briefing.htmlnN'briefing.sqfNydescription.extyNNinit.sqf{mNbinitjipcompatible.sqf4 Debriefing

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Mission Accomplished


Victor squad was extracted by helicopter after a successful raid on the Soviet dispersal sites. With the elimination of the two transport helicopters the Soviet garrison on Nogova has its capability to move around troops by air significantly diminished.





Mission Failed


Victor squad was wiped out.


// tasks task4a = victor1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = victor1 createSimpleTask ["Destroy the Shilka SPAAG"]; task3a setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Destroy the support vehicles"]; task2a setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Destroy the Hip helicopters"]; task1a setSimpleTaskDescription ["Destroy the Hip helicopters", "Destroy the Hip helicopters", "Destroy the Hip helicopters"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = victor2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = victor2 createSimpleTask ["Destroy the Shilka SPAAG"]; task3b setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Destroy the support vehicles"]; task2b setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Destroy the Hip helicopters"]; task1b setSimpleTaskDescription ["Destroy the Hip helicopters", "Destroy the Hip helicopters", "Destroy the Hip helicopters"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = victor3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = victor3 createSimpleTask ["Destroy the Shilka SPAAG"]; task3c setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Destroy the support vehicles"]; task2c setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Destroy the Hip helicopters"]; task1c setSimpleTaskDescription ["Destroy the Hip helicopters", "Destroy the Hip helicopters", "Destroy the Hip helicopters"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = victor4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = victor4 createSimpleTask ["Destroy the Shilka SPAAG"]; task3d setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Destroy the support vehicles"]; task2d setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Destroy the Hip helicopters"]; task1d setSimpleTaskDescription ["Destroy the Hip helicopters", "Destroy the Hip helicopters", "Destroy the Hip helicopters"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = victor5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = victor5 createSimpleTask ["Destroy the Shilka SPAAG"]; task3e setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Destroy the support vehicles"]; task2e setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Destroy the Hip helicopters"]; task1e setSimpleTaskDescription ["Destroy the Hip helicopters", "Destroy the Hip helicopters", "Destroy the Hip helicopters"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = victor6 createSimpleTask ["Extract by helicopter"]; task4f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = victor6 createSimpleTask ["Destroy the Shilka SPAAG"]; task3f setSimpleTaskDescription ["Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG", "Destroy the Shilka SPAAG"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Destroy the support vehicles"]; task2f setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Destroy the Hip helicopters"]; task1f setSimpleTaskDescription ["Destroy the Hip helicopters", "Destroy the Hip helicopters", "Destroy the Hip helicopters"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " A NATO long range reconnaissance patrol has discovered two Soviet transport helicopters at dispersal sites well away from the main Nogovan airbases. These rotary winged aircraft represent high priority targets as they enable the enemy to rapidly move around reserve forces and provide devastating close air support with their array of rocket pods. An airstrike by the A-10 detachment based on Malden has been rejected as an option as these dispersal sites are protected against air attack by a Shilka SPAAG. Instead the recce troops have been ordered to conduct a ground assault on the sites. As the patrol had largely completed its assigned scouting tasks, the unit was due for extraction. Now these NATO LRRP troops can serve another essential purpose before being lifted from Nogova.

Because the patrol had originally been inserted on Nogova with a special reconnaissance assignment it does not have the explosive charges available for a direct action mission. Nonetheless their supply of 66mm Light Antitank Weapons intended for defence against Soviet armour provide the means to destroy targets at standoff range. This should enable the patrol to achieve their objectives despite a lack of demolition equipment. The primary targets for the raid are the two Mi-17 transport helicopters. Secondary targets are the support vehicles needed to sustain flight operations, the refuelling trucks and repair vehicles. In addition to these the attack must also take care of the Shilka, as it would preclude the rapid evacuation of the raiding force by Blackhawk helicopter.

