briefing.htmlZNbriefing.sqfkj^N6Odescription.extNinit.sqfZNbinitjipcompatible.sqf4 Debriefing

You have been cheating


Cheaters lack true character.





Mission Accomplished


Victor squad was extracted by a patrol boat after destroying Soviet RPG stores and gaining vital intelligence.





Mission Failed


Victor squad has been wiped out.


// tasks task3a = victor1 createSimpleTask ["Extract by patrol boat"]; task3a setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Seize intelligence"]; task2a setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Destroy RPG stores"]; task1a setSimpleTaskDescription ["Destroy RPG stores", "Destroy RPG stores", "Destroy RPG stores"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Extract by patrol boat"]; task3b setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Seize intelligence"]; task2b setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Destroy RPG stores"]; task1b setSimpleTaskDescription ["Destroy RPG stores", "Destroy RPG stores", "Destroy RPG stores"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Extract by patrol boat"]; task3c setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Seize intelligence"]; task2c setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Destroy RPG stores"]; task1c setSimpleTaskDescription ["Destroy RPG stores", "Destroy RPG stores", "Destroy RPG stores"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Extract by patrol boat"]; task3d setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Seize intelligence"]; task2d setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Destroy RPG stores"]; task1d setSimpleTaskDescription ["Destroy RPG stores", "Destroy RPG stores", "Destroy RPG stores"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Extract by patrol boat"]; task3e setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Seize intelligence"]; task2e setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Destroy RPG stores"]; task1e setSimpleTaskDescription ["Destroy RPG stores", "Destroy RPG stores", "Destroy RPG stores"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = victor6 createSimpleTask ["Extract by patrol boat"]; task3f setSimpleTaskDescription ["Extract by patrol boat", "Extract by patrol boat", "Extract by patrol boat"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Seize intelligence"]; task2f setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Destroy RPG stores"]; task1f setSimpleTaskDescription ["Destroy RPG stores", "Destroy RPG stores", "Destroy RPG stores"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " A signal intercept has revealed the location of a supply dump of RPG missiles. As the wooded and hilly terrain offers excellent opportunities for dismounted tank killer teams the RPG is one of the main causes of NATO armour losses. It is therefore essential that supplies of RPG ammunition are denied to the enemy as soon as possible.

As NATO currently has only limited indirect fire assets available on Kolgujev a bombardment by artillery is not a viable option. Instead a light infantry patrol is to infiltrate the Soviet lines and make its way towards Gabnavolok in order to raid the military camp and place satchel charges on the ammunition supplies.

The radio that compromised the whereabouts of the ammunition dump has been triangulated to a barn near the military camp. It is thought that this location is likely to contain materials of intelligence value. Therefore a secondary objective of the raid is to secure all items of interest that are present on site.

Once the raiders have succeeded in destroying the supplies of RPG projectiles and acquired the intelligence from the communication post they are to fall back to the coast for extraction. A patrol boat will move in to pick up Victor squad from the beach as the overland route is most likely to be blocked by response forces. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " There is a Soviet blocking position astride the northern coastal road with entrenched infantry and armour. Light infantry patrols are active in the woods to the south of the road, but there are insufficient enemy forces to place the entire stretch under continuous surveillance.

The ammunition supply dump is guarded by a small security detail, but these dispose of a BMP infantry fighting vehicle to make up with firepower what they lack in numbers. Reaction forces may respond to an attack made on Gabnavolok making a rapid withdrawal key to survival. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will infiltrate enemy lines in order to destroy RPG supplies and seize intelligence before extraction by patrol boat."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " A signal intercept has revealed the location of a supply dump of RPG missiles. As the wooded and hilly terrain offers excellent opportunities for dismounted tank killer teams the RPG is one of the main causes of NATO armour losses. It is therefore essential that supplies of RPG ammunition are denied to the enemy as soon as possible.

As NATO currently has only limited indirect fire assets available on Kolgujev a bombardment by artillery is not a viable option. Instead a light infantry patrol is to infiltrate the Soviet lines and make its way towards Gabnavolok in order to raid the military camp and place satchel charges on the ammunition supplies.

The radio that compromised the whereabouts of the ammunition dump has been triangulated to a barn near the military camp. It is thought that this location is likely to contain materials of intelligence value. Therefore a secondary objective of the raid is to secure all items of interest that are present on site.

Once the raiders have succeeded in destroying the supplies of RPG projectiles and acquired the intelligence from the communication post they are to fall back to the coast for extraction. A patrol boat will move in to pick up Victor squad from the beach as the overland route is most likely to be blocked by response forces. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " There is a Soviet blocking position astride the northern coastal road with entrenched infantry and armour. Light infantry patrols are active in the woods to the south of the road, but there are insufficient enemy forces to place the entire stretch under continuous surveillance.

The ammunition supply dump is guarded by a small security detail, but these dispose of a BMP infantry fighting vehicle to make up with firepower what they lack in numbers. Reaction forces may respond to an attack made on Gabnavolok making a rapid withdrawal key to survival. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will infiltrate enemy lines in order to destroy RPG supplies and seize intelligence before extraction by patrol boat."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " A signal intercept has revealed the location of a supply dump of RPG missiles. As the wooded and hilly terrain offers excellent opportunities for dismounted tank killer teams the RPG is one of the main causes of NATO armour losses. It is therefore essential that supplies of RPG ammunition are denied to the enemy as soon as possible.

As NATO currently has only limited indirect fire assets available on Kolgujev a bombardment by artillery is not a viable option. Instead a light infantry patrol is to infiltrate the Soviet lines and make its way towards Gabnavolok in order to raid the military camp and place satchel charges on the ammunition supplies.

The radio that compromised the whereabouts of the ammunition dump has been triangulated to a barn near the military camp. It is thought that this location is likely to contain materials of intelligence value. Therefore a secondary objective of the raid is to secure all items of interest that are present on site.

Once the raiders have succeeded in destroying the supplies of RPG projectiles and acquired the intelligence from the communication post they are to fall back to the coast for extraction. A patrol boat will move in to pick up Victor squad from the beach as the overland route is most likely to be blocked by response forces. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " There is a Soviet blocking position astride the northern coastal road with entrenched infantry and armour. Light infantry patrols are active in the woods to the south of the road, but there are insufficient enemy forces to place the entire stretch under continuous surveillance.

The ammunition supply dump is guarded by a small security detail, but these dispose of a BMP infantry fighting vehicle to make up with firepower what they lack in numbers. Reaction forces may respond to an attack made on Gabnavolok making a rapid withdrawal key to survival. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will infiltrate enemy lines in order to destroy RPG supplies and seize intelligence before extraction by patrol boat."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " A signal intercept has revealed the location of a supply dump of RPG missiles. As the wooded and hilly terrain offers excellent opportunities for dismounted tank killer teams the RPG is one of the main causes of NATO armour losses. It is therefore essential that supplies of RPG ammunition are denied to the enemy as soon as possible.

