briefing.htmlHN,briefing.sqfLNtdescription.extdPinit.sqftNlinitjipcompatible.sqf4 Debriefing

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Cheating is the hallmark of a worthless individual.





Mission Accomplished


Alpha squad has been extracted after concluding a successful raid. Thanks to the intelligence seized NATO is able to plan an attack that will meet a disorganised enemy defence due to the lack of direction at a company level.





Mission Failed


Alpha squad has been wiped out.


// tasks task4a = alpha1 createSimpleTask ["Extract by patrol boat"]; task4a setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = alpha1 createSimpleTask ["Eliminate Shilka SPAAG"]; task3a setSimpleTaskDescription ["Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Destroy command vehicles"]; task2a setSimpleTaskDescription ["Destroy command vehicles", "Destroy command vehicles", "Destroy command vehicles"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Gather intelligence materials"]; task1a setSimpleTaskDescription ["Gather intelligence materials", "Gather intelligence materials", "Gather intelligence materials"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = alpha2 createSimpleTask ["Extract by patrol boat"]; task4b setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = alpha2 createSimpleTask ["Eliminate Shilka SPAAG"]; task3b setSimpleTaskDescription ["Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Destroy command vehicles"]; task2b setSimpleTaskDescription ["Destroy command vehicles", "Destroy command vehicles", "Destroy command vehicles"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Gather intelligence materials"]; task1b setSimpleTaskDescription ["Gather intelligence materials", "Gather intelligence materials", "Gather intelligence materials"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = alpha3 createSimpleTask ["Extract by patrol boat"]; task4c setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = alpha3 createSimpleTask ["Eliminate Shilka SPAAG"]; task3c setSimpleTaskDescription ["Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Destroy command vehicles"]; task2c setSimpleTaskDescription ["Destroy command vehicles", "Destroy command vehicles", "Destroy command vehicles"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Gather intelligence materials"]; task1c setSimpleTaskDescription ["Gather intelligence materials", "Gather intelligence materials", "Gather intelligence materials"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = alpha4 createSimpleTask ["Extract by patrol boat"]; task4d setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = alpha4 createSimpleTask ["Eliminate Shilka SPAAG"]; task3d setSimpleTaskDescription ["Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Destroy command vehicles"]; task2d setSimpleTaskDescription ["Destroy command vehicles", "Destroy command vehicles", "Destroy command vehicles"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Gather intelligence materials"]; task1d setSimpleTaskDescription ["Gather intelligence materials", "Gather intelligence materials", "Gather intelligence materials"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = alpha5 createSimpleTask ["Extract by patrol boat"]; task4e setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = alpha5 createSimpleTask ["Eliminate Shilka SPAAG"]; task3e setSimpleTaskDescription ["Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Destroy command vehicles"]; task2e setSimpleTaskDescription ["Destroy command vehicles", "Destroy command vehicles", "Destroy command vehicles"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Gather intelligence materials"]; task1e setSimpleTaskDescription ["Gather intelligence materials", "Gather intelligence materials", "Gather intelligence materials"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = alpha6 createSimpleTask ["Extract by patrol boat"]; task4f setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = alpha6 createSimpleTask ["Eliminate Shilka SPAAG"]; task3f setSimpleTaskDescription ["Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG", "Eliminate Shilka SPAAG"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Destroy command vehicles"]; task2f setSimpleTaskDescription ["Destroy command vehicles", "Destroy command vehicles", "Destroy command vehicles"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Gather intelligence materials"]; task1f setSimpleTaskDescription ["Gather intelligence materials", "Gather intelligence materials", "Gather intelligence materials"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " A lapse in Soviet radio discipline has allowed NATO direction finding equipment to pinpoint the location of a company command post. This headquarters is responsible for directing military operations on this sector of the front. Unfortunately the nearby presence of a Shilka air defence vehicle precludes an attack by strike aircraft. As there are no indirect fire assets available artillery cannot be employed to bombard the target. A raid by ground troops is therefore the remaining option.

Alpha squad has been chosen to conduct the attack on the command post as the NCO's in command of this unit have been graduates of Ranger school. These leaders are therefore capable of planning and executing a small scale light infantry raid on a target behind enemy lines. Alpha squad will infiltrate through the enemy main line of resistance towards the command post where the troops will use the element of surprise to quickly overcome resistance by any defenders.

After securing the target area the raiders will gather intelligence material from the command post and destroy the pair of BMP command vehicles. By taking out these vehicles it will be harder for the Soviet battalion to control this particular company as their radio nets can only be connected one echelon higher. Without the intermediary of the company command radio sets alternative methods of communication must be employed to direct operations, enforcing a delay in reaction times.

As the raid on the command post places Alpha squad in the vicinity of the Shilka a secondary objective of the raid is to eliminate this SPAAG. The formidable firepower of this kind of armoured vehicle denies a large area to NATO combat helicopters. Its destruction would enable the use of Cobra and Apache helicopter gunships for close air support of ground forces. To turn the table on the Soviets in this sector the Shilka is therefore another priority target for the raid.

