briefing.htmlơObriefing.sqfOTdescription.ext6Oinit.sqfOhinitjipcompatible.sqf4 Debriefing

Cheaters are pathetic


So are you obviously.





Mission Accomplished


Victor squad pulled off a raid on Dourdan and provided intelligence to the commander allowing NATO to seize an important town. By capturing La Trinite NATO is now in an excellent position to attack towards Malden airfield.





Mission Failed


Echo squad has been wiped out.


// tasks task3a = victor1 createSimpleTask ["Await further instructions"]; task3a setSimpleTaskDescription ["Await further instructions", "Await further instructions", "Await further instructions"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Reconnoitre La Trinite"]; task2a setSimpleTaskDescription ["Reconnoitre La Trinite", "Reconnoitre La Trinite", "Reconnoitre La Trinite"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Clear Soviet blocking position"]; task1a setSimpleTaskDescription ["Clear Soviet blocking position", "Clear Soviet blocking position", "Clear Soviet blocking position"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Await further instructions"]; task3b setSimpleTaskDescription ["Await further instructions", "Await further instructions", "Await further instructions"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Reconnoitre La Trinite"]; task2b setSimpleTaskDescription ["Reconnoitre La Trinite", "Reconnoitre La Trinite", "Reconnoitre La Trinite"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Clear Soviet blocking position"]; task1b setSimpleTaskDescription ["Clear Soviet blocking position", "Clear Soviet blocking position", "Clear Soviet blocking position"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Await further instructions"]; task3c setSimpleTaskDescription ["Await further instructions", "Await further instructions", "Await further instructions"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Reconnoitre La Trinite"]; task2c setSimpleTaskDescription ["Reconnoitre La Trinite", "Reconnoitre La Trinite", "Reconnoitre La Trinite"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Clear Soviet blocking position"]; task1c setSimpleTaskDescription ["Clear Soviet blocking position", "Clear Soviet blocking position", "Clear Soviet blocking position"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Await further instructions"]; task3d setSimpleTaskDescription ["Await further instructions", "Await further instructions", "Await further instructions"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Reconnoitre La Trinite"]; task2d setSimpleTaskDescription ["Reconnoitre La Trinite", "Reconnoitre La Trinite", "Reconnoitre La Trinite"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Clear Soviet blocking position"]; task1d setSimpleTaskDescription ["Clear Soviet blocking position", "Clear Soviet blocking position", "Clear Soviet blocking position"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Await further instructions"]; task3e setSimpleTaskDescription ["Await further instructions", "Await further instructions", "Await further instructions"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Reconnoitre La Trinite"]; task2e setSimpleTaskDescription ["Reconnoitre La Trinite", "Reconnoitre La Trinite", "Reconnoitre La Trinite"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Clear Soviet blocking position"]; task1e setSimpleTaskDescription ["Clear Soviet blocking position", "Clear Soviet blocking position", "Clear Soviet blocking position"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = victor6 createSimpleTask ["Await further instructions"]; task3f setSimpleTaskDescription ["Await further instructions", "Await further instructions", "Await further instructions"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Reconnoitre La Trinite"]; task2f setSimpleTaskDescription ["Reconnoitre La Trinite", "Reconnoitre La Trinite", "Reconnoitre La Trinite"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Clear Soviet blocking position"]; task1f setSimpleTaskDescription ["Clear Soviet blocking position", "Clear Soviet blocking position", "Clear Soviet blocking position"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " An attack by Soviet mechanised forces was defeated by NATO troops defending Houdan, but the local commander is loath to give chase without a clear picture of enemy dispositions. As an advance into uncharted territory might well result in a defeat when meeting unexpected resistance Victor squad has been detailed to push ahead and report back on the Soviet positions. As a leader reconnaissance would expose the commanding officer to too much risk scouts must move forward in order to get eyes on and relay the information back to HQ.

The first objective is the village of Dourdan. It is expected that the enemy has a small detachment in a forward position to provide early warning of any NATO offensive action. An attack by a small group of light infantry is unlikely to entice the enemy to launch his reserves in a counterattack, while this would definitely be committed if NATO armour would be employed in an attack. Victor squad is therefore to eliminate all Soviet troops in the village and destroy any obstacles blocking the road using prepared explosive charges.

Once the blocking position has been cleared Victor squad will continue into enemy held territory and reconnoitre the town of La Trinite. Detailed information on the enemy armoured strength is of primary importance to the NATO commander. The scouts must therefore determine the number of main battle tanks present in the town and radio back their findings. After reporting in troops must remain in cover and await new orders. Further instructions will be relayed depending on the intelligence gained by the reconnaissance patrol. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The crossroads at Dourdan are thought to be held by a Soviet Army motor rifle squad with an attached AT section. Combat engineers are likely to have erected obstacles to slow down an advance over the metalled road, but extensive fortification is not expected.

The town of La Trinite is a possible location for enemy armoured reserves. The presence of large number of heavy tanks would make an advance by NATO mechanised troops inadvisable. Victor should get eyes on and report back to determine the proper course of action. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will clear the Soviet blocking position at Dourdan before reporting on Soviet armour at La Trinite in expectation of further instructions."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " An attack by Soviet mechanised forces was defeated by NATO troops defending Houdan, but the local commander is loath to give chase without a clear picture of enemy dispositions. As an advance into uncharted territory might well result in a defeat when meeting unexpected resistance Victor squad has been detailed to push ahead and report back on the Soviet positions. As a leader reconnaissance would expose the commanding officer to too much risk scouts must move forward in order to get eyes on and relay the information back to HQ.

The first objective is the village of Dourdan. It is expected that the enemy has a small detachment in a forward position to provide early warning of any NATO offensive action. An attack by a small group of light infantry is unlikely to entice the enemy to launch his reserves in a counterattack, while this would definitely be committed if NATO armour would be employed in an attack. Victor squad is therefore to eliminate all Soviet troops in the village and destroy any obstacles blocking the road using prepared explosive charges.

Once the blocking position has been cleared Victor squad will continue into enemy held territory and reconnoitre the town of La Trinite. Detailed information on the enemy armoured strength is of primary importance to the NATO commander. The scouts must therefore determine the number of main battle tanks present in the town and radio back their findings. After reporting in troops must remain in cover and await new orders. Further instructions will be relayed depending on the intelligence gained by the reconnaissance patrol. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The crossroads at Dourdan are thought to be held by a Soviet Army motor rifle squad with an attached AT section. Combat engineers are likely to have erected obstacles to slow down an advance over the metalled road, but extensive fortification is not expected.

