briefing.htmlSbriefing.sqfSPQdescription.extOSinit.sqfSjinitjipcompatible.sqf4 Debriefing

You have used the Endmission cheat


Cheating can only lead to the dark side.





Mission Accomplished


The resistance has reached Opatov after successful attacks on all three outposts. As a result of the losses suffered in the attack the occupation forces start to withdraw small garrisons from the countryside and concentrate them in large heavily defended bases. As patrolling activity drops in intensity this provides the resistance with much greater freedom of movement.





Mission Failed


The resistance fighters have been wiped out.


// tasks task4a = guerilla1 createSimpleTask ["Fall back to Opatov"]; task4a setSimpleTaskDescription ["Fall back to Opatov", "Fall back to Opatov", "Fall back to Opatov"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = guerilla1 createSimpleTask ["Attack the third outpost"]; task3a setSimpleTaskDescription ["Attack the third outpost", "Attack the third outpost", "Attack the third outpost"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Attack the second outpost"]; task2a setSimpleTaskDescription ["Attack the second outpost", "Attack the second outpost", "Attack the second outpost"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Attack the first outpost"]; task1a setSimpleTaskDescription ["Attack the first outpost", "Attack the first outpost", "Attack the first outpost"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = guerilla2 createSimpleTask ["Fall back to Opatov"]; task4b setSimpleTaskDescription ["Fall back to Opatov", "Fall back to Opatov", "Fall back to Opatov"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = guerilla2 createSimpleTask ["Attack the third outpost"]; task3b setSimpleTaskDescription ["Attack the third outpost", "Attack the third outpost", "Attack the third outpost"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Attack the second outpost"]; task2b setSimpleTaskDescription ["Attack the second outpost", "Attack the second outpost", "Attack the second outpost"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Attack the first outpost"]; task1b setSimpleTaskDescription ["Attack the first outpost", "Attack the first outpost", "Attack the first outpost"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = guerilla3 createSimpleTask ["Fall back to Opatov"]; task4c setSimpleTaskDescription ["Fall back to Opatov", "Fall back to Opatov", "Fall back to Opatov"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = guerilla3 createSimpleTask ["Attack the third outpost"]; task3c setSimpleTaskDescription ["Attack the third outpost", "Attack the third outpost", "Attack the third outpost"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Attack the second outpost"]; task2c setSimpleTaskDescription ["Attack the second outpost", "Attack the second outpost", "Attack the second outpost"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Attack the first outpost"]; task1c setSimpleTaskDescription ["Attack the first outpost", "Attack the first outpost", "Attack the first outpost"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = guerilla4 createSimpleTask ["Fall back to Opatov"]; task4d setSimpleTaskDescription ["Fall back to Opatov", "Fall back to Opatov", "Fall back to Opatov"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = guerilla4 createSimpleTask ["Attack the third outpost"]; task3d setSimpleTaskDescription ["Attack the third outpost", "Attack the third outpost", "Attack the third outpost"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Attack the second outpost"]; task2d setSimpleTaskDescription ["Attack the second outpost", "Attack the second outpost", "Attack the second outpost"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Attack the first outpost"]; task1d setSimpleTaskDescription ["Attack the first outpost", "Attack the first outpost", "Attack the first outpost"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = guerilla5 createSimpleTask ["Fall back to Opatov"]; task4e setSimpleTaskDescription ["Fall back to Opatov", "Fall back to Opatov", "Fall back to Opatov"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = guerilla5 createSimpleTask ["Attack the third outpost"]; task3e setSimpleTaskDescription ["Attack the third outpost", "Attack the third outpost", "Attack the third outpost"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Attack the second outpost"]; task2e setSimpleTaskDescription ["Attack the second outpost", "Attack the second outpost", "Attack the second outpost"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Attack the first outpost"]; task1e setSimpleTaskDescription ["Attack the first outpost", "Attack the first outpost", "Attack the first outpost"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = guerilla6 createSimpleTask ["Fall back to Opatov"]; task4f setSimpleTaskDescription ["Fall back to Opatov", "Fall back to Opatov", "Fall back to Opatov"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = guerilla6 createSimpleTask ["Attack the third outpost"]; task3f setSimpleTaskDescription ["Attack the third outpost", "Attack the third outpost", "Attack the third outpost"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Attack the second outpost"]; task2f setSimpleTaskDescription ["Attack the second outpost", "Attack the second outpost", "Attack the second outpost"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Attack the first outpost"]; task1f setSimpleTaskDescription ["Attack the first outpost", "Attack the first outpost", "Attack the first outpost"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The occupation forces have established three outposts that support patrolling in areas previously used to smuggle weapons and personnel between resistance groups. As the continuous presence of Soviet troops hampers the use of these routes an attack will be made to wipe out the garrisons. This should help persuade the enemy to concentrate rather than disperse his forces in order to always be able to repel an attack by the resistance. With large formations bottled up in just a few bases it should be harder for the enemy to extend effective control over the countryside and improve the freedom of movement by the resistance.