Once Alpha squad has succeeded in seizing intelligence and destroying both the command vehicles and the Shilka the unit is to move towards an extraction point at the beach. As alerted Soviet reaction forces are likely to cut off retreat routes towards friendly lines, a patrol boat will pick up the raiding force from the enemy coast north of the objective. Troops must maintain a defensive posture till the arrival of the PBR as enemy forces may scour the surroundings for the raiders. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " A security force equivalent to one or two rifle squads is likely to be deployed in defence of the command post. These may dispose of an infantry fighting vehicle, though losses sustained in previous engagements with NATO forces could conceiveably have deprived the guard force of its armour as the Soviets needed to replace tracks in frontline platoons.

The Shilka has been positioned close to the command post at an elevated position which offers advantages of greater detection range and less obstructions in the field of fire. As it would be difficult to approach the vehicle without being compromised it is advisable to destroy the Shilka at a stand off range using shoulder launched AT missiles. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will raid the Soviet command post in order to gather intelligence and destroy command vehicles in addition to neutralising air defences prior to extraction by boat."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " A lapse in Soviet radio discipline has allowed NATO direction finding equipment to pinpoint the location of a company command post. This headquarters is responsible for directing military operations on this sector of the front. Unfortunately the nearby presence of a Shilka air defence vehicle precludes an attack by strike aircraft. As there are no indirect fire assets available artillery cannot be employed to bombard the target. A raid by ground troops is therefore the remaining option.

Alpha squad has been chosen to conduct the attack on the command post as the NCO's in command of this unit have been graduates of Ranger school. These leaders are therefore capable of planning and executing a small scale light infantry raid on a target behind enemy lines. Alpha squad will infiltrate through the enemy main line of resistance towards the command post where the troops will use the element of surprise to quickly overcome resistance by any defenders.

After securing the target area the raiders will gather intelligence material from the command post and destroy the pair of BMP command vehicles. By taking out these vehicles it will be harder for the Soviet battalion to control this particular company as their radio nets can only be connected one echelon higher. Without the intermediary of the company command radio sets alternative methods of communication must be employed to direct operations, enforcing a delay in reaction times.

As the raid on the command post places Alpha squad in the vicinity of the Shilka a secondary objective of the raid is to eliminate this SPAAG. The formidable firepower of this kind of armoured vehicle denies a large area to NATO combat helicopters. Its destruction would enable the use of Cobra and Apache helicopter gunships for close air support of ground forces. To turn the table on the Soviets in this sector the Shilka is therefore another priority target for the raid.

Once Alpha squad has succeeded in seizing intelligence and destroying both the command vehicles and the Shilka the unit is to move towards an extraction point at the beach. As alerted Soviet reaction forces are likely to cut off retreat routes towards friendly lines, a patrol boat will pick up the raiding force from the enemy coast north of the objective. Troops must maintain a defensive posture till the arrival of the PBR as enemy forces may scour the surroundings for the raiders. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " A security force equivalent to one or two rifle squads is likely to be deployed in defence of the command post. These may dispose of an infantry fighting vehicle, though losses sustained in previous engagements with NATO forces could conceiveably have deprived the guard force of its armour as the Soviets needed to replace tracks in frontline platoons.

The Shilka has been positioned close to the command post at an elevated position which offers advantages of greater detection range and less obstructions in the field of fire. As it would be difficult to approach the vehicle without being compromised it is advisable to destroy the Shilka at a stand off range using shoulder launched AT missiles. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will raid the Soviet command post in order to gather intelligence and destroy command vehicles in addition to neutralising air defences prior to extraction by boat."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " A lapse in Soviet radio discipline has allowed NATO direction finding equipment to pinpoint the location of a company command post. This headquarters is responsible for directing military operations on this sector of the front. Unfortunately the nearby presence of a Shilka air defence vehicle precludes an attack by strike aircraft. As there are no indirect fire assets available artillery cannot be employed to bombard the target. A raid by ground troops is therefore the remaining option.

Alpha squad has been chosen to conduct the attack on the command post as the NCO's in command of this unit have been graduates of Ranger school. These leaders are therefore capable of planning and executing a small scale light infantry raid on a target behind enemy lines. Alpha squad will infiltrate through the enemy main line of resistance towards the command post where the troops will use the element of surprise to quickly overcome resistance by any defenders.

After securing the target area the raiders will gather intelligence material from the command post and destroy the pair of BMP command vehicles. By taking out these vehicles it will be harder for the Soviet battalion to control this particular company as their radio nets can only be connected one echelon higher. Without the intermediary of the company command radio sets alternative methods of communication must be employed to direct operations, enforcing a delay in reaction times.

As the raid on the command post places Alpha squad in the vicinity of the Shilka a secondary objective of the raid is to eliminate this SPAAG. The formidable firepower of this kind of armoured vehicle denies a large area to NATO combat helicopters. Its destruction would enable the use of Cobra and Apache helicopter gunships for close air support of ground forces. To turn the table on the Soviets in this sector the Shilka is therefore another priority target for the raid.

