briefing.html&[Sbriefing.sqf[Slndescription.ext[SJinit.sqfF[Sfinitjipcompatible.sqf4 Debriefing

Cheating leads to the dark side


Despicable it is.





Mission Accomplished


The resistance reached the hide-out after destroying fighter bombers and transport helicopters. This successful action allows the guerilla forces more leeway in attacking the hated occupation forces.





Mission Failed


The resistance squad been wiped out.


// tasks task3a = guerilla1 createSimpleTask ["Withdraw to the hide-out"]; task3a setSimpleTaskDescription ["Withdraw to the hide-out", "Withdraw to the hide-out", "Withdraw to the hide-out"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Destroy the transport choppers"]; task2a setSimpleTaskDescription ["Destroy the transport choppers", "Destroy the transport choppers", "Destroy the transport choppers"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Destroy the fighter aircraft"]; task1a setSimpleTaskDescription ["Destroy the fighter aircraft", "Destroy the fighter aircraft", "Destroy the fighter aircraft"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Withdraw to the hide-out"]; task3b setSimpleTaskDescription ["Withdraw to the hide-out", "Withdraw to the hide-out", "Withdraw to the hide-out"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Destroy the transport choppers"]; task2b setSimpleTaskDescription ["Destroy the transport choppers", "Destroy the transport choppers", "Destroy the transport choppers"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Destroy the fighter aircraft"]; task1b setSimpleTaskDescription ["Destroy the fighter aircraft", "Destroy the fighter aircraft", "Destroy the fighter aircraft"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Withdraw to the hide-out"]; task3c setSimpleTaskDescription ["Withdraw to the hide-out", "Withdraw to the hide-out", "Withdraw to the hide-out"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Destroy the transport choppers"]; task2c setSimpleTaskDescription ["Destroy the transport choppers", "Destroy the transport choppers", "Destroy the transport choppers"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Destroy the fighter aircraft"]; task1c setSimpleTaskDescription ["Destroy the fighter aircraft", "Destroy the fighter aircraft", "Destroy the fighter aircraft"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Withdraw to the hide-out"]; task3d setSimpleTaskDescription ["Withdraw to the hide-out", "Withdraw to the hide-out", "Withdraw to the hide-out"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Destroy the transport choppers"]; task2d setSimpleTaskDescription ["Destroy the transport choppers", "Destroy the transport choppers", "Destroy the transport choppers"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Destroy the fighter aircraft"]; task1d setSimpleTaskDescription ["Destroy the fighter aircraft", "Destroy the fighter aircraft", "Destroy the fighter aircraft"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Withdraw to the hide-out"]; task3e setSimpleTaskDescription ["Withdraw to the hide-out", "Withdraw to the hide-out", "Withdraw to the hide-out"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Destroy the transport choppers"]; task2e setSimpleTaskDescription ["Destroy the transport choppers", "Destroy the transport choppers", "Destroy the transport choppers"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Destroy the fighter aircraft"]; task1e setSimpleTaskDescription ["Destroy the fighter aircraft", "Destroy the fighter aircraft", "Destroy the fighter aircraft"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Withdraw to the hide-out"]; task3f setSimpleTaskDescription ["Withdraw to the hide-out", "Withdraw to the hide-out", "Withdraw to the hide-out"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Destroy the transport choppers"]; task2f setSimpleTaskDescription ["Destroy the transport choppers", "Destroy the transport choppers", "Destroy the transport choppers"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Destroy the fighter aircraft"]; task1f setSimpleTaskDescription ["Destroy the fighter aircraft", "Destroy the fighter aircraft", "Destroy the fighter aircraft"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces on the island of Malden have recently been reinforced to curb resistance activities. The deployment of close support aircraft and transport helicopters enables the new arrivals to exploit airmobility and firepower to gain the upper hand in engagements with guerilla fighters. In order to avoid defeat it is imperative that the enemy is denied these key assets. Therefore a small band of guerilla fighters is getting ready to strike at the airbase. Their job will be to infiltrate the airfield and use explosives or rocket propelled grenades to blow up the Soviet fighters and helicopters.

The primary objective is the destruction of two fighter bombers. By stationing these jets on Malden the Soviet ground troops were granted the ability to call in much more responsive close air support than available before. As this resulted in enemy aircraft being able to target concentrations of resistance forces before they could disperse the guerilla bands currently cannot risk massing sufficient fighters to defeat Soviet ground elements. Only when the aircraft are destroyed will the resistance gain the opportunity to gather enough combat power for an attack and be able to disperse again before the enemy can react.

The secondary objective is the elimination of transport helicopters. These machines allow the Soviets to insert quick reaction forces consisting of their elite Naval Infantry to cut off guerilla bands trying to disengage after an attack. Unless these choppers are destroyed even remote Soviet outposts can count on timely reinforcement, thus limiting the options for action by the resistance. The destruction of the helicopters would make the enemy reliant on the much slower and less mobile option of tracked and wheeled armour, thereby providing the guerilla forces with the chance to withdraw prior to any retaliatory action by the Soviets.