The reconnaissance unit has to evade Soviet patrols operating in the vicinity in order to approach the objective area undetected. There the troops must perform a close target recce before deciding on their course of action for the attack. Once a contact with the enemy has been initiated the firefight must be brought to a close as rapidly as possible in order to limit the opportunities for the enemy to call in additional troops. Both dispersal sites must be hit in rapid succession as the Soviets have spread their risk by locating their vital assets at some distance from each other. After ensuring the destruction of all targets the patrol is to proceed towards a landing zone where a Blackhawk will pick up the troops for the return journey towards the NATO base on Malden. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The dispersal sites are guarded by a light infantry detachment. Part of these are empolyed on patrolling duties while the remainder is on stationary guard duty. A single ZSU-23-4 air defence vehicle is assigned to provide low level air defence cover for the entire area, but is also capable of delivering devastating fire against ground targets.

A raid against the dispersal sites will alert the Soviets to the presence of NATO troops in the area. Although the garrison is expected to provide local defence the enemy commander is likely to recall any patrolling troops to assist against an attack. It is also possible that a nearby Soviet encampment at Loukov will dispatch a quick reaction force. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor squad will destroy Mi-17 Hip transports with their associated support vehicles and a Shilka SPAAG at their dispersal sites before extraction by helicopter."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " A NATO long range reconnaissance patrol has discovered two Soviet transport helicopters at dispersal sites well away from the main Nogovan airbases. These rotary winged aircraft represent high priority targets as they enable the enemy to rapidly move around reserve forces and provide devastating close air support with their array of rocket pods. An airstrike by the A-10 detachment based on Malden has been rejected as an option as these dispersal sites are protected against air attack by a Shilka SPAAG. Instead the recce troops have been ordered to conduct a ground assault on the sites. As the patrol had largely completed its assigned scouting tasks, the unit was due for extraction. Now these NATO LRRP troops can serve another essential purpose before being lifted from Nogova.

Because the patrol had originally been inserted on Nogova with a special reconnaissance assignment it does not have the explosive charges available for a direct action mission. Nonetheless their supply of 66mm Light Antitank Weapons intended for defence against Soviet armour provide the means to destroy targets at standoff range. This should enable the patrol to achieve their objectives despite a lack of demolition equipment. The primary targets for the raid are the two Mi-17 transport helicopters. Secondary targets are the support vehicles needed to sustain flight operations, the refuelling trucks and repair vehicles. In addition to these the attack must also take care of the Shilka, as it would preclude the rapid evacuation of the raiding force by Blackhawk helicopter.

The reconnaissance unit has to evade Soviet patrols operating in the vicinity in order to approach the objective area undetected. There the troops must perform a close target recce before deciding on their course of action for the attack. Once a contact with the enemy has been initiated the firefight must be brought to a close as rapidly as possible in order to limit the opportunities for the enemy to call in additional troops. Both dispersal sites must be hit in rapid succession as the Soviets have spread their risk by locating their vital assets at some distance from each other. After ensuring the destruction of all targets the patrol is to proceed towards a landing zone where a Blackhawk will pick up the troops for the return journey towards the NATO base on Malden. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The dispersal sites are guarded by a light infantry detachment. Part of these are empolyed on patrolling duties while the remainder is on stationary guard duty. A single ZSU-23-4 air defence vehicle is assigned to provide low level air defence cover for the entire area, but is also capable of delivering devastating fire against ground targets.

A raid against the dispersal sites will alert the Soviets to the presence of NATO troops in the area. Although the garrison is expected to provide local defence the enemy commander is likely to recall any patrolling troops to assist against an attack. It is also possible that a nearby Soviet encampment at Loukov will dispatch a quick reaction force. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor squad will destroy Mi-17 Hip transports with their associated support vehicles and a Shilka SPAAG at their dispersal sites before extraction by helicopter."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " A NATO long range reconnaissance patrol has discovered two Soviet transport helicopters at dispersal sites well away from the main Nogovan airbases. These rotary winged aircraft represent high priority targets as they enable the enemy to rapidly move around reserve forces and provide devastating close air support with their array of rocket pods. An airstrike by the A-10 detachment based on Malden has been rejected as an option as these dispersal sites are protected against air attack by a Shilka SPAAG. Instead the recce troops have been ordered to conduct a ground assault on the sites. As the patrol had largely completed its assigned scouting tasks, the unit was due for extraction. Now these NATO LRRP troops can serve another essential purpose before being lifted from Nogova.

