briefing.htmlRbriefing.sqf껴RZdescription.extRQinit.sqfRpinitjipcompatible.sqf$.fL0mission.sqmRMoverview.html홴RCoverview.paaRz Debriefing

The Endmission cheat has been used


Cheating leads to the dark side.





Mission Accomplished


The resistance camp was reached after blowing up both factories and eliminating the collaborator. By these actions the enemy has been denied the opportunity to profit from the resources of the occupied territories.





Mission Failed


The resistance squad been wiped out.


// tasks task4a = guerilla1 createSimpleTask ["Return to camp"]; task4a setSimpleTaskDescription ["Return to camp", "Return to camp", "Return to camp"]; task4a setSimpleTaskDestination markerpos "start"; task3a = guerilla1 createSimpleTask ["Eliminate the collaborator"]; task3a setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Destroy the production facility"]; task2a setSimpleTaskDescription ["Destroy the production facility", "Destroy the production facility", "Destroy the production facility"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Destroy the maintenance facility"]; task1a setSimpleTaskDescription ["Destroy the maintenance facility", "Destroy the maintenance facility", "Destroy the maintenance facility"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = guerilla2 createSimpleTask ["Return to camp"]; task4b setSimpleTaskDescription ["Return to camp", "Return to camp", "Return to camp"]; task4b setSimpleTaskDestination markerpos "start"; task3b = guerilla2 createSimpleTask ["Eliminate the collaborator"]; task3b setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Destroy the production facility"]; task2b setSimpleTaskDescription ["Destroy the production facility", "Destroy the production facility", "Destroy the production facility"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Destroy the maintenance facility"]; task1b setSimpleTaskDescription ["Destroy the maintenance facility", "Destroy the maintenance facility", "Destroy the maintenance facility"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = guerilla3 createSimpleTask ["Return to camp"]; task4c setSimpleTaskDescription ["Return to camp", "Return to camp", "Return to camp"]; task4c setSimpleTaskDestination markerpos "start"; task3c = guerilla3 createSimpleTask ["Eliminate the collaborator"]; task3c setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Destroy the production facility"]; task2c setSimpleTaskDescription ["Destroy the production facility", "Destroy the production facility", "Destroy the production facility"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Destroy the maintenance facility"]; task1c setSimpleTaskDescription ["Destroy the maintenance facility", "Destroy the maintenance facility", "Destroy the maintenance facility"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = guerilla4 createSimpleTask ["Return to camp"]; task4d setSimpleTaskDescription ["Return to camp", "Return to camp", "Return to camp"]; task4d setSimpleTaskDestination markerpos "start"; task3d = guerilla4 createSimpleTask ["Eliminate the collaborator"]; task3d setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Destroy the production facility"]; task2d setSimpleTaskDescription ["Destroy the production facility", "Destroy the production facility", "Destroy the production facility"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Destroy the maintenance facility"]; task1d setSimpleTaskDescription ["Destroy the maintenance facility", "Destroy the maintenance facility", "Destroy the maintenance facility"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = guerilla5 createSimpleTask ["Return to camp"]; task4e setSimpleTaskDescription ["Return to camp", "Return to camp", "Return to camp"]; task4e setSimpleTaskDestination markerpos "start"; task3e = guerilla5 createSimpleTask ["Eliminate the collaborator"]; task3e setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Destroy the production facility"]; task2e setSimpleTaskDescription ["Destroy the production facility", "Destroy the production facility", "Destroy the production facility"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Destroy the maintenance facility"]; task1e setSimpleTaskDescription ["Destroy the maintenance facility", "Destroy the maintenance facility", "Destroy the maintenance facility"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = guerilla6 createSimpleTask ["Return to camp"]; task4f setSimpleTaskDescription ["Return to camp", "Return to camp", "Return to camp"]; task4f setSimpleTaskDestination markerpos "start"; task3f = guerilla6 createSimpleTask ["Eliminate the collaborator"]; task3f setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Destroy the production facility"]; task2f setSimpleTaskDescription ["Destroy the production facility", "Destroy the production facility", "Destroy the production facility"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Destroy the maintenance facility"]; task1f setSimpleTaskDescription ["Destroy the maintenance facility", "Destroy the maintenance facility", "Destroy the maintenance facility"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have been taking advantage of the local industry to support their military production. At Couvin two factories are involved in executing work that benefits the Soviet army. One facility provides a maintenance capacity that can perform testing of the proper working of the electronics in guided missiles. Another plant is involved in producing upgraded Scud ballistic missiles. It is imperative that the Soviets are denied the use of these facilities. Resistance fighters are therefore preparing to attack and destroy these two locations. By blowing up the factories the enemy will not be able to draw on local resources to shore up its military machine.