The town of La Trinite is a possible location for enemy armoured reserves. The presence of large number of heavy tanks would make an advance by NATO mechanised troops inadvisable. Victor should get eyes on and report back to determine the proper course of action. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will clear the Soviet blocking position at Dourdan before reporting on Soviet armour at La Trinite in expectation of further instructions."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " An attack by Soviet mechanised forces was defeated by NATO troops defending Houdan, but the local commander is loath to give chase without a clear picture of enemy dispositions. As an advance into uncharted territory might well result in a defeat when meeting unexpected resistance Victor squad has been detailed to push ahead and report back on the Soviet positions. As a leader reconnaissance would expose the commanding officer to too much risk scouts must move forward in order to get eyes on and relay the information back to HQ.

The first objective is the village of Dourdan. It is expected that the enemy has a small detachment in a forward position to provide early warning of any NATO offensive action. An attack by a small group of light infantry is unlikely to entice the enemy to launch his reserves in a counterattack, while this would definitely be committed if NATO armour would be employed in an attack. Victor squad is therefore to eliminate all Soviet troops in the village and destroy any obstacles blocking the road using prepared explosive charges.

Once the blocking position has been cleared Victor squad will continue into enemy held territory and reconnoitre the town of La Trinite. Detailed information on the enemy armoured strength is of primary importance to the NATO commander. The scouts must therefore determine the number of main battle tanks present in the town and radio back their findings. After reporting in troops must remain in cover and await new orders. Further instructions will be relayed depending on the intelligence gained by the reconnaissance patrol. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The crossroads at Dourdan are thought to be held by a Soviet Army motor rifle squad with an attached AT section. Combat engineers are likely to have erected obstacles to slow down an advance over the metalled road, but extensive fortification is not expected.

The town of La Trinite is a possible location for enemy armoured reserves. The presence of large number of heavy tanks would make an advance by NATO mechanised troops inadvisable. Victor should get eyes on and report back to determine the proper course of action. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will clear the Soviet blocking position at Dourdan before reporting on Soviet armour at La Trinite in expectation of further instructions."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " An attack by Soviet mechanised forces was defeated by NATO troops defending Houdan, but the local commander is loath to give chase without a clear picture of enemy dispositions. As an advance into uncharted territory might well result in a defeat when meeting unexpected resistance Victor squad has been detailed to push ahead and report back on the Soviet positions. As a leader reconnaissance would expose the commanding officer to too much risk scouts must move forward in order to get eyes on and relay the information back to HQ.

The first objective is the village of Dourdan. It is expected that the enemy has a small detachment in a forward position to provide early warning of any NATO offensive action. An attack by a small group of light infantry is unlikely to entice the enemy to launch his reserves in a counterattack, while this would definitely be committed if NATO armour would be employed in an attack. Victor squad is therefore to eliminate all Soviet troops in the village and destroy any obstacles blocking the road using prepared explosive charges.

Once the blocking position has been cleared Victor squad will continue into enemy held territory and reconnoitre the town of La Trinite. Detailed information on the enemy armoured strength is of primary importance to the NATO commander. The scouts must therefore determine the number of main battle tanks present in the town and radio back their findings. After reporting in troops must remain in cover and await new orders. Further instructions will be relayed depending on the intelligence gained by the reconnaissance patrol. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The crossroads at Dourdan are thought to be held by a Soviet Army motor rifle squad with an attached AT section. Combat engineers are likely to have erected obstacles to slow down an advance over the metalled road, but extensive fortification is not expected.

The town of La Trinite is a possible location for enemy armoured reserves. The presence of large number of heavy tanks would make an advance by NATO mechanised troops inadvisable. Victor should get eyes on and report back to determine the proper course of action. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will clear the Soviet blocking position at Dourdan before reporting on Soviet armour at La Trinite in expectation of further instructions."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " An attack by Soviet mechanised forces was defeated by NATO troops defending Houdan, but the local commander is loath to give chase without a clear picture of enemy dispositions. As an advance into uncharted territory might well result in a defeat when meeting unexpected resistance Victor squad has been detailed to push ahead and report back on the Soviet positions. As a leader reconnaissance would expose the commanding officer to too much risk scouts must move forward in order to get eyes on and relay the information back to HQ.

The first objective is the village of Dourdan. It is expected that the enemy has a small detachment in a forward position to provide early warning of any NATO offensive action. An attack by a small group of light infantry is unlikely to entice the enemy to launch his reserves in a counterattack, while this would definitely be committed if NATO armour would be employed in an attack. Victor squad is therefore to eliminate all Soviet troops in the village and destroy any obstacles blocking the road using prepared explosive charges.

Once the blocking position has been cleared Victor squad will continue into enemy held territory and reconnoitre the town of La Trinite. Detailed information on the enemy armoured strength is of primary importance to the NATO commander. The scouts must therefore determine the number of main battle tanks present in the town and radio back their findings. After reporting in troops must remain in cover and await new orders. Further instructions will be relayed depending on the intelligence gained by the reconnaissance patrol. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " The crossroads at Dourdan are thought to be held by a Soviet Army motor rifle squad with an attached AT section. Combat engineers are likely to have erected obstacles to slow down an advance over the metalled road, but extensive fortification is not expected.

The town of La Trinite is a possible location for enemy armoured reserves. The presence of large number of heavy tanks would make an advance by NATO mechanised troops inadvisable. Victor should get eyes on and report back to determine the proper course of action. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor will clear the Soviet blocking position at Dourdan before reporting on Soviet armour at La Trinite in expectation of further instructions."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " An attack by Soviet mechanised forces was defeated by NATO troops defending Houdan, but the local commander is loath to give chase without a clear picture of enemy dispositions. As an advance into uncharted territory might well result in a defeat when meeting unexpected resistance Victor squad has been detailed to push ahead and report back on the Soviet positions. As a leader reconnaissance would expose the commanding officer to too much risk scouts must move forward in order to get eyes on and relay the information back to HQ.

The first objective is the village of Dourdan. It is expected that the enemy has a small detachment in a forward position to provide early warning of any NATO offensive action. An attack by a small group of light infantry is unlikely to entice the enemy to launch his reserves in a counterattack, while this would definitely be committed if NATO armour would be employed in an attack. Victor squad is therefore to eliminate all Soviet troops in the village and destroy any obstacles blocking the road using prepared explosive charges.

Once the blocking position has been cleared Victor squad will continue into enemy held territory and reconnoitre the town of La Trinite. Detailed information on the enemy armoured strength is of primary importance to the NATO commander. The scouts must therefore determine the number of main battle tanks present in the town and radio back their findings. After reporting in troops must remain in cover and await new orders. Further instructions will be relayed depending on the intelligence gained by the reconnaissance patrol. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " The crossroads at Dourdan are thought to be held by a Soviet Army motor rifle squad with an attached AT section. Combat engineers are likely to have erected obstacles to slow down an advance over the metalled road, but extensive fortification is not expected.