Because the patrol had originally been inserted on Nogova with a special reconnaissance assignment it does not have the explosive charges available for a direct action mission. Nonetheless their supply of 66mm Light Antitank Weapons intended for defence against Soviet armour provide the means to destroy targets at standoff range. This should enable the patrol to achieve their objectives despite a lack of demolition equipment. The primary targets for the raid are the two Mi-17 transport helicopters. Secondary targets are the support vehicles needed to sustain flight operations, the refuelling trucks and repair vehicles. In addition to these the attack must also take care of the Shilka, as it would preclude the rapid evacuation of the raiding force by Blackhawk helicopter.

The reconnaissance unit has to evade Soviet patrols operating in the vicinity in order to approach the objective area undetected. There the troops must perform a close target recce before deciding on their course of action for the attack. Once a contact with the enemy has been initiated the firefight must be brought to a close as rapidly as possible in order to limit the opportunities for the enemy to call in additional troops. Both dispersal sites must be hit in rapid succession as the Soviets have spread their risk by locating their vital assets at some distance from each other. After ensuring the destruction of all targets the patrol is to proceed towards a landing zone where a Blackhawk will pick up the troops for the return journey towards the NATO base on Malden. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The dispersal sites are guarded by a light infantry detachment. Part of these are empolyed on patrolling duties while the remainder is on stationary guard duty. A single ZSU-23-4 air defence vehicle is assigned to provide low level air defence cover for the entire area, but is also capable of delivering devastating fire against ground targets.

A raid against the dispersal sites will alert the Soviets to the presence of NATO troops in the area. Although the garrison is expected to provide local defence the enemy commander is likely to recall any patrolling troops to assist against an attack. It is also possible that a nearby Soviet encampment at Loukov will dispatch a quick reaction force. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor squad will destroy Mi-17 Hip transports with their associated support vehicles and a Shilka SPAAG at their dispersal sites before extraction by helicopter."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " A NATO long range reconnaissance patrol has discovered two Soviet transport helicopters at dispersal sites well away from the main Nogovan airbases. These rotary winged aircraft represent high priority targets as they enable the enemy to rapidly move around reserve forces and provide devastating close air support with their array of rocket pods. An airstrike by the A-10 detachment based on Malden has been rejected as an option as these dispersal sites are protected against air attack by a Shilka SPAAG. Instead the recce troops have been ordered to conduct a ground assault on the sites. As the patrol had largely completed its assigned scouting tasks, the unit was due for extraction. Now these NATO LRRP troops can serve another essential purpose before being lifted from Nogova.

Because the patrol had originally been inserted on Nogova with a special reconnaissance assignment it does not have the explosive charges available for a direct action mission. Nonetheless their supply of 66mm Light Antitank Weapons intended for defence against Soviet armour provide the means to destroy targets at standoff range. This should enable the patrol to achieve their objectives despite a lack of demolition equipment. The primary targets for the raid are the two Mi-17 transport helicopters. Secondary targets are the support vehicles needed to sustain flight operations, the refuelling trucks and repair vehicles. In addition to these the attack must also take care of the Shilka, as it would preclude the rapid evacuation of the raiding force by Blackhawk helicopter.

The reconnaissance unit has to evade Soviet patrols operating in the vicinity in order to approach the objective area undetected. There the troops must perform a close target recce before deciding on their course of action for the attack. Once a contact with the enemy has been initiated the firefight must be brought to a close as rapidly as possible in order to limit the opportunities for the enemy to call in additional troops. Both dispersal sites must be hit in rapid succession as the Soviets have spread their risk by locating their vital assets at some distance from each other. After ensuring the destruction of all targets the patrol is to proceed towards a landing zone where a Blackhawk will pick up the troops for the return journey towards the NATO base on Malden. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The dispersal sites are guarded by a light infantry detachment. Part of these are empolyed on patrolling duties while the remainder is on stationary guard duty. A single ZSU-23-4 air defence vehicle is assigned to provide low level air defence cover for the entire area, but is also capable of delivering devastating fire against ground targets.

