briefing.htmlէqP=briefing.sqfnuP9description.extYqPinit.sqfhqP\initjipcompatible.sqf4 Debriefing

Cheating is for dummies


Only brainless players resort to the Endmission cheat.





Mission Accomplished


Charlie squad has been extracted from Nogova after destroying supplies of Stinger missiles. By destroying these advanced weapons the Soviets are denied the opportunity to develop countermeasures against this effective air defence system.





Mission Failed


Charlie squad has been wiped out.


// tasks task1a = charlie1 createSimpleTask ["Radio HQ for instructions"]; task1a setSimpleTaskDescription ["Radio HQ for instructions", "Radio HQ for instructions", "Radio HQ for instructions"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task1b = charlie2 createSimpleTask ["Radio HQ for instructions"]; task1b setSimpleTaskDescription ["Radio HQ for instructions", "Radio HQ for instructions", "Radio HQ for instructions"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task1c = charlie3 createSimpleTask ["Radio HQ for instructions"]; task1c setSimpleTaskDescription ["Radio HQ for instructions", "Radio HQ for instructions", "Radio HQ for instructions"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task1d = charlie4 createSimpleTask ["Radio HQ for instructions"]; task1d setSimpleTaskDescription ["Radio HQ for instructions", "Radio HQ for instructions", "Radio HQ for instructions"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task1e = charlie5 createSimpleTask ["Radio HQ for instructions"]; task1e setSimpleTaskDescription ["Radio HQ for instructions", "Radio HQ for instructions", "Radio HQ for instructions"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task1f = charlie6 createSimpleTask ["Radio HQ for instructions"]; task1f setSimpleTaskDescription ["Radio HQ for instructions", "Radio HQ for instructions", "Radio HQ for instructions"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " Once NATO warships started to patrol the waters around Nogova in order to secure the maritime supply routes small detachments were landed on shore to protect installations used to support naval operations. As these NATO troops were few in number they were powerless to prevent the Soviet army from seizing the main Nogovan airfield and proceeding to fly in significant amounts of troops and equipment. As these enemy troops overran the island, most NATO troops perished while resisting the attacks, but some evaded this fate by taking to the woods.

Charlie is formed of the remains of a Marine rifle squad that failed to make it in time to the evacuation point. As a mere handful of riflemen has only limited prospects of inflicting significant damage on the enemy these Marines are looking for a way to get off the island and rejoin their parent unit on Everon. This intent is hampered though by a lack of comms equipment with which to get in touch with HQ. Therefore the squad leader has decided to hit a former NATO command post occupied by the Soviets and use the radio to contact friendly forces outside Nogova. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " Soviet troops are present in large numbers, though their method of invading Nogova has limited their ability to deploy much heavy equipment. Only a limited number of light armoured vehicles is available to the enemy and most forces are entirely relying on light terrain vehicles for mobility.

A small Soviet detachment has occupied a former NATO command post. As these await the arrival of technical specialist to examine captured communications gear there is an opportunity to attack the location and make use of the radio equipment to contact the NATO naval commander for instructions. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will contact HQ by radio for further instructions."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " Once NATO warships started to patrol the waters around Nogova in order to secure the maritime supply routes small detachments were landed on shore to protect installations used to support naval operations. As these NATO troops were few in number they were powerless to prevent the Soviet army from seizing the main Nogovan airfield and proceeding to fly in significant amounts of troops and equipment. As these enemy troops overran the island, most NATO troops perished while resisting the attacks, but some evaded this fate by taking to the woods.

Charlie is formed of the remains of a Marine rifle squad that failed to make it in time to the evacuation point. As a mere handful of riflemen has only limited prospects of inflicting significant damage on the enemy these Marines are looking for a way to get off the island and rejoin their parent unit on Everon. This intent is hampered though by a lack of comms equipment with which to get in touch with HQ. Therefore the squad leader has decided to hit a former NATO command post occupied by the Soviets and use the radio to contact friendly forces outside Nogova. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " Soviet troops are present in large numbers, though their method of invading Nogova has limited their ability to deploy much heavy equipment. Only a limited number of light armoured vehicles is available to the enemy and most forces are entirely relying on light terrain vehicles for mobility.

