briefing.html=Rbriefing.sqf׶>RhTdescription.ext_=Rinit.sqf=Rfinitjipcompatible.sqf4R5[overview.html=R`overview.paaJ>RC Debriefing

You entered the Endmission cheat


Cheating is lame.





Mission Accomplished


The resistance reached the safehouse and was able to hide before the occupation forces cordoned off the vicinity and started a search. With the FIA now able to exploit the advantage of radio communication the tempo of attacks is increased. As a result of the assassination of the collaborator fewer people volunteer their services to the Soviets.





Mission Failed


The resistance squad been wiped out.


// tasks task3a = guerilla1 createSimpleTask ["Fall back to a safehouse"]; task3a setSimpleTaskDescription ["Fall back to a safehouse", "Fall back to a safehouse", "Fall back to a safehouse"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Eliminate the collaborator"]; task2a setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Blow up the radio mast"]; task1a setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Fall back to a safehouse"]; task3b setSimpleTaskDescription ["Fall back to a safehouse", "Fall back to a safehouse", "Fall back to a safehouse"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Eliminate the collaborator"]; task2b setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Blow up the radio mast"]; task1b setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Fall back to a safehouse"]; task3c setSimpleTaskDescription ["Fall back to a safehouse", "Fall back to a safehouse", "Fall back to a safehouse"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Eliminate the collaborator"]; task2c setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Blow up the radio mast"]; task1c setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Fall back to a safehouse"]; task3d setSimpleTaskDescription ["Fall back to a safehouse", "Fall back to a safehouse", "Fall back to a safehouse"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Eliminate the collaborator"]; task2d setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Blow up the radio mast"]; task1d setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Fall back to a safehouse"]; task3e setSimpleTaskDescription ["Fall back to a safehouse", "Fall back to a safehouse", "Fall back to a safehouse"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Eliminate the collaborator"]; task2e setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Blow up the radio mast"]; task1e setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Fall back to a safehouse"]; task3f setSimpleTaskDescription ["Fall back to a safehouse", "Fall back to a safehouse", "Fall back to a safehouse"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Eliminate the collaborator"]; task2f setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Blow up the radio mast"]; task1f setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The operations of the resistance on Everon are hampered through the efficiency of the security forces. These dispose of highly effective direction finding equipment that allows the enemy to rapidly triangulate the source of any transmissions. As the telephone lines are bugged this has forced the resistance to rely exclusively on couriers to pass on information. The resulting slow speed of communications has had a significant impact on the ability to coordinate actions by disparate groups. Strict limitations over the movement of the civilian population also exposes the brave men and women passing along messages to great danger as the occupation forces do thorough checks at the numerous control points. For this reason the resistance must take action against infrastructure used for DF purposes in order to restore the ability to communicate by radio.

One of the targets for attack is located at the Soviet military post at Meaux. The resistance is to attack this position and place explosives to destroy the radio mast there. This will deny the enemy the ability to track down signals in the northern area of Everon with any degree of accuracy. A secondary objective is the liquidation of a collaborator. This individual is leading a militia of local communist sympathisers and has facilitated infiltration of resistance networks by the KGB through agents recruited from his organisation. By attacking and eliminating a high profile collaborator it is hoped that other inhabitants of Everon will be deterred from cooperating with the occupation forces. Once the target has been killed the resistance is to fall back to a safehouse in order to lie low while the enemy forces conduct a search of the area. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The Soviet installation at Meaux has only a small garrison of around a dozen troops. A surprise attack may succeed in overcoming their resistance and destroying the radio mast before reinforcements from other enemy bases turn up.

The collaborator at Saint Philippe has a militia squad assigned for personal protection. Due to the proximity of the airfield these irregulars could expect reinforcement by Soviet troops stationed at the nearby military barracks. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up a radio mast and take out a collaborator before withdrawing to a safe house."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The operations of the resistance on Everon are hampered through the efficiency of the security forces. These dispose of highly effective direction finding equipment that allows the enemy to rapidly triangulate the source of any transmissions. As the telephone lines are bugged this has forced the resistance to rely exclusively on couriers to pass on information. The resulting slow speed of communications has had a significant impact on the ability to coordinate actions by disparate groups. Strict limitations over the movement of the civilian population also exposes the brave men and women passing along messages to great danger as the occupation forces do thorough checks at the numerous control points. For this reason the resistance must take action against infrastructure used for DF purposes in order to restore the ability to communicate by radio.

One of the targets for attack is located at the Soviet military post at Meaux. The resistance is to attack this position and place explosives to destroy the radio mast there. This will deny the enemy the ability to track down signals in the northern area of Everon with any degree of accuracy. A secondary objective is the liquidation of a collaborator. This individual is leading a militia of local communist sympathisers and has facilitated infiltration of resistance networks by the KGB through agents recruited from his organisation. By attacking and eliminating a high profile collaborator it is hoped that other inhabitants of Everon will be deterred from cooperating with the occupation forces. Once the target has been killed the resistance is to fall back to a safehouse in order to lie low while the enemy forces conduct a search of the area. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The Soviet installation at Meaux has only a small garrison of around a dozen troops. A surprise attack may succeed in overcoming their resistance and destroying the radio mast before reinforcements from other enemy bases turn up.