In addition to taking out any Soviet military personnel at the outposts it is also necessary to destroy any supplies of weapons and ammunition found on these locations. As the resistance is unable to loot these stores and transport them by vehicle to a cache the alternative is to at least deny them to the enemy. Satchel charges or expedient means can be employed for the destruction of the supplies. Once the resistance fighters have struck at all three outposts they will fall back to the village of Opatov where locals have agreed to hide them from the Soviet cordon and search operation that is sure to follow in the wake of the attack. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " All three Soviet outposts have a small garrison of light infantry. There may be heavy weapon emplacements defending some locations, but up till now no armoured vehicle has yet been permanently attached to any garrison.

Any resistance activity might lead to the deployment of a Soviet quick reaction force. These may either be inserted by helicopter or dispose of some type of motor transport, possibly even an APC of some kind. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will attack Soviet outposts at three locations and wipe out the garrisons before withdrawal."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The occupation forces have established three outposts that support patrolling in areas previously used to smuggle weapons and personnel between resistance groups. As the continuous presence of Soviet troops hampers the use of these routes an attack will be made to wipe out the garrisons. This should help persuade the enemy to concentrate rather than disperse his forces in order to always be able to repel an attack by the resistance. With large formations bottled up in just a few bases it should be harder for the enemy to extend effective control over the countryside and improve the freedom of movement by the resistance.

In addition to taking out any Soviet military personnel at the outposts it is also necessary to destroy any supplies of weapons and ammunition found on these locations. As the resistance is unable to loot these stores and transport them by vehicle to a cache the alternative is to at least deny them to the enemy. Satchel charges or expedient means can be employed for the destruction of the supplies. Once the resistance fighters have struck at all three outposts they will fall back to the village of Opatov where locals have agreed to hide them from the Soviet cordon and search operation that is sure to follow in the wake of the attack. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " All three Soviet outposts have a small garrison of light infantry. There may be heavy weapon emplacements defending some locations, but up till now no armoured vehicle has yet been permanently attached to any garrison.

Any resistance activity might lead to the deployment of a Soviet quick reaction force. These may either be inserted by helicopter or dispose of some type of motor transport, possibly even an APC of some kind. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will attack Soviet outposts at three locations and wipe out the garrisons before withdrawal."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The occupation forces have established three outposts that support patrolling in areas previously used to smuggle weapons and personnel between resistance groups. As the continuous presence of Soviet troops hampers the use of these routes an attack will be made to wipe out the garrisons. This should help persuade the enemy to concentrate rather than disperse his forces in order to always be able to repel an attack by the resistance. With large formations bottled up in just a few bases it should be harder for the enemy to extend effective control over the countryside and improve the freedom of movement by the resistance.

In addition to taking out any Soviet military personnel at the outposts it is also necessary to destroy any supplies of weapons and ammunition found on these locations. As the resistance is unable to loot these stores and transport them by vehicle to a cache the alternative is to at least deny them to the enemy. Satchel charges or expedient means can be employed for the destruction of the supplies. Once the resistance fighters have struck at all three outposts they will fall back to the village of Opatov where locals have agreed to hide them from the Soviet cordon and search operation that is sure to follow in the wake of the attack. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " All three Soviet outposts have a small garrison of light infantry. There may be heavy weapon emplacements defending some locations, but up till now no armoured vehicle has yet been permanently attached to any garrison.

Any resistance activity might lead to the deployment of a Soviet quick reaction force. These may either be inserted by helicopter or dispose of some type of motor transport, possibly even an APC of some kind. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will attack Soviet outposts at three locations and wipe out the garrisons before withdrawal."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The occupation forces have established three outposts that support patrolling in areas previously used to smuggle weapons and personnel between resistance groups. As the continuous presence of Soviet troops hampers the use of these routes an attack will be made to wipe out the garrisons. This should help persuade the enemy to concentrate rather than disperse his forces in order to always be able to repel an attack by the resistance. With large formations bottled up in just a few bases it should be harder for the enemy to extend effective control over the countryside and improve the freedom of movement by the resistance.

In addition to taking out any Soviet military personnel at the outposts it is also necessary to destroy any supplies of weapons and ammunition found on these locations. As the resistance is unable to loot these stores and transport them by vehicle to a cache the alternative is to at least deny them to the enemy. Satchel charges or expedient means can be employed for the destruction of the supplies. Once the resistance fighters have struck at all three outposts they will fall back to the village of Opatov where locals have agreed to hide them from the Soviet cordon and search operation that is sure to follow in the wake of the attack. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " All three Soviet outposts have a small garrison of light infantry. There may be heavy weapon emplacements defending some locations, but up till now no armoured vehicle has yet been permanently attached to any garrison.

