briefing.html0O=briefing.sqfO|description.extkOinit.sqf O\initjipcompatible.sqf4 Debriefing

You are a cheater


Cheating can only lead to the dark side.





Mission Accomplished


The resistance fighters have moved Bravo to a safe hiding location after the raid managed to destroy a Soviet helicopter, its crew and various key support vehicles. The loss of a Hind gunship has not only hurt the occupation force, but is also a great morale boost to the population of Malden who thus retain hope that the enemy can be fought and defeated.





Mission Failed


Bravo squad was wiped out.





Mission Failed


The Hind helicopter was able to reach the safety of the airbase.


// tasks task6a = bravo1 createSimpleTask ["Meet up with resistance"]; task6a setSimpleTaskDescription ["Meet up with resistance", "Meet up with resistance", "Meet up with resistance"]; task6a setSimpleTaskDestination markerpos "obj6"; task5a = bravo1 createSimpleTask ["Destroy the ammo truck"]; task5a setSimpleTaskDescription ["Destroy the ammo truck", "Destroy the ammo truck", "Destroy the ammo truck"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = bravo1 createSimpleTask ["Destroy the repair truck"]; task4a setSimpleTaskDescription ["Destroy the repair truck", "Destroy the repair truck", "Destroy the repair truck"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = bravo1 createSimpleTask ["Destroy the fuel truck"]; task3a setSimpleTaskDescription ["Destroy the fuel truck", "Destroy the fuel truck", "Destroy the fuel truck"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the Hind gunship"]; task2a setSimpleTaskDescription ["Destroy the Hind gunship", "Destroy the Hind gunship", "Destroy the Hind gunship"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Kill the Soviet pilots"]; task1a setSimpleTaskDescription ["Kill the Soviet pilots", "Kill the Soviet pilots", "Kill the Soviet pilots"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task6b = bravo2 createSimpleTask ["Meet up with resistance"]; task6b setSimpleTaskDescription ["Meet up with resistance", "Meet up with resistance", "Meet up with resistance"]; task6b setSimpleTaskDestination markerpos "obj6"; task5b = bravo2 createSimpleTask ["Destroy the ammo truck"]; task5b setSimpleTaskDescription ["Destroy the ammo truck", "Destroy the ammo truck", "Destroy the ammo truck"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = bravo2 createSimpleTask ["Destroy the repair truck"]; task4b setSimpleTaskDescription ["Destroy the repair truck", "Destroy the repair truck", "Destroy the repair truck"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = bravo2 createSimpleTask ["Destroy the fuel truck"]; task3b setSimpleTaskDescription ["Destroy the fuel truck", "Destroy the fuel truck", "Destroy the fuel truck"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the Hind gunship"]; task2b setSimpleTaskDescription ["Destroy the Hind gunship", "Destroy the Hind gunship", "Destroy the Hind gunship"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Kill the Soviet pilots"]; task1b setSimpleTaskDescription ["Kill the Soviet pilots", "Kill the Soviet pilots", "Kill the Soviet pilots"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task6c = bravo3 createSimpleTask ["Meet up with resistance"]; task6c setSimpleTaskDescription ["Meet up with resistance", "Meet up with resistance", "Meet up with resistance"]; task6c setSimpleTaskDestination markerpos "obj6"; task5c = bravo3 createSimpleTask ["Destroy the ammo truck"]; task5c setSimpleTaskDescription ["Destroy the ammo truck", "Destroy the ammo truck", "Destroy the ammo truck"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = bravo3 createSimpleTask ["Destroy the repair truck"]; task4c setSimpleTaskDescription ["Destroy the repair truck", "Destroy the repair truck", "Destroy the repair truck"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = bravo3 createSimpleTask ["Destroy the fuel truck"]; task3c setSimpleTaskDescription ["Destroy the fuel truck", "Destroy the fuel truck", "Destroy the fuel truck"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the Hind gunship"]; task2c setSimpleTaskDescription ["Destroy the Hind gunship", "Destroy the Hind gunship", "Destroy the Hind gunship"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Kill the Soviet pilots"]; task1c setSimpleTaskDescription ["Kill the Soviet pilots", "Kill the Soviet pilots", "Kill the Soviet pilots"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task6d = bravo4 createSimpleTask ["Meet up with resistance"]; task6d setSimpleTaskDescription ["Meet up with resistance", "Meet up with resistance", "Meet up with resistance"]; task6d setSimpleTaskDestination markerpos "obj6"; task5d = bravo4 createSimpleTask ["Destroy the ammo truck"]; task5d setSimpleTaskDescription ["Destroy the ammo truck", "Destroy the ammo truck", "Destroy the ammo truck"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = bravo4 createSimpleTask ["Destroy the repair truck"]; task4d setSimpleTaskDescription ["Destroy the repair truck", "Destroy the repair truck", "Destroy the repair truck"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = bravo4 createSimpleTask ["Destroy the fuel truck"]; task3d setSimpleTaskDescription ["Destroy the fuel truck", "Destroy the fuel truck", "Destroy the fuel truck"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the Hind gunship"]; task2d setSimpleTaskDescription ["Destroy the Hind gunship", "Destroy the Hind gunship", "Destroy the Hind gunship"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Kill the Soviet pilots"]; task1d setSimpleTaskDescription ["Kill the Soviet pilots", "Kill the Soviet pilots", "Kill the Soviet pilots"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task6e = bravo5 createSimpleTask ["Meet up with resistance"]; task6e setSimpleTaskDescription ["Meet up with resistance", "Meet up with resistance", "Meet up with resistance"]; task6e setSimpleTaskDestination markerpos "obj6"; task5e = bravo5 createSimpleTask ["Destroy the ammo truck"]; task5e setSimpleTaskDescription ["Destroy the ammo truck", "Destroy the ammo truck", "Destroy the ammo truck"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = bravo5 createSimpleTask ["Destroy the repair truck"]; task4e setSimpleTaskDescription ["Destroy the repair truck", "Destroy the repair truck", "Destroy the repair truck"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = bravo5 createSimpleTask ["Destroy the fuel truck"]; task3e setSimpleTaskDescription ["Destroy the fuel truck", "Destroy the fuel truck", "Destroy the fuel truck"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the Hind gunship"]; task2e setSimpleTaskDescription ["Destroy the Hind gunship", "Destroy the Hind gunship", "Destroy the Hind gunship"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Kill the Soviet pilots"]; task1e setSimpleTaskDescription ["Kill the Soviet pilots", "Kill the Soviet pilots", "Kill the Soviet pilots"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task6f = bravo6 createSimpleTask ["Meet up with resistance"]; task6f setSimpleTaskDescription ["Meet up with resistance", "Meet up with resistance", "Meet up with resistance"]; task6f setSimpleTaskDestination markerpos "obj6"; task5f = bravo6 createSimpleTask ["Destroy the ammo truck"]; task5f setSimpleTaskDescription ["Destroy the ammo truck", "Destroy the ammo truck", "Destroy the ammo truck"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = bravo6 createSimpleTask ["Destroy the repair truck"]; task4f setSimpleTaskDescription ["Destroy the repair truck", "Destroy the repair truck", "Destroy the repair truck"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = bravo6 createSimpleTask ["Destroy the fuel truck"]; task3f setSimpleTaskDescription ["Destroy the fuel truck", "Destroy the fuel truck", "Destroy the fuel truck"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the Hind gunship"]; task2f setSimpleTaskDescription ["Destroy the Hind gunship", "Destroy the Hind gunship", "Destroy the Hind gunship"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Kill the Soviet pilots"]; task1f setSimpleTaskDescription ["Kill the Soviet pilots", "Kill the Soviet pilots", "Kill the Soviet pilots"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Bravo squad was left behind when NATO forces evacuated the island of Malden in the face of overwhelming Soviet superiority in men and materiel. Locals helped the troops to hide from the enemy when sweeps were conducted to round up the stragglers, but these have now requested a return favour. An opportunity has come up to strike at an important target, but the poorly equipped and ill trained guerillas do not feel up to the task as this would be an undertaking that only professional soldiers could accomplish.

