briefing.htmlZNbriefing.sqfAZNxdescription.extNJinit.sqfZN`initjipcompatible.sqf4 Debriefing

You have been cheating


Cheaters lack true character.





Mission Accomplished


Golf squad has been extracted after the raid on Velikaya. Soviet operations on Kolgujev are subsequently hampered by impaired communications and insufficient logistical support.





Mission Failed


Golf squad has been wiped out.


// tasks task5a = golf1 createSimpleTask ["Extract by UH-60 helicopter"]; task5a setSimpleTaskDescription ["Extract by UH-60 helicopter", "Extract by UH-60 helicopter", "Extract by UH-60 helicopter"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = golf1 createSimpleTask ["Destroy the support trucks"]; task4a setSimpleTaskDescription ["Destroy the support trucks", "Destroy the support trucks", "Destroy the support trucks"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = golf1 createSimpleTask ["Destroy the SATCOM trailer"]; task3a setSimpleTaskDescription ["Destroy the SATCOM trailer", "Destroy the SATCOM trailer", "Destroy the SATCOM trailer"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = golf1 createSimpleTask ["Destroy the Shilka SPAAG"]; task2a setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = golf1 createSimpleTask ["Destroy the command BMP"]; task1a setSimpleTaskDescription ["Destroy the command BMP", "Destroy the command BMP", "Destroy the command BMP"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = golf2 createSimpleTask ["Extract by UH-60 helicopter"]; task5b setSimpleTaskDescription ["Extract by UH-60 helicopter", "Extract by UH-60 helicopter", "Extract by UH-60 helicopter"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = golf2 createSimpleTask ["Destroy the support trucks"]; task4b setSimpleTaskDescription ["Destroy the support trucks", "Destroy the support trucks", "Destroy the support trucks"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = golf2 createSimpleTask ["Destroy the SATCOM trailer"]; task3b setSimpleTaskDescription ["Destroy the SATCOM trailer", "Destroy the SATCOM trailer", "Destroy the SATCOM trailer"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = golf2 createSimpleTask ["Destroy the Shilka SPAAG"]; task2b setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = golf2 createSimpleTask ["Destroy the command BMP"]; task1b setSimpleTaskDescription ["Destroy the command BMP", "Destroy the command BMP", "Destroy the command BMP"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = golf3 createSimpleTask ["Extract by UH-60 helicopter"]; task5c setSimpleTaskDescription ["Extract by UH-60 helicopter", "Extract by UH-60 helicopter", "Extract by UH-60 helicopter"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = golf3 createSimpleTask ["Destroy the support trucks"]; task4c setSimpleTaskDescription ["Destroy the support trucks", "Destroy the support trucks", "Destroy the support trucks"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = golf3 createSimpleTask ["Destroy the SATCOM trailer"]; task3c setSimpleTaskDescription ["Destroy the SATCOM trailer", "Destroy the SATCOM trailer", "Destroy the SATCOM trailer"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = golf3 createSimpleTask ["Destroy the Shilka SPAAG"]; task2c setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = golf3 createSimpleTask ["Destroy the command BMP"]; task1c setSimpleTaskDescription ["Destroy the command BMP", "Destroy the command BMP", "Destroy the command BMP"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = golf4 createSimpleTask ["Extract by UH-60 helicopter"]; task5d setSimpleTaskDescription ["Extract by UH-60 helicopter", "Extract by UH-60 helicopter", "Extract by UH-60 helicopter"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = golf4 createSimpleTask ["Destroy the support trucks"]; task4d setSimpleTaskDescription ["Destroy the support trucks", "Destroy the support trucks", "Destroy the support trucks"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = golf4 createSimpleTask ["Destroy the SATCOM trailer"]; task3d setSimpleTaskDescription ["Destroy the SATCOM trailer", "Destroy the SATCOM trailer", "Destroy the SATCOM trailer"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = golf4 createSimpleTask ["Destroy the Shilka SPAAG"]; task2d setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = golf4 createSimpleTask ["Destroy the command BMP"]; task1d setSimpleTaskDescription ["Destroy the command BMP", "Destroy the command BMP", "Destroy the command BMP"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = golf5 createSimpleTask ["Extract by UH-60 helicopter"]; task5e setSimpleTaskDescription ["Extract by UH-60 helicopter", "Extract by UH-60 helicopter", "Extract by UH-60 helicopter"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = golf5 createSimpleTask ["Destroy the support trucks"]; task4e setSimpleTaskDescription ["Destroy the support trucks", "Destroy the support trucks", "Destroy the support trucks"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = golf5 createSimpleTask ["Destroy the SATCOM trailer"]; task3e setSimpleTaskDescription ["Destroy the SATCOM trailer", "Destroy the SATCOM trailer", "Destroy the SATCOM trailer"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = golf5 createSimpleTask ["Destroy the Shilka SPAAG"]; task2e setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = golf5 createSimpleTask ["Destroy the command BMP"]; task1e setSimpleTaskDescription ["Destroy the command BMP", "Destroy the command BMP", "Destroy the command BMP"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = golf6 createSimpleTask ["Extract by UH-60 helicopter"]; task5f setSimpleTaskDescription ["Extract by UH-60 helicopter", "Extract by UH-60 helicopter", "Extract by UH-60 helicopter"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = golf6 createSimpleTask ["Destroy the support trucks"]; task4f setSimpleTaskDescription ["Destroy the support trucks", "Destroy the support trucks", "Destroy the support trucks"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = golf6 createSimpleTask ["Destroy the SATCOM trailer"]; task3f setSimpleTaskDescription ["Destroy the SATCOM trailer", "Destroy the SATCOM trailer", "Destroy the SATCOM trailer"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = golf6 createSimpleTask ["Destroy the Shilka SPAAG"]; task2f setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = golf6 createSimpleTask ["Destroy the command BMP"]; task1f setSimpleTaskDescription ["Destroy the command BMP", "Destroy the command BMP", "Destroy the command BMP"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries golf1 createDiaryRecord["Diary", ["Background", " The Soviet army has set up a camp in the ruined village of Velikaya. As the location is guarded by a Shilka air defence vehicle it is considered too great a risk to send in NATO strike aircraft to attack the target. Therefore a demolition party has been ordered to conduct a raid on the Soviet camp at Velikaya and ensure the destruction of all targets in the area by placing prepared explosive charges. A ground attack would expose NATO forces to danger only once, whereas any airstrike would necessarily require another overflight for bomb damage assessment.

