briefing.html BQbriefing.sqf# BQ~description.ext@Qpinit.sqf^?Qdinitjipcompatible.sqf4 Debriefing

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Mission Accomplished


After destroying a Soviet ammunition convoy en route to Velka Ves the Marines of Victor squad secured a helicopter landing site to enable NATO to deploy an infantry platoon in the enemy's rear. With ammo running short and threatened from multiple directions the Soviet garrison at Velka Ves is subsequently withdrawn to new positions near the Davle bridge.





Mission Failed


Victor squad has been wiped out.





Mission Failed


Victor squad failed to intercept and destroy the ammunition trucks. This dereliction of duty will result in court martial proceedings against the Marines involved.


// tasks task3a = victor1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Clear air defences"]; task2a setSimpleTaskDescription ["Clear air defences", "Clear air defences", "Clear air defences"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Ambush ammo trucks"]; task1a setSimpleTaskDescription ["Ambush ammo trucks", "Ambush ammo trucks", "Ambush ammo trucks"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Clear air defences"]; task2b setSimpleTaskDescription ["Clear air defences", "Clear air defences", "Clear air defences"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Ambush ammo trucks"]; task1b setSimpleTaskDescription ["Ambush ammo trucks", "Ambush ammo trucks", "Ambush ammo trucks"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Clear air defences"]; task2c setSimpleTaskDescription ["Clear air defences", "Clear air defences", "Clear air defences"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Ambush ammo trucks"]; task1c setSimpleTaskDescription ["Ambush ammo trucks", "Ambush ammo trucks", "Ambush ammo trucks"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Clear air defences"]; task2d setSimpleTaskDescription ["Clear air defences", "Clear air defences", "Clear air defences"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Ambush ammo trucks"]; task1d setSimpleTaskDescription ["Ambush ammo trucks", "Ambush ammo trucks", "Ambush ammo trucks"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Clear air defences"]; task2e setSimpleTaskDescription ["Clear air defences", "Clear air defences", "Clear air defences"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Ambush ammo trucks"]; task1e setSimpleTaskDescription ["Ambush ammo trucks", "Ambush ammo trucks", "Ambush ammo trucks"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = victor6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Clear air defences"]; task2f setSimpleTaskDescription ["Clear air defences", "Clear air defences", "Clear air defences"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Ambush ammo trucks"]; task1f setSimpleTaskDescription ["Ambush ammo trucks", "Ambush ammo trucks", "Ambush ammo trucks"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " In an effort to reclaim the Soviet occupied island NATO has landed forces near Lipany, but the attempts to break out of the lodgement area are frustrated by the enemy ability to maintain bulk resupply of munitions to his forward deployed units, notably the garrison at the village of Velka Ves. As the enemy main supply route bringing troops, equipment and supplies from the Soviet supply bases is fairly congested and under harassing fire from NATO indirect fire assets, a secondary route is used by vehicles from the harbour at Modrava. Signal intercepts indicate that a convoy of six ammunition trucks is en route to bring forward munitions needed to sustain the defence against NATO armoured attack. By taking out this resupply the enemy would be unable to effectively counter a combined arms assault and need to withdraw towards Davle.

A Marine reconnaissance patrol has infiltrated behind enemy lines and is now in position to set up an ambush of the convoy. As the high tempo of operations has depleted the NATO supply of AT weaponry at a significantly higher than expected ratio no LAW launchers could be spared to engage the convoy. The softskinned vehicles must therefore be destroyed using a combination of command detonated explosives, handgrenades and small arms fire. With only limited time to place satchels and find good firing positions the Marines should make due haste in order to be fully prepared for the impending arrival of the Soviet ammunition trucks. All vehicles need to be completely destroyed in order to deny the enemy the chance of salvaging munitions from merely disabled trucks, though the Marines should avail themselves of any useful gear before denying the vehicles.

Once the ambush of the ammo trucks has succeeded the Marines are to withdraw rapidly from the scene of the attack and then proceed to the next objective. In order to help persuade the Soviets at Velka Ves to leave their current positions without directly engaging them in combat NATO has planned a vertical envelopment, but the success of this maneuver is dependent on the elimination of enemy air defences in the vicinity of Blata. Only when the Shilka and the Strela teams providing low level air defence to the Soviet repair depot at this location have been eliminated will it be sufficiently safe for a Chinook transport to insert a light infantry platoon behind the enemy lines. The Marines must therefore locate and destroy the SPAAG and the MANPADS operators near Blata in order to secure the landing zone for the arrival of friendly forces. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The intercepted radio traffic suggests that the convoy consists of six ammunition resupply trucks without an attached security detachment as Soviet rear area security forces have been stripped down to provide replacements to frontline formations that suffered heavy losses in combat with NATO. This deviation from normal practice leaves the convoy extremely vulnerable to an ambush.

The Soviet repair depot at Blata is defended against NATO air attack by a single ZSU-23-4 SPAAG and an additional three infantry MANPADS teams. To counter the Shilka the Marines need to get hold of AT weapons. Battlefield salvage of enemy weapons from the ammo trucks before their demolition could provide the launchers and projectiles required to take on the Soviet armoured vehicle.

