briefing.htmlY/R'briefing.sqfT0R*Ydescription.ext//R]init.sqfy/Rninitjipcompatible.sqf4 Debriefing

The Endmission cheat has been used


Cheaters like you are rather pathetic.





Mission Accomplished


After acquiring explosives at another Soviet base the resistance managed to destroy all vehicles and supplies at the main objective. Thanks to this attack NATO is in a better position to defeat the common foe.





Mission Failed


The resistance fighters have been wiped out.


// tasks task3a = guerilla1 createSimpleTask ["Fall back to the camp"]; task3a setSimpleTaskDescription ["Fall back to the camp", "Fall back to the camp", "Fall back to the camp"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Destroy military equipment"]; task2a setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Acquire satchel charges"]; task1a setSimpleTaskDescription ["Acquire satchel charges", "Acquire satchel charges", "Acquire satchel charges"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Fall back to the camp"]; task3b setSimpleTaskDescription ["Fall back to the camp", "Fall back to the camp", "Fall back to the camp"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Destroy military equipment"]; task2b setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Acquire satchel charges"]; task1b setSimpleTaskDescription ["Acquire satchel charges", "Acquire satchel charges", "Acquire satchel charges"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Fall back to the camp"]; task3c setSimpleTaskDescription ["Fall back to the camp", "Fall back to the camp", "Fall back to the camp"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Destroy military equipment"]; task2c setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Acquire satchel charges"]; task1c setSimpleTaskDescription ["Acquire satchel charges", "Acquire satchel charges", "Acquire satchel charges"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Fall back to the camp"]; task3d setSimpleTaskDescription ["Fall back to the camp", "Fall back to the camp", "Fall back to the camp"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Destroy military equipment"]; task2d setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Acquire satchel charges"]; task1d setSimpleTaskDescription ["Acquire satchel charges", "Acquire satchel charges", "Acquire satchel charges"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Fall back to the camp"]; task3e setSimpleTaskDescription ["Fall back to the camp", "Fall back to the camp", "Fall back to the camp"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Destroy military equipment"]; task2e setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Acquire satchel charges"]; task1e setSimpleTaskDescription ["Acquire satchel charges", "Acquire satchel charges", "Acquire satchel charges"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Fall back to the camp"]; task3f setSimpleTaskDescription ["Fall back to the camp", "Fall back to the camp", "Fall back to the camp"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Destroy military equipment"]; task2f setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Acquire satchel charges"]; task1f setSimpleTaskDescription ["Acquire satchel charges", "Acquire satchel charges", "Acquire satchel charges"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The FIA have been asked by their NATO SF liaison to hit an enemy base with equipment earmarked to deploy to the island of Malden. As the arrival of these Soviet vehicles and stores would cause great problems to this ally the resistance fighters have agreed to launch an attack. This requires the raiders to get hold of some form of explosives first, as the FIA is short of demolition charges. The nearest source is the near inexhaustible larder that is the army of the Soviet Union. By stealing satchels from the nearby military base the resistance should be able to dispose of all targets at the main objective. Once the demolition job has been completed the raiders are to quickly fall back to the FIA encampment.

As the military equipment includes hard targets such as three T-80 main battle tanks it is vital to obtain some satchel charges. Although trucks or ammo crates can be dealt with by grenades or even small arms fire and the SPAAG is vulnerable to the RPG-75 the heavy armour can only be reliably destroyed with explosives. Therefore the raiders must ensure they bring along enough captured enemy charges to destroy the tanks. It would be ill advised to count on the light AT launchers to shoulder some of the burden as these would be needed to fend off any light armour that could show up with a reaction force. Wasting scarce rockets on an unmanned T-80 could leave the raiders defenceless against a BMP or BTR. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " Prior reconnaissance has indicated that the enemy base has three T-80 main battle tanks, a SPAAG, several fuel trucks and a large amount of ammunition ready to be delivered as replacement for destroyed vehicles and exhausted stocks on Malden. As NATO cannot match the Soviet army in delivering replacements for its losses to the island due to demands on the main front the arrival of these vehicles and supplies could provide the enemy with a distinct advantage over alliance forces.