A raid against the dispersal sites will alert the Soviets to the presence of NATO troops in the area. Although the garrison is expected to provide local defence the enemy commander is likely to recall any patrolling troops to assist against an attack. It is also possible that a nearby Soviet encampment at Loukov will dispatch a quick reaction force. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor squad will destroy Mi-17 Hip transports with their associated support vehicles and a Shilka SPAAG at their dispersal sites before extraction by helicopter."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " A NATO long range reconnaissance patrol has discovered two Soviet transport helicopters at dispersal sites well away from the main Nogovan airbases. These rotary winged aircraft represent high priority targets as they enable the enemy to rapidly move around reserve forces and provide devastating close air support with their array of rocket pods. An airstrike by the A-10 detachment based on Malden has been rejected as an option as these dispersal sites are protected against air attack by a Shilka SPAAG. Instead the recce troops have been ordered to conduct a ground assault on the sites. As the patrol had largely completed its assigned scouting tasks, the unit was due for extraction. Now these NATO LRRP troops can serve another essential purpose before being lifted from Nogova.

Because the patrol had originally been inserted on Nogova with a special reconnaissance assignment it does not have the explosive charges available for a direct action mission. Nonetheless their supply of 66mm Light Antitank Weapons intended for defence against Soviet armour provide the means to destroy targets at standoff range. This should enable the patrol to achieve their objectives despite a lack of demolition equipment. The primary targets for the raid are the two Mi-17 transport helicopters. Secondary targets are the support vehicles needed to sustain flight operations, the refuelling trucks and repair vehicles. In addition to these the attack must also take care of the Shilka, as it would preclude the rapid evacuation of the raiding force by Blackhawk helicopter.

The reconnaissance unit has to evade Soviet patrols operating in the vicinity in order to approach the objective area undetected. There the troops must perform a close target recce before deciding on their course of action for the attack. Once a contact with the enemy has been initiated the firefight must be brought to a close as rapidly as possible in order to limit the opportunities for the enemy to call in additional troops. Both dispersal sites must be hit in rapid succession as the Soviets have spread their risk by locating their vital assets at some distance from each other. After ensuring the destruction of all targets the patrol is to proceed towards a landing zone where a Blackhawk will pick up the troops for the return journey towards the NATO base on Malden. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " The dispersal sites are guarded by a light infantry detachment. Part of these are empolyed on patrolling duties while the remainder is on stationary guard duty. A single ZSU-23-4 air defence vehicle is assigned to provide low level air defence cover for the entire area, but is also capable of delivering devastating fire against ground targets.

A raid against the dispersal sites will alert the Soviets to the presence of NATO troops in the area. Although the garrison is expected to provide local defence the enemy commander is likely to recall any patrolling troops to assist against an attack. It is also possible that a nearby Soviet encampment at Loukov will dispatch a quick reaction force. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor squad will destroy Mi-17 Hip transports with their associated support vehicles and a Shilka SPAAG at their dispersal sites before extraction by helicopter."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " A NATO long range reconnaissance patrol has discovered two Soviet transport helicopters at dispersal sites well away from the main Nogovan airbases. These rotary winged aircraft represent high priority targets as they enable the enemy to rapidly move around reserve forces and provide devastating close air support with their array of rocket pods. An airstrike by the A-10 detachment based on Malden has been rejected as an option as these dispersal sites are protected against air attack by a Shilka SPAAG. Instead the recce troops have been ordered to conduct a ground assault on the sites. As the patrol had largely completed its assigned scouting tasks, the unit was due for extraction. Now these NATO LRRP troops can serve another essential purpose before being lifted from Nogova.

Because the patrol had originally been inserted on Nogova with a special reconnaissance assignment it does not have the explosive charges available for a direct action mission. Nonetheless their supply of 66mm Light Antitank Weapons intended for defence against Soviet armour provide the means to destroy targets at standoff range. This should enable the patrol to achieve their objectives despite a lack of demolition equipment. The primary targets for the raid are the two Mi-17 transport helicopters. Secondary targets are the support vehicles needed to sustain flight operations, the refuelling trucks and repair vehicles. In addition to these the attack must also take care of the Shilka, as it would preclude the rapid evacuation of the raiding force by Blackhawk helicopter.

