briefing.htmlQbriefing.sqfQVHdescription.extJQinit.sqfQrinitjipcompatible.sqf4 Debriefing

Use of cheat codes is an admission of incompetence


It appears you need to brush up your basic skills if the Endmission cheat has been used.





Mission Accomplished


The pathfinders succeeded in capturing the village and holding it against enemy attack till the arrival of reinforcements.





Mission Failed


The pathfinder patrol has been wiped out.


// tasks task3a = victor1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Defeat the counter-attack"]; task2a setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Secure the village"]; task1a setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Defeat the counter-attack"]; task2b setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Secure the village"]; task1b setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Defeat the counter-attack"]; task2c setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Secure the village"]; task1c setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Defeat the counter-attack"]; task2d setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Secure the village"]; task1d setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Defeat the counter-attack"]; task2e setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Secure the village"]; task1e setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = victor6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Defeat the counter-attack"]; task2f setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Secure the village"]; task1f setSimpleTaskDescription ["Secure the village", "Secure the village", "Secure the village"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " A British pathfinder unit was to mark a drop zone for an airborne company, but changed weather conditions meant that the drop had to be called off. As a result the unit has been retasked to secure a fuel depot at an enemy held village. As Soviet diesel can power NATO tank engines just as well as it can propel enemy armour capturing this location would enable a more rapid advance by friendly mechanised forces because they would not need to pause to allow the logistical tail to catch up. The pathfinders must therefore move in and eliminate all enemy personnel in the village.

As the Soviets are likely to send in troops to recapture the fuel depot the airborne patrol must prepare for defence against an attack by enemy armour and infantry in expectation of reinforcement by NATO mechanised troops racing ahead to link up with the pathfinders. Given the historical precedent at Arnhem it might however be best to assume that the job of holding off the enemy will rest squarely on the airborne lads. Counting on the craphats to arrive in time to take a fair share of the burden could well prove to be a tad too optimistic given that those lads did not pass P company. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " There are about two squads worth of dismounts in the vicinity of the Soviet fuel depot. Some of these troops are patrolling the built up area while others are occupying various buildings in the village. Lack of perimeter patrols keeping tabs on the surrounding fields indicates poor security routines.

It is likely that the enemy will send in motor rifle troops for a counter-attack. These dispose of BMP-1 infantry fighting vehicles that may be vulnerable to the 66mm light AT launcher, but can deal out a lot of damage with its on board armament. Eliminating the armour should therefore be a priority. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Pathfinders will secure the fuel depot and hold it against attack in expectation of reinforcement."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " A British pathfinder unit was to mark a drop zone for an airborne company, but changed weather conditions meant that the drop had to be called off. As a result the unit has been retasked to secure a fuel depot at an enemy held village. As Soviet diesel can power NATO tank engines just as well as it can propel enemy armour capturing this location would enable a more rapid advance by friendly mechanised forces because they would not need to pause to allow the logistical tail to catch up. The pathfinders must therefore move in and eliminate all enemy personnel in the village.

As the Soviets are likely to send in troops to recapture the fuel depot the airborne patrol must prepare for defence against an attack by enemy armour and infantry in expectation of reinforcement by NATO mechanised troops racing ahead to link up with the pathfinders. Given the historical precedent at Arnhem it might however be best to assume that the job of holding off the enemy will rest squarely on the airborne lads. Counting on the craphats to arrive in time to take a fair share of the burden could well prove to be a tad too optimistic given that those lads did not pass P company. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " There are about two squads worth of dismounts in the vicinity of the Soviet fuel depot. Some of these troops are patrolling the built up area while others are occupying various buildings in the village. Lack of perimeter patrols keeping tabs on the surrounding fields indicates poor security routines.

