briefing.htmlHPbriefing.sqfp\JP.Rdescription.extHPXinit.sqfɌHP`initjipcompatible.sqf4 Debriefing

Cheaters are a bunch of losers


That includes you.





Mission Accomplished


Bravo squad was extracted after destroying the Soviet tank platoon and knocking out the field gun. By destroying the coastal artillery position NATO warships can travel safely through the waters in the Malden archipelago.





Mission Failed


Bravo squad has been wiped out.





Mission Failed


Bravo squad failed to destroy the Soviet tank platoon. Prepare for a court martial on charges of dereliction of duty.


// tasks task3a = bravo1 createSimpleTask ["Extract by boat"]; task3a setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy artillery position"]; task2a setSimpleTaskDescription ["Destroy artillery position", "Destroy artillery position", "Destroy artillery position"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Intercept tank platoon"]; task1a setSimpleTaskDescription ["Intercept tank platoon", "Intercept tank platoon", "Intercept tank platoon"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by boat"]; task3b setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy artillery position"]; task2b setSimpleTaskDescription ["Destroy artillery position", "Destroy artillery position", "Destroy artillery position"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Intercept tank platoon"]; task1b setSimpleTaskDescription ["Intercept tank platoon", "Intercept tank platoon", "Intercept tank platoon"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by boat"]; task3c setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy artillery position"]; task2c setSimpleTaskDescription ["Destroy artillery position", "Destroy artillery position", "Destroy artillery position"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Intercept tank platoon"]; task1c setSimpleTaskDescription ["Intercept tank platoon", "Intercept tank platoon", "Intercept tank platoon"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by boat"]; task3d setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy artillery position"]; task2d setSimpleTaskDescription ["Destroy artillery position", "Destroy artillery position", "Destroy artillery position"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Intercept tank platoon"]; task1d setSimpleTaskDescription ["Intercept tank platoon", "Intercept tank platoon", "Intercept tank platoon"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by boat"]; task3e setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy artillery position"]; task2e setSimpleTaskDescription ["Destroy artillery position", "Destroy artillery position", "Destroy artillery position"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Intercept tank platoon"]; task1e setSimpleTaskDescription ["Intercept tank platoon", "Intercept tank platoon", "Intercept tank platoon"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Extract by boat"]; task3f setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy artillery position"]; task2f setSimpleTaskDescription ["Destroy artillery position", "Destroy artillery position", "Destroy artillery position"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Intercept tank platoon"]; task1f setSimpleTaskDescription ["Intercept tank platoon", "Intercept tank platoon", "Intercept tank platoon"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " A demolition party of Marines was due to attack a field gun position at Lossiemouth, but intelligence received at the last moment has resulted in a change of plan. A signal intercept indicates that a Soviet tank platoon previously based at Goisse is on the move to reinforce the garrison at Lossiemouth. Therefore the raiding party needs to set up a hasty ambush before they can move on to attack their original target.

Once the tanks have been destroyed the Marines are to move towards Lossiemouth and conduct a close target recce in order to determine the best way to assault the objective. Due to the expected enemy superiority in numbers a stand off attack by fire may succeed in bringing down the number of Soviet troops before the raiders move in to destroy the field gun and its associated ammunition supplies.

As soon as the raiding party has accomplished its objectives the Marines are to report back to headquarters. On confirmation of mission success HQ will then dispatch a patrol boat to pick up the troops at the extraction point at the beach north of Lossiemouth. As the Soviets may deploy reaction forces from other garrisons it is imperative that the objective area is evacuated by friendly forces as soon as possible. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured platoon en route to Lossiemouth consists of three T-72 main battle tanks. All vehicles in this platoon must be destroyed using the means at the disposal of the Marines. On no account are the tanks to be allowed to reach their destination.

The main objective of the raid is to put a D-30 field gun out of action. Both the gun itself as well as its supply of 122mm shells must be destroyed using prepared explosive charges or other expedient means if insufficent satchels remain after the ambush.

