard" }; randomSeed=16352786; class Intel { briefingName="CWR2 - Ducked Tape (co06)"; briefingDescription="Seize the Soviet codes"; startWeather=0.66233826; startFog=0.20931667; forecastWeather=0.66366947; forecastFog=0.27775764; day=3; hour=5; minute=0; }; class Groups { items=47; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={2286.4419,4.471067,1845.291}; azimut=300; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={111,109,110}; }; class Item1 { position[]={2289.6948,3.5024271,1845.1085}; azimut=300; id=1; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={111,109,110}; }; class Item2 { position[]={2287.1021,4.4015436,1842.3004}; azimut=300; id=5; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={111,109,110}; }; class Item3 { position[]={2293.0256,2.7598033,1844.799}; azimut=300; id=2; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={111,109,110}; }; class Item4 { position[]={2288.1697,4.2976823,1839.1575}; azimut=300; id=3; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={111,109,110}; }; class Item5 { position[]={2295.9041,2.3129129,1844.4983}; azimut=300; id=4; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={111,109,110}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2309.5725,0.76565045,1842.2727}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="SERGEANT"; skill=1; init="this moveindriver boat; boatsquad = group this; boatsquad setgroupid [""Crew"",""Black""];"; }; class Item1 { position[]={2310.9763,0.71056855,1845.062}; azimut=270; id=8; side="WEST"; vehicle="cwr2_SoldierW"; rank="CORPORAL"; skill=1; init="this moveingunner boat; boatsquad = group this; boatsquad setgroupid [""Crew"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={2306.4795,1.0381694,1842.1588}; type="HOLD"; class Effects { }; timeoutMin=120000; timeoutMid=120000; timeoutMax=120000; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1726.6033,4.6741576,565.52448}; id=20; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=1; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={1726.6033,4.6767917,566.34924}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Acknowledged, good work. Proceed on mission, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1507.9174,32.5,2114.7922}; azimut=270; id=21; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1509.309,32.5,2115.8586}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1509.2725,32.5,2113.6484}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1510.4552,32.5,2116.7051}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1510.467,32.5,2112.6067}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1511.8284,32.5,2117.7397}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1511.71,32.5,2111.5291}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={1513.423,32.5,2118.9167}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1507.2434,32.5,2114.7676}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1506.583,32.5,2114.7505}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2097.1716,4.9974966,2429.967}; azimut=270; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2098.9155,4.9971895,2431.2405}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2098.4932,4.9971213,2428.3379}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2100.6995,4.9938679,2432.3987}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2100.2134,4.9957476,2426.749}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={2102.481,4.9858985,2433.418}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2095.4319,4.9978724,2429.9688}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1936.0054,34.700001,2058.9961}; placement=50; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={1897.6539,5,1666.7999}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1899.5469,5,1668.0438}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1899.5,5,1665.2965}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1901.691,5,1669.2621}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1901.38,5,1663.7653}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1903.8502,5,1670.4919}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1896.8252,5,1666.8024}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1932.8033,34.700001,2055.0322}; azimut=270; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1935.5051,34.700001,2056.8691}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1935.2462,34.700001,2052.8896}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1938.8956,34.700001,2058.7607}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={1937.7081,34.700001,2050.1589}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1930.0342,34.700001,2055.1611}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1540.6663,38.589466,2251.6804}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1543.074,38.5116,2253.4573}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1543.0194,38.281422,2250.0063}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1545.9091,38.323215,2255.4988}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1545.7158,37.954735,2247.8997}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1416.9194,36.904732,2251.9221}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1416.4692,29.54521,2018.124}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1633.3667,26.766624,2016.7231}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1630.4298,29.575867,2251.342}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1417.046,36.932953,2251.9958}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1442.5156,38.520294,2227.5085}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1474.4719,32.978523,2198.1785}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1948.1973,25.497257,1802.4612}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1950.5135,26.505772,1804.3337}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1950.4565,26.165556,1800.464}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1953.2584,27.063938,1806.0529}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1881.2703,10.390251,1803.3716}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2009.5758,31.429985,1802.3794}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1881.2233,10.410694,1803.4434}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1881.7455,14.578485,1827.255}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1881.8744,20.597061,1854.881}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1474.0652,47.737396,2261.9646}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1470.7673,47.647156,2261.8499}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1470.7207,47.644524,2261.8179}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1513.4189,39.175114,2100.1626}; azimut=315; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1484.1602,36.888824,