The nearby Soviet military base is known to have explosives stashed for use in combat engineer training. In the best guerilla tradition of availing oneself with enemy stores to inflict damage the FIA must therefore endeavour to get hold of the satchel charges for use in the main raid. There should be at least three charges, and preferably more, taken along to deal with the various targets on the main objective. Anything less would lead to problems in dishing out enough damage. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters need to get hold of explosive charges in order to destroy military equipment before withdrawing to the camp."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The FIA have been asked by their NATO SF liaison to hit an enemy base with equipment earmarked to deploy to the island of Malden. As the arrival of these Soviet vehicles and stores would cause great problems to this ally the resistance fighters have agreed to launch an attack. This requires the raiders to get hold of some form of explosives first, as the FIA is short of demolition charges. The nearest source is the near inexhaustible larder that is the army of the Soviet Union. By stealing satchels from the nearby military base the resistance should be able to dispose of all targets at the main objective. Once the demolition job has been completed the raiders are to quickly fall back to the FIA encampment.

As the military equipment includes hard targets such as three T-80 main battle tanks it is vital to obtain some satchel charges. Although trucks or ammo crates can be dealt with by grenades or even small arms fire and the SPAAG is vulnerable to the RPG-75 the heavy armour can only be reliably destroyed with explosives. Therefore the raiders must ensure they bring along enough captured enemy charges to destroy the tanks. It would be ill advised to count on the light AT launchers to shoulder some of the burden as these would be needed to fend off any light armour that could show up with a reaction force. Wasting scarce rockets on an unmanned T-80 could leave the raiders defenceless against a BMP or BTR. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " Prior reconnaissance has indicated that the enemy base has three T-80 main battle tanks, a SPAAG, several fuel trucks and a large amount of ammunition ready to be delivered as replacement for destroyed vehicles and exhausted stocks on Malden. As NATO cannot match the Soviet army in delivering replacements for its losses to the island due to demands on the main front the arrival of these vehicles and supplies could provide the enemy with a distinct advantage over alliance forces.

The nearby Soviet military base is known to have explosives stashed for use in combat engineer training. In the best guerilla tradition of availing oneself with enemy stores to inflict damage the FIA must therefore endeavour to get hold of the satchel charges for use in the main raid. There should be at least three charges, and preferably more, taken along to deal with the various targets on the main objective. Anything less would lead to problems in dishing out enough damage. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters need to get hold of explosive charges in order to destroy military equipment before withdrawing to the camp."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The FIA have been asked by their NATO SF liaison to hit an enemy base with equipment earmarked to deploy to the island of Malden. As the arrival of these Soviet vehicles and stores would cause great problems to this ally the resistance fighters have agreed to launch an attack. This requires the raiders to get hold of some form of explosives first, as the FIA is short of demolition charges. The nearest source is the near inexhaustible larder that is the army of the Soviet Union. By stealing satchels from the nearby military base the resistance should be able to dispose of all targets at the main objective. Once the demolition job has been completed the raiders are to quickly fall back to the FIA encampment.

As the military equipment includes hard targets such as three T-80 main battle tanks it is vital to obtain some satchel charges. Although trucks or ammo crates can be dealt with by grenades or even small arms fire and the SPAAG is vulnerable to the RPG-75 the heavy armour can only be reliably destroyed with explosives. Therefore the raiders must ensure they bring along enough captured enemy charges to destroy the tanks. It would be ill advised to count on the light AT launchers to shoulder some of the burden as these would be needed to fend off any light armour that could show up with a reaction force. Wasting scarce rockets on an unmanned T-80 could leave the raiders defenceless against a BMP or BTR. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " Prior reconnaissance has indicated that the enemy base has three T-80 main battle tanks, a SPAAG, several fuel trucks and a large amount of ammunition ready to be delivered as replacement for destroyed vehicles and exhausted stocks on Malden. As NATO cannot match the Soviet army in delivering replacements for its losses to the island due to demands on the main front the arrival of these vehicles and supplies could provide the enemy with a distinct advantage over alliance forces.