The field gun at Lossiemouth is guarded by two squads of infantry in addition to the gun crew. Although there may be around two dozen of enemy effectives present at the objective these Soviet reservists are not trained up to the demanding standards of the Marine Corps. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the armour platoon and raid the artillery position before extraction by boat."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " A demolition party of Marines was due to attack a field gun position at Lossiemouth, but intelligence received at the last moment has resulted in a change of plan. A signal intercept indicates that a Soviet tank platoon previously based at Goisse is on the move to reinforce the garrison at Lossiemouth. Therefore the raiding party needs to set up a hasty ambush before they can move on to attack their original target.

Once the tanks have been destroyed the Marines are to move towards Lossiemouth and conduct a close target recce in order to determine the best way to assault the objective. Due to the expected enemy superiority in numbers a stand off attack by fire may succeed in bringing down the number of Soviet troops before the raiders move in to destroy the field gun and its associated ammunition supplies.

As soon as the raiding party has accomplished its objectives the Marines are to report back to headquarters. On confirmation of mission success HQ will then dispatch a patrol boat to pick up the troops at the extraction point at the beach north of Lossiemouth. As the Soviets may deploy reaction forces from other garrisons it is imperative that the objective area is evacuated by friendly forces as soon as possible. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured platoon en route to Lossiemouth consists of three T-72 main battle tanks. All vehicles in this platoon must be destroyed using the means at the disposal of the Marines. On no account are the tanks to be allowed to reach their destination.

The main objective of the raid is to put a D-30 field gun out of action. Both the gun itself as well as its supply of 122mm shells must be destroyed using prepared explosive charges or other expedient means if insufficent satchels remain after the ambush.

The field gun at Lossiemouth is guarded by two squads of infantry in addition to the gun crew. Although there may be around two dozen of enemy effectives present at the objective these Soviet reservists are not trained up to the demanding standards of the Marine Corps. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the armour platoon and raid the artillery position before extraction by boat."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " A demolition party of Marines was due to attack a field gun position at Lossiemouth, but intelligence received at the last moment has resulted in a change of plan. A signal intercept indicates that a Soviet tank platoon previously based at Goisse is on the move to reinforce the garrison at Lossiemouth. Therefore the raiding party needs to set up a hasty ambush before they can move on to attack their original target.

Once the tanks have been destroyed the Marines are to move towards Lossiemouth and conduct a close target recce in order to determine the best way to assault the objective. Due to the expected enemy superiority in numbers a stand off attack by fire may succeed in bringing down the number of Soviet troops before the raiders move in to destroy the field gun and its associated ammunition supplies.

As soon as the raiding party has accomplished its objectives the Marines are to report back to headquarters. On confirmation of mission success HQ will then dispatch a patrol boat to pick up the troops at the extraction point at the beach north of Lossiemouth. As the Soviets may deploy reaction forces from other garrisons it is imperative that the objective area is evacuated by friendly forces as soon as possible. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured platoon en route to Lossiemouth consists of three T-72 main battle tanks. All vehicles in this platoon must be destroyed using the means at the disposal of the Marines. On no account are the tanks to be allowed to reach their destination.

The main objective of the raid is to put a D-30 field gun out of action. Both the gun itself as well as its supply of 122mm shells must be destroyed using prepared explosive charges or other expedient means if insufficent satchels remain after the ambush.

The field gun at Lossiemouth is guarded by two squads of infantry in addition to the gun crew. Although there may be around two dozen of enemy effectives present at the objective these Soviet reservists are not trained up to the demanding standards of the Marine Corps. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the armour platoon and raid the artillery position before extraction by boat."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " A demolition party of Marines was due to attack a field gun position at Lossiemouth, but intelligence received at the last moment has resulted in a change of plan. A signal intercept indicates that a Soviet tank platoon previously based at Goisse is on the move to reinforce the garrison at Lossiemouth. Therefore the raiding party needs to set up a hasty ambush before they can move on to attack their original target.

Once the tanks have been destroyed the Marines are to move towards Lossiemouth and conduct a close target recce in order to determine the best way to assault the objective. Due to the expected enemy superiority in numbers a stand off attack by fire may succeed in bringing down the number of Soviet troops before the raiders move in to destroy the field gun and its associated ammunition supplies.