Once Alpha squad has succeeded in seizing intelligence and destroying both the command vehicles and the Shilka the unit is to move towards an extraction point at the beach. As alerted Soviet reaction forces are likely to cut off retreat routes towards friendly lines, a patrol boat will pick up the raiding force from the enemy coast north of the objective. Troops must maintain a defensive posture till the arrival of the PBR as enemy forces may scour the surroundings for the raiders. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " A security force equivalent to one or two rifle squads is likely to be deployed in defence of the command post. These may dispose of an infantry fighting vehicle, though losses sustained in previous engagements with NATO forces could conceiveably have deprived the guard force of its armour as the Soviets needed to replace tracks in frontline platoons.

The Shilka has been positioned close to the command post at an elevated position which offers advantages of greater detection range and less obstructions in the field of fire. As it would be difficult to approach the vehicle without being compromised it is advisable to destroy the Shilka at a stand off range using shoulder launched AT missiles. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will raid the Soviet command post in order to gather intelligence and destroy command vehicles in addition to neutralising air defences prior to extraction by boat."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " A lapse in Soviet radio discipline has allowed NATO direction finding equipment to pinpoint the location of a company command post. This headquarters is responsible for directing military operations on this sector of the front. Unfortunately the nearby presence of a Shilka air defence vehicle precludes an attack by strike aircraft. As there are no indirect fire assets available artillery cannot be employed to bombard the target. A raid by ground troops is therefore the remaining option.

Alpha squad has been chosen to conduct the attack on the command post as the NCO's in command of this unit have been graduates of Ranger school. These leaders are therefore capable of planning and executing a small scale light infantry raid on a target behind enemy lines. Alpha squad will infiltrate through the enemy main line of resistance towards the command post where the troops will use the element of surprise to quickly overcome resistance by any defenders.

After securing the target area the raiders will gather intelligence material from the command post and destroy the pair of BMP command vehicles. By taking out these vehicles it will be harder for the Soviet battalion to control this particular company as their radio nets can only be connected one echelon higher. Without the intermediary of the company command radio sets alternative methods of communication must be employed to direct operations, enforcing a delay in reaction times.

As the raid on the command post places Alpha squad in the vicinity of the Shilka a secondary objective of the raid is to eliminate this SPAAG. The formidable firepower of this kind of armoured vehicle denies a large area to NATO combat helicopters. Its destruction would enable the use of Cobra and Apache helicopter gunships for close air support of ground forces. To turn the table on the Soviets in this sector the Shilka is therefore another priority target for the raid.

Once Alpha squad has succeeded in seizing intelligence and destroying both the command vehicles and the Shilka the unit is to move towards an extraction point at the beach. As alerted Soviet reaction forces are likely to cut off retreat routes towards friendly lines, a patrol boat will pick up the raiding force from the enemy coast north of the objective. Troops must maintain a defensive posture till the arrival of the PBR as enemy forces may scour the surroundings for the raiders. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " A security force equivalent to one or two rifle squads is likely to be deployed in defence of the command post. These may dispose of an infantry fighting vehicle, though losses sustained in previous engagements with NATO forces could conceiveably have deprived the guard force of its armour as the Soviets needed to replace tracks in frontline platoons.

The Shilka has been positioned close to the command post at an elevated position which offers advantages of greater detection range and less obstructions in the field of fire. As it would be difficult to approach the vehicle without being compromised it is advisable to destroy the Shilka at a stand off range using shoulder launched AT missiles. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will raid the Soviet command post in order to gather intelligence and destroy command vehicles in addition to neutralising air defences prior to extraction by boat."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " A lapse in Soviet radio discipline has allowed NATO direction finding equipment to pinpoint the location of a company command post. This headquarters is responsible for directing military operations on this sector of the front. Unfortunately the nearby presence of a Shilka air defence vehicle precludes an attack by strike aircraft. As there are no indirect fire assets available artillery cannot be employed to bombard the target. A raid by ground troops is therefore the remaining option.

Alpha squad has been chosen to conduct the attack on the command post as the NCO's in command of this unit have been graduates of Ranger school. These leaders are therefore capable of planning and executing a small scale light infantry raid on a target behind enemy lines. Alpha squad will infiltrate through the enemy main line of resistance towards the command post where the troops will use the element of surprise to quickly overcome resistance by any defenders.

After securing the target area the raiders will gather intelligence material from the command post and destroy the pair of BMP command vehicles. By taking out these vehicles it will be harder for the Soviet battalion to control this particular company as their radio nets can only be connected one echelon higher. Without the intermediary of the company command radio sets alternative methods of communication must be employed to direct operations, enforcing a delay in reaction times.

As the raid on the command post places Alpha squad in the vicinity of the Shilka a secondary objective of the raid is to eliminate this SPAAG. The formidable firepower of this kind of armoured vehicle denies a large area to NATO combat helicopters. Its destruction would enable the use of Cobra and Apache helicopter gunships for close air support of ground forces. To turn the table on the Soviets in this sector the Shilka is therefore another priority target for the raid.

