briefing.htmly*Nbriefing.sqf*NKdescription.extNinit.sqf*Nbinitjipcompatible.sqf4 Debriefing

You made use of the Endmission cheat


Your behaviour is absolutely despicable.





Mission Accomplished


Victor squad eliminated the enemy observation posts and provided key intelligence that allowed NATO to extend its front. Congratulations on a job well done!





Mission Failed


Victor squad has been wiped out.


// tasks task3a = victor1 createSimpleTask ["Await further orders"]; task3a setSimpleTaskDescription ["Await further orders", "Await further orders", "Await further orders"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Report any armour"]; task2a setSimpleTaskDescription ["Report any armour", "Report any armour", "Report any armour"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Clear observation posts"]; task1a setSimpleTaskDescription ["Clear observation posts", "Clear observation posts", "Clear observation posts"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Await further orders"]; task3b setSimpleTaskDescription ["Await further orders", "Await further orders", "Await further orders"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Report any armour"]; task2b setSimpleTaskDescription ["Report any armour", "Report any armour", "Report any armour"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Clear observation posts"]; task1b setSimpleTaskDescription ["Clear observation posts", "Clear observation posts", "Clear observation posts"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Await further orders"]; task3c setSimpleTaskDescription ["Await further orders", "Await further orders", "Await further orders"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Report any armour"]; task2c setSimpleTaskDescription ["Report any armour", "Report any armour", "Report any armour"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Clear observation posts"]; task1c setSimpleTaskDescription ["Clear observation posts", "Clear observation posts", "Clear observation posts"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Await further orders"]; task3d setSimpleTaskDescription ["Await further orders", "Await further orders", "Await further orders"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Report any armour"]; task2d setSimpleTaskDescription ["Report any armour", "Report any armour", "Report any armour"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Clear observation posts"]; task1d setSimpleTaskDescription ["Clear observation posts", "Clear observation posts", "Clear observation posts"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Await further orders"]; task3e setSimpleTaskDescription ["Await further orders", "Await further orders", "Await further orders"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Report any armour"]; task2e setSimpleTaskDescription ["Report any armour", "Report any armour", "Report any armour"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Clear observation posts"]; task1e setSimpleTaskDescription ["Clear observation posts", "Clear observation posts", "Clear observation posts"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = victor6 createSimpleTask ["Await further orders"]; task3f setSimpleTaskDescription ["Await further orders", "Await further orders", "Await further orders"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Report any armour"]; task2f setSimpleTaskDescription ["Report any armour", "Report any armour", "Report any armour"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Clear observation posts"]; task1f setSimpleTaskDescription ["Clear observation posts", "Clear observation posts", "Clear observation posts"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " After the inconclusive meeting engagement between Soviet and NATO forces that took place yesterday the enemy has pulled back. There is however insufficient intelligence available on the state of the opposing forces to decide whether to turn to defence or push on. A reconnaissance patrol has therefore been ordered to deliver the required information for commanders to make this crucial decision.

The enemy has established a couple of observation posts to their direct front. Along with the roving combat patrol in the woods these preclude NATO from learning the strength and location of the Soviet main force. They also serve to provide early warning of NATO attacks, thus aiding the enemy in directing the defence. For these reasons it is imperative that these observation posts are eliminated.

Due to strictly enforced radio discipline on the Soviet communications network eavesdropping has failed to indicate where the main enemy tank concentration can be found. After the observation posts have been struck the reconnaissance patrol is therefore to move towards the village of Provins and report back on the presence of any enemy armour at this location. Depending on the findings of the scouts the commander will then issue further instructions. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The Soviets have a posted a heavy machinegun at each observation post along with a squad of dismounted infantry. Additonal light infantry is patrolling the woods. The reconnaissance patrol must eliminate both of the observation posts before advancing further.