It is likely that the enemy will send in motor rifle troops for a counter-attack. These dispose of BMP-1 infantry fighting vehicles that may be vulnerable to the 66mm light AT launcher, but can deal out a lot of damage with its on board armament. Eliminating the armour should therefore be a priority. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Pathfinders will secure the fuel depot and hold it against attack in expectation of reinforcement."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " A British pathfinder unit was to mark a drop zone for an airborne company, but changed weather conditions meant that the drop had to be called off. As a result the unit has been retasked to secure a fuel depot at an enemy held village. As Soviet diesel can power NATO tank engines just as well as it can propel enemy armour capturing this location would enable a more rapid advance by friendly mechanised forces because they would not need to pause to allow the logistical tail to catch up. The pathfinders must therefore move in and eliminate all enemy personnel in the village.

As the Soviets are likely to send in troops to recapture the fuel depot the airborne patrol must prepare for defence against an attack by enemy armour and infantry in expectation of reinforcement by NATO mechanised troops racing ahead to link up with the pathfinders. Given the historical precedent at Arnhem it might however be best to assume that the job of holding off the enemy will rest squarely on the airborne lads. Counting on the craphats to arrive in time to take a fair share of the burden could well prove to be a tad too optimistic given that those lads did not pass P company. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " There are about two squads worth of dismounts in the vicinity of the Soviet fuel depot. Some of these troops are patrolling the built up area while others are occupying various buildings in the village. Lack of perimeter patrols keeping tabs on the surrounding fields indicates poor security routines.

It is likely that the enemy will send in motor rifle troops for a counter-attack. These dispose of BMP-1 infantry fighting vehicles that may be vulnerable to the 66mm light AT launcher, but can deal out a lot of damage with its on board armament. Eliminating the armour should therefore be a priority. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Pathfinders will secure the fuel depot and hold it against attack in expectation of reinforcement."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " A British pathfinder unit was to mark a drop zone for an airborne company, but changed weather conditions meant that the drop had to be called off. As a result the unit has been retasked to secure a fuel depot at an enemy held village. As Soviet diesel can power NATO tank engines just as well as it can propel enemy armour capturing this location would enable a more rapid advance by friendly mechanised forces because they would not need to pause to allow the logistical tail to catch up. The pathfinders must therefore move in and eliminate all enemy personnel in the village.

As the Soviets are likely to send in troops to recapture the fuel depot the airborne patrol must prepare for defence against an attack by enemy armour and infantry in expectation of reinforcement by NATO mechanised troops racing ahead to link up with the pathfinders. Given the historical precedent at Arnhem it might however be best to assume that the job of holding off the enemy will rest squarely on the airborne lads. Counting on the craphats to arrive in time to take a fair share of the burden could well prove to be a tad too optimistic given that those lads did not pass P company. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " There are about two squads worth of dismounts in the vicinity of the Soviet fuel depot. Some of these troops are patrolling the built up area while others are occupying various buildings in the village. Lack of perimeter patrols keeping tabs on the surrounding fields indicates poor security routines.

It is likely that the enemy will send in motor rifle troops for a counter-attack. These dispose of BMP-1 infantry fighting vehicles that may be vulnerable to the 66mm light AT launcher, but can deal out a lot of damage with its on board armament. Eliminating the armour should therefore be a priority. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Pathfinders will secure the fuel depot and hold it against attack in expectation of reinforcement."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " A British pathfinder unit was to mark a drop zone for an airborne company, but changed weather conditions meant that the drop had to be called off. As a result the unit has been retasked to secure a fuel depot at an enemy held village. As Soviet diesel can power NATO tank engines just as well as it can propel enemy armour capturing this location would enable a more rapid advance by friendly mechanised forces because they would not need to pause to allow the logistical tail to catch up. The pathfinders must therefore move in and eliminate all enemy personnel in the village.

As the Soviets are likely to send in troops to recapture the fuel depot the airborne patrol must prepare for defence against an attack by enemy armour and infantry in expectation of reinforcement by NATO mechanised troops racing ahead to link up with the pathfinders. Given the historical precedent at Arnhem it might however be best to assume that the job of holding off the enemy will rest squarely on the airborne lads. Counting on the craphats to arrive in time to take a fair share of the burden could well prove to be a tad too optimistic given that those lads did not pass P company. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " There are about two squads worth of dismounts in the vicinity of the Soviet fuel depot. Some of these troops are patrolling the built up area while others are occupying various buildings in the village. Lack of perimeter patrols keeping tabs on the surrounding fields indicates poor security routines.