The town of La Trinite is a possible location for enemy armoured reserves. The presence of large number of heavy tanks would make an advance by NATO mechanised troops inadvisable. Victor should get eyes on and report back to determine the proper course of action. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Victor will clear the Soviet blocking position at Dourdan before reporting on Soviet armour at La Trinite in expectation of further instructions."]];onloadmission="C W R 2 - F O R C E F E E D B A C K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_force_feedback_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M16A2_GL {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 8;}; class PipeBomb {count = 3;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - F O R C E F E E D B A C K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_Soldiers_USA", "cwr2_abel", "cwr2_M113", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CABuildings", "camisc3", "cwr2_M1", "cwr2_Soldiers_RUS", "CWR2Editor_Buildings", "cwr2_T80", "cwr2_5T", "cwr2_AH1", "cwr2_BMP1", "cadata", "CAWeapons_SPG9", "caweapons_ammoboxes", "cwr2_UAZ", "cwr2_Urals", "cwr2_misc", "cwr2_Static", "CWR2Editor_Fences", "CWR2Editor_MilObjects", "cwr2_AmmoBoxes", "cwr2_T72", "cwr2_Wrecks", "CAMisc", "cwr2_HMMWV", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_M113", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M1", "cwr2_Soldiers_RUS", "cwr2_T80", "cwr2_AH1", "cwr2_Civilians", "cwr2_BMP1", "cwr2_Static", "cwr2_uaz", "cwr2_T72", "CABuildings", "camisc3", "CWR2Editor_Buildings", "cwr2_5T", "cadata", "CAWeapons_SPG9", "caweapons_ammoboxes", "cwr2_Urals", "cwr2_misc", "CWR2Editor_Fences", "cwr2ofp", "cwr2_AmmoBoxes", "cwr2_Wrecks", "CAMisc", "cwr2_HMMWV", "cwr2_abel" }; randomSeed=7254463; class Intel { briefingName="CWR2 - Force Feedback (co06)"; briefingDescription="Reconnaissance probe"; startWeather=0.16126448; startFog=0.29911053; forecastWeather=0.16282445; forecastFog=0.40037403; month=4; day=27; hour=5; minute=0; }; class Groups { items=69; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={7134.8813,71.747223,6128.5313}; id=0; side="WEST"; vehicle="cwr2_SoldierW_XMS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={32,31,30}; }; class Item1 { position[]={7138.6978,71.809967,6123.938}; id=1; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={32,31,30}; }; class Item2 { position[]={7132.0347,71.816719,6124.1577}; id=2; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={32,31,30}; }; class Item3 { position[]={7142.1387,71.864365,6119.6152}; id=3; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={32,31,30}; }; class Item4 { position[]={7129.3257,71.87635,6119.6885}; id=4; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={32,31,30}; }; class Item5 { position[]={7145.8965,71.920685,6115.1396}; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={32,31,30}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7209.4268,69.754051,6084.6377}; azimut=270; id=6; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7212.3877,69.613785,6087.4229}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="alpha2"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7212.3311,69.544373,6082.2363}; azimut=270; id=8; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha3"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7214.9219,69.200668,6090.0166}; azimut=270; id=9; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha4"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={7215.3267,69.166702,6080.0449}; azimut=270; id=10; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="alpha5"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7217.3423,68.80571,6092.3223}; azimut=270; id=11; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; text="alpha6"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7218.0908,68.807556,6077.9121}; azimut=270; id=12; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha7"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={7219.7031,68.394844,6094.6279}; azimut=270; id=13; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="alpha8"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={7221.0288,68.425262,6075.6064}; azimut=270; id=14; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="alpha9"; init="this moveincargo apc1; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7085.3623,150.56181,7601.4063}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7094.0317,157.036,7636.5835}; expCond="(VictoryCondition4 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={7307.23,167.61858,7931.8569}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7307.0308,167.61858,7967.4009}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7307.0464,167.61858,7973.1401}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7209.8257,69.513664,6057.2617}; azimut=270; id=15; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="bravo1"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7212.7866,69.2183,6060.0469}; azimut=270; id=16; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="bravo2"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7212.73,69.256813,6054.8604}; azimut=270; id=17; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="bravo3"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7215.3208,68.84388,6062.6406}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="bravo4"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={7215.7256,68.920212,6052.6689}; azimut=270; id=19; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="bravo5"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7217.7412,68.541023,6064.9463}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; text="bravo6"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7218.4897,68.610344,6050.5361}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="bravo7"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={7220.1021,68.246613,6067.252}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="bravo8"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={7221.4277,68.222618,6048.2305}; azimut=270; id=23; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="bravo9"; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7071.6152,148.39754,7594.7373}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7079.4453,156.98303,7642.7896}; expCond="(VictoryCondition4 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={7244.9302,167.61858,7935.2012}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7244.9224,167.61858,7967.2197}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7245.0386,167.61858,7973.0991}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={7117.3286,72.066788,6096.0493}; azimut=350; id=24; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc1"; init="apc1 allowDamage false; apc1G allowDamage false; apc1D allowDamage false; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={7121.5537,72.140442,6073.0332}; azimut=350; id=25; side="WEST"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; fuel=0; text="apc2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item2 { position[]={7126.1636,72.156868,6048.0127}; azimut=350; id=115; side="WEST"; vehicle="cwr2_M113A3"; lock="UNLOCKED"; skill=1; fuel=0; text="apc3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",10]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_M249"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=6; class Item0 { position[]={7117.0566,72.059448,6097.7163}; completitionRadius=50; formation="COLUMN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="apc1 setfuel 1; apc2 setfuel 1; apc3 setfuel 1; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; papabear sidechat ""Victor, this is Papa Bear. Roger that, good job. Await the arrival of friendly forces and proceed to secure the objective, out."""; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7022.0654,87.485443,6976.4116}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7050.8286,145.01024,7585.2153}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7044.0376,148.05569,7603.3105}; type="TR UNLOAD"; combat="AWARE"; expActiv="apc1 allowDamage true; apc1G allowDamage true; apc1D allowDamage true; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task5a settaskstate ""CREATED""; task5b settaskstate ""CREATED""; task5c settaskstate ""CREATED""; task5d settaskstate ""CREATED""; task5e settaskstate ""CREATED""; task5f settaskstate ""CREATED""; apc1G sidechat ""Papa Bear, this is Charlie. All elements are in position. We are ready to commence the attack, out.""; deleteWaypoint [patrol1, 4]; deletewaypoint [patrol2, 4]; deleteWaypoint [patrol3, 3]; deleteWaypoint [patrol4, 3];"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item4 { position[]={7040.4468,149.78192,7613.7739}; formation="WEDGE"; speed="LIMITED"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item5 { position[]={7036.1587,151.93248,7626.998}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7216.7705,69.094566,6085.3613}; azimut=270; id=26; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="this moveincargo apc1; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7219.252,68.847992,6088.1045}; azimut=270; id=27; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; text="sierra2"; init="this moveincargo apc1; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7075.1045,145.70892,7579.1221}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7199.5923,158.99179,7634.1479}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7236.9258,165.1916,7690.4204}; placement=10; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7219.0283,68.479736,6057.1387}; azimut=270; id=28; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; text="zulu1"; init="this moveincargo apc2; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7221.5493,68.041618,6060.042}; azimut=270; id=29; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="zulu2"; init="this moveincargo apc2; zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7087.4038,148.12103,7587.8389}; expActiv="zulu1 sidechat ""Zulu to all callsigns, medics are on call, out."""; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7125.0054,156.80215,7622.5679}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7124.8984,72.099846,6089.9653}; id=30; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,4,2,0}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7135.9478,77.743118,6090.0762}; id=31; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7147.3887,76.716682,6090.0259}; id=32; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item9 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7107.5283,71.634537,6152.5591}; azimut=350; id=35; side="WEST"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="abrams1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; class Item1 { position[]={7113.1582,71.833626,6121.3789}; azimut=350; id=36; side="WEST"; vehicle="cwr2_M1A1"; lock="UNLOCKED"; skill=1; fuel=0; text="abrams2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={7106.9224,71.679794,6155.7549}; completitionRadius=50; formation="COLUMN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="abrams1 setfuel 1; abrams2 setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7023.3516,86.475143,6984.0127}; completitionRadius=5; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7033.4277,153.63124,7637.6143}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7033.6094,154.60538,7644.29}; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; expCond="(VictoryCondition4 == 1);"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item4 { position[]={7151.3086,166.11835,7789.5264}; placement=100; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7012.5342,79.804268,7111.6665}; azimut=270; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7016.2148,79.804993,7115.3945}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7010.4536,79.838005,7111.4482}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7010.4272,79.83844,7111.418}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7254.1191,171.72542,7999.7295}; azimut=185; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7033.8657,79.559677,7162.8315}; azimut=270; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7039.0454,79.402405,7166.1147}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7038.0503,79.536346,7159.5928}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7032.0059,79.598839,7162.8389}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7032.0068,79.600632,7162.79}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7276.2036,167.61858,7938.665}; azimut=270; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={7298.3345,167.61858,7940.9668}; azimut=270; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={7302.0405,167.61858,7943.0645}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={7302.1758,167.61858,7937.8521}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={7305.9629,167.61858,7945.1333}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={7306.1104,167.61858,7934.7773}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={7295.7183,167.61858,7940.9121}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7257.7104,167.61858,7941.1826}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7295.7202,167.61858,7940.9014}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7295.7144,167.61858,7940.1543}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={7295.7998,167.61858,7929.5405}; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={7295.646,167.61856,7923.7461}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7034.4629,79.788956,7142.2783}; azimut=205; id=43; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7180.2153,171.85284,7922.3931}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7035.4771,79.785255,7141.647}; azimut=180; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={6777.8394,169.72906,7898.2158}; azimut=270; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={6779.2422,169.66992,7898.9189}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={6778.8555,169.56679,7896.9292}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.50000048; position[]={6780.7222,169.60364,7899.603}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={6779.6987,169.42178,7895.707}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={6782.0313,169.55786,7900.3848}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.50000048; position[]={6780.6172,169.2636,7894.3716}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={6691.7617,145.13017,7638.6807}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7052.6538,164.67831,7736.5771}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6791.7808,171.0795,7939.6309}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6691.9458,145.17097,7639.0044}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6692.5156,145.18671,7639.3174}; placement=50; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={6736.9375,146.73331,7669.5562}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={6895.0015,153.18533,7780.2256}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7320.6714,167.61858,7949.7217}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7324.1714,167.61858,7951.7119}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7323.9683,167.61858,7947.6357}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7320.7095,167.61858,7975.6353}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7320.6602,167.61858,7929.7866}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={7320.6763,167.61858,7975.5845}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={7624.2813,164.2162,7394.2876}; azimut=270; id=89; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={7627.457,164.90504,7396.2666}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={7627.062,164.42674,7391.6138}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.50000048; position[]={7630.3511,165.46758,7397.6611}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={7629.4819,164.62033,7389.3647}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.50000048; position[]={7633.6094,166.11404,7399.5996}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.50000048; position[]={7631.7139,164.77069,7386.9004}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={7693.9033,191.63115,7554.7866}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7288.4492,150.98627,7527.8613}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7533.377,153.97191,7180.8286}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7693.9956,191.66154,7554.9248}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7692.0459,191.60207,7556.4487}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={7632.0151,189.78859,7611.9429}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7574.9268,185.48271,7664.4761}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7207.7896,167.61835,7947.7778}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7211.0444,167.6185,7949.6587}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7210.9927,167.6185,7945.9365}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7207.4937,167.61832,7920.752}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7208.042,167.61841,7969.4644}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