Although the Soviets keep most of their troops in readiness to repel frontal attacks by NATO forces there will be some men and vehicles assigned to serve as response forces in case of enemy activity in their rear area. These are likely to comprise detachments of light infantry with some motor transport. It is thought that under current conditions no armoured vehicles can be spared for quick reaction force duty. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will ambush the supply convoy before eliminating air defences to enable the insertion of airmobile reinforcements."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " In an effort to reclaim the Soviet occupied island NATO has landed forces near Lipany, but the attempts to break out of the lodgement area are frustrated by the enemy ability to maintain bulk resupply of munitions to his forward deployed units, notably the garrison at the village of Velka Ves. As the enemy main supply route bringing troops, equipment and supplies from the Soviet supply bases is fairly congested and under harassing fire from NATO indirect fire assets, a secondary route is used by vehicles from the harbour at Modrava. Signal intercepts indicate that a convoy of six ammunition trucks is en route to bring forward munitions needed to sustain the defence against NATO armoured attack. By taking out this resupply the enemy would be unable to effectively counter a combined arms assault and need to withdraw towards Davle.

A Marine reconnaissance patrol has infiltrated behind enemy lines and is now in position to set up an ambush of the convoy. As the high tempo of operations has depleted the NATO supply of AT weaponry at a significantly higher than expected ratio no LAW launchers could be spared to engage the convoy. The softskinned vehicles must therefore be destroyed using a combination of command detonated explosives, handgrenades and small arms fire. With only limited time to place satchels and find good firing positions the Marines should make due haste in order to be fully prepared for the impending arrival of the Soviet ammunition trucks. All vehicles need to be completely destroyed in order to deny the enemy the chance of salvaging munitions from merely disabled trucks, though the Marines should avail themselves of any useful gear before denying the vehicles.

Once the ambush of the ammo trucks has succeeded the Marines are to withdraw rapidly from the scene of the attack and then proceed to the next objective. In order to help persuade the Soviets at Velka Ves to leave their current positions without directly engaging them in combat NATO has planned a vertical envelopment, but the success of this maneuver is dependent on the elimination of enemy air defences in the vicinity of Blata. Only when the Shilka and the Strela teams providing low level air defence to the Soviet repair depot at this location have been eliminated will it be sufficiently safe for a Chinook transport to insert a light infantry platoon behind the enemy lines. The Marines must therefore locate and destroy the SPAAG and the MANPADS operators near Blata in order to secure the landing zone for the arrival of friendly forces. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The intercepted radio traffic suggests that the convoy consists of six ammunition resupply trucks without an attached security detachment as Soviet rear area security forces have been stripped down to provide replacements to frontline formations that suffered heavy losses in combat with NATO. This deviation from normal practice leaves the convoy extremely vulnerable to an ambush.

The Soviet repair depot at Blata is defended against NATO air attack by a single ZSU-23-4 SPAAG and an additional three infantry MANPADS teams. To counter the Shilka the Marines need to get hold of AT weapons. Battlefield salvage of enemy weapons from the ammo trucks before their demolition could provide the launchers and projectiles required to take on the Soviet armoured vehicle.

Although the Soviets keep most of their troops in readiness to repel frontal attacks by NATO forces there will be some men and vehicles assigned to serve as response forces in case of enemy activity in their rear area. These are likely to comprise detachments of light infantry with some motor transport. It is thought that under current conditions no armoured vehicles can be spared for quick reaction force duty. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will ambush the supply convoy before eliminating air defences to enable the insertion of airmobile reinforcements."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " In an effort to reclaim the Soviet occupied island NATO has landed forces near Lipany, but the attempts to break out of the lodgement area are frustrated by the enemy ability to maintain bulk resupply of munitions to his forward deployed units, notably the garrison at the village of Velka Ves. As the enemy main supply route bringing troops, equipment and supplies from the Soviet supply bases is fairly congested and under harassing fire from NATO indirect fire assets, a secondary route is used by vehicles from the harbour at Modrava. Signal intercepts indicate that a convoy of six ammunition trucks is en route to bring forward munitions needed to sustain the defence against NATO armoured attack. By taking out this resupply the enemy would be unable to effectively counter a combined arms assault and need to withdraw towards Davle.

A Marine reconnaissance patrol has infiltrated behind enemy lines and is now in position to set up an ambush of the convoy. As the high tempo of operations has depleted the NATO supply of AT weaponry at a significantly higher than expected ratio no LAW launchers could be spared to engage the convoy. The softskinned vehicles must therefore be destroyed using a combination of command detonated explosives, handgrenades and small arms fire. With only limited time to place satchels and find good firing positions the Marines should make due haste in order to be fully prepared for the impending arrival of the Soviet ammunition trucks. All vehicles need to be completely destroyed in order to deny the enemy the chance of salvaging munitions from merely disabled trucks, though the Marines should avail themselves of any useful gear before denying the vehicles.

Once the ambush of the ammo trucks has succeeded the Marines are to withdraw rapidly from the scene of the attack and then proceed to the next objective. In order to help persuade the Soviets at Velka Ves to leave their current positions without directly engaging them in combat NATO has planned a vertical envelopment, but the success of this maneuver is dependent on the elimination of enemy air defences in the vicinity of Blata. Only when the Shilka and the Strela teams providing low level air defence to the Soviet repair depot at this location have been eliminated will it be sufficiently safe for a Chinook transport to insert a light infantry platoon behind the enemy lines. The Marines must therefore locate and destroy the SPAAG and the MANPADS operators near Blata in order to secure the landing zone for the arrival of friendly forces. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The intercepted radio traffic suggests that the convoy consists of six ammunition resupply trucks without an attached security detachment as Soviet rear area security forces have been stripped down to provide replacements to frontline formations that suffered heavy losses in combat with NATO. This deviation from normal practice leaves the convoy extremely vulnerable to an ambush.