It is likely that the enemy will send in motor rifle troops for a counter-attack. These dispose of BMP-1 infantry fighting vehicles that may be vulnerable to the 66mm light AT launcher, but can deal out a lot of damage with its on board armament. Eliminating the armour should therefore be a priority. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Pathfinders will secure the fuel depot and hold it against attack in expectation of reinforcement."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " A British pathfinder unit was to mark a drop zone for an airborne company, but changed weather conditions meant that the drop had to be called off. As a result the unit has been retasked to secure a fuel depot at an enemy held village. As Soviet diesel can power NATO tank engines just as well as it can propel enemy armour capturing this location would enable a more rapid advance by friendly mechanised forces because they would not need to pause to allow the logistical tail to catch up. The pathfinders must therefore move in and eliminate all enemy personnel in the village.

As the Soviets are likely to send in troops to recapture the fuel depot the airborne patrol must prepare for defence against an attack by enemy armour and infantry in expectation of reinforcement by NATO mechanised troops racing ahead to link up with the pathfinders. Given the historical precedent at Arnhem it might however be best to assume that the job of holding off the enemy will rest squarely on the airborne lads. Counting on the craphats to arrive in time to take a fair share of the burden could well prove to be a tad too optimistic given that those lads did not pass P company. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " There are about two squads worth of dismounts in the vicinity of the Soviet fuel depot. Some of these troops are patrolling the built up area while others are occupying various buildings in the village. Lack of perimeter patrols keeping tabs on the surrounding fields indicates poor security routines.