The road junction at Provins is held by Soviet forces of as yet undetermined type and strength. The patrol must ascertain whether there is a significant amount of enemy armour present in the vicinity of the village before HQ will issue further orders. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will eliminate enemy observation posts before reporting on armour at Provins and await further instructions."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " After the inconclusive meeting engagement between Soviet and NATO forces that took place yesterday the enemy has pulled back. There is however insufficient intelligence available on the state of the opposing forces to decide whether to turn to defence or push on. A reconnaissance patrol has therefore been ordered to deliver the required information for commanders to make this crucial decision.

The enemy has established a couple of observation posts to their direct front. Along with the roving combat patrol in the woods these preclude NATO from learning the strength and location of the Soviet main force. They also serve to provide early warning of NATO attacks, thus aiding the enemy in directing the defence. For these reasons it is imperative that these observation posts are eliminated.

Due to strictly enforced radio discipline on the Soviet communications network eavesdropping has failed to indicate where the main enemy tank concentration can be found. After the observation posts have been struck the reconnaissance patrol is therefore to move towards the village of Provins and report back on the presence of any enemy armour at this location. Depending on the findings of the scouts the commander will then issue further instructions. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The Soviets have a posted a heavy machinegun at each observation post along with a squad of dismounted infantry. Additonal light infantry is patrolling the woods. The reconnaissance patrol must eliminate both of the observation posts before advancing further.

The road junction at Provins is held by Soviet forces of as yet undetermined type and strength. The patrol must ascertain whether there is a significant amount of enemy armour present in the vicinity of the village before HQ will issue further orders. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will eliminate enemy observation posts before reporting on armour at Provins and await further instructions."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " After the inconclusive meeting engagement between Soviet and NATO forces that took place yesterday the enemy has pulled back. There is however insufficient intelligence available on the state of the opposing forces to decide whether to turn to defence or push on. A reconnaissance patrol has therefore been ordered to deliver the required information for commanders to make this crucial decision.

The enemy has established a couple of observation posts to their direct front. Along with the roving combat patrol in the woods these preclude NATO from learning the strength and location of the Soviet main force. They also serve to provide early warning of NATO attacks, thus aiding the enemy in directing the defence. For these reasons it is imperative that these observation posts are eliminated.

Due to strictly enforced radio discipline on the Soviet communications network eavesdropping has failed to indicate where the main enemy tank concentration can be found. After the observation posts have been struck the reconnaissance patrol is therefore to move towards the village of Provins and report back on the presence of any enemy armour at this location. Depending on the findings of the scouts the commander will then issue further instructions. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The Soviets have a posted a heavy machinegun at each observation post along with a squad of dismounted infantry. Additonal light infantry is patrolling the woods. The reconnaissance patrol must eliminate both of the observation posts before advancing further.

The road junction at Provins is held by Soviet forces of as yet undetermined type and strength. The patrol must ascertain whether there is a significant amount of enemy armour present in the vicinity of the village before HQ will issue further orders. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will eliminate enemy observation posts before reporting on armour at Provins and await further instructions."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " After the inconclusive meeting engagement between Soviet and NATO forces that took place yesterday the enemy has pulled back. There is however insufficient intelligence available on the state of the opposing forces to decide whether to turn to defence or push on. A reconnaissance patrol has therefore been ordered to deliver the required information for commanders to make this crucial decision.

The enemy has established a couple of observation posts to their direct front. Along with the roving combat patrol in the woods these preclude NATO from learning the strength and location of the Soviet main force. They also serve to provide early warning of NATO attacks, thus aiding the enemy in directing the defence. For these reasons it is imperative that these observation posts are eliminated.

Due to strictly enforced radio discipline on the Soviet communications network eavesdropping has failed to indicate where the main enemy tank concentration can be found. After the observation posts have been struck the reconnaissance patrol is therefore to move towards the village of Provins and report back on the presence of any enemy armour at this location. Depending on the findings of the scouts the commander will then issue further instructions. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The Soviets have a posted a heavy machinegun at each observation post along with a squad of dismounted infantry. Additonal light infantry is patrolling the woods. The reconnaissance patrol must eliminate both of the observation posts before advancing further.

