briefing.html`R_briefing.sqf-RNdescription.extӕRinit.sqf.Rhinitjipcompatible.sqf4overview.paaRϪ Debriefing

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Mission Accomplished


The Rangers have succeeded in blowing up the bridge and meeting the agent. As the Soviet advance is slowed down, NATO gains a brief respite in which reinforcements from the continental United States are deployed to shore up the defence.





Mission Failed


The Ranger team has been wiped out.


// tasks task3a = ranger1 createSimpleTask ["Withdraw to the rendez-vous"]; task3a setSimpleTaskDescription ["Withdraw to the rendez-vous", "Withdraw to the rendez-vous", "Withdraw to the rendez-vous"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = ranger1 createSimpleTask ["Blow up a bridge span"]; task2a setSimpleTaskDescription ["Blow up a bridge span", "Blow up a bridge span", "Blow up a bridge span"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = ranger1 createSimpleTask ["Acquire explosives from the cache"]; task1a setSimpleTaskDescription ["Acquire explosives from the cache", "Acquire explosives from the cache", "Acquire explosives from the cache"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = ranger2 createSimpleTask ["Withdraw to the rendez-vous"]; task3b setSimpleTaskDescription ["Withdraw to the rendez-vous", "Withdraw to the rendez-vous", "Withdraw to the rendez-vous"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = ranger2 createSimpleTask ["Blow up a bridge span"]; task2b setSimpleTaskDescription ["Blow up a bridge span", "Blow up a bridge span", "Blow up a bridge span"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = ranger2 createSimpleTask ["Acquire explosives from the cache"]; task1b setSimpleTaskDescription ["Acquire explosives from the cache", "Acquire explosives from the cache", "Acquire explosives from the cache"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = ranger3 createSimpleTask ["Withdraw to the rendez-vous"]; task3c setSimpleTaskDescription ["Withdraw to the rendez-vous", "Withdraw to the rendez-vous", "Withdraw to the rendez-vous"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = ranger3 createSimpleTask ["Blow up a bridge span"]; task2c setSimpleTaskDescription ["Blow up a bridge span", "Blow up a bridge span", "Blow up a bridge span"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = ranger3 createSimpleTask ["Acquire explosives from the cache"]; task1c setSimpleTaskDescription ["Acquire explosives from the cache", "Acquire explosives from the cache", "Acquire explosives from the cache"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = ranger4 createSimpleTask ["Withdraw to the rendez-vous"]; task3d setSimpleTaskDescription ["Withdraw to the rendez-vous", "Withdraw to the rendez-vous", "Withdraw to the rendez-vous"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = ranger4 createSimpleTask ["Blow up a bridge span"]; task2d setSimpleTaskDescription ["Blow up a bridge span", "Blow up a bridge span", "Blow up a bridge span"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = ranger4 createSimpleTask ["Acquire explosives from the cache"]; task1d setSimpleTaskDescription ["Acquire explosives from the cache", "Acquire explosives from the cache", "Acquire explosives from the cache"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = ranger5 createSimpleTask ["Withdraw to the rendez-vous"]; task3e setSimpleTaskDescription ["Withdraw to the rendez-vous", "Withdraw to the rendez-vous", "Withdraw to the rendez-vous"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = ranger5 createSimpleTask ["Blow up a bridge span"]; task2e setSimpleTaskDescription ["Blow up a bridge span", "Blow up a bridge span", "Blow up a bridge span"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = ranger5 createSimpleTask ["Acquire explosives from the cache"]; task1e setSimpleTaskDescription ["Acquire explosives from the cache", "Acquire explosives from the cache", "Acquire explosives from the cache"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = ranger6 createSimpleTask ["Withdraw to the rendez-vous"]; task3f setSimpleTaskDescription ["Withdraw to the rendez-vous", "Withdraw to the rendez-vous", "Withdraw to the rendez-vous"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = ranger6 createSimpleTask ["Blow up a bridge span"]; task2f setSimpleTaskDescription ["Blow up a bridge span", "Blow up a bridge span", "Blow up a bridge span"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = ranger6 createSimpleTask ["Acquire explosives from the cache"]; task1f setSimpleTaskDescription ["Acquire explosives from the cache", "Acquire explosives from the cache", "Acquire explosives from the cache"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries ranger1 createDiaryRecord["Diary", ["Background", " With Soviet forces penetrating across the Aller NATO is working hard to destroy the crossing points in order to slow down the enemy advance. As the precision guided munitions needed to destroy bridges are in high demand for other purposes the means to reliably destroy these structures from the air are not available. This necessitates the insertion of ground troops to accomplish the demolition job.

A small Ranger team is being inserted by parachute to hit the bridge at Eilte. As these troops must travel light they can only carry limited amounts of essentials in their basic load. Therefore it is vital that the Ranger element first moves to an arms cache established by the West-German stay behind organisation to acquire a sufficient amount of satchel charges to drop a span of the solidly built bridge.