Golf squad has infiltrated deep behind enemy lines and is now close to the objective. The troops must strike quickly before the Soviets are able to direct overwhelming numbers of reaction forces in response to the attack, but time spent on a close target recce to plan the details of an assault is never a waste. More detailed intelligence on enemy disposition will increase the chances of success. As the defence has superior numbers the squad will have to shape the conditions for an engagement in such a way that the enemy can be defeated in detail.

The primary target is a command post. By taking out the BMP command track the lower echelons will have more difficulty establishing contact with senior commanders. An additional aim is to destroy the Shilka, as its presence is a threat to the helicopter due to extract the raiders. Another objective concerns the SATCOM trailer that connects the Kolgujev garrison with Soviet forces on the mainland. Without the satellite link the Soviet high command will have trouble directing their forces. A final task is the destruction of all support trucks in the area.

The squad has been issued a supply of explosive charges to deal with the various targets, but the SPAAG may require destruction at stand off ranges using the LAW as it is hard to approach undetected. Battlefield salvage may supplement issued AT weaponry, but due to the low threat of encountering NATO armour in a rear area only a limited amount of these weapons may be present. Once Golf squad has achieved its objectives at Velikaya the troops are to fall back towards a nearby landing zone for extraction by a Blackhawk that will take the raiding party to a Navy ship operating in waters close to Kolgujev. "]]; golf1 createDiaryRecord["Diary", ["Enemy", " The Soviet camp is garrisoned by a light infantry force equivalent to two rifle squads. No fixed defences have yet been established. Part of the enemy troops are patrolling the vicinity of Velikaya with other personnel occupying stationary guard positions or assigned to reaction force duty.