As NATO currently has only limited indirect fire assets available on Kolgujev a bombardment by artillery is not a viable option. Instead a light infantry patrol is to infiltrate the Soviet lines and make its way towards Gabnavolok in order to raid the military camp and place satchel charges on the ammunition supplies.

The radio that compromised the whereabouts of the ammunition dump has been triangulated to a barn near the military camp. It is thought that this location is likely to contain materials of intelligence value. Therefore a secondary objective of the raid is to secure all items of interest that are present on site.

Once the raiders have succeeded in destroying the supplies of RPG projectiles and acquired the intelligence from the communication post they are to fall back to the coast for extraction. A patrol boat will move in to pick up Victor squad from the beach as the overland route is most likely to be blocked by response forces. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " There is a Soviet blocking position astride the northern coastal road with entrenched infantry and armour. Light infantry patrols are active in the woods to the south of the road, but there are insufficient enemy forces to place the entire stretch under continuous surveillance.

The ammunition supply dump is guarded by a small security detail, but these dispose of a BMP infantry fighting vehicle to make up with firepower what they lack in numbers. Reaction forces may respond to an attack made on Gabnavolok making a rapid withdrawal key to survival. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will infiltrate enemy lines in order to destroy RPG supplies and seize intelligence before extraction by patrol boat."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " A signal intercept has revealed the location of a supply dump of RPG missiles. As the wooded and hilly terrain offers excellent opportunities for dismounted tank killer teams the RPG is one of the main causes of NATO armour losses. It is therefore essential that supplies of RPG ammunition are denied to the enemy as soon as possible.

As NATO currently has only limited indirect fire assets available on Kolgujev a bombardment by artillery is not a viable option. Instead a light infantry patrol is to infiltrate the Soviet lines and make its way towards Gabnavolok in order to raid the military camp and place satchel charges on the ammunition supplies.

The radio that compromised the whereabouts of the ammunition dump has been triangulated to a barn near the military camp. It is thought that this location is likely to contain materials of intelligence value. Therefore a secondary objective of the raid is to secure all items of interest that are present on site.

Once the raiders have succeeded in destroying the supplies of RPG projectiles and acquired the intelligence from the communication post they are to fall back to the coast for extraction. A patrol boat will move in to pick up Victor squad from the beach as the overland route is most likely to be blocked by response forces. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " There is a Soviet blocking position astride the northern coastal road with entrenched infantry and armour. Light infantry patrols are active in the woods to the south of the road, but there are insufficient enemy forces to place the entire stretch under continuous surveillance.

The ammunition supply dump is guarded by a small security detail, but these dispose of a BMP infantry fighting vehicle to make up with firepower what they lack in numbers. Reaction forces may respond to an attack made on Gabnavolok making a rapid withdrawal key to survival. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor will infiltrate enemy lines in order to destroy RPG supplies and seize intelligence before extraction by patrol boat."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " A signal intercept has revealed the location of a supply dump of RPG missiles. As the wooded and hilly terrain offers excellent opportunities for dismounted tank killer teams the RPG is one of the main causes of NATO armour losses. It is therefore essential that supplies of RPG ammunition are denied to the enemy as soon as possible.

As NATO currently has only limited indirect fire assets available on Kolgujev a bombardment by artillery is not a viable option. Instead a light infantry patrol is to infiltrate the Soviet lines and make its way towards Gabnavolok in order to raid the military camp and place satchel charges on the ammunition supplies.

The radio that compromised the whereabouts of the ammunition dump has been triangulated to a barn near the military camp. It is thought that this location is likely to contain materials of intelligence value. Therefore a secondary objective of the raid is to secure all items of interest that are present on site.

Once the raiders have succeeded in destroying the supplies of RPG projectiles and acquired the intelligence from the communication post they are to fall back to the coast for extraction. A patrol boat will move in to pick up Victor squad from the beach as the overland route is most likely to be blocked by response forces. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " There is a Soviet blocking position astride the northern coastal road with entrenched infantry and armour. Light infantry patrols are active in the woods to the south of the road, but there are insufficient enemy forces to place the entire stretch under continuous surveillance.