Effective resistance against the Soviet occupation force is greatly hampered by the Hind gunships that enable the enemy to seize the virtual high ground and wreak destruction without fear of retaliation. Without weapons to down these helicopters in the air only an attack on these machines on the ground could result in their destruction. As the resistance fighters lack the training to take on the security element guarding the helicopter they asked the NATO soldiers to mount a raid on a nearby dispersal site.

Bravo squad has agreed to conduct an attack on the Soviet makeshift helicopter support site at La Pessagne. Their objective is to kill the enemy helicopter crew and destroy the Hind gunship as well as to destroy the support vehicles. Once the squad has eliminated personnel as well as materiel the raiders are to withdraw to a RV where a resistance vehicle will pick them up for a rapid getaway. A careful approach to the target and aggressive execution of the actual attack should enable Bravo to pull off the mission. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The dispersal site at La Pessagne has a number of support personnel as well as a rifle squad to provide security. There is also a motor rifle squad with a BMP stationed at Vigny. The latter is certain to reinforce the defence of the dispersal site in case the alarm is raidsed. With the majority of Soviet forces stationed at locations that can be more easily resupplied in bulk, there is little risk of additional response forces arriving within a short period of time.

It is essential to kill the helicopter pilots. This type of personnel represents a considerable investment of resources to train and is hard to replace even in a large organisation as the Soviet army. A replacement aircraft takes less time to produce than a pair of highly skilled gunship operators. Therefore both the pilots need to be eliminated. Aside from these individuals the main targets are enemy equipment rather than their personnel.