The nearby Soviet military base is known to have explosives stashed for use in combat engineer training. In the best guerilla tradition of availing oneself with enemy stores to inflict damage the FIA must therefore endeavour to get hold of the satchel charges for use in the main raid. There should be at least three charges, and preferably more, taken along to deal with the various targets on the main objective. Anything less would lead to problems in dishing out enough damage. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters need to get hold of explosive charges in order to destroy military equipment before withdrawing to the camp."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The FIA have been asked by their NATO SF liaison to hit an enemy base with equipment earmarked to deploy to the island of Malden. As the arrival of these Soviet vehicles and stores would cause great problems to this ally the resistance fighters have agreed to launch an attack. This requires the raiders to get hold of some form of explosives first, as the FIA is short of demolition charges. The nearest source is the near inexhaustible larder that is the army of the Soviet Union. By stealing satchels from the nearby military base the resistance should be able to dispose of all targets at the main objective. Once the demolition job has been completed the raiders are to quickly fall back to the FIA encampment.

As the military equipment includes hard targets such as three T-80 main battle tanks it is vital to obtain some satchel charges. Although trucks or ammo crates can be dealt with by grenades or even small arms fire and the SPAAG is vulnerable to the RPG-75 the heavy armour can only be reliably destroyed with explosives. Therefore the raiders must ensure they bring along enough captured enemy charges to destroy the tanks. It would be ill advised to count on the light AT launchers to shoulder some of the burden as these would be needed to fend off any light armour that could show up with a reaction force. Wasting scarce rockets on an unmanned T-80 could leave the raiders defenceless against a BMP or BTR. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " Prior reconnaissance has indicated that the enemy base has three T-80 main battle tanks, a SPAAG, several fuel trucks and a large amount of ammunition ready to be delivered as replacement for destroyed vehicles and exhausted stocks on Malden. As NATO cannot match the Soviet army in delivering replacements for its losses to the island due to demands on the main front the arrival of these vehicles and supplies could provide the enemy with a distinct advantage over alliance forces.

The nearby Soviet military base is known to have explosives stashed for use in combat engineer training. In the best guerilla tradition of availing oneself with enemy stores to inflict damage the FIA must therefore endeavour to get hold of the satchel charges for use in the main raid. There should be at least three charges, and preferably more, taken along to deal with the various targets on the main objective. Anything less would lead to problems in dishing out enough damage. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters need to get hold of explosive charges in order to destroy military equipment before withdrawing to the camp."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The FIA have been asked by their NATO SF liaison to hit an enemy base with equipment earmarked to deploy to the island of Malden. As the arrival of these Soviet vehicles and stores would cause great problems to this ally the resistance fighters have agreed to launch an attack. This requires the raiders to get hold of some form of explosives first, as the FIA is short of demolition charges. The nearest source is the near inexhaustible larder that is the army of the Soviet Union. By stealing satchels from the nearby military base the resistance should be able to dispose of all targets at the main objective. Once the demolition job has been completed the raiders are to quickly fall back to the FIA encampment.

As the military equipment includes hard targets such as three T-80 main battle tanks it is vital to obtain some satchel charges. Although trucks or ammo crates can be dealt with by grenades or even small arms fire and the SPAAG is vulnerable to the RPG-75 the heavy armour can only be reliably destroyed with explosives. Therefore the raiders must ensure they bring along enough captured enemy charges to destroy the tanks. It would be ill advised to count on the light AT launchers to shoulder some of the burden as these would be needed to fend off any light armour that could show up with a reaction force. Wasting scarce rockets on an unmanned T-80 could leave the raiders defenceless against a BMP or BTR. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " Prior reconnaissance has indicated that the enemy base has three T-80 main battle tanks, a SPAAG, several fuel trucks and a large amount of ammunition ready to be delivered as replacement for destroyed vehicles and exhausted stocks on Malden. As NATO cannot match the Soviet army in delivering replacements for its losses to the island due to demands on the main front the arrival of these vehicles and supplies could provide the enemy with a distinct advantage over alliance forces.