Once Alpha squad has succeeded in seizing intelligence and destroying both the command vehicles and the Shilka the unit is to move towards an extraction point at the beach. As alerted Soviet reaction forces are likely to cut off retreat routes towards friendly lines, a patrol boat will pick up the raiding force from the enemy coast north of the objective. Troops must maintain a defensive posture till the arrival of the PBR as enemy forces may scour the surroundings for the raiders. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " A security force equivalent to one or two rifle squads is likely to be deployed in defence of the command post. These may dispose of an infantry fighting vehicle, though losses sustained in previous engagements with NATO forces could conceiveably have deprived the guard force of its armour as the Soviets needed to replace tracks in frontline platoons.

The Shilka has been positioned close to the command post at an elevated position which offers advantages of greater detection range and less obstructions in the field of fire. As it would be difficult to approach the vehicle without being compromised it is advisable to destroy the Shilka at a stand off range using shoulder launched AT missiles. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will raid the Soviet command post in order to gather intelligence and destroy command vehicles in addition to neutralising air defences prior to extraction by boat."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " A lapse in Soviet radio discipline has allowed NATO direction finding equipment to pinpoint the location of a company command post. This headquarters is responsible for directing military operations on this sector of the front. Unfortunately the nearby presence of a Shilka air defence vehicle precludes an attack by strike aircraft. As there are no indirect fire assets available artillery cannot be employed to bombard the target. A raid by ground troops is therefore the remaining option.

Alpha squad has been chosen to conduct the attack on the command post as the NCO's in command of this unit have been graduates of Ranger school. These leaders are therefore capable of planning and executing a small scale light infantry raid on a target behind enemy lines. Alpha squad will infiltrate through the enemy main line of resistance towards the command post where the troops will use the element of surprise to quickly overcome resistance by any defenders.

After securing the target area the raiders will gather intelligence material from the command post and destroy the pair of BMP command vehicles. By taking out these vehicles it will be harder for the Soviet battalion to control this particular company as their radio nets can only be connected one echelon higher. Without the intermediary of the company command radio sets alternative methods of communication must be employed to direct operations, enforcing a delay in reaction times.

As the raid on the command post places Alpha squad in the vicinity of the Shilka a secondary objective of the raid is to eliminate this SPAAG. The formidable firepower of this kind of armoured vehicle denies a large area to NATO combat helicopters. Its destruction would enable the use of Cobra and Apache helicopter gunships for close air support of ground forces. To turn the table on the Soviets in this sector the Shilka is therefore another priority target for the raid.

Once Alpha squad has succeeded in seizing intelligence and destroying both the command vehicles and the Shilka the unit is to move towards an extraction point at the beach. As alerted Soviet reaction forces are likely to cut off retreat routes towards friendly lines, a patrol boat will pick up the raiding force from the enemy coast north of the objective. Troops must maintain a defensive posture till the arrival of the PBR as enemy forces may scour the surroundings for the raiders. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " A security force equivalent to one or two rifle squads is likely to be deployed in defence of the command post. These may dispose of an infantry fighting vehicle, though losses sustained in previous engagements with NATO forces could conceiveably have deprived the guard force of its armour as the Soviets needed to replace tracks in frontline platoons.