Any resistance activity might lead to the deployment of a Soviet quick reaction force. These may either be inserted by helicopter or dispose of some type of motor transport, possibly even an APC of some kind. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will attack Soviet outposts at three locations and wipe out the garrisons before withdrawal."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The occupation forces have established three outposts that support patrolling in areas previously used to smuggle weapons and personnel between resistance groups. As the continuous presence of Soviet troops hampers the use of these routes an attack will be made to wipe out the garrisons. This should help persuade the enemy to concentrate rather than disperse his forces in order to always be able to repel an attack by the resistance. With large formations bottled up in just a few bases it should be harder for the enemy to extend effective control over the countryside and improve the freedom of movement by the resistance.

In addition to taking out any Soviet military personnel at the outposts it is also necessary to destroy any supplies of weapons and ammunition found on these locations. As the resistance is unable to loot these stores and transport them by vehicle to a cache the alternative is to at least deny them to the enemy. Satchel charges or expedient means can be employed for the destruction of the supplies. Once the resistance fighters have struck at all three outposts they will fall back to the village of Opatov where locals have agreed to hide them from the Soviet cordon and search operation that is sure to follow in the wake of the attack. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " All three Soviet outposts have a small garrison of light infantry. There may be heavy weapon emplacements defending some locations, but up till now no armoured vehicle has yet been permanently attached to any garrison.

Any resistance activity might lead to the deployment of a Soviet quick reaction force. These may either be inserted by helicopter or dispose of some type of motor transport, possibly even an APC of some kind. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will attack Soviet outposts at three locations and wipe out the garrisons before withdrawal."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The occupation forces have established three outposts that support patrolling in areas previously used to smuggle weapons and personnel between resistance groups. As the continuous presence of Soviet troops hampers the use of these routes an attack will be made to wipe out the garrisons. This should help persuade the enemy to concentrate rather than disperse his forces in order to always be able to repel an attack by the resistance. With large formations bottled up in just a few bases it should be harder for the enemy to extend effective control over the countryside and improve the freedom of movement by the resistance.

In addition to taking out any Soviet military personnel at the outposts it is also necessary to destroy any supplies of weapons and ammunition found on these locations. As the resistance is unable to loot these stores and transport them by vehicle to a cache the alternative is to at least deny them to the enemy. Satchel charges or expedient means can be employed for the destruction of the supplies. Once the resistance fighters have struck at all three outposts they will fall back to the village of Opatov where locals have agreed to hide them from the Soviet cordon and search operation that is sure to follow in the wake of the attack. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " All three Soviet outposts have a small garrison of light infantry. There may be heavy weapon emplacements defending some locations, but up till now no armoured vehicle has yet been permanently attached to any garrison.