As soon as the raiding party has accomplished its objectives the Marines are to report back to headquarters. On confirmation of mission success HQ will then dispatch a patrol boat to pick up the troops at the extraction point at the beach north of Lossiemouth. As the Soviets may deploy reaction forces from other garrisons it is imperative that the objective area is evacuated by friendly forces as soon as possible. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured platoon en route to Lossiemouth consists of three T-72 main battle tanks. All vehicles in this platoon must be destroyed using the means at the disposal of the Marines. On no account are the tanks to be allowed to reach their destination.

The main objective of the raid is to put a D-30 field gun out of action. Both the gun itself as well as its supply of 122mm shells must be destroyed using prepared explosive charges or other expedient means if insufficent satchels remain after the ambush.

The field gun at Lossiemouth is guarded by two squads of infantry in addition to the gun crew. Although there may be around two dozen of enemy effectives present at the objective these Soviet reservists are not trained up to the demanding standards of the Marine Corps. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the armour platoon and raid the artillery position before extraction by boat."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " A demolition party of Marines was due to attack a field gun position at Lossiemouth, but intelligence received at the last moment has resulted in a change of plan. A signal intercept indicates that a Soviet tank platoon previously based at Goisse is on the move to reinforce the garrison at Lossiemouth. Therefore the raiding party needs to set up a hasty ambush before they can move on to attack their original target.

Once the tanks have been destroyed the Marines are to move towards Lossiemouth and conduct a close target recce in order to determine the best way to assault the objective. Due to the expected enemy superiority in numbers a stand off attack by fire may succeed in bringing down the number of Soviet troops before the raiders move in to destroy the field gun and its associated ammunition supplies.

As soon as the raiding party has accomplished its objectives the Marines are to report back to headquarters. On confirmation of mission success HQ will then dispatch a patrol boat to pick up the troops at the extraction point at the beach north of Lossiemouth. As the Soviets may deploy reaction forces from other garrisons it is imperative that the objective area is evacuated by friendly forces as soon as possible. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured platoon en route to Lossiemouth consists of three T-72 main battle tanks. All vehicles in this platoon must be destroyed using the means at the disposal of the Marines. On no account are the tanks to be allowed to reach their destination.

The main objective of the raid is to put a D-30 field gun out of action. Both the gun itself as well as its supply of 122mm shells must be destroyed using prepared explosive charges or other expedient means if insufficent satchels remain after the ambush.

The field gun at Lossiemouth is guarded by two squads of infantry in addition to the gun crew. Although there may be around two dozen of enemy effectives present at the objective these Soviet reservists are not trained up to the demanding standards of the Marine Corps. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the armour platoon and raid the artillery position before extraction by boat."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " A demolition party of Marines was due to attack a field gun position at Lossiemouth, but intelligence received at the last moment has resulted in a change of plan. A signal intercept indicates that a Soviet tank platoon previously based at Goisse is on the move to reinforce the garrison at Lossiemouth. Therefore the raiding party needs to set up a hasty ambush before they can move on to attack their original target.

Once the tanks have been destroyed the Marines are to move towards Lossiemouth and conduct a close target recce in order to determine the best way to assault the objective. Due to the expected enemy superiority in numbers a stand off attack by fire may succeed in bringing down the number of Soviet troops before the raiders move in to destroy the field gun and its associated ammunition supplies.

As soon as the raiding party has accomplished its objectives the Marines are to report back to headquarters. On confirmation of mission success HQ will then dispatch a patrol boat to pick up the troops at the extraction point at the beach north of Lossiemouth. As the Soviets may deploy reaction forces from other garrisons it is imperative that the objective area is evacuated by friendly forces as soon as possible. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured platoon en route to Lossiemouth consists of three T-72 main battle tanks. All vehicles in this platoon must be destroyed using the means at the disposal of the Marines. On no account are the tanks to be allowed to reach their destination.

The main objective of the raid is to put a D-30 field gun out of action. Both the gun itself as well as its supply of 122mm shells must be destroyed using prepared explosive charges or other expedient means if insufficent satchels remain after the ambush.