As losses incurred in previous fighting have left the guerilla band with significantly depleted numbers it is imperative to conduct the raid as quickly as possible to avoid having Soviet troops converge on the airfield in overwhelming strength. Once the resistance fighters have accomplished their goals on the airbase, the raiding party must therefore rapidly withdraw to a nearby hide-out. It may be advisable to take a circuitous route to avoid running into the troops based at the nearby barracks. It would be most embarassing to lose one's life en route to the hiding spot after dealing a heavy blow to the occupation forces. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The airfield is guarded by elite units of the Soviet military. The Naval Infantry is a much more formidable opponent than the motor rifle formations making up the bulk of the occupation forces. Although some of their hardware is obsolescent the resistance is not exactly equipped for high tech war either, so the calibre of personnel can play a decisive role in combat between these forces.

The airbase is ringed by several fortified positions with crew served weapons. Roaming patrols cover the ground regularly and can be backed up by reaction forces in light armoured transport vehicles. Although these pose a big enough problem prior reconnaissance has revealed the presence of a main battle tank at the barracks, so the resistance ought to keep its RPG launchers ready to counter armour. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up Soviet aircraft and helicopters before withdrawing to a hide-out."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces on the island of Malden have recently been reinforced to curb resistance activities. The deployment of close support aircraft and transport helicopters enables the new arrivals to exploit airmobility and firepower to gain the upper hand in engagements with guerilla fighters. In order to avoid defeat it is imperative that the enemy is denied these key assets. Therefore a small band of guerilla fighters is getting ready to strike at the airbase. Their job will be to infiltrate the airfield and use explosives or rocket propelled grenades to blow up the Soviet fighters and helicopters.

The primary objective is the destruction of two fighter bombers. By stationing these jets on Malden the Soviet ground troops were granted the ability to call in much more responsive close air support than available before. As this resulted in enemy aircraft being able to target concentrations of resistance forces before they could disperse the guerilla bands currently cannot risk massing sufficient fighters to defeat Soviet ground elements. Only when the aircraft are destroyed will the resistance gain the opportunity to gather enough combat power for an attack and be able to disperse again before the enemy can react.

The secondary objective is the elimination of transport helicopters. These machines allow the Soviets to insert quick reaction forces consisting of their elite Naval Infantry to cut off guerilla bands trying to disengage after an attack. Unless these choppers are destroyed even remote Soviet outposts can count on timely reinforcement, thus limiting the options for action by the resistance. The destruction of the helicopters would make the enemy reliant on the much slower and less mobile option of tracked and wheeled armour, thereby providing the guerilla forces with the chance to withdraw prior to any retaliatory action by the Soviets.

As losses incurred in previous fighting have left the guerilla band with significantly depleted numbers it is imperative to conduct the raid as quickly as possible to avoid having Soviet troops converge on the airfield in overwhelming strength. Once the resistance fighters have accomplished their goals on the airbase, the raiding party must therefore rapidly withdraw to a nearby hide-out. It may be advisable to take a circuitous route to avoid running into the troops based at the nearby barracks. It would be most embarassing to lose one's life en route to the hiding spot after dealing a heavy blow to the occupation forces. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The airfield is guarded by elite units of the Soviet military. The Naval Infantry is a much more formidable opponent than the motor rifle formations making up the bulk of the occupation forces. Although some of their hardware is obsolescent the resistance is not exactly equipped for high tech war either, so the calibre of personnel can play a decisive role in combat between these forces.

The airbase is ringed by several fortified positions with crew served weapons. Roaming patrols cover the ground regularly and can be backed up by reaction forces in light armoured transport vehicles. Although these pose a big enough problem prior reconnaissance has revealed the presence of a main battle tank at the barracks, so the resistance ought to keep its RPG launchers ready to counter armour. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up Soviet aircraft and helicopters before withdrawing to a hide-out."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces on the island of Malden have recently been reinforced to curb resistance activities. The deployment of close support aircraft and transport helicopters enables the new arrivals to exploit airmobility and firepower to gain the upper hand in engagements with guerilla fighters. In order to avoid defeat it is imperative that the enemy is denied these key assets. Therefore a small band of guerilla fighters is getting ready to strike at the airbase. Their job will be to infiltrate the airfield and use explosives or rocket propelled grenades to blow up the Soviet fighters and helicopters.

The primary objective is the destruction of two fighter bombers. By stationing these jets on Malden the Soviet ground troops were granted the ability to call in much more responsive close air support than available before. As this resulted in enemy aircraft being able to target concentrations of resistance forces before they could disperse the guerilla bands currently cannot risk massing sufficient fighters to defeat Soviet ground elements. Only when the aircraft are destroyed will the resistance gain the opportunity to gather enough combat power for an attack and be able to disperse again before the enemy can react.

The secondary objective is the elimination of transport helicopters. These machines allow the Soviets to insert quick reaction forces consisting of their elite Naval Infantry to cut off guerilla bands trying to disengage after an attack. Unless these choppers are destroyed even remote Soviet outposts can count on timely reinforcement, thus limiting the options for action by the resistance. The destruction of the helicopters would make the enemy reliant on the much slower and less mobile option of tracked and wheeled armour, thereby providing the guerilla forces with the chance to withdraw prior to any retaliatory action by the Soviets.

As losses incurred in previous fighting have left the guerilla band with significantly depleted numbers it is imperative to conduct the raid as quickly as possible to avoid having Soviet troops converge on the airfield in overwhelming strength. Once the resistance fighters have accomplished their goals on the airbase, the raiding party must therefore rapidly withdraw to a nearby hide-out. It may be advisable to take a circuitous route to avoid running into the troops based at the nearby barracks. It would be most embarassing to lose one's life en route to the hiding spot after dealing a heavy blow to the occupation forces. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The airfield is guarded by elite units of the Soviet military. The Naval Infantry is a much more formidable opponent than the motor rifle formations making up the bulk of the occupation forces. Although some of their hardware is obsolescent the resistance is not exactly equipped for high tech war either, so the calibre of personnel can play a decisive role in combat between these forces.