A small Soviet detachment has occupied a former NATO command post. As these await the arrival of technical specialist to examine captured communications gear there is an opportunity to attack the location and make use of the radio equipment to contact the NATO naval commander for instructions. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will contact HQ by radio for further instructions."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " Once NATO warships started to patrol the waters around Nogova in order to secure the maritime supply routes small detachments were landed on shore to protect installations used to support naval operations. As these NATO troops were few in number they were powerless to prevent the Soviet army from seizing the main Nogovan airfield and proceeding to fly in significant amounts of troops and equipment. As these enemy troops overran the island, most NATO troops perished while resisting the attacks, but some evaded this fate by taking to the woods.

Charlie is formed of the remains of a Marine rifle squad that failed to make it in time to the evacuation point. As a mere handful of riflemen has only limited prospects of inflicting significant damage on the enemy these Marines are looking for a way to get off the island and rejoin their parent unit on Everon. This intent is hampered though by a lack of comms equipment with which to get in touch with HQ. Therefore the squad leader has decided to hit a former NATO command post occupied by the Soviets and use the radio to contact friendly forces outside Nogova. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " Soviet troops are present in large numbers, though their method of invading Nogova has limited their ability to deploy much heavy equipment. Only a limited number of light armoured vehicles is available to the enemy and most forces are entirely relying on light terrain vehicles for mobility.

A small Soviet detachment has occupied a former NATO command post. As these await the arrival of technical specialist to examine captured communications gear there is an opportunity to attack the location and make use of the radio equipment to contact the NATO naval commander for instructions. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will contact HQ by radio for further instructions."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " Once NATO warships started to patrol the waters around Nogova in order to secure the maritime supply routes small detachments were landed on shore to protect installations used to support naval operations. As these NATO troops were few in number they were powerless to prevent the Soviet army from seizing the main Nogovan airfield and proceeding to fly in significant amounts of troops and equipment. As these enemy troops overran the island, most NATO troops perished while resisting the attacks, but some evaded this fate by taking to the woods.

Charlie is formed of the remains of a Marine rifle squad that failed to make it in time to the evacuation point. As a mere handful of riflemen has only limited prospects of inflicting significant damage on the enemy these Marines are looking for a way to get off the island and rejoin their parent unit on Everon. This intent is hampered though by a lack of comms equipment with which to get in touch with HQ. Therefore the squad leader has decided to hit a former NATO command post occupied by the Soviets and use the radio to contact friendly forces outside Nogova. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " Soviet troops are present in large numbers, though their method of invading Nogova has limited their ability to deploy much heavy equipment. Only a limited number of light armoured vehicles is available to the enemy and most forces are entirely relying on light terrain vehicles for mobility.

A small Soviet detachment has occupied a former NATO command post. As these await the arrival of technical specialist to examine captured communications gear there is an opportunity to attack the location and make use of the radio equipment to contact the NATO naval commander for instructions. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will contact HQ by radio for further instructions."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " Once NATO warships started to patrol the waters around Nogova in order to secure the maritime supply routes small detachments were landed on shore to protect installations used to support naval operations. As these NATO troops were few in number they were powerless to prevent the Soviet army from seizing the main Nogovan airfield and proceeding to fly in significant amounts of troops and equipment. As these enemy troops overran the island, most NATO troops perished while resisting the attacks, but some evaded this fate by taking to the woods.

Charlie is formed of the remains of a Marine rifle squad that failed to make it in time to the evacuation point. As a mere handful of riflemen has only limited prospects of inflicting significant damage on the enemy these Marines are looking for a way to get off the island and rejoin their parent unit on Everon. This intent is hampered though by a lack of comms equipment with which to get in touch with HQ. Therefore the squad leader has decided to hit a former NATO command post occupied by the Soviets and use the radio to contact friendly forces outside Nogova. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " Soviet troops are present in large numbers, though their method of invading Nogova has limited their ability to deploy much heavy equipment. Only a limited number of light armoured vehicles is available to the enemy and most forces are entirely relying on light terrain vehicles for mobility.

A small Soviet detachment has occupied a former NATO command post. As these await the arrival of technical specialist to examine captured communications gear there is an opportunity to attack the location and make use of the radio equipment to contact the NATO naval commander for instructions. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will contact HQ by radio for further instructions."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " Once NATO warships started to patrol the waters around Nogova in order to secure the maritime supply routes small detachments were landed on shore to protect installations used to support naval operations. As these NATO troops were few in number they were powerless to prevent the Soviet army from seizing the main Nogovan airfield and proceeding to fly in significant amounts of troops and equipment. As these enemy troops overran the island, most NATO troops perished while resisting the attacks, but some evaded this fate by taking to the woods.