The collaborator at Saint Philippe has a militia squad assigned for personal protection. Due to the proximity of the airfield these irregulars could expect reinforcement by Soviet troops stationed at the nearby military barracks. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up a radio mast and take out a collaborator before withdrawing to a safe house."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The operations of the resistance on Everon are hampered through the efficiency of the security forces. These dispose of highly effective direction finding equipment that allows the enemy to rapidly triangulate the source of any transmissions. As the telephone lines are bugged this has forced the resistance to rely exclusively on couriers to pass on information. The resulting slow speed of communications has had a significant impact on the ability to coordinate actions by disparate groups. Strict limitations over the movement of the civilian population also exposes the brave men and women passing along messages to great danger as the occupation forces do thorough checks at the numerous control points. For this reason the resistance must take action against infrastructure used for DF purposes in order to restore the ability to communicate by radio.

One of the targets for attack is located at the Soviet military post at Meaux. The resistance is to attack this position and place explosives to destroy the radio mast there. This will deny the enemy the ability to track down signals in the northern area of Everon with any degree of accuracy. A secondary objective is the liquidation of a collaborator. This individual is leading a militia of local communist sympathisers and has facilitated infiltration of resistance networks by the KGB through agents recruited from his organisation. By attacking and eliminating a high profile collaborator it is hoped that other inhabitants of Everon will be deterred from cooperating with the occupation forces. Once the target has been killed the resistance is to fall back to a safehouse in order to lie low while the enemy forces conduct a search of the area. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The Soviet installation at Meaux has only a small garrison of around a dozen troops. A surprise attack may succeed in overcoming their resistance and destroying the radio mast before reinforcements from other enemy bases turn up.

The collaborator at Saint Philippe has a militia squad assigned for personal protection. Due to the proximity of the airfield these irregulars could expect reinforcement by Soviet troops stationed at the nearby military barracks. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up a radio mast and take out a collaborator before withdrawing to a safe house."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The operations of the resistance on Everon are hampered through the efficiency of the security forces. These dispose of highly effective direction finding equipment that allows the enemy to rapidly triangulate the source of any transmissions. As the telephone lines are bugged this has forced the resistance to rely exclusively on couriers to pass on information. The resulting slow speed of communications has had a significant impact on the ability to coordinate actions by disparate groups. Strict limitations over the movement of the civilian population also exposes the brave men and women passing along messages to great danger as the occupation forces do thorough checks at the numerous control points. For this reason the resistance must take action against infrastructure used for DF purposes in order to restore the ability to communicate by radio.

One of the targets for attack is located at the Soviet military post at Meaux. The resistance is to attack this position and place explosives to destroy the radio mast there. This will deny the enemy the ability to track down signals in the northern area of Everon with any degree of accuracy. A secondary objective is the liquidation of a collaborator. This individual is leading a militia of local communist sympathisers and has facilitated infiltration of resistance networks by the KGB through agents recruited from his organisation. By attacking and eliminating a high profile collaborator it is hoped that other inhabitants of Everon will be deterred from cooperating with the occupation forces. Once the target has been killed the resistance is to fall back to a safehouse in order to lie low while the enemy forces conduct a search of the area. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The Soviet installation at Meaux has only a small garrison of around a dozen troops. A surprise attack may succeed in overcoming their resistance and destroying the radio mast before reinforcements from other enemy bases turn up.

The collaborator at Saint Philippe has a militia squad assigned for personal protection. Due to the proximity of the airfield these irregulars could expect reinforcement by Soviet troops stationed at the nearby military barracks. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up a radio mast and take out a collaborator before withdrawing to a safe house."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The operations of the resistance on Everon are hampered through the efficiency of the security forces. These dispose of highly effective direction finding equipment that allows the enemy to rapidly triangulate the source of any transmissions. As the telephone lines are bugged this has forced the resistance to rely exclusively on couriers to pass on information. The resulting slow speed of communications has had a significant impact on the ability to coordinate actions by disparate groups. Strict limitations over the movement of the civilian population also exposes the brave men and women passing along messages to great danger as the occupation forces do thorough checks at the numerous control points. For this reason the resistance must take action against infrastructure used for DF purposes in order to restore the ability to communicate by radio.