Any resistance activity might lead to the deployment of a Soviet quick reaction force. These may either be inserted by helicopter or dispose of some type of motor transport, possibly even an APC of some kind. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will attack Soviet outposts at three locations and wipe out the garrisons before withdrawal."]];onloadmission="C W R 2 - G A R R I S O N C A P P E D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_garrison_capped_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_G3A4 {count = 1;}; class cwr2_AKM {count = 1;}; class cwr2_Glock {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 8;}; class cwr2_20Rnd_762x51_NATO {count = 8;}; class cwr2_17Rnd_9x19_Para {count = 4;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; class AK47MortarMag {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; class cwr2_Backpack_Saboteur_FIA {count = 1;}; };titleText ["C W R 2 - G A R R I S O N C A P P E D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_noe", "CAWheeled_E_Old_bike", "cwr2_AmmoBoxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_MORPEH", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CAMisc", "camisc_e", "castructures_e_misc_misc_interier", "cwr2_Static", "cwr2_uaz", "cwr2_Soldiers_RUS", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_MORPEH", "cwr2_uaz", "cwr2_Soldiers_RUS", "cwr2_Civilians", "CAWheeled_E_Old_bike", "cwr2_AmmoBoxes", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CAMisc", "camisc_e", "castructures_e_misc_misc_interier", "cwr2_Static", "cwr2_noe" }; randomSeed=8470034; class Intel { briefingName="CWR2 - Garrison Capped (co06)"; briefingDescription="Annihilate the outposts"; startWeather=0.77016568; startFog=0.35708034; forecastWeather=0.77016568; forecastFog=0.47344467; month=3; day=3; hour=6; }; class Groups { items=43; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={7538.6089,66.760254,3772.9866}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; synchronizations[]={15,13,14}; }; class Item1 { position[]={7541.5479,66.760254,3769.6274}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={15,13,14}; }; class Item2 { position[]={7536.2202,66.760254,3769.7803}; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={15,13,14}; }; class Item3 { position[]={7544.231,66.760254,3766.7017}; id=3; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL"";"; synchronizations[]={15,13,14}; }; class Item4 { position[]={7533.8916,66.760254,3766.7644}; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; synchronizations[]={15,13,14}; }; class Item5 { position[]={7546.9653,66.760254,3763.6243}; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""];"; synchronizations[]={15,13,14}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7529.3169,68.902603,3736.5933}; id=13; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7552.209,66.795448,3736.4758}; id=14; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7540.6489,67.409775,3736.5085}; id=15; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7460.7729,73.65731,3793.2764}; id=16; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7472.1265,73.192467,3793.2744}; id=17; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5537.2813,80.797935,4187.2573}; id=18; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={5542.6484,81.005821,4180.7646}; id=19; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={5533.313,82.026848,4181.4473}; id=20; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={5546.6475,81.237556,4175.3584}; id=21; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5529.5708,84.251717,4175.5859}; id=22; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={5438.564,81.394394,4283.8359}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5248.2354,90.848068,4095.063}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5441.9478,77.76812,3905.5029}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5632.4365,76.680069,4094.4023}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5438.3374,81.41832,4283.644}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5438.6953,82.94532,4230.3823}; placement=10; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5440.0234,99.244301,4162.2734}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5927.4438,36.462959,5227.0288}; id=23; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={5932.811,37.071194,5220.5356}; id=24; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={5923.4756,35.300632,5221.2183}; id=25; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={5936.8101,37.36628,5215.1294}; id=26; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5919.7334,34.154175,5215.3569}; id=27; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={5828.7266,29.264715,5323.6069}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5638.3979,14.669323,5134.8345}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5832.1104,44.840034,4945.2739}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6022.5991,50.93819,5134.1733}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5828.5,29.282444,5323.4155}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5827.2476,29.844982,5268.5464}; placement=10; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5825.9614,28.049614,5213.8042}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5986.7607,40.192463,6409.4194}; id=28; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={5992.1279,41.344921,6402.9263}; id=29; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={5982.7925,39.759129,6403.6089}; id=30; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={5996.127,42.286495,6397.52}; id=31; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5979.0503,39.885159,6397.7476}; id=32; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={5888.0435,35.078926,6505.9976}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5697.7148,28.772701,6317.2251}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5891.4272,39.258324,6127.6646}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6081.916,68.076866,6316.564}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5887.8169,35.030674,6505.8062}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5888.3403,34.72578,6448.0967}; placement=10; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5888.9956,33.128899,6390.6572}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={5824.251,32.937012,5139.8989}; id=143; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5825.9404,32.937012,5137.876}; id=33; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5824.2725,32.937012,5141