briefing.html1#N!briefing.sqfOldescription.extO*init.sqfNfinitjipcompatible.sqf4 Debriefing

The Endmission cheat has been used


You are one of those worthless cheaters.





Mission Accomplished


Bravo squad ambushed the armoured vehicles and managed to get their hands on the Soviet codebooks before withdrawing to friendly lines with a captured Soviet command track. With Soviet communication security now compromised NATO can exploit signal intercepts to influence actions on the battlefield.





Mission Failed


Bravo squad was wiped out.





Mission Aborted


Bravo squad failed to wipe out the armoured vehicles as ordered. As a result the mission has been called off and Bravo squad can look forward to enjoying the hospitality of Fort Leavenworth.





Mission Failed


The Soviet command vehicle was destroyed.


// tasks task3a = bravo1 createSimpleTask ["Steal the command track"]; task3a setSimpleTaskDescription ["Steal the command track", "Steal the command track", "Steal the command track"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Obtain the codebooks"]; task2a setSimpleTaskDescription ["Obtain the codebooks", "Obtain the codebooks", "Obtain the codebooks"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Ambush the armour"]; task1a setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Steal the command track"]; task3b setSimpleTaskDescription ["Steal the command track", "Steal the command track", "Steal the command track"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Obtain the codebooks"]; task2b setSimpleTaskDescription ["Obtain the codebooks", "Obtain the codebooks", "Obtain the codebooks"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Ambush the armour"]; task1b setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Steal the command track"]; task3c setSimpleTaskDescription ["Steal the command track", "Steal the command track", "Steal the command track"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Obtain the codebooks"]; task2c setSimpleTaskDescription ["Obtain the codebooks", "Obtain the codebooks", "Obtain the codebooks"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Ambush the armour"]; task1c setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Steal the command track"]; task3d setSimpleTaskDescription ["Steal the command track", "Steal the command track", "Steal the command track"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Obtain the codebooks"]; task2d setSimpleTaskDescription ["Obtain the codebooks", "Obtain the codebooks", "Obtain the codebooks"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Ambush the armour"]; task1d setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Steal the command track"]; task3e setSimpleTaskDescription ["Steal the command track", "Steal the command track", "Steal the command track"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Obtain the codebooks"]; task2e setSimpleTaskDescription ["Obtain the codebooks", "Obtain the codebooks", "Obtain the codebooks"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Ambush the armour"]; task1e setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Steal the command track"]; task3f setSimpleTaskDescription ["Steal the command track", "Steal the command track", "Steal the command track"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Obtain the codebooks"]; task2f setSimpleTaskDescription ["Obtain the codebooks", "Obtain the codebooks", "Obtain the codebooks"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Ambush the armour"]; task1f setSimpleTaskDescription ["Ambush the armour", "Ambush the armour", "Ambush the armour"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Triangulation of Soviet radio signals have allowed NATO to determine the location of an enemy command post. As the current interception of encoded messages does not result in timely intelligence such an installation has the potential of providing code breakers with the materials needed to decrypt Soviet radio traffic in time to influence events on the battlefield. For this reason an infantry patrol has infiltrated enemy lines with orders to hit the command post and acquire the required items by force. The troops are to obtain examples of current Soviet codebooks with the one time pads currently in use on Nogova as well as a Soviet BMP command vehicle fitted with their latest radio equipment and cryptographic hardware.

Before the patrol is able to raid the target area a first matter of concern is to knock out the Soviet armour in the area. A small reserve force of two T-72 tanks and a BMP infantry carrier is usually stationed near the command post and dispatched to support areas of the front that come under NATO attack. It is imperative that this mobile reserve is eliminated to enable a safe withdrawal from the command post. To enable an ambush of the Soviet armour a feint will be conducted against a Soviet position near Mirov. This will likely induce the Soviet commander to send his armour to boost the defence, allowing Bravo squad to intercept and destroy it en route to the front and away from the troops guarding the command post.

After the armoured vehicles have been destroyed Bravo is to set off towards Trosky castle. There the patrol must raid the premises and ensure the capture of Soviet encoding manuals kept near their radio post. Once the patrol has succeeded in obtaining the documents and has seized the command vehicle this BMP must be brought back to NATO lines. In order to facilitate the passage through Soviet lines an attack helicopter will strike at the enemy front line positions. This should enable Bravo squad to sneak through before Soviet reserves can be moved up to close the gap. It is advisable to take the most direct route back, as Soviet forces are massed at the southern end of the mountains. An exfiltration in that direction could well end in disaster. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of two main battle tanks and an infantry fighting vehicle. As the mountainous terrain does not favour the employment of mechanised forces these represent the only Soviet armour currently deployed in the vicinity of the command post. Their elimination would significantly reduce the Soviet ability to respond to a raid on the command post. Mines, satchels and shoulder launched AT weapons should enable the patrol to knock out these vehicles.

The command post is guarded by a small detachment of security troops. Part of these Soviet infantrymen are on stationary guard duty close to the actual target while others are patrolling the vicinity. Direction finding equipment has pinpointed two distinct locations in Trosky castle from which radio signals are emanating. One is likely to be the command vehicle handling tactical comms on Nogova while the other is thought to handle long range traffic with the HQ on Kolgujev. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will ambush Soviet armour before proceeding to obtain codebooks and capturing a command vehicle."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Triangulation of Soviet radio signals have allowed NATO to determine the location of an enemy command post. As the current interception of encoded messages does not result in timely intelligence such an installation has the potential of providing code breakers with the materials needed to decrypt Soviet radio traffic in time to influence events on the battlefield. For this reason an infantry patrol has infiltrated enemy lines with orders to hit the command post and acquire the required items by force. The troops are to obtain examples of current Soviet codebooks with the one time pads currently in use on Nogova as well as a Soviet BMP command vehicle fitted with their latest radio equipment and cryptographic hardware.