Aside from destroying the infrastructure the resistance fighters have another task. Despite repeated warnings to halt work on improving the guidance module on Soviet ballistic missiles a local engineer has continued working for the enemy. As this collaborator is willingly supporting the Soviets in improving their military capabilities it has been decided to kill the individual. Although the target has been provided with a security detail to guard against assassination attempts it is of the utmost importance that this man is eliminated. Once the deed is done the resistance fighters are to withdraw back to their camp in the hills north of Couvin while avoiding any Soviet reaction forces. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The importance of the industrial facilities to the Soviet military has resulted in security detachments being stationed at both locations. In addition to the Soviet personnel additional guards are drawn from the collaborationist militia.

The engineer has a Spetsnaz team at his disposal to act as his personal protection detail. These troops are highly trained and a considerably more dangerous opponent than the regular military or the dredges of society active in the militia.

The demolition job on the target buildings is calculated to require four satchel charges each. In case the resistance fighters should find themselves short of explosives they can avail themselves of additional satchels at the local Soviet garrison. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the maintenance facility and manufacturing site before eliminating the collaborator and returning to camp."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have been taking advantage of the local industry to support their military production. At Couvin two factories are involved in executing work that benefits the Soviet army. One facility provides a maintenance capacity that can perform testing of the proper working of the electronics in guided missiles. Another plant is involved in producing upgraded Scud ballistic missiles. It is imperative that the Soviets are denied the use of these facilities. Resistance fighters are therefore preparing to attack and destroy these two locations. By blowing up the factories the enemy will not be able to draw on local resources to shore up its military machine.

Aside from destroying the infrastructure the resistance fighters have another task. Despite repeated warnings to halt work on improving the guidance module on Soviet ballistic missiles a local engineer has continued working for the enemy. As this collaborator is willingly supporting the Soviets in improving their military capabilities it has been decided to kill the individual. Although the target has been provided with a security detail to guard against assassination attempts it is of the utmost importance that this man is eliminated. Once the deed is done the resistance fighters are to withdraw back to their camp in the hills north of Couvin while avoiding any Soviet reaction forces. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The importance of the industrial facilities to the Soviet military has resulted in security detachments being stationed at both locations. In addition to the Soviet personnel additional guards are drawn from the collaborationist militia.

The engineer has a Spetsnaz team at his disposal to act as his personal protection detail. These troops are highly trained and a considerably more dangerous opponent than the regular military or the dredges of society active in the militia.

The demolition job on the target buildings is calculated to require four satchel charges each. In case the resistance fighters should find themselves short of explosives they can avail themselves of additional satchels at the local Soviet garrison. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the maintenance facility and manufacturing site before eliminating the collaborator and returning to camp."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have been taking advantage of the local industry to support their military production. At Couvin two factories are involved in executing work that benefits the Soviet army. One facility provides a maintenance capacity that can perform testing of the proper working of the electronics in guided missiles. Another plant is involved in producing upgraded Scud ballistic missiles. It is imperative that the Soviets are denied the use of these facilities. Resistance fighters are therefore preparing to attack and destroy these two locations. By blowing up the factories the enemy will not be able to draw on local resources to shore up its military machine.

Aside from destroying the infrastructure the resistance fighters have another task. Despite repeated warnings to halt work on improving the guidance module on Soviet ballistic missiles a local engineer has continued working for the enemy. As this collaborator is willingly supporting the Soviets in improving their military capabilities it has been decided to kill the individual. Although the target has been provided with a security detail to guard against assassination attempts it is of the utmost importance that this man is eliminated. Once the deed is done the resistance fighters are to withdraw back to their camp in the hills north of Couvin while avoiding any Soviet reaction forces. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The importance of the industrial facilities to the Soviet military has resulted in security detachments being stationed at both locations. In addition to the Soviet personnel additional guards are drawn from the collaborationist militia.

The engineer has a Spetsnaz team at his disposal to act as his personal protection detail. These troops are highly trained and a considerably more dangerous opponent than the regular military or the dredges of society active in the militia.

The demolition job on the target buildings is calculated to require four satchel charges each. In case the resistance fighters should find themselves short of explosives they can avail themselves of additional satchels at the local Soviet garrison. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the maintenance facility and manufacturing site before eliminating the collaborator and returning to camp."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have been taking advantage of the local industry to support their military production. At Couvin two factories are involved in executing work that benefits the Soviet army. One facility provides a maintenance capacity that can perform testing of the proper working of the electronics in guided missiles. Another plant is involved in producing upgraded Scud ballistic missiles. It is imperative that the Soviets are denied the use of these facilities. Resistance fighters are therefore preparing to attack and destroy these two locations. By blowing up the factories the enemy will not be able to draw on local resources to shore up its military machine.