The Shilka has been positioned close to the command post at an elevated position which offers advantages of greater detection range and less obstructions in the field of fire. As it would be difficult to approach the vehicle without being compromised it is advisable to destroy the Shilka at a stand off range using shoulder launched AT missiles. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will raid the Soviet command post in order to gather intelligence and destroy command vehicles in addition to neutralising air defences prior to extraction by boat."]];onloadmission="C W R 2 - L E A D I N G Q U E S T I O N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_leading_question_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 1;}; class cwr2_XMS {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class NVGoggles {count = 1;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 4;}; class cwr2_LAWRocket {count = 3;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 4;}; };titleText ["C W R 2 - L E A D I N G Q U E S T I O N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_eden", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "CWR2Editor_MilObjects", "cwr2_misc", "cwr2_bmp2", "cwr2_uaz", "cwr2_Soldiers_RUS", "cwr2_bmp1", "CWR2_BoatW", "CABuildings", "cwr2_Static", "cwr2_ZSU", "caweapons_warfare_weapons", "cwr2_M113", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_ZSU", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_BoatW", "cwr2_Static", "camisc3", "cwr2ofp", "cwr2_misc", "cwr2_bmp2", "cwr2_UAZ", "CABuildings", "cwr2_M113", "cwr2_eden" }; randomSeed=16091946; class Intel { briefingName="CWR2 - Leading Question (co06)"; briefingDescription="Raid the Soviet command post"; startWeather=0.47638553; startFog=0.34825075; forecastWeather=0.47950548; forecastFog=0.46433431; day=3; hour=4; minute=0; }; class Groups { items=43; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={6825.3325,57.806213,4832.5952}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addweapon ""NVGoggles""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={8,7,6}; }; class Item1 { position[]={6827.1294,57.776939,4830.3589}; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; this addweapon ""NVGoggles"";"; synchronizations[]={8,7,6}; }; class Item2 { position[]={6823.7681,57.674656,4830.4458}; id=2; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={8,7,6}; }; class Item3 { position[]={6828.8481,57.745144,4828.0425}; id=3; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackAmmo_US"";"; synchronizations[]={8,7,6}; }; class Item4 { position[]={6822.0962,57.51516,4828.2026}; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={8,7,6}; }; class Item5 { position[]={6830.8149,57.713848,4825.6294}; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={6,7,8}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6816.6079,56.8563,4798.4771}; id=6; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6827.3892,57.348209,4798.4604}; id=7; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6838.0552,57.484406,4798.5444}; id=8; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,4,2,0,3,1}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5782.8247,212.87155,7260.4014}; azimut=135; id=22; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="shilka"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5778.186,212.633,7269.2095}; azimut=135; id=23; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5801.5215,212.52382,7265.3784}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5780.9888,212.35217,7244.8701}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5773.3652,212.63005,7269.9922}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={5801.5044,212.52472,7265.3794}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={6797.8447,102.11239,6495.0439}; azimut=180; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6796.1245,102.17539,6497.2559}; azimut=180; id=26; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6800.3364,102.12491,6497.1992}; azimut=180; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6794.5366,102.23714,6499.4312}; azimut=180; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6802.6235,101.90617,6499.1924}; azimut=180; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6792.4814,102.25756,6502.0127}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6797.7124,102.07105,6493.4971}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={6575.5679,141.89622,7162.9224}; azimut=180; id=28; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6572.9644,141.89622,7166.3267}; azimut=180; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6579.2139,141.89622,7166.165}; azimut=180; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6570.4443,141.89622,7169.5757}; azimut=180; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6620.4863,140.88531,7104.1777}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6505.0532,141.48003,7111.6265}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6566.6733,141.89622,7174.5352}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6620.5376,140.88466,7104.1836}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5759.5811,192.52818,7020.8604}; azimut=180; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5758.2686,192.68066,7022.6899}; azimut=180; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5761.3501,192.70206,7022.9331}; azimut=180; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={5756.4722,192.87431,7025.0874}; azimut=180; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5763.0259,192.83994,7024.77}; azimut=180; id=59; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5754.5313,192.90648,7027.5713}; azimut=180; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={5759.6147,192.42992,7019.6846}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6555.0322,152.19287,7122.7051}; azimut=275; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6567.2471,149.61095,7118.6621}; azimut=185; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Stealth"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6862.7524,108.112,6679.5928}; azimut=180; id=34; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addweapon ""Binocular""; this addweapon ""NVGoggles""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item1 { presence=0.75000024; position[]={6860.645,107.95007,6681.4961}; azimut=180; id=36; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item2 { presence=0.75000024; position[]={6864.5698,108.1842,6681.7578}; azimut=180; id=86; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item3 { presence=0.50000048; position[]={6858.603,107.76125,6683.1982}; azimut=180; id=37; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6862.937,108.07026,6678.1772}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6862.9819,108.0303,6676.8389}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6551.6812,141.89622,7151.7095}; azimut=180; id=35; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6549.8149,141.89622,7154.3164}; azimut=180; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6554.3223,141.89622,7154.2676}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6547.9194,141.89622,7156.9419}; azimut=180; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6556.6821,141.89622,7156.731}; azimut=180; id=53; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={6545.7749,141.89622,7159.8477}; azimut=180; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6551.8018,141.82474,7148.9346}; expCond="(blufor_is_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6551.707,141.60742,7145.6934}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5796.061,212.46689,7252.9507}; azimut=180; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.60000002; }; class Item1 { position[]={5792.0674,212.5948,7256.9521}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5799.7485,212.5688,7257.022}; azimut=180; id=46; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5788.4565,212.7133,7260.7363}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5796.1519,212.39882,7249.4297}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5796.0435,212.29764,7245.8843}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6562.2202,120.23869,6925.3677}; placement=100; azimut=180; id=39; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6559.2661,120.64874,6928.9434}; azimut=180; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6565.3252,120.40936,6929.0962}; azimut=180; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6556.5391,121.06189,6932.6763}; azimut=180; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6568.4653,120.55887,6932.8345}; azimut=180; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6553.1162,121.55293,6937.0176}; azimut=180; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={6571.7085,120.61873,6936.6587}; azimut=180; id=75; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={6549.4873,122.09589,6942.0547}; azimut=180; id=76; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7089.749,56.156052,6910.8838}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6725.459,117.65281,6449.1167}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6194.9868,170.10497,6935.5103}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7090.0498,56.073971,6910.6455}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6572.7432,141.89622,7157.2817}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6566.4419,141.89622,7159.6855}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7165.4668,94.562698,5798.8096}; placement=100; azimut=180; id=40; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={7163.3755,95.222,5801.3521}; azimut=180; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={7167.5859,95.122299,5801.5586}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={7160.999,95.946396,5804.2969}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { position[]={7169.9443,95.782936,5804.7759}; azimut=180; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { presence=0.75000024; position[]={7157.9224,96.800262,5807.8735}; azimut=180; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.50000048; position[]={7172.8774,96.818863,5808.4229}; azimut=180; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol3 = group this;"; }; class Item7 { presence=0.50000048; position[]={7154.7319,97.772614,5811.959}; azimut=180; id=70; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={6764.4048,99.26712,5869.5405}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6991.6611,104.58126,5384.7598}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7457.9922,51.846363,5747.1699}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6764.436,99.273605,5869.6348}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6603.2339,141.01904,7108.0459}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6602.1738,141.05721,7115.834}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6557.3062,141.05946,7132.2241}; azimut=180; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CAPTAIN"; skill=0.60000002; init="this disableAi ""Move"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6569.7837,140.73155,7098.6792}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6563.4434,140.98447,7106.353}; azimut=180; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6569.9438,140.39735,7095.9282}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6569.9438,140.38579,7095.833}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6565.0107,141.26352,7140.5684}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6575.208,141.21414,7139.835}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6554.1113,141.31993,7141.4063}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6575.2144,141.217,7139.8774}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6488.3472,141.89622,7167.3823}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6481.3579,141.89622,7176.0708}; azimut=180; id=51; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6488.3843,141.89622,7160.7139}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6488.395,141.89622,7160.73}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6563.5679,149.59564,7118.981}; azimut=190; id=56; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6018.2051,134.81726,6372.4507}; placement=100; azimut=180; id=79; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={6015.251,134.5024,6376.0264}; azimut=180; id=78; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={6021.3101,135.41359,6376.1792}; azimut=180; id=81; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={6012.5239,134.30139,6379.7593}; azimut=180; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={6024.4502,136.05206,6379.9175}; azimut=180; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.75000024; position[]={6009.1011,134.04721,6384.1006}; azimut=180; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.50000048; position[]={6027.6934,136.65672,6383.7417}; azimut=180; id=83; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; class Item7 { presence=0.50000048; position[]={6004.606,133.65755,6388.8081}; azimut=180; id=85; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={5663.6431,99.143532,6183.042}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6488.0688,97.492798,6010.7598}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6257.4878,145.71674,6501.2271}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5663.4995,99.106529,6182.9946}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6523.7324,141.55153,7114.7148}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6528.4463,141.52263,7120.5522}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6546.8159,141.15976,7120.5747}; azimut=185; id=87; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={6546.6284,141.16563,7117.8296}; speed="LIMITED"; expCond="(blufor_is_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6546.5586,141.16783,7116.7437}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8753.1172,0.51556051,9123.8477}; azimut=240; id=89; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="pbr"; init="boatsquad = group this; boatsquad setgroupid [""PBR Crew"",""Black""]; pbr allowDamage false; pbrD allowDamage false; pbr lockDriver true;"; }; }; class Waypoints { items=4; class Item0 { position[]={8751.7178,0.48595494,9123.084}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (at_extraction == 1);"; expActiv="pbr setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Roger that, Alpha. Good job. The patrol boat is on its way, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7648.1895,0.64897668,8579.7324}; completitionRadius=5; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7592.002,0.13327521,8556.6377}; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; (leader group player) sidechat ""Time to head home for tea and medals."";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7536.522,0.71193331,8531.4414}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={6865.5142,79.220528,8208.3252}; azimut=180; id=90; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6862.9106,78.924759,8211.7295}; azimut=180; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6869.1602,79.53904,8211.5674}; azimut=180; id=93; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6860.3906,78.411499,8214.9775}; azimut=180; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6872.5234,79.855171,8214.9775}; azimut=180; id=94; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7004.3442,87.117676,8349.5459}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7009.1191,98.970428,7848.1021}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6731.6885,98.587593,8072.4482}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7004.4526,87.122253,8349.46}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6189.9302,135.40193,6210.582}; azimut=160; id=95; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6176.4253,137.28389,6226.4263}; azimut=180; id=97; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="patrol5 = group this;"; }; class Item1 { presence=0.50000048; position[]={6169.436,137.90265,6235.1147}; azimut=180; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol5 = group this;"; }; class Item2 { position[]={6183.5044,136.94049,6235.2803}; azimut=180; id=153; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={6219.3359,132.69969,6243.2192}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6133.4214,136.51161,6209.6885}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6219.2974,132.70435,6243.2725}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6167.2778,138.20667,6241.4409}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6159.064,139.07025,6257.2959}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6966.3286,106.01649,6568.2754}; azimut=180; id=101; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="patrol4 = group this;"; }; class Item1 { presence=0.50000048; position[]={6959.3394,105.10086,6576.9639}; azimut=180; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { position[]={6975.895,104.33565,6575.8623}; azimut=180; id=148; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={7009.2393,100.1853,6585.0684}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6923.3247,98.041077,6551.5376}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7009.2007,100.19106,6585.1216}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6962.3154,105.34116,6576.4849}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6955.751,104.367,6589.4839}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7025.6406,97.537827,6532.8198}; azimut=160; id=99; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="hmg1"; init="hmg1G addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={7023.0239,97.739235,6532.8848}; azimut=160; special="NONE"; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { presence=0.75000024; position[]={7029.2578,97.272797,6534.9551}; azimut=160; special="NONE"; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; class Item3 { presence=0.75000024; position[]={7012.165,98.887611,6539.2734}; azimut=160; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={7017.665,98.527969,6541.5454}; azimut=160; special="NONE"; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item29 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5446.4141,79.934181,6046.0391}; azimut=180; id=107; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5443.8105,80.056732,6049.4434}; azimut=180; id=108; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5450.0601,79.945732,6049.2813}; azimut=180; id=110; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5441.2905,80.144676,6052.6914}; azimut=180; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5453.4233,79.942986,6052.6914}; azimut=180; id=111; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5460.3281,76.040184,6153.9316}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5668.959,96.022568,6019.395}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5435.8267,76.531013,5956.9976}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5460.4365,76.052086,6153.8457}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5019.2437,158.84824,7009.6191}; placement=50; azimut=180; id=113; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={5017.1523,158.84863,7012.1616}; azimut=180; id=112; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={5021.3628,158.83386,7012.3682}; azimut=180; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={5014.7759,158.86537,7015.1064}; azimut=180; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={5023.7212,158.83444,7015.5854}; azimut=180; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.75000024; position[]={5011.6992,158.89186,7018.6831}; azimut=180; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.50000048; position[]={5026.6543,158.84032,7019.2324}; azimut=180; id=117; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { presence=0.50000048; position[]={5008.4287,158.92937,7022.6016}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={4846.6182,158.99768,7079.3149}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4790.4355,146.35451,6794.6582}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5114.3896,153.1329,6971.1694}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4846.6494,158.99768,7079.3291}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5678.0684,192.44537,7089.3066}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5789.8433,192.58356,7067.4995}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6689.0586,118.99091,6078.4692}; azimut=195; id=121; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="SERGEANT"; skill=0.60000002; text="hmg2"; init="hmg2G addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={6684.5137,119.46169,6080.9731}; azimut=180; id=125; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6694.4258,119.79013,6083.3267}; azimut=180; id=124; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6682.8687,119.86272,6083.1611}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6484.3198,152.93709,6552.2813}; azimut=160; id=126; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addweapon ""NVGoggles""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this setunitpos ""Middle""; this setbehaviour ""Stealth""; this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6553.6377,104.04616,6026.8379}; azimut=180; id=127; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addweapon ""NVGoggles""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this setunitpos ""Middle""; this setbehaviour ""Stealth""; this disableAI ""Move"";"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7577.8735,117.78074,4762.1514}; azimut=10; id=129; side="WEST"; vehicle="cwr2_M2HB_High"; leader=1; rank="SERGEANT"; skill=1; text="hmg"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setbehaviour ""Combat""; hmgG addweapon ""NVGoggles"";"; }; class Item1 { position[]={7580.3447,117.78195,4758.2871}; azimut=10; special="NONE"; id=132; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { position[]={7576.6074,117.78675,4761.6567}; azimut=10; special="NONE"; id=134; side="WEST"; vehicle="cwr2_SoldierW_GL"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Up""; this disableAI ""Move"";"; }; class Item3 { position[]={7580.293,117.78517,4756.9019}; azimut=55; special="NONE"; id=135; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item4 { position[]={7573.5972,117.74023,4759.2905}; azimut=10; special="NONE"; id=133; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6892.9233,62.2691,4724.2373}; azimut=150; id=137; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={6884.6865,62.05978,4724.5869}; azimut=150; id=138; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6908.7368,62.797375,4706.5698}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6870.9917,60.343288,4748.0874}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={6908.7246,62.798122,4706.4829}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4997.2324,157.58908,6869.6865}; azimut=150; id=139; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; }; }; }; class Item37 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7076.7539,108.05241,6021.542}; azimut=180; id=142; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7080.5132,108.05241,6015.1689}; azimut=180; id=145; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7086.729,108.05242,6021.019}; azimut=180; id=141; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7072.7368,108.05241,6028.1401}; azimut=180; id=144; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7085.5737,108.05242,6044.8369}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7045.2256,108.04824,6011.8936}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7085.5352,108.05242,6044.8901}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6756.0864,132.56003,6903.7803}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6742.0972,132.79199,6943.3276}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7542.4131,45.245018,5856.7324}; azimut=195; id=143; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="SERGEANT"; skill=0.60000002; text="hmg2_1"; init="hmg2_1G addweapon ""NVGoggles""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={7540.9575,45.923874,5860.457}; azimut=180; id=146; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7545.6772,44.927155,5860.0054}; azimut=180; id=147; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7300.7915,35.872749,6753.6733}; azimut=150; id=149; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7204.8921,36.028152,6753.623}; azimut=180; id=150; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7254.9092,31.028727,6779.1421}; azimut=180; id=151; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7247.9199,31.023607,6787.8306}; azimut=180; id=152; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7254.9463,31.029133,6772.4736}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7254.957,31.029135,6772.4897}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6998.3818,100.98847,6558.7759}; azimut=180; id=154; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6994.5464,101.69985,6562.7061}; azimut=180; id=155; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={6998.4702,100.44048,6551.0132}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=23; class Item0 { position[]={6551.0283,141.05794,7133.1289}; id=9; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="aFile"; init="aFile attachTo [aTable,[0,0,0.41]]; aFile setDir 120; aFile setpos getpos aFile;"; }; class Item1 { position[]={6553.3462,141.05873,7132.0776}; azimut=270; id=10; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,-0.3]];"; }; class Item2 { position[]={6551.0601,141.05843,7136.0659}; azimut=270; id=11; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="aMap_1"; init="aMap_1 attachTo [aTable,[-0.6,0,0.41]];"; }; class Item3 { position[]={6558.1396,141.0602,7129.6333}; azimut=5; id=12; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item4 { position[]={6558.4321,141.05949,7131.9922}; azimut=5; id=13; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item5 { position[]={6561.0796,141.05916,7132.8306}; azimut=5; id=14; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item6 { position[]={6558.6699,141.88553,7130.625}; azimut=95; id=15; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.825)]; this setVectorUp [0,0,1];"; }; class Item7 { position[]={6550.8726,141.05746,7130.5679}; id=16; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="aFile_1"; init="aFile_1 attachTo [aTable,[-0.3,0,0.41]]; aFile_1 setDir 180; aFile_1 setpos getpos aFile_1;"; }; class Item8 { position[]={6556.3965,141.05965,7129.9307}; azimut=210; id=17; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; }; class Item9 { position[]={6564.3467,141.05956,7131.2798}; azimut=95; id=18; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; text="bmp2hq1"; }; class Item10 { position[]={6579.6704,141.05972,7130.3345}; azimut=3; id=19; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; text="bmp2hq2"; }; class Item11 { position[]={6579.1934,141.05962,7130.7026}; azimut=275; id=20; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item12 { position[]={6564.9209,141.05843,7135.1699}; azimut=95; id=21; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { position[]={6587.6611,141.552,7144.8638}; azimut=273; id=88; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item14 { position[]={6191.0127,134.93648,6206.9023}; azimut=160; id=96; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item15 { position[]={7026.521,98.26757,6531.0229}; azimut=160; id=100; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.35)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item16 { position[]={6817.2148,57.286373,4832.1152}; azimut=70; id=120; side="EMPTY"; vehicle="AmmoBoxAddW"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",40]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""PipeBomb"",6]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""NVGoggles"",1];"; }; class Item17 { position[]={6688.4321,119.06907,6078.9346}; azimut=15; id=122; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.7)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item18 { position[]={7577.9258,117.78194,4761.6289}; azimut=190; id=128; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; init="this allowDamage false;"; }; class Item19 { position[]={7580.3604,117.77994,4759.0156}; azimut=190; id=130; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=1; init="this allowDamage false;"; }; class Item20 { position[]={7573.1108,117.72221,4759.6084}; azimut=100; id=131; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=1; init="this allowDamage false;"; }; class Item21 { position[]={6877.0635,61.819725,4718.4897}; azimut=53; special="NONE"; id=136; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="LOCKED"; skill=1; }; class Item22 { position[]={4999.5146,157.25494,6865.6953}; azimut=150; id=140; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; }; class Markers { items=6; class Item0 { position[]={6564.064,141.14998,7138.8755}; name="obj1"; text=" Command Post"; type="mil_flag"; colorName="ColorRed"; }; class Item1 { position[]={6559.6118,141.05804,7136.7974}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=75; b=75; }; class Item2 { position[]={5782.4893,212.87651,7260.061}; name="obj3"; text=" Shilka"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={7491.8584,3.9915917,8515.0146}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={6825.3706,57.871544,4835.6377}; name="start"; text=" Alpha Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item5 { position[]={4628.7036,32.254261,5859.2222}; name="flet"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=3500; b=500; angle=350; }; }; class Sensors { items=8; class Item0 { position[]={6557.3477,141.05946,7132.2314}; a=2.5; b=2.5; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""SUCCEEDED""; deletevehicle aMap_1; deletevehicle aFile_1; deletevehicle aFile; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; (leader group player) sidechat ""Let's get out of here."";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Intelligence has been seized"; }; }; class Item1 { position[]={7093.623,46.553806,7575.1362}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co06_cwr2_leading_question_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={7217.5078,38.703583,7573.2769}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={7221.1416,25.623522,7445.52}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={6524.9663,141.54893,7107.0835}; a=600; b=600; activationBy="WEST"; activationType="EAST D"; timeoutMin=1; timeoutMid=3; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="blufor_is_near = 1; publicVariable ""blufor_is_near"";"; class Effects { }; }; class Item5 { position[]={7495.3687,7.5935149,8488.6104}; a=150; b=150; activationBy="WEST"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="at_extraction = 1; publicVariable ""at_extraction""; pbr setfuel 1; (leader group player) sidechat ""Papa Bear, this is Alpha. All of the assigned objectives have been achieved. The callsign is therefore requesting immediate extraction. How copy, over."";"; class Effects { }; }; class Item6 { position[]={5808.3843,194.21564,7407.3037}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getdammage shilka >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; (leader group player) sidechat ""Scratch one piece of Soviet scrap.""; deleteWaypoint [patrol5, 3];"; class Effects { }; }; class Item7 { position[]={6623.3184,141.53929,7221.752}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getdammage bmp2hq1 >= 0.99) AND (getdammage bmp2hq2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; (leader group player) sidechat ""Burn, baby, burn.""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 4]; deleteWaypoint [patrol4, 3];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=6525474; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=11481716; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=15858236; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Raid on a Soviet command post.

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