The Soviet repair depot at Blata is defended against NATO air attack by a single ZSU-23-4 SPAAG and an additional three infantry MANPADS teams. To counter the Shilka the Marines need to get hold of AT weapons. Battlefield salvage of enemy weapons from the ammo trucks before their demolition could provide the launchers and projectiles required to take on the Soviet armoured vehicle.

Although the Soviets keep most of their troops in readiness to repel frontal attacks by NATO forces there will be some men and vehicles assigned to serve as response forces in case of enemy activity in their rear area. These are likely to comprise detachments of light infantry with some motor transport. It is thought that under current conditions no armoured vehicles can be spared for quick reaction force duty. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will ambush the supply convoy before eliminating air defences to enable the insertion of airmobile reinforcements."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " In an effort to reclaim the Soviet occupied island NATO has landed forces near Lipany, but the attempts to break out of the lodgement area are frustrated by the enemy ability to maintain bulk resupply of munitions to his forward deployed units, notably the garrison at the village of Velka Ves. As the enemy main supply route bringing troops, equipment and supplies from the Soviet supply bases is fairly congested and under harassing fire from NATO indirect fire assets, a secondary route is used by vehicles from the harbour at Modrava. Signal intercepts indicate that a convoy of six ammunition trucks is en route to bring forward munitions needed to sustain the defence against NATO armoured attack. By taking out this resupply the enemy would be unable to effectively counter a combined arms assault and need to withdraw towards Davle.

A Marine reconnaissance patrol has infiltrated behind enemy lines and is now in position to set up an ambush of the convoy. As the high tempo of operations has depleted the NATO supply of AT weaponry at a significantly higher than expected ratio no LAW launchers could be spared to engage the convoy. The softskinned vehicles must therefore be destroyed using a combination of command detonated explosives, handgrenades and small arms fire. With only limited time to place satchels and find good firing positions the Marines should make due haste in order to be fully prepared for the impending arrival of the Soviet ammunition trucks. All vehicles need to be completely destroyed in order to deny the enemy the chance of salvaging munitions from merely disabled trucks, though the Marines should avail themselves of any useful gear before denying the vehicles.

Once the ambush of the ammo trucks has succeeded the Marines are to withdraw rapidly from the scene of the attack and then proceed to the next objective. In order to help persuade the Soviets at Velka Ves to leave their current positions without directly engaging them in combat NATO has planned a vertical envelopment, but the success of this maneuver is dependent on the elimination of enemy air defences in the vicinity of Blata. Only when the Shilka and the Strela teams providing low level air defence to the Soviet repair depot at this location have been eliminated will it be sufficiently safe for a Chinook transport to insert a light infantry platoon behind the enemy lines. The Marines must therefore locate and destroy the SPAAG and the MANPADS operators near Blata in order to secure the landing zone for the arrival of friendly forces. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The intercepted radio traffic suggests that the convoy consists of six ammunition resupply trucks without an attached security detachment as Soviet rear area security forces have been stripped down to provide replacements to frontline formations that suffered heavy losses in combat with NATO. This deviation from normal practice leaves the convoy extremely vulnerable to an ambush.

The Soviet repair depot at Blata is defended against NATO air attack by a single ZSU-23-4 SPAAG and an additional three infantry MANPADS teams. To counter the Shilka the Marines need to get hold of AT weapons. Battlefield salvage of enemy weapons from the ammo trucks before their demolition could provide the launchers and projectiles required to take on the Soviet armoured vehicle.

Although the Soviets keep most of their troops in readiness to repel frontal attacks by NATO forces there will be some men and vehicles assigned to serve as response forces in case of enemy activity in their rear area. These are likely to comprise detachments of light infantry with some motor transport. It is thought that under current conditions no armoured vehicles can be spared for quick reaction force duty. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will ambush the supply convoy before eliminating air defences to enable the insertion of airmobile reinforcements."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " In an effort to reclaim the Soviet occupied island NATO has landed forces near Lipany, but the attempts to break out of the lodgement area are frustrated by the enemy ability to maintain bulk resupply of munitions to his forward deployed units, notably the garrison at the village of Velka Ves. As the enemy main supply route bringing troops, equipment and supplies from the Soviet supply bases is fairly congested and under harassing fire from NATO indirect fire assets, a secondary route is used by vehicles from the harbour at Modrava. Signal intercepts indicate that a convoy of six ammunition trucks is en route to bring forward munitions needed to sustain the defence against NATO armoured attack. By taking out this resupply the enemy would be unable to effectively counter a combined arms assault and need to withdraw towards Davle.

A Marine reconnaissance patrol has infiltrated behind enemy lines and is now in position to set up an ambush of the convoy. As the high tempo of operations has depleted the NATO supply of AT weaponry at a significantly higher than expected ratio no LAW launchers could be spared to engage the convoy. The softskinned vehicles must therefore be destroyed using a combination of command detonated explosives, handgrenades and small arms fire. With only limited time to place satchels and find good firing positions the Marines should make due haste in order to be fully prepared for the impending arrival of the Soviet ammunition trucks. All vehicles need to be completely destroyed in order to deny the enemy the chance of salvaging munitions from merely disabled trucks, though the Marines should avail themselves of any useful gear before denying the vehicles.