Aside from destroying the infrastructure the resistance fighters have another task. Despite repeated warnings to halt work on improving the guidance module on Soviet ballistic missiles a local engineer has continued working for the enemy. As this collaborator is willingly supporting the Soviets in improving their military capabilities it has been decided to kill the individual. Although the target has been provided with a security detail to guard against assassination attempts it is of the utmost importance that this man is eliminated. Once the deed is done the resistance fighters are to withdraw back to their camp in the hills north of Couvin while avoiding any Soviet reaction forces. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The importance of the industrial facilities to the Soviet military has resulted in security detachments being stationed at both locations. In addition to the Soviet personnel additional guards are drawn from the collaborationist militia.

The engineer has a Spetsnaz team at his disposal to act as his personal protection detail. These troops are highly trained and a considerably more dangerous opponent than the regular military or the dredges of society active in the militia.

The demolition job on the target buildings is calculated to require four satchel charges each. In case the resistance fighters should find themselves short of explosives they can avail themselves of additional satchels at the local Soviet garrison. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the maintenance facility and manufacturing site before eliminating the collaborator and returning to camp."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have been taking advantage of the local industry to support their military production. At Couvin two factories are involved in executing work that benefits the Soviet army. One facility provides a maintenance capacity that can perform testing of the proper working of the electronics in guided missiles. Another plant is involved in producing upgraded Scud ballistic missiles. It is imperative that the Soviets are denied the use of these facilities. Resistance fighters are therefore preparing to attack and destroy these two locations. By blowing up the factories the enemy will not be able to draw on local resources to shore up its military machine.

Aside from destroying the infrastructure the resistance fighters have another task. Despite repeated warnings to halt work on improving the guidance module on Soviet ballistic missiles a local engineer has continued working for the enemy. As this collaborator is willingly supporting the Soviets in improving their military capabilities it has been decided to kill the individual. Although the target has been provided with a security detail to guard against assassination attempts it is of the utmost importance that this man is eliminated. Once the deed is done the resistance fighters are to withdraw back to their camp in the hills north of Couvin while avoiding any Soviet reaction forces. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The importance of the industrial facilities to the Soviet military has resulted in security detachments being stationed at both locations. In addition to the Soviet personnel additional guards are drawn from the collaborationist militia.

The engineer has a Spetsnaz team at his disposal to act as his personal protection detail. These troops are highly trained and a considerably more dangerous opponent than the regular military or the dredges of society active in the militia.

The demolition job on the target buildings is calculated to require four satchel charges each. In case the resistance fighters should find themselves short of explosives they can avail themselves of additional satchels at the local Soviet garrison. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the maintenance facility and manufacturing site before eliminating the collaborator and returning to camp."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have been taking advantage of the local industry to support their military production. At Couvin two factories are involved in executing work that benefits the Soviet army. One facility provides a maintenance capacity that can perform testing of the proper working of the electronics in guided missiles. Another plant is involved in producing upgraded Scud ballistic missiles. It is imperative that the Soviets are denied the use of these facilities. Resistance fighters are therefore preparing to attack and destroy these two locations. By blowing up the factories the enemy will not be able to draw on local resources to shore up its military machine.

Aside from destroying the infrastructure the resistance fighters have another task. Despite repeated warnings to halt work on improving the guidance module on Soviet ballistic missiles a local engineer has continued working for the enemy. As this collaborator is willingly supporting the Soviets in improving their military capabilities it has been decided to kill the individual. Although the target has been provided with a security detail to guard against assassination attempts it is of the utmost importance that this man is eliminated. Once the deed is done the resistance fighters are to withdraw back to their camp in the hills north of Couvin while avoiding any Soviet reaction forces. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The importance of the industrial facilities to the Soviet military has resulted in security detachments being stationed at both locations. In addition to the Soviet personnel additional guards are drawn from the collaborationist militia.

The engineer has a Spetsnaz team at his disposal to act as his personal protection detail. These troops are highly trained and a considerably more dangerous opponent than the regular military or the dredges of society active in the militia.