={7207.4932,167.61832,7920.7471}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7328.3994,178.70544,7963.1948}; azimut=180; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7303.9492,172.8028,7980.3345}; azimut=180; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7289.8242,167.61858,7969.7622}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7292.6382,167.61858,7972.6836}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7287.7334,167.61858,7969.7524}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7287.7466,167.61858,7969.7808}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7258.2666,178.5972,7969.5034}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7348.5137,177.68335,7965.6113}; azimut=90; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7237.4565,176.87975,7953.6621}; azimut=180; special="NONE"; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={7235.5894,176.86386,7953.6475}; azimut=165; special="NONE"; id=80; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7187.7383,167.60796,7911.5439}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7189.6465,167.60912,7913.5249}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7186.5405,167.57312,7911.5562}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7186.5332,167.57288,7911.5425}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7345.2544,177.77078,7938.3315}; azimut=240; id=70; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7246.7197,167.61858,7987.2363}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7249.8555,167.61856,7990.521}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7244.96,167.61858,7987.3247}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7274.7061,167.61858,7987.2368}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7244.9268,167.61858,7987.2778}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7331.3203,167.61858,8009.6055}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7335.0239,167.61858,8012.0039}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={7334.9995,167.61858,8007.2646}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7330.2993,167.61858,8009.6084}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7330.2817,167.61858,8009.6084}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7226.4897,167.61858,7952.3813}; azimut=180; id=77; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7260.2817,178.95863,7969.7051}; azimut=90; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7196.769,177.76321,7943.9404}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7023.1729,79.797501,7066.9683}; azimut=175; id=96; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7040.7974,79.740417,7143.9985}; azimut=185; id=97; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7057.8379,79.806358,7123.7007}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7058.8496,79.806549,7124.6636}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7056.873,79.806366,7123.668}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7056.8447,79.806366,7123.6836}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7013.1104,84.944565,7151.2495}; azimut=200; id=101; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7240.4712,167.61667,8000.5527}; azimut=180; id=103; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={7237.8672,167.61189,8003.5371}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { presence=0.50000048; position[]={7242.522,167.61258,8003.4326}; azimut=180; id=129; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.50000048; position[]={7235.4585,167.59671,8006.3535}; azimut=180; id=131; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { position[]={7244.5586,167.60966,8006.5596}; azimut=180; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7232.8726,167.57909,8008.8735}; azimut=180; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item6 { position[]={7246.7974,167.61279,8009.3159}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={7220.0562,167.60585,8000.5083}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7306.0923,167.61858,8000.4707}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7220.0269,167.60596,8000.4927}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7220.021,167.60651,8001.4751}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7219.9126,167.61772,7988.3477}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7220.0122,167.61842,7981.3203}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7236.8745,167.61719,7901.2593}; azimut=180; id=104; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7234.311,167.61752,7904.021}; azimut=180; id=128; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7239.291,167.61758,7903.939}; azimut=180; id=135; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7231.9258,167.61786,7906.6606}; azimut=180; id=132; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7241.271,167.61794,7906.2158}; azimut=180; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7229.5903,167.61823,7909.6685}; azimut=180; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7243.665,167.6183,7909.3413}; azimut=180; id=61; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7236.8628,167.61523,7899.27}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7236.8833,167.60854,7896.4863}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7298.793,177.60732,7962.0923}; azimut=180; id=105; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7296.3828,177.68179,7962.1479}; azimut=180; id=106; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7307.3062,168.12303,7913}; azimut=180; special="NONE"; id=107; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={7305.0664,168.123,7912.9404}; azimut=180; special="NONE"; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7268.9385,167.61858,7928.7686}; azimut=180; id=110; side="EAST"; vehicle="cwr2_T80"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={7268.9116,167.61858,7927.3501}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7268.8965,167.61858,7926.7134}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7210.9224,68.622757,6027.0977}; azimut=270; id=116; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="echo1"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7214.396,68.40535,6029.5366}; azimut=270; id=117; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="echo2"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7213.209,68.34214,6024.2524}; azimut=270; id=118; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; text="echo3"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7217.4497,68.185616,6032.0366}; azimut=270; id=119; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; text="echo4"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={7214.9531,68.098869,6022.1519}; azimut=270; id=120; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="echo5"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7220.604,67.914169,6034.54}; azimut=270; id=121; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; text="echo6"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7217.0923,67.79435,6019.4043}; azimut=270; id=122; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="echo7"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={7224.2275,67.597076,6037.394}; azimut=270; id=123; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="echo8"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={7219.3091,67.484772,6016.7246}; azimut=270; id=124; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="echo9"; init="this moveincargo apc3; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7060.4663,144.90184,7587.9771}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7080.4497,153.11989,7617.2305}; expCond="(VictoryCondition4 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7096.6841,162.29906,7676.002}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7220.6426,67.595535,6024.3013}; azimut=270; id=126; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; leader=1; rank="CORPORAL"; skill=1; text="golf1"; init="this moveincargo apc3; golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7222.3306,67.489098,6026.1855}; azimut=270; id=127; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; skill=1; text="golf2"; init="this moveincargo apc3; golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7064.7671,141.87364,7569.7583}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7101.8706,154.31963,7615.2876}; expCond="(VictoryCondition4 