In addition to these dismounts there is a Shilka self propelled anti aircraft gun stationed nearby for air defence, but this is also capable of dealing with ground targets. With Soviet armour tied up at the front no tanks or infantry fighting vehicles are located near the objective area. "]]; golf1 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy the Soviet command vehicle, Shilka, SATCOM trailer and support vehicles at Velikaya before extraction by helicopter."]]; // diary entries golf2 createDiaryRecord["Diary", ["Background", " The Soviet army has set up a camp in the ruined village of Velikaya. As the location is guarded by a Shilka air defence vehicle it is considered too great a risk to send in NATO strike aircraft to attack the target. Therefore a demolition party has been ordered to conduct a raid on the Soviet camp at Velikaya and ensure the destruction of all targets in the area by placing prepared explosive charges. A ground attack would expose NATO forces to danger only once, whereas any airstrike would necessarily require another overflight for bomb damage assessment.

Golf squad has infiltrated deep behind enemy lines and is now close to the objective. The troops must strike quickly before the Soviets are able to direct overwhelming numbers of reaction forces in response to the attack, but time spent on a close target recce to plan the details of an assault is never a waste. More detailed intelligence on enemy disposition will increase the chances of success. As the defence has superior numbers the squad will have to shape the conditions for an engagement in such a way that the enemy can be defeated in detail.

The primary target is a command post. By taking out the BMP command track the lower echelons will have more difficulty establishing contact with senior commanders. An additional aim is to destroy the Shilka, as its presence is a threat to the helicopter due to extract the raiders. Another objective concerns the SATCOM trailer that connects the Kolgujev garrison with Soviet forces on the mainland. Without the satellite link the Soviet high command will have trouble directing their forces. A final task is the destruction of all support trucks in the area.

The squad has been issued a supply of explosive charges to deal with the various targets, but the SPAAG may require destruction at stand off ranges using the LAW as it is hard to approach undetected. Battlefield salvage may supplement issued AT weaponry, but due to the low threat of encountering NATO armour in a rear area only a limited amount of these weapons may be present. Once Golf squad has achieved its objectives at Velikaya the troops are to fall back towards a nearby landing zone for extraction by a Blackhawk that will take the raiding party to a Navy ship operating in waters close to Kolgujev. "]]; golf2 createDiaryRecord["Diary", ["Enemy", " The Soviet camp is garrisoned by a light infantry force equivalent to two rifle squads. No fixed defences have yet been established. Part of the enemy troops are patrolling the vicinity of Velikaya with other personnel occupying stationary guard positions or assigned to reaction force duty.

In addition to these dismounts there is a Shilka self propelled anti aircraft gun stationed nearby for air defence, but this is also capable of dealing with ground targets. With Soviet armour tied up at the front no tanks or infantry fighting vehicles are located near the objective area. "]]; golf2 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy the Soviet command vehicle, Shilka, SATCOM trailer and support vehicles at Velikaya before extraction by helicopter."]]; // diary entries golf3 createDiaryRecord["Diary", ["Background", " The Soviet army has set up a camp in the ruined village of Velikaya. As the location is guarded by a Shilka air defence vehicle it is considered too great a risk to send in NATO strike aircraft to attack the target. Therefore a demolition party has been ordered to conduct a raid on the Soviet camp at Velikaya and ensure the destruction of all targets in the area by placing prepared explosive charges. A ground attack would expose NATO forces to danger only once, whereas any airstrike would necessarily require another overflight for bomb damage assessment.

Golf squad has infiltrated deep behind enemy lines and is now close to the objective. The troops must strike quickly before the Soviets are able to direct overwhelming numbers of reaction forces in response to the attack, but time spent on a close target recce to plan the details of an assault is never a waste. More detailed intelligence on enemy disposition will increase the chances of success. As the defence has superior numbers the squad will have to shape the conditions for an engagement in such a way that the enemy can be defeated in detail.

The primary target is a command post. By taking out the BMP command track the lower echelons will have more difficulty establishing contact with senior commanders. An additional aim is to destroy the Shilka, as its presence is a threat to the helicopter due to extract the raiders. Another objective concerns the SATCOM trailer that connects the Kolgujev garrison with Soviet forces on the mainland. Without the satellite link the Soviet high command will have trouble directing their forces. A final task is the destruction of all support trucks in the area.