Before the patrol is able to raid the target area a first matter of concern is to knock out the Soviet armour in the area. A small reserve force of two T-72 tanks and a BMP infantry carrier is usually stationed near the command post and dispatched to support areas of the front that come under NATO attack. It is imperative that this mobile reserve is eliminated to enable a safe withdrawal from the command post. To enable an ambush of the Soviet armour a feint will be conducted against a Soviet position near Mirov. This will likely induce the Soviet commander to send his armour to boost the defence, allowing Bravo squad to intercept and destroy it en route to the front and away from the troops guarding the command post.

After the armoured vehicles have been destroyed Bravo is to set off towards Trosky castle. There the patrol must raid the premises and ensure the capture of Soviet encoding manuals kept near their radio post. Once the patrol has succeeded in obtaining the documents and has seized the command vehicle this BMP must be brought back to NATO lines. In order to facilitate the passage through Soviet lines an attack helicopter will strike at the enemy front line positions. This should enable Bravo squad to sneak through before Soviet reserves can be moved up to close the gap. It is advisable to take the most direct route back, as Soviet forces are massed at the southern end of the mountains. An exfiltration in that direction could well end in disaster. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of two main battle tanks and an infantry fighting vehicle. As the mountainous terrain does not favour the employment of mechanised forces these represent the only Soviet armour currently deployed in the vicinity of the command post. Their elimination would significantly reduce the Soviet ability to respond to a raid on the command post. Mines, satchels and shoulder launched AT weapons should enable the patrol to knock out these vehicles.

The command post is guarded by a small detachment of security troops. Part of these Soviet infantrymen are on stationary guard duty close to the actual target while others are patrolling the vicinity. Direction finding equipment has pinpointed two distinct locations in Trosky castle from which radio signals are emanating. One is likely to be the command vehicle handling tactical comms on Nogova while the other is thought to handle long range traffic with the HQ on Kolgujev. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will ambush Soviet armour before proceeding to obtain codebooks and capturing a command vehicle."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Triangulation of Soviet radio signals have allowed NATO to determine the location of an enemy command post. As the current interception of encoded messages does not result in timely intelligence such an installation has the potential of providing code breakers with the materials needed to decrypt Soviet radio traffic in time to influence events on the battlefield. For this reason an infantry patrol has infiltrated enemy lines with orders to hit the command post and acquire the required items by force. The troops are to obtain examples of current Soviet codebooks with the one time pads currently in use on Nogova as well as a Soviet BMP command vehicle fitted with their latest radio equipment and cryptographic hardware.

Before the patrol is able to raid the target area a first matter of concern is to knock out the Soviet armour in the area. A small reserve force of two T-72 tanks and a BMP infantry carrier is usually stationed near the command post and dispatched to support areas of the front that come under NATO attack. It is imperative that this mobile reserve is eliminated to enable a safe withdrawal from the command post. To enable an ambush of the Soviet armour a feint will be conducted against a Soviet position near Mirov. This will likely induce the Soviet commander to send his armour to boost the defence, allowing Bravo squad to intercept and destroy it en route to the front and away from the troops guarding the command post.

After the armoured vehicles have been destroyed Bravo is to set off towards Trosky castle. There the patrol must raid the premises and ensure the capture of Soviet encoding manuals kept near their radio post. Once the patrol has succeeded in obtaining the documents and has seized the command vehicle this BMP must be brought back to NATO lines. In order to facilitate the passage through Soviet lines an attack helicopter will strike at the enemy front line positions. This should enable Bravo squad to sneak through before Soviet reserves can be moved up to close the gap. It is advisable to take the most direct route back, as Soviet forces are massed at the southern end of the mountains. An exfiltration in that direction could well end in disaster. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of two main battle tanks and an infantry fighting vehicle. As the mountainous terrain does not favour the employment of mechanised forces these represent the only Soviet armour currently deployed in the vicinity of the command post. Their elimination would significantly reduce the Soviet ability to respond to a raid on the command post. Mines, satchels and shoulder launched AT weapons should enable the patrol to knock out these vehicles.

The command post is guarded by a small detachment of security troops. Part of these Soviet infantrymen are on stationary guard duty close to the actual target while others are patrolling the vicinity. Direction finding equipment has pinpointed two distinct locations in Trosky castle from which radio signals are emanating. One is likely to be the command vehicle handling tactical comms on Nogova while the other is thought to handle long range traffic with the HQ on Kolgujev. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will ambush Soviet armour before proceeding to obtain codebooks and capturing a command vehicle."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Triangulation of Soviet radio signals have allowed NATO to determine the location of an enemy command post. As the current interception of encoded messages does not result in timely intelligence such an installation has the potential of providing code breakers with the materials needed to decrypt Soviet radio traffic in time to influence events on the battlefield. For this reason an infantry patrol has infiltrated enemy lines with orders to hit the command post and acquire the required items by force. The troops are to obtain examples of current Soviet codebooks with the one time pads currently in use on Nogova as well as a Soviet BMP command vehicle fitted with their latest radio equipment and cryptographic hardware.

Before the patrol is able to raid the target area a first matter of concern is to knock out the Soviet armour in the area. A small reserve force of two T-72 tanks and a BMP infantry carrier is usually stationed near the command post and dispatched to support areas of the front that come under NATO attack. It is imperative that this mobile reserve is eliminated to enable a safe withdrawal from the command post. To enable an ambush of the Soviet armour a feint will be conducted against a Soviet position near Mirov. This will likely induce the Soviet commander to send his armour to boost the defence, allowing Bravo squad to intercept and destroy it en route to the front and away from the troops guarding the command post.

After the armoured vehicles have been destroyed Bravo is to set off towards Trosky castle. There the patrol must raid the premises and ensure the capture of Soviet encoding manuals kept near their radio post. Once the patrol has succeeded in obtaining the documents and has seized the command vehicle this BMP must be brought back to NATO lines. In order to facilitate the passage through Soviet lines an attack helicopter will strike at the enemy front line positions. This should enable Bravo squad to sneak through before Soviet reserves can be moved up to close the gap. It is advisable to take the most direct route back, as Soviet forces are massed at the southern end of the mountains. An exfiltration in that direction could well end in disaster. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of two main battle tanks and an infantry fighting vehicle. As the mountainous terrain does not favour the employment of mechanised forces these represent the only Soviet armour currently deployed in the vicinity of the command post. Their elimination would significantly reduce the Soviet ability to respond to a raid on the command post. Mines, satchels and shoulder launched AT weapons should enable the patrol to knock out these vehicles.