The ammunition supply dump is guarded by a small security detail, but these dispose of a BMP infantry fighting vehicle to make up with firepower what they lack in numbers. Reaction forces may respond to an attack made on Gabnavolok making a rapid withdrawal key to survival. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Victor will infiltrate enemy lines in order to destroy RPG supplies and seize intelligence before extraction by patrol boat."]];onloadmission="C W R 2 - M I S S I L E G A P ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_missile_gap_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; class cwr2_15Rnd_9x19_Para {count = 8;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - M I S S I L E G A P\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_cain", "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_bmp1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "camisc3", "cwr2_T72", "cwr2_misc", "camisc_e", "CWR2_BoatW", "CWR2Editor_MilObjects", "caweapons_ammoboxes", "cwr2_BMP2", "cwr2_uaz", "cwr2_Urals", "cwr2_hmmwv", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "cwr2_T72", "cwr2_BoatW", "cwr2_UAZ", "camisc3", "cwr2_misc", "camisc_e", "cwr2ofp", "caweapons_ammoboxes", "cwr2_BMP2", "cwr2_Urals", "cwr2_HMMWV", "cwr2_cain" }; randomSeed=5377431; class Intel { briefingName="CWR2 - Missile Gap (co06)"; briefingDescription="Eliminate the RPG stores"; startWeather=1; startFog=0.38101083; forecastWeather=1; forecastFog=0.50489444; month=4; day=12; hour=15; }; class Groups { items=41; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={4349.8857,110.27628,7669.791}; azimut=60; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={43,41,42}; }; class Item1 { position[]={4348.0796,110.70992,7664.9854}; azimut=60; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={43,41,42}; }; class Item2 { position[]={4345.4146,110.47636,7670.5293}; azimut=60; id=2; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={43,41,42}; }; class Item3 { position[]={4346.2036,111.33112,7660.3745}; azimut=60; id=3; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={43,41,42}; }; class Item4 { position[]={4340.2466,110.69419,7671.6685}; azimut=60; id=4; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={43,41,42}; }; class Item5 { position[]={4344.2212,112.15422,7655.4009}; azimut=60; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={43,41,42}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5611.1138,175.17892,7662.8018}; id=6; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5613.0127,175.78275,7660.3901}; id=7; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5609.1162,177.67375,7660.249}; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5615.061,177.33377,7657.8408}; id=19; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5607.3667,180.03815,7657.7661}; id=22; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={5617.2451,179.14276,7654.8511}; id=18; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5605.3735,182.37869,7655.1719}; id=23; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={5619.3364,181.25581,7651.3203}; id=21; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={5611.0908,174.24754,7664.8608}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6179.8394,37.349541,7921.4131}; id=8; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={6181.7686,37.52845,7918.126}; id=26; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6177.2041,37.312893,7918.3984}; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6184.0767,37.801392,7914.1934}; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6092.6299,28.751348,8023.5024}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6225.8257,36.277523,8047.7344}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6179.373,37.308479,7921.8994}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6092.5303,28.761986,8023.418}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6152.4072,42.315689,8005.4834}; azimut=230; id=9; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6380.7339,44.916618,8086.8403}; azimut=145; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.575)]; this disableAI ""Move"";"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={6227.251,114.21387,7761.3213}; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6228.3257,114.74758,7759.9307}; id=11; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6226.0728,114.69292,7759.9473}; id=16; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={6229.4497,115.2845,7758.5332}; id=25; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6225.1016,115.04868,7758.8911}; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6019.3042,120.17912,7774.1382}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6141.9399,161.37654,7556.5215}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6393.8027,126.73565,7750.8149}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6019.0703,120.05485,7774.4541}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5028.1821,272.26779,7177.0864}; id=13; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4975.4375,264.14413,7172.7002}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6342.5176,36.299637,8099.5498}; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6345.5972,36.299637,8094.4077}; id=15; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={6339.2554,36.299637,8094.3486}; id=27; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6356.7993,38.656555,8141.1826}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6414.6489,39.180916,8062.0347}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6315.6094,36.299637,8019.7788}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6356.7896,38.654625,8141.165}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6340.0264,36.299637,8091.5708}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6336.4331,36.290417,8080.8813}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6199.9668,36.299637,7963.7915}; id=29; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6199.9692,36.299637,7965.2124}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6199.9287,36.299637,7965.2124}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6365.1611,36.311134,8079.5371}; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6362.6929,36.300468,8080.4092}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6362.6787,36.300407,8080.3755}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6380.4253,40.944866,8081.498}; azimut=220; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6378.9678,36.871635,8076.5205}; azimut=280; id=33; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6377.5898,36.871635,8078.9678}; azimut=25; id=35; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6199.9048,36.299637,7991.5425}; azimut=230; id=36; side="EAST"; vehicle="cwr2_bmp1"; leader=1; rank="CORPORAL"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={6197.9048,36.299637,7989.8936}; expCond="(blufor_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6197.3037,36.299637,7989.4512}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={6585.001,119.14693,8041.4204}; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6586.3838,119.62524,8039.8018}; id=17; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6583.7246,118.79996,8039.8057}; id=12; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6587.5649,120.03262,8038.3647}; id=24; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6582.5234,118.41312,8038.2534}; id=28; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6540.1279,116.71169,7908.0459}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6776.1392,147.76703,8007.8384}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6636.0454,122.57846,8195.0322}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6540.9136,116.82096,7908.7378}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6178.7534,36.218933,8011.1157}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={6175.7002,36.211075,8008.6973}; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6178.7417,36.216892,8012.0254}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6178.7593,36.216984,8012.0366}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4307.3887,113.02415,7660.439}; id=41; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3,5}; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4315.0693,113.81231,7650.1621}; id=42; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4322.9014,114.75562,7639.7031}; id=43; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6161.8179,36.298161,7951.8755}; azimut=260; id=45; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6162.249,36.299095,7956.8647}; azimut=260; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6162.4487,36.299526,7960.7114}; azimut=260; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4856.9336,53.348362,7979.5845}; azimut=240; id=47; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.60000002; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4857.0532,53.392433,7975.667}; azimut=240; special="NONE"; id=49; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={4857.9688,53.572117,7974.0918}; azimut=240; special="NONE"; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4849.4258,55.235802,7992.3887}; azimut=240; id=51; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setbehaviour ""Combat"";"; }; class Item1 { position[]={4847.8633,53.158699,7994.856}; azimut=240; special="NONE"; id=54; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={4847.3784,53.109642,7995.7529}; azimut=240; special="NONE"; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item3 { presence=0.50000048; position[]={4857.6309,53.16341,7989.5386}; azimut=240; id=138; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4879.8545,54.250263,7975.9741}; azimut=240; id=57; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4882.3096,53.202183,7981.4951}; azimut=240; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4885.688,54.03606,7975.3101}; azimut=240; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={4884.9575,52.097786,7987.248}; azimut=240; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={4893.0537,54.057667,7973.9946}; azimut=240; id=137; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4867.6211,52.725334,7995.9551}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4907.7793,68.765221,7930.188}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4867.6211,52.725357,7995.9546}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5002.9854,137.73505,7743.1221}; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5010.4116,140.38197,7735.9175}; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4997.8711,140.17564,7735.4121}; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5017.2153,142.30305,7729.1909}; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4993.0093,142.11639,7728.0947}; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5024.5811,143.93599,7721.8447}; id=74; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4916.2188,98.769745,7840.854}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5097.3311,167.00655,7632.7808}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4916.2261,98.770355,7840.854}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5017.7402,169.74924,7598.335}; id=75; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4948.8633,168.26874,7591.1709}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6161.3931,0.23737796,9327.6865}; azimut=180; id=76; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="pbr"; init="boatsquad = group this; boatsquad setgroupid [""PBR Crew"",""Black""]; pbr allowDamage false; pbrD allowDamage false; pbr lockDriver true;"; }; }; class Waypoints { items=4; class Item0 { position[]={6161.4199,0.18625066,9325.4951}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) and (extraction == 1);"; expActiv="pbr setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6161.6826,0.31455654,8408.623}; completitionRadius=5; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6164.0625,0.19437025,8360.8662}; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6165.0771,0.12246816,8343.2168}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4821.4785,38.059708,8069.2871}; azimut=240; id=77; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4824.7051,35.837795,8075.7671}; azimut=240; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4829.2212,38.599163,8068.4829}; azimut=240; id=79; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { position[]={4827.2329,33.388428,8081.3906}; azimut=240; id=80; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4839.8647,39.757412,8066.2627}; azimut=240; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4798.1235,20.113955,8109.3066}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4845.3643,48.902924,8027.9727}; placement=5; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4798.1348,20.111485,8109.3125}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6168.1616,36.352379,8014.0386}; azimut=185; id=97; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; "; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6174.104,39.704525,8019.686}; azimut=180; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={6269.1489,36.332199,7969.9756}; id=112; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6271.1196,36.351959,7966.9268}; id=100; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6266.9453,36.328445,7967.0854}; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6278.0894,36.299637,7994.2451}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6263.9395,36.3214,7955.7788}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6278.0771,36.299637,7994.2881}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6281.042,36.299637,8002.3555}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6281.5259,36.299637,8016.1519}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6152.165,42.315689,8005.7925}; azimut=230; id=101; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5526.6421,189.33588,7696.3032}; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5534.0684,190.71024,7689.0986}; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5521.5278,190.20161,7688.5933}; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5540.8721,192.29175,7682.3721}; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={5516.666,191.03493,7681.2759}; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5548.2378,194.21298,7675.0259}; id=107; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5666.3213,66.307823,7899.7837}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5466.8867,222.32024,7608.3179}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5666.3291,66.313187,7899.7681}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5802.3989,35.993435,7950.8013}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5832.6992,39.698574,7941.918}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6177.3345,36.277672,7986.8174}; id=108; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6177.3228,36.277157,7987.7271}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6177.3403,36.277172,7987.7383}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6195.6138,40.42487,7952.7109}; azimut=330; id=110; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.575)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5256.4878,227.75899,7451.4761}; id=117; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5263.9141,230.21658,7444.2715}; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5251.3735,230.8642,7443.7661}; id=119; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5270.7178,232.77402,7437.5449}; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={5246.5117,233.42677,7436.4487}; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5278.0835,236.18687,7430.1987}; id=122; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5169.7358,189.10956,7549.2075}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5350.8335,274.88116,7341.1348}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5169.7285,189.10948,7549.208}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={5506.8955,368.80203,7150.1528}; id=123; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5514.3218,372.30798,7142.9482}; id=124; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5501.7813,369.40991,7142.4429}; id=125; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5521.1255,375.31714,7136.2217}; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={5496.9194,370.00412,7135.1255}; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5528.4912,378.41681,7128.8755}; id=128; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5419.6729,314.0704,7247.8989}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5601.2412,401.43417,7039.8115}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5420.1362,314.17993,7247.8848}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5614.3105,328.34103,7360.9697}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6216.8774,134.5193,7701.2832}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8368.0791,97.227692,9320.0498}; azimut=260; id=129; side="EAST"; vehicle="cwr2_UAZ"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="jeep"; init="jeepD addweapon ""Binocular""; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={8367.4883,97.25486,9323.415}; azimut=260; special="CARGO"; id=130; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8367.1436,97.275627,9325.0791}; azimut=260; special="CARGO"; id=131; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={8366.876,97.367546,9326.5508}; azimut=260; special="CARGO"; id=132; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={8366.5459,97.480438,9328.3574}; azimut=260; special="CARGO"; id=133; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={8366.2402,97.587952,9330.0869}; azimut=260; special="CARGO"; id=134; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={8365.834,97.710632,9331.9961}; azimut=260; special="CARGO"; id=135; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={8366.3164,97.299805,9319.7324}; expCond="(blufor_near == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7614.8223,122.70346,8731.1875}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6375.9473,5.6761036,8459.6143}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6243.9258,30.022615,8123.1929}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6243.9546,30.441906,8120.1533}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6237.1123,36.152748,8061.3325}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5001.8247,166.79768,7620.9897}; azimut=260; id=139; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setbehaviour ""Combat""; this setVectorUp [0,0,1];"; }; class Item1 { position[]={5009.4883,165.65025,7630.6646}; azimut=260; id=141; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5011.8154,167.78508,7615.457}; azimut=260; id=142; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5016.666,164.30634,7640.6025}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item39 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4174.5005,132.22209,7586.563}; azimut=60; id=145; side="WEST"; vehicle="cwr2_M2HB_Low"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setcaptive true; this setformation ""LINE"";"; }; class Item1 { position[]={4174.0591,132.51566,7583.3438}; azimut=60; id=147; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4170.834,132.38403,7588.1909}; azimut=60; id=148; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={4173.0547,133.0085,7578.209}; azimut=60; id=149; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4155.8076,136.27248,7555.1909}; azimut=60; id=153; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={4152.7397,136.89005,7550.6206}; azimut=60; id=150; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4149.5146,136.89502,7555.4678}; azimut=60; id=151; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={4151.7354,137.30887,7545.4858}; azimut=60; id=152; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4164.2222,136.2473,7542.8286}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4164.1416,136.25769,7542.7402}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=36; class Item0 { position[]={6161.3423,36.29715,7951.1099}; azimut=50; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item1 { position[]={4854.9106,53.896591,7976.6177}; azimut=60; id=48; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this setVectorUp [0,0,1];"; }; class Item2 { position[]={4848.9663,53.278767,7992.3936}; azimut=60; id=52; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={4846.7944,53.090191,7994.8594}; azimut=60; id=53; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item4 { position[]={4794.3154,56.813709,7943.5898}; azimut=240; id=59; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.2; }; class Item5 { position[]={4798.8687,57.080692,7935.8184}; azimut=240; id=60; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.2; }; class Item6 { position[]={4803.5874,58.645653,7927.8086}; azimut=240; id=61; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.2; }; class Item7 { position[]={4781.3691,56.420151,7965.5996}; azimut=240; id=62; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.2; }; class Item8 { position[]={4786.2524,56.752563,7957.2598}; azimut=240; id=63; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.2; }; class Item9 { position[]={4788.9619,56.838406,7952.3198}; azimut=240; id=64; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=0.2; }; class Item10 { position[]={4790.2856,56.84127,7950.0215}; azimut=240; id=65; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=0.2; }; class Item11 { position[]={4776.1294,55.957062,7974.5693}; azimut=240; id=66; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.2; }; class Item12 { position[]={4791.5825,56.832481,7947.9502}; azimut=240; id=67; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=0.2; }; class Item13 { position[]={6384.9058,40.925598,8079.7725}; azimut=110; id=81; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +2.1)]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={6385.437,40.92968,8080.4224}; azimut=290; id=82; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+1.2]];"; }; class Item15 { position[]={6384.7036,40.928627,8078.5156}; azimut=20; id=83; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item16 { position[]={6384.7925,40.931633,8081.04}; id=84; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.575)]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={6386.0527,40.94495,8083.3257}; azimut=90; id=85; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.575)]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={6370.6113,36.302139,8088.6597}; id=86; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="aMap"; init="aMap attachTo [aCrate,[-0.75,1.25,+1.61]];"; }; class Item19 { position[]={6374.4272,36.308434,8091.5732}; id=87; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="aFile"; init="aFile attachTo [aCrate,[-1.0,1.25,+1.61]];"; }; class Item20 { position[]={6165.3423,38.821388,8016.001}; azimut=315; id=88; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.85)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item21 { position[]={6164.5347,38.438633,8016.7822}; azimut=315; id=89; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.375]]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item22 { position[]={6163.7852,35.646774,8017.5112}; azimut=315; id=90; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.75]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",36];"; }; class Item23 { position[]={6174.7778,39.054199,8023.3833}; azimut=45; id=91; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item24 { position[]={6175.5811,39.056698,8024.1563}; azimut=45; id=92; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.375]]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item25 { position[]={6176.4038,36.045383,8024.9287}; azimut=45; id=93; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.75]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",36];"; }; class Item26 { position[]={6186.9629,39.524658,8008.8022}; azimut=135; id=94; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate7"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item27 { position[]={6187.7451,39.534985,8008.0615}; azimut=135; id=95; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate8"; init="aCrate8 attachTo [aCrate7,[0,0,+0.375]]; clearmagazinecargo this; clearweaponcargo this;"; }; class Item28 { position[]={6188.5059,39.544312,8007.3452}; azimut=135; id=96; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate9"; init="aCrate9 attachTo [aCrate7,[0,0,+0.75]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG7Rocket"",36];"; }; class Item29 { position[]={6190.8491,36.299637,7969.7549}; azimut=320; id=113; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=1; }; class Item30 { position[]={6368.6328,36.398594,8072.2046}; azimut=200; id=114; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item31 { position[]={6165.4688,36.060917,7999.7202}; azimut=140; id=115; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item32 { position[]={6187.1963,36.292362,8002.4536}; azimut=230; id=116; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; }; class Item33 { position[]={5001.8564,166.72836,7621.6152}; azimut=80; id=140; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.55)]; this setVectorUp [0,0,1];"; }; class Item34 { position[]={4164.2124,134.48209,7569.6401}; azimut=60; id=144; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="LOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",10]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""MortarMag"",3]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item35 { position[]={4175.0728,132.12294,7587.1831}; azimut=240; id=146; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.35)]; this setVectorUp [0,0,1];"; }; }; class Markers { items=6; class Item0 { position[]={6168.9644,2.7145715,8334.374}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={6173.4116,36.164902,8007.5645}; name="obj1"; text=" Soviet Ammunition Dump"; type="mil_flag"; colorName="ColorRed"; }; class Item2 { position[]={6381.3438,36.871635,8074.7549}; name="obj2"; text=" Soviet Radio Post"; type="mil_box"; colorName="ColorRed"; }; class Item3 { position[]={5154.022,179.34314,7591.417}; name="patrols"; text=" Soviet Patrols"; type="mil_warning"; colorName="ColorRed"; }; class Item4 { position[]={4857.0483,53.123535,7992.4341}; name="roadblock"; text=" Soviet Blocking Position"; type="mil_flag"; colorName="ColorRed"; }; class Item5 { position[]={4333.5469,112.17226,7658.9395}; name="start"; text=" Victor Squad"; type="mil_start"; colorName="ColorBlue"; }; }; class Sensors { items=7; class Item0 { position[]={6316.6455,36.631889,7970.8369}; a=450; b=450; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item1 { position[]={5809.6299,0.049020976,8524.0098}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_missile_gap_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={5933.5146,0.32645148,8522.1504}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={5937.1494,0.6307317,8394.3945}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={6385.3306,40.928635,8080.1963}; a=3; b=3; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; deleteVehicle aMap; deleteVehicle aFile; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Intelligence materials have been seized"; }; }; class Item5 { position[]={6060.939,1.8473639,8148.8374}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aCrate1 >= 0.99) AND (getDammage aCrate4 >= 0.99) AND (getDammage aCrate7 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The RPG stores have been destroyed"; }; }; class Item6 { position[]={6212.8833,14.186096,8263.1182}; a=150; b=150; activationBy="WEST"; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="extraction = 1; publicVariable ""extraction""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=9566625; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=2939981; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=9455850; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Blow up Soviet RPG supplies.