According to the available engineering schematics it will require the combined effects of at least five satchel charges. Once the team has resupplied itself with the necessary explosives the Rangers must move towards the bridge and blow up a section spanning the water. The overland spans can be ignored as the damage would be easily fixed and hardly impact the enemy ability to move supplies across the river.

Once the main objective of the mission has been accomplished the Rangers are to fall back towards a rendez-vous in order to meet up with a local agent that can provide guidance on possible exfiltration routes to NATO lines. As the Soviets will no doubt be alerted to the presence of NATO troops by the detonation of the demolition charges a rapid withdrawal is advisable in order to escape their wrath. "]]; ranger1 createDiaryRecord["Diary", ["Enemy", " The Soviets have some motorised infantry stationed in the village in order to guard the river crossing. These dispose of a combination of armoured personnel carriers and light terrain vehicles with crew served weapons. The Rangers must carefully reconnoiter the area before moving in order to avoid roving enemy patrols. "]]; ranger1 createDiaryRecord["Diary", ["Mission", "Rangers will take explosive charges from the cache in order to destroy the bridge before withdrawing to a RV."]]; // diary entries ranger2 createDiaryRecord["Diary", ["Background", " With Soviet forces penetrating across the Aller NATO is working hard to destroy the crossing points in order to slow down the enemy advance. As the precision guided munitions needed to destroy bridges are in high demand for other purposes the means to reliably destroy these structures from the air are not available. This necessitates the insertion of ground troops to accomplish the demolition job.

A small Ranger team is being inserted by parachute to hit the bridge at Eilte. As these troops must travel light they can only carry limited amounts of essentials in their basic load. Therefore it is vital that the Ranger element first moves to an arms cache established by the West-German stay behind organisation to acquire a sufficient amount of satchel charges to drop a span of the solidly built bridge.

According to the available engineering schematics it will require the combined effects of at least five satchel charges. Once the team has resupplied itself with the necessary explosives the Rangers must move towards the bridge and blow up a section spanning the water. The overland spans can be ignored as the damage would be easily fixed and hardly impact the enemy ability to move supplies across the river.

Once the main objective of the mission has been accomplished the Rangers are to fall back towards a rendez-vous in order to meet up with a local agent that can provide guidance on possible exfiltration routes to NATO lines. As the Soviets will no doubt be alerted to the presence of NATO troops by the detonation of the demolition charges a rapid withdrawal is advisable in order to escape their wrath. "]]; ranger2 createDiaryRecord["Diary", ["Enemy", " The Soviets have some motorised infantry stationed in the village in order to guard the river crossing. These dispose of a combination of armoured personnel carriers and light terrain vehicles with crew served weapons. The Rangers must carefully reconnoiter the area before moving in order to avoid roving enemy patrols. "]]; ranger2 createDiaryRecord["Diary", ["Mission", "Rangers will take explosive charges from the cache in order to destroy the bridge before withdrawing to a RV."]]; // diary entries ranger3 createDiaryRecord["Diary", ["Background", " With Soviet forces penetrating across the Aller NATO is working hard to destroy the crossing points in order to slow down the enemy advance. As the precision guided munitions needed to destroy bridges are in high demand for other purposes the means to reliably destroy these structures from the air are not available. This necessitates the insertion of ground troops to accomplish the demolition job.

A small Ranger team is being inserted by parachute to hit the bridge at Eilte. As these troops must travel light they can only carry limited amounts of essentials in their basic load. Therefore it is vital that the Ranger element first moves to an arms cache established by the West-German stay behind organisation to acquire a sufficient amount of satchel charges to drop a span of the solidly built bridge.

According to the available engineering schematics it will require the combined effects of at least five satchel charges. Once the team has resupplied itself with the necessary explosives the Rangers must move towards the bridge and blow up a section spanning the water. The overland spans can be ignored as the damage would be easily fixed and hardly impact the enemy ability to move supplies across the river.

Once the main objective of the mission has been accomplished the Rangers are to fall back towards a rendez-vous in order to meet up with a local agent that can provide guidance on possible exfiltration routes to NATO lines. As the Soviets will no doubt be alerted to the presence of NATO troops by the detonation of the demolition charges a rapid withdrawal is advisable in order to escape their wrath. "]]; ranger3 createDiaryRecord["Diary", ["Enemy", " The Soviets have some motorised infantry stationed in the village in order to guard the river crossing. These dispose of a combination of armoured personnel carriers and light terrain vehicles with crew served weapons. The Rangers must carefully reconnoiter the area before moving in order to avoid roving enemy patrols. "]]; ranger3 createDiaryRecord["Diary", ["Mission", "Rangers will take explosive charges from the cache in order to destroy the bridge before withdrawing to a RV."]]; // diary entries ranger4 createDiaryRecord["Diary", ["Background", " With Soviet forces penetrating across the Aller NATO is working hard to destroy the crossing points in order to slow down the enemy advance. As the precision guided munitions needed to destroy bridges are in high demand for other purposes the means to reliably destroy these structures from the air are not available. This necessitates the insertion of ground troops to accomplish the demolition job.