Charlie is formed of the remains of a Marine rifle squad that failed to make it in time to the evacuation point. As a mere handful of riflemen has only limited prospects of inflicting significant damage on the enemy these Marines are looking for a way to get off the island and rejoin their parent unit on Everon. This intent is hampered though by a lack of comms equipment with which to get in touch with HQ. Therefore the squad leader has decided to hit a former NATO command post occupied by the Soviets and use the radio to contact friendly forces outside Nogova. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " Soviet troops are present in large numbers, though their method of invading Nogova has limited their ability to deploy much heavy equipment. Only a limited number of light armoured vehicles is available to the enemy and most forces are entirely relying on light terrain vehicles for mobility.

A small Soviet detachment has occupied a former NATO command post. As these await the arrival of technical specialist to examine captured communications gear there is an opportunity to attack the location and make use of the radio equipment to contact the NATO naval commander for instructions. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will contact HQ by radio for further instructions."]];onloadmission="C W R 2 - F A L G U Y S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_fal_guys_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL_KRR {count = 1;}; class cwr2_NL_FALO {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_Glock {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 24;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class cwr2_17Rnd_9x19_Para {count = 16;}; };titleText ["C W R 2 - F A L G U Y S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_noe", "caweapons_ammoboxes", "camisc3", "cwr2_misc", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "caweapons_e_ammoboxes", "cwr2_BoatW", "cwr2_buildings", "cwr2_UH60", "cwr2_Soldiers_RUS", "cwr2_BMP2", "cwr2_UAZ", "cwr2_BMP1", "cwr2_Urals", "cwr2_5T", "cwr2_Soldiers_USA" }; addOnsAuto[]= { "cwr2_nl", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_BoatW", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_BMP2", "cwr2_uaz", "cwr2_BMP1", "caweapons_ammoboxes", "camisc3", "cwr2_misc", "caweapons_e_ammoboxes", "cwr2_Urals", "cwr2_5T", "cwr2_noe" }; randomSeed=10665713; class Intel { briefingName="CWR2 - FAL Guys (co06)"; briefingDescription="Stuck on Soviet occupied Nogova"; startWeather=0.69946623; startFog=0.23944038; forecastWeather=0.7010262; forecastFog=0.31457382; month=8; day=24; hour=5; }; class Groups { items=66; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9922.124,98.152786,5258.8477}; azimut=90; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={12,11,10}; }; class Item1 { position[]={9917.8828,98.357903,5255.9893}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierNL_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={12,11,10}; }; class Item2 { position[]={9918.0479,98.506523,5262.5049}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={12,11,10}; }; class Item3 { position[]={9914.0283,98.477249,5253.4736}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={12,11,10}; }; class Item4 { position[]={9914.1484,98.848267,5265.6572}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={12,11,10}; }; class Item5 { position[]={9909.9678,98.622704,5250.7227}; azimut=90; special="NONE"; id=5; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; synchronizations[]={12,11,10}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7423.9897,5.6020379,1078.3004}; azimut=90; id=151; side="WEST"; vehicle="cwr2_SoldierNL"; leader=1; skill=0.2; init="this allowDamage false; this setunitpos ""Up""; this setcaptive true;"; }; }; class Waypoints { items=6; class Item0 { position[]={7425.3296,5.5385151,1078.2917}; combat="CARELESS"; expActiv="target_position = 1; publicVariable ""target_position"";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7427.7275,5.6057458,1078.2948}; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Charlie squad. Come in, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7430.3945,5.6825752,1078.2686}; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Charlie. Come in, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={7432.9404,5.7547641,1078.2598}; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Read you loud and clear. Issuing challenge for identity verification, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={7434.9209,5.8439116,1078.2617}; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Charlie. Scheveningen, godverdomme. Over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item5 { position[]={7436.8149,5.990016,1078.2825}; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Roger that, good to know you are alive and well. Be advised that we need you to perform one extra assignment before extraction. Destroy the Stinger missiles at the NATO supply base. Pickup will be close by this target. Papa Bear, out.""; ""obj2"" setMarkerSize [1,1]; ""obj3"" setMarkerSize [1,1]; hint ""Check the map"";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9867.9189,101.46191,5248.2432}; id=10; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={10,3,4,2,0,1,5}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9868.0039,101.80341,5258.7676}; id=11; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={11,4,2,0,1,3,5}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9867.8457,102.29297,5268.9492}; id=12; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3,5}; }; }; }; class Item5 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9339.6631,60.393101,2707.9468}; azimut=90; id=14; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.2; text="anotherDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9340.1953,60.428242,2707.9385}; combat="CARELESS"; expCond="(target_position == 1);"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={9346.0898,63.040356,2707.6101}; idStatic=264399; idObject=-1920227121; housePos=6; expActiv="macguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.325)]; macguffin