DDGGATCGVAGGATCXAMGGATGALFGGATSFFO@`uPȡtw Up/ //LNx  D hWl < $ ?WR,?# & 7L^ ^)? 9 9?/ 7 ?& ~QP!#0% 'T40"/Oo6c ?jQ/8,r@$?//a aavp0 1a "\(&o?``_L, pC_?__b_l##?$'pxf /^ <֞? '? x ¤B"U*tnfc/Z&рA(? f_xfƆ5& 6OTXbhcg/P 2t??J o]"rygSάhN`Z7 8XoD(:O? wa/( 8 rN\?9 ֶT nvĤp?/&pff/O[Q~_8x^thbӲ?/?_ԭb,c{?&Y, 9Vh u(O??Ҹ0o/"_r/;o<q65cvѲ ??ȱwE/,k~+J#l%i D)>o d"b?/? ^ Nê Ή"?*n:o(0?/?_ h0R_4 ?$\c4 HH~ev??9wJ&7"R<2ґ:.i??B/Xz6&:eH`8 40v4s8ӔD?/?4%ָVVƗgгU<05$"hb$O???/\#@PVo蘍޶ĵڈ7H6X8 Mk??? i)V:(?ƅ<9ʼ:4??@ OWuΠj%on???  _O}<r8> /h /;?:??3/?UEUU?fw,* Tt˜DX? / Hm?o/[f!"!Dfv 0 ?r'lPr$J"/ZV/R f5Ο z??? 3"2""22303Tee" ?,4Z撍",ć o? #/ ɖ???w! 0!"CT TC 11 De#tU8SSDQ $ 5elrSxp Z* /tD 6o*opZ54uxcL??3!Pc0aC2!`&2^J5&ZB\UH+7 ;f8Һ;Οf'/_ 6rBK??#b1 a D `CC "0!v 031OWQ' VH2EZlʊ9f[<kZ@kr$ ??U!aU3 3$!.TU̳DF8@?^"nUBPBP̴FJ..tcn+dvg~???>V\T"3D21j " .3f'/*R6@.xYR?~80 DRD6??? DQ!0!%$8"6C b a1ql[Χ.瘵,pﲌ ;_2o?? wSD\ !#2P#Dx ea!w ~P(@/oo$z/|ʍgS"/?*??0wıC4%Rj3g&24wo(Š̷ԇ/ V'Ƈ-_zW)/bo??DS !b3  ,3?<U/*^/l/@>??`3 Q 1 cd 2! D?±6<z=??BQܰc22 3Ab&$.3_İZ_6?23Բ6Qe5221lꉀ]$??HQ"7`c ܵd32 (2wp ??f1Q8)"",R ba~0Dfh( O ??~f!Qe52(>*52C!`?(U???132"01TU2C%0h&e,43!P 3&@3 ???vDDUD2h233C73#,30C`2o_H?X@=Af??f1!D P1D3e a53 f??/? U!33ȰQc0bR## 5^z?_3 w??/??!222#& Vc*D`.b>f?m4?x\V??4Q22"TC&#"%ceaeUf. аd4V (0o?/?? T"3 33&*!4*2.2#`!Qf33(34`"gD6f$0 ww>:f<0S/0!2T Do?/? Tf145*bh! &3"T:1V3#,2#8<TB1 <@Pb?C2o ??f1340333$UJ!xR!e2a7z 3BR/(?4%U1vz ??x2V20Rd#e$5`FbRQ"c#% U 4c3/6/,?R#: U o #%1??PF C"ȁ҂α4!8:&D2ffSցS aֱ"_ #BD εⰪ #DUyom/R ???!Д&!TA2Xf?C60:2"b3#PD#PSȳp 0<?"0/+RD{UUD1 3*?փ҉/7 ??~92 02gC1! <0kbPn3fDBB0j_`Q/^wxɤϴ̺ 3 `0"60Z3/_/c??g5_ wU2"6 ?gcDUځU/_f1@wF*ɒPFVZb~Ȍ& "#!|2"! $5eԑ0"wbvtwfDH??,VT_x?T22Zi82*%HUQSX%佖.53f13:a3vP'$Vz)R3_ a2:b0&c葆Dl1/wL Ɯk8fPuj:!o??(/. f72CƲ020Um?2D@<@аD#  T4 *# ). #!#P" P/p"v1:2dhU4 b1!1搪0 7U.Dc*  !nNH bU0o??_#'5e T"2!g2"Ȳ"0`Q/^jc1c>$\4 " fr!~/??ڇkQX$p$s?Te,v`XsvsR#70 4":`pU2R0S32aQZSP\~/f2 z/&$n4@L˺Qr[Q 3(1Q:1>0!fo??D//̵S( \ Fn 212!C2eP"3U3"8(t!!wR "6'3@n`" C!#423X&`~~03D"&b063@@B?>:$7l"sJ)0($ +???ܻ@$ 2TeUxNTP1B61e#UC1i' | ḵ3ڵC%"`Ta1ڠd"f )Qv! @Rb3`0T B5i)?0` wS $-  13$>/??嘀!/_fPv@j!0QTF1TQZQaSg>`BU2p &1% $$¶SԷj1ҳn_T!T-Z"33$`?쁾ڀHfXe!"Ps3f/???)ဦj ?$TȀC!(ԃ0"JQPbh.1X61_ * RQS$`*α@e]2!1D2Zධƈ֙%<8wU3"??? c 7&8V*22,#̂.!PCU4# /Slc΂ܲ!؀Ѽ0XS9XV!@ :S\Q3aC2@` 2 0 ʰƶS33c3/ ??? ;*e(*""S3eCʰ*PDܰ \/sn첬/8(RN e R2! 88RZ ^SC~$L!l!4/EQPֹ̺ڵ"(/???/&$iBbcSSTvS QFа0@ڲ*a|6S4Q3 Y0"%L1bC.4 .Q`& ö%7a211 a`/?ffUwqS)& 4o???:'Ϊ Cufegf_eVP @ܱFQ ZSSS*!/7޾3!0v3#.1XP60p0f3Q` 3 9S${!Efՠ',W ."?62:??_X'l:4QxwWGGVcbF02H R2X[U7/*,_(5c#3.(Z`tA "!2w`wfx̮/^t/??)Y/DH?"‰TpUƀgkx V ERޱ$`W$ַU[@??4r #ڲ$x~^HD~DUGeTp3"D^!'p &儱\/ ?9U9/=.?2UQw0gFQGE4RB``l6)=1؁܏,>4刁:.B*fbdD!UD  (/_/ o??/?6 3?,=L flpUЉgwgVWW0D*TFBP!R4D!Y'"S-`4a-0Ƃ4qhQDD P@c,$/̾/? 4???hx _/325.*̙w"xwVR wgWxUDS RC! "6r"a; ƶ#4!ef`'W0c8#1! @ #%L`4P_)`h o??6<%è&mS oDg<x`0gxUd3 5,0[V^jRdXS97:w5f!P#" 134T"V`_^ˀL?6&30??>oڼ/m zǙxPvf!UVgfbUe9" b 41/Q#rwee!9;`3Б5^D1ʲPU23f(PUf@/\!!14.g?a??d=k 8 ` 57#3TfPeQ10gUfudd!~d"`#c c/X4䇮txBUUQ2<>6k#8P2'nPP3 4!̀:/&"cag B<??k(.&f1eSBRBUTS4LQbPd53'1J!b8#!t^H2f઱prbU!qwwf2;QZaSΑ13UDw $,(/% -??/?8i( eHgDeeSCCƅBCCւQńSU ^?`\\1P!0zCTT1 C0а0 U0";ˤ"CP!F2#0 R#?o=(???(6LfTue!1زƱF|f00$fC ?X| 3 !"