briefing.htmlOZbriefing.sqfO_description.extO(init.sqfOjinitjipcompatible.sqf4 Debriefing

You are a cheater


Cheating can only lead to the dark side.





Mission Accomplished


Charlie squad was extracted by helicopter after destroying the equipment intended for a Soviet mechanised company at Vidlakov harbour. This raid contributed to the success of subsequent NATO landings as the enemy could not deploy sufficient manpower and firepower to halt the assault troops.





Mission Failed


Charlie squad was wiped out.


// tasks task3a = charlie1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Destroy Soviet air defences"]; task2a setSimpleTaskDescription ["Destroy Soviet air defences", "Destroy Soviet air defences", "Destroy Soviet air defences"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Destroy Soviet war materiel"]; task1a setSimpleTaskDescription ["Destroy Soviet war materiel", "Destroy Soviet war materiel", "Destroy Soviet war materiel"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = charlie2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Destroy Soviet air defences"]; task2b setSimpleTaskDescription ["Destroy Soviet air defences", "Destroy Soviet air defences", "Destroy Soviet air defences"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Destroy Soviet war materiel"]; task1b setSimpleTaskDescription ["Destroy Soviet war materiel", "Destroy Soviet war materiel", "Destroy Soviet war materiel"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = charlie3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Destroy Soviet air defences"]; task2c setSimpleTaskDescription ["Destroy Soviet air defences", "Destroy Soviet air defences", "Destroy Soviet air defences"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Destroy Soviet war materiel"]; task1c setSimpleTaskDescription ["Destroy Soviet war materiel", "Destroy Soviet war materiel", "Destroy Soviet war materiel"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = charlie4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Destroy Soviet air defences"]; task2d setSimpleTaskDescription ["Destroy Soviet air defences", "Destroy Soviet air defences", "Destroy Soviet air defences"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Destroy Soviet war materiel"]; task1d setSimpleTaskDescription ["Destroy Soviet war materiel", "Destroy Soviet war materiel", "Destroy Soviet war materiel"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = charlie5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Destroy Soviet air defences"]; task2e setSimpleTaskDescription ["Destroy Soviet air defences", "Destroy Soviet air defences", "Destroy Soviet air defences"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Destroy Soviet war materiel"]; task1e setSimpleTaskDescription ["Destroy Soviet war materiel", "Destroy Soviet war materiel", "Destroy Soviet war materiel"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = charlie6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Destroy Soviet air defences"]; task2f setSimpleTaskDescription ["Destroy Soviet air defences", "Destroy Soviet air defences", "Destroy Soviet air defences"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Destroy Soviet war materiel"]; task1f setSimpleTaskDescription ["Destroy Soviet war materiel", "Destroy Soviet war materiel", "Destroy Soviet war materiel"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " A Soviet cargo vessel has unloaded the equipment for a motor rifle company at Vidlakov harbour, but a NATO strike against enemy shipping has delayed the arrival of the associated personnel. The BMP vehicles would provide the Soviets with increased mobility, protection and firepower and could play a decisive role in countering the planned NATO landings on Nogova. For this reason it is imperative that an effort is made to wreck this equipment while it is concentrated at Vidlakov and before dispersal across the island of Nogova makes it harder to locate and destroy these targets.

An airstrike on Vidlakov harbour has been considered, but this option has been rejected by NATO commanders due to the presence of low level air defences and the proximity of the targets to civilian housing. Unnecessary collateral damage and civilian casualties are to be avoided if at all possible. A raid by ground troops is preferable as precisely placed demolition charges could destroy the equipment with minimal side effects. The locals are more likely to forgive damaged plaster work than entire houses reduced to rubble by air delivered ordnance.

A patrol boat has dropped off Charlie squad on a beach west of the objective area. The main task of this raiding force is to destroy all the Soviet equipment located in the harbour area, both the combat vehicles as well as the combat service support vehicles. A secondary objective is the elimination of a Shilka self propelled AA gun. As an extraction by boat would expose the raiders to retaliatory attack by Soviet aircraft based on Nogova a helicopter extraction is required. The presence of a ZSU-23-4 would not bode well for any Blackhawk venturing to the LZ. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " There is a guard detachment equivalent in strength to two rifle squads providing security to the Soviet materiel at Vidlakov harbour. In addition there is a nearby air defence detachment consisting of a SPAAG and associated MANPADS team.