The road junction at Provins is held by Soviet forces of as yet undetermined type and strength. The patrol must ascertain whether there is a significant amount of enemy armour present in the vicinity of the village before HQ will issue further orders. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will eliminate enemy observation posts before reporting on armour at Provins and await further instructions."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " After the inconclusive meeting engagement between Soviet and NATO forces that took place yesterday the enemy has pulled back. There is however insufficient intelligence available on the state of the opposing forces to decide whether to turn to defence or push on. A reconnaissance patrol has therefore been ordered to deliver the required information for commanders to make this crucial decision.

The enemy has established a couple of observation posts to their direct front. Along with the roving combat patrol in the woods these preclude NATO from learning the strength and location of the Soviet main force. They also serve to provide early warning of NATO attacks, thus aiding the enemy in directing the defence. For these reasons it is imperative that these observation posts are eliminated.

Due to strictly enforced radio discipline on the Soviet communications network eavesdropping has failed to indicate where the main enemy tank concentration can be found. After the observation posts have been struck the reconnaissance patrol is therefore to move towards the village of Provins and report back on the presence of any enemy armour at this location. Depending on the findings of the scouts the commander will then issue further instructions. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " The Soviets have a posted a heavy machinegun at each observation post along with a squad of dismounted infantry. Additonal light infantry is patrolling the woods. The reconnaissance patrol must eliminate both of the observation posts before advancing further.

The road junction at Provins is held by Soviet forces of as yet undetermined type and strength. The patrol must ascertain whether there is a significant amount of enemy armour present in the vicinity of the village before HQ will issue further orders. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor will eliminate enemy observation posts before reporting on armour at Provins and await further instructions."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " After the inconclusive meeting engagement between Soviet and NATO forces that took place yesterday the enemy has pulled back. There is however insufficient intelligence available on the state of the opposing forces to decide whether to turn to defence or push on. A reconnaissance patrol has therefore been ordered to deliver the required information for commanders to make this crucial decision.

The enemy has established a couple of observation posts to their direct front. Along with the roving combat patrol in the woods these preclude NATO from learning the strength and location of the Soviet main force. They also serve to provide early warning of NATO attacks, thus aiding the enemy in directing the defence. For these reasons it is imperative that these observation posts are eliminated.

Due to strictly enforced radio discipline on the Soviet communications network eavesdropping has failed to indicate where the main enemy tank concentration can be found. After the observation posts have been struck the reconnaissance patrol is therefore to move towards the village of Provins and report back on the presence of any enemy armour at this location. Depending on the findings of the scouts the commander will then issue further instructions. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " The Soviets have a posted a heavy machinegun at each observation post along with a squad of dismounted infantry. Additonal light infantry is patrolling the woods. The reconnaissance patrol must eliminate both of the observation posts before advancing further.