The squad has been issued a supply of explosive charges to deal with the various targets, but the SPAAG may require destruction at stand off ranges using the LAW as it is hard to approach undetected. Battlefield salvage may supplement issued AT weaponry, but due to the low threat of encountering NATO armour in a rear area only a limited amount of these weapons may be present. Once Golf squad has achieved its objectives at Velikaya the troops are to fall back towards a nearby landing zone for extraction by a Blackhawk that will take the raiding party to a Navy ship operating in waters close to Kolgujev. "]]; golf3 createDiaryRecord["Diary", ["Enemy", " The Soviet camp is garrisoned by a light infantry force equivalent to two rifle squads. No fixed defences have yet been established. Part of the enemy troops are patrolling the vicinity of Velikaya with other personnel occupying stationary guard positions or assigned to reaction force duty.

In addition to these dismounts there is a Shilka self propelled anti aircraft gun stationed nearby for air defence, but this is also capable of dealing with ground targets. With Soviet armour tied up at the front no tanks or infantry fighting vehicles are located near the objective area. "]]; golf3 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy the Soviet command vehicle, Shilka, SATCOM trailer and support vehicles at Velikaya before extraction by helicopter."]]; // diary entries golf4 createDiaryRecord["Diary", ["Background", " The Soviet army has set up a camp in the ruined village of Velikaya. As the location is guarded by a Shilka air defence vehicle it is considered too great a risk to send in NATO strike aircraft to attack the target. Therefore a demolition party has been ordered to conduct a raid on the Soviet camp at Velikaya and ensure the destruction of all targets in the area by placing prepared explosive charges. A ground attack would expose NATO forces to danger only once, whereas any airstrike would necessarily require another overflight for bomb damage assessment.

Golf squad has infiltrated deep behind enemy lines and is now close to the objective. The troops must strike quickly before the Soviets are able to direct overwhelming numbers of reaction forces in response to the attack, but time spent on a close target recce to plan the details of an assault is never a waste. More detailed intelligence on enemy disposition will increase the chances of success. As the defence has superior numbers the squad will have to shape the conditions for an engagement in such a way that the enemy can be defeated in detail.

The primary target is a command post. By taking out the BMP command track the lower echelons will have more difficulty establishing contact with senior commanders. An additional aim is to destroy the Shilka, as its presence is a threat to the helicopter due to extract the raiders. Another objective concerns the SATCOM trailer that connects the Kolgujev garrison with Soviet forces on the mainland. Without the satellite link the Soviet high command will have trouble directing their forces. A final task is the destruction of all support trucks in the area.

The squad has been issued a supply of explosive charges to deal with the various targets, but the SPAAG may require destruction at stand off ranges using the LAW as it is hard to approach undetected. Battlefield salvage may supplement issued AT weaponry, but due to the low threat of encountering NATO armour in a rear area only a limited amount of these weapons may be present. Once Golf squad has achieved its objectives at Velikaya the troops are to fall back towards a nearby landing zone for extraction by a Blackhawk that will take the raiding party to a Navy ship operating in waters close to Kolgujev. "]]; golf4 createDiaryRecord["Diary", ["Enemy", " The Soviet camp is garrisoned by a light infantry force equivalent to two rifle squads. No fixed defences have yet been established. Part of the enemy troops are patrolling the vicinity of Velikaya with other personnel occupying stationary guard positions or assigned to reaction force duty.

In addition to these dismounts there is a Shilka self propelled anti aircraft gun stationed nearby for air defence, but this is also capable of dealing with ground targets. With Soviet armour tied up at the front no tanks or infantry fighting vehicles are located near the objective area. "]]; golf4 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy the Soviet command vehicle, Shilka, SATCOM trailer and support vehicles at Velikaya before extraction by helicopter."]]; // diary entries golf5 createDiaryRecord["Diary", ["Background", " The Soviet army has set up a camp in the ruined village of Velikaya. As the location is guarded by a Shilka air defence vehicle it is considered too great a risk to send in NATO strike aircraft to attack the target. Therefore a demolition party has been ordered to conduct a raid on the Soviet camp at Velikaya and ensure the destruction of all targets in the area by placing prepared explosive charges. A ground attack would expose NATO forces to danger only once, whereas any airstrike would necessarily require another overflight for bomb damage assessment.