The nearby Soviet military base is known to have explosives stashed for use in combat engineer training. In the best guerilla tradition of availing oneself with enemy stores to inflict damage the FIA must therefore endeavour to get hold of the satchel charges for use in the main raid. There should be at least three charges, and preferably more, taken along to deal with the various targets on the main objective. Anything less would lead to problems in dishing out enough damage. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters need to get hold of explosive charges in order to destroy military equipment before withdrawing to the camp."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The FIA have been asked by their NATO SF liaison to hit an enemy base with equipment earmarked to deploy to the island of Malden. As the arrival of these Soviet vehicles and stores would cause great problems to this ally the resistance fighters have agreed to launch an attack. This requires the raiders to get hold of some form of explosives first, as the FIA is short of demolition charges. The nearest source is the near inexhaustible larder that is the army of the Soviet Union. By stealing satchels from the nearby military base the resistance should be able to dispose of all targets at the main objective. Once the demolition job has been completed the raiders are to quickly fall back to the FIA encampment.

As the military equipment includes hard targets such as three T-80 main battle tanks it is vital to obtain some satchel charges. Although trucks or ammo crates can be dealt with by grenades or even small arms fire and the SPAAG is vulnerable to the RPG-75 the heavy armour can only be reliably destroyed with explosives. Therefore the raiders must ensure they bring along enough captured enemy charges to destroy the tanks. It would be ill advised to count on the light AT launchers to shoulder some of the burden as these would be needed to fend off any light armour that could show up with a reaction force. Wasting scarce rockets on an unmanned T-80 could leave the raiders defenceless against a BMP or BTR. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " Prior reconnaissance has indicated that the enemy base has three T-80 main battle tanks, a SPAAG, several fuel trucks and a large amount of ammunition ready to be delivered as replacement for destroyed vehicles and exhausted stocks on Malden. As NATO cannot match the Soviet army in delivering replacements for its losses to the island due to demands on the main front the arrival of these vehicles and supplies could provide the enemy with a distinct advantage over alliance forces.