There is a risk that the pilots will choose to fly off towards the main airbase on Malden where extensive security precautions would put the aircraft out of reach of an attack. To prevent this it is advisable to get into a position where the aircrew can be taken out before they have an opportunity to board the Hind. Due care must be taken to reach such a position without premature detection by the enemy to avoid the helicopter getting away. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo squad will kill the pilots and destroy the helicopter, fuel bowser, repair vehicle and ammo truck before linking up with the resistance."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Bravo squad was left behind when NATO forces evacuated the island of Malden in the face of overwhelming Soviet superiority in men and materiel. Locals helped the troops to hide from the enemy when sweeps were conducted to round up the stragglers, but these have now requested a return favour. An opportunity has come up to strike at an important target, but the poorly equipped and ill trained guerillas do not feel up to the task as this would be an undertaking that only professional soldiers could accomplish.

Effective resistance against the Soviet occupation force is greatly hampered by the Hind gunships that enable the enemy to seize the virtual high ground and wreak destruction without fear of retaliation. Without weapons to down these helicopters in the air only an attack on these machines on the ground could result in their destruction. As the resistance fighters lack the training to take on the security element guarding the helicopter they asked the NATO soldiers to mount a raid on a nearby dispersal site.

Bravo squad has agreed to conduct an attack on the Soviet makeshift helicopter support site at La Pessagne. Their objective is to kill the enemy helicopter crew and destroy the Hind gunship as well as to destroy the support vehicles. Once the squad has eliminated personnel as well as materiel the raiders are to withdraw to a RV where a resistance vehicle will pick them up for a rapid getaway. A careful approach to the target and aggressive execution of the actual attack should enable Bravo to pull off the mission. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The dispersal site at La Pessagne has a number of support personnel as well as a rifle squad to provide security. There is also a motor rifle squad with a BMP stationed at Vigny. The latter is certain to reinforce the defence of the dispersal site in case the alarm is raidsed. With the majority of Soviet forces stationed at locations that can be more easily resupplied in bulk, there is little risk of additional response forces arriving within a short period of time.

It is essential to kill the helicopter pilots. This type of personnel represents a considerable investment of resources to train and is hard to replace even in a large organisation as the Soviet army. A replacement aircraft takes less time to produce than a pair of highly skilled gunship operators. Therefore both the pilots need to be eliminated. Aside from these individuals the main targets are enemy equipment rather than their personnel.

There is a risk that the pilots will choose to fly off towards the main airbase on Malden where extensive security precautions would put the aircraft out of reach of an attack. To prevent this it is advisable to get into a position where the aircrew can be taken out before they have an opportunity to board the Hind. Due care must be taken to reach such a position without premature detection by the enemy to avoid the helicopter getting away. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo squad will kill the pilots and destroy the helicopter, fuel bowser, repair vehicle and ammo truck before linking up with the resistance."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Bravo squad was left behind when NATO forces evacuated the island of Malden in the face of overwhelming Soviet superiority in men and materiel. Locals helped the troops to hide from the enemy when sweeps were conducted to round up the stragglers, but these have now requested a return favour. An opportunity has come up to strike at an important target, but the poorly equipped and ill trained guerillas do not feel up to the task as this would be an undertaking that only professional soldiers could accomplish.

Effective resistance against the Soviet occupation force is greatly hampered by the Hind gunships that enable the enemy to seize the virtual high ground and wreak destruction without fear of retaliation. Without weapons to down these helicopters in the air only an attack on these machines on the ground could result in their destruction. As the resistance fighters lack the training to take on the security element guarding the helicopter they asked the NATO soldiers to mount a raid on a nearby dispersal site.

Bravo squad has agreed to conduct an attack on the Soviet makeshift helicopter support site at La Pessagne. Their objective is to kill the enemy helicopter crew and destroy the Hind gunship as well as to destroy the support vehicles. Once the squad has eliminated personnel as well as materiel the raiders are to withdraw to a RV where a resistance vehicle will pick them up for a rapid getaway. A careful approach to the target and aggressive execution of the actual attack should enable Bravo to pull off the mission. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The dispersal site at La Pessagne has a number of support personnel as well as a rifle squad to provide security. There is also a motor rifle squad with a BMP stationed at Vigny. The latter is certain to reinforce the defence of the dispersal site in case the alarm is raidsed. With the majority of Soviet forces stationed at locations that can be more easily resupplied in bulk, there is little risk of additional response forces arriving within a short period of time.

It is essential to kill the helicopter pilots. This type of personnel represents a considerable investment of resources to train and is hard to replace even in a large organisation as the Soviet army. A replacement aircraft takes less time to produce than a pair of highly skilled gunship operators. Therefore both the pilots need to be eliminated. Aside from these individuals the main targets are enemy equipment rather than their personnel.