The command post is guarded by a small detachment of security troops. Part of these Soviet infantrymen are on stationary guard duty close to the actual target while others are patrolling the vicinity. Direction finding equipment has pinpointed two distinct locations in Trosky castle from which radio signals are emanating. One is likely to be the command vehicle handling tactical comms on Nogova while the other is thought to handle long range traffic with the HQ on Kolgujev. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will ambush Soviet armour before proceeding to obtain codebooks and capturing a command vehicle."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Triangulation of Soviet radio signals have allowed NATO to determine the location of an enemy command post. As the current interception of encoded messages does not result in timely intelligence such an installation has the potential of providing code breakers with the materials needed to decrypt Soviet radio traffic in time to influence events on the battlefield. For this reason an infantry patrol has infiltrated enemy lines with orders to hit the command post and acquire the required items by force. The troops are to obtain examples of current Soviet codebooks with the one time pads currently in use on Nogova as well as a Soviet BMP command vehicle fitted with their latest radio equipment and cryptographic hardware.

Before the patrol is able to raid the target area a first matter of concern is to knock out the Soviet armour in the area. A small reserve force of two T-72 tanks and a BMP infantry carrier is usually stationed near the command post and dispatched to support areas of the front that come under NATO attack. It is imperative that this mobile reserve is eliminated to enable a safe withdrawal from the command post. To enable an ambush of the Soviet armour a feint will be conducted against a Soviet position near Mirov. This will likely induce the Soviet commander to send his armour to boost the defence, allowing Bravo squad to intercept and destroy it en route to the front and away from the troops guarding the command post.

After the armoured vehicles have been destroyed Bravo is to set off towards Trosky castle. There the patrol must raid the premises and ensure the capture of Soviet encoding manuals kept near their radio post. Once the patrol has succeeded in obtaining the documents and has seized the command vehicle this BMP must be brought back to NATO lines. In order to facilitate the passage through Soviet lines an attack helicopter will strike at the enemy front line positions. This should enable Bravo squad to sneak through before Soviet reserves can be moved up to close the gap. It is advisable to take the most direct route back, as Soviet forces are massed at the southern end of the mountains. An exfiltration in that direction could well end in disaster. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of two main battle tanks and an infantry fighting vehicle. As the mountainous terrain does not favour the employment of mechanised forces these represent the only Soviet armour currently deployed in the vicinity of the command post. Their elimination would significantly reduce the Soviet ability to respond to a raid on the command post. Mines, satchels and shoulder launched AT weapons should enable the patrol to knock out these vehicles.

The command post is guarded by a small detachment of security troops. Part of these Soviet infantrymen are on stationary guard duty close to the actual target while others are patrolling the vicinity. Direction finding equipment has pinpointed two distinct locations in Trosky castle from which radio signals are emanating. One is likely to be the command vehicle handling tactical comms on Nogova while the other is thought to handle long range traffic with the HQ on Kolgujev. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will ambush Soviet armour before proceeding to obtain codebooks and capturing a command vehicle."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Triangulation of Soviet radio signals have allowed NATO to determine the location of an enemy command post. As the current interception of encoded messages does not result in timely intelligence such an installation has the potential of providing code breakers with the materials needed to decrypt Soviet radio traffic in time to influence events on the battlefield. For this reason an infantry patrol has infiltrated enemy lines with orders to hit the command post and acquire the required items by force. The troops are to obtain examples of current Soviet codebooks with the one time pads currently in use on Nogova as well as a Soviet BMP command vehicle fitted with their latest radio equipment and cryptographic hardware.

Before the patrol is able to raid the target area a first matter of concern is to knock out the Soviet armour in the area. A small reserve force of two T-72 tanks and a BMP infantry carrier is usually stationed near the command post and dispatched to support areas of the front that come under NATO attack. It is imperative that this mobile reserve is eliminated to enable a safe withdrawal from the command post. To enable an ambush of the Soviet armour a feint will be conducted against a Soviet position near Mirov. This will likely induce the Soviet commander to send his armour to boost the defence, allowing Bravo squad to intercept and destroy it en route to the front and away from the troops guarding the command post.

After the armoured vehicles have been destroyed Bravo is to set off towards Trosky castle. There the patrol must raid the premises and ensure the capture of Soviet encoding manuals kept near their radio post. Once the patrol has succeeded in obtaining the documents and has seized the command vehicle this BMP must be brought back to NATO lines. In order to facilitate the passage through Soviet lines an attack helicopter will strike at the enemy front line positions. This should enable Bravo squad to sneak through before Soviet reserves can be moved up to close the gap. It is advisable to take the most direct route back, as Soviet forces are massed at the southern end of the mountains. An exfiltration in that direction could well end in disaster. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The Soviet armoured column consists of two main battle tanks and an infantry fighting vehicle. As the mountainous terrain does not favour the employment of mechanised forces these represent the only Soviet armour currently deployed in the vicinity of the command post. Their elimination would significantly reduce the Soviet ability to respond to a raid on the command post. Mines, satchels and shoulder launched AT weapons should enable the patrol to knock out these vehicles.