.3774}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5824.2539,32.937012,5141.4102}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={5885.1738,34.780777,6320.1333}; id=145; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5887.98,34.944298,6317.4893}; id=34; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5885.2349,34.621574,6322.8066}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5885.2163,34.619438,6322.8394}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={5399.0298,105.47316,4097.5229}; id=144; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5400.4341,105.50904,4095.9902}; id=35; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5399.0269,105.48648,4099.8076}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5399.0083,105.48619,4099.8408}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5441.7451,105.23849,4112.6416}; id=36; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5441.7529,105.13752,4114.2876}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5441.7344,105.13711,4114.3203}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5791.1987,32.937012,5123.7026}; id=37; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5791.2065,32.937012,5125.3486}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5791.188,32.937012,5125.3813}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5862.0938,33.878471,6318.3599}; id=38; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5862.1016,33.898289,6320.0059}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5862.083,33.897408,6320.0386}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5409.373,105.26871,4078.9792}; id=39; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5409.3809,105.38479,4080.6252}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5409.3623,105.38625,4080.658}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5830.0942,32.937012,5160.2212}; id=40; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5830.1021,32.937012,5161.8672}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5830.0835,32.937012,5161.8999}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5897.9971,34.585167,6302.8423}; id=41; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5898.0049,34.638893,6304.4883}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5897.9863,34.640602,6304.521}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5442.772,105.49129,4100.8027}; id=42; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5440.605,105.6207,4097.73}; id=44; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={5445.3408,105.28555,4097.6079}; id=45; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5447.8291,105.04901,4094.1045}; id=43; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5421.627,106.33811,4101.0981}; formation="DIAMOND"; expCond="(resistance_detected_obj1 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5421.041,106.33064,4101.1025}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5908.7124,34.820648,6321.957}; id=46; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5906.2964,34.594791,6318.3223}; id=48; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={5911.3442,34.814823,6318.5122}; id=49; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5913.7075,34.780457,6315.3208}; id=47; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5908.6309,34.897919,6324.1196}; formation="DIAMOND"; expCond="(resistance_detected_obj3 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5908.6108,34.905312,6326.1084}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5831.8853,32.937012,5142.1743}; id=50; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5829.4692,32.937012,5138.5396}; id=52; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={5834.5171,32.937012,5138.7295}; id=53; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5836.8804,32.937012,5135.5381}; id=51; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5831.8037,32.937012,5144.3369}; expCond="(resistance_detected_obj2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5831.7837,32.937012,5146.3257}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5423.2959,106.18497,4093.9739}; id=83; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5819.4272,32.937012,5154.6421}; azimut=180; id=84; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5862.3721,33.865536,6307.7051}; azimut=135; id=85; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5420.5347,106.39529,4105.7524}; azimut=45; id=91; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5833.0439,32.937012,5131.6343}; id=92; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5903.8672,34.712833,6315.0293}; azimut=90; id=93; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={1573.0677,22,5405.2275}; id=97; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="kamovsquad = group this; this moveincargo kamov;"; }; class Item1 { position[]={1576.4399,22,5400.8223}; id=99; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="kamovsquad = group this; this moveincargo kamov;"; }; class Item2 { position[]={1570.5148,22,5400.8906}; id=100; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="kamovsquad = group this; this moveincargo kamov;"; }; class Item3 { position[]={1580.0085,22,5396.2446}; id=101; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; rank="CORPORAL"; skill=0.60000002; init="kamovsquad = group this; this moveincargo kamov;"; }; class Item4 { position[]={1568.0234,22,5396.5815}; id=102; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="kamovsquad = group this; this moveincargo kamov;"; }; class Item5 { position[]={1582.8516,22,5392.3203}; id=103; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="kamovsquad = group this; this moveincargo kamov; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1565.4846,22,5392.4707}; id=104; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="kamovsquad = group this; this moveincargo kamov;"; }; class Item7 { position[]={1586.6249,22,5387.1543}; id=105; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; init="kamovsquad = group this; this moveincargo kamov;"; }; class Item8 { position[]={1562.678,22,5387.811}; id=106; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; skill=0.2; init="kamovsquad = group this; this moveincargo kamov;"; }; }; class Waypoints { items=2; class Item0 { position[]={5781.0522,28.529572,5247.3286}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5818.7886,32.937012,5145.2642}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1574.9371,22,5424.5664}; azimut=90; id=98; side="EAST"; vehicle="cwr2_Ka32_Attack"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="kamov"; init="this