The airbase is ringed by several fortified positions with crew served weapons. Roaming patrols cover the ground regularly and can be backed up by reaction forces in light armoured transport vehicles. Although these pose a big enough problem prior reconnaissance has revealed the presence of a main battle tank at the barracks, so the resistance ought to keep its RPG launchers ready to counter armour. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up Soviet aircraft and helicopters before withdrawing to a hide-out."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces on the island of Malden have recently been reinforced to curb resistance activities. The deployment of close support aircraft and transport helicopters enables the new arrivals to exploit airmobility and firepower to gain the upper hand in engagements with guerilla fighters. In order to avoid defeat it is imperative that the enemy is denied these key assets. Therefore a small band of guerilla fighters is getting ready to strike at the airbase. Their job will be to infiltrate the airfield and use explosives or rocket propelled grenades to blow up the Soviet fighters and helicopters.

The primary objective is the destruction of two fighter bombers. By stationing these jets on Malden the Soviet ground troops were granted the ability to call in much more responsive close air support than available before. As this resulted in enemy aircraft being able to target concentrations of resistance forces before they could disperse the guerilla bands currently cannot risk massing sufficient fighters to defeat Soviet ground elements. Only when the aircraft are destroyed will the resistance gain the opportunity to gather enough combat power for an attack and be able to disperse again before the enemy can react.

The secondary objective is the elimination of transport helicopters. These machines allow the Soviets to insert quick reaction forces consisting of their elite Naval Infantry to cut off guerilla bands trying to disengage after an attack. Unless these choppers are destroyed even remote Soviet outposts can count on timely reinforcement, thus limiting the options for action by the resistance. The destruction of the helicopters would make the enemy reliant on the much slower and less mobile option of tracked and wheeled armour, thereby providing the guerilla forces with the chance to withdraw prior to any retaliatory action by the Soviets.

As losses incurred in previous fighting have left the guerilla band with significantly depleted numbers it is imperative to conduct the raid as quickly as possible to avoid having Soviet troops converge on the airfield in overwhelming strength. Once the resistance fighters have accomplished their goals on the airbase, the raiding party must therefore rapidly withdraw to a nearby hide-out. It may be advisable to take a circuitous route to avoid running into the troops based at the nearby barracks. It would be most embarassing to lose one's life en route to the hiding spot after dealing a heavy blow to the occupation forces. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The airfield is guarded by elite units of the Soviet military. The Naval Infantry is a much more formidable opponent than the motor rifle formations making up the bulk of the occupation forces. Although some of their hardware is obsolescent the resistance is not exactly equipped for high tech war either, so the calibre of personnel can play a decisive role in combat between these forces.

The airbase is ringed by several fortified positions with crew served weapons. Roaming patrols cover the ground regularly and can be backed up by reaction forces in light armoured transport vehicles. Although these pose a big enough problem prior reconnaissance has revealed the presence of a main battle tank at the barracks, so the resistance ought to keep its RPG launchers ready to counter armour. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up Soviet aircraft and helicopters before withdrawing to a hide-out."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces on the island of Malden have recently been reinforced to curb resistance activities. The deployment of close support aircraft and transport helicopters enables the new arrivals to exploit airmobility and firepower to gain the upper hand in engagements with guerilla fighters. In order to avoid defeat it is imperative that the enemy is denied these key assets. Therefore a small band of guerilla fighters is getting ready to strike at the airbase. Their job will be to infiltrate the airfield and use explosives or rocket propelled grenades to blow up the Soviet fighters and helicopters.

The primary objective is the destruction of two fighter bombers. By stationing these jets on Malden the Soviet ground troops were granted the ability to call in much more responsive close air support than available before. As this resulted in enemy aircraft being able to target concentrations of resistance forces before they could disperse the guerilla bands currently cannot risk massing sufficient fighters to defeat Soviet ground elements. Only when the aircraft are destroyed will the resistance gain the opportunity to gather enough combat power for an attack and be able to disperse again before the enemy can react.

The secondary objective is the elimination of transport helicopters. These machines allow the Soviets to insert quick reaction forces consisting of their elite Naval Infantry to cut off guerilla bands trying to disengage after an attack. Unless these choppers are destroyed even remote Soviet outposts can count on timely reinforcement, thus limiting the options for action by the resistance. The destruction of the helicopters would make the enemy reliant on the much slower and less mobile option of tracked and wheeled armour, thereby providing the guerilla forces with the chance to withdraw prior to any retaliatory action by the Soviets.

As losses incurred in previous fighting have left the guerilla band with significantly depleted numbers it is imperative to conduct the raid as quickly as possible to avoid having Soviet troops converge on the airfield in overwhelming strength. Once the resistance fighters have accomplished their goals on the airbase, the raiding party must therefore rapidly withdraw to a nearby hide-out. It may be advisable to take a circuitous route to avoid running into the troops based at the nearby barracks. It would be most embarassing to lose one's life en route to the hiding spot after dealing a heavy blow to the occupation forces. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The airfield is guarded by elite units of the Soviet military. The Naval Infantry is a much more formidable opponent than the motor rifle formations making up the bulk of the occupation forces. Although some of their hardware is obsolescent the resistance is not exactly equipped for high tech war either, so the calibre of personnel can play a decisive role in combat between these forces.