The field gun at Lossiemouth is guarded by two squads of infantry in addition to the gun crew. Although there may be around two dozen of enemy effectives present at the objective these Soviet reservists are not trained up to the demanding standards of the Marine Corps. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the armour platoon and raid the artillery position before extraction by boat."]];onloadmission="C W R 2 - D U T C H F O I L ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_dutch_foil_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL_KRR {count = 1;}; class CWR2_Uzi {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_NL_Backpack_EN {count = 1;}; };titleText ["C W R 2 - D U T C H F O I L\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_abel", "cwr2_nl", "cwr2_T72", "cwr2_BoatW", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "caweapons", "camisc_e", "caweapons_ammoboxes", "camisc3", "cwr2_Urals", "cwr2_UAZ", "cwr2_Soldiers_RUS" }; addOnsAuto[]= { "cwr2_NL", "cwr2_T72", "cwr2_BoatW", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_uaz", "caweapons", "camisc_e", "camisc3", "caweapons_ammoboxes", "cwr2_Urals", "cwr2_abel" }; randomSeed=11813195; class Intel { briefingName="CWR2 - Dutch Foil (co06)"; briefingDescription="Ambush the armour and destroy the artillery"; startWeather=0.50914562; startFog=0.26752049; forecastWeather=0.51070559; forecastFog=0.35669398; hour=5; minute=0; }; class Groups { items=29; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={4738.5034,9.2116795,10340.536}; azimut=90; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={11,12,13}; }; class Item1 { position[]={4734.1367,8.3239946,10337.89}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={11,12,13}; }; class Item2 { position[]={4734.7729,8.5856009,10344.18}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={11,12,13}; }; class Item3 { position[]={4729.7168,7.4035764,10334.8}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={11,12,13}; }; class Item4 { position[]={4730.9897,7.9622335,10347.688}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierNL_Engineer_Camo"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={11,12,13}; }; class Item5 { position[]={4724.5498,6.278872,10331.95}; azimut=90; id=5; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={11,12,13}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4475.9165,113.99516,9521.748}; azimut=40; id=6; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=5; class Item0 { position[]={4478.103,114.35196,9524.2959}; completitionRadius=10; combat="SAFE"; expActiv="tank1 setfuel 1; tank1 forcespeed 9.5; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4768.8428,155.08626,9881.6328}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5312.4858,140.02818,10524.917}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5792.5947,77.106255,11137.771}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5792.5923,77.072777,11140.754}; expCond="(getDammage tank1 <= 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4466.1226,113.09212,9510.6846}; azimut=40; id=7; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=5; class Item0 { position[]={4467.6948,113.18524,9512.5166}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="tank2 setfuel 1; tank2 forcespeed 9.25;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={4766.7339,155.86658,9876.0332}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5308.4175,140.74553,10522.864}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5792.9746,78.757332,11130.81}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5792.9131,77.925491,11134.061}; expCond="(getDammage tank2 <= 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4456.3936,113.10862,9498.9131}; azimut=40; id=8; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=5; class Item0 { position[]={4458.1606,113.05018,9500.918}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="tank3 setfuel 1; tank3 forcespeed 9.0;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={4764.1748,156.66743,9870.3672}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5304.3149,141.45905,10520.952}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5792.8843,81.414268,11120.286}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5792.7573,80.648888,11124.073}; expCond="(getDammage tank3 <= 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4678.6792,0.051937789,10343.599}; azimut=305; id=9; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="LOCKED"; skill=1; text="boat"; init="this setcaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={4675.3315,-3.2242284,10346.029}; completitionRadius=10; expActiv="(leader group player) sidechat ""The tanks will be here within five minutes. Let's get the ambush set up."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1876.7559,-93.763649,12427.947}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1749.5369,-92.139961,12428.129}; expActiv="deleteVehicle boatD; deleteVehicle boatG; deleteVehicle boat;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7505.0034,0.56783247,12676.011}; azimut=270; id=10; side="WEST"; vehicle="CWR2_BoatW"; leader=1; skill=1; text="aBoat"; init="aBoat allowDamage false; aBoatD allowDamage false; this setcaptive true;"; synchronizations[]={10}; }; }; class Waypoints { items=6; class Item0 { position[]={7501.9028,0.58697474,12676.015}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="aBoat setfuel 1; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; (leader group player) sidechat ""Papa Bear, this is Bravo. All objectives have been achieved, requesting immediate extraction, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7499.9741,0.59239614,12676.017}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Roger that, Bravo. Good work. A patrol boat is en route to the extraction point, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={6750.0923,0.38186264,12428.098}; completitionRadius=10; speed="FULL"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6176.1719,-8.1780701,11559.406}; completitionRadius=10; speed="FULL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6174.6992,-3.9932928,11535.598}; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; (leader group player) sidechat ""Let's get on board and head back to the ship."