A small Ranger team is being inserted by parachute to hit the bridge at Eilte. As these troops must travel light they can only carry limited amounts of essentials in their basic load. Therefore it is vital that the Ranger element first moves to an arms cache established by the West-German stay behind organisation to acquire a sufficient amount of satchel charges to drop a span of the solidly built bridge.

According to the available engineering schematics it will require the combined effects of at least five satchel charges. Once the team has resupplied itself with the necessary explosives the Rangers must move towards the bridge and blow up a section spanning the water. The overland spans can be ignored as the damage would be easily fixed and hardly impact the enemy ability to move supplies across the river.

Once the main objective of the mission has been accomplished the Rangers are to fall back towards a rendez-vous in order to meet up with a local agent that can provide guidance on possible exfiltration routes to NATO lines. As the Soviets will no doubt be alerted to the presence of NATO troops by the detonation of the demolition charges a rapid withdrawal is advisable in order to escape their wrath. "]]; ranger4 createDiaryRecord["Diary", ["Enemy", " The Soviets have some motorised infantry stationed in the village in order to guard the river crossing. These dispose of a combination of armoured personnel carriers and light terrain vehicles with crew served weapons. The Rangers must carefully reconnoiter the area before moving in order to avoid roving enemy patrols. "]]; ranger4 createDiaryRecord["Diary", ["Mission", "Rangers will take explosive charges from the cache in order to destroy the bridge before withdrawing to a RV."]]; // diary entries ranger5 createDiaryRecord["Diary", ["Background", " With Soviet forces penetrating across the Aller NATO is working hard to destroy the crossing points in order to slow down the enemy advance. As the precision guided munitions needed to destroy bridges are in high demand for other purposes the means to reliably destroy these structures from the air are not available. This necessitates the insertion of ground troops to accomplish the demolition job.

A small Ranger team is being inserted by parachute to hit the bridge at Eilte. As these troops must travel light they can only carry limited amounts of essentials in their basic load. Therefore it is vital that the Ranger element first moves to an arms cache established by the West-German stay behind organisation to acquire a sufficient amount of satchel charges to drop a span of the solidly built bridge.

According to the available engineering schematics it will require the combined effects of at least five satchel charges. Once the team has resupplied itself with the necessary explosives the Rangers must move towards the bridge and blow up a section spanning the water. The overland spans can be ignored as the damage would be easily fixed and hardly impact the enemy ability to move supplies across the river.

Once the main objective of the mission has been accomplished the Rangers are to fall back towards a rendez-vous in order to meet up with a local agent that can provide guidance on possible exfiltration routes to NATO lines. As the Soviets will no doubt be alerted to the presence of NATO troops by the detonation of the demolition charges a rapid withdrawal is advisable in order to escape their wrath. "]]; ranger5 createDiaryRecord["Diary", ["Enemy", " The Soviets have some motorised infantry stationed in the village in order to guard the river crossing. These dispose of a combination of armoured personnel carriers and light terrain vehicles with crew served weapons. The Rangers must carefully reconnoiter the area before moving in order to avoid roving enemy patrols. "]]; ranger5 createDiaryRecord["Diary", ["Mission", "Rangers will take explosive charges from the cache in order to destroy the bridge before withdrawing to a RV."]]; // diary entries ranger6 createDiaryRecord["Diary", ["Background", " With Soviet forces penetrating across the Aller NATO is working hard to destroy the crossing points in order to slow down the enemy advance. As the precision guided munitions needed to destroy bridges are in high demand for other purposes the means to reliably destroy these structures from the air are not available. This necessitates the insertion of ground troops to accomplish the demolition job.

A small Ranger team is being inserted by parachute to hit the bridge at Eilte. As these troops must travel light they can only carry limited amounts of essentials in their basic load. Therefore it is vital that the Ranger element first moves to an arms cache established by the West-German stay behind organisation to acquire a sufficient amount of satchel charges to drop a span of the solidly built bridge.

According to the available engineering schematics it will require the combined effects of at least five satchel charges. Once the team has resupplied itself with the necessary explosives the Rangers must move towards the bridge and blow up a section spanning the water. The overland spans can be ignored as the damage would be easily fixed and hardly impact the enemy ability to move supplies across the river.