An attack could result in the dispatch of a quick reaction force from nearby Soviet bases. These are likely to consist of light infantry augmented by motor transport, but deployment of light armour is a possibility that cannot be discounted.

The equipment that needs to be destroyed amounts to the full allotment of vehicles of a mechanised company. There are a total of nine BMP combat vehicles, one command vehicle, one ambulance and two each of repair trucks and fuel bowsers. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet war materiel at Vidlakov harbour and eliminate nearby low level air defences to enable extraction by helicopter."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " A Soviet cargo vessel has unloaded the equipment for a motor rifle company at Vidlakov harbour, but a NATO strike against enemy shipping has delayed the arrival of the associated personnel. The BMP vehicles would provide the Soviets with increased mobility, protection and firepower and could play a decisive role in countering the planned NATO landings on Nogova. For this reason it is imperative that an effort is made to wreck this equipment while it is concentrated at Vidlakov and before dispersal across the island of Nogova makes it harder to locate and destroy these targets.

An airstrike on Vidlakov harbour has been considered, but this option has been rejected by NATO commanders due to the presence of low level air defences and the proximity of the targets to civilian housing. Unnecessary collateral damage and civilian casualties are to be avoided if at all possible. A raid by ground troops is preferable as precisely placed demolition charges could destroy the equipment with minimal side effects. The locals are more likely to forgive damaged plaster work than entire houses reduced to rubble by air delivered ordnance.

A patrol boat has dropped off Charlie squad on a beach west of the objective area. The main task of this raiding force is to destroy all the Soviet equipment located in the harbour area, both the combat vehicles as well as the combat service support vehicles. A secondary objective is the elimination of a Shilka self propelled AA gun. As an extraction by boat would expose the raiders to retaliatory attack by Soviet aircraft based on Nogova a helicopter extraction is required. The presence of a ZSU-23-4 would not bode well for any Blackhawk venturing to the LZ. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " There is a guard detachment equivalent in strength to two rifle squads providing security to the Soviet materiel at Vidlakov harbour. In addition there is a nearby air defence detachment consisting of a SPAAG and associated MANPADS team.

An attack could result in the dispatch of a quick reaction force from nearby Soviet bases. These are likely to consist of light infantry augmented by motor transport, but deployment of light armour is a possibility that cannot be discounted.

The equipment that needs to be destroyed amounts to the full allotment of vehicles of a mechanised company. There are a total of nine BMP combat vehicles, one command vehicle, one ambulance and two each of repair trucks and fuel bowsers. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet war materiel at Vidlakov harbour and eliminate nearby low level air defences to enable extraction by helicopter."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " A Soviet cargo vessel has unloaded the equipment for a motor rifle company at Vidlakov harbour, but a NATO strike against enemy shipping has delayed the arrival of the associated personnel. The BMP vehicles would provide the Soviets with increased mobility, protection and firepower and could play a decisive role in countering the planned NATO landings on Nogova. For this reason it is imperative that an effort is made to wreck this equipment while it is concentrated at Vidlakov and before dispersal across the island of Nogova makes it harder to locate and destroy these targets.

An airstrike on Vidlakov harbour has been considered, but this option has been rejected by NATO commanders due to the presence of low level air defences and the proximity of the targets to civilian housing. Unnecessary collateral damage and civilian casualties are to be avoided if at all possible. A raid by ground troops is preferable as precisely placed demolition charges could destroy the equipment with minimal side effects. The locals are more likely to forgive damaged plaster work than entire houses reduced to rubble by air delivered ordnance.

A patrol boat has dropped off Charlie squad on a beach west of the objective area. The main task of this raiding force is to destroy all the Soviet equipment located in the harbour area, both the combat vehicles as well as the combat service support vehicles. A secondary objective is the elimination of a Shilka self propelled AA gun. As an extraction by boat would expose the raiders to retaliatory attack by Soviet aircraft based on Nogova a helicopter extraction is required. The presence of a ZSU-23-4 would not bode well for any Blackhawk venturing to the LZ. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " There is a guard detachment equivalent in strength to two rifle squads providing security to the Soviet materiel at Vidlakov harbour. In addition there is a nearby air defence detachment consisting of a SPAAG and associated MANPADS team.