It is likely that the enemy will send in motor rifle troops for a counter-attack. These dispose of BMP-1 infantry fighting vehicles that may be vulnerable to the 66mm light AT launcher, but can deal out a lot of damage with its on board armament. Eliminating the armour should therefore be a priority. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Pathfinders will secure the fuel depot and hold it against attack in expectation of reinforcement."]];onloadmission="C W R 2 - P A T H F I N D E R S K E E P E R S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_pathfinders_keepers_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M16A1 {count = 2;}; class CWR2_UK_L4_LMG {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_UK_L9A1 {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_556x45_NATO {count = 24;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_Sterling {count = 12;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class cwr2_13Rnd_9x19_Para {count = 16;}; };titleText ["C W R 2 - P A T H F I N D E R S K E E P E R S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_UK", "cwr2_adam", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_Urals", "cwr2_UAZ", "cwr2_BMP2" }; addOnsAuto[]= { "cwr2_UK", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_Urals", "cwr2_BMP2", "cwr2_adam" }; randomSeed=2196285; class Intel { briefingName="CWR2 - Pathfinders Keepers (co06)"; briefingDescription="Seize and hold the village"; startWeather=0.70360559; startFog=0.70352638; forecastWeather=0.70094317; forecastFog=0.93537277; month=9; day=17; hour=6; }; class Groups { items=33; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={2300.4968,34.015129,2938.0471}; azimut=180; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Para_beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\Parabadge_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; description="Section Leader"; synchronizations[]={10,8,9}; }; class Item1 { position[]={2296.5466,34.017052,2942.5732}; azimut=180; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Para_beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\Parabadge_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; description="Light Machinegunner"; synchronizations[]={10,8,9}; }; class Item2 { position[]={2303.3772,34.009609,2942.7375}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Para_beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\Parabadge_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_Sterling""; this addbackpack ""cwr2_UK_Backpack_AR"";"; description="Assistant Light Machinegunner"; synchronizations[]={10,8,9}; }; class Item3 { position[]={2292.5146,34.018913,2947.2637}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; player="PLAY CDG"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Para_beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\Parabadge_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""cwr2_LAW"";"; description="Rifleman (LAW)"; synchronizations[]={10,8,9}; }; class Item4 { position[]={2306.5867,34.004936,2947.6753}; azimut=180; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; player="PLAY CDG"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Para_beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\Parabadge_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""cwr2_LAW"";"; description="Rifleman (LAW)"; synchronizations[]={10,8,9}; }; class Item5 { position[]={2288.3176,34.021542,2952.0366}; azimut=180; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; player="PLAY CDG"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this setobjecttexture [2,""\cwr2\expansions\cwr2_uk\data\Para_beret_co.paa""]; this setobjecttexture [3,""\cwr2\expansions\cwr2_uk\data\Parabadge_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_Sterling"";"; description="Medic"; synchronizations[]={10,8,9}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2352.5081,33.999859,3005.3032}; id=6; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2364.8523,33.999859,3005.303}; id=7; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2289.4736,34.005253,2977.8994}; id=8; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2310.646,33.999859,2978.0034}; id=9; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2300.0371,34.000694,2977.9353}; id=10; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1917.7537,35.398144,732.10712}; id=11; side="EAST"; vehicle="cwr2_BMP1"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={1917.6039,35.395145,735.70203}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp1 setfuel 1; counterattack = 1; publicVariable ""counterattack"";"; class Effects { }; timeoutMin=30; timeoutMid=90; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={2075.613,35,1693.7889}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2137.0332,35.9133,1912.9138}; placement=100; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={2473.0088,46.690426,2261.5132}; placement=10; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1917.6416,35.448757,719.58234}; id=12; side="EAST"; vehicle="cwr2_BMP1"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=5; class Item0 { position[]={1917.564,35.403625,723.32483}; completitionRadius=10; expCond="(counterattack == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2076.0376,35.000011,1692.4697}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2460.0835,42.088631,1862.5225}; placement=100; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={2486.6675,49.007599,2016.0331}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2490.7146,49.691738,2015.373}; idStatic=109792; idObject=-1973207840; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={273.746,35.889957,3038.8523}; azimut=115; id=13; side="WEST"; vehicle="cwr2_FV432"; leader=1; rank="CORPORAL"; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; apc allowDamage false; apcD allowDamage false;"; }; class Item1 { position[]={262.12918,35.964718,3033.5532}; azimut=115; id=14; side="WEST"; vehicle="cwr2_FV432"; skill=1; fuel=0; text="apc2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={276.76517,35.91988,3037.4275}; completitionRadius=25; expCond="(VictoryCondition1 == 1);"; expActiv="apc setfuel 1; apc2 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=300; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={2308.2944,34.327961,2614.0671}; formation="COLUMN"; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2414.7568,37.287888,2457.1411}; type="TR UNLOAD"; formation="WEDGE"; speed="NORMAL"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; apc allowDamage true; apcD allowDamage true; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""A bunch of hats arriving late to the party, as always."