There is a risk that the pilots will choose to fly off towards the main airbase on Malden where extensive security precautions would put the aircraft out of reach of an attack. To prevent this it is advisable to get into a position where the aircrew can be taken out before they have an opportunity to board the Hind. Due care must be taken to reach such a position without premature detection by the enemy to avoid the helicopter getting away. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo squad will kill the pilots and destroy the helicopter, fuel bowser, repair vehicle and ammo truck before linking up with the resistance."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Bravo squad was left behind when NATO forces evacuated the island of Malden in the face of overwhelming Soviet superiority in men and materiel. Locals helped the troops to hide from the enemy when sweeps were conducted to round up the stragglers, but these have now requested a return favour. An opportunity has come up to strike at an important target, but the poorly equipped and ill trained guerillas do not feel up to the task as this would be an undertaking that only professional soldiers could accomplish.

Effective resistance against the Soviet occupation force is greatly hampered by the Hind gunships that enable the enemy to seize the virtual high ground and wreak destruction without fear of retaliation. Without weapons to down these helicopters in the air only an attack on these machines on the ground could result in their destruction. As the resistance fighters lack the training to take on the security element guarding the helicopter they asked the NATO soldiers to mount a raid on a nearby dispersal site.

Bravo squad has agreed to conduct an attack on the Soviet makeshift helicopter support site at La Pessagne. Their objective is to kill the enemy helicopter crew and destroy the Hind gunship as well as to destroy the support vehicles. Once the squad has eliminated personnel as well as materiel the raiders are to withdraw to a RV where a resistance vehicle will pick them up for a rapid getaway. A careful approach to the target and aggressive execution of the actual attack should enable Bravo to pull off the mission. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The dispersal site at La Pessagne has a number of support personnel as well as a rifle squad to provide security. There is also a motor rifle squad with a BMP stationed at Vigny. The latter is certain to reinforce the defence of the dispersal site in case the alarm is raidsed. With the majority of Soviet forces stationed at locations that can be more easily resupplied in bulk, there is little risk of additional response forces arriving within a short period of time.

It is essential to kill the helicopter pilots. This type of personnel represents a considerable investment of resources to train and is hard to replace even in a large organisation as the Soviet army. A replacement aircraft takes less time to produce than a pair of highly skilled gunship operators. Therefore both the pilots need to be eliminated. Aside from these individuals the main targets are enemy equipment rather than their personnel.

There is a risk that the pilots will choose to fly off towards the main airbase on Malden where extensive security precautions would put the aircraft out of reach of an attack. To prevent this it is advisable to get into a position where the aircrew can be taken out before they have an opportunity to board the Hind. Due care must be taken to reach such a position without premature detection by the enemy to avoid the helicopter getting away. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo squad will kill the pilots and destroy the helicopter, fuel bowser, repair vehicle and ammo truck before linking up with the resistance."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Bravo squad was left behind when NATO forces evacuated the island of Malden in the face of overwhelming Soviet superiority in men and materiel. Locals helped the troops to hide from the enemy when sweeps were conducted to round up the stragglers, but these have now requested a return favour. An opportunity has come up to strike at an important target, but the poorly equipped and ill trained guerillas do not feel up to the task as this would be an undertaking that only professional soldiers could accomplish.

Effective resistance against the Soviet occupation force is greatly hampered by the Hind gunships that enable the enemy to seize the virtual high ground and wreak destruction without fear of retaliation. Without weapons to down these helicopters in the air only an attack on these machines on the ground could result in their destruction. As the resistance fighters lack the training to take on the security element guarding the helicopter they asked the NATO soldiers to mount a raid on a nearby dispersal site.

Bravo squad has agreed to conduct an attack on the Soviet makeshift helicopter support site at La Pessagne. Their objective is to kill the enemy helicopter crew and destroy the Hind gunship as well as to destroy the support vehicles. Once the squad has eliminated personnel as well as materiel the raiders are to withdraw to a RV where a resistance vehicle will pick them up for a rapid getaway. A careful approach to the target and aggressive execution of the actual attack should enable Bravo to pull off the mission. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The dispersal site at La Pessagne has a number of support personnel as well as a rifle squad to provide security. There is also a motor rifle squad with a BMP stationed at Vigny. The latter is certain to reinforce the defence of the dispersal site in case the alarm is raidsed. With the majority of Soviet forces stationed at locations that can be more easily resupplied in bulk, there is little risk of additional response forces arriving within a short period of time.

It is essential to kill the helicopter pilots. This type of personnel represents a considerable investment of resources to train and is hard to replace even in a large organisation as the Soviet army. A replacement aircraft takes less time to produce than a pair of highly skilled gunship operators. Therefore both the pilots need to be eliminated. Aside from these individuals the main targets are enemy equipment rather than their personnel.