The command post is guarded by a small detachment of security troops. Part of these Soviet infantrymen are on stationary guard duty close to the actual target while others are patrolling the vicinity. Direction finding equipment has pinpointed two distinct locations in Trosky castle from which radio signals are emanating. One is likely to be the command vehicle handling tactical comms on Nogova while the other is thought to handle long range traffic with the HQ on Kolgujev. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will ambush Soviet armour before proceeding to obtain codebooks and capturing a command vehicle."]];onloadmission="C W R 2 - M A T E R I E L G A I N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_materiel_gain_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 2;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - M A T E R I E L G A I N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_Soldiers_USA", "cwr2_noe", "cwr2_T72", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_bmp2", "camisc3", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_AH1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Urals", "warfarebuildings", "cwr2_UAZ", "cwr2_Static", "cwr2_Mi24", "CWR2Editor_Buildings", "cadata", "cwr2_M60_tank", "cwr2_M113", "cwr2_5T", "cwr2_AmmoBoxes", "cwr2_HMMWV", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_T72", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_AH1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_BMP2", "cwr2_Urals", "cwr2_Static", "cwr2_Mi24", "cwr2_UAZ", "cwr2_M60_tank", "camisc3", "cwr2_misc", "cwr2ofp", "warfarebuildings", "CWR2Editor_Buildings", "cadata", "cwr2_M113", "cwr2_5T", "cwr2_AmmoBoxes", "cwr2_HMMWV", "cwr2_noe" }; randomSeed=337943; class Intel { briefingName="CWR2 - Materiel Gain (co06)"; briefingDescription="Seize a Soviet command vehicle"; startWeather=0.40462524; startFog=0.22306031; forecastWeather=0.40462518; forecastFog=0.29741374; day=15; hour=5; minute=0; }; class Groups { items=63; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={6844.2373,282.79715,9726.0352}; azimut=150; id=0; side="WEST"; vehicle="cwr2_SoldierW_XMS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackEngineer_US"";"; synchronizations[]={88,87,86}; }; class Item1 { position[]={6840.147,283.00339,9727.1289}; azimut=150; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={88,87,86}; }; class Item2 { position[]={6844.2734,282.9241,9729.6875}; azimut=150; id=2; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; synchronizations[]={88,87,86}; }; class Item3 { position[]={6836.4092,283.17517,9728.127}; azimut=150; id=3; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={88,87,86}; }; class Item4 { position[]={6844.1924,283.35312,9733.5322}; azimut=150; id=4; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={88,87,86}; }; class Item5 { position[]={6832.3789,283.43881,9729.2529}; azimut=150; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={88,87,86}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7808.6846,455.34335,9728.4434}; azimut=340; id=6; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=6; class Item0 { position[]={7808.1592,454.90036,9729.9443}; expActiv="tank1 setfuel 1; tank1 forcespeed 8.5; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=30; timeoutMid=90; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={6781.7246,202.99823,9443.0918}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5875.3799,100.24718,9219.1514}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5832.9819,92.595497,8830.7617}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5833.0645,92.469536,8822.3535}; expCond="(getDammage tank1 < 0.75);"; expActiv="totalfailure = 1; publicVariable ""totalfailure""; task1a settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={5833.0605,92.412109,8816.4922}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7815.5791,460.57547,9710.0791}; azimut=340; id=7; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=6; class Item0 { position[]={7815.0054,460.1543,9711.5703}; expCond="(convoy_start == 1);"; expActiv="tank2 setfuel 1; tank2 forcespeed 8.25;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={6784.9204,203.38422,9444.4824}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5879.1084,100.46274,9223.9375}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5833.104,93.089241,8852.0049}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5832.9556,92.971977,8848.0381}; expCond="(getDammage tank2 < 0.75);"; expActiv="totalfailure = 1; publicVariable ""totalfailure""; task1a settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={5833.0039,92.814995,8841.6631}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={7821.6948,465.16888,9693.5752}; azimut=340; id=8; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="bmp"; init="bmpsquad = group this;"; }; class Item1 { position[]={7822.7881,466.67371,9687.8174}; special="CARGO"; id=9; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7823.998,466.80069,9687.7227}; special="CARGO"; id=10; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7825.2319,466.89352,9687.7793}; special="CARGO"; id=11; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item4 { position[]={7822.6919,467.0531,9686.1123}; special="CARGO"; id=12; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={7824.1099,467.17453,9686.1123}; special="CARGO"; id=13; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item6 { position[]={7825.377,467.29059,9686.0625}; special="CARGO"; id=14; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={7826.686,467.38623,9686.0908}; special="CARGO"; id=15; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item8 { position[]={7827.9746,467.50647,9686.0332}; special="CARGO"; id=16; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7820.7305,464.43167,9696.2568}; expCond="(convoy_start == 1);"; expActiv="bmp setfuel 1; bmp forcespeed 8.0"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={6787.9282,203.79274,9445.7334}; completitionRadius=5; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5881.9238,100.75832,9229.3203}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5833.061,93.539856,8864.6416}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5832.9116,93.420662,8861.6445}; expCond="(getDammage bmp < 0.75);"; expActiv="totalfailure = 1; publicVariable ""totalfailure""; task1a settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={5832.8364,93.304665,8858.2705}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7941.5879,524.22748,9369.9326}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7943.9702,523.53448,9371.835}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7943.6655,524.11688,9367.9404}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={7946.3701,522.85364,9373.8037}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7946.4131,523.92603,9365.5947}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={7948.6797,522.19501,9375.7666}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; class Item6 { presence=0.50000048; position[]={7948.772,523.81049,9363.2676}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7698.144,522.38177,9294.6553}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7806.0591,498.35553,9564.6572}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8073.5308,508.43811,9410.8838}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7698.2407,522.38202,9294.7314}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7753.2915,539.86444,9278.8525}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7805.9243,558.41046,9264.3105}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7914.7852,560.15698,9241.292}; azimut=270; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7917.7861,560.11414,9243.6689}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7917.5952,560.33771,9238.2344}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7912.8306,560.12054,9241.2842}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7912.792,560.11871,9241.3096}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7862.6333,574.90723,9179.5635}; azimut=270; id=31; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7864.1284,574.90723,9180.3438}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7863.9927,574.90723,9178.417}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7861.23,574.90723,9179.5479}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7861.2358,574.90723,9179.5596}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7851.7437,574.90723,9180.835}; azimut=270; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7854.2139,574.90723,9182.4248}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7853.772,574.90723,9178.4932}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={7856.6992,574.90723,9183.7832}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7856.0229,574.90723,9176.3076}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={7859.2397,574.90723,9185.249}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; class