Golf squad has infiltrated deep behind enemy lines and is now close to the objective. The troops must strike quickly before the Soviets are able to direct overwhelming numbers of reaction forces in response to the attack, but time spent on a close target recce to plan the details of an assault is never a waste. More detailed intelligence on enemy disposition will increase the chances of success. As the defence has superior numbers the squad will have to shape the conditions for an engagement in such a way that the enemy can be defeated in detail.

The primary target is a command post. By taking out the BMP command track the lower echelons will have more difficulty establishing contact with senior commanders. An additional aim is to destroy the Shilka, as its presence is a threat to the helicopter due to extract the raiders. Another objective concerns the SATCOM trailer that connects the Kolgujev garrison with Soviet forces on the mainland. Without the satellite link the Soviet high command will have trouble directing their forces. A final task is the destruction of all support trucks in the area.

The squad has been issued a supply of explosive charges to deal with the various targets, but the SPAAG may require destruction at stand off ranges using the LAW as it is hard to approach undetected. Battlefield salvage may supplement issued AT weaponry, but due to the low threat of encountering NATO armour in a rear area only a limited amount of these weapons may be present. Once Golf squad has achieved its objectives at Velikaya the troops are to fall back towards a nearby landing zone for extraction by a Blackhawk that will take the raiding party to a Navy ship operating in waters close to Kolgujev. "]]; golf5 createDiaryRecord["Diary", ["Enemy", " The Soviet camp is garrisoned by a light infantry force equivalent to two rifle squads. No fixed defences have yet been established. Part of the enemy troops are patrolling the vicinity of Velikaya with other personnel occupying stationary guard positions or assigned to reaction force duty.

In addition to these dismounts there is a Shilka self propelled anti aircraft gun stationed nearby for air defence, but this is also capable of dealing with ground targets. With Soviet armour tied up at the front no tanks or infantry fighting vehicles are located near the objective area. "]]; golf5 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy the Soviet command vehicle, Shilka, SATCOM trailer and support vehicles at Velikaya before extraction by helicopter."]]; // diary entries golf6 createDiaryRecord["Diary", ["Background", " The Soviet army has set up a camp in the ruined village of Velikaya. As the location is guarded by a Shilka air defence vehicle it is considered too great a risk to send in NATO strike aircraft to attack the target. Therefore a demolition party has been ordered to conduct a raid on the Soviet camp at Velikaya and ensure the destruction of all targets in the area by placing prepared explosive charges. A ground attack would expose NATO forces to danger only once, whereas any airstrike would necessarily require another overflight for bomb damage assessment.

Golf squad has infiltrated deep behind enemy lines and is now close to the objective. The troops must strike quickly before the Soviets are able to direct overwhelming numbers of reaction forces in response to the attack, but time spent on a close target recce to plan the details of an assault is never a waste. More detailed intelligence on enemy disposition will increase the chances of success. As the defence has superior numbers the squad will have to shape the conditions for an engagement in such a way that the enemy can be defeated in detail.

The primary target is a command post. By taking out the BMP command track the lower echelons will have more difficulty establishing contact with senior commanders. An additional aim is to destroy the Shilka, as its presence is a threat to the helicopter due to extract the raiders. Another objective concerns the SATCOM trailer that connects the Kolgujev garrison with Soviet forces on the mainland. Without the satellite link the Soviet high command will have trouble directing their forces. A final task is the destruction of all support trucks in the area.

The squad has been issued a supply of explosive charges to deal with the various targets, but the SPAAG may require destruction at stand off ranges using the LAW as it is hard to approach undetected. Battlefield salvage may supplement issued AT weaponry, but due to the low threat of encountering NATO armour in a rear area only a limited amount of these weapons may be present. Once Golf squad has achieved its objectives at Velikaya the troops are to fall back towards a nearby landing zone for extraction by a Blackhawk that will take the raiding party to a Navy ship operating in waters close to Kolgujev. "]]; golf6 createDiaryRecord["Diary", ["Enemy", " The Soviet camp is garrisoned by a light infantry force equivalent to two rifle squads. No fixed defences have yet been established. Part of the enemy troops are patrolling the vicinity of Velikaya with other personnel occupying stationary guard positions or assigned to reaction force duty.