There is a risk that the pilots will choose to fly off towards the main airbase on Malden where extensive security precautions would put the aircraft out of reach of an attack. To prevent this it is advisable to get into a position where the aircrew can be taken out before they have an opportunity to board the Hind. Due care must be taken to reach such a position without premature detection by the enemy to avoid the helicopter getting away. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo squad will kill the pilots and destroy the helicopter, fuel bowser, repair vehicle and ammo truck before linking up with the resistance."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Bravo squad was left behind when NATO forces evacuated the island of Malden in the face of overwhelming Soviet superiority in men and materiel. Locals helped the troops to hide from the enemy when sweeps were conducted to round up the stragglers, but these have now requested a return favour. An opportunity has come up to strike at an important target, but the poorly equipped and ill trained guerillas do not feel up to the task as this would be an undertaking that only professional soldiers could accomplish.

Effective resistance against the Soviet occupation force is greatly hampered by the Hind gunships that enable the enemy to seize the virtual high ground and wreak destruction without fear of retaliation. Without weapons to down these helicopters in the air only an attack on these machines on the ground could result in their destruction. As the resistance fighters lack the training to take on the security element guarding the helicopter they asked the NATO soldiers to mount a raid on a nearby dispersal site.

Bravo squad has agreed to conduct an attack on the Soviet makeshift helicopter support site at La Pessagne. Their objective is to kill the enemy helicopter crew and destroy the Hind gunship as well as to destroy the support vehicles. Once the squad has eliminated personnel as well as materiel the raiders are to withdraw to a RV where a resistance vehicle will pick them up for a rapid getaway. A careful approach to the target and aggressive execution of the actual attack should enable Bravo to pull off the mission. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The dispersal site at La Pessagne has a number of support personnel as well as a rifle squad to provide security. There is also a motor rifle squad with a BMP stationed at Vigny. The latter is certain to reinforce the defence of the dispersal site in case the alarm is raidsed. With the majority of Soviet forces stationed at locations that can be more easily resupplied in bulk, there is little risk of additional response forces arriving within a short period of time.

It is essential to kill the helicopter pilots. This type of personnel represents a considerable investment of resources to train and is hard to replace even in a large organisation as the Soviet army. A replacement aircraft takes less time to produce than a pair of highly skilled gunship operators. Therefore both the pilots need to be eliminated. Aside from these individuals the main targets are enemy equipment rather than their personnel.