The airbase is ringed by several fortified positions with crew served weapons. Roaming patrols cover the ground regularly and can be backed up by reaction forces in light armoured transport vehicles. Although these pose a big enough problem prior reconnaissance has revealed the presence of a main battle tank at the barracks, so the resistance ought to keep its RPG launchers ready to counter armour. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up Soviet aircraft and helicopters before withdrawing to a hide-out."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces on the island of Malden have recently been reinforced to curb resistance activities. The deployment of close support aircraft and transport helicopters enables the new arrivals to exploit airmobility and firepower to gain the upper hand in engagements with guerilla fighters. In order to avoid defeat it is imperative that the enemy is denied these key assets. Therefore a small band of guerilla fighters is getting ready to strike at the airbase. Their job will be to infiltrate the airfield and use explosives or rocket propelled grenades to blow up the Soviet fighters and helicopters.

The primary objective is the destruction of two fighter bombers. By stationing these jets on Malden the Soviet ground troops were granted the ability to call in much more responsive close air support than available before. As this resulted in enemy aircraft being able to target concentrations of resistance forces before they could disperse the guerilla bands currently cannot risk massing sufficient fighters to defeat Soviet ground elements. Only when the aircraft are destroyed will the resistance gain the opportunity to gather enough combat power for an attack and be able to disperse again before the enemy can react.

The secondary objective is the elimination of transport helicopters. These machines allow the Soviets to insert quick reaction forces consisting of their elite Naval Infantry to cut off guerilla bands trying to disengage after an attack. Unless these choppers are destroyed even remote Soviet outposts can count on timely reinforcement, thus limiting the options for action by the resistance. The destruction of the helicopters would make the enemy reliant on the much slower and less mobile option of tracked and wheeled armour, thereby providing the guerilla forces with the chance to withdraw prior to any retaliatory action by the Soviets.

As losses incurred in previous fighting have left the guerilla band with significantly depleted numbers it is imperative to conduct the raid as quickly as possible to avoid having Soviet troops converge on the airfield in overwhelming strength. Once the resistance fighters have accomplished their goals on the airbase, the raiding party must therefore rapidly withdraw to a nearby hide-out. It may be advisable to take a circuitous route to avoid running into the troops based at the nearby barracks. It would be most embarassing to lose one's life en route to the hiding spot after dealing a heavy blow to the occupation forces. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The airfield is guarded by elite units of the Soviet military. The Naval Infantry is a much more formidable opponent than the motor rifle formations making up the bulk of the occupation forces. Although some of their hardware is obsolescent the resistance is not exactly equipped for high tech war either, so the calibre of personnel can play a decisive role in combat between these forces.