An attack could result in the dispatch of a quick reaction force from nearby Soviet bases. These are likely to consist of light infantry augmented by motor transport, but deployment of light armour is a possibility that cannot be discounted.

The equipment that needs to be destroyed amounts to the full allotment of vehicles of a mechanised company. There are a total of nine BMP combat vehicles, one command vehicle, one ambulance and two each of repair trucks and fuel bowsers. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet war materiel at Vidlakov harbour and eliminate nearby low level air defences to enable extraction by helicopter."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " A Soviet cargo vessel has unloaded the equipment for a motor rifle company at Vidlakov harbour, but a NATO strike against enemy shipping has delayed the arrival of the associated personnel. The BMP vehicles would provide the Soviets with increased mobility, protection and firepower and could play a decisive role in countering the planned NATO landings on Nogova. For this reason it is imperative that an effort is made to wreck this equipment while it is concentrated at Vidlakov and before dispersal across the island of Nogova makes it harder to locate and destroy these targets.

An airstrike on Vidlakov harbour has been considered, but this option has been rejected by NATO commanders due to the presence of low level air defences and the proximity of the targets to civilian housing. Unnecessary collateral damage and civilian casualties are to be avoided if at all possible. A raid by ground troops is preferable as precisely placed demolition charges could destroy the equipment with minimal side effects. The locals are more likely to forgive damaged plaster work than entire houses reduced to rubble by air delivered ordnance.

A patrol boat has dropped off Charlie squad on a beach west of the objective area. The main task of this raiding force is to destroy all the Soviet equipment located in the harbour area, both the combat vehicles as well as the combat service support vehicles. A secondary objective is the elimination of a Shilka self propelled AA gun. As an extraction by boat would expose the raiders to retaliatory attack by Soviet aircraft based on Nogova a helicopter extraction is required. The presence of a ZSU-23-4 would not bode well for any Blackhawk venturing to the LZ. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " There is a guard detachment equivalent in strength to two rifle squads providing security to the Soviet materiel at Vidlakov harbour. In addition there is a nearby air defence detachment consisting of a SPAAG and associated MANPADS team.

An attack could result in the dispatch of a quick reaction force from nearby Soviet bases. These are likely to consist of light infantry augmented by motor transport, but deployment of light armour is a possibility that cannot be discounted.

The equipment that needs to be destroyed amounts to the full allotment of vehicles of a mechanised company. There are a total of nine BMP combat vehicles, one command vehicle, one ambulance and two each of repair trucks and fuel bowsers. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet war materiel at Vidlakov harbour and eliminate nearby low level air defences to enable extraction by helicopter."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " A Soviet cargo vessel has unloaded the equipment for a motor rifle company at Vidlakov harbour, but a NATO strike against enemy shipping has delayed the arrival of the associated personnel. The BMP vehicles would provide the Soviets with increased mobility, protection and firepower and could play a decisive role in countering the planned NATO landings on Nogova. For this reason it is imperative that an effort is made to wreck this equipment while it is concentrated at Vidlakov and before dispersal across the island of Nogova makes it harder to locate and destroy these targets.

An airstrike on Vidlakov harbour has been considered, but this option has been rejected by NATO commanders due to the presence of low level air defences and the proximity of the targets to civilian housing. Unnecessary collateral damage and civilian casualties are to be avoided if at all possible. A raid by ground troops is preferable as precisely placed demolition charges could destroy the equipment with minimal side effects. The locals are more likely to forgive damaged plaster work than entire houses reduced to rubble by air delivered ordnance.

A patrol boat has dropped off Charlie squad on a beach west of the objective area. The main task of this raiding force is to destroy all the Soviet equipment located in the harbour area, both the combat vehicles as well as the combat service support vehicles. A secondary objective is the elimination of a Shilka self propelled AA gun. As an extraction by boat would expose the raiders to retaliatory attack by Soviet aircraft based on Nogova a helicopter extraction is required. The presence of a ZSU-23-4 would not bode well for any Blackhawk venturing to the LZ. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " There is a guard detachment equivalent in strength to two rifle squads providing security to the Soviet materiel at Vidlakov harbour. In addition there is a nearby air defence detachment consisting of a SPAAG and associated MANPADS team.