The road junction at Provins is held by Soviet forces of as yet undetermined type and strength. The patrol must ascertain whether there is a significant amount of enemy armour present in the vicinity of the village before HQ will issue further orders. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Victor will eliminate enemy observation posts before reporting on armour at Provins and await further instructions."]];onloadmission="C W R 2 - S C R E E N T E S T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_screen_test_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M21 {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_20Rnd_762x51_NoTracer {count = 12;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 3;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - S C R E E N T E S T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_eden", "cwr2_Soldiers_RUS", "caweapons_warfare_weapons", "cwr2_Static", "camisc3", "cwr2_M113", "cwr2_M60_tank", "cwr2_T72", "cwr2_BMP2", "cwr2_misc", "cwr2_Urals", "cwr2_uaz", "CWR2Editor_MilObjects", "cwr2_AmmoBoxes", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_static", "cwr2_M113", "cwr2_M60_tank", "cwr2_T72", "cwr2_BMP2", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_missions_firstaidsystem", "camisc3", "cwr2_misc", "cwr2_Urals", "cwr2_UAZ", "cwr2ofp", "cwr2_AmmoBoxes", "cwr2_eden" }; randomSeed=7840375; class Intel { briefingName="CWR2 - Screen Test (co06)"; briefingDescription="Probe the Soviet defences"; startWeather=0.51226556; startFog=0.26518041; forecastWeather=0.50758564; forecastFog=0.35045394; day=19; hour=4; }; class Groups { items=33; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={6813.9023,57.043026,4820.8823}; azimut=340; id=0; side="WEST"; vehicle="cwr2_SoldierW_XMS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={102,104,103}; }; class Item1 { position[]={6817.8389,57.226944,4819.4355}; azimut=340; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={102,104,103}; }; class Item2 { position[]={6813.541,56.952911,4817.8267}; azimut=340; id=2; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular"";"; synchronizations[]={102,104,103}; }; class Item3 { position[]={6821.2241,57.36916,4818.2461}; azimut=340; id=3; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={102,104,103}; }; class Item4 { position[]={6813.0264,56.847397,4814.4668}; azimut=340; id=4; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={102,104,103}; }; class Item5 { position[]={6824.5396,57.504799,4816.9619}; azimut=340; id=111; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={103,104,102}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6727.0278,82.197647,5683.481}; azimut=180; id=5; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6724.9365,82.220764,5685.6733}; azimut=180; id=6; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6729.0859,82.274643,5685.8613}; azimut=180; id=22; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6727.2651,82.102882,5679.2368}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6727.186,82.101921,5679.2363}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={6738.6548,82.133881,5674.7993}; azimut=180; id=8; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={6737.9238,82.140747,5675.4141}; azimut=210; special="NONE"; id=40; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { presence=0.50000048; position[]={6739.3496,82.155724,5675.5762}; azimut=135; special="NONE"; id=23; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6716.5591,81.584694,5665.4795}; azimut=185; id=9; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Down""; this disableAI ""Move""; this setbehaviour ""Stealth"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6725.772,81.909477,5647.1558}; azimut=180; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6722.1338,81.77494,5651.189}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6729.4453,81.971298,5651.6616}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={6718.8672,81.61068,5655.0166}; azimut=180; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6726.0879,81.806465,5634.833}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6731.7773,82.287933,5685.1196}; azimut=180; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6726.0605,82.314903,5691.6655}; azimut=180; id=12; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6731.8032,82.233871,5682.6494}; expCond="(op1_cleared == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6731.8828,82.167747,5679.6479}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6300.1938,71.134125,5220.4966}; azimut=180; id=14; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={6300.8721,70.988152,5206.189}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5541.9707,88.713623,6088.4419}; azimut=120; id=18; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.50000048; position[]={5540.4331,91.690521,6091.8462}; azimut=25; special="NONE"; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6726.5293,82.766014,5704.1309}; azimut=180; id=21; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6723.6128,82.874695,5708.0322}; azimut=180; id=24; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item2 { position[]={6730.6538,83.180519,5707.5972}; azimut=180; id=20; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6728.9229,83.351364,5715.7031}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6766.7466,82.341965,5673.0396}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6718.3599,81.690086,5665.6108}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6728.979,83.350632,5715.7065}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6541.8501,71.37114,5247.8579}; azimut=225; id=25; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.50000048; position[]={6540.1338,72.817505,5251.9526}; azimut=225; id=28; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6534.0137,71.606964,5272.8164}; azimut=180; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6532.3823,71.537521,5274.9961}; azimut=180; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6535.665,71.689919,5275.188}; azimut=180; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6530.7075,71.503922,5277.1445}; azimut=180; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6531.4087,71.48333,5270.0376}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6531.415,71.483505,5269.9897}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6562.5889,71.594009,5274.9839}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6560.2275,71.684685,5278.2759}; azimut=180; id=42; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6565.271,71.793404,5278.3774}; azimut=180; id=34; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6562.7046,71.452118,5270.6865}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6562.645,71.450333,5270.6523}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={6764.3906,77.87323,5290.2021}; placement=50; azimut=180; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={6761.5493,78.315506,5293.8101}; azimut=180; id=11; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={6767.7422,78.359863,5293.6738}; azimut=180; id=26; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={6758.5957,78.633957,5297.9419}; azimut=180; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={6771.311,78.620308,5297.3296}; azimut=180; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.75000024; position[]={6755.1182,78.668289,5301.8921}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.50000048; position[]={6774.5479,78.752693,5300.8613}; azimut=180; id=29; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={6858.9243,79.539459,5187.5957}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6977.8618,102.75672,5349.7427}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6718.7451,79.003838,5339.4189}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6858.9966,79.549591,5187.6206}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6851.7295,87.772163,5344.0337}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6850.0356,90.394386,5396.5718}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5486.7793,79.655708,6043.1182}; azimut=180; id=48; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5484.812,79.732796,6045.9697}; azimut=180; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={5489.0361,79.771935,6045.7817}; azimut=180; id=78; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5486.8979,79.58474,6041.0469}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5486.8975,79.586899,6041.1089}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5536.6655,88.810959,6079.9785}; azimut=125; special="NONE"; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={5538.3066,88.855682,6082.7432}; azimut=115; special="NONE"; id=15; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { presence=0.50000048; position[]={5540.1353,88.786804,6085.5908}; azimut=125; special="NONE"; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +2.85)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={5530.1138,80.451797,6099.6895}; azimut=180; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5528.8062,80.451797,6101.1797}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={5531.4624,80.451797,6101.2681}; azimut=180; id=16; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5527.4204,80.451797,6102.5254}; azimut=180; id=17; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5532.5757,80.451797,6102.7231}; azimut=180; id=39; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5526.1362,80.451797,6103.8398}; azimut=180; id=19; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5511.2227,80.075844,6052.2017}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5481.0376,80.435242,6088.4673}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5530.5107,80.451797,6100.6187}; placement=5; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5511.2363,80.076279,6052.2192}; type="CYCLE"; expCond="(VictoryCondition3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5505.6592,80.448761,6084.5581}; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={5514.9077,80.441139,6079.917}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5496.2861,80.447845,6105.6963}; azimut=180; id=52; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5494.1113,80.445534,6108.7144}; azimut=180; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5498.5532,80.450256,6108.5264}; azimut=180; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5496.2637,80.447823,6104.5098}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5496.2466,80.447807,6104.4805}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7093.9131,109.11596,5421.5889}; azimut=180; id=53; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={7088.3364,108.76421,5427.5132}; azimut=180; id=54; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7094.1187,109.33266,5417.8638}; combat="STEALTH"; expCond="(op1_cleared == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7094.3042,109.63899,5413.7656}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6554.3506,71.15197,5247.5288}; azimut=165; id=55; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; init="this setbehaviour ""Combat"";"; }; class Item1 { presence=0.50000048; position[]={6558.0684,71.132477,5250.2017}; azimut=150; special="NONE"; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this setunitpos ""Down""; this