The nearby Soviet military base is known to have explosives stashed for use in combat engineer training. In the best guerilla tradition of availing oneself with enemy stores to inflict damage the FIA must therefore endeavour to get hold of the satchel charges for use in the main raid. There should be at least three charges, and preferably more, taken along to deal with the various targets on the main objective. Anything less would lead to problems in dishing out enough damage. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters need to get hold of explosive charges in order to destroy military equipment before withdrawing to the camp."]];onloadmission="C W R 2 - R O U N D S I N C O M P L E T E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_rounds_incomplete_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_HuntingRifle {count = 1;}; class cwr2_FAL {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Glock {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_6Rnd_762x51_NoTracer {count = 8;}; class cwr2_20Rnd_762x51_NATO {count = 8;}; class cwr2_17Rnd_9x19_Para {count = 8;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; class cwr2_RPG75Rocket {count = 3;}; };titleText ["C W R 2 - R O U N D S I N C O M P L E T E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_cain", "cwr2_AmmoBoxes", "cwr2_Soldiers_RUS", "cwr2_T80", "cwr2_ZSU", "camisc3", "cwr2_Urals", "cwr2_btr60", "cwr2_BMP1", "cwr2_uaz", "cwr2_misc", "CWR2Editor_MilObjects", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_BMP1", "cwr2_uaz", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_AmmoBoxes", "cwr2_T80", "cwr2_ZSU", "camisc3", "cwr2_Urals", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_cain" }; randomSeed=14630477; class Intel { briefingName="CWR2 - Rounds Incomplete (co06)"; briefingDescription="Destroy the ammunition supplies"; startWeather=0.70227426; startFog=0.35208833; forecastWeather=0.70227426; forecastFog=0.47078222; month=4; day=30; hour=6; minute=15; }; class Groups { items=42; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={6049.5713,415.8913,6205.1353}; azimut=90; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={100,98,99}; }; class Item1 { position[]={6046.229,415.8913,6201.939}; azimut=90; id=1; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM"";"; synchronizations[]={100,98,99}; }; class Item2 { position[]={6045.3452,415.8913,6207.6904}; azimut=90; id=2; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={100,98,99}; }; class Item3 { position[]={6042.9365,415.8913,6199.0898}; azimut=90; id=3; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={100,98,99}; }; class Item4 { position[]={6041.7568,415.8913,6209.7051}; azimut=90; id=4; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={100,98,99}; }; class Item5 { position[]={6039.4917,415.8913,6196.1523}; azimut=90; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={100,98,99}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6855.0293,436.25104,6796.4302}; azimut=90; id=7; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6856.2539,436.25104,6796.4097}; expActiv="VictoryCondition1 = 2; publicVariable ""VictoryCondition2"";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6894.1855,436.25104,6793.8247}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6830.7822,436.25104,6798.0371}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6894.1831,436.25104,6793.8013}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7371.6846,20.95652,4893.855}; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={7375.355,20.95652,4889.2124}; id=61; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={7368.5269,20.95652,4889.0684}; id=63; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7378.9663,20.95652,4884.4634}; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={7364.9756,20.95652,4884.333}; id=68; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={7382.1279,20.95652,4879.0166}; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={7361.6309,20.95652,4879.5112}; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={7385.9351,20.95652,4872.8096}; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=1; class Item0 { position[]={6874.4634,436.25104,6769.374}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={7972.9292,182.83496,7708.3496}; id=21; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7974.1104,182.83496,7706.7173}; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7971.8369,182.83496,7706.6992}; id=34; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={7975.1802,182.83496,7705.0557}; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7970.6455,182.83496,7704.9775}; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7976.4224,182.83496,7703.2729}; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={7969.4561,182.83997,7703.2261}; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7977.832,182.83496,7701.2324}; id=59; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7972.9482,182.83496,7709.5527}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7972.9473,182.83496,7710.5083}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={6890.2583,436.25104,6756.2397}; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6893.5801,436.25104,6752.437}; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={6887.9321,436.25104,6752.3223}; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6897.1113,436.25104,6748.3408}; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6885.5527,436.25104,6748.3408}; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6890.1519,436.25104,6759.2427}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7960.1382,186.75638,7711.4141}; azimut=15; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7974.9961,182.82149,7640.3813}; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7979.3403,182.82147,7635.8398}; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7974.5332,182.83012,7670.5132}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7975.5195,181.33589,7592.3799}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7974.5107,182.83015,7670.5391}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6924.4229,441.28793,6799.3247}; azimut=45; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6806.9551,436.01282,6827.8306}; azimut=315; id=27; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={8128.1543,142.05244,7635.1226}; id=29; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8131.9917,140.59654,7630.1616}; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8125.0752,142.82582,7630.2241}; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={8135.8276,139.11382,7624.6821}; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={8122.979,160.17705,7868.6167}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7865.4038,247.68297,7866.5498}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7868.5044,206.03236,7487.6577}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8130.584,148.26892,7487.2163}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8122.9595,160.18475,7868.6167}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8063.1816,173.73073,7809.79}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8010.2466,181.52907,7759.1851}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={8017.021,209.89734