% 201(2w0*2er4"D&,./U/???w#ev6PPb$5l36#Q)+1l#S$R#!9ᶂ‘z!̐Ut`1d~&(?"/???_wU30eTUPc#Q걜!ఱF# FfHdUQ'X+!4DJNUրc"3##U3pcRA&"?/m6&$( ?? #d2UBXb]gS 9,daTc"/΃i؅720:T w"AVP#1"#`$1`*2"a>a/Y?Z$6.R$Z&P?? @"Ted. TDBQ$R$&x"Vjz̄T8?60hQ3Dx9f#4P#3#3f@H4.`p/\/;o??8$Q"#d2$L.P4<,3PfRb\3ʱ?,"X#``DT3DP#3T bD224d09/$/Vj??HzD83#2B"b㰅$,D1:T`gNbR\d' cb01.0`w73¤&we/?/,/o??fvPC Q "%4(1k gXPNb?7c*c"2$ؑ554#Bcs!P1Аc7Ľ//???? C2001a 2ڂ0.7@`hR>RP61Rf /7e3F 24f6 i!BcP-__=#?l??f 1PB"Q#gS@90|:3\WcXl ;bn#w9~` a P 8oRS//? ?? B"a `4##%T'&3eL:\33Tbʂ?3P;5!c0ؑ2C&?&S_&o0_%˖??"!3 5$4́!QD! 2wNCf=ҁ2f cH!Q g~"/@/+F:/:B(f??:/!1e{w 5B⌃ec4 ؄!RL>c^dn:b:;( 6bf`ia D3$ f0 3C?xP'ˀF H/D??/occ#zQe|#42!Pփ."BbL%@2`28P2hjxQj<"b"&nT38Q3d3 #cX04f ,)㲇 4d&o@x1??/QQ' 21JRbW%~QUUZRS$6(T..S4"<@RSHP>cdP" b &1`^D ؁!;U;113` 1|"b 0`//ladˤ76??_[U2È"zQTS.|P1" :D$S"@cLڳp4QRJ„c~(.1c!3?DDCĮ12g;Qc3ė0T ?//40??=32CB">"(C9!!\! P2#d54 a&3^X#0x#4T4V342`^R#` 4 4 fR@tt?g/ ?/??׈h# ! 1(#2S"UFfF0xSSdb8"L t'd4(DHZa~6ΐbZ2U#f"2 cXܓ!wRnu82?\B/Z????øew2!#14#xSU"82`hH3JepTނR#^p\cP,2 ~F1@ah j430`dZ w'`X0~RcaCj o ;/d̎'// 6 ??/ tU 2BBS02 DP":8RBH:Td1DP6X!V#nt?\J`Fg񲲐`P0"5"  c4bcp3D\|o/ ?_/62?? !57"9T x#u1D !⳺UQT Sc1D`1DlRzQCSTr18ce3F7䲂n1N` ,0Β'5" `|?/?8/r??][8q2PP!1ʴpw^$1h#&Tޱ^2T4^DSB0aRa`bXf@"p4c=g1QxcwG,/\_.?0?_&1/???pXN!PB'Q3qqq!#eUU2f"!ڵ z`N7L `rP4ڴraê D4brw/*/o,06???_/1SrWT eS1(S 6Q:'Ne& 65$ Fn!cV5x35P^$V1b5a3QPJDZ/*/&d/ x c0"<4??`}և$A41W7:#eeRNRWQޅ55!flD5Ufd"3cDhc Q S.z3#e" @042346hdзc ~28n1zgSf@b$:3cJvcff/// ???&TX/Ov%0RpA"8d$S 3J^zbS1bg `DrZC|†D?XfrcT0>HX<ӞP І\Gr/%?>/舖 x2;T氃 85R"5IJ4va„atb8~f9P12raʐāgPD`~q$!@:Hc2.bb/r /???+O_&SFBPBD1ah0S!$Ba2Q :3@3BH¦xp`/ ;???.!Z#2VQ(RSpᔷ(PU$Vht\#0 :aXD1ڳ7ҁl 0^lDh#3*:% ܃aJ4(6 N1Nbf>bb>w^_/; ?P  o> 0(!!lP1t&#Ua`RS!X0L#~clbb' T~2814aXReca<L83/???/S=#3 e̞L vQC5@":D0#]CZ2b5T&85~bR7b2R"b:3SD@xQaR./?????=ai.c80BS~S<$2Qβ|,~UeS~z$!³ڷ5f4RjT?83%؆g2Vؒ016 3:f4/dD/?D??. U1$rQSFB0{S~TUbz*B$deUQ2$"VTзFNaChL3淰ذ" Ёr*DÂ.a("8cB"P&Q/P]\_D&m(??/&nwBef̰RȀUhbj"dPT %C2Nc"JJ!&Va+3.(`FF`ҸRlA61NWc/ 4$3 . _?/?5/s1SSRTSC`Tvv2Բ؃4^"ZP$F%Lf$R&0a! ipx؅1Ƌʱ>d3vb@:S+o)0(?o???62ҲPbVܵ޵ee341LZLa&:V܇1bj5V2n2# p#BaJ 5CU* ,???8(\1P CSh,$9"8R#`$feh87grBVr686acU\bze,`&ֺH1(^7!#/ PD???3\RnPJxUee0TD=#z"LT@2_:o?!P$2T:b^S"U޳63@b(dN0375>dÄb( `7"U?=0wvae"&0@/RQ5?n/ ?3@Ǭ4R7 !3(&#$R԰6b@°8)5d2214?mʅf#Ķܔ"a3UF%x*/̟???ʳ$i2|%FLĈ,z#B3&$j3DD? 7񖑊Qa~S?U wQ6-/S??/&2 : ? c?`11PQ 41j&ą@"2TNPc;DUU`l (*䂘±3\?MDd6pN+G& `/>??T)8&g wURb᪴!&ұ6cR~43PB33$a3…3fxdgTbj\3~':<Wu)'\r/o:??@N%gkqDt!P)6Cl2v"1F3U1 0wԁ/ _T_/$-/???Os56 j;2 " T#TRT؀ڂ<5>D@Ql1D6"v `EZ/^W^_ ;??? (PI Jh8lZR7DC""4eB6 Z2D1F<%3RܴNd`k330/X/??09/ v1d;T7D6x:4)!"08h33VQQiD U)%6TRaޱև#D"d0D2a4xcvcUg>f>/@bP-~:?? YN؃8S"Db԰ʄ瞃"`0'F0Q1`CQ ^3DC2^5*&Hf xw4Qb/l) jnݫ??v,D1Dd$#9"5ıεֱ2@`>BP\ 29>ba3z02e~/]?? 0HS(28PeS&6crH01f2c&`Z^4D_???3U^S³" 0dCRc5S63*FT542*cB`T=l???3|nC3aԱ紳a¼S'޲"421Se9LƘxbnbCB6$|? i 1> =~`%a<! e D"!Z\3lpXxbjQPw_/ ?9<?$^:ff -. kDQ΃P60#gNH n4>C^c"?/p ?? =$mX?@gU `p㢱j1&3L5L,* Jv4RhU](V Z!??(oBNH1FxSSbSQ`ŚDcH؃aS 7 "=d52 Fbe3,$??1RSXp^D7Tȁ~څBSL$LP|!`/???o3L2fwF4r"ԃBB .30a'pX >bCDTP0>a4vb ؽ(/???b.6P ƱQ T2QU5#ܲʀ4a' 60B>T3WZ3B_W؏ֱ5???p"&D3|0eЁ? :%>aaa7x*x2`؎3:! 9>?9//' 5hS11@!S|! 