One of the targets for attack is located at the Soviet military post at Meaux. The resistance is to attack this position and place explosives to destroy the radio mast there. This will deny the enemy the ability to track down signals in the northern area of Everon with any degree of accuracy. A secondary objective is the liquidation of a collaborator. This individual is leading a militia of local communist sympathisers and has facilitated infiltration of resistance networks by the KGB through agents recruited from his organisation. By attacking and eliminating a high profile collaborator it is hoped that other inhabitants of Everon will be deterred from cooperating with the occupation forces. Once the target has been killed the resistance is to fall back to a safehouse in order to lie low while the enemy forces conduct a search of the area. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The Soviet installation at Meaux has only a small garrison of around a dozen troops. A surprise attack may succeed in overcoming their resistance and destroying the radio mast before reinforcements from other enemy bases turn up.

The collaborator at Saint Philippe has a militia squad assigned for personal protection. Due to the proximity of the airfield these irregulars could expect reinforcement by Soviet troops stationed at the nearby military barracks. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up a radio mast and take out a collaborator before withdrawing to a safe house."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The operations of the resistance on Everon are hampered through the efficiency of the security forces. These dispose of highly effective direction finding equipment that allows the enemy to rapidly triangulate the source of any transmissions. As the telephone lines are bugged this has forced the resistance to rely exclusively on couriers to pass on information. The resulting slow speed of communications has had a significant impact on the ability to coordinate actions by disparate groups. Strict limitations over the movement of the civilian population also exposes the brave men and women passing along messages to great danger as the occupation forces do thorough checks at the numerous control points. For this reason the resistance must take action against infrastructure used for DF purposes in order to restore the ability to communicate by radio.

One of the targets for attack is located at the Soviet military post at Meaux. The resistance is to attack this position and place explosives to destroy the radio mast there. This will deny the enemy the ability to track down signals in the northern area of Everon with any degree of accuracy. A secondary objective is the liquidation of a collaborator. This individual is leading a militia of local communist sympathisers and has facilitated infiltration of resistance networks by the KGB through agents recruited from his organisation. By attacking and eliminating a high profile collaborator it is hoped that other inhabitants of Everon will be deterred from cooperating with the occupation forces. Once the target has been killed the resistance is to fall back to a safehouse in order to lie low while the enemy forces conduct a search of the area. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The Soviet installation at Meaux has only a small garrison of around a dozen troops. A surprise attack may succeed in overcoming their resistance and destroying the radio mast before reinforcements from other enemy bases turn up.