An attack could result in the dispatch of a quick reaction force from nearby Soviet bases. These are likely to consist of light infantry augmented by motor transport, but deployment of light armour is a possibility that cannot be discounted.

The equipment that needs to be destroyed amounts to the full allotment of vehicles of a mechanised company. There are a total of nine BMP combat vehicles, one command vehicle, one ambulance and two each of repair trucks and fuel bowsers. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet war materiel at Vidlakov harbour and eliminate nearby low level air defences to enable extraction by helicopter."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " A Soviet cargo vessel has unloaded the equipment for a motor rifle company at Vidlakov harbour, but a NATO strike against enemy shipping has delayed the arrival of the associated personnel. The BMP vehicles would provide the Soviets with increased mobility, protection and firepower and could play a decisive role in countering the planned NATO landings on Nogova. For this reason it is imperative that an effort is made to wreck this equipment while it is concentrated at Vidlakov and before dispersal across the island of Nogova makes it harder to locate and destroy these targets.

An airstrike on Vidlakov harbour has been considered, but this option has been rejected by NATO commanders due to the presence of low level air defences and the proximity of the targets to civilian housing. Unnecessary collateral damage and civilian casualties are to be avoided if at all possible. A raid by ground troops is preferable as precisely placed demolition charges could destroy the equipment with minimal side effects. The locals are more likely to forgive damaged plaster work than entire houses reduced to rubble by air delivered ordnance.

A patrol boat has dropped off Charlie squad on a beach west of the objective area. The main task of this raiding force is to destroy all the Soviet equipment located in the harbour area, both the combat vehicles as well as the combat service support vehicles. A secondary objective is the elimination of a Shilka self propelled AA gun. As an extraction by boat would expose the raiders to retaliatory attack by Soviet aircraft based on Nogova a helicopter extraction is required. The presence of a ZSU-23-4 would not bode well for any Blackhawk venturing to the LZ. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " There is a guard detachment equivalent in strength to two rifle squads providing security to the Soviet materiel at Vidlakov harbour. In addition there is a nearby air defence detachment consisting of a SPAAG and associated MANPADS team.

An attack could result in the dispatch of a quick reaction force from nearby Soviet bases. These are likely to consist of light infantry augmented by motor transport, but deployment of light armour is a possibility that cannot be discounted.