The reconnaissance unit has to evade Soviet patrols operating in the vicinity in order to approach the objective area undetected. There the troops must perform a close target recce before deciding on their course of action for the attack. Once a contact with the enemy has been initiated the firefight must be brought to a close as rapidly as possible in order to limit the opportunities for the enemy to call in additional troops. Both dispersal sites must be hit in rapid succession as the Soviets have spread their risk by locating their vital assets at some distance from each other. After ensuring the destruction of all targets the patrol is to proceed towards a landing zone where a Blackhawk will pick up the troops for the return journey towards the NATO base on Malden. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " The dispersal sites are guarded by a light infantry detachment. Part of these are empolyed on patrolling duties while the remainder is on stationary guard duty. A single ZSU-23-4 air defence vehicle is assigned to provide low level air defence cover for the entire area, but is also capable of delivering devastating fire against ground targets.

A raid against the dispersal sites will alert the Soviets to the presence of NATO troops in the area. Although the garrison is expected to provide local defence the enemy commander is likely to recall any patrolling troops to assist against an attack. It is also possible that a nearby Soviet encampment at Loukov will dispatch a quick reaction force. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Victor squad will destroy Mi-17 Hip transports with their associated support vehicles and a Shilka SPAAG at their dispersal sites before extraction by helicopter."]];onloadmission="C W R 2 - H I P S H O O T E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_hip_shooter_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Steyr {count = 1;}; class cwr2_G3A4 {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_Glock {count = 1;}; class cwr2_Ingram {count = 1;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 6;}; class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_200Rnd_556x45_NATO {count = 6;}; class cwr2_20Rnd_762x51_NoTracer {count = 6;}; class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class cwr2_17Rnd_9x19_Para {count = 8;}; class cwr2_30Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 2;}; };titleText ["C W R 2 - H I P S H O O T E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_noe", "cwr2_Mi17", "cwr2_ZSU", "camisc3", "cwr2_Urals", "warfarebuildings", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Soldiers_RUS", "cwr2_AmmoBoxes", "cwr2_UAZ", "cwr2_BMP1" }; addOnsAuto[]= { "cwr2_ZSU", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Civilians", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_Mi17", "camisc3", "cwr2_Urals", "warfarebuildings", "cwr2_AmmoBoxes", "cwr2_UAZ", "cwr2_noe" }; randomSeed=11645263; class Intel { briefingName="CWR2 - Hip Shooter (co06)"; briefingDescription="Raid the Soviet dispersal sites"; startWeather=0.57622588; startFog=0.12946002; forecastWeather=0.57622588; forecastFog=0.16637333; day=6; hour=5; minute=0; }; class Groups { items=33; class Item0 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9994.7158,543.31055,9515.4717}; azimut=90; id=2; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="shilka"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={10845.976,247.33507,10474.032}; azimut=225; id=10; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; synchronizations[]={16,17,18}; }; class Item1 { position[]={10847.006,247.24265,10479.029}; azimut=225; id=11; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,17,18}; }; class Item2 { position[]={10851.009,247.41179,10474.032}; azimut=225; id=12; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,17,18}; }; class Item3 { position[]={10847.96,247.41545,10483.563}; azimut=225; id=13; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,17,18}; }; class Item4 { position[]={10855.729,247.286,10473.737}; azimut=225; id=14; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,17,18}; }; class Item5 { position[]={10848.842,247.54028,10487.747}; azimut=225; id=15; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addweapon ""cwr2_LAW"";"; synchronizations[]={16,17,18}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10866.165,245.9705,10498.988}; id=16; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={15,13,11,10,12,14}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10867.989,246.68304,10490.625}; id=17; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={15,13,11,10,12,14}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10876.049,246.8537,10488.81}; id=18; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={15,13,11,10,12,14}; }; }; }; class Item5 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12791.642,0.48241672,5221.8257}; azimut=355; special="FLY"; id=19; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={12778.377,0.28389043,5222.1772}; id=115; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=6; class Item0 { position[]={12790.976,0.52162892,5227.8882}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="raptorD sideChat ""Raptor is inbound, stand by for extraction."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={12544.959,0.66892511,7420.4766}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10733.317,328.62817,9032.624}; type="TR UNLOAD"; expCond="({alive _x} count (units victorsquad) == {_x in raptor} count (units victorsquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Victor squad is on board, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={10733.328,328.6366,9032.0234}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12537.18,0.55084652,7426.6724}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12790.346,0.55384415,5231.2969}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={12771.051,0.61875826,5243.7275}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={12773.92,0.70105147,5246.0967}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={12773.742,0.6621142,5241.3135}; azimut=270; id=24; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; }; class Item7 