In addition to these dismounts there is a Shilka self propelled anti aircraft gun stationed nearby for air defence, but this is also capable of dealing with ground targets. With Soviet armour tied up at the front no tanks or infantry fighting vehicles are located near the objective area. "]]; golf6 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy the Soviet command vehicle, Shilka, SATCOM trailer and support vehicles at Velikaya before extraction by helicopter."]];onloadmission="C W R 2 - F U L L B L A S T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_full_blast_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 1;}; class cwr2_XMS {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 2;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 6;}; class cwr2_15Rnd_9x19_Para {count = 8;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - F U L L B L A S T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_Soldiers_USA", "cwr2_cain", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_bmp2", "camisc3", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_AmmoBoxes", "cwr2_uaz", "cwr2_Urals", "cwr2_ZSU", "cwr2_uh60", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_ZSU", "cwr2_UH60", "cwr2_Civilians", "cwr2_bmp2", "camisc3", "cwr2_misc", "cwr2ofp", "cwr2_AmmoBoxes", "cwr2_UAZ", "cwr2_Urals", "cwr2_cain" }; randomSeed=6651709; class Intel { briefingName="CWR2 - Full Blast (co06)"; briefingDescription="Raid the Soviet camp"; startWeather=0.78682649; forecastWeather=0.78994656; hour=5; minute=0; }; class Groups { items=27; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={3874.7458,360.94656,6309.082}; id=0; side="WEST"; vehicle="cwr2_SoldierW_XMS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="golf1"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={44,43,42}; }; class Item1 { position[]={3879.3816,361.76068,6303.7285}; id=1; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf2"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={44,43,42}; }; class Item2 { position[]={3871.6853,360.23331,6303.8931}; id=2; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf3"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={44,43,42}; }; class Item3 { position[]={3884.2673,362.62955,6298.3662}; id=3; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf4"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={44,43,42}; }; class Item4 { position[]={3868.0896,359.34378,6298.3252}; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="golf5"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={44,43,42}; }; class Item5 { position[]={3888.7996,363.46817,6293.2852}; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="golf6"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={44,43,42}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3269.7961,266.47299,6851.6021}; id=6; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3269.7981,266.47299,6852.2407}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3269.8047,266.47299,6852.2412}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3263.8154,271.2709,6927.1597}; azimut=180; id=7; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.65)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3384.9246,266.18472,6783.4438}; id=8; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3385.0608,266.19174,6787.6436}; placement=10; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3236.158,270.53296,6871.8857}; azimut=180; id=9; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.65)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3289.4944,270.53308,6770.7153}; azimut=340; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.65)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={3260.4846,266.52063,6911.5669}; id=12; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3264.4412,266.55579,6908.3608}; id=33; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3253.1016,266.51892,6913.4434}; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3253.1501,266.54593,6915.519}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={3489.6379,280.83594,6746.959}; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3491.3208,281.59674,6745.0835}; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3488.5283,281.11716,6745.0718}; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3493.0747,282.44644,6742.9028}; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={3487.0396,281.36859,6742.9585}; id=26; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3721.4626,245.69011,7005.2466}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2926.3601,222.4006,7032.7925}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3245.1719,250.00748,6472.9297}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3721.4575,245.68968,7005.249}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3396.9641,266.45221,6859.6211}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3379.7598,266.47009,6859.0781}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3257.7734,266.47299,6858.5317}; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3258.6316,266.47299,6857.4048}; id=15; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3256.9648,266.47299,6857.437}; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3259.2966,266.47299,6856.2686}; id=23; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3256.3481,266.47299,6856.3389}; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3260.1582,266.47299,6855.1543}; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={3255.7146,266.47299,6855.1499}; id=22; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={3260.9897,266.47299,6854.1108}; id=41; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3257.7837,266.47299,6859.042}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3257.7837,266.47299,6859.6479}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={3229.2515,265.55142,6995.5044}; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3230.9746,265.72635,6993.3369}; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