disableAI ""Move"";"; }; class Item2 { presence=0.50000048; position[]={6562.2773,70.999344,5253.0112}; azimut=150; special="NONE"; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this setunitpos ""Down""; this disableAI ""Move"";"; }; class Item3 { presence=0.50000048; position[]={6567.0972,70.900719,5256.189}; azimut=150; special="NONE"; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Down""; this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6749.7661,82.684143,5687.021}; azimut=135; id=56; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; init="this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={6749.1602,82.641571,5686.2974}; azimut=135; special="NONE"; id=7; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={6751.0273,82.771164,5693.7695}; azimut=135; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7559.6719,118.39758,4701.9922}; azimut=350; id=59; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="m113a3"; init="m113a3 allowDamage false; m113a3D allowDamage false; this setcaptive true; charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=5; class Item0 { position[]={7559.3003,118.33756,4704.1904}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="m113a3 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6833.6299,57.706444,4818.3379}; speed="FULL"; expActiv="m113a3 allowDamage true; m113a3D allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5885.7002,92.835945,5911.7832}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5878.6001,93.637245,5914.1401}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; expActiv="unassignvehicle alpha1; unassignvehicle alpha2; unassignvehicle alpha3; unassignvehicle alpha4; unassignvehicle alpha5; unassignvehicle alpha6; unassignvehicle alpha7; unassignvehicle alpha8; unassignvehicle alpha9; unassignvehicle sierra1; unassignvehicle sierra2; this setcaptive false;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5875.3921,93.997154,5915.2109}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7555.9561,117.90761,4722.5015}; azimut=350; id=60; side="WEST"; vehicle="cwr2_M60A3"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="tank"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; tank allowDamage false; tankD allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={7555.6279,117.85427,4724.6382}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="tank setfuel 1; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; PAPABEAR=[West,""HQ""]; PAPABEAR SideChat ""Roger, sending reinforcements for an attack. ETA is five minutes, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6833.0186,57.706642,4820.2241}; speed="FULL"; expActiv="tank allowDamage true; tankD allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5861.104,95.133316,5921.2295}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5853.1094,95.504745,5924.3745}; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5840.4663,95.94838,5928.8022}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7595.6699,118.56366,4691.4614}; id=61; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7598.8511,118.65813,4688.2129}; id=62; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7593.437,118.6816,4688.1577}; id=63; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7601.6167,118.72377,4685.1602}; id=64; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={7591.7661,118.80827,4685.043}; id=65; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={7604.6675,118.76672,4681.874}; id=66; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={7589.4624,118.96851,4681.4707}; id=67; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={7607.4087,118.80435,4678.9468}; id=68; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={7587.1309,119.13077,4677.9756}; id=69; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; text="alpha9"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5849.8022,93.246803,5903.4375}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5511.0332,80.338364,6066.7109}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5508.6841,80.346611,6067.7246}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5526.7627,80.418335,6073.3838}; azimut=120; id=70; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5527.9072,80.415916,6072.7935}; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5528.6187,80.414413,6072.4214}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6071.7407,79.628708,5836.9287}; azimut=110; id=71; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2"; }; }; class Waypoints { items=2; class Item0 { position[]={6073.4585,79.605949,5836.2939}; expCond="(VictoryCondition1 == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6074.708,79.590042,5835.8896}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5527.7432,80.40786,6065.2544}; azimut=120; id=81; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5527.1616,80.407806,6064.5781}; azimut=120; special="NONE"; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={5532.2388,85.049835,6058.5317}; azimut=125; special="NONE"; id=77; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6825.7153,56.684925,4789.1167}; id=103; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,4,2,111}; }; }; }; class Item27 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6836.0361,57.453655,4792.6099}; id=104; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4,111}; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6846.5273,57.497253,4795.9819}; id=102; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4,111}; }; }; }; class Item29 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7546.5605,117.83204,4731.3286}; azimut=330; id=105; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; rank="CORPORAL"; skill=1; text="dude"; init="this