Item6 { presence=0.50000048; position[]={7858.2549,574.90723,9173.874}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7850.731,574.90723,9180.8135}; expCond="(VictoryCondition1 == 1) AND (blufor_near == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7843.5874,574.90723,9190.7793}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7558.9619,464.01672,9503.1514}; azimut=270; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7561.4629,463.67966,9504.7178}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7561.1523,465.02475,9501.5215}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7564.6821,463.43985,9506.0986}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7563.7559,466.28168,9499.4092}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={7568.1143,463.04391,9507.8301}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7690.3564,437.59048,9673.0889}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7442.5723,454.28198,9355.1943}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7690.3154,437.59058,9673.0313}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7739.75,480.05945,9581.4775}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7814.9526,521.40863,9441.3545}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={7867.5444,569.55371,9219.8594}; azimut=270; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7869.6411,569.58075,9221.0088}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7869.4058,570.09576,9218.2471}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7871.7295,569.60284,9222.1797}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={7871.3081,570.6972,9216.3623}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7830.3379,567.81329,9231.7168}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7895.3521,574.47693,9210.9619}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7830.3237,567.82495,9231.6953}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7895.3086,561.22571,9243.0732}; azimut=315; id=35; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7899.2485,560.5896,9242.9463}; azimut=315; id=37; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7893.8569,561.37061,9244.1133}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7892.5083,561.49774,9245.1621}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7849.4189,583.80505,9170.1084}; azimut=15; id=36; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={7799.2983,537.27148,9169.4697}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7802.6338,538.75671,9171.2354}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7802.2295,537.62067,9167.3164}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7805.6201,540.55731,9172.6846}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7773.4663,543.85126,9212.5615}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7805.395,535.96777,9159.0986}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7773.4185,543.82666,9212.5527}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7780.9014,548.23511,9217.3965}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7865.6802,558.0047,9270.916}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7881.2935,574.90723,9160.0693}; azimut=305; id=40; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7889.9443,561.89624,9246.9922}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7888.9492,562.32104,9246.9619}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7888.9458,562.31525,9246.9824}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7991.7749,512.87866,9445.8994}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7990.3535,512.8786,9445.9209}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7990.3398,512.8786,9445.916}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7884.9834,574.90723,9161.1533}; azimut=90; id=61; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7886.4878,574.90723,9161.1602}; placement=2; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7886.4956,574.90723,9161.1543}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7898.6675,558.49854,9257.5459}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7897.5474,558.48737,9257.5078}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7897.5415,558.48926,9257.4961}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7655.5205,510.23373,9426.3867}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7659.8237,509.54254,9428.5293}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7658.6714,509.89447,9422.501}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7653.5718,510.55991,9426.4395}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7653.5591,510.56201,9426.4326}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7888.6299,583.80505,9159.3916}; azimut=350; id=64; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7864.8638,574.90723,9164.7363}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7855.5552,574.90723,9167.54}; placement=3; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7873.1802,574.90723,9162.3096}; placement=3; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={7855.5649,574.90723,9167.5293}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7883.3711,574.90723,9159.8115}; azimut=350; id=70; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7897.793,578.03461,9167}; azimut=60; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7840.7563,574.90723,9198.7305}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7843.2749,574.90723,9200.6543}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7839.9546,574.90723,9198.7432}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7839.9297,574.90723,9198.7461}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7850.6528,583.80505,9167.8506}; azimut=45; id=76; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7886.6777,574.90723,9187.5303}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={7888.6831,574.90723,9189.0264}; azimut=270; special="NONE"; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7885.8296,574.90723,9187.5137}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7885.8022,574.90723,9187.4922}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={265.67206,3.847723,8336.8584}; azimut=80; special="FLY"; id=82; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="viper"; init="vipersquad = group this; vipersquad setgroupid [""Viper"",""Black""]; viper allowDamage false; viperD allowDamage false; viperG allowDamage false; viper flyinheight 60;"; }; }; class Waypoints { items=4; class Item0 { position[]={270.03601,3.5417418,8337.666}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=150; timeoutMid=180; timeoutMax=210; showWP="NEVER"; }; class Item1 { position[]={4540.6987,199.18704,9412.4326}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3605.8203,141.4516,10147.831}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4539.3398,199.01198,9412.9258}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={8019.3276,512.87842,9397.0605}; azimut=270; id=83; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8020.8228,512.87842,9397.8408}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8020.687,512.87842,9395.9141}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8017.9243,512.87842,9397.0449}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8017.9302,512.87842,9397.0566}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6822.2476,284.45074,9743.5928}; id=86; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6830.7485,284.79123,9748.1162}; id=87; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3,5}; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6839.0464,286.68475,9752.3857}; id=88; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3,5}; }; }; }; class