3227.7415,265.66367,6993.438}; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3232.6565,265.90726,6991.0693}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={3226.3992,265.79034,6991.2007}; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={3386.6328,258.45313,6997.4189}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3391.4705,270.68155,6704.2617}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3107.9248,252.58377,6704.3267}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3104.1445,262.59946,6994.3755}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3386.6257,258.45294,6997.4282}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3330.2437,268.36139,6924.002}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3321.3821,268.44882,6912.7134}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3291.1157,270.53296,6758.8008}; azimut=155; id=18; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.65)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3211.4109,266.47299,6829.0952}; id=11; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3213.1904,266.47299,6826.9536}; id=19; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3209.6746,266.47299,6826.7769}; id=25; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3215.1323,266.47299,6824.4717}; id=34; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3329.6785,266.47299,6829.7681}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3193.7134,266.47299,6829.165}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={3329.4758,266.47299,6829.7666}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3317.2671,266.47299,6847.1143}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3305.9722,266.53104,6863.4321}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3269.5798,266.49478,6872.9673}; azimut=180; id=16; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={3267.5938,266.49609,6875.5059}; azimut=180; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3272.2932,266.5166,6875.603}; azimut=180; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3265.7976,266.4939,6878.0859}; azimut=180; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3270.2488,266.47299,6780.9922}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3269.2637,266.71445,6913.3003}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={3270.2319,266.47299,6780.9951}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3268.575,266.47299,6765.5986}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3266.386,266.47299,6747.9092}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3248.0752,266.47299,6868.2891}; id=21; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3248.0652,266.47299,6869.7827}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3248.0505,266.47299,6869.79}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3267.7048,271.2709,6930.8408}; azimut=90; id=30; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.65)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3865.5935,358.14383,6269.894}; id=42; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3877.0063,360.7811,6269.9155}; id=43; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3888.2312,363.12964,6269.8706}; id=44; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3222.8384,266.52747,6917.4609}; id=61; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3222.8315,266.53372,6918.4229}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3222.8406,266.53369,6918.4199}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3294.3164,270.53296,6761.9224}; azimut=120; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.65)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3229.293,270.53296,6872.0137}; azimut=225; id=63; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.65)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3301.0464,267.10236,6884.6001}; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3301.0396,267.13766,6885.562}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3301.0486,267.1376,6885.5591}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3316.2639,268.66129,6928.3042}; azimut=50; id=65; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; text="shilka"; }; }; class Waypoints { items=2; class Item0 { position[]={3318.9014,268.62549,6930.4717}; combat="SAFE"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; class Item1 { position[]={3319.3188,268.61737,6930.8882}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3316.0007,266.47299,6787.2925}; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3315.9939,266.47299,6788.2544}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3316.0029,266.47299,6788.2515}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3180.3035,0.18086502,10328.183}; azimut=180; special="FLY"; id=73; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={3196.9063,0.35263446,10324.94}; azimut=180; id=80; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=4; class Item0 { position[]={3180.3491,0.27825418,10319.934}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="raptorD sideChat ""Raptor is inbound, stand by for extraction."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3164.3003,266.39716,7011.4268}; type="TR UNLOAD"; expCond="({alive _x} count (units golfsquad) == {_x in raptor} count (units golfsquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Golf squad is on board, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={3164.3108,266.40216,7010.8262}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={3181.5176,0.47679931,10566.967}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={3186.1348,0.22028284,10340.938}; azimut=270; id=74; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={3189.0039,0.27403897,10343.308}; azimut=270; id=76; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3188.8262,0.21036567,10338.524}; azimut=270; id=78; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4065.1379,13.995178,11461.571}; id=77; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={4091.7141,13.995178,11461.727}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4056.7659,13.995178,11461.622}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4091.7258,13.995178,11461.726}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=24; class