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={6173.0483,-0.058746248,11512.836}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4704.9224,2.7080338,10337.918}; id=11; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4708.6221,3.6034887,10348.11}; id=12; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4712.3594,4.6570907,10358.297}; id=13; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3,5}; }; }; }; class Item9 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={5588.7607,69.549644,11269.064}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={5591.3291,69.467804,11270.736}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={5590.4531,70.05294,11266.756}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={5593.6108,68.994667,11271.962}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={5592.4946,70.556717,11264.604}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.75000024; position[]={5596.1123,68.338425,11273.53}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.50000048; position[]={5594.5371,71.054901,11261.98}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={5484.9453,63.418228,11289.434}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5448.5791,79.734604,11116.974}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5641.0293,80.956032,11087.058}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5669.3599,63.680607,11253.482}; placement=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5484.9941,63.419041,11289.461}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5484.5425,63.642906,11287.92}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={5481.9858,65.706474,11274.96}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={5476.269,66.661804,11254.304}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5543.2935,71.826363,11180.653}; azimut=255; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={5529.7256,71.776016,11203.937}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5531.5698,71.777336,11205.388}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5531.2188,71.778564,11202.557}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5533.6665,71.780647,11206.782}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5532.8022,71.78141,11200.865}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5535.6987,71.784149,11208.123}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5534.4639,71.783875,11199.056}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5527.6675,71.773575,11203.963}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5525.5894,71.771133,11203.963}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5599.7168,71.826431,11175.171}; azimut=105; id=27; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5574.7075,71.787766,11190.103}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5577.4688,71.787903,11192.313}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5577.6157,71.787903,11188.172}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5571.3398,71.786659,11190.157}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5571.3394,71.786652,11190.181}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5579.207,75.984261,11164.073}; azimut=190; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5614.1094,71.770927,11181.501}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5617.6318,71.742088,11183.869}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5617.3794,71.744347,11178.906}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5508.5142,71.245918,11199.791}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5632.0112,71.685242,11178.253}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5508.48,71.244179,11199.804}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5546.7954,71.81781,11203.885}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5596.3774,71.787773,11165.869}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5599.1416,71.787773,11167.663}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5599.0605,71.787735,11163.338}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5594.1626,71.787758,11165.81}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5594.1475,71.78775,11165.774}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5556.5103,71.607323,11229.166}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5560.1143,71.572052,11231.466}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5559.7529,71.64032,11226.515}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5553.9722,71.611519,11229.192}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5553.9717,71.610451,11229.266}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5610.0308,71.746048,11226.16}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5612.4102,71.731239,11228.212}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5607.4023,71.752708,11225.935}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5607.4009,71.752716,11225.935}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5572.1885,71.73806,11211.037}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5577.6118,71.706657,11216.886}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5567.5386,71.750511,11211.091}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5567.6714,71.750145,11211.092}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5531.1831,71.786263,11176.884}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5533.7358,71.785492,11178.713}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5528.0513,71.786072,11176.683}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5528.144,71.786079,11176.683}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5538.9688,71.778374,11218.427}; azimut=270; id=63; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5630.3486,113.06522,10961.771}; azimut=270; id=70; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={5632.8784,112.64613,10963.414}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={5632.4741,112.81843,10959.837}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={5634.7676,112.25245,10964.719}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={5634.3525,112.6003,10958.147}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5636.8345,111.88387,10965.897}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { position[]={5636.5527,112.34524,10955.931}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { presence=0.75000024; position[]={5639.0146,111.46406,10967.312}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={5366.3999,100.27976,11025.055}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5498.0117,109.32246,10727.703}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5747.6694,117.54153,10933.579}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5366.4585,100.30296,11024.965}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5405.3154,113.16892,10937.433}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5431.1821,118.70762,10879.324}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5582.2754,71.753815,11213.439}; azimut=270; id=71; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5584.2764,71.753525,11215.012}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5584.0361,71.769241,11211.811}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={5585.9937,71.763863,11216.334}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5585.7783,71.778305,11210.261}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5587.9595,71.775879,11217.432}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={5587.582,71.787277,11208.6}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={5589.9946,71.772919,11218.768}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5580.2944,71.743561,11213.45}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5577.7324,71.729897,11213.523}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5558.5747,71.787903,11181.663}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5557.396,71.787903,11181.715}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5556.0869,71.787903,11181.735}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5569.9624,71.778885,11154.143}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5573.0034,71.78228,11157.462}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5566.835,71.778938,11154.03}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5566.835,71.778938,11154.03}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5559.5381,71.708694,11219.244}; azimut=190; id=79; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5559.1338,71.726768,11217.064}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5558.8428,71.737175,11215.746}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7493.1792,28.400824,10618.951}; azimut=335; id=80; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="qrf_uaz"; }; }; class Waypoints { items=3; class Item0 { position[]={7492.0049,28.25346,10621.417}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="qrf_uaz setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5792.9067,77.033958,11145.154}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5751.9058,75.002876,11152.061}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=9; class Item0 { position[]={5540.2798,71.77449,11219.631}; azimut=320; id=14; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun"; }; class Item1 { position[]={5538.1929,72.012428,11221.63}; azimut=320; id=15; side="EMPTY"; vehicle="Land_fort_artillery_nest_EP1"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item2 { position[]={5543.9233,71.77169,11214.789}; azimut=140; id=16; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item3 { position[]={5544.5669,71.770515,11214.626}; azimut=140; id=17; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="fieldgun_ammo"; }; class Item4 { position[]={5593.2886,71.787247,11206.99}; azimut=100; id=18; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=1; text="ammotruck"; }; class Item5 { position[]={5553.6582,71.777443,11203.854}; azimut=10; id=19; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { position[]={5549.9658,71.787521,11190.844}; azimut=280; id=20; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item7 { position[]={5578.5508,71.769699,11203.491}; azimut=190; id=21; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { position[]={5571.9565,71.667191,11221.44}; azimut=103; id=22; side="EMPTY"; vehicle="MASH_EP1"; leader=1; skill=0.60000002; }; }; class Markers { items=6; class Item0 { position[]={4727.8052,7.2135425,10341.848}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={4957.584,82.44735,10249.775}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=20; }; class Item2 { position[]={5569.1089,71.786705,11190.063}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={6150.3325,6.1864638,11470.458}; name="obj3"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={3587.5056,128.96054,8523.6914}; name="goisse"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={7482.7173,28.87109,10581.953}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={5939.5444,111.56915,10752.9}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; (leader group player) sidechat ""That takes care of the tanks, let's move out towards the next objective."";"; class Effects { }; }; class Item1 { position[]={5938.9287,106.91095,10999.255}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={6065.417,120.02126,10872.312}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_dutch_foil_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={6189.3018,118.83765,10870.452}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={6192.9365,111.30693,10742.695}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={5942.689,142.43327,10627.633}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fieldgun >= 0.99) AND (getDammage fieldgun_ammo >= 0.99) AND (getDammage ammotruck >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; (leader group player) sidechat ""That is the gun and its ammunition accounted for."";"; class Effects { }; }; class Item6 { position[]={5639.2251,76.167206,11132.349}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 5];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8744095; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=11900827; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=15126751; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; }; }; Overview

Dutch Marines must ambush enemy armour and destroy an artillery position.

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