setDir 5; macguffin setpos getpos macguffin; macguffin setVectorUp [0,0,+0.1]; target_position = 2; publicVariable ""target_position""; ""obj2"" setmarkerpos getpos macguffin; ""obj3"" setmarkerpos getpos helipad; deleteVehicle anotherDude;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12708.284,0.50578934,6244.6934}; azimut=300; id=16; side="WEST"; vehicle="CWR2_BoatW"; leader=1; rank="SERGEANT"; skill=1; text="boat"; init="boat allowDamage false; boatD allowDamage false; this setcaptive true;"; }; }; class Waypoints { items=4; class Item0 { position[]={12699.36,0.21226141,6249.5811}; completitionRadius=100; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (target_position == 1) AND (blufor_at_extraction == 1);"; expActiv="this setCaptive false; boat setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={11553.828,-11.448068,6903.1836}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11535.236,0.54707104,6913.5371}; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; (leader group player) sidechat ""An Army boat? One would think that the Navy could send a proper ship to extract Marines."";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11510.349,0.5818423,6927.5317}; type="HOLD"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5122.5332,0.082967788,512.59448}; azimut=90; special="FLY"; id=17; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={5115.3247,0.21167153,521.35938}; id=158; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=7; class Item0 { position[]={5127.311,0.16463494,512.7912}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (target_position == 2);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Charlie. All objectives have been achieved. Requesting extraction from the LZ, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5130.6177,0.22978975,512.76288}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Roger that, Charlie. A helicopter is inbound. Stand by for extraction, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={8564.5811,0.44652849,533.29761}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9401.8623,57.655796,2628.3225}; type="TR UNLOAD"; expCond="({alive _x} count (units charliesquad) == {_x in raptor} count (units charliesquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptor lock true; raptorD sideChat ""Charlie squad is on board, time to head home for tea and medals."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={9401.874,57.661991,2627.7209}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; raptorD sidechat ""Papa Bear, be advised that Raptor has recovered Charlie squad and is returning to base, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={8556.8018,0.51174152,539.4939}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5123.3032,0.093743987,513.07849}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={5124.9136,0.4424406,522.92053}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierNL_SMG"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; "; }; class Item1 { position[]={5127.7827,0.50284547,525.28967}; azimut=270; id=19; side="WEST"; vehicle="cwr2_SoldierNL_MG"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item2 { position[]={5127.605,0.44116661,520.50647}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; }; }; class Item9 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2615.0486,5.1370397,12427.734}; id=21; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2641.6248,4.8199401,12427.889}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2606.6765,5.0199203,12427.785}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2641.6365,4.8188176,12427.889}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9456.875,60.518093,2757.397}; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9460.0449,60.503254,2753.7939}; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9454.9688,60.527016,2753.5349}; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9463.1865,60.494255,2749.6931}; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={9452.7109,60.53764,2749.8892}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9466.042,60.485661,2745.6309}; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={9450.5918,60.56535,2746.032}; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={9457.8477,61.735474,2814.8904}; placement=5; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9331.3633,60.723179,2814.2839}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9330.7988,58.594887,2689.5645}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9457.3057,60.420063,2690.2324}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9457.8906,61.73225,2814.7788}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={9376.748,61.1236,2781.1069}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9382.7344,61.007381,2784.158}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9382.7031,60.980621,2776.6384}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9372.5381,61.266884,2780.7979}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9372.5371,61.266899,2780.7979}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9436.2988,60.726475,2755.2747}; azimut=270; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9440.3135,60.673096,2757.5806}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9440.2002,60.674526,2752.9636}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9433.5654,60.766754,2755.137}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9433.5635,60.766785,2755.1367}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11178.383,142.04208,7603.4863}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11182.668,142.20206,7605.7969}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11182.487,142.01712,7601.1294}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11186.102,142.29088,7607.8828}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={11186.062,141.98126,7598.6909}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