The collaborator at Saint Philippe has a militia squad assigned for personal protection. Due to the proximity of the airfield these irregulars could expect reinforcement by Soviet troops stationed at the nearby military barracks. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up a radio mast and take out a collaborator before withdrawing to a safe house."]];onloadmission="C W R 2 - P L A S T E R S A I N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_plaster_saint_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_FAL {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 8;}; class cwr2_30Rnd_762x39 {count = 8;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 3;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; };titleText ["C W R 2 - P L A S T E R S A I N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_soldiers_fia", "cwr2_Soldiers_RUS", "cwr2_Static", "CWR2Editor_Fences", "cwr2_misc", "camisc3", "cwr2_Urals", "CABuildings", "cwr2_UAZ", "caweapons_ammoboxes", "CWR2Editor_Furn", "CAMisc", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_Trabant", "cwr2_Lada", "cwr2_Rapid" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Soldiers_RUS", "cwr2_Static", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_uaz", "CWR2Editor_Fences", "camisc3", "cwr2_Urals", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CAMisc", "cwr2_Trabant", "cwr2_Lada", "cwr2_Rapid", "cwr2_eden" }; randomSeed=9246883; class Intel { briefingName="CWR2 - Plaster Saint (co06)"; briefingDescription="Destroy the radio mast and eliminate the traitor"; startWeather=0.35000002; forecastWeather=0.14999998; forecastFog=0.1; day=3; }; class Groups { items=63; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={4869.8579,80.065948,8517.9414}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={93,91,92}; }; class Item1 { position[]={4871.0474,80.119812,8516.5264}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={93,91,92}; }; class Item2 { position[]={4869.1313,80.067223,8516.5703}; id=2; side="GUER"; vehicle="cwr2_SoldierG_Saboteur"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS_SD""; this addweapon ""Binocular"";"; synchronizations[]={93,91,92}; }; class Item3 { position[]={4872.0884,80.158394,8515.3369}; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={93,91,92}; }; class Item4 { position[]={4868.4312,80.048965,8515.1992}; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={93,91,92}; }; class Item5 { position[]={4873.23,80.195198,8514.0596}; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={93,91,92}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4438.2554,15.129516,9491.6611}; azimut=90; id=6; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4438.8154,15.129516,9491.6592}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4438.8149,15.129516,9491.6738}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4421.604,15.51373,9509.0957}; id=43; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4453.4844,15.192116,9469.5977}; azimut=90; id=49; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4450.8008,15.143901,9465.4365}; azimut=90; id=210; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4448.604,15.129516,9474.8037}; id=70; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4665.3813,25.311424,10751.015}; azimut=180; id=76; side="EAST"; vehicle="cwr2_PartisanE_Commander"; leader=1; rank="CAPTAIN"; skill=0.60000002; text="macguffin"; init="this setPos (nearestBuilding this buildingPos 16); this setunitpos ""Middle""; this forcespeed 0;"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4665.563,26.117886,10744.674}; azimut=180; id=77; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 14); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4662.0796,24.737507,10743.22}; azimut=180; id=78; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4690.2725,17.805204,10695.696}; id=79; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4690.2349,17.805204,10698.225}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4690.2349,17.805204,10698.295}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4719.0415,17.909443,10702.667}; id=81; side="EAST"; vehicle="cwr2_PartisanE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={4723.8101,17.985777,10699.323}; id=88; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4716.5361,17.748394,10787.367}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4613.2383,16.747326,10787.668}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4614.8779,16.582193,10683.451}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4719.5181,17.888002,10683.588}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4716.6602,17.754995,10787.386}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4674.6455,17.546087,10741.079}; id=82; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={4678.6104,17.546425,10737.363}; id=80; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4640.8359,17.543571,10741}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4683.5723,17.546349,10741.169}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={4640.8306,17.54357,10740.917}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4658.3091,28.720806,10747.239}; azimut=270; id=83; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4658.9697,17.551311,10757.057}; id=84; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4658.9053,17.551382,10759.008}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4658.9048,17.551382,10759.008}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4763.3823,20.126261,10717.164}; id=85; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4763.0601,20.017025,10720.677}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4763.0605,20.01704,10720.677}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4654.6201,24.863783,10743.254}; azimut=185; id=86; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4668.0005,17.691366,10656.644}; id=87; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4667.9595,17.726707,10659.126}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4667.9482,17.726583,10659.117}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4863.9263,80.98233,8462.2627}; id=89; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.5]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4876.2705,80.145615,8462.2617}; id=90; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4863.269,80.861687,8476.3857}; id=91; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4879.7915,79.537384,8476.3555}; id=92; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4871.644,80.290909,8476.4346}; id=93; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4919.9004,32.158432,9100.6855}; azimut=218; id=94; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5341.1685,21.415409,9940.6094}; azimut=195; id=95; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5336.7285,19.410547,9945.1719}; azimut=195; id=151; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4931.2236,30.210192,9089.1514}; azimut=128; id=96; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4549.79,15.921663,10046.306}; azimut=180; id=97; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4543.4194,15.914124,10051.351}; azimut=180; id=172; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4882.8979,24.684813,11721.521}; azimut=270; id=129; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={4885.0601,24.684813,11722.909}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={4884.6646,24.684813,11719.544}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={4887.4888,24.684813,11724.413}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item4 { position[]={4886.8711,24.684813,11717.563}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4889.8696,24.684813,11725.844}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo btr;"; }; class Item6 { position[]={4889.1992,24.684813,11715.237}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item7 { position[]={4892.5356,24.684813,11727.126}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={4685.02,17.782412,10719.411}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4697.7583,17.744463,10660.616}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5336.0942,19.410545,9969.6367}; azimut=270; id=130; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5338.7188,19.410545,9971.4902}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5338.4409,19.410545,9967.3691}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={5341.6489,19.410545,9973.0713}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5340.8931,19.410545,9965.541}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5344.7451,19.410545,9974.9834}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={5343.7324,19.410545,9963.4785}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={5347.3188,19.410545,9976.4473}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5334.3354,19.410545,9969.6084}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4466.1421,15.354092,9487.8506}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={5375.7627,19.365826,10067.3}; azimut=270; id=131; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5377.3774,19.35413,10068.24}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5377.1826,19.375536,10065.905}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5379.1992,19.340801,10069.317}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5378.9521,19.384966,10064.464}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5197.063,18.892159,10189.095}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5196.9229,23.976849,9779.0537}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5503.1836,19.410542,9979.6357}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5196.9326,18.894102,10189.263}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4938.687,30.178837,9100.6924}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4937.8457,30.181747,9100.7236}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4937.0029,30.185507,9100.7578}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4929.2271,30.192511,9099.04}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={4931.0015,30.189415,9100.2695}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4928.1113,30.192736,9099.0303}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4928.0845,30.192743,9099.0293}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5065.8081,30.599806,10513.817}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5068.8027,30.611422,10515.635}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5068.3311,30.60535,10511.49}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={5071.3892,30.618961,10509.33}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item4 { position[]={5072.4448,30.633257,10517.688}; azimut=270; id=192; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5058.062,30.537899,10521.73}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5165.6768,29.981865,10408.575}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5058.0806,30.538162,10521.713}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5050.5264,30.396479,10527.926}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5032.519,30.006777,10546.438}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4564.6558,15.917388,10048.719}; id=139; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={4477.1436,18.663193,11183.843}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={4480.0273,18.64893,11185.419}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4479.9922,18.92498,11181.541}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4483.6655,18.62554,11187.141}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4444.2876,16.989588,11183.438}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4509.1631,19.878387,11184.288}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4444.2383,16.987221,11183.341}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4450.8521,17.366823,11183.5}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4462.6177,18.106165,11183.547}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4558.4507,15.880095,10055.039}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={4560.2881,15.876499,10056.205}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4557.2173,15.879547,10055.022}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4557.2168,15.879668,10054.995}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5354.0928,19.410549,9940.1064}; azimut=15; id=147; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4932.4038,28.840168,9151.6367}; azimut=270; id=153; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4934.791,28.756096,9153.2246}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4934.5078,28.982653,9149.0391}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item3 { position[]={4937.5898,28.712536,9154.6777}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=7; class Item0 { position[]={4866.5957,25.631353,9159.4668}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4849.8057,29.592474,9021.2041}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4986.8408,30.216299,9005.7734}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4999.731,27.727049,9144.8398}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4866.6309,25.634338,9159.4648}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4841.1006,22.085848,9179.6133}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4491.4458,15.354092,9455.3828}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4919.3306,32.139107,9101.5029}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={5353.5723,19.410545,9957.4795}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={5355.9189,19.410545,9958.998}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5352.4932,19.410545,9957.5205}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5352.4932,19.410545,9957.5225}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4926.1411,30.215597,9075.8281}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={4928.5405,30.214844,9077.6611}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4924.9165,30.215281,9075.7813}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4924.9185,30.215277,9075.8105}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5353.0737,19.410551,9937.1221}; azimut=195; id=176; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4938.6309,30.16567,9102.3203}; id=177; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={4660.0303,16.760868,10144.961}; azimut=270; id=178; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4661.645,16.801483,10145.901}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4661.4502,16.765486,10143.566}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4663.4668,16.84462,10146.979}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4663.2197,16.773228,10142.125}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={4481.3306,15.803452,10266.756}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4481.1904,13.2905,9856.7148}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4787.4512,16.743011,10057.297}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4481.2002,15.802386,10266.924}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4564.5889,17.936438,10045.999}; azimut=180; id=183; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5355.1665,19.410551,9936.457}; azimut=195; id=184; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setunitpos ""Middle""; this forcespeed 0;"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4921.2661,30.11742,9103.0469}; azimut=305; id=185; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this forcespeed 0;"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4928.0396,30.209742,9088.7266}; azimut=210; id=186; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setunitpos ""Middle""; this forcespeed 0;"; }; class Item1 { position[]={4925.9043,30.201885,9093.3398}; azimut=210; id=222; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4939.9531,30.18442,9099.167}; azimut=130; id=187; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setunitpos ""Middle""; this forcespeed 0;"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4882.751,24.684813,11710.802}; azimut=180; id=188; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={4882.7808,24.684813,11705.92}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4962.6904,28.103569,10641.912}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4709.6968,17.591715,10735.002}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4691.0293,17.545446,10737.448}; type="TR UNLOAD"; speed="NORMAL"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4689.4507,17.544491,10737.681}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4930.5288,30.163565,9107.7744}; azimut=215; id=189; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={4929.1826,30.173964,9105.7402}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4463.5068,17.414728,11204.65}; azimut=150; id=190; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={4465.0063,17.410837,11202.197}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4683.231,17.551472,10752.028}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5153.9619,30.870127,10425.746}; azimut=145; id=191; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5155.7593,30.790764,10423.338}; completitionRadius=10; expCond="(VictoryCondition1 == 1)"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5156.6343,30.732298,10422.048}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5551.1211,24.745171,10255.887}; azimut=280; id=193; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={5546.5918,24.749271,10256.468}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5543.4141,24.752977,10256.978}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4451.1992,15.151056,9479.6582}; azimut=90; id=208; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4410.6338,16.490414,9498.2861}; azimut=270; id=209; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this forcespeed 0; this setunitpos ""Up"";"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4445.3257,15.129516,9447.9063}; azimut=270; id=212; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4448.1948,15.129516,9449.8389}; azimut=270; id=211; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4448.1016,15.129516,9445.8789}; azimut=270; id=207; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={4392.7183,13.207632,9447.6621}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4391.1162,13.629432,9535.5273}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4479.7939,15.354092,9536.2646}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4482.0942,15.354092,9447.5059}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4392.7231,13.207393,9447.6494}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4463.1719,15.354092,9475.3965}; azimut=270; id=213; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4461.3218,15.332921,9475.3809}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4461.3105,15.332723,9475.3574}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4421.436,15.06918,9468.6748}; azimut=180; id=214; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4429.6147,15.123248,9489.0674}; azimut=90; id=215; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forcespeed 0;"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4421.1997,15.050905,9501.0352}; azimut=90; id=216; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5100.041,37.731537,10499.572}; azimut=270; id=218; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move"";"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5154.4414,37.744781,10445.197}; azimut=210; id=219; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5154.2822,37.744781,10445.391}; azimut=240; id=220; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move"";"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4910.2793,40.991322,9061.0811}; azimut=220; id=221; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this disableAI ""Move"";"; }; }; }; }; class Vehicles { items=111; class Item0 { position[]={4409.751,14.835799,9489.0088}; azimut=90; id=7; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item1 { position[]={4409.7534,14.85383,9483.0088}; azimut=90; id=8; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item2 { position[]={4409.7554,14.875937,9501.0059}; azimut=90; id=9; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item3 { position[]={4409.7578,14.855026,9495.0068}; azimut=90; id=10; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item4 { position[]={4409.7437,14.870806,9477}; azimut=90; id=11; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={4409.7461,14.80491,9471.001}; azimut=90; id=12; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item6 { position[]={4412.9106,14.980368,9467.9561}; id=13; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item7 { position[]={4418.8921,16.631615,9467.9463}; id=14; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item8 { position[]={4424.8765,15.106485,9467.9492}; id=15; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={4430.8701,15.107706,9467.9531}; id=16; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item10 { position[]={4436.8735,16.723883,9467.958}; id=17; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item11 { position[]={4442.8579,15.129516,9467.96}; id=18; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={4448.8516,15.129516,9467.9639}; id=19; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={4451.9707,15.164921,9471.04}; azimut=270; id=20; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={4451.9771,15.16503,9477.0166}; azimut=270; id=21; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={4452.0044,15.165524,9494.9971}; azimut=270; id=22; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={4452.0107,15.165641,9500.9736}; azimut=270; id=23; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={4452.0322,15.166024,9506.9893}; azimut=270; id=24; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={4409.7529,14.856493,9506.9697}; azimut=90; id=25; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={4412.9155,14.908315,9510.0732}; azimut=180; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={4418.9219,15.00435,9510.0791}; azimut=180; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={4424.9321,15.118552,9510.082}; azimut=180; id=28; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={4436.8433,15.129516,9510.0771}; azimut=180; id=29; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={4442.8501,15.129516,9510.083}; azimut=180; id=30; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={4448.8594,15.129516,9510.0869}; azimut=180; id=31; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={4441.5547,15.982443,9501.4678}; id=32; side="EMPTY"; vehicle="Land_tent_east"; lock="UNLOCKED"; skill=1; }; class