There is a risk that the pilots will choose to fly off towards the main airbase on Malden where extensive security precautions would put the aircraft out of reach of an attack. To prevent this it is advisable to get into a position where the aircrew can be taken out before they have an opportunity to board the Hind. Due care must be taken to reach such a position without premature detection by the enemy to avoid the helicopter getting away. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo squad will kill the pilots and destroy the helicopter, fuel bowser, repair vehicle and ammo truck before linking up with the resistance."]];onloadmission="C W R 2 - R E D H I N D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_red_hind_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M9 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - R E D H I N D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_abel", "cwr2_Soldiers_USA", "cwr2_Mi24", "cwr2_Urals", "cwr2_Soldiers_RUS", "CWR2Editor_Buildings", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_V3S", "cwr2_BMP1", "cwr2_Static", "CWR2Editor_Fences", "cwr2_uaz", "CABuildings", "camisc3" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_BMP1", "cwr2_Static", "cwr2_uaz", "cwr2_Mi24", "cwr2_Urals", "CWR2Editor_Buildings", "cwr2_V3S", "CWR2Editor_Fences", "CABuildings", "camisc3", "cwr2_abel" }; randomSeed=7596533; class Intel { briefingName="CWR2 - Red Hind (co06)"; briefingDescription="Destroy the Soviet gunship"; startWeather=0.55126578; startFog=0.02; forecastWeather=0.47000003; forecastFog=0.45029429; day=14; hour=6; minute=0; }; class Groups { items=22; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={2822.5332,224.27374,4947.6343}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; synchronizations[]={48,47,46}; }; class Item1 { position[]={2825.8826,224.56136,4943.9678}; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={48,47,46}; }; class Item2 { position[]={2819.4304,224.36317,4944.0776}; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={48,47,46}; }; class Item3 { position[]={2828.8025,224.74945,4940.4043}; id=3; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""cwr2_LAW"";"; synchronizations[]={48,47,46}; }; class Item4 { position[]={2816.4546,224.48511,4940.6294}; id=4; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={48,47,46}; }; class Item5 { position[]={2831.6008,224.92897,4936.9487}; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={48,47,46}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3025.2258,228.31172,6871.8838}; azimut=270; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { position[]={3029.4563,228.31914,6874.458}; azimut=270; id=16; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item2 { position[]={3028.6658,228.43144,6868.7891}; azimut=270; id=14; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item3 { position[]={3033.5869,228.30276,6876.5244}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol5 = group this;"; }; class Item4 { position[]={3032.7375,228.56488,6865.3403}; azimut=270; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol5 = group this;"; }; class Item5 { position[]={3037.3948,228.27904,6878.6455}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; class Item6 { position[]={3037.3562,228.67535,6861.0952}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol5 = group this;"; }; class Item7 { position[]={3041.938,228.17749,6880.8477}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol5 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={3048.3879,228.6788,6853.6533}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3023.3091,228.65094,6816.0918}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3048.3838,228.6788,6853.646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3048.811,228.67896,6853.3208}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3078.0388,228.6788,6801.7954}; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={3121.8374,224.41295,6328.0488}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={3109.603,212.57396,6239.2085}; azimut=270; id=11; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol6 = group this;"; }; class Item1 { presence=0.75000024; position[]={3111.6074,212.69505,6240.5923}; azimut=270; id=17; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol6 = group this;"; }; class Item2 { presence=0.50000048; position[]={3111.2388,212.29013,6237.7778}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol6 = group this;"; }; class Item3 { position[]={3113.8589,212.82645,6242.0176}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol6 = group this;"; }; class Item4 { position[]={3113.3743,211.9113,6235.7876}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol6 = group this;"; }; class Item5 { presence=0.50000048; position[]={3116.543,212.97691,6243.5918}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol6 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={2839.3076,208.56915,6268.3594}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3162.5532,222.86595,6618.5977}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={3368.7563,230.96017,6213.7778}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=5; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={2839.3567,208.57733,6268.3452}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2840.1594,208.69374,6268.4746}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={2957.106,223.1817,6296.2808}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2994.7844,224.42349,6312.3374}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3399.9526,164.20811,5858.063}; azimut=270; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={3405.2893,164.48628,5860.5552}; azimut=270; id=15; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={3404.7537,163.82454,5854.812}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.50000048; position[]={3408.9185,164.771,5862.7656}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={3408.2739,163.51166,5852.1465}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={3413.2068,165.26558,5865.3413}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={3396.2979,201.9077,6000.856}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3413.895,108.66192,5292.6582}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3396.1665,201.95792,6001.0215}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3332.7363,217.18182,6113.6914}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3200.3074,225.06216,6335.4375}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={3007.1587,223.55594,5776.645}; azimut=270; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={3012.156,223.48753,5778.5049}; azimut=270; id=18; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={3011.8682,223.74902,5773.3096}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={3016.2031,223.25493,5780.7188}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={3015.1921,223.77419,5770.7837}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.50000048; position[]={3021.0059,223.00285,5783.0405}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={2688.3279,183.17845,5799.6914}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2923.1211,211.1012,5388.2344}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3273.3977,178.1469,5757.1475}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2687.2954,183.0032,5799.8013}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2689.1946,183.12842,5801.6245}; placement=50; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={2749.5903,183.73088,5862.3193}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3072.5818,224.45367,6325.1045}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3194.5693,225.17215,6352.5942}; azimut=270; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.50000048; position[]={3199.6028,225.17215,6355.4946}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={3198.9976,225.17215,6349.3501}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { position[]={3202.5051,225.17215,6357.5059}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={3201.4705,225.17215,6383.8735}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3192.4275,225.12155,6342.9644}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3201.4597,225.17215,6383.8838}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3199.4338,225.17215,6374.9121}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3197.0139,225.17215,6363.3613}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3050.5085,224.52953,6328.5483}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3049.2537,224.5444,6328.5566}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3049.2385,224.5484,6328.5957}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={3148.6194,224.54385,6381.0073}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3151.2671,224.60907,6384.1797}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3144.5344,224.52579,6381.0967}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3144.5078,224.52531,6381.0791}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3199.5962,224.48236,6301.5005}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3198.2109,224.45589,6301.4575}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3198.1863,224.45218,6301.438}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3256.2349,224.94559,6359.5942}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3263.1328,224.56691,6364.2285}; azimut=270; id=21; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3261.6702,225.30963,6354.6392}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3253.3123,224.98532,6359.5293}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3253.2832,224.97696,6359.6304}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={3089.0781,224.41138,6386.895}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3092.634,224.58363,6390.333}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3084.9067,224.4118,6387.0293}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3084.8645,224.41179,6387.0371}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3139.9878,232.91278,6345.4009}; azimut=270; special="NONE"; id=43; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="pilot1"; init="pilotsquad = group this; this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up""; this disableAI ""Move"";"; }; class Item1 { position[]={3141.3965,232.68004,6346.0664}; azimut=270; special="NONE"; id=44; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; rank="SERGEANT"; skill=0.60000002; text="pilot2"; init="pilotsquad = group this; this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; class Waypoints { items=12; class Item0 { position[]={3147.3713,224.4136,6343.9897}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3216.4387,225.14737,6364.6523}; combat="AWARE"; expCond="(getDammage mcguffin < 0.5);"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3218.9871,225.13135,6363.9912}; type="GETIN NEAREST"; speed="NORMAL"; expActiv="hind flyinheight 100;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3074.7756,207.24873,5997.7285}; placement=150; completitionRadius=20; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3650.7454,313.47333,6460.9175}; placement=150; completitionRadius=20; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2833.3342,194.83151,6515.4272}; placement=150; completitionRadius=20; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3090.8467,205.50838,5976.8711}; placement=150; completitionRadius=20; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={3680.6335,322.31238,6461.1113}; placement=150; completitionRadius=20; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={2856.3621,200.10323,6512.7769}; placement=150; completitionRadius=20; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={3095.7896,203.1629,5997.7817}; placement=150; completitionRadius=20; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={8025.2988,32.27523,9943.5117}; type="GETOUT"; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item11 { position[]={8025.8599,32.27523,9957.2598}; type="HOLD"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2811.1755,225.83267,4910.9634}; id=46; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,4,2,0}; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2821.146,226.05167,4910.9712}; id=47; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2831.2732,226.01659,4911.0928}; id=48; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4571.9482,414.1304,6489.4995}; azimut=240; id=53; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; rank="CORPORAL"; skill=1; text="aDriver"; init="this allowDamage false; this moveindriver aTruck; this setcaptive true;"; }; }; class Waypoints { items=4; class Item0 { position[]={4571.2129,414.1405,6489.1807}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition5 == 1);"; expActiv="aTruck setfuel 1; (leader group player) sidechat ""That is all targets destroyed, time to move out to the RV."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3673.1033,335.92087,6560.9551}; completitionRadius=5; speed="FULL"; combat="CARELESS"; expActiv="resistance_arrived = 1; publicVariable ""resistance_arrived"";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3643.4548,331.24612,6593.1172}; type="TR UNLOAD"; speed="LIMITED"; expActiv="unassignVehicle aDude; [aDude] orderGetIn false;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={3642.1575,330.96353,6594.5239}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4572.3901,414.12939,6488.4385}; azimut=240; id=55; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; rank="CORPORAL"; skill=1; text="aDude"; init="this moveincargo aTruck; this setcaptive true;"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3070.4116,228.67949,6842.064}; azimut=120; id=56; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=3; class Item0 { position[]={3072.9663,228.67949,6840.625}; speed="LIMITED"; expCond="(blufor_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3138.8135,226.56116,6424.3667}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3129.9282,224.41354,6367.0522}; placement=10; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3111.5061,224.32906,6311.5435}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3110.4763,224.28554,6310.6621}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3110.479,224.28523,6310.6563}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3149.0942,224.41397,6357.5288}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="patrol3 = group this;"; }; class Item1 { presence=0.50000048; position[]={3151.821,224.41408,6359.0068}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { position[]={3151.3259,224.41386,6355.207}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={3113.741,224.41318,6366.5396}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3166.7922,224.41306,6353.021}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3113.7456,224.41318,6366.5015}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3122.5586,224.41359,6350.7729}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3120.1792,224.41357,6343.9097}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3147.5251,224.06,6304.9551}; azimut=185; id=61; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3124.9741,209.38605,5659.0117}; azimut=140; id=64; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3126.1421,209.15533,5657.6929}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=10; class Item0 { position[]={3219.2976,225.16649,6359.3247}; azimut=15; id=6; side="EMPTY"; vehicle="cwr2_Mi24D"; lock="LOCKED"; skill=1; text="mcguffin"; }; class Item1 { position[]={3153.2852,224.41359,6338.9712}; azimut=10; id=7; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=1; text="ammotruck"; }; class Item2 { position[]={3160.606,224.51424,6378.6489}; azimut=197; id=8; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=1; text="repairtruck"; }; class Item3 { position[]={3111.9097,224.41243,6379.9619}; azimut=197; id=9; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck"; }; class Item4 { position[]={3156.376,224.53358,6379.271}; azimut=15; id=45; side="EMPTY"; vehicle="ED102_CamoShed"; lock="LOCKED"; skill=1; }; class Item5 { position[]={4573.2544,414.09845,6490.6113}; azimut=245; id=54; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=1; text="aTruck"; init="this allowDamage false; aTruck lockdriver true;"; }; class Item6 { position[]={3146.7771,224.02168,6304.0869}; azimut=5; id=62; side="EMPTY"; vehicle="ED102_CamoBunker"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item7 { position[]={3146.3279,224.01915,6304.0386}; azimut=5; id=63; side="EMPTY"; vehicle="ED102_SandBags"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item8 { presence=0.75000024; position[]={3156.5972,224.52472,6378.8281}; azimut=197; id=65; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { position[]={3144.1553,224.63876,6387.0938}; azimut=185; id=66; side="EMPTY"; vehicle="MASH"; skill=1; }; }; class Markers { items=12; class Item0 { position[]={2822.6191,224.42436,4944.9854}; name="start"; text=" Bravo Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={3140.7039,224.41359,6356.6694}; name="lapessagne"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=120; b=120; }; class Item2 { position[]={3750.5967,337.28778,6227.4858}; name="obj1"; text=" Kill the pilots"; type="mil_dot"; colorName="ColorRed"; }; class Item3 { position[]={3750.1099,326.14334,6103.3179}; name="obj2"; text=" Destroy the helicopter"; type="mil_dot"; colorName="ColorRed"; }; class Item4 { position[]={3750.2617,291.28976,5979.8286}; name="obj3"; text=" Destroy the fuel truck"; type="mil_dot"; colorName="ColorRed"; }; class Item5 { position[]={3749.8914,246.66136,5855.1675}; name="obj4"; text=" Destroy the repair truck"; type="mil_dot"; colorName="ColorRed"; }; class Item6 { position[]={3750.5696,199.02544,5731.3774}; name="obj5"; text=" Destroy the ammo truck"; type="mil_dot"; colorName="ColorRed"; }; class Item7 { position[]={3749.793,151.53032,5607.6821}; name="obj6"; text=" Meet up with resistance"; type="mil_dot"; colorName="ColorRed"; }; class Item8 { position[]={3044.6064,216.04552,5876.0635}; name="patrols"; text=" Patrols"; type="mil_warning"; colorName="ColorRed"; }; class Item9 { position[]={3028.6646,228.44485,6868.4419}; name="vigny"; type="cwr2_Faction_USSR"; a=1.2; }; class Item10 { position[]={8046.0313,32.27523,9910.0732}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; class Item11 { position[]={3631.8635,328.86804,6601.9951}; name="end"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; }; class Sensors { items=12; class Item0 { position[]={3935.8882,391.65826,7033.8389}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units pilotsquad == 0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; ""obj1"" setMarkerColor ""ColorBlue""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; class Item1 { position[]={3935.9001,385.05423,6907.0718}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; ""obj2"" setMarkerColor ""ColorBlue""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; class Item2 { position[]={3936.9263,381.43359,6780.7778}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fueltruck >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; ""obj3"" setMarkerColor ""ColorBlue""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; class Item3 { position[]={3941.0303,375.69012,6656.5376}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage repairtruck >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; ""obj4"" setMarkerColor ""ColorBlue""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; class Item4 { position[]={3936.9263,367.84,6530.2427}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammotruck >= 0.99);"; expActiv="VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; ""obj5"" setMarkerColor ""ColorBlue""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; class Item5 { position[]={3142.5313,224.41383,6361.8354}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=35; timeoutMax=60; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near""; pilot1 enableAI ""Move""; pilot2 enableAI ""Move""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 3]; deleteWaypoint [patrol3, 3]; deleteWaypoint [patrol4, 3]; deleteWaypoint [patrol5, 3]; deleteWaypoint [patrol6, 4];"; class Effects { }; }; class Item6 { position[]={3631.5349,328.806,6602.3394}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition5 == 1) AND (resistance_arrived == 1);"; expActiv="VictoryCondition6 = 1; publicVariable ""VictoryCondition6""; ""6"" ObjStatus ""DONE""; ""obj6"" setMarkerColor ""ColorBlue""; task6a settaskstate ""SUCCEEDED""; task6b settaskstate ""SUCCEEDED""; task6c settaskstate ""SUCCEEDED""; task6d settaskstate ""SUCCEEDED""; task6e settaskstate ""SUCCEEDED""; task6f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; class Item7 { position[]={3557.2175,360.59167,7034.5581}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1) AND (VictoryCondition6 == 1);"; expActiv="activateKey ""co06_cwr2_red_hind_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={3681.1023,375.06577,7032.6987}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task6a settaskstate ""FAILED""; task6b settaskstate ""FAILED""; task6c settaskstate ""FAILED""; task6d settaskstate ""FAILED""; task6e settaskstate ""FAILED""; task6f settaskstate ""FAILED""; ""6"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={3684.7371,369.73502,6904.9419}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={7461.2852,114.54531,9589.5137}; a=1500; b=1500; activationBy="VEHICLE"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=6; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task6a settaskstate ""FAILED""; task6b settaskstate ""FAILED""; task6c settaskstate ""FAILED""; task6d settaskstate ""FAILED""; task6e settaskstate ""FAILED""; task6f settaskstate ""FAILED""; ""6"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item11 { position[]={7556.8643,81.549362,9757.2197}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=16343978; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=14026769; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=16726008; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; Overview

Raid the Soviet dispersal site.

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