allowDamage false; dudesquad = group this; dudesquad setgroupid [""Victor Squad"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={7546.3413,117.8299,4731.5845}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="dude sideChat ""One main battle tank sighted in objective area. Standing by for your instructions, over"";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7520.9653,117.78782,4711.04}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7492.2471,117.34913,4708.2681}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7520.9624,117.78773,4711.0479}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7599.7007,119.24012,4674.0425}; id=107; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={7601.416,119.3504,4672.4019}; id=106; side="WEST"; vehicle="cwr2_SoldierW"; rank="CORPORAL"; skill=0.60000002; text="sierra2"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; this moveincargo m113a3; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M21""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5869.1758,97.050102,5936.6343}; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={5525.8604,80.437592,6088.1011}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5523.1621,80.437981,6088.9463}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6880.395,61.999794,4715.5454}; id=109; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={6883.3877,62.16016,4712.7822}; id=110; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6880.4473,62.016354,4716.6626}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6072.2739,79.463348,5814.5928}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5491.5098,80.417366,6080.6772}; azimut=180; id=116; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5486.6362,80.424576,6086.0308}; azimut=180; id=117; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5491.5435,80.407433,6077.1245}; expCond="(VictoryCondition1 ==1);"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5491.5439,80.388145,6074.186}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=27; class Item0 { position[]={6554.6958,71.093636,5246.791}; azimut=315; id=57; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.3)]; this setVectorUp [0,0,1];"; }; class Item1 { position[]={6541.0796,71.310341,5246.894}; azimut=45; id=58; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item2 { position[]={6750.4751,82.699081,5687.1958}; azimut=225; id=72; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={6738.792,82.13102,5674.5796}; azimut=315; id=73; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item4 { position[]={5528.3579,80.407135,6065.2856}; azimut=210; id=82; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item5 { position[]={5559.1523,80.528893,6064.5}; azimut=120; id=84; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item6 { position[]={5551.5137,80.489693,6050.1118}; azimut=120; id=85; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item7 { position[]={5564.3643,80.617462,6072.9771}; azimut=120; id=86; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item8 { position[]={5567.1484,80.920746,6083.0825}; azimut=90; id=87; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item9 { position[]={5567.1997,80.713142,6092.9023}; azimut=90; id=88; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item10 { position[]={5546.4692,80.280922,6041.8965}; azimut=120; id=89; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item11 { position[]={5539.272,80.036751,6034.4326}; azimut=150; id=90; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item12 { position[]={5530.792,79.839165,6029.8501}; azimut=150; id=91; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item13 { presence=0.75000024; position[]={5494.6709,80.329216,6070.1567}; azimut=115; id=92; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; skill=0.60000002; }; class Item14 { presence=0.75000024; position[]={5520.0859,80.362236,6062.5684}; azimut=30; id=93; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; skill=0.60000002; }; class Item15 { presence=0.75000024; position[]={5520.5547,80.441048,6090.4478}; azimut=30; id=94; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; skill=0.60000002; }; class Item16 { position[]={5500.6816,81.248512,6077.0977}; azimut=115; id=95; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.825)]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={5495.4678,80.419769,6078.3892}; azimut=270; id=96; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,-0.3]];"; }; class Item18 { position[]={5500.2612,80.42318,6075.9448}; azimut=25; id=97; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item19 { position[]={5501.6875,80.433037,6078.8843}; azimut=25; id=98; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item20 { position[]={5498.4404,80.429993,6080.0723}; azimut=25; id=99; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; class Item21 { presence=0.75000024; position[]={5494.6641,80.424767,6080.8657}; azimut=205; id=100; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; skill=0.60000002; }; class Item22 { position[]={5497.3242,80.427032,6079.7393}; azimut=115; id=101; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; }; class Item23 { position[]={6877.2905,61.833015,4718.3735}; azimut=53; special="NONE"; id=108; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="LOCKED"; skill=1; }; class Item24 { position[]={6811.3843,57.053421,4826.1421}; azimut=340; id=112; side="EMPTY"; vehicle="AmmoBoxAddW"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",6]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",12]; this addmagazinecargo [""SmokeShell"",12]; this addmagazinecargo [""MortarMag"",6]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; class Item25 { presence=0.75000024; position[]={6741.2104,82.928345,5698.9712}; azimut=140; id=113; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; skill=0.60000002; }; class Item26 { presence=0.75000024; position[]={6547.2905,71.800911,5272.2051}; azimut=270; id=114; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; skill=0.60000002; }; }; class Markers { items=6; class Item0 { position[]={6813.4902,57.056343,4822.4517}; name="start"; text=" Victor Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={6549.9976,71.729057,5260.7773}; name="op"; text=" Soviet Observation Post"; type="mil_flag"; colorName="ColorRed"; }; class Item2 { position[]={6734.355,82.309341,5684.8037}; name="obj1"; text=" Soviet Observation Post"; type="mil_flag"; colorName="ColorRed"; }; class Item3 { position[]={5513.082,80.429054,6073.4346}; name="obj2"; text=" Soviet Armour"; type="mil_unknown"; colorName="ColorRed"; }; class Item4 { position[]={5885.9775,92.813408,5911.9258}; name="obj3"; text=" Await Orders"; type="mil_objective"; colorName="ColorBlue"; }; class Item5 { position[]={5720.5552,98.964973,5984.5708}; name="obj4"; type="mil_arrow2"; colorName="ColorBlue"; a=0; b=0; angle=290; }; }; class Sensors { items=13; class Item0 { position[]={6546.9102,71.798286,5272.0186}; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="op1_cleared = 1; publicVariable ""op1_cleared""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; class Item1 { position[]={6732.7744,82.150406,5678.4287}; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (op1_cleared == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; deleteWaypoint [patrol1, 4];"; class Effects { }; }; class Item2 { position[]={5533.3691,80.404091,6069.4692}; a=500; b=500; activationBy="VEHICLE"; activationType="WEST D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=70; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; class Item3 { position[]={5940.4385,117.66901,6161.5259}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor1);"; expActiv="task4a = victor1 createSimpleTask [""Secure Provins"",task3a]; task4a setSimpleTaskDescription [""Secure Provins"", ""Secure Provins"", ""Secure Provins""]; task4a setSimpleTaskDestination markerpos ""obj4""; ""obj4"" setMarkerSize [0.75,1.5]; task4a setTaskState ""CREATED"";"; class Effects { }; }; class Item4 { position[]={5941.1543,105.27859,6041.1772}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor2);"; expActiv="task4b = victor2 createSimpleTask [""Secure Provins"",task3b]; task4b setSimpleTaskDescription [""Secure Provins"", ""Secure Provins"", ""Secure Provins""]; task4b setSimpleTaskDestination markerpos ""obj4""; ""obj4"" setMarkerSize [0.75,1.5]; task4b setTaskState ""CREATED"";"; class Effects { }; }; class Item5 { position[]={5939.5962,90.232803,5918.7222}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor3);"; expActiv="task4c = victor3 createSimpleTask [""Secure Provins"",task3c]; task4c setSimpleTaskDescription [""Secure Provins"", ""Secure Provins"", ""Secure Provins""]; task4c setSimpleTaskDestination markerpos ""obj4""; ""obj4"" setMarkerSize [0.75,1.5]; task4c setTaskState ""CREATED"";"; class Effects { }; }; class Item6 { position[]={5940.5044,80.071716,5793.3667}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor4);"; expActiv="task4d = victor4 createSimpleTask [""Secure Provins"",task3d]; task4d setSimpleTaskDescription [""Secure Provins"", ""Secure Provins"", ""Secure Provins""]; task4d setSimpleTaskDestination markerpos ""obj4""; ""obj4"" setMarkerSize [0.75,1.5]; task4d setTaskState ""CREATED"";"; class Effects { }; }; class Item7 { position[]={5937.9453,73.394165,5660.7212}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor5);"; expActiv="task4e = victor5 createSimpleTask [""Secure Provins"",task3e]; task4e setSimpleTaskDescription [""Secure Provins"", ""Secure Provins"", ""Secure Provins""]; task4e setSimpleTaskDestination markerpos ""obj4""; ""obj4"" setMarkerSize [0.75,1.5]; task4e setTaskState ""CREATED"";"; class Effects { }; }; class Item8 { position[]={5504.9131,80.433617,6076.7954}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a setTaskState ""SUCCEEDED""; task4b setTaskState ""SUCCEEDED""; task4c setTaskState ""SUCCEEDED""; task4d setTaskState ""SUCCEEDED""; task4e setTaskState ""SUCCEEDED""; task4f setTaskState ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200;"; class Effects { }; }; class Item9 { position[]={5558.9321,90.984886,6411.6045}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co06_cwr2_screen_test_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item10 { position[]={5682.8169,99.796288,6409.7451}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed"";"; class Effects { }; }; class Item11 { position[]={5686.4512,103.30048,6281.9883}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item12 { position[]={5933.8779,75.603355,5544.208}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (alive victor6);"; expActiv="task4f = victor6 createSimpleTask [""Secure Provins"",task3f]; task4f setSimpleTaskDescription [""Secure Provins"", ""Secure Provins"", ""Secure Provins""]; task4f setSimpleTaskDestination markerpos ""obj4""; ""obj4"" setMarkerSize [0.75,1.5]; task4f setTaskState ""CREATED"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=12111605; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=15790759; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=2144219; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Probe the Soviet defences.

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