The airbase is ringed by several fortified positions with crew served weapons. Roaming patrols cover the ground regularly and can be backed up by reaction forces in light armoured transport vehicles. Although these pose a big enough problem prior reconnaissance has revealed the presence of a main battle tank at the barracks, so the resistance ought to keep its RPG launchers ready to counter armour. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up Soviet aircraft and helicopters before withdrawing to a hide-out."]];onloadmission="C W R 2 - R O T O R W A S H O U T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_rotor_washout_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_steyr {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Glock {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_762x39 {count = 6;}; class cwr2_17Rnd_9x19_Para {count = 8;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 3;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; };titleText ["C W R 2 - R O T O R W A S H O U T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_abel", "cwr2_Soldiers_FIA", "cwr2_MORPEH", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Static", "CWR2Editor_Fences", "cwr2_misc", "camisc3", "CABuildings", "caweapons_ammoboxes", "CWR2Editor_Furn", "CAMisc", "cwr2_Urals", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "camisc_e", "castructures_e_misc_misc_interier" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_MORPEH", "CWR2Editor_Fences", "cwr2_misc", "camisc3", "CABuildings", "caweapons_ammoboxes", "CWR2Editor_Furn", "CAMisc", "cwr2_static", "cwr2_Urals", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "camisc_e", "castructures_e_misc_misc_interier", "cwr2_abel" }; randomSeed=14383393; class Intel { briefingName="CWR2 - Rotor Washout (co06)"; briefingDescription="Destroy the Soviet aircraft"; startWeather=1; startFog=0.21730386; forecastWeather=1; forecastFog=0.28973848; month=10; day=15; hour=5; minute=45; }; class Groups { items=39; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={8229.4688,24.271704,8393.0176}; azimut=355; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={12,10,11}; }; class Item1 { position[]={8239.2178,22.138721,8384.377}; azimut=355; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={12,10,11}; }; class Item2 { position[]={8225.9482,22.960217,8382.5957}; azimut=355; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addweapon ""cwr2_M1911""; this addbackpack ""cwr2_Backpack_Saboteur_FIA""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={12,10,11}; }; class Item3 { position[]={8248.0752,22.180344,8376.2236}; azimut=355; id=3; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM""; this addbackpack ""cwr2_Backpack_Mortar_FIA""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={12,10,11}; }; class Item4 { position[]={8222.4014,21.978834,8371.6973}; azimut=355; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={12,10,11}; }; class Item5 { position[]={8257.7314,24.131012,8367.1201}; azimut=355; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={12,10,11}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8227.5801,28.128311,8338.6377}; id=10; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8238.6299,28.268045,8338.749}; id=11; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8250.0713,28.460253,8338.6982}; id=12; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8888.7305,0.13472594,8018.6968}; id=13; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8901.0742,0.10204609,8018.6968}; id=14; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8013.2007,32.27523,9660.4014}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8030.3145,33.872105,9700.6934}; id=76; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8036.1743,33.872105,9689.7959}; azimut=90; id=77; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8049.1094,32.238071,9628.21}; azimut=135; id=85; side="EAST"; vehicle="cwr2_SoldierVMF_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg4;"; }; class Item1 { presence=0.75000024; position[]={8043.6714,32.234921,9627.4219}; azimut=135; id=96; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.60000002; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7960.3472,32.27523,9630.334}; azimut=225; id=87; side="EAST"; vehicle="cwr2_SoldierVMF_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg3;"; }; class Item1 { presence=0.75000024; position[]={7959.8228,32.27523,9634.3555}; azimut=225; id=95; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.60000002; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7961.6152,32.27523,9990.7725}; azimut=315; id=89; side="EAST"; vehicle="cwr2_SoldierVMF_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg2;"; }; class Item1 { presence=0.75000024; position[]={7964.936,32.27523,9991.0176}; azimut=315; id=93; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.60000002; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8061.1279,32.230724,9992.7734}; id=91; side="EAST"; vehicle="cwr2_SoldierVMF_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg1;"; }; class Item1 { presence=0.75000024; position[]={8063.8726,32.225235,9990.1865}; id=94; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.60000002; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8061.0161,32.231167,9973.4414}; id=97; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8061.0234,32.23114,9974.5508}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8061.0176,32.231159,9974.5547}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8035.5767,32.27523,9861.5879}; id=98; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8035.5791,32.27523,9862.21}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8035.5757,32.27523,9862.2178}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7967.9053,32.27523,9635.5947}; id=99; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7967.9126,32.27523,9636.7041}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7967.9067,32.27523,9636.708}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7963.7544,32.27523,9977.0098}; id=100; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7963.7617,32.27523,9978.1191}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7963.7559,32.27523,9978.123}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8042.6216,32.258385,9633.2881}; id=101; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8042.6289,32.262821,9634.3975}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8042.623,32.262836,9634.4014}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8007.3433,32.27523,9772.9512}; id=102; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8007.3457,32.27523,9773.5732}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8007.3423,32.27523,9773.5811}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8020.8286,32.27523,9861.2725}; id=103; side="EAST"; vehicle="cwr2_SoldierVMF_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8020.8311,32.27523,9861.8945}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8020.8276,32.27523,9861.9023}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8027.3853,32.27523,9733.542}; id=104; side="EAST"; vehicle="cwr2_SoldierVMF_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8027.3877,32.27523,9734.1641}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8027.3843,32.27523,9734.1719}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7497.3916,28.871099,10542.494}; azimut=180; id=105; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={7497.4102,28.871063,10539.485}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7805.5981,36.002972,9920.7314}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7813.4961,33.974529,9876.8691}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7813.9043,33.892662,9874.7969}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7508.3745,28.870823,10539.975}; azimut=180; id=106; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={7506.5767,28.870895,10542.215}; azimut=180; id=107; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={7509.916,28.870708,10542.302}; azimut=180; id=108; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={7504.7041,28.870968,10544.104}; azimut=180; id=109; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