Item26 { position[]={4421.5591,15.054407,9501.0537}; id=33; side="EMPTY"; vehicle="Land_tent_east"; lock="UNLOCKED"; skill=1; }; class Item27 { position[]={4410.6167,14.893292,9498.3457}; id=34; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item28 { position[]={4410.6846,14.890889,9479.5635}; id=35; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item29 { position[]={4451.2158,15.151358,9498.3867}; id=36; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item30 { position[]={4451.2544,15.15205,9479.6455}; id=37; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item31 { position[]={4444.811,15.129516,9475.6895}; id=38; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item32 { position[]={4421.4331,15.608227,9468.7148}; azimut=90; id=39; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item33 { position[]={4440.2817,15.632222,9468.7607}; azimut=90; id=40; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item34 { position[]={4430.3481,15.10821,9492.8271}; azimut=90; id=41; side="EMPTY"; vehicle="Land_radar"; skill=1; text="radiomast"; }; class Item35 { position[]={4420.0298,15.052535,9490.6201}; azimut=270; id=42; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item36 { position[]={4421.5635,15.542719,9509.2314}; azimut=90; id=44; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item37 { position[]={4440.1963,15.621098,9509.2646}; azimut=90; id=45; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item38 { position[]={4453.9185,15.199915,9469.3896}; azimut=270; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item39 { position[]={4453.5078,15.192533,9471.2344}; azimut=180; id=47; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item40 { presence=0.75000024; position[]={4440.3262,15.129516,9474.1074}; id=48; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item41 { position[]={4421.5288,15.044604,9502.9541}; azimut=180; id=50; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item42 { position[]={4401.5732,14.64325,9505.5889}; id=51; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item43 { position[]={4400.5771,14.61224,9503.4619}; azimut=180; id=52; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item44 { position[]={4402.1934,14.659131,9503.4824}; azimut=180; id=53; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item45 { position[]={4423.5654,15.066759,9499.6035}; id=54; side="EMPTY"; vehicle="cwr2_Tablemap_Eden"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item46 { position[]={4418.2173,15.028594,9499.5332}; azimut=255; id=55; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item47 { position[]={4403.9551,14.712645,9505.9111}; id=56; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item48 { position[]={4404.6689,14.733353,9505.9229}; id=57; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item49 { position[]={4405.3711,14.753754,9505.959}; id=58; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item50 { position[]={4403.916,14.710725,9505.1318}; id=59; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item51 { position[]={4404.6201,14.731172,9505.1572}; id=60; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item52 { position[]={4405.3564,14.752545,9505.1816}; id=61; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item53 { position[]={4438.6611,15.145959,9499.7422}; azimut=180; id=62; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item54 { position[]={4440.5542,15.145959,9499.8008}; azimut=180; id=63; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item55 { position[]={4442.6646,15.129516,9503.5039}; id=64; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item56 { position[]={4400.3545,14.602808,9500.4893}; id=65; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item57 { position[]={4400.3779,14.604653,9501.6602}; id=66; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item58 { position[]={4444.7544,15.129516,9503.0303}; azimut=90; id=67; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item59 { position[]={4402.6577,14.669655,9500.5439}; id=68; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item60 { position[]={4402.623,14.669773,9501.6689}; id=69; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item61 { position[]={4430.8618,15.129516,9510.0947}; azimut=180; id=71; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item62 { position[]={4451.9829,15.16514,9483.0029}; azimut=270; id=72; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item63 { position[]={4458.0786,15.274652,9483.0078}; azimut=270; id=73; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item64 { position[]={4458.1001,15.275043,9489.0234}; azimut=270; id=74; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item65 { position[]={4454.9272,15.218036,9492.1211}; azimut=180; id=75; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item66 { position[]={4927.5308,30.209476,9088.7842}; azimut=38; id=98; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item67 { position[]={4932.1763,30.210186,9089.3691}; azimut=218; id=99; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bigbagscorner_1"; init="this allowDamage false;"; }; class Item68 { position[]={4921.9365,30.112818,9104.7832}; azimut=128; id=100; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_1"; init="this allowDamage false; fencecorner_1 attachTo [smallbunker_1,[-0.6,2.35,-0.525]]; fencecorner_1 setDir 90; fencecorner_1 setpos getpos fencecorner_1;"; }; class Item69 { position[]={4944.874,30.191998,9094.5039}; id=101; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_2"; init="this allowDamage false; fencecorner_2 attachTo [fencecorner_3,[0,2.975,0]]; fencecorner_2 setDir 90; fencecorner_2 setpos getpos fencecorner_2;"; }; class Item70 { position[]={4938.6323,30.160112,9102.9961}; azimut=128; id=102; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_3"; init="this allowDamage false;"; }; class Item71 { position[]={4930.4971,30.20505,9092.3213}; azimut=218; id=103; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bigbags_1"; init="this allowDamage false; bigbags_1 attachTo [bigbagscorner_1,[2.975,-1.25,0]];"; }; class Item72 { position[]={4919.583,32.162537,9100.4902}; azimut=38; id=104; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker_1"; }; class Item73 { position[]={4948.7632,30.176687,9094.624}; id=105; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_4"; init="this allowDamage false; fencecorner_4 attachTo [fencecorner_2,[0,2.975,0]]; fencecorner_4 setDir 90; fencecorner_4 setpos getpos fencecorner_4;"; }; class Item74 { position[]={4948.9985,30.189505,9092.1758}; azimut=180; id=106; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bigbags_2"; init="this allowDamage false; bigbags_2 attachTo [fencecorner_3,[2.975,-1.25,0]]"; }; class Item75 { position[]={5341.5791,19.410547,9944.6318}; azimut=105; id=107; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner"; init="this allowDamage false; fencecorner attachTo [smallbunker,[-0.6,2.35,-0.525]]; fencecorner setDir 