Once the main objective of the mission has been accomplished the Rangers are to fall back towards a rendez-vous in order to meet up with a local agent that can provide guidance on possible exfiltration routes to NATO lines. As the Soviets will no doubt be alerted to the presence of NATO troops by the detonation of the demolition charges a rapid withdrawal is advisable in order to escape their wrath. "]]; ranger6 createDiaryRecord["Diary", ["Enemy", " The Soviets have some motorised infantry stationed in the village in order to guard the river crossing. These dispose of a combination of armoured personnel carriers and light terrain vehicles with crew served weapons. The Rangers must carefully reconnoiter the area before moving in order to avoid roving enemy patrols. "]]; ranger6 createDiaryRecord["Diary", ["Mission", "Rangers will take explosive charges from the cache in order to destroy the bridge before withdrawing to a RV."]];onloadmission="C W R 2 - L E V E L C R O S S I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_level_crossing_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 2;}; class cwr2_M14 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class NVGoggles {count = 1;}; class cwr2_M9 {count = 2;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 3;}; class cwr2_20Rnd_762x51_NoTracer {count = 12;}; class cwr2_LAWRocket {count = 3;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - L E V E L C R O S S I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_soldiers_usa", "cwr2_eilte", "cwr2_para", "cwr2_AmmoBoxes", "ca_modules_functions", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_Urals", "cwr2_btr60", "cwr2_uaz", "cwr2_BMP2", "cwr2_V3S", "cwr2_BMP1", "cwr2_Tractor" }; addOnsAuto[]= { "cwr2_soldiers_usa", "ca_modules_functions", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_Urals", "cwr2_btr60", "cwr2_uaz", "cwr2_BMP1", "cwr2_para", "cwr2_AmmoBoxes", "cwr2_BMP2", "cwr2_V3S", "cwr2_Tractor", "cwr2_eilte" }; randomSeed=1717770; class Intel { briefingName="CWR2 - Level Crossing (co06)"; briefingDescription="Destroy the bridge"; startWeather=0.41473407; startFog=0.19434059; forecastWeather=0.41606534; forecastFog=0.26045206; month=8; day=8; hour=3; }; class Groups { items=40; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={3687.8643,5.0000081,1550.1968}; azimut=270; id=0; side="WEST"; vehicle="cwr2_Ranger_Assault_XMS"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="ranger1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +150)]; rangersquad = group this; rangersquad setgroupid [""Ranger"",""Black""];"; synchronizations[]={19,0,17,18}; }; class Item1 { position[]={3754.1692,5.0000081,1589.5132}; azimut=270; special="NONE"; id=1; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="ranger2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +175)]; rangersquad = group this; rangersquad setgroupid [""Ranger"",""Black""];"; synchronizations[]={19,17,18}; }; class Item2 { position[]={3741.1511,5.9182549,1524.6563}; azimut=270; special="NONE"; id=2; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="ranger3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +200)]; rangersquad = group this; rangersquad setgroupid [""Ranger"",""Black""];"; synchronizations[]={19,17,18}; }; class Item3 { position[]={3813.926,6.0000119,1623.5696}; azimut=270; special="NONE"; id=3; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="ranger4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +225)]; rangersquad = group this; rangersquad setgroupid [""Ranger"",""Black""];"; synchronizations[]={19,17,18}; }; class Item4 { position[]={3826.217,5.0000081,1487.2002}; azimut=270; special="NONE"; id=4; side="WEST"; vehicle="cwr2_Ranger_Assault_LAT"; player="PLAY CDG"; skill=1; text="ranger5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +250)]; rangersquad = group this; rangersquad setgroupid [""Ranger"",""Black""];"; synchronizations[]={19,17,18}; }; class Item5 { position[]={3873.2861,5.0000081,1659.1011}; azimut=270; special="NONE"; id=5; side="WEST"; vehicle="cwr2_Ranger_Assault_MED"; player="PLAY CDG"; skill=1; text="ranger6"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +275)]; rangersquad = group this; rangersquad setgroupid [""Ranger"",""Black""];"; synchronizations[]={19,17,18}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1484.7528,0.39821571,2453.0623}; id=13; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID240=position this nearestObject 240;"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1484.7643,0.073496655,2472.4583}; id=14; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID241=position this nearestObject 241;"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1476.155,11.000035,2405.9561}; azimut=180; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1471.9102,10.956405,2409.8545}; azimut=180; id=83; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1481.0491,10.941464,2410.2573}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1476.1952,11.000035,2404.5896}; completitionRadius=10; expActiv="VictoryCondition1 = 2; publicVariable ""VictoryCondition1""; (leader group player) sidechat ""Assemble immediately after landing. We need to move out ASAP."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1476.2367,11.000035,2403.6018}; expActiv="this forceSpeed 0;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3911.1938,5.0000081,1542.0552}; id=17; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3910.9307,5.0000081,1558.8477}; id=18; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3911.084,5.0000081,1550.3672}; id=19; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item7 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={448.58411,5.0000081,1044.5994}; azimut=40; id=20; side="CIV"; vehicle="cwr2_civilian4"; leader=1; skill=0.60000002; init="this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addweapon ""cwr2_XM177E2""; this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1806.3379,5.0000081,1824.0806}; azimut=270; id=21; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={1808.3575,5.0000081,1825.606}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={1808.2841,5.0000081,1822.3911}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={1810.0717,5.0000081,1826.9731}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={1810.0211,5.0000081,1820.7322}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.50000048; position[]={1812.1323,5.0000081,1828.0686}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1811.9982,5.0000081,1818.9011}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { presence=0.75000024; position[]={1813.9553,5.0000081,1829.1904}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1949.9556,5.0000081,1646.324}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2151.0466,5.0000081,1895.5828}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1749.4215,5.0000081,1894.3616}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1950.0326,5.0000081,1646.2397}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1949.0313,5.0000081,1644.9639}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1836.6915,5.0000081,1783.019}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1790.0741,5.1012216,2330.9424}; azimut=270; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1793.2642,5.0000081,2332.9707}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1792.8839,5.0000081,2328.8784}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1795.8788,5.0000081,2334.8459}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1795.618,5.0000081,2326.4182}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={1798.4803,5.0000081,2336.5093}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1798.2521,5.0000081,2324.26}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1788.2231,4.9974737,2330.8413}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1786.1864,4.997324,2330.8413}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1293.9489,3.2941861,1649.3701}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1298.1848,3.1171236,1652.1746}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1298.0308,3.1653678,1646.1577}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1302.1647,3.5059812,1654.731}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1301.8552,3.4096193,1643.0127}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1395.6813,5.0000081,1735.593}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1244.4088,4.9844446,1775.7898}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1281.6815,5.0000081,1638.9954}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1395.687,5.0000081,1735.5034}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2283.3477,5.0000081,2003.5496}; azimut=270; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={2286.2354,5.0000081,2005.436}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={2286.0232,5.0000081,2000.9133}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={2289.6216,5.0000081,2007.1111}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={2288.8213,5.0000081,1997.6543}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={2292.5718,5.0000081,2008.675}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={2487.9084,5.0000081,2023.6592}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2509.3806,5.0000081,1816.54}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2265.5071,5.0000081,1793.397}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2245.4873,5.0000081,1999.7368}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2487.9138,5.0000081,2023.6497}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2351.0225,5.0000081,2010.3169}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1514.7418,6.249938,1915.5544}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1455.4906,5.0000081,1545.6855}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1458.223,5.0000081,1547.8386}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1457.907,5.0000081,1543.3425}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1461.0665,5.0000081,1549.5037}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1460.6556,5.0000081,1541.1946}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={1464.3545,5.0000081,1551.3433}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1463.184,5.0000081,1538.8306}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1453.9598,5.0000081,1545.7249}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1311.6907,5.0000081,1454.9285}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1315.5975,5.0000081,1457.8416}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1315.6462,5.0000081,1452.2405}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1319.2501,5.0000081,1460.4653}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1319.6813,5.0000081,1449.2422}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1153.929,5.0000081,1479.5964}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1256.572,5.0000081,1285.1362}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1449.4171,5.0000081,1433.3987}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1154.0214,5.0000081,1479.3206}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1938.7106,5.3141975,2006.6411}; azimut=170; id=27; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1775.98,5.3106194,2063.8987}; azimut=180; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2885.3782,5.0000081,1437.7639}; azimut=90; id=29; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3118.7146,5.0000081,1492.2241}; placement=150; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1585.3036,5.0000081,1984.4133}; azimut=175; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 17); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1533.277,16.061783,2374.5615}; azimut=255; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1580.9355,5.0000081,2046.1255}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1579.2144,5.0000081,2046.0569}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1579.2144,5.0000081,2046.1094}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1954.7721,5.0000081,2032.9329}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1950.9708,5.0000081,2032.9832}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1950.9028,5.0000081,2033.0139}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={853.31781,5.0000081,1490.8914}; azimut=270; id=75; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveInCargo ural;"; }; class Item1 { position[]={855.66278,5.0000081,1492.3484}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo ural;"; }; class Item2 { position[]={855.22113,5.0000081,1489.1577}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveInCargo ural;"; }; class Item3 { position[]={857.77496,5.0000081,1493.3494}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveInCargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={857.26068,5.0000081,1487.5569}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveInCargo ural;"; }; class Item5 { position[]={860.2962,8.5882063,1494.5725}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveInCargo ural;"; }; class Item6 { position[]={859.45526,5.0000081,1485.6323}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveInCargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={1476.4714,11.000035,2364.4858}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1476.0199,11.000035,2384.5549}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1284.0173,5.0000081,1709.8015}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1283.1848,5.0000081,1709.781}; expCond="(VictoryCondition2 == 1);"; expActiv="deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 5]; deleteWaypoint [patrol3, 4];"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1319.6079,3.6346374,1772.6572}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1492.1305,8.328167,2360.4788}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1495.5168,7.3568444,2362.3323}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1495.3737,7.3638206,2357.9705}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1498.6465,5.7632437,2364.1284}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1440.5718,4.9977078,2359.7471}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1486.4222,10.936614,2303.6772}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1522.0762,5.0000081,2360.7588}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1440.5728,4.9977083,2359.7424}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1782.9117,5.0000081,2122.0088}; azimut=270; id=81; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1786.0496,5.0000081,2124.4331}; azimut=270; id=80; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1785.8994,5.0000081,2119.6082}; azimut=270; id=79; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1788.8818,5.0000081,2126.5574}; azimut=270; id=90; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1781.2283,5.0000081,2121.9346}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1779.1443,5.0000081,2121.7959}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1841.5049,5.0000081,2090.9102}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1844.6003,5.0000081,2092.9497}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1844.479,5.0000081,2088.7219}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1847.9055,5.0000081,2094.7275}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1756.8093,5.0000081,2090.0618}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1760.5082,4.997324,2347.1426}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1878.2162,5.0000081,2346.4333}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1887.4901,5.0000081,2091.4001}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1756.8036,5.0000081,2090.021}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={858.92328,6.0003109,1395.7754}; azimut=270; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={861.71503,5.7858672,1397.9656}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={861.80597,5.6616564,1393.0144}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={864.87189,5.7822733,1399.9089}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={864.90753,5.2502332,1390.5498}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={867.56158,5.1096454,1401.8564}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={855.59802,5.9847116,1396.1248}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={674.75604,5.0000081,1396.0964}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={852.78693,5.0000081,1620.9727}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1025.2876,5.0000081,1396.3669}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={674.88361,5.0000081,1396.1294}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={874.23346,5.0000081,1486.2649}; azimut=135; id=94; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={877.41431,5.0000081,1483.0073}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={904.7699,6.0003109,1456.8792}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1530.627,6.249938,1964.4951}; speed="FULL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1531.9834,6.2003398,1968.8237}; type="TR UNLOAD"; speed="NORMAL"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={1532.2886,6.192925,1969.9355}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1533.3473,6.1327276,1973.4714}; expActiv="uralD forceSpeed 0;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={859.35138,5.0000081,1490.5017}; azimut=270; id=99; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveInCargo ural;"; }; class Item1 { position[]={861.69635,5.0000081,1491.9587}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo ural;"; }; class Item2 { position[]={861.2547,5.0000081,1488.7681}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveInCargo ural;"; }; class Item3 { position[]={863.80853,5.0000081,1492.9597}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveInCargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={863.29425,5.0000081,1487.1672}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveInCargo ural;"; }; class Item5 { position[]={866.32977,5.0000081,1494.1829}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveInCargo ural;"; }; class Item6 { position[]={865.48883,5.0000081,1485.2427}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveInCargo ural;"; }; }; class Waypoints { items=1; class Item0 { position[]={1503.4226,6.249938,2025.7974}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1522.2856,5.0000081,2216.2393}; azimut=270; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1524.3053,5.0000081,2217.7646}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1524.2318,5.0000081,2214.5498}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1526.0194,5.0000081,2219.1318}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1525.9689,5.0000081,2212.8909}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1528.0801,5.0000081,2220.2273}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1527.9459,5.0000081,2211.0598}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={1529.9031,5.0000081,2221.3491}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1699.2915,5.0000081,1997.2971}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1900.3826,5.0000081,2246.5559}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1498.7574,9.418663,2245.3347}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1699.3685,5.0000081,1997.2129}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2206.1692,5.0000081,1458.7778}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={2209.5557,5.0000081,1460.6313}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { position[]={2209.4124,5.0000081,1456.2695}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={2212.6853,5.0000081,1462.4275}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={2153.0762,5.0000081,1461.1145}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2201.019,5.0000081,1400.4419}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2242.2522,5.0000081,1457.2444}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2153.0771,5.0000081,1461.1099}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2149.9148,5.0000081,1461.2561}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1457.4216,5.755846,1519.0891}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1826.6969,5.0000081,2328.5164}; azimut=180; id=114; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={1826.7561,5.0000081,2324.3274}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1826.8035,5.0000081,2322.6694}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1380.7075,5.2502332,1461.6475}; azimut=12; id=115; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={1381.3506,5.2501836,1464.6648}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1381.507,5.2501349,1465.3198}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1634.7916,5.0000081,2219.6375}; azimut=190; id=116; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1634.2189,5.0000081,2216.6675}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1633.8533,5.0000081,2214.7354}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2113.4558,5.0000081,1868.2534}; azimut=170; id=122; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={2113.7715,5.0000081,1866.436}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1216.6165,5.0100002,1644.7319}; azimut=10; id=123; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1217.1194,5.0100002,1647.4143}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1217.2546,5.0269375,1648.2258}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={882.50916,6.0003109,1438.1511}; azimut=45; id=125; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={884.77954,6.0003109,1440.4216}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={885.24603,6.0003109,1440.8706}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1891.9141,5.0000081,2353.9675}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1888.1128,5.0000081,2354.0178}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1888.0448,5.0000081,2354.0486}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1565.3702,4.997324,2365.7971}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1561.569,4.997324,2365.8474}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1561.501,4.997324,2365.8782}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1801.048,5.0000081,2067.9375}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1797.2467,5.0000081,2067.9878}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1797.1787,5.0000081,2068.0186}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=16; class Item0 { position[]={4.6513348,5.0000081,11.128662}; special="FLY"; id=6; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute1"; init="chute1 attachTo [crate,[10,0,130]];"; }; class Item1 { position[]={9.3890238,5.0000081,11.06958}; special="FLY"; id=7; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute2"; init="chute2 attachTo [crate,[5,0,120]];"; }; class Item2 { position[]={14.576923,5.0000081,10.95459}; special="FLY"; id=8; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute3"; init="chute3 attachTo [crate,[0,0,110]];"; }; class Item3 { position[]={19.931742,5.0000081,10.688477}; special="FLY"; id=9; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute4"; init="chute4 attachTo [crate,[-5,0,100]];"; }; class Item4 { position[]={12.72046,5.0000081,1.3044434}; special="NONE"; id=10; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; lock="UNLOCKED"; skill=1; text="crate"; }; class Item5 { position[]={25.717724,5.0000081,10.264893}; special="FLY"; id=11; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute5"; init="chute5 attachTo [crate,[-5,0,90]];"; }; class Item6 { position[]={30.982073,5.0000081,10.298096}; special="FLY"; id=12; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute6"; init="chute6 attachTo [crate,[-5,0,80]];"; }; class Item7 { position[]={2012.9249,13.091879,1518.6333}; azimut=10; id=15; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; skill=0.60000002; text="ammoCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; this setVectorUp [0,0,+0.1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",15]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",24]; this addweaponcargo [""cwr2_G3A4"",2]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; class Item8 { presence=0.75000024; position[]={2329.0586,5.0000081,1970.824}; azimut=263; id=117; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { position[]={1551.7111,4.997324,2376.3894}; azimut=170; id=118; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { position[]={2338.0288,5.0000081,1971.7976}; azimut=263; id=119; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item11 { presence=0.75000024; position[]={1795.4308,5.0000081,2361.9895}; azimut=180; id=120; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { presence=0.75000024; position[]={878.96295,5.0000081,1470.1763}; azimut=135; id=121; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { position[]={3815.9951,11.352876,1599.7061}; azimut=27; id=124; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item14 { position[]={2030.7245,5.0000081,1530.0137}; azimut=190; id=126; side="EMPTY"; vehicle="cwr2_Tractor_Open"; leader=1; lock="UNLOCKED"; skill=1; }; class Item15 { position[]={2592.6833,5.0000081,1331.7725}; azimut=15; id=127; side="EMPTY"; vehicle="cwr2_Tractor"; leader=1; lock="UNLOCKED"; skill=1; }; }; class Markers { items=4; class Item0 { position[]={1475.0083,11.005089,2461.8567}; name="obj2"; text=" Bridge"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={3729.1646,5.0000081,1557.8303}; name="start"; text=" Drop Zone"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={2012.8951,13.091879,1518.5894}; name="obj1"; text=" Cache"; type="mil_objective"; colorName="ColorBlue"; }; class Item3 { position[]={449.93515,5.0000081,1045.2629}; name="obj3"; text=" Agent"; type="mil_join"; colorName="ColorBlue"; }; }; class Sensors { items=18; class Item0 { position[]={3691.2966,5.0000081,1550.1731}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=0; expActiv="detach chute1; chute1 setPos (getPos ranger1); chute1 setpos [getpos ranger1 select 0, getpos ranger1 select 1,((getpos ranger1 select 2) +125)]; ranger1 