Item31 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7417.4873,5.3263702,1182.5364}; id=89; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="dude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={7446.1855,6.020009,1182.6667}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7385.0239,5.4222817,1182.3768}; expActiv="viper setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7446.25,6.0212026,1182.6646}; type="CYCLE"; expCond="(getDammage viper >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7446.0664,4.8509612,1239.0015}; expActiv="deleteVehicle dude;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4266.562,255.67636,9945.377}; azimut=220; id=91; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; ammo=0.099999987; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4512.3315,357.49567,10362.929}; azimut=270; id=92; side="EAST"; vehicle="cwr2_Ural"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; ammo=0; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4512.1616,357.72766,10353.07}; azimut=270; id=93; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; ammo=0; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7888.3594,574.90723,9166.707}; azimut=270; id=100; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7626.0244,514.36292,9425.7813}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7631.1558,513.55713,9428.8828}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7630.9409,513.75867,9421.6396}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7624.167,514.35046,9425.7627}; expCond="(VictoryCondition1 == 1) AND (blufor_near == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7621.8711,514.08148,9425.7627}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7859.3887,574.90723,9156.0254}; azimut=355; id=103; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7889.8555,577.96466,9185.2695}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8028.0493,512.87842,9418.1543}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2972.2383,174.07898,10113.905}; azimut=90; id=109; side="WEST"; vehicle="cwr2_M2HB_Low"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.325)]; this setVectorUp [0,0,+0.1];"; }; class Item1 { position[]={2970.6611,174.07898,10112.287}; azimut=90; special="NONE"; id=112; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setunitpos ""Up""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item2 { position[]={2972.6199,174.07898,10116.334}; azimut=90; special="NONE"; id=111; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12418.893,0.3476876,6396.2417}; azimut=320; special="FLY"; id=122; side="EAST"; vehicle="cwr2_Mi24D"; leader=1; rank="SERGEANT"; skill=0.60000002; text="hind"; }; }; class Waypoints { items=5; class Item0 { position[]={12415.146,0.28174198,6400.7163}; expCond="(blufor_heads_south == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10559.447,240.89825,8557.2168}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7908.3311,109.75453,7082.7925}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10385.542,167.65062,6088.3076}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10559.129,240.86826,8555.04}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={8045.1924,19.301138,2112.342}; special="NONE"; id=123; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="another_dude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={8068.8984,17.105755,2112.3657}; speed="LIMITED"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8020.9727,15.721236,2111.8804}; expActiv="hind setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8068.9072,17.107786,2112.3154}; type="CYCLE"; expCond="(getDammage hind >= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8068.4277,10.591629,2150.4319}; expActiv="deleteVehicle another_dude;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3646.0642,153.14172,10040.185}; azimut=280; id=126; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3645.634,153.08282,10040.261}; placement=1; combat="SAFE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3645.7087,153.0341,10037.603}; azimut=240; id=127; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setunitpos ""Middle"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3645.2229,152.96782,10037.323}; placement=1; combat="COMBAT"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3646.0649,153.18309,10041.784}; azimut=315; id=128; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3645.6528,153.14325,10042.432}; placement=1; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3644.03,153.21054,10021.063}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this setunitpos ""Middle"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3643.5286,153.13788,10021.121}; placement=1; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4040.8711,247.58278,10052.158}; azimut=5; id=132; side="EAST"; vehicle="cwr2_Ural4320"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; ammo=0; }; }; }; class Item48 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4625.5767,277.91992,9767.4277}; azimut=270; id=133; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4627.959,278.58401,9769.3301}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4627.6543,277.60474,9765.4355}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4630.3589,279.26013,9771.2988}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4630.4019,277.25891,9763.0898}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={4632.6685,279.91788,9773.2617}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; class Item6 { presence=0.50000048; position[]={4632.7607,276.91989,9760.7627}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4752.2349,271.95053,9604}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4436.3799,283.3121,9992.9932}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4752.2271,271.95074,9604.0303}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4990.71,218.45953,9053.4053}; azimut=270; id=140; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4993.0923,219.0603,9055.3076}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4992.7876,219.47552,9051.4131}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4995.4922,219.6584,9057.2764}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4995.5352,220.81619,9049.0674}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={4997.8018,220.2247,9059.2393}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; class Item6 { presence=0.50000048; position[]={4997.894,222.06845,9046.7402}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5117.3682,275.16412,8889.9775}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4801.5132,219.71634,9278.9707}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4256.4536,256.57202,9965.0381}; azimut=270; id=147; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; ammo=0; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4816.7603,274.32236,9522.4346}; azimut=200; id=148; side="EAST"; vehicle="cwr2_uaz"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; ammo=0; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4707.7104,221.23964,9170.4229}; azimut=240; id=150; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; ammo=0.099999987; }; }; }; class Item53 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2901.8638,230.11452,9958.7871}; azimut=90; special="NONE"; id=152; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Up""; this disableAi ""Move""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2901.6831,230.11452,9961.083}; azimut=90; special="NONE"; id=153; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Up""; this disableAi ""Move""; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={2899.4807,230.11452,9957.6064}; azimut=150; special="NONE"; id=154; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Up""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; }; class Item54 