={7511.2363,28.870552,10544.311}; azimut=180; id=110; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={7503.167,28.871029,10545.852}; azimut=180; id=111; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7512.3276,28.870417,10546.166}; azimut=180; id=112; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={7501.4468,28.871096,10547.739}; azimut=180; id=113; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={7824.3887,33.954094,9878.0586}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7841.626,32.225235,9873.9521}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={8023.751,32.27523,9693.0566}; azimut=180; id=114; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8022.5928,32.27523,9694.2744}; azimut=180; id=115; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8024.6431,32.27523,9694.376}; azimut=180; id=117; side="EAST"; vehicle="cwr2_SoldierVMF_AMG_S"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8021.3306,32.27523,9695.5586}; azimut=180; id=116; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8023.7852,32.27523,9692.4229}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8023.7852,32.27523,9691.8018}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={8199.9492,22.430914,10031.256}; azimut=180; id=122; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={8201.041,22.348179,10032.917}; azimut=180; id=119; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={8198.6895,22.491323,10032.688}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={8197.4902,22.548361,10034.096}; azimut=180; id=120; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={8201.8379,22.285362,10034.356}; azimut=180; id=121; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={8200.0156,29.069054,9452.0186}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8199.9951,22.003,10072.01}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8200.0117,29.069164,9452.0176}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8186.8706,29.567579,9462.2188}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8174.7134,29.997429,9471.4902}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7888.5659,32.229496,9513.4326}; azimut=180; id=127; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={7889.6577,32.233864,9515.0938}; azimut=180; id=124; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={7887.3062,32.225235,9514.8643}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={7886.1069,32.225235,9516.2725}; azimut=180; id=125; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={7890.4546,32.237049,9516.5332}; azimut=180; id=126; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7888.6396,32.225235,9451.5186}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7888.6191,32.22971,10071.51}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7888.6357,32.225235,9451.5176}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7906.1665,32.225235,9451.9023}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7923.8223,32.225235,9451.9746}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={8023.207,32.27523,9674.5693}; azimut=180; id=128; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8022.313,32.27523,9675.7334}; azimut=180; id=129; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.60000002; }; class Item2 { position[]={8023.9199,32.27523,9675.833}; azimut=180; id=130; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8021.3735,32.27523,9676.9639}; azimut=180; id=131; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8023.1948,32.27523,9673.7178}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8023.2056,32.27523,9672.8096}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8022.9448,32.27523,9676.291}; id=132; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8022.9473,32.27523,9676.9131}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8022.9438,32.27523,9676.9209}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7495.8667,28.816191,10605.913}; id=133; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=5; class Item0 { position[]={7495.8047,28.786121,10610.313}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7495.813,28.782043,10610.918}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7575.5801,21.839874,11187.83}; placement=150; type="SAD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7324.7847,32.773552,10815.715}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7575.8589,21.85861,11187.896}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={7526.5391,28.704668,10592.331}; azimut=180; id=134; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc;"; }; class Item1 { position[]={7524.7412,28.825748,10594.571}; azimut=180; id=135; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item2 { position[]={7528.0806,28.58197,10594.658}; azimut=180; id=136; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item3 { position[]={7522.8687,28.831781,10596.46}; azimut=180; id=137; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc;"; }; class Item4 { position[]={7529.4009,28.466927,10596.667}; azimut=180; id=138; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc;"; }; class Item5 { position[]={7521.3315,28.83663,10598.208}; azimut=180; id=139; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7530.4922,28.352381,10598.522}; azimut=180; id=140; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo apc;"; }; class Item7 { position[]={7519.6113,28.8416,10600.096}; azimut=180; id=141; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo apc;"; }; class Item8 { position[]={7531.9209,28.208767,10600.712}; azimut=180; id=142; side="EAST"; vehicle="cwr2_SoldierVMF_Medic"; skill=0.2; init="this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={7495.8833,28.868658,10592.857}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7495.3862,27.948721,10649.312}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7991.8257,32.240086,9315.3555}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierVMF_Crew"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; }; class Item1 { position[]={7994.2139,32.237377,9317.0107}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierVMF_Crew"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item2 { position[]={7994.0498,32.235168,9313.1816}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierVMF_Crew"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7996.2598,32.233715,9318.373}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierVMF_Crew"; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={7990.896,32.241547,9315.334}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={7983.1968,32.295059,9316.501}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7977.0972,32.35265,9317.5723}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={7486.4302,28.871164,10551.973}; azimut=180; id=148; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7484.7065,28.871166,10553.818}; azimut=180; id=149; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7488.1748,28.871166,10554.093}; azimut=180; id=150; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={7483.0034,28.871166,10555.888}; azimut=180; id=151; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={7489.5122,28.871166,10556.19}; azimut=180; id=152; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.60000002; }; class Item5 { position[]={7480.8281,28.871168,10558.221}; azimut=180; id=153; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.60000002; }; class Item6 { position[]={7490.8867,28.871166,10558.469}; azimut=180; id=166; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7486.4385,28.871164,10550.24}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7486.4893,28.871115,10548.029}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={7486.3506,28.871115,10579.801}; azimut=180; id=154; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7484.627,28.871094,10581.646}; azimut=180; id=155; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7488.0952,28.871088,10581.921}; azimut=180; id=156; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={7482.9238,28.871069,10583.716}; azimut=180; id=157; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={7489.4326,28.871061,10584.019}; azimut=180; id=158; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.60000002; }; class