The demolition job on the target buildings is calculated to require four satchel charges each. In case the resistance fighters should find themselves short of explosives they can avail themselves of additional satchels at the local Soviet garrison. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the maintenance facility and manufacturing site before eliminating the collaborator and returning to camp."]];onloadmission="C W R 2 - M I S G U I D E D M I S S I L E S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_misguided_missiles_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM {count = 1;}; class cwr2_AKMS_SD {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_M1911 {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_30Rnd_762x39_SD {count = 12;}; class cwr2_7Rnd_45ACP {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class AK47MortarMag {count = 3;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; };titleText ["C W R 2 - M I S G U I D E D M I S S I L E S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "CWR2Editor_MilObjects", "camisc3", "caweapons_ammoboxes", "cwr2_AmmoBoxes", "cwr2_misc", "cwr2_Soldiers_RUS", "cacharacters2", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "castructures_e_misc_misc_interier", "camisc_e", "CWR2Editor_Fences", "CWR2Editor_Structures", "cwr2_Urals", "cwr2_flags", "cwr2_btr60", "cwr2_UAZ", "cwr2_BMP2" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Soldiers_RUS", "cacharacters2", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_UAZ", "CWR2Editor_MilObjects", "camisc3", "caweapons_ammoboxes", "cwr2_AmmoBoxes", "cwr2_misc", "castructures_e_misc_misc_interier", "camisc_e", "CWR2Editor_Fences", "CWR2Editor_Structures", "cwr2_Urals", "cwr2_flags", "cwr2_BMP2", "cwr2_david" }; randomSeed=11104372; class Intel { briefingName="CWR2 - Misguided Missiles (co06)"; briefingDescription="Industrial action"; startWeather=0.60243392; startFog=0.29817453; forecastWeather=0.60243392; forecastFog=0.39889732; day=15; hour=4; minute=15; }; class Groups { items=51; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={3530.6028,105.63116,2719.0527}; azimut=180; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={36,34,35}; }; class Item1 { position[]={3527.8433,105.43504,2721.8369}; azimut=180; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; synchronizations[]={36,34,35}; }; class Item2 { position[]={3533.0474,105.67081,2721.9597}; azimut=180; id=2; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={36,34,35}; }; class Item3 { position[]={3525.271,105.35387,2724.686}; azimut=180; id=3; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={36,34,35}; }; class Item4 { position[]={3535.6624,105.56805,2724.8965}; azimut=180; id=4; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={36,34,35}; }; class Item5 { position[]={3522.1375,105.26186,2727.9629}; azimut=180; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={36,34,35}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0; position[]={3584.6648,16.345221,1107.407}; special="NONE"; id=30; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={3586.5894,16.345142,1104.8215}; azimut=90; special="NONE"; id=31; side="CIV"; vehicle="Assistant"; rank="CAPTAIN"; skill=0.60000002; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.55)]; this forceSpeed 0;"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3570.5989,27.381283,1870.3657}; id=32; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID85378=position this nearestObject 85378;"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3792.0945,20.050278,1456.2498}; id=33; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID84685=position this nearestObject 84685;"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3523.2351,103.76399,2744.9346}; id=34; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3539.7,101.53266,2744.9648}; id=35; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={35,0,1,2,3,4,5}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3531.4404,102.71521,2744.9607}; id=36; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3196.0132,82.192825,2529.9624}; id=37; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3207.3647,86.042023,2529.9619}; id=38; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3555.5352,25.394699,1861.6499}; special="NONE"; id=46; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3555.4958,25.351362,1862.6697}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3555.4707,25.352142,1862.6694}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3790.1865,20.050278,1438.7092}; special="NONE"; id=47; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3790.3491,20.050278,1441.5713}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3790.2742,20.050278,1441.5713}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3544.3606,25.802391,1886.8892}; special="NONE"; id=48; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={3547.2839,25.676825,1884.6946}; special="NONE"; id=57; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3544.3503,25.824152,1887.9287}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3544.3416,25.824909,1887.947}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3784.6833,20.735149,1454.8472}; azimut=275; special="NONE"; id=49; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3553.9128,25.549688,1838.6409}; azimut=170; special="NONE"; id=50; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3805.9573,30.678013,1460.6355}; azimut=285; special="NONE"; id=51; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0;"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3572.0381,33.027046,1877.9976}; azimut=240; special="NONE"; id=52; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3790.5972,20.050278,1463.2834}; azimut=335; special="NONE"; id=53; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 25); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3801.8684,20.050278,1469.123}; special="NONE"; id=54; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3801.9048,20.050278,1471.0566}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3801.905,20.050278,1471.1033}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3790.6028,20.050278,1454.563}; azimut=40; special="NONE"; id=55; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0;"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3574.5151,38.67947,1877.1494}; azimut=15; special="NONE"; id=56; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3808.0825,30.678022,1459.8232}; azimut=45; id=58; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 26); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3580.5051,38.668571,1885.655}; azimut=180; special="NONE"; id=59; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0;"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3774.7468,20.050278,1446.489}; azimut=285; special="NONE"; id=60; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3573.1304,38.67947,1884.4167}; azimut=305; id=61; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3634.731,29.842072,1912.1838}; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3637.0139,29.79612,1908.4922}; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3631.8262,29.530308,1908.7703}; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={3639.051,29.758766,1905.2971}; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3604.1167,31.512804,1974.2388}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3464.4155,32.575977,1919.3872}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3511.6038,26.037598,1796.1802}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3661.5566,31.279877,1856.7524}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3604.3032,31.531265,1974.3853}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3826.1941,18.88847,1472.5791}; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3828.4771,18.345955,1468.8875}; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3823.2893,19.275562,1469.1655}; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={3830.5142,17.763706,1465.6924}; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3835.47,18.361151,1493.8628}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3758.0457,19.951414,1527.8296}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3728.2678,20.050278,1465.865}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3804.46,20.050278,1424.1052}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3835.6565,18.335953,1494.0093}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3576.7729,25.273697,1857.6042}; special="NONE"; id=70; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3576.7639,25.372986,1860.2869}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3576.8306,25.37645,1860.2869}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3570.0957,35.242668,1882.3865}; azimut=245; special="NONE"; id=71; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0;"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3563.708,26.122917,1890.8228}; special="NONE"; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3563.6833,26.070122,1893.5718}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3563.6836,26.070126,1893.5718}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3755.627,20.050278,1437.5208}; special="NONE"; id=73; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3755.6667,20.050278,1438.8289}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3755.6643,20.050278,1438.8281}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3816.7268,19.875935,1448.2319}; special="NONE"; id=74; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3816.6904,19.898823,1449.5725}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3816.6953,19.898153,1449.5864}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3738.1084,27.349352,1426.0896}; azimut=40; special="NONE"; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0;"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3612.8958,15.594431,1139.2551}; azimut=270; id=78; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3615.6323,15.550923,1141.1873}; azimut=270; id=76; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={3615.4309,15.441902,1136.7241}; azimut=270; id=77; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3618.7297,15.439426,1142.9333}; azimut=270; id=79; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=4; class Item0 { position[]={3562.2686,17.385475,1125.25}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3604.3618,15.341674,1068.6104}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3631.2488,14.980472,1144.4231}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3562.3523,17.38011,1125.293}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3593.2888,15.963143,1110.25}; azimut=105; id=80; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3604.5469,15.618052,1104.5671}; azimut=270; id=81; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3602.5935,15.718455,1104.4912}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3602.5938,15.718512,1104.4321}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3592.9465,15.882528,1122.3052}; azimut=270; id=82; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3590.9932,15.97333,1122.2292}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3590.9934,15.972307,1122.1702}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3612.3879,15.656032,1127.0032}; azimut=20; id=83; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3766.1589,13.000789,1009.1504}; azimut=90; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forcespeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3764.8367,12.984398,1008.6038}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3740.0869,12.893503,1033.457}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3720.1663,12.369148,1019.033}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3719.6404,12.340651,1019.0173}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3719.6245,12.339752,1019.002}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3735.5837,12.900566,1013.3933}; azimut=270; id=112; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; class