2099.9158}; azimut=75; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1548.1875,32.5,2133.1729}; azimut=80; id=36; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1491.7113,32.5,2140.4712}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1490.4133,32.5,2140.4338}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1490.4109,32.5,2140.4204}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1935.6337,5.3430552,1694.6489}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1931.6249,5.1306367,1694.8594}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1931.6355,5.1315427,1694.8224}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1521.5775,32.5,2117.4963}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1524.8739,32.5,2120.5537}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1519.6257,32.5,2117.4839}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1519.6156,32.5,2117.47}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2014.2268,34.700001,2027.967}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={2016.823,34.700001,2029.8387}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2011.308,34.700001,2027.9559}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2011.3081,34.700001,2027.9562}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1499.0106,32.5,2108.2971}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1495.1333,32.5,2108.2683}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1495.126,32.5,2108.2686}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1537.2483,31.333504,2062.3945}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1538.0758,31.320311,2063.0298}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1537.9878,31.307558,2061.707}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1539.0005,31.301165,2063.5891}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1488.7262,31.350452,2062.1147}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1488.6849,31.092194,1964.8047}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1582.2166,30.635567,1963.5706}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1580.7079,29.572809,2062.6614}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1488.7142,31.350283,2062.0969}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1495.6724,31.455671,2055.373}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1505.3784,31.515181,2045.3162}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1911.019,34.700001,2051.301}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1913.1154,34.700001,2053.0376}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1907.2931,34.700001,2051.2668}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1907.2993,34.700001,2051.2288}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1540.1791,31.5,1994.9899}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1543.0072,31.5,1997.364}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1518.2883,31.5,1995.1881}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1566.0839,31.5,1995.04}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1518.2089,31.5,1995.1661}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1961.6218,45.551327,2023.4004}; azimut=115; id=72; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1900.3182,32.093456,2119.9521}; azimut=270; id=73; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1902.4545,31.677446,2121.1558}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1902.0892,32.166901,2118.2598}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1904.6676,31.653605,2122.209}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1903.6366,32.243141,2116.7036}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1907.0021,31.927389,2123.4163}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1860.4543,35.06612,2007.2826}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1952.6066,33.596943,1973.8551}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1988.8453,34.137844,2090.6824}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1900.2026,32.076889,2120.1382}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1860.4664,35.065884,2007.3046}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1855.3064,35.256069,1993.0004}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1850.0148,35.594498,1977.7872}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1477.2025,38.536827,2146.1455}; azimut=90; id=74; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1955.609,42.119278,2021.8605}; azimut=180; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1534.5208,31.419924,2042.6381}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1532.373,31.461821,2042.5997}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1532.333,31.46179,2042.6036}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1525.8264,31.5,2018.1949}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1521.8176,31.5,2018.4054}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1521.8282,31.5,2018.3684}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1552.0681,32.5,2147.3984}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1548.0593,32.5,2147.6089}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1548.0699,32.5,2147.5718}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1921.702,12.938403,1689.6292}; azimut=55; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2103.1021,4.9992738,2415.1799}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2099.0933,4.9994621,2415.3904}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2099.104,4.9994693,2415.3535}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1555.472,31.870424,2024.7924}; azimut=240; id=89; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1545.5698,31.870424,2008.0004}; azimut=280; id=91; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this disableAI ""Move"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1515.5535,31.5,2012.8533}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1513.2717,31.5,2012.8914}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1513.2935,31.5,2012.8854}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1554.0121,31.870422,2029.5406}; azimut=15; id=92; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1956.3789,34.700001,2062.7031}; azimut=25; id=93; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 26); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1506.1962,32.5,2102.6196}; azimut=330; id=94; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1545.9342,38.106129,2132.1821}; azimut=155; id=95; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1534.2587,32.5,2146.0586}; azimut=80; id=96; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={1537.4692,32.5,2146.5979}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1538.8508,32.5,2146.8127}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1486.6887,31.5,2006.1514}; azimut=270; id=97; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; fuel=0; text="shilka"; }; }; class