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={8035.9131,17.926315,2055.533}; id=23; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={8062.4893,18.486574,2055.6882}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8027.541,16.728209,2055.5837}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8062.501,18.486179,2055.6873}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10447.842,382.88293,9183.5254}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10451.735,382.48364,9185.7891}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10451.158,382.96332,9180.3027}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10455.104,382.392,9188.1436}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={10454.822,382.91977,9176.7568}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={10458.671,382.20367,9190.3125}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={10458.305,382.77222,9173.5313}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10446.215,382.76605,9185.6934}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10444.655,381.97882,9198.4961}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={10418.107,380.94852,9250.5332}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10422.231,380.8024,9252.2783}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={10421.061,380.81049,9247.6094}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10425.937,380.71976,9253.8105}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10423.625,380.69928,9245.1641}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={10409.727,382.27988,9284.2852}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10551.533,367.94974,9241.4795}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10445.465,383.42157,9145.2539}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10409.524,382.29761,9284.3555}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={10630.18,248.30273,9575.832}; placement=100; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10633.569,247.61827,9578.4131}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10633.863,247.83246,9573.7734}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10636.95,247.14671,9580.625}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={10636.972,247.44131,9571.8662}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10639.968,246.69507,9582.8369}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={10641.04,246.87265,9569.6563}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={10313.045,394.703,9362.4229}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10970.692,181.23357,9191.5107}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10806.339,237.16118,9694.3711}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10312.716,394.74649,9362.4619}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10423.561,373.88071,9378.5439}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10490.856,347.12048,9388.0742}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9964.8701,539.47162,9580.1855}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9969.4707,537.81763,9583.3027}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9969.6016,539.28693,9577.0654}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9973.1982,536.49652,9586.0508}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={9956.873,544.35022,9580.375}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9979.0117,536.41223,9580.25}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={9956.9033,544.33521,9580.377}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9972.9443,543.31055,9544.4072}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9971.3223,543.31055,9544.377}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9971.3164,543.31055,9544.3691}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9992.9863,543.38892,9558.4824}; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""UP""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={10378.636,341.45856,9567.832}; id=97; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10374.577,343.05832,9564.0645}; id=32; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10378.6,341.2395,9569.4434}; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={10377.915,339.85248,9580.4502}; placement=10; type="GUARD"; class Effects { }; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9950.002,543.31055,9516.9453}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9948.9141,543.61359,9516.9531}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9948.9248,543.6106,9516.9473}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10444.549,379.85327,9243.9502}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={10447.007,379.68796,9246.1416}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10441.32,379.97375,9243.8203}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10441.32,379.97192,9243.9131}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9997.5107,543.38892,9558.2832}; id=43; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""UP""; this disableAI ""Move"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9968.9717,543.31055,9491.4932}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9967.127,543.31055,9491.5039}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9967.125,543.31055,9491.501}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9950.4531,543.31055,9496.1738}; azimut=270; id=58; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9954.2861,543.31055,9498.4385}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9953.6738,543.31055,9493.4453}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9957.5791,543.31055,9500.6406}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={9956.9307,543.31055,9490.4443}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={9960.9805,543.31055,9502.7549}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={9960.3457,543.38977,9487.2305}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9951.0605,543.31055,9528.1563}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9954.6152,543.31055,9535.0781}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10469.772,380.44061,9201.8486}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10468.312,380.56696,9201.8525}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10468.356,380.5611,9201.874}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={10