briefing.htmlR#briefing.sqfLRPdescription.ext9R^init.sqf1R^initjipcompatible.sqf4 Debriefing

Cheating is an admission of incompetence


Go play Arma 3 if you are only fit to play watered down games.





Mission Accomplished


The resistance reached the safe house after ambushing a convoy and destroying an ammunition dump. These attacks prove embarassing to the Soviets and provide a sparkle of hope to civilians suffering under the occupation regime. More sympathisers come forward to support the resistance as a result.





Mission Failed


The resistance squad been wiped out.





Mission Failed


The resistance failed to ambush the convoy.


// tasks task3a = guerilla1 createSimpleTask ["Reach the safe house"]; task3a setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Destroy the ammo dump"]; task2a setSimpleTaskDescription ["Destroy the ammo dump", "Destroy the ammo dump", "Destroy the ammo dump"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the convoy"]; task1a setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Reach the safe house"]; task3b setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Destroy the ammo dump"]; task2b setSimpleTaskDescription ["Destroy the ammo dump", "Destroy the ammo dump", "Destroy the ammo dump"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the convoy"]; task1b setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Reach the safe house"]; task3c setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Destroy the ammo dump"]; task2c setSimpleTaskDescription ["Destroy the ammo dump", "Destroy the ammo dump", "Destroy the ammo dump"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the convoy"]; task1c setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Reach the safe house"]; task3d setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Destroy the ammo dump"]; task2d setSimpleTaskDescription ["Destroy the ammo dump", "Destroy the ammo dump", "Destroy the ammo dump"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the convoy"]; task1d setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Reach the safe house"]; task3e setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Destroy the ammo dump"]; task2e setSimpleTaskDescription ["Destroy the ammo dump", "Destroy the ammo dump", "Destroy the ammo dump"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the convoy"]; task1e setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Reach the safe house"]; task3f setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Destroy the ammo dump"]; task2f setSimpleTaskDescription ["Destroy the ammo dump", "Destroy the ammo dump", "Destroy the ammo dump"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Ambush the convoy"]; task1f setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " After the invading Soviet army imposed its repressive regime some brave locals have taken to the woods to start a guerilla war. By increasing the costs of the occupation to the enemy the resistance movement hopes to induce the Soviets to withdraw. As the Soviet combat units have superior firepower at their disposal the guerilla fighters are reduced to striking at the more vulnerable logistical support units. The ammunition supply in particular provides a worthwhile target for attack.

Information provided by sympathisers has allowed a small band of resistants to plan an action that will hopefully inflict significant damage to the Soviets. First of all the guerilla fighters are to ambush a convoy that is due to transport ammunition to the Saint David garrison. The aim is not only to destroy all the vehicles in the convoy, but also to divert enemy response forces to the site of the ambush while proceeding to hit another target, the ammo depot at the village of Arlon.

As the security detachment protecting the ammunition dump is sure to send out personnel to the ambushed convoy the number of enemy guards at the facility will be lower than the usual establishment. This should allow the resistance to press home its attack and ensure the destruction of the Soviet ammunition supplies. Once this objective has been achieved the guerilla fighters are due to fall back to a nearby safe house where a guide is waiting to lead the party to safety in the hills. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR armoured personnel carrier, two Ural trucks carrying ammunition and a BRDM with additional troops. All vehicles in this convoy must be destroyed before they are able to reach Saint David. As the convoy is expected to arrive within minutes no time is to be lost setting up an ambush.

Soviet response forces are expected to move in to investigate the ambush. This will create a short window of opportunity to attack the ammunition depot, but if this action takes too long there is a risk of the reaction forces coming to reinforce the guard detachment at Arlon. Speed is therefore of the essence. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and blow up the ammo dump before falling back to the safe house."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " After the invading Soviet army imposed its repressive regime some brave locals have taken to the woods to start a guerilla war. By increasing the costs of the occupation to the enemy the resistance movement hopes to induce the Soviets to withdraw. As the Soviet combat units have superior firepower at their disposal the guerilla fighters are reduced to striking at the more vulnerable logistical support units. The ammunition supply in particular provides a worthwhile target for attack.

Information provided by sympathisers has allowed a small band of resistants to plan an action that will hopefully inflict significant damage to the Soviets. First of all the guerilla fighters are to ambush a convoy that is due to transport ammunition to the Saint David garrison. The aim is not only to destroy all the vehicles in the convoy, but also to divert enemy response forces to the site of the ambush while proceeding to hit another target, the ammo depot at the village of Arlon.