Item0 { position[]={3278.5852,266.47299,6848.3257}; azimut=270; id=45; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item1 { position[]={3278.9075,266.47299,6851.9341}; azimut=270; id=46; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item2 { position[]={3277.4758,267.24832,6854.3447}; azimut=90; id=47; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.775)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={3278.0452,266.47299,6845.519}; azimut=270; id=48; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.2]];"; }; class Item4 { position[]={3277.427,266.47299,6853.1387}; id=49; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item5 { position[]={3277.8606,266.47299,6855.3799}; id=50; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item6 { position[]={3274.6057,266.47299,6852.6826}; azimut=215; id=51; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; }; class Item7 { position[]={3276.7463,266.47299,6855.877}; azimut=350; id=52; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item8 { position[]={3280.8923,266.47299,6854.2739}; azimut=90; id=53; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addweaponcargo [""cwr2_RPG7"",2];"; }; class Item9 { presence=0.75000024; position[]={3257.3191,266.48297,6884.8062}; azimut=90; id=54; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { position[]={3231.3064,266.47299,6863.9438}; azimut=90; id=55; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=1; text="repairtruck1"; }; class Item11 { position[]={3231.7793,266.47299,6860.9722}; azimut=270; id=56; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; skill=1; }; class Item12 { position[]={3231.2483,266.47299,6860.5376}; azimut=90; id=57; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=1; text="repairtruck2"; }; class Item13 { position[]={3230.781,266.47299,6856.7573}; azimut=90; id=58; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=1; }; class Item14 { position[]={3227.885,269.25616,6890.4609}; azimut=270; id=59; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; }; class Item15 { position[]={3227.4746,266.47299,6895.3511}; azimut=90; id=60; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item16 { presence=0.75000024; position[]={3256.509,266.49973,6905.8652}; azimut=270; id=66; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item17 { presence=0.75000024; position[]={3263.7876,266.47299,6838.7979}; azimut=180; id=67; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item18 { position[]={3285.9128,266.98184,6893.1846}; azimut=180; id=69; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=1; text="ammunitiontruck"; }; class Item19 { position[]={3269.1887,266.47299,6805.8281}; azimut=90; id=70; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)];"; }; class Item20 { position[]={3269.571,266.47299,6803.4785}; azimut=90; id=71; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck1"; }; class Item21 { position[]={3269.3574,266.47299,6808.3306}; azimut=90; id=72; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck2"; }; class Item22 { position[]={3164.3384,266.3992,7011.1108}; azimut=270; id=75; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item23 { presence=0.75000024; position[]={3238.6521,266.47299,6816.7983}; azimut=180; id=79; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=6; class Item0 { position[]={3316.2271,268.65887,6928.6118}; name="obj2"; text=" Shilka"; type="mil_box"; colorName="ColorRed"; }; class Item1 { position[]={3278.6018,266.47299,6848.1304}; name="obj1"; text=" Command Post"; type="mil_box"; colorName="ColorRed"; }; class Item2 { position[]={3227.4373,269.25616,6890.3823}; name="obj3"; text=" Satellite Dish"; type="mil_box"; colorName="ColorRed"; }; class Item3 { position[]={3268.1594,266.47299,6842.5811}; name="obj4"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=150; b=150; }; class Item4 { position[]={3164.366,266.39319,7011.75}; name="obj5"; text=" Landing Zone"; type="mil_pickup"; colorName="ColorBlue"; }; class Item5 { position[]={3875.2974,361.03223,6307.4863}; name="start"; text=" Golf Squad"; type="mil_start"; colorName="ColorBlue"; }; }; class Sensors { items=8; class Item0 { position[]={3435.0042,182.64554,7408.4688}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co06_cwr2_full_blast_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={3558.8889,179.62288,7406.6094}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units golfsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={3562.5237,214.13835,7278.8535}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={3262.2964,266.47299,6834.1558}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item4 { position[]={3937.4297,270.24652,6910.1211}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp2hq >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED"";"; class Effects { }; }; class Item5 { position[]={3941.1699,302.45813,6780.3662}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED"";"; class Effects { }; }; class Item6 { position[]={3937.4299,332.67896,6659.3457}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage generator >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED"";"; class Effects { }; }; class Item7 { position[]={3939.0403,351.93188,6531.5234}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage repairtruck1 >= 0.99) AND (getDammage repairtruck2 >= 0.99) AND (getDammage fueltruck1 >= 0.99) AND (getDammage fueltruck2 >= 0.99) AND (getDammage ammunitiontruck >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=9616029; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=14342743; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=2687371; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Raid the Soviet camp at Velikaya.

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