lockdriver true;"; }; }; class Waypoints { items=5; class Item0 { position[]={1576.7004,22,5424.5151}; completitionRadius=10; expCond="(resistance_detected_obj2 == 1);"; expActiv="kamov setfuel 1; kamov flyInHeight 60;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5760.1265,28.698061,5248.2441}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units kamovsquad;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={6144.2915,54.554955,5247.8647}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5632.5757,26.964298,5886.4829}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6144.2212,54.546562,5247.9121}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6838.4644,109.62891,5566.4399}; id=107; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=4; class Item0 { position[]={6838.4463,109.62891,5571.2534}; completitionRadius=10; expCond="(resistance_detected_obj3 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6527.2051,109.59441,6142.8623}; placement=100; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5984.5186,42.769459,6313.145}; placement=50; type="TR UNLOAD"; speed="NORMAL"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5927.7832,35.220463,6333.0767}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={6858.6777,109.79544,5599.2109}; id=108; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc;"; }; class Item1 { position[]={6861.0825,109.73872,5596.4795}; id=109; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item2 { position[]={6857.2295,109.74155,5596.52}; id=110; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item3 { position[]={6862.8022,109.68877,5593.8296}; id=111; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="this moveincargo apc;"; }; class Item4 { position[]={6855.7129,109.69041,5594.0811}; id=112; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="this moveincargo apc;"; }; class Item5 { position[]={6865.0034,109.66727,5591.1187}; id=113; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={6854.0112,109.57239,5591}; id=114; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="this moveincargo apc;"; }; class Item7 { position[]={6867.2578,109.6414,5588.1533}; id=115; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; init="this moveincargo apc;"; }; class Item8 { position[]={6852.1528,109.44613,5587.7173}; id=116; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; skill=0.2; init="this moveincargo apc;"; }; }; class Waypoints { items=1; class Item0 { position[]={5885.6211,34.590191,6328.1294}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5914.6421,35.114742,6324.4248}; azimut=45; id=127; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg2;"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5858.8086,33.842621,6300.4771}; azimut=180; id=128; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg1;"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4132.0166,20.579624,5118.4019}; azimut=90; id=129; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={4131.9639,20.579624,5121.5234}; azimut=90; special="CARGO"; id=130; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={4134.8105,20.579624,5118.4209}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4303.6309,30.550465,4451.6436}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5374.7715,104.24583,4101.0771}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6708.3027,110.1709,6204.5898}; azimut=270; id=133; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6711.0391,110.1709,6206.5215}; azimut=270; id=131; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={6710.8379,110.1709,6202.0586}; azimut=270; id=132; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6714.1367,110.1709,6208.2676}; azimut=270; id=134; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6707.5957,110.1709,6204.6016}; formation="DIAMOND"; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6400.5918,130.28687,6656.0454}; placement=150; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6199.0195,110.60168,4383.1973}; azimut=270; id=138; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6201.7559,110.83131,4385.1289}; azimut=270; id=136; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={6201.5547,110.6669,4380.666}; azimut=270; id=137; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6204.8535,111.04207,4386.875}; azimut=270; id=139; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=6; class Item0 { position[]={6081.3433,100.4028,4457.0879}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6086.9619,81.819176,3733.3762}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6656.0879,107.97314,4095.7722}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6081.4795,100.41815,4457.1118}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6082.3481,90.928413,4736.3643}; placement=50; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6078.3374,60.510983,5120.2153}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="CIV"; class Vehicles { items=2; class Item0 { presence=0; position[]={6725.6592,127.70126,6929.6426}; azimut=270; id=140; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; rank="SERGEANT"; skill=1; }; class Item1 { position[]={6725.7036,127.70182,6930.1729}; azimut=270; special="NONE"; id=135; side="GUER"; vehicle="cwr2_Militia_AK"; rank="CORPORAL"; skill=0.60000002; init="this setcaptive true; this forceSpeed 0;"; }; }; }; class Item37 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6805.1973,0.24599278,8122.0405}; azimut=270; special="NONE"; id=142; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setcaptive true; this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5432.0771,106.0977,4100.9683}; azimut=90; id=146; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5784.2139,32.796124,5136.5205}; azimut=180; id=147; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5893.8062,34.946354,6314.1421}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5843.8193,32.937012,5138.1509}; id=151; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5843.8271,32.937012,5139.7969}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5843.8086,32.937012,5139.8296}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5402.0532,104.81104,4117.3276}; id=152; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5402.061,104.68467,4118.9736}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5402.0425,104.67992,4119.0063}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=57; class Item0 { position[]={7545.6362,66.760254,3778.01}; azimut=315; id=6; side="EMPTY"; vehicle="Old_bike_TK_CIV_EP1"; lock="UNLOCKED"; skill=1; }; class