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7115.2871,161.5878,7660.3052}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7328.7095,178.89204,7983.5688}; azimut=180; id=130; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7279.2729,177.21709,7919.3447}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7145.2959,72.156448,6059.541}; id=136; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="COLONEL"; skill=1; text="papabear"; init="hqsquad = group this; hqsquad setgroupid [""Papa Bear"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this allowDamage false; this setbehaviour ""SAFE""; this disableAI ""Move"";"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9712.0342,38.930279,3927.7979}; special="FLY"; id=137; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyinheight 60;"; }; }; class Waypoints { items=5; class Item0 { position[]={9711.9512,38.930279,3932.1814}; expCond="(getDammage abrams1 > 0.5) AND (getDammage abrams2 > 0.5);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Victor. Both tanks have been put out of action. Requesting close air support, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={9712.334,38.930279,3965.2205}; expActiv="papabear SideChat ""Acknowledged, Victor. Raptor is en route to the objective, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7365.4434,170.73135,7753.0903}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7371.9238,168.17621,8173.9072}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7365.4248,170.7307,7753.1582}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={9703.4492,38.930279,3896.4707}; id=138; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; rank="LIEUTENANT"; skill=1; text="dude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={9726.9795,38.930279,3896.9041}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={9681.9492,38.930279,3896.3594}; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={9727.0186,38.930279,3896.9666}; type="CYCLE"; expCond="(getDammage raptor >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9726.3193,38.930279,3938.8198}; expActiv="deleteVehicle dude;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7294.3511,167.61858,7981.1621}; azimut=180; id=139; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="another_bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={7294.3511,167.61858,7978.5347}; expCond="(getDammage tank >= 0.5);"; expActiv="another_bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7294.3521,167.61858,7976.9287}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7046.6953,79.699043,7146.2031}; azimut=195; id=140; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={7045.9917,79.737389,7143.4756}; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7045.668,79.753418,7142.3428}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7050.7236,89.185455,7114.5742}; azimut=115; special="NONE"; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7061.2148,84.838379,7136.7485}; azimut=150; id=145; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7036.0864,89.661423,7145.7515}; azimut=185; id=146; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7275.9756,167.16498,7870.1436}; azimut=185; id=166; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="hmg2"; init="hmg2G addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={7273.5459,167.35994,7874.5342}; azimut=185; id=170; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7280.8154,167.40582,7874.1992}; azimut=185; id=169; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7339.709,167.61848,8005.7896}; azimut=180; id=182; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uazmg"; }; }; class Waypoints { items=2; class Item0 { position[]={7339.7266,167.61848,8003.9243}; completitionRadius=10; expCond="(VictoryCondition4 == 1);"; expActiv="uazmg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7339.7314,167.61848,8002.916}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7268.9609,167.61853,7911.8276}; azimut=185; id=183; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz"; }; }; class Waypoints { items=2; class Item0 { position[]={7268.7856,167.61838,7909.8354}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7268.6973,167.6183,7909.0166}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6323.5103,130.27065,8560.1348}; azimut=110; id=184; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="another_tank"; }; }; class Waypoints { items=2; class Item0 { position[]={6324.8623,130.35611,8559.6523}; completitionRadius=10; expCond="(VictoryCondition4 == 1);"; expActiv="another_tank setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=180; timeoutMax=240; showWP="NEVER"; }; class Item1 { position[]={7048.6401,164.97876,7969.5142}; placement=100; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7169.8008,71.837944,6064.3799}; id=206; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7172.8555,71.70829,6060.9927}; id=207; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={7166.8286,71.953522,6061.1582}; id=208; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={7175.9097,71.548714,6057.0293}; id=209; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7166.71,71.825989,6106.832}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7170.8145,71.760307,6053.25}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7166.6494,71.828094,6106.8931}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7057.5981,79.439613,7162.2705}; azimut=180; id=213; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7052.6509,79.335144,7166.8232}; azimut=180; id=214; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={7061.7051,79.274994,7167.5}; azimut=180; id=215; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7058.1685,79.60495,7150.6919}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7314.0259,177.5161,7953.3784}; azimut=270; id=221; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7204.6104,172.45972,7992.3369}; azimut=180; id=222; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7227.5649,167.61858,7939.2358}; azimut=180; id=223; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={7226.0669,167.61858,7941.1958}; azimut=180; id=224; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7227.5942,167.61858,7938.2505}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7227.5947,167.61858,7938.2188}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7286.5034,81.670296,6755.0366}; azimut=180; id=225; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={7286.6719,82.612541,6691.0278}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7337.1558,167.61858,7974.2251}; azimut=180; id=226; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={7335.6577,167.61858,7976.1851}; azimut=180; id=227; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7337.1851,167.61858,7973.2397}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7337.1855,167.61858,7973.208}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7147.5156,105.30704,8943.6748}; azimut=135; id=228; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="jeep"; }; }; class Waypoints { items=2; class Item0 { position[]={7149.3018,105.3065,8941.8975}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7150.4038,105.30617,8940.6963}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=73; class Item0 { position[]={7152.1489,72.152328,6072.8965}; azimut=260; id=33; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item1 { position[]={7138.5205,72.156937,6070.1582}; azimut=170; id=34; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; skill=1; }; class Item2 { position[]={7305.938,167.61853,7915.4404}; azimut=270; id=109; side="EMPTY"; vehicle="ED102_Fortress1_East"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={7037.4077,79.806763,7113.8911}; azimut=95; id=111; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item4 { position[]={7040.7222,79.806755,7113.6621}; azimut=275; id=112; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="hedgehog3"; }; class Item5 { position[]={7037.4097,79.806763,7113.9282}; azimut=275; id=113; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="hedgehog2"; }; class Item6 { position[]={7034.0381,79.80674,7114.2153}; azimut=275; id=114; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="hedgehog1"; }; class Item7 { presence=0.50000048; position[]={7106.4233,72.210587,6056.6157}; azimut=355; id=125; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""MortarMag"",6]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M16A2"",1];"; }; class Item8 { position[]={7039.4648,79.742416,7143.853}; azimut=20; id=141; side="EMPTY"; vehicle="Fence"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item9 { position[]={7040.6445,80.094009,7142.8877}; azimut=185; id=142; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; skill=0.2; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item10 { position[]={7040.4819,80.093735,7142.9209}; azimut=200; id=143; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item11 { position[]={7040.8086,79.921539,7143.8335}; azimut=200; id=144; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item12 { position[]={7284.6294,167.61858,7953.1797}; azimut=270; id=147; side="EMPTY"; vehicle="ED102_CamoShed"; lock="LOCKED"; skill=1; }; class Item13 { presence=0.75000024; position[]={7064.1157,79.676682,7144.3315}; azimut=282; id=148; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { position[]={7209.8091,167.61526,7992.8267}; azimut=180; id=149; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item15 { position[]={7226.5933,167.61505,7991.1455}; id=150; side="EMPTY"; vehicle="ED102_CamoShed"; lock="LOCKED"; skill=1; }; class Item16 { presence=0.75000024; position[]={7314.5488,167.61858,7968.5}; azimut=270; id=151; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.75000024; position[]={7227.1909,167.61357,7992.9131}; azimut=180; id=152; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item18 { presence=0.75000024; position[]={7230.6699,167.61369,7992.9224}; azimut=180; id=153; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item19 { presence=0.75000024; position[]={7199.043,167.61693,7947.4482}; azimut=90; id=154; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { presence=0.75000024; position[]={7340.228,167.61842,7946.4307}; azimut=180; id=155; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item21 { presence=0.75000024; position[]={7282.686,167.61858,7956.5815}; azimut=90; id=156; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item22 { presence=0.75000024; position[]={7282.5161,167.61858,7953.3794}; azimut=90; id=157; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item23 { position[]={7215.0776,167.61858,7916.6201}; azimut=90; id=158; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; init="this setvectorup [0,0,1];"; }; class Item24 { position[]={7215.6772,167.61858,7916.4824}; azimut=90; id=159; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item25 { position[]={7292.8843,167.6185,7915.8501}; id=160; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item26 { position[]={7258.0737,167.59991,7889.895}; id=161; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item27 { position[]={7237.1904,167.593,7890.0615}; id=162; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item28 { position[]={7247.5005,167.5975,7890.0415}; id=163; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item29 { position[]={7318.1567,167.61858,7916.8418}; id=164; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item30 { position[]={7181.1021,167.4633,7896.6011}; id=165; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item31 { position[]={7275.2275,167.10338,7869.2754}; azimut=5; id=167; side="EMPTY"; vehicle="ED102_CamoBunker"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item32 { position[]={7274.7783,167.0956,7869.2266}; azimut=5; id=168; side="EMPTY"; vehicle="ED102_SandBags"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item33 { presence=0.75000024; position[]={7209.7222,167.61722,7904.7676}; azimut=90; id=171; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=1; }; class Item34 { presence=0.75000024; position[]={7198.6465,167.61732,7985.9292}; azimut=90; id=172; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item35 { position[]={7217.3442,167.61858,7924.9771}; id=173; side="EMPTY"; vehicle="ED102_CamoShed"; lock="LOCKED"; skill=1; }; class Item36 { position[]={7229.6138,167.61858,7928.2041}; id=174; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="aRadio attachTo [aCrate,[-0.2,1.25,+1.725]]; aRadio setDir 90; aRadio setpos getpos aRadio;"; }; class Item37 { position[]={7222.5605,167.61858,7928.3735}; id=175; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.225]];"; }; class Item38 { position[]={7217.3965,167.61858,7930.1797}; azimut=180; id=176; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item39 { position[]={7220.7002,167.61858,7928.5103}; azimut=90; id=177; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item40 { position[]={7255.6138,167.61858,7985.8647}; id=178; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item41 { position[]={7250.6318,167.61858,7985.7651}; azimut=180; id=179; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item42 { position[]={7253.5073,167.61858,7985.9458}; id=180; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item43 { presence=0.75000024; position[]={7253.2158,167.61858,7973.0859}; azimut=180; id=181; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=1; }; class Item44 { position[]={7223.562,83.725327,6709.0181}; azimut=10; id=185; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; class Item45 { position[]={7336.7568,82.224556,6699.0347}; azimut=145; id=186; side="EMPTY"; vehicle="cwr2_M113A3Wreck"; leader=1; skill=1; }; class Item46 { position[]={7199.8066,73.229294,6395.6143}; id=187; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; }; class Item47 { position[]={7208.2114,71.279221,6390.4868}; azimut=55; id=188; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; }; class Item48 { position[]={7186.4189,82.35463,6652.0444}; id=189; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1"; }; class Item49 { position[]={7190.0601,81.618523,6645.7788}; id=190; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1"; init="turret1 attachTo [wreck1,[1.85,-1.85,1.0]]; turret1 setDir 160; turret1 setpos getpos turret1; turret1 setVectorUp [0,-30,90];"; }; class Item50 { position[]={7362.4897,42.822075,6388.5869}; azimut=335; id=191; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2"; }; class Item51 { position[]={7367.2031,42.307735,6388.8003}; azimut=335; id=192; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2"; init="turret2 attachTo [wreck2,[0.05,-2.05,1.2]]; turret2 setDir 220; turret2 setpos getpos turret2; turret2 setVectorUp [0,-50,270];"; }; class Item52 { position[]={7242.5786,78.944099,6637.8213}; id=193; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; }; class Item53 { position[]={7246.4341,78.20166,6631.5088}; azimut=190; id=194; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; }; class Item54 { position[]={7302.0332,78.822838,6644.833}; azimut=80; id=195; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_1"; }; class Item55 { position[]={7306.8149,78.306549,6641.9727}; azimut=260; id=196; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_1"; init="turret1_1 attachTo [wreck1_1,[2.45,-1.0,1.275]]; turret1_1 setDir 120; turret1_1 setpos getpos turret1_1; turret1_1 setVectorUp [0,-30,90];"; }; class Item56 { position[]={7138.7905,84.418152,6418.8511}; azimut=120; id=197; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_1"; }; class Item57 { position[]={7141.2295,84.325737,6423.5664}; azimut=300; id=198; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_1"; init="turret2_1 attachTo [wreck2_1,[-1.3,-0.7,0.95]]; turret2_1 setDir 270; turret2_1 setpos getpos turret2_1; turret2_1 setVectorUp [-60,10,180];"; }; class Item58 { position[]={7388.9648,37.59026,6331.6323}; id=199; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_2"; }; class Item59 { position[]={7392.8203,37.015186,6325.3198}; id=200; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_2"; init="turret2_2 attachTo [wreck2_2,[-1.3,-0.7,0.95]]; turret2_2 setDir 270; turret2_2 setpos getpos turret2_2; turret2_2 setVectorUp [-60,10,180];"; }; class Item60 { position[]={7291.9048,82.313316,6676.3613}; id=201; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_3"; }; class Item61 { position[]={7296.6572,82.19278,6674.4878}; azimut=180; id=202; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_3"; init="turret2_3 attachTo [wreck2_3,[-1.3,-0.7,0.95]]; turret2_3 setDir 270; turret2_3 setpos getpos turret2_3; turret2_3 setVectorUp [-60,10,180];"; }; class Item62 { position[]={7354.6162,81.074371,6668.6333}; azimut=15; id=203; side="EMPTY"; vehicle="BMP2Wreck"; leader=1; skill=1; }; class Item63 { position[]={7217.0718,82.740349,6674.9551}; azimut=310; id=204; side="EMPTY"; vehicle="BMP2Wreck"; leader=1; skill=1; }; class Item64 { position[]={7146.9175,72.156334,6058.8535}; azimut=355; id=205; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item65 { position[]={7146.5645,72.285736,6059.3872}; azimut=355; id=210; side="EMPTY"; vehicle="cwr2_BackpackSpecop_US"; skill=0.60000002; }; class Item66 { position[]={7147.1172,72.27491,6059.4468}; azimut=355; id=211; side="EMPTY"; vehicle="cwr2_BackpackSpecop_US"; skill=0.60000002; }; class Item67 { presence=0.50000048; position[]={7143.5225,72.153084,6034.5879}; azimut=262; id=212; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""HandGrenade_West"",5]; this addmagazinecargo [""SmokeShell"",5]; this addweaponcargo [""cwr2_M21"",1];"; }; class Item68 { presence=0.75000024; position[]={7064.0562,79.466217,7161.73}; azimut=10; id=216; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item69 { presence=0.75000024; position[]={7110.9761,72.170853,6070.7559}; azimut=80; id=217; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""SmokeShellRed"",1]; this addmagazinecargo [""SmokeShellGreen"",1];"; }; class Item70 { position[]={7031.3862,98.759758,6663.3613}; azimut=345; id=218; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_3"; }; class Item71 { position[]={7028.0674,98.844566,6658.2954}; azimut=345; id=219; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_3"; init="turret1_3 attachTo [wreck1_3,[-1.3,-0.7,1.05]]; turret1_3 setDir 160; turret1_3 setpos getpos turret1_3; turret1_3 setVectorUp [-60,10,180];"; }; class Item72 { position[]={7339.7402,52.155327,6502.9297}; azimut=310; id=220; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; }; class Markers { items=8; class Item0 { position[]={7269.5234,167.61858,7948.2773}; name="obj2"; type="mil_unknown"; colorName="ColorRed"; }; class Item1 { position[]={7041.4487,79.806747,7133.2676}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={7117.75,72.034302,6101.8521}; name="start"; type="cwr2_Faction_USA"; a=1.2; }; class Item3 { position[]={7041.458,79.806747,7133.2549}; name="obj1_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item4 { position[]={7269.5313,167.61858,7948.2705}; name="obj2_ussr"; type="cwr2_Faction_USSR"; a=0; b=0; }; class Item5 { position[]={7269.542,167.61858,7948.2734}; name="obj2_us"; type="cwr2_Faction_USA"; a=0; b=0; }; class Item6 { position[]={7048.0947,162.36385,7701.5815}; name="obj5"; type="mil_arrow2"; colorName="ColorBlue"; a=0; b=0; angle=35; }; class Item7 { position[]={7215.1265,164.55873,7682.6064}; name="obj3"; text=" Await Instructions"; type="mil_warning"; colorName="ColorBlue"; }; }; class Sensors { items=13; class Item0 { position[]={7263.0923,167.61778,7901.7744}; a=500; b=500; activationBy="VEHICLE"; activationType="WEST D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=110; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""Papa Bear, this is Victor. We have eyes on the objective. There is only a single main battle tank present, over.""; ""obj2"" setMarkerSize [0,0]; ""obj2_ussr"" setMarkerSize [1.2,1]; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; class Item1 { position[]={7942.3149,167.5932,8028.8545}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor1);"; expActiv="task4a = victor1 createSimpleTask [""Await reinforcements"",task3a]; task4a setSimpleTaskDescription [""Await reinforcements"", ""Await reinforcements"", ""Await reinforcements""]; task4a setSimpleTaskDestination markerpos ""start""; task4a setTaskState ""CREATED""; task5a = victor1 createSimpleTask [""Secure La Trinite"",task4a]; task5a setSimpleTaskDescription [""Secure La Trinite"", ""Secure La Trinite"", ""Secure La Trinite""]; task5a setSimpleTaskDestination markerpos ""obj5""; ""obj5"" setMarkerSize [0.75,1.5]; task5a setTaskState ""CREATED"";"; class Effects { }; }; class Item2 { position[]={7943.0308,178.23886,7908.5059}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor2);"; expActiv="task4b = victor2 createSimpleTask [""Await reinforcements"",task3b]; task4b setSimpleTaskDescription [""Await reinforcements"", ""Await reinforcements"", ""Await reinforcements""]; task4b setSimpleTaskDestination markerpos ""start""; task4b setTaskState ""CREATED""; task5b = victor2 createSimpleTask [""Secure La Trinite"",task4b]; task5b setSimpleTaskDescription [""Secure La Trinite"", ""Secure La Trinite"", ""Secure La Trinite""]; task5b setSimpleTaskDestination markerpos ""obj5""; ""obj5"" setMarkerSize [0.75,1.5]; task5b setTaskState ""CREATED"";"; class Effects { }; }; class Item3 { position[]={7941.4727,192.73058,7786.0508}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor3);"; expActiv="task4c = victor3 createSimpleTask [""Await reinforcements"",task3c]; task4c setSimpleTaskDescription [""Await reinforcements"", ""Await reinforcements"", ""Await reinforcements""]; task4c setSimpleTaskDestination markerpos ""start""; task4c setTaskState ""CREATED""; task5c = victor3 createSimpleTask [""Secure La Trinite"",task4c]; task5c setSimpleTaskDescription [""Secure La Trinite"", ""Secure La Trinite"", ""Secure La Trinite""]; task5c setSimpleTaskDestination markerpos ""obj5""; ""obj5"" setMarkerSize [0.75,1.5]; task5c setTaskState ""CREATED"";"; class Effects { }; }; class Item4 { position[]={7942.3809,204.94888,7660.6953}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor4);"; expActiv="task4d = victor4 createSimpleTask [""Await reinforcements"",task3d]; task4d setSimpleTaskDescription [""Await reinforcements"", ""Await reinforcements"", ""Await reinforcements""]; task4d setSimpleTaskDestination markerpos ""start""; task4d setTaskState ""CREATED""; task5d = victor4 createSimpleTask [""Secure La Trinite"",task4d]; task5d setSimpleTaskDescription [""Secure La Trinite"", ""Secure La Trinite"", ""Secure La Trinite""]; task5d setSimpleTaskDestination markerpos ""obj5""; ""obj5"" setMarkerSize [0.75,1.5]; task5d setTaskState ""CREATED"";"; class Effects { }; }; class Item5 { position[]={7939.8218,201.59033,7528.0498}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor5);"; expActiv="task4e = victor5 createSimpleTask [""Await reinforcements"",task3e]; task4e setSimpleTaskDescription [""Await reinforcements"", ""Await reinforcements"", ""Await reinforcements""]; task4e setSimpleTaskDestination markerpos ""start""; task4e setTaskState ""CREATED""; task5e = victor5 createSimpleTask [""Secure La Trinite"",task4e]; task5e setSimpleTaskDescription [""Secure La Trinite"", ""Secure La Trinite"", ""Secure La Trinite""]; task5e setSimpleTaskDestination markerpos ""obj5""; ""obj5"" setMarkerSize [0.75,1.5]; task5e setTaskState ""CREATED"";"; class Effects { }; }; class Item6 { position[]={7309.4941,165.01912,8271.1094}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co06_cwr2_force_feedback_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item7 { position[]={7437.0386,154.41551,8270.6836}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={7436.8516,169.62305,8147.3032}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={7935.7544,196.92365,7411.5371}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor6);"; expActiv="task4f = victor6 createSimpleTask [""Await reinforcements"",task3f]; task4f setSimpleTaskDescription [""Await reinforcements"", ""Await reinforcements"", ""Await reinforcements""]; task4f setSimpleTaskDestination markerpos ""start""; task4f setTaskState ""CREATED""; task5f = victor6 createSimpleTask [""Secure La Trinite"",task4f]; task5f setSimpleTaskDescription [""Secure La Trinite"", ""Secure La Trinite"", ""Secure La Trinite""]; task5f setSimpleTaskDestination markerpos ""obj5""; ""obj5"" setMarkerSize [0.75,1.5]; task5f setTaskState ""CREATED"";"; class Effects { }; }; class Item10 { position[]={7267.5767,167.61858,7954.9233}; a=120; b=120; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; ""obj2_ussr"" setMarkerSize [0,0]; ""obj2_us"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear, looks like we got them all.""; victor1 addrating 400; victor2 addrating 400; victor3 addrating 400; victor4 addrating 400; victor5 addrating 400; victor6 addrating 400;"; class Effects { }; }; class Item11 { position[]={7039.9893,79.806763,7126.8276}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (obstacles_breached == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_us"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; (leader group player) sidechat ""Papa Bear, this is Victor. The blocking position at Dourdan has been cleared, out.""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; class Item12 { position[]={6885.085,92.118713,7292.7622}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99);"; expActiv="deleteVehicle hedgehog1; deleteVehicle hedgehog2; deleteVehicle hedgehog3; obstacles_breached = 1; publicVariable ""obstacles_breached"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8340699; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=11005289; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=8; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=14025115; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; Overview

Scouting, but not of the Baden-Powell type.

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