Once the ambush of the ammo trucks has succeeded the Marines are to withdraw rapidly from the scene of the attack and then proceed to the next objective. In order to help persuade the Soviets at Velka Ves to leave their current positions without directly engaging them in combat NATO has planned a vertical envelopment, but the success of this maneuver is dependent on the elimination of enemy air defences in the vicinity of Blata. Only when the Shilka and the Strela teams providing low level air defence to the Soviet repair depot at this location have been eliminated will it be sufficiently safe for a Chinook transport to insert a light infantry platoon behind the enemy lines. The Marines must therefore locate and destroy the SPAAG and the MANPADS operators near Blata in order to secure the landing zone for the arrival of friendly forces. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " The intercepted radio traffic suggests that the convoy consists of six ammunition resupply trucks without an attached security detachment as Soviet rear area security forces have been stripped down to provide replacements to frontline formations that suffered heavy losses in combat with NATO. This deviation from normal practice leaves the convoy extremely vulnerable to an ambush.

The Soviet repair depot at Blata is defended against NATO air attack by a single ZSU-23-4 SPAAG and an additional three infantry MANPADS teams. To counter the Shilka the Marines need to get hold of AT weapons. Battlefield salvage of enemy weapons from the ammo trucks before their demolition could provide the launchers and projectiles required to take on the Soviet armoured vehicle.

Although the Soviets keep most of their troops in readiness to repel frontal attacks by NATO forces there will be some men and vehicles assigned to serve as response forces in case of enemy activity in their rear area. These are likely to comprise detachments of light infantry with some motor transport. It is thought that under current conditions no armoured vehicles can be spared for quick reaction force duty. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor will ambush the supply convoy before eliminating air defences to enable the insertion of airmobile reinforcements."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " In an effort to reclaim the Soviet occupied island NATO has landed forces near Lipany, but the attempts to break out of the lodgement area are frustrated by the enemy ability to maintain bulk resupply of munitions to his forward deployed units, notably the garrison at the village of Velka Ves. As the enemy main supply route bringing troops, equipment and supplies from the Soviet supply bases is fairly congested and under harassing fire from NATO indirect fire assets, a secondary route is used by vehicles from the harbour at Modrava. Signal intercepts indicate that a convoy of six ammunition trucks is en route to bring forward munitions needed to sustain the defence against NATO armoured attack. By taking out this resupply the enemy would be unable to effectively counter a combined arms assault and need to withdraw towards Davle.

A Marine reconnaissance patrol has infiltrated behind enemy lines and is now in position to set up an ambush of the convoy. As the high tempo of operations has depleted the NATO supply of AT weaponry at a significantly higher than expected ratio no LAW launchers could be spared to engage the convoy. The softskinned vehicles must therefore be destroyed using a combination of command detonated explosives, handgrenades and small arms fire. With only limited time to place satchels and find good firing positions the Marines should make due haste in order to be fully prepared for the impending arrival of the Soviet ammunition trucks. All vehicles need to be completely destroyed in order to deny the enemy the chance of salvaging munitions from merely disabled trucks, though the Marines should avail themselves of any useful gear before denying the vehicles.

Once the ambush of the ammo trucks has succeeded the Marines are to withdraw rapidly from the scene of the attack and then proceed to the next objective. In order to help persuade the Soviets at Velka Ves to leave their current positions without directly engaging them in combat NATO has planned a vertical envelopment, but the success of this maneuver is dependent on the elimination of enemy air defences in the vicinity of Blata. Only when the Shilka and the Strela teams providing low level air defence to the Soviet repair depot at this location have been eliminated will it be sufficiently safe for a Chinook transport to insert a light infantry platoon behind the enemy lines. The Marines must therefore locate and destroy the SPAAG and the MANPADS operators near Blata in order to secure the landing zone for the arrival of friendly forces. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " The intercepted radio traffic suggests that the convoy consists of six ammunition resupply trucks without an attached security detachment as Soviet rear area security forces have been stripped down to provide replacements to frontline formations that suffered heavy losses in combat with NATO. This deviation from normal practice leaves the convoy extremely vulnerable to an ambush.

The Soviet repair depot at Blata is defended against NATO air attack by a single ZSU-23-4 SPAAG and an additional three infantry MANPADS teams. To counter the Shilka the Marines need to get hold of AT weapons. Battlefield salvage of enemy weapons from the ammo trucks before their demolition could provide the launchers and projectiles required to take on the Soviet armoured vehicle.