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={2688.0571,158.69817,10291.924}; special="NONE"; id=155; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={2693.5081,160.09917,10285.217}; special="NONE"; id=156; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={2682.6792,159.6996,10285.362}; special="NONE"; id=157; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={2698.2271,161.224,10279.941}; special="NONE"; id=158; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=4; class Item0 { position[]={2670.9651,135.24057,10484.83}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2942.646,132.45901,10380.434}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2697.915,173.3445,10187.781}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2670.4888,135.31007,10484.894}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2794.3599,141.59322,10377.249}; azimut=80; special="NONE"; id=159; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="UNLOCKED"; skill=1; fuel=0; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this setbehaviour ""Safe"";"; }; }; }; class Item56 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2519.3208,158.95097,10303.764}; azimut=90; special="NONE"; id=167; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="CAPTAIN"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={2518.3276,158.95715,10302.685}; azimut=90; special="NONE"; id=168; side="WEST"; vehicle="cwr2_OfficerW"; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""FlareWhite_M203""; this addmagazine ""FlareWhite_M203""; this addmagazine ""FlareWhite_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2520.0088,158.91982,10303.771}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2520.0085,158.91982,10303.771}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5523.5127,142.80573,9403.4111}; azimut=270; id=170; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5525.0078,142.78807,9404.1914}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5524.8721,142.84416,9402.2646}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5527.1826,142.70645,9405.0752}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={5526.1406,142.85776,9400.8154}; azimut=270; id=183; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5522.1094,142.80112,9403.3955}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5522.1152,142.80078,9403.4072}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4061.8733,249.82541,10063.419}; azimut=270; id=173; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4063.2402,250.07495,10064.143}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4063.0225,249.94312,10062.105}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4064.8269,250.27599,10064.917}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4064.1365,249.9303,10060.937}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4060.47,249.61305,10063.403}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4060.4758,249.61322,10063.415}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5456.6426,142.5,9454.4463}; azimut=130; id=184; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uazmg"; }; }; class Waypoints { items=2; class Item0 { position[]={5457.5869,142.5,9453.5771}; expCond="(VictoryCondition2 == 1);"; expActiv="uazmg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5458.3765,142.5,9452.9111}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5833.3848,92.211044,8783.1533}; id=185; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uazhmg"; }; }; class Waypoints { items=2; class Item0 { position[]={5833.4028,92.214165,8784.9961}; expCond="(VictoryCondition2 == 1);"; expActiv="uazhmg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5863.7729,99.733574,9203.7891}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4871.938,347.92313,10067.479}; azimut=270; id=186; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4873.3047,348.4249,10068.203}; azimut=270; id=189; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4873.0869,347.91687,10066.166}; azimut=270; id=187; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4874.8911,348.99255,10068.978}; azimut=270; id=190; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={4874.2007,347.9339,10064.997}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4870.5347,347.5701,10067.464}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4870.5405,347.57407,10067.476}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8043.7266,19.116777,7949.7686}; azimut=320; id=191; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz"; }; }; class Waypoints { items=2; class Item0 { position[]={8042.4844,19.020678,7951.1304}; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6849.7324,279.93759,9061.6299}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=47; class Item0 { position[]={7901.8027,560.03412,9246.6416}; azimut=357; id=17; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="UNLOCKED"; skill=0.2; text="mcguffin"; }; class Item1 { position[]={7904.0049,559.90411,9247.6152}; azimut=357; id=18; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; lock="UNLOCKED"; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this setVectorUp [0,0,1];"; }; class Item2 { position[]={7887.0884,574.90723,9168.2246}; id=19; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="aRadio attachTo [aCrate,[-0.2,1.25,+1.725]]; aRadio setDir 90; aRadio setpos getpos aRadio;"; }; class Item3 { position[]={7886.9243,574.90723,9165.292}; id=20; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.225]];"; }; class Item4 { position[]={7886.9019,574.90723,9163.9834}; id=21; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item5 { position[]={7886.9155,574.90723,9166.4033}; id=22; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item6 { position[]={7888.896,574.90723,9165.2354}; azimut=135; id=23; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; }; class Item7 { position[]={7886.2061,574.90723,9166.1504}; azimut=175; id=24; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item8 { position[]={7889.9214,574.90723,9173.9346}; id=25; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio_1"; init="aRadio_1 attachTo [aCrate_1,[-0.65,1.25,+1.725]]; aRadio_1 setDir 90; aRadio_1 setpos getpos aRadio_1;"; }; class Item9 { position[]={7888.2837,574.90723,9168.2402}; azimut=270; id=26; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_1"; init="aTable_1 attachTo [aCrate_1,[-0.2,1.25,+0.225]];"; }; class Item10 { position[]={7890.3325,574.90723,9168.1377}; azimut=270; id=27; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate_1 allowDamage false;"; }; class Item11 { position[]={7900.1128,574.76532,9173.292}; id=28; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio_2"; init="aRadio_2 attachTo [aCrate_1,[0.25,1.25,+1.725]]; aRadio_2 setDir 90; aRadio_2 setpos getpos aRadio_2;"; }; class Item12 { position[]={4262.6538,255.83849,9941}; azimut=220; id=90; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.25)]; this setVectorUp [0,0,+0.1]; this allowDamage false;"; }; class Item13 { position[]={8003.4722,512.87842,9382.8535}; azimut=265; id=94; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { position[]={8018.3154,512.87842,9413.2344}; azimut=145; id=95; side="EMPTY"; vehicle="RU_WarfareBFieldhHospital"; lock="UNLOCKED"; skill=0.60000002; init="this allowDamage false; this setcaptive true;"; }; class Item15 { position[]={8023.0356,512.87842,9406.9072}; azimut=235; id=96; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { presence=0.75000024; position[]={8013.104,512.87842,9390.4082}; azimut=352; id=97; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; }; class Item17 { presence=0.75000024; position[]={7857.7759,574.90723,9195.4053}; azimut=180; id=98; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { presence=0.50000048; position[]={7866.8213,574.90723,9155.5938}; azimut=355; id=99; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=0.60000002; }; class Item19 { position[]={2973.5308,174.07898,10114.284}; azimut=315; id=110; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.9)]; this setVectorUp [0,0,+0.1];"; }; class Item20 { position[]={3558.2795,141.66843,10034.844}; azimut=100; special="NONE"; id=113; side="EMPTY"; vehicle="cwr2_Wire"; skill=1; }; class Item21 { position[]={3556.3625,141.36974,10024.479}; azimut=100; special="NONE"; id=114; side="EMPTY"; vehicle="cwr2_Wire"; skill=1; }; class