,7922.9814}; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8020.9331,207.33435,7917.9512}; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8013.9995,208.98357,7918.2095}; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={8024.6543,204.74042,7912.6909}; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8262.4209,117.57871,7680.1191}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8006.2007,166.82997,7423.4819}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7739.4058,282.00177,7681.207}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8003.7817,220.75867,7936.4175}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8262.4492,117.58281,7680.2056}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7962.0513,186.0105,7685.9917}; azimut=90; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7978.8955,182.83496,7716.7681}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7977.8184,182.83496,7716.7681}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7977.793,182.83496,7716.7686}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6912.8252,441.07486,6813.8027}; azimut=45; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7961.6367,186.12096,7704.6465}; azimut=90; id=53; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7986.0171,182.82147,7637.4995}; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7985.9067,182.82147,7639.6982}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7985.9131,182.82147,7639.686}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6867.2178,439.65918,6735.3745}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={9465.2734,19.856268,8603.5303}; id=60; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={9468.5488,19.702471,8598.9873}; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={9463.1191,19.667547,8599.2529}; id=32; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={9471.1504,19.572227,8594.8281}; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={9460.8574,19.570408,8595.0771}; id=52; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={9473.9648,19.404432,8589.5967}; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item6 { position[]={9458.4863,19.410025,8589.8701}; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={9477.6465,19.187128,8583.7646}; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=1; class Item0 { position[]={7974.1235,182.82431,7625.5952}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6788.7915,441.33194,6726.8047}; azimut=210; id=62; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6814.4946,436.25104,6717.9731}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6814.4785,436.25104,6715.3433}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6814.4771,436.25104,6715.3428}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7974.3501,182.84775,7687.4956}; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7974.3501,182.84688,7690.2617}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7974.3521,182.84688,7690.2549}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9448.8184,19.457869,8598.9258}; azimut=230; id=70; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={9445.4473,19.286476,8596.4404}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={8594.8145,30.326206,7507.7866}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7985.8926,177.99815,7542.0298}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7984.1523,178.71584,7562.813}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7983.2046,179.1601,7573.6558}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6896.6484,420.28796,7002.5894}; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6900.5605,419.48254,6997.5591}; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6893.627,420.11176,6997.8174}; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6904.2817,418.87589,6992.2988}; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={7142.0483,405.35721,6759.7271}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6885.8281,415.67914,6503.0898}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6619.0332,449.17465,6760.8149}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6883.4092,422.87988,7016.0254}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7142.0767,405.3381,6759.8135}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7144.416,406.76941,6931.7236}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8130.3677,125.2214,7235.0371}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7976.9316,182.41017,7606.0142}; azimut=170; id=76; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7350.4224,20.95652,4874.5103}; azimut=190; id=77; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=6; class Item0 { position[]={7349.8789,20.95652,4871.2168}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6644.6914,206.38443,5433.8389}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6515.8979,411.82629,6199.1606}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6829.9126,436.25104,6744.6855}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6868.0762,436.25104,6757.7793}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={6876.9956,436.25104,6760.9014}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7757.9263,316.34528,8060.9253}; azimut=185; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7705.3662,317.54498,8066.3345}; azimut=185; id=79; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7764.8188,311.25458,8065.2622}; azimut=190; id=80; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7764.3745,311.25943,8062.2881}; completitionRadius=10; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7763.7925,311.2623,8058.5371}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7797.1206,223.51006,7423.8423}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={7743.6641,239.25281,7423.5195}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6850.6133,436.25104,6758.9463}; id=84; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6850.6553,436.25104,6762.0347}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6850.6548,436.25104,6762.0342}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8255.5098,58.394531,6927.2295}; id=90; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=1; init="this setCaptive true; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7983.9707,182.46088,7606.3159}; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7983.9458,182.494,7607.1055}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7983.9453,182.49324,7607.0874}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7044.6265,311.93268,6041.5044}; azimut=320; id=94; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7144.9336,311.93268,6038.9316}; azimut=40; id=95; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7042.3853,311.51321,5959.3594}; azimut=285; id=96; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7055.2983,311.93268,5965.876}; azimut=255; id=97; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7052.0156,311.93268,5964.9429}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6023.1016,416.18332,6196.9468}; id=98; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6022.8384,419.88037,6213.7393}; id=99; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item38 