The equipment that needs to be destroyed amounts to the full allotment of vehicles of a mechanised company. There are a total of nine BMP combat vehicles, one command vehicle, one ambulance and two each of repair trucks and fuel bowsers. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will locate and destroy Soviet war materiel at Vidlakov harbour and eliminate nearby low level air defences to enable extraction by helicopter."]];onloadmission="C W R 2 - L I M I T E D C O M P A N Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_limited_company_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_XMS {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_Glock_SD {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class NVGoggles {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_17Rnd_9x19_Para_SD {count = 1;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 6;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - L I M I T E D C O M P A N Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_noe", "cwr2_Soldiers_USA", "camisc3", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_ZSU", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_uaz", "cwr2_Urals", "cwr2_BMP2", "cwr2_V3S", "cwr2_BoatW" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_ZSU", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Civilians", "cwr2_BMP1", "cwr2_uaz", "cwr2_BoatW", "camisc3", "cwr2_Urals", "cwr2_BMP2", "cwr2_V3S", "cwr2_noe" }; randomSeed=14714120; class Intel { briefingName="CWR2 - Limited Company (co06)"; briefingDescription="Destroy the Soviet vehicles"; startWeather=0.41398531; startFog=0.28741056; forecastWeather=0.41554528; forecastFog=0.38477403; month=4; day=5; hour=5; minute=0; }; class Groups { items=43; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={5992.0483,5.5292788,2593.6045}; azimut=330; id=0; side="WEST"; vehicle="cwr2_BlackOp_XMS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addmagazine ""cwr2_17Rnd_9x19_Para""; this addweapon ""cwr2_Glock""; this addbackpack ""cwr2_BackpackSpecop_US""; this addweapon ""NVGoggles"";"; synchronizations[]={73,72,71}; }; class Item1 { position[]={5996.0615,5.3144083,2592.6389}; azimut=330; id=1; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={73,72,71}; }; class Item2 { position[]={5991.5518,5.1273546,2590.3369}; azimut=330; id=2; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={73,72,71}; }; class Item3 { position[]={5999.6836,5.1087279,2591.6599}; azimut=330; id=3; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={73,72,71}; }; class Item4 { position[]={5991.1509,4.721303,2587.0234}; azimut=330; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={73,72,71}; }; class Item5 { position[]={6003.5908,4.8825464,2590.6033}; azimut=330; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={73,72,71}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4202.2803,7.5546336,3264.3645}; azimut=270; id=18; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4204.8066,7.6824188,3266.3477}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={4204.7959,7.7901168,3262.4954}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={4207.9961,7.8718452,3268.5691}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4207.6318,8.1231623,3260.2837}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4203.5483,6.7976398,3212.4595}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4201.3047,7.056386,3303.126}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4203.5889,6.802536,3212.4465}; type="CYCLE"; expCond="(getDammage shilka >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4216.4727,8.0257359,3212.6167}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4228.7749,8.7209644,3212.783}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4368.6323,16.922144,3291.658}; azimut=270; id=19; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4371.8286,17.093086,3295.1011}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4365.0229,16.797577,3291.4312}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={4212.5059,14.55579,3593.9231}; azimut=270; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4216.1895,15.987842,3596.8225}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4216.2095,14.41246,3590.7573}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4220.2007,17.603182,3599.2708}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={4176.3462,15.580588,3595.2568}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4260.4546,17.44313,3592.8237}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4176.3799,15.575762,3595.2476}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4176.5596,13.097273,3576.7593}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4175.9834,11.934561,3547.4072}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4492.7192,25.31218,3105.0032}; azimut=270; id=21; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4496.3555,25.453403,3107.103}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4496.7749,25.804768,3101.6711}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={4500.9165,25.620771,3109.2874}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={4427.2651,23.481331,3068.49}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4564.9565,23.263338,3026.342}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={4537.7085,24.335558,3130.4136}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={4427.1411,23.490122,3068.4465}; type="CYCLE"; expCond="(getDammage shilka >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4442.3789,22.945169,3071.1396}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4479.0928,24.939476,3077.6453}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4243.6855,19.575882,3628.3857}; azimut=270; id=22; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4248.168,19.491976,3630.9758}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4239.7739,19.6068,3628.6208}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4239.7871,19.606569,3628.6165}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4131.5854,7.3774567,3414.7744}; azimut=155; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4187.5952,5.9300747,3415.4607}; azimut=150; id=25; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4397.2495,17.25914,3325.2729}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4398.9556,17.23237,3326.5227}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4398.9033,17.255333,3324.2197}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={4371.916,16.814564,3354.8613}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4323.7964,16.549194,3309.4033}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4368