Waypoints { items=2; class Item0 { position[]={1481.845,31.5,2006.0693}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1480.5786,31.5,2006.0693}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1782.7322,34.700001,2145.2202}; azimut=215; id=105; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1149.436,28.799999,2794.0591}; azimut=180; id=106; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1149.3936,28.799999,2791.1646}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1487.1105,32.5,2137.4807}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1892.6289,5,1671.4036}; azimut=320; id=107; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1890.7698,5,1673.6226}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2053.2634,36.198391,1893.178}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2095.6479,4.998239,2440.3562}; azimut=270; id=108; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={2092.6765,4.9988813,2440.3181}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2325.4832,1.8990542,1814.1174}; id=109; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,5,2,3,4}; }; }; }; class Item44 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2333.6606,0.26067775,1822.7351}; id=110; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,5,2,3,4}; }; }; }; class Item45 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2329.2136,0.81302321,1818.7701}; id=111; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,5,2,3,4}; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1797.462,34.700001,2163.6125}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1793.4532,34.700001,2163.823}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1793.4639,34.700001,2163.7861}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=20; class Item0 { position[]={2311.1833,0.62171239,1841.884}; azimut=270; id=6; side="EMPTY"; vehicle="CWR2_BoatW"; skill=1; text="boat"; init="boat lockdriver true; "; }; class Item1 { position[]={1540.3353,31.870424,2015.1931}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_Mi24D"; skill=1; text="hind"; init="this lockdriver true; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)]; this setVectorUp [0,0,1];"; }; class Item2 { position[]={1505.9209,31.5,2019.1833}; azimut=180; id=10; side="EMPTY"; vehicle="cwr2_Mi17"; skill=1; text="hip"; init="this lockdriver true;"; }; class Item3 { position[]={1520.2372,32.5,2087.9966}; azimut=180; id=11; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item4 { position[]={1515.7645,32.5,2090.4888}; id=12; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item5 { position[]={1513.5009,32.5,2090.4185}; id=13; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item6 { position[]={1518.0438,32.5,2090.3569}; id=14; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item7 { position[]={1512.6075,36.804482,2097.6279}; azimut=349; id=15; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.825)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={1522.3807,32.5,2090.3706}; id=16; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item9 { position[]={1516.0507,32.5,2087.7397}; id=17; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item10 { presence=0.75000024; position[]={1506.2273,32.5,2105.7622}; azimut=259; id=18; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={1506.1312,32.5,2124.5645}; azimut=170; id=19; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item12 { position[]={2308.498,0.9237563,1845.2937}; azimut=90; id=88; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0.9,-1.75,-0.5]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""PipeBomb"",3]; this addweaponcargo [""Binocular"",1];"; }; class Item13 { presence=0.75000024; position[]={1928.5632,34.700001,2063.3271}; azimut=110; id=98; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { presence=0.75000024; position[]={1907.0065,5,1677.0555}; azimut=230; id=99; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item15 { presence=0.75000024; position[]={1529.8331,31.483015,2039.7688}; azimut=290; id=100; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={1945.9739,34.700008,2072.3088}; azimut=200; id=101; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item17 { position[]={1526.6316,31.5,2027.5687}; azimut=180; id=102; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { position[]={1523.0251,31.5,2027.6245}; azimut=180; id=103; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item19 { position[]={1786.0789,34.746887,2151.6152}; azimut=210; id=104; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=3; class Item0 { position[]={2286.3811,4.5117555,1845.095}; name="obj3"; type="mil_end"; colorName="ColorBlue"; }; class Item1 { position[]={1543.4381,31.870424,2016.7434}; name="obj2"; text=" Helicopters"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1509.6106,37.6959,2100.8098}; name="obj1"; text=" Command Post"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=7; class Item0 { position[]={1600.6991,0.013776593,1469.4246}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hind >= 0.99) AND (getDammage hip >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; (leader group player) sidechat ""That accounts for the helicopters."";"; class Effects { }; }; class Item1 { position[]={2278.9985,8.3270683,1845.0426}; a=25; b=25; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; bravo1 addrating 600; bravo2 addrating 600; bravo3 addrating 600; bravo4 addrating 600; bravo5 addrating 600; bravo6 addrating 600; (leader group player) sidechat ""Let's get out of here."";"; class Effects { }; }; class Item2 { position[]={1512.2014,38.362701,2099.0576}; a=2; b=2; angle=79; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; deleteVehicle map; deleteVehicle folder; deleteVehicle folder_1; deleteVehicle pics; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; (leader group player) sidechat ""Papa Bear, this is Bravo. Main objective achieved. How copy, over."";"; class Effects { }; }; class Item3 { position[]={2110.4746,-0.048949555,1598.5138}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_ducked_tape_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={2238.019,-0.016175568,1598.088}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={2237.832,0.20021117,1474.7081}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={1526.2559,32.5,2101.4197}; a=300; b=300; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=150651; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=6414923; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=12203856; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Get hold of Soviet encryption materials.

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