={11189.845,142.38747,7609.7822}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={11189.419,141.98128,7596.333}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={11088.545,142.7,7602.3125}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11088.404,142.7,7723.1841}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11202.619,142.7,7723.2339}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11203.224,142.42741,7603.9883}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={11088.506,142.7,7602.3477}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={11155.481,142.7,7694.0815}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11158.48,142.7,7696.2974}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={11158.325,142.7,7691.2856}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11153.659,142.7,7694.0264}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11153.615,142.7,7694.0132}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11198.558,143.27325,7665.3354}; azimut=180; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9420.2393,61.707485,2717.7109}; azimut=75; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={9349.5459,61.690403,2735.0752}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9354.9688,61.819897,2738.0625}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={9354.3037,61.707104,2730.9812}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9345.1035,61.466694,2735.0769}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9344.9492,61.473,2735.2319}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9370.168,60.908245,2704.207}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9367.4033,60.92329,2704.2441}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9367.4766,60.923023,2704.239}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11178.861,142.78018,7694.9067}; azimut=275; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={11195.332,142.69872,7638.7979}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11199.237,142.69902,7641.4717}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={11198.807,142.69279,7635.979}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11193.493,142.69872,7638.6812}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11193.494,142.69872,7638.7339}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9381.7803,61.101376,2732.2805}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={9405.1689,61.075668,2722.6213}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9410.1758,61.160423,2725.8704}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={9409.3047,61.297596,2718.511}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9402.0137,61.019764,2722.5564}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9402.0977,61.023102,2722.6411}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11175.308,142.52643,7619.9878}; azimut=170; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11197.363,143.27325,7673.6802}; azimut=350; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11180.109,142.8857,7647.9321}; azimut=155; id=41; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1);this disableAI ""Move"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11159.718,142.7,7675.2656}; azimut=135; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9331.083,60.82877,2712.5491}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11138.181,148.70116,7628.9077}; azimut=180; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11156.109,142.93008,7657.7158}; azimut=85; id=50; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9391.4697,60.925114,2802.083}; azimut=10; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9380.084,61.054245,2721.8955}; azimut=320; id=56; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9352.2607,62.051498,2774.3845}; azimut=40; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9379.1211,61.009731,2808.1184}; azimut=65; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11145.488,142.7,7711.7461}; azimut=210; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9331.1494,60.82877,2717.1997}; azimut=335; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11070.073,142.92081,7617.71}; azimut=305; id=69; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11152.037,142.93008,7647.7627}; azimut=260; id=70; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9393.5889,60.925251,2799.0354}; azimut=80; id=71; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11111.896,143.27328,7614.666}; azimut=185; id=73; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Stealth"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={11121.159,142.7,7648.7764}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11125.582,142.7,7651.0054}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={11124.615,142.7,7646.2451}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11119.092,142.7,7648.7139}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={11119.093,142.7,7648.7139}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11174.85,142.7429,7683.2168}; azimut=205; id=75; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11174.681,142.74838,7686.814}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this setunitpos ""Middle""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9379.1328,62.458382,2737.783}; azimut=330; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10651.197,136.27437,5020.4419}; azimut=110; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 26); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10637.539,127.62758,5029.6196}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={10641.222,127.40002,5034.2144}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={10636.518,127.65694,5029.605}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10662.104,128.41171,5050.1421}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { position[]={10665.313,128.17097,5052.8994}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10659.792,128.41731,5050.0708}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10659.792,128.41716,5050.0728}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10650.877,128.04414,5054.8232}; azimut=270; id=89; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10653.995,127.88334,5056.8716}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10653.812,128.22617,5052.5054}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10657.125,127.79511,5059.1914}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={10595.84,127.58085,5039.7295}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10646.623,128.27681,4983.8018}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10670.333,127.8922,5060.1563}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10595.822,127.58349,5039.7217}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10648.822,128.82263,5041.0225}; azimut=350; id=90; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10627.861,127.64152,5034.2837}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={10628.465,127.50682,5036.6089}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10642.688,128.00502,5019.8271}; azimut=10; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10649.814,127.87875,5032.8345}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10652.601,128.07516,5036.1123}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10647.449,127.74661,5032.8711}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10647.449,127.74661,5032.8721}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10663.859,128.76642,5028.9194}; azimut=285; id=95; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={10661.211,128.62636,5029.626}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={11148.707,114.22832,5397.4063}; azimut=270; id=98; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11152.05,114.27302,5399.7227}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={11151.421,114.14388,5394.4414}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11155.981,114.31168,5401.5903}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11155.28,114.07347,5391.7764}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={11128.685,114.04813,5368.1401}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11202.385,113.27686,5368.1494}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11160.638,114.63111,5414.6729}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11128.54,114.04934,5368.0981}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={10736.725,124.35721,3293.8101}; azimut=270; id=99; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10740.29,124.39185,3296.136}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={10739.396,124.29651,3290.6841}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10744.149,124.34311,3298.2739}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={10742.701,124.24078,3287.4375}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={10749.017,124.27912,3300.4438}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={10746.417,124.24075,3282.2837}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={10725.563,124.40603,3294.043}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10725.21,124.24072,3119.8867}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10725.551,124.40665,3294.0679}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={10455.259,121.64795,4102.647}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10459.163,121.64795,4105.4292}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={10458.911,121.64795,4099.6377}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={10463.948,121.64795,4108.6636}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10451.436,121.64795,4102.5024}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10451.5,121.64795,4102.5327}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={10655.502,124.24072,2968.1418}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={10660.104,124.24072,2971.2593}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={10659.921,124.24072,2964.9255}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10665.486,124.24072,2974.5652}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10651.311,124.24072,2967.863}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10651.196,124.24072,2967.8628}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11164.835,113.91233,5355.8906}; azimut=305; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11144.715,114.29549,5375.2427}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10523.988,120.86832,4048.3049}; azimut=270; id=127; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10527.898,120.78901,4050.426}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10526.77,120.80254,4045.7715}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={10531.551,120.88591,4052.2891}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={10529.405,120.80233,4043.1804}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10535.145,120.85893,4054.0791}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={10601.757,126.27423,4228.8926}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10301.744,122.68238,4195.8286}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10491.714,124.36629,3973.2368}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10601.627,126.26235,4228.9102}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11183.3,113.48333,5364.4761}; azimut=270; id=132; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11181.271,113.50658,5364.4609}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={11180.219,113.51864,5364.4834}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10420.284,121.64795,4098.084}; azimut=270; id=133; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10418.059,121.64795,4098.0547}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={10417.037,121.64795,4098.123}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10738.065,124.24078,3282.0955}; azimut=270; id=134; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10736.113,124.24078,3282.0488}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={10734.12,124.24078,3281.9824}