Item1 { presence=0.75000024; position[]={3739.1028,12.91394,1015.9678}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3765.9265,12.997908,1007.9285}; azimut=140; id=113; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3772.2295,13.083727,1049.8357}; azimut=335; id=114; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3771.324,13.147403,1051.79}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3771.324,13.14542,1051.7375}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3741.2295,12.896811,1033.8501}; azimut=45; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3740.4033,12.890539,1034.2964}; azimut=320; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1535.8406,4.8815784,2571.561}; azimut=130; id=124; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={1539.0599,4.9257851,2568.8645}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3048.1362,5.9807553,1694.1008}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3629.5586,20.134735,1579.675}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3642.1118,19.995037,1579.6067}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={3648.8799,19.961851,1579.6387}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1521.8147,5.432672,2566.8374}; azimut=90; id=125; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={1518.3794,5.7039857,2564.1206}; azimut=90; id=126; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={1518.3794,5.3878131,2569.9019}; azimut=90; id=127; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={1514.5848,5.9550762,2561.4224}; azimut=90; id=128; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={1514.7023,5.3287692,2573.178}; azimut=90; id=129; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1510.6217,6.2413602,2558.3386}; azimut=90; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item6 { position[]={1510.7981,5.2630882,2576.4834}; azimut=90; id=131; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={1506.1615,6.5819035,2554.7537}; azimut=90; id=132; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={3665.1719,19.951113,1580.1143}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3665.2251,19.540277,1537.6675}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4060.5859,17.269016,193.85571}; azimut=265; id=133; side="EAST"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="uaz"; init="uazD addweapon ""Binocular"";"; }; class Item1 { position[]={4060.2783,17.26808,196.52637}; azimut=265; special="CARGO"; id=134; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4060.0142,17.277161,198.47607}; azimut=265; special="CARGO"; id=135; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4059.7495,17.307404,200.39282}; azimut=265; special="CARGO"; id=136; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4059.4871,17.410019,202.13086}; azimut=265; special="CARGO"; id=137; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4059.2227,17.530714,204.21143}; azimut=265; special="CARGO"; id=138; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={4058.9299,17.610796,206.5271}; azimut=265; special="CARGO"; id=139; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4057.1912,17.442747,193.44385}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3687.5908,14.10849,819.71167}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3621.9238,14.92125,1083.7505}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3623.2695,14.911822,1088.3755}; type="GETOUT"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3626.1768,14.870646,1099.7102}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2892.3523,20.538746,2346.8979}; azimut=90; id=140; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2888.8364,20.313148,2344.5781}; azimut=90; id=141; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2889.4866,20.588528,2349.3098}; azimut=90; id=142; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2885.9749,20.047703,2342.5437}; azimut=90; id=143; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2886.4155,20.622023,2351.9595}; azimut=90; id=144; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={2883.2327,19.766867,2340.5413}; azimut=90; id=145; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={2883.5066,20.621658,2354.5366}; azimut=90; id=146; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={2880.4302,19.627918,2338.5464}; azimut=90; id=147; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2893.6821,20.572128,2346.8188}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1)"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3524.6104,38.331535,2215.958}; placement=150; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2894.7903,19.362375,2320.3694}; azimut=160; id=149; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={2895.7712,19.228474,2317.7192}; completitionRadius=10; combat="COMBAT"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3049.7627,6.2052827,1696.5173}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3668.2073,19.951113,1580.0122}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=65; class Item0 { position[]={3603.4802,27.879948,1901.2283}; azimut=180; id=6; side="EMPTY"; vehicle="ED102_ATshell"; leader=1; skill=1; text="missile1"; init="missile1 attachto [table1,[0,0,0.55]]; this allowDamage false;"; }; class Item1 { position[]={3576.1628,25.974325,1894.9968}; azimut=155; id=7; side="EMPTY"; vehicle="FoldTable"; leader=1; skill=1; text="table1"; init="table1 attachto [aCrate,[0,6,1.15]];"; }; class Item2 { position[]={3574.2651,26.033991,1894.1504}; azimut=155; id=8; side="EMPTY"; vehicle="PowerGenerator"; leader=1; skill=1; text="generator1"; init="generator1 