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6022.9917,415.8913,6205.2588}; id=100; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7350.8057,20.95652,4924.7676}; azimut=335; id=101; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7336.4795,27.060112,4699.6963}; azimut=210; id=102; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7319.1519,20.981783,4819.0098}; azimut=275; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; }; class Vehicles { items=22; class Item0 { position[]={6865.603,439.12973,6731.2954}; azimut=95; id=6; side="EMPTY"; vehicle="cwr2_RU_Ordnance"; skill=1; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this allowDamage false; this addmagazinecargo [""PipeBomb"",15];"; }; class Item1 { position[]={7961.7134,182.83496,7722.2993}; azimut=180; id=8; side="EMPTY"; vehicle="cwr2_T80"; lock="LOCKED"; skill=0.2; text="tank1"; }; class Item2 { position[]={7967.0317,182.83496,7722.2544}; azimut=180; id=9; side="EMPTY"; vehicle="cwr2_T80"; lock="LOCKED"; skill=0.2; text="tank2"; }; class Item3 { position[]={7972.2427,182.83496,7722.2119}; azimut=180; id=10; side="EMPTY"; vehicle="cwr2_T80"; lock="LOCKED"; skill=0.2; text="tank3"; }; class Item4 { position[]={7990.7427,182.77892,7708.4546}; azimut=270; id=11; side="EMPTY"; vehicle="cwr2_ZSU"; lock="LOCKED"; skill=0.2; text="tank4"; }; class Item5 { position[]={7982.3423,182.83496,7736.3633}; azimut=270; id=12; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.2; }; class Item6 { position[]={7991.0039,182.71387,7682.9565}; azimut=270; id=13; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="truck1"; }; class Item7 { position[]={7991.0029,182.7139,7678.1904}; azimut=270; id=14; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="truck2"; }; class Item8 { position[]={7980.4058,182.83496,7738.6714}; azimut=270; id=15; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo1"; }; class Item9 { position[]={7983.7759,182.83496,7738.7041}; azimut=90; id=16; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo2"; }; class Item10 { position[]={7979.8662,182.83496,7733.2412}; azimut=270; id=17; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo3"; }; class Item11 { position[]={7984.27,182.83496,7733.166}; azimut=180; id=18; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo4"; }; class Item12 { position[]={7990.7466,182.83496,7738.2964}; azimut=180; id=19; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="truck3"; }; class Item13 { position[]={6866.4663,440.86188,6763.3706}; azimut=70; id=82; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_SVD"",1];"; }; class Item14 { presence=0.35000062; position[]={6833.2573,436.25104,6790.7515}; azimut=270; id=83; side="EMPTY"; vehicle="cwr2_BMP1"; lock="UNLOCKED"; skill=1; }; class Item15 { position[]={8253.6875,58.632244,6924.2041}; special="NONE"; id=85; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item16 { position[]={8253.4453,58.411411,6919.3628}; special="NONE"; id=86; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item17 { position[]={8254.248,58.463951,6921.3193}; azimut=180; special="NONE"; id=87; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",20]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item18 { position[]={8254.2207,58.407227,6919.9443}; special="NONE"; id=88; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item19 { position[]={8257.0039,58.628109,6924.1333}; special="NONE"; id=89; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item20 { position[]={7962.2061,182.86833,7637.1104}; azimut=90; id=91; side="EMPTY"; vehicle="cwr2_MASH"; lock="UNLOCKED"; skill=1; }; class Item21 { presence=0.75000024; position[]={6050.0957,415.8913,6211.4482}; azimut=110; id=93; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""HandGrenade_East"",5]; this addmagazinecargo [""AK47MortarMag"",3];"; }; }; class Markers { items=4; class Item0 { position[]={6046.2104,415.8913,6205.02}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={6868.4834,440.13162,6737.0693}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={7973.9824,182.83496,7705.3154}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={8255.4697,58.628242,6924.1357}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=12; class Item0 { position[]={7237.1167,378.28299,6714.9033}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines guerilla1));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's make sure there are enough explosives for the job."";"; class Effects { }; }; class Item1 { position[]={7236.4292,369.39621,6591.6255}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines guerilla2));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's make sure there are enough explosives for the job."";"; class Effects { }; }; class Item2 { position[]={7236.5752,338.96365,6460.7607}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines guerilla3));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's make sure there are enough explosives for the job."";"; class Effects { }; }; class Item3 { position[]={7358.7397,349.2518,6716.0874}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines guerilla4));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's make sure there are enough explosives for the job."";"; class Effects { }; }; class Item4 { position[]={7362.4048,340.03674,6590.8672}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines guerilla5));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's make sure there are enough explosives for the job."";"; class Effects { }; }; class Item5 { position[]={7362.4058,319.44644,6463.2051}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 2) AND (""PipeBomb"" in (magazines guerilla6));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's make sure there are enough explosives for the job."";"; class Effects { }; }; class Item6 { position[]={7486.0586,291.07184,6847.1733}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99) AND (getDammage tank4 >= 0.99) AND (getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage truck1 >= 0.99) AND (getDammage truck2 >= 0.99) AND (getDammage truck3 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 600; guerilla2 addrating 600; guerilla3 addrating 600; guerilla4 addrating 600; guerilla5 addrating 600; guerilla6 addrating 600; (leader group player) sidechat ""Time to bugger off."";"; class Effects { }; }; class Item7 { position[]={8255.127,58.675499,6924.9463}; a=25; b=25; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Get on the radio and inform our NATO allies of the results of the raid."";"; class Effects { }; }; class Item8 { position[]={7973.9385,182.83496,7726.9263}; a=500; b=500; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item9 { position[]={7620.0029,235.98709,6719.915}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_rounds_incomplete_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item10 { position[]={7747.7393,189.07571,6718.0557}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item11 { position[]={7750.0908,218.64995,6596.7178}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=15626062; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=8503921; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=3445097; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Acquire explosives in order to blow up enemy targets.

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