moveindriver chute1;"; class Effects { }; }; class Item1 { position[]={3758.229,5.0000081,1589.9087}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=1; expActiv="detach chute2; chute2 setPos (getPos ranger2); chute2 setpos [getpos ranger2 select 0, getpos ranger2 select 1,((getpos ranger2 select 2) +125)]; ranger2 moveindriver chute2;"; class Effects { }; }; class Item2 { position[]={3746.4746,6.0003109,1524.4231}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=2; expActiv="detach chute3; chute3 setPos (getPos ranger3); chute3 setpos [getpos ranger3 select 0, getpos ranger3 select 1,((getpos ranger3 select 2) +125)]; ranger3 moveindriver chute3;"; class Effects { }; }; class Item3 { position[]={3822.4824,5.0022058,1623.9824}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=3; expActiv="detach chute4; chute4 setPos (getPos ranger4); chute4 setpos [getpos ranger4 select 0, getpos ranger4 select 1,((getpos ranger4 select 2) +125)]; ranger4 moveindriver chute4;"; class Effects { }; }; class Item4 { position[]={3833.4868,5.0000081,1486.4492}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=4; expActiv="detach chute5; chute5 setPos (getPos ranger5); chute1 setpos [getpos ranger5 select 0, getpos ranger5 select 1,((getpos ranger5 select 2) +125)]; ranger5 moveindriver chute5;"; class Effects { }; }; class Item5 { position[]={3884.7634,5.0000081,1660.0427}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=5; expActiv="detach chute6; chute6 setPos (getPos ranger6); chute6 setpos [getpos ranger6 select 0, getpos ranger6 select 1,((getpos ranger6 select 2) +125)]; ranger6 moveindriver chute6;"; class Effects { }; }; class Item6 { position[]={1748.4341,4.996727,2646.6375}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID240 >= 1.0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; ranger1 addrating 400; ranger2 addrating 400; ranger3 addrating 400; ranger4 addrating 400; ranger5 addrating 400; ranger6 addrating 400; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""The bridge is gone, excellent."";"; class Effects { }; }; class Item7 { position[]={1750.111,0.15196505,2545.5647}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID241 >= 1.0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; ranger1 addrating 400; ranger2 addrating 400; ranger3 addrating 400; ranger4 addrating 400; ranger5 addrating 400; ranger6 addrating 400; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Another landmark destroyed."";"; class Effects { }; }; class Item8 { position[]={1949.3469,5.0000081,1245.5112}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines ranger1));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; ranger1 addrating 200; ranger2 addrating 200; ranger3 addrating 200; ranger4 addrating 200; ranger5 addrating 200; ranger6 addrating 200; (leader group player) sidechat ""The minimum requirement to destroy the bridge is five demolition charges. Let's make sure to bring enough for the job."";"; class Effects { }; }; class Item9 { position[]={2249.7041,5.0000081,945.30371}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_level_crossing_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item10 { position[]={2349.7012,5.0000081,945.97681}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units rangersquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item11 { position[]={2350.1909,5.0000081,845.85229}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item12 { position[]={2050.4299,5.0000081,1245.5798}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines ranger2));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; ranger1 addrating 200; ranger2 addrating 200; ranger3 addrating 200; ranger4 addrating 200; ranger5 addrating 200; ranger6 addrating 200; (leader group player) sidechat ""The minimum requirement to destroy the bridge is five demolition charges. Let's make sure to bring enough for the job."";"; class Effects { }; }; class Item13 { position[]={1950.1757,5.0000081,1145.2029}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines ranger3));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; ranger1 addrating 200; ranger2 addrating 200; ranger3 addrating 200; ranger4 addrating 200; ranger5 addrating 200; ranger6 addrating 200; (leader group player) sidechat ""The minimum requirement to destroy the bridge is five demolition charges. Let's make sure to bring enough for the job."";"; class Effects { }; }; class Item14 { position[]={2050.3564,5.0000081,1145.9316}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines ranger4));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; ranger1 addrating 200; ranger2 addrating 200; ranger3 addrating 200; ranger4 addrating 200; ranger5 addrating 200; ranger6 addrating 200; (leader group player) sidechat ""The minimum requirement to destroy the bridge is five demolition charges. Let's make sure to bring enough for the job."";"; class Effects { }; }; class Item15 { position[]={1949.9944,5.0000081,1045.4502}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines ranger5));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; ranger1 addrating 200; ranger2 addrating 200; ranger3 addrating 200; ranger4 addrating 200; ranger5 addrating 200; ranger6 addrating 200; (leader group player) sidechat ""The minimum requirement to destroy the bridge is five demolition charges. Let's make sure to bring enough for the job."";"; class Effects { }; }; class Item16 { position[]={2050.187,5.0000081,1046.0144}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines ranger6));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; ranger1 addrating 200; ranger2 addrating 200; ranger3 addrating 200; ranger4 addrating 200; ranger5 addrating 200; ranger6 addrating 200; (leader group player) sidechat ""The minimum requirement to destroy the bridge is five demolition charges. Let's make sure to bring enough for the job."";"; class Effects { }; }; class Item17 { position[]={449.242,5.0000081,1045.6545}; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; ranger1 addrating 400; ranger2 addrating 400; ranger3 addrating 400; ranger4 addrating 400; ranger5 addrating 400; ranger6 addrating 400; (leader group player) sidechat ""Usually Rangers lead the way, but this time we will need the guide to do so."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=11328368; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=13438898; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=13948145; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Demolition job.

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