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10742.23,124.24072,2963.1628}; azimut=270; id=135; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10740.396,124.24072,2963.1223}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={10739.481,124.24072,2963.0942}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10795.135,124.24072,3119.4954}; azimut=270; id=136; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={10796.162,124.24072,3126.1392}; azimut=270; special="CARGO"; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={10795.924,124.24072,3128.6746}; azimut=270; special="CARGO"; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10796.25,124.24072,3131.9651}; azimut=270; special="CARGO"; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={10796.229,124.24072,3135.231}; azimut=270; special="CARGO"; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10796.271,124.24072,3138.6543}; azimut=270; special="CARGO"; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={10796.372,124.24072,3142.157}; azimut=270; special="CARGO"; id=121; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10791.668,124.24072,3119.4685}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={10791.069,124.24072,3119.4641}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={9193.3604,152.1404,4980.5234}; azimut=270; id=157; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9197.5977,152.05504,4983.5791}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9197.2998,152.07262,4976.8755}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9202.1387,152.04375,4986.8198}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9200.9248,152.0332,4973.7056}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={9206.4092,152.21056,4989.6523}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9189.1484,152.21286,4980.7329}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9186.3789,152.24121,4980.9946}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=21; class Item0 { position[]={10646.944,128.82263,5040.2935}; azimut=13; id=6; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.125)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={10641.028,127.61694,5039.7573}; id=7; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item2 { position[]={10640.032,127.34991,5037.6299}; azimut=180; id=8; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1; this allowDamage false;"; }; class Item3 { position[]={10641.649,127.44231,5037.6504}; azimut=180; id=9; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2; this allowDamage false;"; }; class Item4 { position[]={9401.4707,57.665161,2627.9138}; azimut=90; special="NONE"; id=13; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; text="helipad"; }; class Item5 { position[]={11180.982,142.77866,7697.1694}; id=15; side="EMPTY"; vehicle="USVehicleBox_EP1"; leader=1; skill=0.60000002; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this setVectorUp [0,0,+0.1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StingerRocket"",20]; this addweaponcargo [""cwr2_Stinger"",4];"; }; class Item6 { position[]={10631.84,127.64082,5032.377}; azimut=285; id=96; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { presence=0.75000024; position[]={9394.9355,61.207409,2755.853}; azimut=270; id=137; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { presence=0.75000024; position[]={11192.899,142.69997,7669.4268}; azimut=180; id=138; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { presence=0.75000024; position[]={10468.295,121.64795,4124.2163}; azimut=175; id=139; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { presence=0.50000048; position[]={11170.613,114.50182,5414.5747}; azimut=160; id=140; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={11177.315,142.69867,7638.311}; azimut=90; id=141; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { position[]={11168.439,113.63751,5375.9297}; azimut=180; id=142; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { presence=0.50000048; position[]={10471.352,121.64795,4124.4644}; azimut=175; id=143; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { presence=0.75000024; position[]={9384.3525,61.377041,2755.7432}; azimut=270; id=144; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item15 { presence=0.75000024; position[]={10732.814,124.24072,3264.886}; azimut=180; id=145; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { presence=0.75000024; position[]={11153.931,113.8349,5381.7944}; azimut=270; id=146; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.75000024; position[]={10645.924,128.03751,5018.4731}; azimut=14; id=147; side="EMPTY"; vehicle="cwr2_NL_Launchers"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_NL_FALO"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addmagazinecargo [""HandGrenade_West"",12]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""PipeBomb"",1];"; }; class Item18 { presence=0.75000024; position[]={11177.092,142.69998,7703.6958}; azimut=270; id=148; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item19 { presence=0.75000024; position[]={9407.3643,61.095963,2766.6289}; azimut=180; id=149; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item20 { presence=0.75000024; position[]={10635.047,127.88973,5023.4858}; azimut=15; id=150; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; }; class Markers { items=5; class Item0 { position[]={9925.3438,97.796112,5252.1074}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={10638.356,127.53252,5031.3535}; name="obj1"; text=" Command Post"; type="mil_flag"; colorName="ColorRed"; }; class Item2 { position[]={11180.965,142.77864,7697.168}; name="obj2"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item3 { position[]={11497.221,4.0507298,6954.8096}; name="obj3"; type="mil_pickup"; colorName="ColorBlue"; a=0; b=0; }; class Item4 { position[]={10862.124,139.74249,3125.5059}; name="soviets"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=13; class Item0 { position[]={11199.859,110.243,5181.2324}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive charlie1);"; expActiv="task2a = charlie1 createSimpleTask [""Destroy ammo supplies"",task1a]; task2a setSimpleTaskDescription [""Destroy ammo supplies"", ""Destroy ammo supplies"", ""Destroy ammo supplies""]; task2a setSimpleTaskDestination markerpos ""obj2""; ""obj2"" setMarkerSize [1,1]; task2a setTaskState ""CREATED""; task3a = charlie1 createSimpleTask [""Escape from Nogova"",task2a]; task3a setSimpleTaskDescription [""Escape from Nogova"", ""Escape from Nogova"", ""Escape from Nogova""]; task3a setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3a setTaskState ""CREATED"";"; class Effects { }; }; class Item1 { position[]={11200.575,113.14388,5060.8838}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive charlie2);"; expActiv="task2b = charlie2 createSimpleTask [""Destroy ammo supplies"",task1b]; task2b setSimpleTaskDescription [""Destroy ammo supplies"", ""Destroy ammo supplies"", ""Destroy ammo supplies""]; task2b setSimpleTaskDestination markerpos ""obj2""; ""obj2"" setMarkerSize [1,1]; task2b setTaskState ""CREATED""; task3b = charlie2 createSimpleTask [""Escape from Nogova"",task2b]; task3b setSimpleTaskDescription [""Escape from Nogova"", ""Escape from Nogova"", ""Escape from Nogova""]; task3b setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3b setTaskState ""CREATED"";"; class Effects { }; }; class Item2 { position[]={11199.018,114.82711,4938.4287}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive charlie3);"; expActiv="task2c = charlie3 createSimpleTask [""Destroy ammo supplies"",task1c]; task2c setSimpleTaskDescription [""Destroy ammo supplies"", ""Destroy ammo supplies"", ""Destroy ammo supplies""]; task2c setSimpleTaskDestination markerpos ""obj2""; ""obj2"" setMarkerSize [1,1]; task2c setTaskState ""CREATED""; task3c = charlie3 createSimpleTask [""Escape from Nogova"",task2c]; task3c setSimpleTaskDescription [""Escape from Nogova"", ""Escape from Nogova"", ""Escape from Nogova""]; task3c setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3c setTaskState ""CREATED"";"; class Effects { }; }; class Item3 { position[]={11199.926,114.31448,4813.0732}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive charlie4);"; expActiv="task2d = charlie4 createSimpleTask [""Destroy ammo supplies"",task1d]; task2d setSimpleTaskDescription [""Destroy ammo supplies"", ""Destroy ammo supplies"", ""Destroy ammo supplies""]; task2d setSimpleTaskDestination markerpos ""obj2""; ""obj2"" setMarkerSize [1,1]; task2d setTaskState ""CREATED""; task3d = charlie4 createSimpleTask [""Escape from Nogova"",task2d]; task3d setSimpleTaskDescription [""Escape from Nogova"", ""Escape from Nogova"", ""Escape from Nogova""]; task3d setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3d setTaskState ""CREATED"";"; class Effects { }; }; class Item4 { position[]={11197.366,117.39258,4680.4277}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive charlie5);"; expActiv="task2e = charlie5 createSimpleTask [""Destroy ammo supplies"",task1e]; task2e setSimpleTaskDescription [""Destroy ammo supplies"", ""Destroy ammo supplies"", ""Destroy ammo supplies""]; task2e setSimpleTaskDestination markerpos ""obj2""; ""obj2"" setMarkerSize [1,1]; task2e setTaskState ""CREATED""; task3e = charlie5 createSimpleTask [""Escape from Nogova"",task2e]; task3e setSimpleTaskDescription [""Escape from Nogova"", ""Escape from Nogova"", ""Escape from Nogova""]; task3e setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3e setTaskState ""CREATED"";"; class Effects { }; }; class Item5 { position[]={11193.299,123.93182,4563.915}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive charlie6);"; expActiv="task2f = charlie6 createSimpleTask [""Destroy ammo supplies"",task1f]; task2f setSimpleTaskDescription [""Destroy ammo supplies"", ""Destroy ammo supplies"", ""Destroy ammo supplies""]; task2f setSimpleTaskDestination markerpos ""obj2""; ""obj2"" setMarkerSize [1,1]; task2f setTaskState ""CREATED""; task3f = charlie6 createSimpleTask [""Escape from Nogova"",task2f]; task3f setSimpleTaskDescription [""Escape from Nogova"", ""Escape from Nogova"", ""Escape from Nogova""]; task3f setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3f setTaskState ""CREATED"";"; class Effects { }; }; class Item6 { position[]={10647.663,128.82263,5042.7471}; a=3; b=3; angle=13; rectangular=1; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; ""obj1"" setMarkerColor ""ColorBlue""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; (leader group player) sidechat ""Let's get HQ on the horn ASAP."";"; class Effects { }; }; class Item7 { position[]={8261.9717,0.46080464,5696.394}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_fal_guys_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={8383.7822,0.11852963,5693.9063}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={8383.6719,0.33219063,5568.7905}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={8255.6494,0.43643153,5443.8418}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; ""obj"" setMarkerColor ""ColorBlue""; task3a setTaskState ""CREATED""; task3b setTaskState ""CREATED""; task3c setTaskState ""CREATED""; task3d setTaskState ""CREATED""; task3e setTaskState ""CREATED""; task3f setTaskState ""CREATED"";"; class Effects { }; }; class Item11 { position[]={11392.958,14.690547,7016.8062}; a=250; b=250; activationBy="WEST"; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition2 == 1);"; expActiv="blufor_at_extraction = 1; publicVariable ""blufor_at_extraction"";"; class Effects { }; }; class Item12 { position[]={9365.583,57.833599,2603.656}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=17; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""Get ready to board the Blackhawk as soon as it touches down."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=3114955; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5647473; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=11682884; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Charlie squad needs to get off the island.

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