Item1 { position[]={7545.7666,66.760254,3776.2537}; azimut=315; id=7; side="EMPTY"; vehicle="Old_bike_TK_CIV_EP1"; lock="UNLOCKED"; skill=1; }; class Item2 { position[]={7545.7339,66.760254,3774.4297}; azimut=315; id=8; side="EMPTY"; vehicle="Old_bike_TK_CIV_EP1"; lock="UNLOCKED"; skill=1; }; class Item3 { position[]={7545.6904,66.760254,3772.5029}; azimut=315; id=9; side="EMPTY"; vehicle="Old_bike_TK_CIV_EP1"; lock="UNLOCKED"; skill=1; }; class Item4 { position[]={7545.6196,66.760254,3770.5366}; azimut=315; id=10; side="EMPTY"; vehicle="Old_bike_TK_CIV_EP1"; lock="UNLOCKED"; skill=1; }; class Item5 { position[]={7545.6616,66.760254,3768.3833}; azimut=315; id=11; side="EMPTY"; vehicle="Old_bike_TK_CIV_EP1"; lock="UNLOCKED"; skill=1; }; class Item6 { position[]={7538.7827,66.760254,3786.0586}; id=12; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_30rnd_762x39"",6]; this addweaponcargo [""cwr2_AKMS"",1]; this addmagazinecargo [""SmokeShell"",1]; this addmagazinecargo [""SmokeShellRed"",1]; this addmagazinecargo [""SmokeShellGreen"",1]; this addmagazinecargo [""HandGrenade_East"",5]; this addmagazinecargo [""cwr2_30Rnd_9x19_Para"",4]; this addweaponcargo [""cwr2_Ingram"",1];"; }; class Item7 { position[]={5859.0347,33.859295,6306.7676}; id=54; side="EMPTY"; vehicle="cwr2_RU_BasicWeapons"; leader=1; skill=0.2; text="ammo3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",50]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",5]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""MineE"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",2]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_AKS74U"",1]; this addmagazinecargo [""FlareWhite_GP25"",8];"; }; class Item8 { position[]={5817.2588,32.937012,5153.7021}; azimut=77; id=55; side="EMPTY"; vehicle="cwr2_RU_BasicWeapons"; leader=1; skill=0.2; text="ammo2"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",50]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",5]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""MineE"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",2]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_AKS74U"",1]; this addmagazinecargo [""FlareWhite_GP25"",8];"; }; class Item9 { position[]={5423.2715,106.42741,4107.3032}; azimut=90; id=56; side="EMPTY"; vehicle="cwr2_RU_BasicWeapons"; leader=1; skill=0.2; text="ammo1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",10]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",50]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",5]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""MineE"",10]; this addmagazinecargo [""cwr2_StrelaRocket"",2]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_AKS74U"",1]; this addmagazinecargo [""FlareWhite_GP25"",8];"; }; class Item10 { position[]={5904.6553,34.842976,6310.1489}; azimut=180; id=57; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; class Item11 { position[]={5910.2007,34.667057,6312.9688}; azimut=120; id=58; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; class Item12 { position[]={5901.6128,34.704517,6316.7627}; azimut=270; id=59; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; class Item13 { position[]={5427.438,107.0498,4113.9771}; azimut=180; id=60; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={5433.6094,106.12094,4108.0513}; azimut=270; id=61; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart0,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item15 { position[]={5412.1846,106.30503,4108.0327}; azimut=90; id=62; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item16 { position[]={5854.9224,33.816639,6305.3545}; azimut=270; id=63; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; class Item17 { position[]={5854.9619,33.781868,6301.9829}; azimut=270; id=64; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; class Item18 { position[]={5901.5454,34.789013,6313.3711}; azimut=270; id=65; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; class Item19 { position[]={5418.3784,107.0319,4113.9497}; azimut=180; id=66; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart0"; init="this allowDamage false; rampart0 attachTo [rampart1,[9.85,0,0]];"; }; class Item20 { position[]={5423.2383,106.42272,4107.3262}; id=67; side="EMPTY"; vehicle="Land_tent_east"; skill=0.60000002; }; class Item21 { position[]={5417.855,106.0266,4087.7175}; id=68; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={5433.2319,106.72084,4093.719}; azimut=270; id=69; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart0_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item23 { position[]={5411.4951,106.31867,4093.7078}; azimut=90; id=70; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; class Item24 { position[]={5426.9697,105.94884,4087.7229}; id=71; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart0_1"; init="this allowDamage false; rampart0_1 attachTo [rampart1_1,[9.85,0,0]];"; }; class Item25 { position[]={5423.2251,106.19489,4094.3936}; id=72; side="EMPTY"; vehicle="Land_tent_east"; skill=0.60000002; }; class Item26 { position[]={5425.249,107.00421,4096.2554}; azimut=180; id=73; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item27 { position[]={5401.7305,105.53966,4091.1052}; id=74; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item28 { position[]={5400.7344,105.48167,4088.9775}; azimut=180; id=75; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item29 { position[]={5402.3506,105.55566,4088.998}; azimut=180; id=76; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item30 { position[]={5425.3672,106.16546,4093.0652}; id=77; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; lock="LOCKED"; skill=1; }; class Item31 { position[]={5420.0605,106.19383,4095.9353}; azimut=270; id=78; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item32 { position[]={5420.1699,106.11016,4092.635}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item33 { position[]={5422.063,106.13609,4092.6946}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item34 { position[]={5422.6392,106.23504,4096.2441}; azimut=60; id=81; side="EMPTY"; vehicle="WoodChair"; lock="LOCKED"; skill=1; }; class Item35 { position[]={5425.2666,106.21251,4094.6987}; azimut=180; id=82; side="EMPTY"; vehicle="FoldChair"; lock="LOCKED"; skill=1; }; class Item36 { position[]={5420.7271,107.21467,4108.938}; azimut=270; id=86; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; }; class Item37 { position[]={5421.5825,106.43472,4108.9263}; azimut=90; id=87; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item38 { position[]={5419.8359,106.42793,4109.0767}; azimut=290; id=88; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item39 { position[]={5426.3667,106.42413,4105.4058}; azimut=140; id=89; side="EMPTY"; vehicle="Notice_board_EP1"; skill=0.60000002; }; class Item40 { position[]={5425.7368,106.45727,4109.2549}; azimut=90; id=90; side="EMPTY"; vehicle="PowerGenerator"; skill=0.60000002; }; class Item41 { position[]={5423.0361,106.38802,4103.7246}; azimut=90; id=94; side="EMPTY"; vehicle="cwr2_Flag_VMF"; leader=1; skill=0.60000002; }; class Item42 { presence=0.75000024; position[]={5840.2593,32.937012,5153.6987}; azimut=282; id=95; side="EMPTY"; vehicle="cwr2_UralOpen_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item43 { presence=0.75000024; position[]={5818.1733,32.937012,5129.3965}; azimut=40; id=96; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item44 { position[]={5905.6382,34.685947,6315.0254}; azimut=270; id=117; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item45 { position[]={5906.9609,34.70591,6313.3955}; azimut=180; id=118; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item46 { position[]={5858.8721,33.735855,6297.8027}; id=119; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; text="bags"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.01)]; this setVectorUp [0,0,1];"; }; class Item47 { position[]={5860.5762,33.786896,6298.1675}; azimut=315; id=120; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bags_1"; init="this allowDamage false; bags_1 attachTo [bags,[-2.4,0.9,0]]; bags_1 setDir 60; bags_1 setpos getpos bags_1;"; }; class Item48 { position[]={5856.9219,33.712257,6298.1284}; azimut=45; id=121; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bags_2"; init="this allowDamage false; bags_2 attachTo [bags,[2.45,1.0,0]]; bags_2 setDir 300; bags_2 setpos getpos bags_2;"; }; class Item49 { position[]={5916.8296,35.160358,6326.6133}; azimut=225; id=122; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; text="bagsA"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.01)]; this setVectorUp [0,0,1];"; }; class Item50 { position[]={5917.9063,35.144653,6325.0479}; azimut=270; id=123; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bagsA_1"; init="this allowDamage false; bagsA_1 attachTo [bagsA,[-2.4,0.9,0]]; bagsA_1 setDir 60; bagsA_1 setpos getpos bagsA_1;"; }; class Item51 { position[]={5915.1675,35.162037,6327.4253}; azimut=165; id=124; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; text="bagsA_2"; init="this allowDamage false; bagsA_2 attachTo [bagsA,[2.45,1.0,0]]; bagsA_2 setDir 300; bagsA_2 setpos getpos bagsA_2;"; }; class Item52 { position[]={5858.8765,33.796867,6299.1025}; azimut=180; id=125; side="EMPTY"; vehicle="cwr2_DShKM_High"; leader=1; skill=0.60000002; text="hmg1"; }; class Item53 { position[]={5915.8315,35.14138,6325.6797}; azimut=45; id=126; side="EMPTY"; vehicle="cwr2_DShKM_High"; leader=1; skill=0.60000002; text="hmg2"; }; class Item54 { presence=0.75000024; position[]={5896.4126,34.824566,6314.6978}; azimut=177; id=141; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item55 { presence=0.75000024; position[]={5815.5352,32.937012,5131.9097}; azimut=40; id=149; side="EMPTY"; vehicle="cwr2_mtlbmVMF_ambul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item56 { position[]={5760.2285,28.708731,5248.5146}; azimut=90; id=150; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=5; class Item0 { position[]={7538.8657,66.760254,3778.644}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={5412.5522,106.18588,4098.9883}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={5828.7476,32.937012,5144.7334}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={5885.77,34.589863,6323.4214}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={6722.1855,127.75568,6932.4937}; name="obj4"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=11; class Item0 { position[]={7365.6704,69.965172,3650.3557}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co06_cwr2_garrison_capped_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={7487.3901,70.411545,3650.4749}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={7493.6831,48.769421,3519.3835}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={5421.3799,106.3871,4104.4546}; a=400; b=400; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected_obj1 = 1; publicVariable ""resistance_detected_obj1""; deleteWaypoint [patrol1, 5];"; class Effects { }; }; class Item4 { position[]={5825.0601,32.937012,5142.9106}; a=400; b=400; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected_obj2 = 1; publicVariable ""resistance_detected_obj2""; deleteWaypoint [patrol2, 5];"; class Effects { }; }; class Item5 { position[]={5882.021,35.01041,6312.1597}; a=400; b=400; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected_obj3 = 1; publicVariable ""resistance_detected_obj3""; deleteWaypoint [patrol3, 5];"; class Effects { }; }; class Item6 { position[]={5421.541,106.32073,4100.1719}; a=120; b=120; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND ({alive _x} count units patrol1 <= 1) AND (getDammage ammo1 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's fall back before any QRF shows up."";"; class Effects { }; }; class Item7 { position[]={5827.7031,32.937012,5142.8125}; a=120; b=120; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND ({alive _x} count units patrol2 <= 1) AND (getDammage ammo2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Allright, time to leave.""; deleteWaypoint [patrol4, 4];"; class Effects { }; }; class Item8 { position[]={5886.3774,35.204914,6312.1992}; a=120; b=120; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND ({alive _x} count units patrol3 <= 1) AND (getDammage ammo1 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's get out of here."";"; class Effects { }; }; class Item9 { position[]={5698.5967,24.070364,5252.5781}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=98; expActiv="kamov land ""GET OUT""; {UnassignVehicle _x} foreach units kamovsquad; {_x setunitpos ""Middle""} forEach units kamovsquad;"; class Effects { }; }; class Item10 { position[]={6721.5088,127.74902,6929.1655}; a=25; b=25; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's change into civilian garb and try to look innocent."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2966261; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7315925; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=12721343; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Hit the enemy outposts.

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