Item5 { position[]={7480.7485,28.871042,10586.049}; azimut=180; id=159; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.60000002; }; class Item6 { position[]={7490.6089,28.87105,10586.202}; azimut=180; id=167; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7486.3589,28.871134,10578.068}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7486.4097,28.871161,10575.857}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7474.7056,28.87117,10570.407}; azimut=180; id=160; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; skill=0.60000002; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={7474.7383,28.87117,10567.278}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7803.1294,36.423985,9934.3838}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7804.1289,36.256748,9927.9492}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8073.9033,32.225224,9948.9619}; azimut=180; id=161; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; skill=0.60000002; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={8074.0039,32.225224,9945.9365}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8074.0151,32.225224,9944.1641}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7965.6309,32.470642,9304.1514}; id=162; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7965.6382,32.486561,9305.2607}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7965.6323,32.486736,9305.2646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8019.7061,32.568684,9784.4805}; azimut=315; id=170; side="EAST"; vehicle="cwr2_SoldierVMF_Pilot"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this forceSpeed 0;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8025.3247,32.568684,9759.7959}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierVMF_Pilot"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7527.2061,27.938112,10693}; azimut=180; id=184; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7528.2979,27.948605,10694.661}; azimut=180; id=181; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.60000002; }; class Item2 { position[]={7525.9463,27.953087,10694.432}; azimut=180; id=180; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={7524.7471,27.968172,10695.84}; azimut=180; id=182; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7529.0947,27.958277,10696.101}; azimut=180; id=183; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7699.8765,27.669994,10691.818}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7700.6636,30.308409,10443.652}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7325.1274,38.71273,10443.26}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7324.9082,32.557899,10692.298}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7699.8027,27.670216,10691.815}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=89; class Item0 { position[]={8035.9014,32.27523,9839.9971}; azimut=270; id=6; side="EMPTY"; vehicle="cwr2_Ka27"; lock="UNLOCKED"; skill=1; text="heli2"; init="this lockdriver true;"; }; class Item1 { position[]={8035.1816,32.27523,9880.6025}; azimut=270; id=7; side="EMPTY"; vehicle="cwr2_Ka32_Attack"; lock="UNLOCKED"; skill=1; text="heli1"; init="this lockdriver true;"; }; class Item2 { position[]={8025.6265,32.568684,9791.7461}; azimut=270; id=8; side="EMPTY"; vehicle="cwr2_Yak38_AGM"; lock="LOCKED"; skill=1; text="forger1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={8026.2324,32.568684,9755.2842}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_yak38_cas"; lock="LOCKED"; skill=1; text="forger2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)]; this setVectorUp [0,0,1];"; }; class Item4 { position[]={8006.7402,32.27523,9680.4912}; azimut=90; id=15; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={8006.7427,32.27523,9674.4922}; azimut=90; id=16; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item6 { position[]={8006.7446,32.27523,9692.4883}; azimut=90; id=17; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item7 { position[]={8006.7471,32.27523,9686.4893}; azimut=90; id=18; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item8 { position[]={8006.7329,32.27523,9668.4824}; azimut=90; id=19; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={8006.7354,32.27523,9662.4834}; azimut=90; id=20; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item10 { position[]={8009.8999,33.872105,9659.4385}; id=21; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item11 { position[]={8015.8813,32.27523,9659.4297}; id=22; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={8021.8657,32.27523,9659.4316}; id=23; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={8027.8721,32.27523,9659.4385}; id=24; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={8033.8657,32.27523,9659.4424}; id=25; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={8036.9849,32.27523,9662.5195}; azimut=270; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={8036.9912,33.677059,9668.4951}; azimut=270; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={8037.0044,33.303974,9674.4941}; azimut=270; id=28; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={8037.0107,32.27523,9680.4707}; azimut=270; id=29; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={8037.0186,33.126408,9686.4766}; azimut=270; id=30; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={8037.0249,32.27523,9692.4531}; azimut=270; id=31; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={8037.0464,32.27523,9698.4678}; azimut=270; id=32; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={8006.7422,32.27523,9698.4521}; azimut=90; id=33; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={8009.9048,32.27523,9701.5557}; azimut=180; id=34; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={8015.8979,32.27523,9701.5488}; azimut=180; id=35; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={8027.8643,33.867805,9701.5615}; azimut=180; id=36; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item26 { position[]={8033.8735,33.10685,9701.5654}; azimut=180; id=37; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item27 { position[]={8029.7275,32.375229,9669.2607}; azimut=90; id=38; side="EMPTY"; vehicle="cwr2_MASH"; lock="UNLOCKED"; skill=1; }; class Item28 { position[]={8015.4829,32.27523,9669.5264}; id=39; side="EMPTY"; vehicle="Land_tent_east"; lock="UNLOCKED"; skill=1; }; class Item29 { position[]={8015.3257,32.27523,9683.3281}; id=40; side="EMPTY"; vehicle="Land_tent_east"; lock="UNLOCKED"; skill=1; }; class Item30 { position[]={8007.606,32.27523,9689.8281}; id=41; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item31 { position[]={8007.6738,32.27523,9671.0459}; id=42; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item32 { position[]={8036.23,33.872105,9689.8652}; id=43; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item33 { position[]={8036.2686,33.872105,9671.124}; id=44; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item34 { position[]={8013.0303,32.27523,9695.7393}; azimut=90; id=45; side="EMPTY"; vehicle="cwr2_UralOpen_VMF"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item35 { position[]={8013.3022,32.27523,9660.1973}; azimut=90; id=46; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item36 { position[]={8030.4741,32.27523,9660.2295}; azimut=90; id=47; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item37 { position[]={8033.1436,47.07341,9692.7891}; id=48; side="EMPTY"; vehicle="Land_radar"; skill=1; }; class Item38 { position[]={8031.6069,35.07048,9697.5391}; azimut=90; id=49; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item39 { position[]={8012.4419,32.27523,9700.7578}; azimut=90; id=51; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item40 { position[]={8030.3052,33.872105,9700.793}; azimut=90; id=52; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item41 { position[]={8061.0146,32.231174,9995.6924}; azimut=180; id=53; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item42 { position[]={8059.0679,32.238964,9995.2207}; azimut=90; id=54; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item43 { presence=0.75000024; position[]={8030.9668,32.27523,9688.9561}; azimut=270; id=55; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item44 { position[]={8015.2954,32.291676,9685.2295}; azimut=180; id=56; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item45 { position[]={8011.8267,32.27523,9692.2188}; id=57; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item46 { position[]={8010.8306,32.27523,9690.0908}; azimut=180; id=58; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item47 { position[]={8012.4468,32.27523,9690.1113}; azimut=180; id=59; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item48 { position[]={8017.332,32.27523,9681.8779}; id=60; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item49 { position[]={8011.9839,32.27523,9681.8076}; azimut=255; id=61; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item50 { position[]={8014.2085,32.27523,9692.541}; id=62; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item51 { position[]={8014.9224,32.27523,9692.5527}; id=63; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item52 { position[]={8015.6245,32.27523,9692.5879}; id=64; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item53 { position[]={8014.1694,32.27523,9691.7617}; id=65; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item54 { position[]={8014.8735,32.27523,9691.7871}; id=66; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item55 { position[]={8015.6099,32.27523,9691.8105}; id=67; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item56 { position[]={8012.5894,32.27523,9667.7998}; azimut=180; id=68; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item57 { position[]={8014.4824,32.27523,9667.8594}; azimut=180; id=69; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item58 { position[]={8016.5928,32.27523,9671.5615}; id=70; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item59 { position[]={8009.6353,32.291676,9676.1064}; id=71; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item60 { position[]={8009.6587,32.291676,9677.2773}; id=72; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item61 { position[]={8018.6826,32.27523,9671.0889}; azimut=90; id=73; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item62 { position[]={8011.9385,32.291676,9676.1611}; id=74; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item63 { position[]={8011.9038,32.291676,9677.2861}; id=75; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item64 { presence=0.75000024; position[]={8029.8213,32.27523,9681.1016}; id=78; side="EMPTY"; vehicle="cwr2_mtlbmVMF_ambul"; lock="UNLOCKED"; skill=0.60000002; }; class Item65 { position[]={7960.1226,32.27523,9993.0361}; azimut=135; id=79; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item66 { position[]={7958.7388,32.27523,9991.2686}; azimut=45; id=80; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item67 { position[]={7958.3174,32.27523,9628.7275}; azimut=45; id=81; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_2"; init="bag2_2 attachTo [bag1_2,[0,1.8,0]]; bag2_2 setDir 90; bag2_2 setpos getpos bag2_2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item68 { position[]={7959.9839,32.27523,9627.4473}; azimut=315; id=82; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item69 { position[]={8050.8057,32.229939,9626.1768}; azimut=315; id=83; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_3"; init="bag2_3 attachTo [bag1_3,[0,1.8,0]]; bag2_3 setDir 90; bag2_3 setpos getpos bag2_3; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item70 { position[]={8051.936,32.236832,9627.8994}; azimut=225; id=84; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item71 { position[]={8050.3398,32.233425,9627.0479}; azimut=135; id=86; side="EMPTY"; vehicle="cwr2_DShKM_High_FIA"; lock="UNLOCKED"; skill=0.60000002; text="hmg4"; }; class Item72 { position[]={7959.2222,32.27523,9629.1436}; azimut=225; id=88; side="EMPTY"; vehicle="cwr2_DShKM_High_FIA"; lock="UNLOCKED"; skill=0.60000002; text="hmg3"; }; class Item73 { position[]={7960.2607,32.27523,9992.2842}; azimut=315; id=90; side="EMPTY"; vehicle="cwr2_DShKM_High_FIA"; lock="UNLOCKED"; skill=0.60000002; text="hmg2"; }; class Item74 { position[]={8060.9331,32.231503,9994.8613}; id=92; side="EMPTY"; vehicle="cwr2_DShKM_High_FIA"; lock="UNLOCKED"; skill=0.60000002; text="hmg1"; }; class Item75 { position[]={7982.3521,32.306999,9319.3408}; azimut=280; id=143; side="EMPTY"; vehicle="cwr2_T55AMVVMF"; lock="UNLOCKED"; skill=0.60000002; }; class Item76 { presence=0.75000024; position[]={8023.7798,32.27523,9807.5264}; azimut=270; id=163; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item77 { position[]={8036.0239,32.27523,9738.8389}; azimut=270; id=164; side="EMPTY"; vehicle="cwr2_Ural_VMF"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item78 { position[]={8053.5625,32.260979,9947.7891}; azimut=180; id=165; side="EMPTY"; vehicle="cwr2_Ural_VMF"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item79 { position[]={8021.9233,32.568684,9749.5273}; azimut=90; id=168; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item80 { position[]={8033.7461,32.568684,9797.6836}; azimut=270; id=169; side="EMPTY"; vehicle="cwr2_UralRefuel_VMF"; lock="LOCKED"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item81 { position[]={7144.9424,33.373749,11167.116}; special="NONE"; id=172; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item82 { position[]={7144.9673,33.617474,11161.791}; special="NONE"; id=173; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate_1,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item83 { position[]={7144.9858,33.507751,11163.981}; azimut=180; special="NONE"; id=174; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",20]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item84 { position[]={7144.9731,33.560959,11162.757}; special="NONE"; id=175; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate_1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item85 { position[]={7149.4937,33.36974,11165.677}; azimut=45; special="NONE"; id=176; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item86 { position[]={7146.8081,33.47905,11163.432}; special="NONE"; id=177; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.2; }; class Item87 { position[]={7147.2227,33.464794,11163.486}; azimut=270; id=178; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item88 { position[]={7147.5854,33.388306,11165.147}; azimut=180; id=179; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; }; class Markers { items=4; class Item0 { position[]={8016.3984,32.27523,9773.9268}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={8035.9346,32.27523,9861.4883}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={8227.3848,26.773058,8407.0469}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item3 { position[]={7145.0923,33.562275,11162.646}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=7; class Item0 { position[]={9007.3311,0.18171485,7777.5649}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_rotor_washout_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={9134.876,0.45348194,7777.1392}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={9134.6885,0.43514347,7653.7583}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7985.355,32.27523,9750.3213}; a=400; b=600; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; deleteWaypoint [patrol1, 3]; deleteWaypoint [patrol2, 3];"; class Effects { }; }; class Item4 { position[]={7145.9604,33.518604,11163.08}; a=15; b=15; activationBy="GUER"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; guerilla6 addrating 400; (leader group player) sidechat ""Time to put the kettle on. I could do with a brew."";"; class Effects { }; }; class Item5 { position[]={9011.5479,0.71748507,8025.8647}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage forger1 >= 0.99) AND (getDammage forger2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item6 { position[]={9138.2695,0.21849634,8026.5532}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage heli1 >= 0.99) AND (getDammage heli2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Burn, baby, burn."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=13256325; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=10505874; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=2182; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Raid the airfield.

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