90; fencecorner setpos getpos fencecorner;"; }; class Item76 { position[]={5341.1265,19.410549,9940.3047}; azimut=15; id=108; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker"; }; class Item77 { position[]={5362.5723,19.410547,9930.0811}; id=109; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_6"; init="this allowDamage false; fencecorner_6 attachTo [fencecorner_5,[0,2.975,0]]; fencecorner_6 setDir 90; fencecorner_6 setpos getpos fencecorner_6;"; }; class Item78 { position[]={5356.0479,19.410551,9935.8555}; azimut=285; id=110; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_5"; init="this allowDamage false;"; }; class Item79 { position[]={5366.4614,19.410545,9930.2012}; id=111; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_7"; init="this allowDamage false; fencecorner_7 attachTo [fencecorner_6,[0,2.975,0]]; fencecorner_7 setDir 90; fencecorner_7 setpos getpos fencecorner_7;"; }; class Item80 { position[]={5366.6968,19.410545,9927.7529}; azimut=180; id=112; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bigbags_3"; init="this allowDamage false; bigbags_3 attachTo [fencecorner_5,[2.975,-1.25,0]]"; }; class Item81 { position[]={5341.4063,19.410551,9932.5576}; azimut=195; id=113; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item82 { position[]={5344.6753,19.410551,9918.9941}; azimut=15; id=114; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item83 { position[]={4921.1836,30.196932,9085.2783}; azimut=38; id=115; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item84 { position[]={4908.2788,30.179008,9082.7852}; azimut=38; id=116; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item85 { position[]={4908.7271,30.212515,9070.6299}; azimut=38; id=117; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item86 { position[]={4896.1626,30.202311,9067.7871}; azimut=38; id=118; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item87 { position[]={4938.5903,30.215097,9085.5771}; azimut=128; id=119; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item88 { position[]={4951.0151,30.212564,9085.2646}; azimut=308; id=120; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item89 { position[]={4955.1494,30.215767,9073.6855}; azimut=128; id=121; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item90 { position[]={4549.5044,17.901098,10050.717}; azimut=90; id=122; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_8"; init="this allowDamage false; fencecorner_8 attachTo [smallbunker_2,[-0.6,2.35,-0.525]]; fencecorner_8 setDir 90; fencecorner_8 setpos getpos fencecorner_8;"; }; class Item91 { position[]={4549.8145,15.92397,10045.896}; id=123; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker_2"; }; class Item92 { position[]={4565.416,17.914068,10050.041}; azimut=180; id=124; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_9"; init="this allowDamage false; fencecorner_9 attachTo [smallbunker_3,[0.5,2.35,-0.525]]; fencecorner_9 setDir 180; fencecorner_9 setpos getpos fencecorner_9;"; }; class Item93 { position[]={4564.5518,15.932755,10045.887}; id=125; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker_3"; }; class Item94 { position[]={4552.2134,15.980457,10035.896}; azimut=185; id=126; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item95 { position[]={4559.5786,16.040218,10025.875}; azimut=5; id=127; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item96 { position[]={4550.7573,16.116932,10017.438}; azimut=185; id=128; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item97 { position[]={5335.1055,19.410545,9980.3271}; azimut=90; id=194; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item98 { presence=0.75000024; position[]={4936.333,30.197617,9095.9443}; azimut=130; id=195; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item99 { position[]={5335.1743,19.410545,9984.4268}; azimut=90; id=196; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item100 { presence=0.75000024; position[]={4550.6787,15.875725,10055.627}; id=197; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item101 { position[]={4921.6362,30.214212,9073.9111}; azimut=310; id=198; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item102 { presence=0.75000024; position[]={4697.8149,17.776501,10723.946}; azimut=258; id=199; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; }; class Item103 { presence=0.75000024; position[]={4486.3374,15.354092,9488.6025}; azimut=180; id=200; side="EMPTY"; vehicle="cwr2_Trabant_Dirty"; lock="UNLOCKED"; skill=0.60000002; }; class Item104 { presence=0.75000024; position[]={4505.0615,15.354092,9535.6992}; azimut=265; id=201; side="EMPTY"; vehicle="cwr2_Trabant_Yellow"; lock="UNLOCKED"; skill=0.60000002; }; class Item105 { presence=0.75000024; position[]={4649.4023,17.547163,10744.079}; azimut=180; id=202; side="EMPTY"; vehicle="cwr2_Trabant_Blue"; lock="UNLOCKED"; skill=0.60000002; }; class Item106 { presence=0.75000024; position[]={4974.0972,18.335871,10133.331}; azimut=130; id=203; side="EMPTY"; vehicle="cwr2_Trabant_Brown"; lock="UNLOCKED"; skill=0.60000002; }; class Item107 { presence=0.75000024; position[]={4675.1367,17.796865,10715.689}; azimut=78; id=204; side="EMPTY"; vehicle="cwr2_Lada_Green"; lock="UNLOCKED"; skill=0.60000002; }; class Item108 { presence=0.75000024; position[]={4498.7974,15.354092,9518.5664}; azimut=355; id=205; side="EMPTY"; vehicle="cwr2_Lada_Red"; lock="UNLOCKED"; skill=0.60000002; }; class Item109 { presence=0.75000024; position[]={4694.2505,17.803658,10707.195}; azimut=168; id=206; side="EMPTY"; vehicle="cwr2_RapidW"; lock="UNLOCKED"; skill=0.60000002; }; class Item110 { position[]={4443.6074,16.061094,9502.7773}; azimut=180; id=217; side="EMPTY"; vehicle="cwr2_BackpackSpecop_RU"; leader=1; skill=0.60000002; }; }; class Markers { items=4; class Item0 { position[]={4869.8799,80.087975,8517.4258}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={4661.7622,28.532354,10747.091}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={5267.6655,24.667435,9369.4873}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; class Item3 { position[]={4430.8477,15.107941,9492.8945}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=6; class Item0 { position[]={5573.4229,25.621624,10178.218}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_plaster_saint_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={5695.1426,28.370491,10178.338}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={5701.4336,22.560934,10047.246}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={5265.9077,24.667406,9368.459}; a=15; b=15; rectangular=1; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; guerilla6 addrating 400; (leader group player) sidechat ""Let's stash the weapons and equipment."";"; class Effects { }; }; class Item4 { position[]={5437.8779,19.410542,9925.8457}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage radiomast >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""That takes care of the radio mast."";"; class Effects { }; }; class Item5 { position[]={5566.7622,14.491559,9922.791}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""That's a confirmed kill, let's get out of here."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=13923957; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=14243426; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=2266208; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Destroy the radio mast and eliminate the traitor.

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