Although the Soviets keep most of their troops in readiness to repel frontal attacks by NATO forces there will be some men and vehicles assigned to serve as response forces in case of enemy activity in their rear area. These are likely to comprise detachments of light infantry with some motor transport. It is thought that under current conditions no armoured vehicles can be spared for quick reaction force duty. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Victor will ambush the supply convoy before eliminating air defences to enable the insertion of airmobile reinforcements."]];onloadmission="C W R 2 - G R A N D D U T C H Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_grand_dutchy_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_NL_HighPower {count = 2;}; class Binocular {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - G R A N D D U T C H Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_nl", "cwr2_Urals", "cwr2_Soldiers_RUS", "cwr2_CH47D", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_ZSU", "cwr2_uaz", "cwr2_BMP1", "cwr2_BMP2" }; addOnsAuto[]= { "cwr2_nl", "cwr2_Urals", "cwr2_Soldiers_RUS", "cwr2_CH47D", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_ZSU", "cwr2_uaz", "cwr2_BMP1", "camisc3", "cwr2_BMP2", "cwr2_noe" }; randomSeed=10940574; class Intel { briefingName="CWR2 - Grand Dutchy (co06)"; briefingDescription="Wreak havoc in the Soviet hinterland"; startWeather=0.25099593; startFog=0.24026716; forecastWeather=0.24833351; forecastFog=0.32035622; month=6; day=15; hour=5; minute=0; }; class Groups { items=36; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={8675.1357,30.449389,7097.1577}; azimut=300; id=0; side="WEST"; vehicle="cwr2_SoldierNL_Marksman"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; synchronizations[]={44,46,45}; }; class Item1 { position[]={8681.7988,31.445341,7097.7983}; azimut=300; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; synchronizations[]={44,46,45}; }; class Item2 { position[]={8676.9775,29.845333,7090.9546}; azimut=300; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; synchronizations[]={44,46,45}; }; class Item3 { position[]={8688.4053,32.326027,7097.6602}; azimut=300; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AMG"; player="PLAY CDG"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; synchronizations[]={44,46,45}; }; class Item4 { position[]={8678.6104,29.511227,7084.8271}; azimut=300; id=4; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; player="PLAY CDG"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; synchronizations[]={44,46,45}; }; class Item5 { position[]={8694.4629,33.303055,7097.7251}; azimut=300; id=5; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; synchronizations[]={44,46,45}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7549.1533,26.038097,8469.7295}; azimut=140; id=6; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="truck1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_RPG75Rocket"",12]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addweaponcargo [""cwr2_RPG7"",2]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item1 { position[]={7544.4868,25.607166,8467.1182}; azimut=140; special="CARGO"; id=10; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7552.0449,25.507057,8466.2451}; completitionRadius=10; expActiv="convoy_start = 1; publicVariable ""convoy_start""; truck1 setfuel 1; truck1 forceSpeed 7.8;"; class Effects { }; timeoutMin=10; timeoutMid=40; timeoutMax=70; showWP="NEVER"; }; class Item1 { position[]={8095.3057,24.20396,7887.7759}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9025.9473,118.21292,5563.6406}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9025.6338,119.25826,5520.6304}; expCond="(getDammage truck1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7534.48,30.090693,8485.5078}; azimut=140; id=7; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="truck2"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_RPG75Rocket"",12]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addweaponcargo [""cwr2_RPG7"",2]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item1 { position[]={7530.8574,30.368544,8483.6953}; azimut=140; special="CARGO"; id=11; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7537.1724,29.101091,8482.2754}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="truck2 setfuel 1; truck2 forceSpeed 7.75;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={8094.1572,24.119846,7889.0029}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9025.915,118.1013,5566.1206}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9025.6406,119.23306,5530.6685}; expCond="(getDammage truck2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7520.5229,36.00103,8502.5449}; azimut=140; id=8; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="truck3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_RPG75Rocket"",12]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addweaponcargo [""cwr2_RPG7"",2]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item1 { position[]={7517.187,36.262424,8500.9746}; azimut=140; special="CARGO"; id=12; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7523.1978,34.760296,8499.2412}; completitionRadius=10; expCond="(convoy_start == 1)"; expActiv="truck3 setfuel 1; truck3 forceSpeed 7.7;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={8092.9761,24.033371,7890.2646}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9025.9199,117.99044,5568.5835}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9025.6865,119.12194,5539.8359}; expCond="(getDammage truck3 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7492.4771,49.108677,8537.1895}; azimut=140; id=9; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="truck4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_RPG75Rocket"",12]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addweaponcargo [""cwr2_RPG7"",2]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item1 { position[]={7488.7495,49.371529,8535.2529}; azimut=140; special="CARGO"; id=13; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7494.5137,47.920105,8533.5469}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="truck4 setfuel 1; truck4 forcespeed 7.7; convoy2_start = 1; publicVariable ""convoy2_start"";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={8091.7559,23.946241,7891.5171}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9025.9717,117.88992,5570.8164}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9025.7529,118.87105,5547.6353}; expCond="(getDammage truck4 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7478.5996,55.602402,8552.5029}; azimut=140; id=14; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="truck5"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_RPG75Rocket"",12]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addweaponcargo [""cwr2_RPG7"",2]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item1 { position[]={7475.1553,55.845135,8550.7148}; azimut=140; special="CARGO"; id=15; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7481.2075,54.148006,8549.1348}; completitionRadius=10; expCond="(convoy2_start == 1);"; expActiv="truck5 setfuel 1; truck5 forcespeed 7.65;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={8090.5542,23.857941,7892.8081}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9025.9531,117.79923,5572.8311}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9025.7783,118.59978,5554.5977}; expCond="(getDammage truck5 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7465.3428,62.867706,8568.0811}; azimut=140; id=16; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="truck6"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_RPG75Rocket"",12]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addweaponcargo [""cwr2_RPG7"",2]; this addweaponcargo [""cwr2_RPG75"",2];"; }; class Item1 { position[]={7461.9233,63.211021,8566.3545}; azimut=140; special="CARGO"; id=17; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7467.9756,61.389572,8564.7744}; completitionRadius=10; expCond="(convoy2_start == 1);"; expActiv="truck6 setfuel 1; truck6 forcespeed 