1] @1 SF 2J2 DLd`Fv!CR/o?i*//$UP!LQgl0Ne1 ̱2U-6p̃JUcclL񈑔 ?"4!8![1/#?=9 1$:8>iUH!ȁdtTB@΅!CD㦱ij$24bR@" 2:cB5fD/% Y3+ o"/?8d!vԆv a"eP lgVdL bZnb0<?/_o^.boH/zW% 0  /p $U/?]#U"S%3TកUеeC.50!Tf" C ;$9Fb6//&t//*_[//)/?BN=@kD2PeQUWƒv%Ud!*a3030.bTC ?9\D2^ 1C&2fÖlrnDPn^'/6:/P?-/nt///?  !Q7@ ;hRdxᜱ0pQ(f$1BS40?PH4b71t8LR\0r0cUt_,/_//:o/t$/0//?@> fJ6#$:Wv*3X$.CS:>@'8ReJa3XJ.@8ie|a|bRd`>aw/_$4:oF|/-}6_/? 1@a/c0w/` w'` U@ x~w ,LPrJ^z~`f ~%0 `w~- 0\!j//?p) T/~ ?x4r*T @~b&0/r4 z( /* r*,~ W:XsB$NO?X$sb5~NXFLxoV' ٌ8Gfyx&?lErd=YoWXH/ wRIs/F7z~""22oDU ^O6tz D"CCTC3fw^UHH/ڎ4 Hdl ?d|Cn3Co320U 1?̅/vUf>OTT$CC ЃH 5 JjfDhsQP'`!D_J`zjz@v 3_XMxST<"P!!x|p">Ȍ? ~~1 >2zЂA3~"~vT@߀ w"S"t"2~C3 a23D?B D¢822!CDC|eD~fn@Wo~?w8!#D3@13?f#32BUff$DTi1tQ ~A1r1!C$A"O ~^5w( Tp1bDUt@3! # UtnFv!"@_ (!ժxfFw Ntlb Z~OUl@b~@v~P P"bxPna&f03@fbz!P8<0tlj~`,ܰ@nqq2rpU|p€pF|@B0`4UӮAJRN A\!z& Fr0DPqrfgwTC3h"T0l9z (f܀Tpprar$A#@A3d*Jz\p!jveC0ȢJ!v&f*on72{BR2w( ~r6r2  !|6\Da ޠ1!^b wX134z"V#Aw @lk/i\QlQC0T.@Q샆|`+8FAqҞ~D@#DVd3r0@f`@U}w~~rDS@XtPC0!,.#fZPn#XS _)3"PhC!T  r`T 50RPDDe$`ztQR,GLu3Vw8IQQ6@3PNb3nz!%%roG wgVU3Bpz!Qx )jv ~3psh1օQ3!!2@zШTRApv/ ~VxxFG4R8P\FJ ga0}afafQTUr! Xbr"#fP@"hp ^Tz@LTڽ+vwg gWEn`2\q2`T°p:ڲvpHXtAbqr( >jzՌx~gfeh `1>&,t_nDxxj6bJ|рtr#SE0v (KCb3??eSUUUdq`td :2:`qRA޳pDzТ*vC*~ ܅| TTCN3<@!/40D@ 6la<`cwqjqx҈_~r;U jb`P HT7Vp&qpЂ!XVљUz!2^0P@@|3d0U#v3\$a.8p~2AzP~33#wqta~c")V ŒEIC" TTQBDpP$]CJ(p*D3Twwpt`Tdꀒpx Ox"c2D|A~@t|s v$b 1B" vk҄10рVg~C""n~D3ރ3 &.~3"ቪy#<2X>Ry؍t(8o BS``DzyCCQDtAU|3|1b~3NP*V<PxBp@ffn3bR#hҠ#2(rvCcI̲A<̳2@2wJ3rh/-ȹ7 _|N;2đГbQSvpnxl@`xՠAB@BdAƱ 3p@0A`ꁂAxj" o??vAdдPSUN@&a14hA3prXрh|dĈ2?| PRXCp@ќѦp! 83"67"~pfe2n4;~jqx P`H~q#3C&3DDC#eRv@ Dexs~ӄVX O/zֆ >&bt@#hQ܇;CDL ѦҀVXad~?,V RƂ~EҴU"tAvA,a~@4bPBJ<1E6ԣ~c!|V4zO|n̯?,Z N`𱰳|s|qP@QET*#PBжB(2`\~E45U~0gѬx|byB~|Δ@vZEN@%# ##U%$020#|A~Dڃr#P¥P.~Cn|HLn v|rB>CT!|q04BbqH40.2 AZ̡|u ~PD/~zJPl|6_UpSt2Pްx2qS!TT`A9Q~s65qJ3t~@~.O Jx3 6pʄJs,! "58ŰR~G0D5,BxtlUt ?Y>8C0SC~쳂Җs'ʂBBJcrXTŽ֮Cd, cgjNe<>Te|D 󜰬tƲR0rq# М"2w`txh6RЀ|FRS~Ʊ(a J 5sLܤP81`(zX?$?UaCe ƼUU"psPrw#` p~L~(^ vl0^ ̀㨅|uTvvbfԀ6e3ҀSAWwD wGt3_2=V>l~NyvҀTPS&$q>tlspڃ>5s3BEQ"Bd@!z!T~Cˀf^p³|1SrEJs !2$2LZD+^@q,1cfv^A~ ~?jr@UJxq`wD8рpPSt*Owwvpl0dON;b~&w~u ժ$ ,4!2 ZP /(~9p|Xs6C^qD!ԶBքRh|:H2D2cf?./bUzqҲ|TUрB D@\A /$9nSL"4:Ӱp1*p 41@Bs!tz3$N~C2~F#nlD"SU"1UvO <`"ф%3ZsB^@3pb~р,`>6B!v f3tາ~B4жJ춖%ģS,3r@!PBqՊ4G~q2[pb3QUx `2QB2u2`se>6 ~OFA@~pHC :C44.0!>c`FSrLhwe0PA3fAT ) ezѲlӖsCXZ l 9fЀp`|CLsU$2*xs~A~~XNTC^n|O~~@f"202bߪt%PpjpnA|Ѷjps!ÌҀ4fr`Z" ?Bt~33~2rLf 2C!NU!Lj6XF0&-N/ptH&/ƀL wRF&XF#Fq sӔG|6E D B~j0~ w rT`0""DffD w~ *: 4 f "B" fNv: /H L'3""  2<4  D"CePI,z?w33"23CCUMnEvQAlA:<Qk"2C&-8r/;N_XUC3!22(P-7m32!""3iz"|B!!J"pE7 2~13pww"{2~@3C @ 3V lCU ">PBPD32 ww"# 4DDTPVQeRDC)CU1 D%RUjH V`  xNev2DvU[304vU~z#@U3a"0C:LҺ23 p,Ը(Onpv&web\8!1HP 1@pc*0D*0 w0B`ۊ6MXCTbnF|qyRN 31pv(`fU,"  W:( @8 !@^l# ۪fg0Q"Qps vDEx#DU1d"rQD0 Z wvnT|jA,"42& >P`T1!1hq!jD\B0n * _ TTCdv,!|!x(`HPBT3p" 10|fw.& xI1X>"FTbaV32ސz CX0Q >LsA#pE | <*$u|h.RaSvĀ3Na23!jO();pCܰe(:b!T#|~qhQ!Zp4W:/!u|~NY=t r|Z!r\%V\#2t%X!&r$20C"3a7 w!RЁ3P4X8|@B6"x$ 1db~3zqz @ b!&a@0̱Cnqғn@~$~xAcs4%b$"o.w8P.x.?a#0!!J@nGT1>$cf$ӈQ ڴvJxV4rs~EDD$>`,@/2`bTgEl!gJ-dN!N.Urq1ȑLaf~2D^KFgQTѨc7ĔE*XMBğ3AWvre:f? ?NTf2aDUXfSU?|O/HC$m3@X_rQ