623.279,240.30075,9835.8369}; placement=100; azimut=270; id=60; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10627.039,239.69284,9839.0537}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10627.147,239.87268,9833.4658}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10631.217,239.30583,9841.2393}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={10631.54,239.29239,9831.2139}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10635.608,239.1584,9844.126}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={10635.839,238.9021,9828.9863}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={10810.851,237.07925,10057.497}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10238.744,382.83572,10180.721}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10467.885,296.11148,9650.915}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10811.051,237.10725,10057.729}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10706.534,234.01344,10026.421}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10636.047,239.12196,10005.54}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={10392.392,383.10846,9213.5771}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={10395.821,382.77911,9217.7422}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10388.516,383.35016,9213.5361}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10388.428,383.35498,9213.5625}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9987.8643,543.31055,9522.4063}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={9989.9424,543.31055,9524.418}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9985.6104,543.31055,9522.3594}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9985.6182,543.31055,9522.3623}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10471.244,378.72797,9225.6074}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10466.701,379.13382,9225.46}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10466.658,379.13809,9225.4043}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9990.8389,543.38892,9553.0674}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; init="this setunitpos ""UP""; this disableAI ""Move"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={10072.462,519.19586,9833.6602}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10074.744,519.30621,9835.1396}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10074.539,519.15149,9831.8379}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10077.337,519.37756,9836.6875}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={10076.662,519.08752,9830.1211}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10062.443,518.99536,9832.8838}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={10062.458,518.99347,9832.8389}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11190.758,142.69997,7692.4536}; id=93; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={11190.74,142.69998,7695.2734}; expCond="(blufor_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=390; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={10243.832,387.84341,9047.2549}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10293.937,393.43439,9223.8848}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10294.95,393.29037,9226.9492}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9991.4541,543.31055,9558.3389}; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""UP""; this disableAI ""Move"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={9844.1406,624.98938,9528.2734}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9850.7588,623.51703,9531.042}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9848.2217,623.18158,9522.9229}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9857.5859,621.32355,9533.0908}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={9834.6494,618.17358,9485.4609}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9852.4229,624.15851,9564.8252}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={9834.6484,618.23785,9485.8232}; type="CYCLE"; expCond="(getDammage hip1 >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9844.5352,625.09393,9529.3721}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9862.5049,619.20221,9524.6514}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9955.5186,543.31055,9545.1211}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9953.1143,543.31055,9545.1504}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9953.1475,543.31055,9545.1768}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={11199.556,142.7,7710.9448}; id=98; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={11201.527,142.7,7708.7236}; id=99; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={11197.913,142.7,7708.6748}; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={11203.236,142.7,7706.6221}; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={11196.253,142.7,7706.3291}; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={11205.09,142.7,7704.1304}; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={11194.446,142.69998,7703.7397}; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={11207.308,142.7,7701.3623}; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={10304.313,392.0787,9228.5537}; class Effects { }; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={10325.282,389.29684,9282.0693}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={9518.0918,494.75519,10243.313}; placement=100; azimut=270; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9521.4814,493.53122,10245.894}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9521.7754,495.62265,10241.254}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={9524.8623,492.44757,10248.105}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={9524.8838,496.40891,10239.347}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9527.8799,491.4202,10250.317}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={9528.9521,497.41287,10237.137}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={9944.7998,387.15033,10419.871}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9961.3145,526.5976,9948.5313}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9388.4395,489.87,10189.744}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9944.4707,387.18088,10419.91}; type="CYCLE"; expCond="(getDammage hip1 >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9950.6436,426.52249,10287.377}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9967.3496,541.55737,9768.001}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=20; class Item0 { position[]={9964.8379,543.31055,9533.5527}; azimut=180; id=0; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; text="hip1"; init="hip1 lockDriver true;"; }; class Item1 { position[]={10443.535,381.00061,9213.5674}; azimut=90; id=1; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; text="hip2"; init="hip1 lockDriver true;"; }; class Item2 { position[]={9977.5557,543.31055,9512.5234}; azimut=180; id=3; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item3 { position[]={9967.9531,543.31055,9555.7891}; id=4; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item4 { position[]={9960.707,543.31055,9517.8594}; azimut=90; id=5; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=0.60000002; text="fuel1"; }; class Item5 { position[]={9953.5811,543.31055,9557.2314}; azimut=180; id=6; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; text="repair1"; }; class Item6 { position[]={9994.4131,543.31055,9557.0967}; azimut=180; id=7; side="EMPTY"; vehicle="Land_fortified_nest_big"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this allowDamage false;"; }; class Item7 { position[]={9980.4971,543.31055,9553.5596}; azimut=270; id=8; side="EMPTY"; vehicle="RU_WarfareBUAVterminal"; skill=0.60000002; init="this allowDamage false; this setcaptive true;"; }; class Item8 { position[]={9968.2822,543.31055,9513.083}; id=9; side="EMPTY"; vehicle="RU_WarfareBVehicleServicePoint"; skill=0.60000002; init="this allowDamage false; this setcaptive true;"; }; class Item9 { position[]={10733.355,328.63251,9032.3086}; azimut=270; id=21; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item10 { position[]={10422.51,382.59164,9199.3574}; azimut=90; id=85; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=0.60000002; text="fuel2"; }; class Item11 { position[]={10424.001,381.72723,9216.5361}; azimut=180; id=86; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; text="repair2"; }; class Item12 { position[]={10432.582,380.7081,9228.875}; id=87; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item13 { position[]={10430.164,380.89029,9228.5176}; azimut=180; id=88; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item14 { position[]={10435.028,380.60107,9228.6475}; id=89; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; }; class Item15 { position[]={10447.508,380.12555,9228.7393}; id=90; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item16 { position[]={10449.796,380.09506,9226.9844}; azimut=180; id=91; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; }; class Item17 { position[]={10443.433,380.36349,9226.2129}; azimut=180; id=92; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { position[]={9965.0723,543.31055,9555.5313}; azimut=90; id=106; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item19 { position[]={9980.3916,543.31055,9514.5156}; azimut=180; id=107; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; }; class Markers { items=9; class Item0 { position[]={10733.383,328.62347,9032.9473}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={9972.9824,543.31055,9535.3262}; name="target1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=70; b=70; }; class Item2 { position[]={10447.15,380.57471,9218.6582}; name="target2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=70; b=70; }; class Item3 { position[]={10484.157,288.75497,9896.876}; name="patrols"; text=" Patrols"; type="mil_warning"; colorName="ColorRed"; }; class Item4 { position[]={10838.82,247.60017,10466.572}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item5 { position[]={11008.822,219.75011,9736.8145}; name="obj1"; text=" Destroy Hip helicopters"; type="mil_dot"; colorName="ColorRed"; }; class Item6 { position[]={11010.3,221.13171,9609.1885}; name="obj2"; text=" Destroy support vehicles"; type="mil_dot"; colorName="ColorRed"; }; class Item7 { position[]={11010.097,219.32182,9479.293}; name="obj3"; text=" Destroy Shilka SPAAG"; type="mil_dot"; colorName="ColorRed"; }; class Item8 { position[]={11105.347,142.7,7648.0933}; name="loukov"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={9662.7148,716.31805,9663.9824}; interruptable=1; age="UNKNOWN"; expCond="(getDammage hip1 >= 0.6);"; expActiv="hip1 setDammage 4; hip1_kapot = 1; publicVariable ""hip1_kapot"";"; class Effects { }; }; class Item1 { position[]={9664.1465,670.62518,9535.0361}; interruptable=1; age="UNKNOWN"; expCond="(getDammage hip2 >= 0.6);"; expActiv="hip1 setDammage 4; hip2_kapot = 1; publicVariable ""hip2_kapot"";"; class Effects { }; }; class Item2 { position[]={9787.3848,667.43579,9600.3096}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(hip1_kapot == 1) AND (hip2_kapot == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; ""obj1"" setMarkerColor ""ColorBlue""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; class Item3 { position[]={9792.7383,607.11676,9407.0283}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage repair1 >= 0.99) AND (getDammage fuel1 >= 0.99) AND (getDammage repair2 >= 0.99) AND (getDammage fuel2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; ""obj2"" setMarkerColor ""ColorBlue""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; class Item4 { position[]={9794.3164,547.48114,9278.2861}; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; ""obj3"" setMarkerColor ""ColorBlue""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; class Item5 { position[]={9276.5889,634.3775,9532.8604}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co06_cwr2_hip_shooter_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={9400.4736,637.81232,9531.001}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item7 { position[]={9404.1084,575.56067,9403.2451}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={10424.537,319.828,9610.6133}; a=850; b=850; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5601867; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5731566; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5945565; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Raid the Soviet dispersal sites.

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