7.6;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={8089.3521,23.769621,7894.0986}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9026.0928,117.73077,5574.3521}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9025.9697,118.32306,5561.1152}; expCond="(getDammage truck6 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12672.834,0.33367613,2792.7625}; special="FLY"; id=18; side="WEST"; vehicle="cwr2_CH47D"; leader=1; skill=1; text="chinook"; init="chinooksquad = group this; chinooksquad setgroupid [""Pilot"",""Black""]; chinook allowDamage false; chinookD allowDamage false; chinook flyinheight 80;"; }; }; class Waypoints { items=5; class Item0 { position[]={12672.913,0.19953644,2798.9304}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Victor. Air defences have been taken out. Send in the reinforcements, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={12672.989,0.17219782,2814.8562}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Victor, this is Papa Bear. Roger that, outstanding job. Reinforcements are en route, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={12671.84,-50.515053,6195.2124}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9866.9189,272.61539,6966.7036}; type="TR UNLOAD"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={12636.083,0.37143305,6204.8965}; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={12630.339,0.062068224,6245.5122}; azimut=270; id=19; side="WEST"; vehicle="cwr2_SoldierNL_TL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item1 { position[]={12633.289,0.055501223,6248.3813}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierNL_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item2 { position[]={12633.478,0.028789021,6243.3198}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierNL_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item3 { position[]={12636.226,0.004410889,6251.1924}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierNL_AR"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item4 { position[]={12636.602,-0.049828324,6241.1333}; azimut=270; id=23; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item5 { position[]={12639.288,-0.054142084,6254.0664}; azimut=270; id=24; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item6 { position[]={12640.287,-0.14508262,6238.6348}; azimut=270; id=25; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item7 { position[]={12642.912,-0.06491483,6257.5029}; azimut=270; id=26; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; }; class Waypoints { items=3; class Item0 { position[]={9836.7109,272.62509,6980.8306}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9833.626,272.62424,6981.6221}; expCond="(VictoryCondition3 == 1);"; expActiv="{_x setunitpos ""AUTO""} forEach units alphasquad;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={9830.0547,272.6232,6982.5342}; type="GUARD"; expCond=""; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={12649.216,-0.050066005,6245.7197}; azimut=270; id=27; side="WEST"; vehicle="cwr2_SoldierNL_TL"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item1 { position[]={12652.166,0.046453007,6248.5889}; azimut=270; id=28; side="WEST"; vehicle="cwr2_SoldierNL_MG"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item2 { position[]={12652.355,0.018096663,6243.5273}; azimut=270; id=29; side="WEST"; vehicle="cwr2_SoldierNL_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item3 { position[]={12655.103,0.10541601,6251.3999}; azimut=270; id=30; side="WEST"; vehicle="cwr2_SoldierNL_AR"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item4 { position[]={12655.479,0.048060566,6241.3408}; azimut=270; id=31; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item5 { position[]={12658.165,0.10362864,6254.2739}; azimut=270; id=32; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item6 { position[]={12659.164,0.0085170716,6238.8423}; azimut=270; id=33; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item7 { position[]={12661.789,0.041248012,6257.7104}; azimut=270; id=34; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; }; class Waypoints { items=3; class Item0 { position[]={9835.0635,272.57364,6948.1108}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9832.3887,272.54663,6948.7124}; expCond="(VictoryCondition3 == 1);"; expActiv="{_x setunitpos ""AUTO""} forEach units bravosquad;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={9829.5547,272.51712,6949.3926}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={12667.056,-0.14795133,6245.7197}; azimut=270; id=35; side="WEST"; vehicle="cwr2_SoldierNL_TL"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook;"; }; class Item1 { position[]={12670.006,-0.12017408,6248.5889}; azimut=270; id=36; side="WEST"; vehicle="cwr2_SoldierNL_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook;"; }; class Item2 { position[]={12670.194,-0.14967662,6243.5273}; azimut=270; id=37; side="WEST"; vehicle="cwr2_SoldierNL_AT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook;"; }; class Item3 { position[]={12672.942,-0.034881331,6251.3999}; azimut=270; id=38; side="WEST"; vehicle="cwr2_SoldierNL_AR"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook;"; }; class Item4 { position[]={12673.318,-0.094172418,6241.3408}; azimut=270; id=39; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook;"; }; class Item5 { position[]={12676.005,0.075402088,6254.2739}; azimut=270; id=40; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook;"; }; class Item6 { position[]={12677.004,-0.0040555075,6238.8423}; azimut=270; id=41; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook;"; }; class Item7 { position[]={12679.629,0.16377056,6257.7104}; azimut=270; id=42; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook;"; }; }; class Waypoints { items=3; class Item0 { position[]={9875.875,272.85837,6916.0654}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9874.1318,272.84375,6913.2461}; expCond="(VictoryCondition3 == 1);"; expActiv="{_x setunitpos ""AUTO""} forEach units charliesquad;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={9870.293,273.11496,6907.5713}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8694.2373,31.613361,7068.2036}; id=44; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8702.0908,33.138981,7075.9746}; id=45; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8709.9736,35.15123,7083.8018}; id=46; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item14 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2609.9158,4.9917283,12444.042}; id=47; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={2636.4919,5.9162364,12444.197}; combat="CARELESS"; expActiv="chinook setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2601.5437,4.86655,12444.093}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2636.5037,5.9164925,12444.196}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9819.4297,274.69699,6853.1685}; azimut=270; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="strelateam1 = group this; strelateam1 allowFleeing 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_StrelaRocket""; this addweapon ""cwr2_Strela""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={9822.5537,274.58374,6855.3237}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; init="strelateam1 = group this;"; }; class Item2 { position[]={9822.4883,274.84525,6851.4155}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strelateam1 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={9742.2061,274.98907,6851.4751}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9740.9707,272.34396,7019.25}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={9878.7012,273.53607,7020.395}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={9883.3945,273.75684,6854.7822}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={9742.1973,274.9917,6851.415}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9819.3359,272.48923,6966.0547}; azimut=180; id=51; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.60000002; text="shilka"; }; }; class Waypoints { items=3; class Item0 { position[]={9819.3945,272.47891,6961.0054}; placement=10; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={10149.926,310.72211,7383.1533}; placement=10; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={9819.3877,272.47894,6961.0381}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9829.3398,272.61447,6932.561}; azimut=270; id=53; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="strelateam2 = group this; strelateam2 allowFleeing 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_StrelaRocket""; this addweapon ""cwr2_Strela""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={9832.4639,272.66495,6934.7163}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; init="strelateam2 = group this;"; }; class Item2 { position[]={9832.3984,272.66925,6930.8081}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strelateam2 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={9723.0645,271.98782,6931.5615}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9905.0918,272.48602,6933.2075}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={9723.0508,271.98923,6931.541}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9023.4141,119.24561,5505.3218}; azimut=10; id=55; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={9023.8662,119.24561,5507.2769}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8693.252,30.005026,6883.6611}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9791.4238,272.72906,6968.127}; azimut=270; id=57; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="strelateam3 = group this; strelateam3 allowFleeing 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_StrelaRocket""; this addweapon ""cwr2_Strela""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={9794.5479,272.56802,6970.2822}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; init="strelateam3 = group this;"; }; class Item2 { position[]={9794.4824,272.65695,6966.374}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strelateam3 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={9789.9502,272.7879,6968.1812}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9789.9229,272.79016,6968.144}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={9983.4932,273.60443,7019.2461}; azimut=270; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9985.8975,274.29822,7021.1055}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9986.1719,273.3645,7016.8389}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9989.2559,274.97302,7023.0107}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={9989.0322,272.95834,7014.1377}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9992.6797,275.43558,7024.7002}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={9985.5586,273.43784,6844.6118}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10225.88,270.25613,7036.2695}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9985.4717,297.71115,7219.9155}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9985.7363,273.44266,6844.5845}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9940.167,273.32919,6876.7583}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9925.8994,273.45679,6886.1147}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={9789.5049,272.73514,6990.5674}; azimut=270; id=60; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9792.4316,272.74832,6992.4878}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9792.3633,272.67493,6988.2842}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9795.1143,272.75043,6994.0049}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={9794.9482,272.62225,6986.5195}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9798.1631,272.74011,6995.5571}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9787.7324,272.74808,6990.5947}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9785.2139,272.74631,6990.5537}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={9658.8428,270.58386,6995.8701}; azimut=270; id=61; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9661.2305,270.58859,6997.8145}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9661.2178,270.55569,6993.7935}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9664.2334,270.6492,6999.4087}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={9664.1064,270.57996,6991.75}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9667.7529,270.85403,7001.3789}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={9660.958,275.43665,7218.1899}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9421.0176,260.07059,7039.7432}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9657.5146,274.84088,6834.9736}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9660.875,275.42776,7218.3672}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9706.0283,276.36264,7184.0762}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9719.7393,276.44781,7173.6494}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={9802.5684,273.11737,6911.8301}; azimut=270; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9805.1768,273.05878,6913.4146}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9805.0703,273.10364,6909.5156}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9807.9824,272.99832,6914.7866}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={9807.4873,273.08499,6907.7949}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9811.1514,272.92331,6916.6094}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={9804.4141,286.14856,6653.9404}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9799.4619,282.22702,7345.4502}; placement=50; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={9804.5195,286.15158,6653.8003}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9804.1465,282.69547,6709.5015}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9804.1465,281.29913,6723.8525}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9772.2051,273.42725,6890.1099}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9766.082,273.67093,6890.1182}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9759.7412,273.71445,6889.9507}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9798.7324,272.3757,6942.1558}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9802.9092,272.36801,6945.5024}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9802.0859,272.35257,6938.8721}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9793.3145,272.40619,6941.771}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9793.4443,272.40356,6941.6396}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9823.0088,272.82001,6995.7451}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9820.1016,272.93835,6995.6602}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9820.0693,272.93951,6995.645}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9021.668,119.24561,5496.5776}; azimut=10; id=87; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; uazD addweapon ""Binocular"";"; }; class Item1 { position[]={9030.4971,119.24561,5488.9214}; azimut=270; special="CARGO"; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={9030.4717,119.24561,5491.2964}; azimut=270; special="CARGO"; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={9030.3486,119.24561,5493.5825}; azimut=270; special="CARGO"; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={9030.2607,119.27708,5495.9312}; azimut=270; special="CARGO"; id=83; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { position[]={9030.2715,119.34562,5498.5137}; azimut=270; special="CARGO"; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={9030.2344,119.38394,5501.1992}; azimut=270; special="CARGO"; id=103; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9022.1504,119.24561,5499.3003}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={8674.5674,35.012711,6801.3779}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8689.8301,30.976519,6859.1685}; type="GETOUT"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8692.167,30.67856,6870.457}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9761.7734,274.16736,6875.6245}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={9796.8564,273.51761,6888.7007}; azimut=270; id=98; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9798.3691,273.46088,6890.6177}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9795.0107,273.49094,6888.6553}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9795.0088,273.491,6888.6528}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6870.1338,232.74077,9381.9863}; azimut=165; id=107; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={6870.9688,233.65628,9378.4521}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=300; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={7729.228,13.976336,8298.8066}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8280.0547,8,7456.146}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8371.5283,8,7348.3774}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={8374.1787,8,7345.4751}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6878.6152,233.3156,9385.6357}; azimut=270; id=97; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveInCargo bmp;"; }; class Item1 { position[]={6881.4766,233.79065,9387.5869}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo bmp;"; }; class Item2 { position[]={6880.8535,234.47072,9383.0781}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveInCargo bmp;"; }; class Item3 { position[]={6884.3086,234.2739,9389.0771}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveInCargo bmp;"; }; class Item4 { position[]={6883.5645,235.66214,9381.0674}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveInCargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6887.4219,234.99274,9390.4756}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveInCargo bmp;"; }; class Item6 { position[]={6886.2656,236.99496,9378.3018}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveInCargo bmp;"; }; class Item7 { position[]={6891.125,235.47908,9392.1982}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveInCargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={8408.6182,8,7316.4238}; placement=10; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8463.2559,8,7262.6743}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={10107.146,310.30527,7399.1201}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={10111.323,310.22379,7402.855}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10111.442,310.41238,7396.0029}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10101.85,310.16809,7398.5913}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10101.858,310.16833,7398.604}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9766.7363,272.67026,6979.2168}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9761.7666,274.16736,6880.5215}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9773.3613,272.36655,6922.0557}; id=123; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={9773.3311,272.30688,6924.7251}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9773.3076,272.28775,6925.7295}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=12; class Item0 { position[]={9866.9434,272.61536,6966.7368}; azimut=270; id=43; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={9763.9121,272.43631,6915.8486}; azimut=270; id=108; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.2; }; class Item2 { position[]={9803.2539,272.80139,6992.8896}; azimut=223; id=109; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.2; }; class Item3 { position[]={9771.7021,272.30673,6972.3936}; azimut=270; id=110; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9757.4219,272.38391,6921.4697}; azimut=180; id=111; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item5 { presence=0.75000024; position[]={9800.7939,272.74628,6995.3242}; azimut=223; id=112; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { presence=0.75000024; position[]={9776.0078,273.61526,6881.2656}; azimut=359; id=113; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item7 { position[]={9811.7773,272.49155,6975.9004}; azimut=43; id=118; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={9799.2666,272.55676,6984.8535}; azimut=313; id=119; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { presence=0.75000024; position[]={9817.1357,272.91046,6981.6001}; azimut=43; id=120; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { position[]={9781.6094,272.6398,6980.0659}; azimut=180; id=121; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.2; }; class Item11 { position[]={9775.8633,272.66406,6987.9854}; azimut=270; id=122; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=13; class Item0 { position[]={8671.4678,29.124216,7093.3906}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={7898.8296,10.136991,8121.7129}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=140; }; class Item2 { position[]={1359.2095,5.9436889,9622.9961}; name="modrava"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={1668.9438,22.316269,5355.2622}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={4172.5391,5.5000057,3451.8726}; name="vidlakov"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={9014.54,119.24561,5465.8901}; name="velkaves"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={10458.992,121.64795,4088.0864}; name="lany"; type="Faction_NATO_EP1"; a=1.2; }; class Item7 { position[]={5250.3525,8.2983398,5042.0293}; name="msr"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=90; }; class Item8 { position[]={9815.0732,272.40305,6940.9102}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item9 { position[]={11461.977,0.46566981,6535.814}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=285; }; class Item10 { position[]={11165.634,113.62949,5368.8618}; name="bitov"; type="cwr2_Faction_USSR"; a=1.2; }; class Item11 { position[]={7715.585,24.905384,4417.2954}; name="davle"; type="cwr2_Faction_USSR"; a=1.2; }; class Item12 { position[]={10917.548,124.24072,3137.981}; name="lipany"; type="Faction_NATO_EP1"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={8250.6367,0.50468796,5693.5171}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item1 { position[]={7742.5859,0.61806893,7870.7764}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage truck1 >= 0.99) AND (getDammage truck2 >= 0.99) AND (getDammage truck3 >= 0.99) AND (getDammage truck4 >= 0.99) AND (getDammage truck5 >= 0.99) AND (getDammage truck6 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; victor1 addrating 400; victor2 addrating 400; victor3 addrating 400; victor4 addrating 400; victor5 addrating 400; victor6 addrating 400; (leader group player) sidechat ""Good work, but let's get out of here before Soviet reaction forces show up."";"; class Effects { }; }; class Item2 { position[]={9901.3906,272.57343,6961.2842}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=18; expActiv="chinook land ""GET OUT""; chinook lock false; {UnassignVehicle _x} foreach units alphasquad; {UnassignVehicle _x} foreach units bravosquad; {UnassignVehicle _x} foreach units charliesquad; {_x setunitpos ""Middle""} forEach units alphasquad; {_x setunitpos ""Middle""} forEach units bravosquad; {_x setunitpos ""Middle""} forEach units charliesquad;"; class Effects { }; }; class Item3 { position[]={8001.7715,0.071019724,5565.6948}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_grand_dutchy_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={8125.6563,0.27811545,5563.8354}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={8129.291,0.25217819,5436.0796}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={7870.8833,0.0032656789,7871.3105}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka >= 0.99) AND ({alive _x} count units strelateam1 == 0) AND ({alive _x} count units strelateam2 == 0) AND ({alive _x} count units strelateam3 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; victor1 addrating 400; victor2 addrating 400; victor3 addrating 400; victor4 addrating 400; victor5 addrating 400; victor6 addrating 400;"; class Effects { }; }; class Item7 { position[]={9888.8721,276.46884,7049.7993}; a=550; b=550; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2022294; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=8122641; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=8965791; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Ambush and raid.

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