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={2499.9141,46.000259,2293.4102}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={318.96051,35.989536,3032.998}; azimut=180; id=15; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={316.78891,35.951809,3035.2444}; azimut=180; id=16; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={320.69894,35.94207,3035.387}; azimut=180; id=17; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={314.74371,35.916668,3037.3403}; azimut=180; id=18; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item4 { position[]={322.21143,35.906376,3037.1826}; azimut=180; id=19; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={312.84918,35.885258,3039.2349}; azimut=180; id=20; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={323.78687,35.868137,3039.1365}; azimut=180; id=21; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item7 { position[]={310.64911,35.846107,3041.5454}; azimut=180; id=22; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="this moveincargo apc; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2455.4585,36.133789,2431.6196}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2521.8894,47.914352,2237.1104}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={317.1976,36.286964,3017.5959}; azimut=180; id=23; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={315.026,36.246685,3019.8423}; azimut=180; id=24; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={318.93604,36.236767,3019.9849}; azimut=180; id=25; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={312.9808,36.209225,3021.9382}; azimut=180; id=26; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item4 { position[]={320.44852,36.19828,3021.7805}; azimut=180; id=27; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={311.08627,36.17506,3023.8328}; azimut=180; id=28; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={322.02396,36.157391,3023.7344}; azimut=180; id=29; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item7 { position[]={308.8862,36.133652,3026.1433}; azimut=180; id=30; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="this moveincargo apc2; bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2406.6738,38.752785,2414.6465}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2479.1912,49.727436,2195.7065}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1941.8179,34.555668,738.46857}; id=31; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item1 { position[]={1943.3372,34.578571,736.19019}; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item2 { position[]={1940.3412,34.540405,736.16962}; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item3 { position[]={1945.0593,34.604866,734.06195}; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item4 { position[]={1939.007,34.526169,734.16473}; id=62; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item5 { position[]={1946.7416,34.631474,731.78644}; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item6 { position[]={1937.8317,34.513809,732.37048}; id=51; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item7 { position[]={1948.1664,34.654049,729.32739}; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={2489.0225,46.470837,2268.1116}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2525.0684,45.706524,2284.8066}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1959.1838,34.799801,738.88696}; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item1 { position[]={1960.5757,34.825035,737.18207}; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item2 { position[]={1957.8911,34.783836,737.08948}; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item3 { position[]={1962.042,34.852894,734.67969}; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item4 { position[]={1956.5216,34.766792,734.93475}; id=63; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item5 { position[]={1963.6733,34.884182,732.57935}; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item6 { position[]={1955.3608,34.753799,732.63794}; id=41; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item7 { position[]={1965.1868,34.91304,730.3056}; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={2499.9058,47.13068,2248.0417}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2497.5178,46.000259,2298.5032}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2459.4238,46.794075,2259.1392}; azimut=270; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2461.5242,46.782146,2260.3716}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2461.2771,46.793293,2257.4912}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={2463.676,46.761597,2261.4622}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2463.1274,46.785103,2255.8267}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={2465.9121,46.739109,2262.3545}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2458.6145,46.789478,2259.1282}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2457.8542,46.785187,2259.1086}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2496.0249,48.854397,2217.9631}; azimut=270; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={2499.6289,48.72744,2220.8728}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={2546.1733,47.27742,2245.5386}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2463.7922,49.330986,2200.1711}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2546.158,47.277763,2245.5359}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2545.7822,47.256805,2246.1162}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={2538.4141,46.803699,2258.0193}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2530.6812,46.28088,2270.6548}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2500.5432,55.108017,2319.708}; azimut=340; id=35; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2458.5688,47.705292,2237.0391}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2456.7156,47.688614,2236.9399}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2456.7156,47.688545,2236.9404}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2435.9282,55.072983,2235.3491}; azimut=345; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 20); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2482.4463,46.579948,2265.574}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2484.396,46.539063,2267.8877}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2479.2957,46.621834,2265.4353}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2479.2788,46.622128,2265.4175}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2518.5696,49.59993,2189.9172}; azimut=310; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2514.0837,48.176792,2232.3831}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2512.314,48.180138,2232.4236}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2512.3291,48.180038,2232.4248}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2461.4373,58.626461,2226.6489}; azimut=345; id=55; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2419.6064,46.93784,2226.2083}; azimut=60; id=60; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1903.1357,34.353565,2092.5164}; azimut=270; id=61; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={1905.7363,34.350304,2093.8582}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={1905.2339,34.333023,2090.3108}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.75000024; position[]={1908.4312,34.346645,2095.1191}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { presence=0.75000024; position[]={1907.0524,34.313389,2088.075}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item5 { presence=0.75000024; position[]={1911.7756,34.341,2096.3228}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1917.8563,34.782692,2154.5447}; placement=10; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1972.088,34.370968,2110.9358}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1903.106,34.354069,2092.585}; placement=10; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1917.8507,34.783413,2154.6052}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1929.9189,34.616581,2144.8701}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1947.0619,35.53273,2131.1636}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2519.4163,49.59993,2199.5454}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2516.9338,49.59993,2199.5427}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2516.9175,49.59993,2199.5454}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2470.5757,45.267696,2322.4312}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; class Item1 { position[]={2475.084,45.145237,2325.1155}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2468.083,44.889137,2322.4543}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2468.0974,44.891396,2322.4514}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2565.1943,54.79097,2250.6868}; azimut=70; id=69; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2529.6909,45.571671,2286.1538}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol3 = group this;"; }; class Item1 { position[]={2534.4651,45.392899,2288.7515}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={2533.7085,45.59341,2283.4392}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={2510.5613,45.204891,2325.345}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2540.1331,46.490662,2264.3953}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2510.5615,45.205025,2325.3418}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2510.3115,45.162563,2325.917}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={2505.5957,44.704536,2336.7156}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2500.5059,43.815506,2348.3276}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2414.668,55.037888,2219.5344}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2427.0002,45.538013,2271.8208}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={2430.7183,45.548626,2273.2646}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={2430.3369,45.74321,2268.5698}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={2420.7126,44.861832,2284.7825}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2450.239,47.449013,2223.8262}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2420.7092,44.862175,2284.7727}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2420.5112,44.840706,2285.186}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={2415.7017,44.253002,2296.1465}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2410.6118,43.496239,2307.7585}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2550.5955,45.789604,2287.5432}; azimut=320; id=72; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1624.8265,34.588001,1814.0784}; azimut=35; id=93; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={1626.3898,34.556709,1816.3784}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2030.0513,35.866268,2139.1792}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2223.4653,40.700226,2189.0586}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2409.3645,39.055401,1741.3325}; id=94; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2409.4172,39.052723,1742.5555}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2472.009,44.042046,1907.2943}; placement=150; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=13; class Item0 { presence=0.75000024; position[]={2467.3254,46.694218,2270.134}; azimut=64; id=80; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2523.5935,49.646812,2184.689}; azimut=328; id=81; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=0.60000002; }; class Item2 { position[]={2495.5222,46.000259,2312.3289}; azimut=153; id=82; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item3 { position[]={2492.771,46.000259,2310.9873}; azimut=153; id=83; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item4 { position[]={2521.0137,46.000259,2298.5916}; azimut=242; id=84; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item5 { position[]={2514.3997,45.987682,2311.1113}; azimut=242; id=85; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item6 { position[]={2464.1545,49.540886,2192.8369}; azimut=115; id=86; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item7 { position[]={2532.7869,49.163086,2213.4973}; azimut=234; id=87; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={2476.1516,46.000259,2306.4873}; azimut=62; id=88; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="LOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item9 { position[]={2525.3386,49.59993,2196.9993}; azimut=58; id=89; side="EMPTY"; vehicle="cwr2_Ural"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item10 { position[]={2438.4861,46.923122,2249.2363}; azimut=244; id=90; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={2502.6677,46.000259,2310.0332}; azimut=243; id=91; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { position[]={2489.6882,46.000259,2292.9907}; azimut=153; id=92; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=0.60000002; }; }; class Markers { items=4; class Item0 { position[]={2300.4749,34.015251,2937.8535}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={2474.4026,46.680386,2261.6826}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={2042.5952,35.541901,1468.7925}; name="obj2"; type="mil_arrow2"; a=0.75; b=1.5; angle=30; }; class Item3 { position[]={1879.2784,44.393921,2706.5715}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=120; }; }; class Sensors { items=6; class Item0 { position[]={2849.6394,33.999859,2949.8447}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_pathfinders_keepers_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={2950.1162,33.999859,2949.9646}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={2950.1597,33.999859,2850.1121}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2467.1992,46.733715,2261.6245}; a=250; b=250; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 3]; deleteWaypoint [patrol2, 3]; deleteWaypoint [patrol3, 3];"; class Effects { }; }; class Item4 { position[]={2467.1587,46.729137,2262.4978}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; victor1 addrating 400; victor2 addrating 400; victor3 addrating 400; victor4 addrating 400; victor5 addrating 400; victor6 addrating 400; (leader group player) sidechat ""All clear!""; deleteWaypoint [patrol4, 4];"; class Effects { }; }; class Item5 { position[]={2849.4756,33.999859,2750.2888}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.5) AND (getDammage bmp2 >= 0.5) AND ({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; victor1 addrating 400; victor2 addrating 400; victor3 addrating 400; victor4 addrating 400; victor5 addrating 400; victor6 addrating 400; (leader group player) sidechat ""They don't like it up 'em."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=257469; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=11063067; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=8792816; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Capture and hold the village.

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