Item22 { position[]={3554.5339,141.92395,10013.757}; azimut=100; special="NONE"; id=115; side="EMPTY"; vehicle="cwr2_Wire"; skill=1; }; class Item23 { position[]={3564.7117,141.40874,10065.977}; azimut=100; special="NONE"; id=116; side="EMPTY"; vehicle="cwr2_Wire"; skill=1; }; class Item24 { position[]={3562.6953,141.64963,10054.83}; azimut=100; special="NONE"; id=117; side="EMPTY"; vehicle="cwr2_Wire"; skill=1; }; class Item25 { position[]={3566.7197,141.30135,10077.129}; azimut=100; special="NONE"; id=118; side="EMPTY"; vehicle="cwr2_Wire"; skill=1; }; class Item26 { position[]={3552.3923,141.36151,10003.131}; azimut=100; special="NONE"; id=119; side="EMPTY"; vehicle="cwr2_Wire"; skill=1; }; class Item27 { position[]={3875.3782,201.57973,10093.723}; azimut=60; special="NONE"; id=120; side="EMPTY"; vehicle="T72Wreck"; skill=1; }; class Item28 { position[]={3867.5398,201.24048,10096.089}; azimut=190; special="NONE"; id=121; side="EMPTY"; vehicle="T72WreckTurret"; skill=1; }; class Item29 { position[]={3643.2529,152.75374,10040.555}; azimut=100; id=124; side="EMPTY"; vehicle="ED102_CamoBunker"; skill=0.60000002; init="this allowDamage false;"; }; class Item30 { position[]={3643.9978,152.84085,10039.755}; azimut=280; id=125; side="EMPTY"; vehicle="cwr2_DShKM_High"; skill=0.60000002; init="this setDammage 4;"; }; class Item31 { position[]={4022.2063,244.75011,10055.939}; azimut=5; id=130; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)]; this setvectorup [0,0,0.1];"; }; class Item32 { position[]={3639.5825,152.52588,10022.738}; azimut=190; id=131; side="EMPTY"; vehicle="Fence"; skill=0.60000002; init="this allowDamage false;"; }; class Item33 { position[]={4702.8975,220.31453,9167.4043}; azimut=240; id=149; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.25)]; this setVectorUp [0,0,+0.1]; this allowDamage false;"; }; class Item34 { position[]={2898.9219,229.74174,9959.958}; azimut=185; id=151; side="EMPTY"; vehicle="ED102_Fortress1"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this setvectorup [0,0,0.1];"; }; class Item35 { position[]={2536.9495,158.27869,10317.511}; azimut=270; special="NONE"; id=160; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="UNLOCKED"; skill=1; }; class Item36 { position[]={2536.2261,158.31418,10313.306}; azimut=270; special="NONE"; id=161; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_M16A2"",1]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""HandGrenade_West"",5]; this addmagazinecargo [""SmokeShell"",5];"; }; class Item37 { position[]={2537.1379,158.26787,10313.948}; azimut=90; special="NONE"; id=162; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; leader=1; skill=1; }; class Item38 { position[]={2536.1411,158.28506,10309.755}; azimut=270; special="NONE"; id=163; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",5]; this addmagazinecargo [""SmokeShell"",5];"; }; class Item39 { position[]={2524.9521,158.93729,10322.52}; special="NONE"; id=164; side="EMPTY"; vehicle="Land_CamoNet_NATO"; leader=1; skill=1; }; class Item40 { position[]={2522.5271,159.15514,10322.003}; azimut=180; special="NONE"; id=165; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; leader=1; skill=1; }; class Item41 { position[]={2527.2405,158.81662,10321.241}; azimut=180; special="NONE"; id=166; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XMS"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""HandGrenade_West"",5]; this addmagazinecargo [""SmokeShell"",5];"; }; class Item42 { position[]={2521.2854,158.47078,10289.705}; azimut=270; special="NONE"; id=169; side="EMPTY"; vehicle="cwr2_M113_HQ_Unfolded"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.25)]; this allowDamage false;"; }; class Item43 { position[]={7900.4438,574.34912,9162.5879}; id=178; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="aMap"; init="aMap attachTo [aCrate,[-0.75,1.25,+0.63]];"; }; class Item44 { position[]={7900.4131,574.29999,9160.3125}; id=179; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="aFile"; init="aFile attachTo [aCrate,[-1.0,1.25,+0.63]];"; }; class Item45 { position[]={7900.6982,573.88019,9157.0068}; id=180; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="aFile_1"; init="aFile_1 attachTo [aCrate,[+0.5,1.5,+0.63]];"; }; class Item46 { position[]={5447.0933,142.5,9450.6836}; azimut=90; id=181; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=11; class Item0 { position[]={7178.6265,302.53671,9706.7842}; name="obj1"; text=" Ambush"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={7874.6855,574.13141,9203.0781}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=100; b=100; }; class Item2 { position[]={4413.5952,352.84927,10379.771}; name="enemy"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={5135.0771,270.96545,9002.1475}; name="enemy_1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={5628.1592,260.79651,7873.5337}; name="enemy_2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={6823.46,127.0434,6789.8271}; name="enemy_3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={2523.6755,158.90486,10312.936}; name="obj3"; type="cwr2_Faction_USA"; a=1.2; }; class Item7 { position[]={6841.8687,282.99954,9729.0283}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item8 { position[]={4770.522,128.71031,7516.2573}; name="feint"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=70; }; class Item9 { position[]={3896.8052,104.71558,7058.8423}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item10 { position[]={7839.8408,574.90723,9196.5889}; name="cp"; text=" Command Post"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=10; class Item0 { position[]={7953.5181,532.57605,9295.0225}; a=750; b=750; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item1 { position[]={7232.0264,0.25982133,8387.3682}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_materiel_gain_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={7355.9111,0.29235336,8385.5088}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={7359.5459,0.31674692,8257.752}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={2695.9983,147.29135,10342.063}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; idVehicle=17; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; (leader group player) sidechat ""Let's find a decent spot to park this thing.""; mcguffin allowDamage false; bravo1 addrating 600; bravo2 addrating 600; bravo3 addrating 600; bravo4 addrating 600; bravo5 addrating 600; bravo6 addrating 600;"; class Effects { }; }; class Item5 { position[]={7106.0591,345.6282,9919.7705}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75) AND (getDammage bmp >= 0.75) AND ({alive _x} count units bmpsquad <= 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; (leader group player) sidechat ""That is the Soviet armour accounted for, good job!""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; class Item6 { position[]={5950.6128,119.906,8892.5166}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(totalfailure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Aborted"; }; }; class Item7 { position[]={6082.2148,184.98785,8894.3828}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END5"; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99);"; expActiv="task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={9233.3975,406.88382,8930.1758}; a=250; b=3000; angle=60; rectangular=1; activationBy="WEST"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1);"; expActiv="blufor_heads_south = 1; publicVariable ""blufor_heads_south"";"; class Effects { }; }; class Item9 { position[]={7887.6655,574.90723,9166.6846}; a=3; b=3; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; deleteVehicle aMap; deleteVehicle aFile; deleteVehicle aFile_1; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; (leader group player) sidechat ""Bravo squad has seized the Soviet codes, time to head back home.""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7712390; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15406131; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=562748; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Acquire a Soviet command vehicle.

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