.7227,16.105791,3262.8289}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4414.2686,17.387009,3305.4329}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4371.9453,16.815279,3354.8623}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4385.5054,17.265787,3354.7827}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4399.647,17.899548,3355.0508}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={4525.4268,26.914486,3084.5923}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4528.3872,26.737528,3086.3372}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4524.2588,26.968008,3084.5901}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4524.2671,26.96769,3084.5674}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4143.5166,5.5000229,3423.8455}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4145.8623,5.5000124,3425.2283}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4145.4951,5.5000224,3422.2412}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4096.2476,5.5000381,3424.2524}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4154.3149,5.5000033,3423.8372}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4096.2666,5.5000381,3424.2844}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4124.6162,5.5000381,3416.3413}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4088.8289,5.9204307,3460.9292}; azimut=180; id=35; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4087.292,5.9301128,3388.7842}; azimut=45; id=38; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4158.9614,5.6015544,3390.3916}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4154.498,7.6618586,3463.0571}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4141.2554,5.5000381,3392.0222}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4140.0981,5.5000381,3391.989}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4140.0791,5.5000381,3391.9626}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4229.9253,5.5,3431.9751}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4225.8613,5.5,3432.0054}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4225.8394,5.5,3431.9734}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4130.1064,5.9301052,3394.0271}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4215.0649,5.6832619,3398.9055}; azimut=85; id=50; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4132.9741,7.3774567,3416.9348}; azimut=70; id=52; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4125.9727,5.5000381,3461.2058}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4124.1265,5.5000381,3461.2383}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4124.1377,5.5000381,3461.239}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={4191.9238,5.2339578,3476.1379}; azimut=90; id=64; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4190.0122,5.2426906,3477.7366}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4190.0776,5.2442942,3474.7029}; azimut=90; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={4188.4346,5.2558823,3473.5161}; azimut=90; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4188.4541,5.2498064,3478.7861}; azimut=90; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={4186.3823,5.2758384,3471.9902}; azimut=90; id=60; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4191.4736,5.5,3381.6628}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4192.0269,5.5510602,3491.3774}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4191.5596,5.5,3381.6941}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4195.1133,5.5,3395.1165}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4198.6211,5.5,3405.5374}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={4109.6055,5.5000381,3380.3174}; azimut=90; id=65; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4108.1079,5.5000381,3378.7332}; azimut=90; id=68; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4108.1738,5.5000381,3381.8027}; azimut=90; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={4106.2051,5.5000381,3377.0779}; azimut=90; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4106.3101,5.5000381,3383.146}; azimut=90; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={4104.417,5.5000381,3375.4597}; azimut=90; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4110.874,5.5000381,3380.2681}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4130.1538,5.5000381,3380.2681}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4165.1084,5.5,3322.0984}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4158.6299,5.5,3322.3159}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4158.6177,5.5,3322.3489}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4514.3315,27.310249,3084.5857}; azimut=210; id=70; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; text="shilka"; }; }; class Waypoints { items=2; class Item0 { position[]={4513.0742,27.190907,3082.4004}; class Effects { }; timeoutMin=1800; timeoutMid=2700; timeoutMax=3600; showWP="NEVER"; }; class Item1 { position[]={4512.1929,27.124527,3081.0149}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5997.6006,2.2783747,2565.2842}; id=71; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,4,2,0}; }; }; }; class Item27 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6006.1016,2.5258303,2569.8076}; id=72; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6014.3994,2.6331847,2574.0771}; id=73; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item29 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11570.412,0.095989257,263.42984}; azimut=270; special="FLY"; id=74; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={11570.321,0.23420858,271.24841}; id=124; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=7; class Item0 { position[]={11563.641,0.19741601,263.21411}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Charlie to Raptor, all objectives have been met. Requesting extraction from LZ, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={11552.111,0.33182353,262.94022}; expActiv="raptorD sideChat ""Roger that, Raptor is inbound. Stand by for extraction, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7681.8716,0.26524916,251.86969}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4277.7188,10.849169,3158.6724}; type="TR UNLOAD"; expCond="({alive _x} count (units charliesquad) == {_x in raptor} count (units charliesquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Charlie squad is on board, time to return home for tea and medals."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={4277.7295,10.84199,3158.0708}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; raptorD sidechat ""Papa Bear, be advised that Raptor has recovered Charlie and is returning to base, out.""