attachto [aCrate,[2.25,0,1.5]];"; }; class Item3 { position[]={3578.1743,38.672531,1888.2915}; azimut=155; id=9; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=1; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.8)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item4 { position[]={3572.4053,26.101986,1893.177}; azimut=155; id=10; side="EMPTY"; vehicle="PowerGenerator"; leader=1; skill=1; text="generator2"; init="generator2 attachto [aCrate,[-2.25,0,1.5]];"; }; class Item5 { position[]={3573.313,26.021801,1896.2102}; azimut=155; id=11; side="EMPTY"; vehicle="PowerGenerator"; leader=1; skill=1; text="generator3"; init="generator3 attachto [aCrate,[2.25,6,1.5]];"; }; class Item6 { position[]={3571.4133,26.073582,1895.3967}; azimut=155; id=12; side="EMPTY"; vehicle="PowerGenerator"; leader=1; skill=1; text="generator4"; init="generator4 attachto [aCrate,[-2.25,6,1.5]];"; }; class Item7 { position[]={3602.7378,27.824717,1900.5974}; azimut=180; id=13; side="EMPTY"; vehicle="ED102_ATshell"; leader=1; skill=1; text="missile2"; init="missile2 attachto [table1,[0.5,0,0.55]]; this allowDamage false;"; }; class Item8 { position[]={3602.0693,27.760431,1899.9045}; azimut=180; id=14; side="EMPTY"; vehicle="ED102_ATshell"; leader=1; skill=1; text="missile3"; init="missile3 attachto [table1,[-0.5,0,0.55]]; this allowDamage false;"; }; class Item9 { position[]={3598.4834,27.754765,1902.9534}; azimut=180; id=15; side="EMPTY"; vehicle="Explosive"; leader=1; skill=1; text="charge1"; init="charge1 attachto [missile1,[0,0,-0.1]];"; }; class Item10 { position[]={3596.79,27.697735,1902.9734}; azimut=180; id=16; side="EMPTY"; vehicle="Explosive"; leader=1; skill=1; text="charge1_1"; init="charge1_1 attachto [missile1,[0,0,-0.125]];"; }; class Item11 { position[]={3598.5273,27.649477,1900.6919}; azimut=180; id=17; side="EMPTY"; vehicle="Explosive"; leader=1; skill=1; text="charge2"; init="charge2 attachto [missile2,[0,0,-0.1]];"; }; class Item12 { position[]={3596.834,27.592449,1900.7119}; azimut=180; id=18; side="EMPTY"; vehicle="Explosive"; leader=1; skill=1; text="charge2_1"; init="charge2_1 attachto [missile2,[0,0,-0.125]];"; }; class Item13 { position[]={3598.5747,27.534243,1898.2173}; azimut=180; id=19; side="EMPTY"; vehicle="Explosive"; leader=1; skill=1; text="charge3"; init="charge3 attachto [missile3,[0,0,-0.1]];"; }; class Item14 { position[]={3596.8813,27.471493,1898.2373}; azimut=180; id=20; side="EMPTY"; vehicle="Explosive"; leader=1; skill=1; text="charge3_1"; init="charge3_1 attachto [missile3,[0,0,-0.125]];"; }; class Item15 { position[]={3575.2241,26.030203,1897.0623}; azimut=155; id=21; side="EMPTY"; vehicle="FoldTable"; leader=1; skill=1; text="table2"; init="table2 attachto [aCrate,[0,0,1.15]];"; }; class Item16 { position[]={3601.238,27.676722,1898.9631}; azimut=180; id=22; side="EMPTY"; vehicle="ED102_ATshell"; leader=1; skill=1; text="missile4"; init="missile4 attachto [table2,[0,0,0.55]]; missile4 setdir 90; missile4 setpos getpos missile4; this allowDamage false;"; }; class Item17 { position[]={3598.6006,27.420265,1895.9729}; azimut=180; id=23; side="EMPTY"; vehicle="Explosive"; leader=1; skill=1; text="charge4"; init="charge4 attachto [missile4,[0,0,-0.1]];"; }; class Item18 { position[]={3596.9072,27.352087,1895.9929}; azimut=180; id=24; side="EMPTY"; vehicle="Explosive"; leader=1; skill=1; text="charge4_1"; init="charge4_1 attachto [missile4,[0,0,-0.125]];"; }; class Item19 { position[]={3800.915,30.678047,1452.7561}; azimut=285; id=25; side="EMPTY"; vehicle="ED102_Scud"; leader=1; skill=1; text="scud"; init="this allowDamage false;"; }; class Item20 { position[]={3801.6299,30.678099,1453.4016}; azimut=285; id=26; side="EMPTY"; vehicle="SmallTable"; leader=1; skill=1; text="table3"; init="scud attachto [table3,[0,0,0.95]];"; }; class Item21 { position[]={3816.5576,19.940208,1451.0645}; azimut=270; id=27; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk"; init="aDesk attachTo [aCrate_1,[0,0,0.325]];"; }; class Item22 { position[]={3800.6687,30.678257,1456.135}; azimut=13; id=28; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate_1"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.55)]; this setVectorUp [0,0,1];"; }; class Item23 { position[]={3814.9063,20.029766,1451.0566}; id=29; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile"; init="aFile attachTo [aCrate_1,[0,0,0.925]]; aFile setDir 90; aFile setpos getpos aFile;"; }; class Item24 { position[]={3535.5618,105.90067,2715.1316}; azimut=240; special="NONE"; id=39; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item25 { position[]={3538.7632,106.06538,2714.116}; azimut=210; special="NONE"; id=40; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""HandGrenade_East"",5]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item26 { position[]={3541.5903,106.21196,2713.1409}; azimut=150; special="NONE"; id=41; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item27 { position[]={3539.9524,106.09319,2717.3418}; azimut=270; id=42; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item28 { position[]={3539.9973,105.99298,2721.158}; azimut=180; id=43; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item29 { position[]={3539.9548,106.09386,2717.2905}; azimut=150; special="NONE"; id=44; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.2; }; class Item30 { position[]={3544.2322,106.2909,2716.6953}; azimut=105; special="NONE"; id=45; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item31 { position[]={3765.3423,12.935832,1036.2451}; azimut=180; id=84; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item32 { position[]={3759.3391,12.919723,1036.2549}; azimut=180; id=85; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item33 { position[]={3747.375,12.917215,1036.2471}; azimut=180; id=86; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item34 { position[]={3741.3823,12.892493,1036.2471}; azimut=180; id=87; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item35 { position[]={3768.2776,12.95418,1033.2607}; azimut=270; id=88; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item36 { position[]={3761.7378,12.931006,1026.3599}; id=89; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item37 { position[]={3753.457,13.454758,1026.5049}; id=90; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item38 { position[]={3740.6118,12.894478,1033.7402}; id=91; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item39 { position[]={3765.7927,12.996249,1008.5947}; azimut=180; id=92; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item40 { position[]={3755.2859,12.921661,1009.4353}; azimut=270; id=93; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item41 { position[]={3762.0618,12.945839,1015.7009}; azimut=270; id=94; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item42 { position[]={3768.2756,12.973138,1027.25}; azimut=270; id=95; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item43 { position[]={3768.2698,12.996255,1021.248}; azimut=270; id=96; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item44 { position[]={3768.2747,13.021409,1015.25}; azimut=270; id=97; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item45 { position[]={3768.2795,13.035847,1009.2471}; azimut=270; id=98; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item46 { position[]={3765.3035,12.990184,1006.1702}; id=99; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item47 { position[]={3759.3062,12.924034,1006.1726}; id=100; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item48 { position[]={3747.3423,12.919723,1006.1758}; id=101; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item49 { position[]={3741.3337,12.913427,1006.1768}; id=102; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item50 { position[]={3738.3867,12.886378,1033.2871}; azimut=90; id=103; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item51 { position[]={3738.3848,13.44535,1027.2764}; azimut=90; id=104; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item52 { position[]={3738.3789,13.441819,1021.2744}; azimut=90; id=105; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item53 { position[]={3738.3887,15.731997,1009.2734}; azimut=90; id=106; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item54 { position[]={3741.3972,12.916649,1012.3855}; azimut=180; id=116; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item55 { position[]={3741.4854,12.916754,1018.1069}; id=117; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item56 { position[]={3753.3379,12.920512,1006.1743}; id=119; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item57 { position[]={3753.366,12.919723,1036.2568}; azimut=180; id=120; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item58 { position[]={3745.3401,13.454794,1026.6528}; id=121; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item59 { position[]={3742.4097,12.917494,1009.2925}; azimut=90; id=122; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",6];"; }; class Item60 { position[]={3754.4119,12.921145,1019.4846}; azimut=90; id=123; side="EMPTY"; vehicle="cwr2_Flag_USSR"; skill=1; }; class Item61 { position[]={3742.5981,20.050278,1442.6741}; azimut=120; id=148; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.2; }; class Item62 { presence=0.75000024; position[]={3607.8821,15.481019,1096.8904}; azimut=110; id=150; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item63 { presence=0.75000024; position[]={3564.957,25.317537,1850.0906}; azimut=260; id=151; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item64 { presence=0.75000024; position[]={3781.4883,20.050278,1436.575}; azimut=295; id=152; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=4; class Item0 { position[]={3575.5684,38.679527,1879.6841}; name="obj1"; text=" Maintenance Facility"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={3798.2292,30.678181,1455.4924}; name="obj2"; text=" Manufacturing Facility"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={3539.1416,106.06815,2716.0266}; name="start"; text=" Resistance Camp"; type="mil_start"; colorName="ColorGreen"; }; class Item3 { position[]={3587.6418,16.344778,1108.7981}; name="obj3"; text=" Collaborator"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=8; class Item0 { position[]={3749.8928,30.644735,1945.5767}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID85378 >= 1.0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Good work."";"; class Effects { }; }; class Item1 { position[]={3950.2031,21.042633,1545.7849}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID84685 >= 1.0);"; expActiv="deleteVehicle scud; VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Excellent."";"; class Effects { }; }; class Item2 { position[]={3540.8264,106.80292,2684.3308}; a=75; b=75; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's get a brew on the go."";"; class Effects { }; }; class Item3 { position[]={3449.6716,23.750723,1146.2388}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""That is a confirmed kill."";"; class Effects { }; }; class Item4 { position[]={3049.0706,110.22398,2845.0305}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co06_cwr2_misguided_missiles_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={3149.9021,135.60928,2846.2083}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={3149.5081,106.37437,2745.7751}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={3702.5149,16.77733,1303.8271}; a=400; b=400; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=7159812; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=16531300; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=14900092; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Industrial sabotage.

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