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={7674.0923,0.4295702,258.06598}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={11562.978,0.25906134,266.40079}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={11543.684,0.21184883,278.83145}; azimut=270; id=75; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={11546.553,0.19603907,281.20059}; azimut=270; id=77; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={11546.375,0.13067013,276.41739}; azimut=270; id=79; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; }; class Item31 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={360.37769,2.6504254,8289.1357}; id=78; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={386.95386,5.1083698,8289.29}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={352.00562,3.0655563,8289.1865}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={386.96558,5.1098375,8289.29}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4121.8809,5.5000381,3488.908}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4119.9824,5.5000381,3488.864}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4119.9941,5.5000381,3488.8547}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8202.5967,19.538515,4356.1938}; azimut=270; id=80; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={8208.7783,19.615295,4361.7593}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={8209.1123,19.612343,4351.2749}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={8213.7783,19.395718,4366.3896}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={8214.6113,19.528315,4346.4941}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={8218.8096,18.948956,4370.8594}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={8220.0576,19.196457,4342.3027}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={8223.6162,18.75,4375.1025}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={4456.144,20.565786,3586.2922}; placement=10; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4334.3652,12.238149,3469.6877}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8164.8008,18.797407,4392.5737}; azimut=270; id=88; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=6; class Item0 { position[]={8162.771,18.806812,4392.4951}; expCond="(blufor_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7838.7979,18.790052,4391.877}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5974.9819,33.212364,2823.4063}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4495.4829,20.479322,3609.6953}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4480.1514,20.465342,3609.645}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={4474.6689,20.476839,3609.7312}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3055.3823,18.901386,6116.5518}; id=89; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="uazmg"; }; class Item1 { position[]={3059.0244,18.877117,6116.5078}; special="CARGO"; id=97; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3055.3574,18.875313,6118.4409}; expCond="(blufor_near == 1);"; expActiv="uazmg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4240.3569,20.591719,4973.7915}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4149.7051,17.625187,3628.0916}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4198.7212,10.352062,3540.3313}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3055.1646,19.514334,6101.9097}; id=90; side="EAST"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazD addweapon ""Binocular"";"; }; class Item1 { position[]={3058.1921,19.513668,6101.9233}; special="CARGO"; id=91; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3059.4944,19.513039,6101.9365}; special="CARGO"; id=92; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={3060.8252,19.509676,6101.959}; special="CARGO"; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3062.0295,19.499611,6101.9668}; special="CARGO"; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3063.1912,19.495846,6101.9668}; special="CARGO"; id=95; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item6 { position[]={3064.2773,19.493992,6101.9995}; special="CARGO"; id=96; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3055.1304,19.412521,6104.0093}; expCond="(blufor_near == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=210; timeoutMax=240; showWP="NEVER"; }; class Item1 { position[]={4237.5425,20.587164,4973.8027}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4150.041,17.631136,3629.5891}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4148.9058,16.588869,3606.2686}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4149.5928,5.5000014,3432.8376}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4149.6426,5.500001,3430.3003}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4161.2017,5.5000381,3405.8838}; azimut=90; id=114; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4162.8638,5.5000372,3405.8838}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4163.9219,5.5,3444.5576}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4162.0757,5.5,3444.5901}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4162.0869,5.5,3444.5908}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6015.5459,0.26314366,2531.2971}; azimut=150; id=116; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=1; text="boat"; init="boatsquad = group this; boatsquad setgroupid [""Boat Crew"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6657.918,0.18202168,1152.7802}; completitionRadius=50; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7935.7432,0.26267678,511.58832}; expActiv="deleteVehicle boatG; deleteVehicle boatD; deleteVehicle boat;"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4085.5776,5.5000381,3420.6533}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4083.7317,5.5000381,3420.6858}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4083.7429,5.5000381,3420.6865}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6010.9834,53.267616,2969.6042}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6013.3291,53.339714,2970.9871}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={6012.9619,53.230381,2968}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6006.1943,53.296677,2970.4956}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6006.2134,53.297714,2970.5276}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6003.7544,53.303234,2993.1792}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6001.9082,53.302433,2993.2117}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6001.9199,53.302414,2993.2124}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=31; class Item0 { position[]={4082.4458,5.5000381,3437.4648}; id=6; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=1; }; class Item1 { position[]={4078.397,5.5000381,3438.4795}; azimut=180; id=7; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp1"; }; class Item2 { position[]={4082.2012,5.5000381,3438.4375}; azimut=180; id=8; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp2"; }; class Item3 { position[]={4102.0254,5.5000381,3438.9146}; azimut=180; id=9; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=1; }; class Item4 { position[]={4085.9814,5.5000381,3438.4651}; azimut=180; id=10; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp3"; }; class Item5 { position[]={4098.2671,5.5000381,3438.4138}; azimut=180; id=11; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp4"; }; class Item6 { position[]={4102.0713,5.5000381,3438.3718}; azimut=180; id=12; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp5"; }; class Item7 { position[]={4105.8516,5.5000381,3438.3994}; azimut=180; id=13; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp6"; }; class Item8 { position[]={4098.146,5.5000381,3407.4546}; id=14; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=1; }; class Item9 { position[]={4094.5576,5.5000381,3407.804}; id=15; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp7"; }; class Item10 { position[]={4098.3613,5.5000381,3407.762}; id=16; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp8"; }; class Item11 { position[]={4102.1411,5.5000381,3407.7896}; id=17; side="EMPTY"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=1; text="bmp9"; }; class Item12 { position[]={4277.7568,10.847146,3158.356}; azimut=270; id=76; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item13 { position[]={4166.9492,5.5,3426.4443}; azimut=180; id=98; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; leader=1; skill=1; }; class Item14 { position[]={4162.3193,5.5,3425.521}; id=99; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="LOCKED"; skill=0.60000002; text="repairtruck1"; }; class Item15 { position[]={4165.6528,5.5,3425.4768}; id=100; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="LOCKED"; skill=0.60000002; text="repairtruck2"; }; class Item16 { position[]={4177.0796,5.5,3447.6382}; azimut=270; id=101; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="fueltruck1"; }; class Item17 { position[]={4177.0386,5.5,3444.5837}; azimut=270; id=102; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="fueltruck2"; }; class Item18 { position[]={4146.7642,5.50001,3444.8076}; azimut=180; id=103; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp2ambulance"; }; class Item19 { position[]={4151.8931,5.5,3444.835}; azimut=180; id=104; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item20 { position[]={4149.7861,5.5000005,3446.3862}; id=105; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item21 { position[]={4177.1323,5.5,3443.7722}; azimut=90; id=106; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; leader=1; skill=1; }; class Item22 { presence=0.75000024; position[]={4177.0732,5.5,3438.4033}; azimut=270; id=107; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { presence=0.75000024; position[]={4177.0493,5.5,3441.4299}; azimut=270; id=108; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { presence=0.75000024; position[]={4168.9004,5.5,3425.428}; id=109; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { position[]={4172.0166,5.5,3423.7778}; id=110; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item26 { position[]={5959.5352,33.280975,2817.9192}; azimut=270; id=111; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item27 { presence=0.75000024; position[]={4207.6865,5.5,3402.6709}; azimut=270; id=112; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item28 { presence=0.75000024; position[]={4060.8577,5.5000381,3465.4685}; azimut=180; id=113; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { presence=0.50000048; position[]={6005.2725,53.110115,2966.0518}; azimut=190; id=122; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item30 { presence=0.50000048; position[]={4199.519,12.830026,3566.873}; azimut=270; id=123; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=6; class Item0 { position[]={4277.7842,10.856838,3158.9946}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={5995.3486,4.8307409,2588.6963}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={4513.9976,27.351004,3085.4773}; name="obj2"; text=" Shilka"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={4094.822,5.5000381,3431.6711}; name="obj1"; text=" Soviet Storage Site"; type="mil_flag"; colorName="ColorRed"; }; class Item4 { position[]={3028.5369,19.606934,6059.5864}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={8183.6504,18.75,4392.8833}; name="bridge"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=6; class Item0 { position[]={3902.8857,-17.803497,3394.1001}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.99) AND (getDammage bmp2 >= 0.99) AND (getDammage bmp3 >= 0.99) AND (getDammage bmp4 >= 0.99) AND (getDammage bmp5 >= 0.99) AND (getDammage bmp6 >= 0.99) AND (getDammage bmp7 >= 0.99) AND (getDammage bmp8 >= 0.99) AND (getDammage bmp9 >= 0.99) AND (getDammage fueltruck1 >= 0.99) AND (getDammage fueltruck2 >= 0.99) AND (getDammage repairtruck1 >= 0.99) AND (getDammage repairtruck2 >= 0.99) AND (getDammage bmp2hq >= 0.99) AND (getDammage bmp2ambulance >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; (leader group player) sidechat ""All of the vehicles are destroyed, good job.""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; charlie1 addrating 600; charlie2 addrating 600; charlie3 addrating 600; charlie4 addrating 600; charlie5 addrating 600; charlie6 addrating 600;"; class Effects { }; }; class Item1 { position[]={3646.9558,0.10121985,3264.8196}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_limited_company_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={3770.8406,0.30851009,3262.9602}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={3774.4753,0.39271593,3135.2036}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={4275.7168,2.8397808,3436.9651}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item5 { position[]={4033.5007,-14.835406,3011.0085}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; (leader group player) sidechat ""Scrap one piece of Russian metal.""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=9431189; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=8889157; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=3254843; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Raid on Vidlakov harbour.

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