As the security detachment protecting the ammunition dump is sure to send out personnel to the ambushed convoy the number of enemy guards at the facility will be lower than the usual establishment. This should allow the resistance to press home its attack and ensure the destruction of the Soviet ammunition supplies. Once this objective has been achieved the guerilla fighters are due to fall back to a nearby safe house where a guide is waiting to lead the party to safety in the hills. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR armoured personnel carrier, two Ural trucks carrying ammunition and a BRDM with additional troops. All vehicles in this convoy must be destroyed before they are able to reach Saint David. As the convoy is expected to arrive within minutes no time is to be lost setting up an ambush.

Soviet response forces are expected to move in to investigate the ambush. This will create a short window of opportunity to attack the ammunition depot, but if this action takes too long there is a risk of the reaction forces coming to reinforce the guard detachment at Arlon. Speed is therefore of the essence. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and blow up the ammo dump before falling back to the safe house."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " After the invading Soviet army imposed its repressive regime some brave locals have taken to the woods to start a guerilla war. By increasing the costs of the occupation to the enemy the resistance movement hopes to induce the Soviets to withdraw. As the Soviet combat units have superior firepower at their disposal the guerilla fighters are reduced to striking at the more vulnerable logistical support units. The ammunition supply in particular provides a worthwhile target for attack.

Information provided by sympathisers has allowed a small band of resistants to plan an action that will hopefully inflict significant damage to the Soviets. First of all the guerilla fighters are to ambush a convoy that is due to transport ammunition to the Saint David garrison. The aim is not only to destroy all the vehicles in the convoy, but also to divert enemy response forces to the site of the ambush while proceeding to hit another target, the ammo depot at the village of Arlon.

As the security detachment protecting the ammunition dump is sure to send out personnel to the ambushed convoy the number of enemy guards at the facility will be lower than the usual establishment. This should allow the resistance to press home its attack and ensure the destruction of the Soviet ammunition supplies. Once this objective has been achieved the guerilla fighters are due to fall back to a nearby safe house where a guide is waiting to lead the party to safety in the hills. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR armoured personnel carrier, two Ural trucks carrying ammunition and a BRDM with additional troops. All vehicles in this convoy must be destroyed before they are able to reach Saint David. As the convoy is expected to arrive within minutes no time is to be lost setting up an ambush.

Soviet response forces are expected to move in to investigate the ambush. This will create a short window of opportunity to attack the ammunition depot, but if this action takes too long there is a risk of the reaction forces coming to reinforce the guard detachment at Arlon. Speed is therefore of the essence. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and blow up the ammo dump before falling back to the safe house."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " After the invading Soviet army imposed its repressive regime some brave locals have taken to the woods to start a guerilla war. By increasing the costs of the occupation to the enemy the resistance movement hopes to induce the Soviets to withdraw. As the Soviet combat units have superior firepower at their disposal the guerilla fighters are reduced to striking at the more vulnerable logistical support units. The ammunition supply in particular provides a worthwhile target for attack.

Information provided by sympathisers has allowed a small band of resistants to plan an action that will hopefully inflict significant damage to the Soviets. First of all the guerilla fighters are to ambush a convoy that is due to transport ammunition to the Saint David garrison. The aim is not only to destroy all the vehicles in the convoy, but also to divert enemy response forces to the site of the ambush while proceeding to hit another target, the ammo depot at the village of Arlon.

As the security detachment protecting the ammunition dump is sure to send out personnel to the ambushed convoy the number of enemy guards at the facility will be lower than the usual establishment. This should allow the resistance to press home its attack and ensure the destruction of the Soviet ammunition supplies. Once this objective has been achieved the guerilla fighters are due to fall back to a nearby safe house where a guide is waiting to lead the party to safety in the hills. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR armoured personnel carrier, two Ural trucks carrying ammunition and a BRDM with additional troops. All vehicles in this convoy must be destroyed before they are able to reach Saint David. As the convoy is expected to arrive within minutes no time is to be lost setting up an ambush.

Soviet response forces are expected to move in to investigate the ambush. This will create a short window of opportunity to attack the ammunition depot, but if this action takes too long there is a risk of the reaction forces coming to reinforce the guard detachment at Arlon. Speed is therefore of the essence. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and blow up the ammo dump before falling back to the safe house."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " After the invading Soviet army imposed its repressive regime some brave locals have taken to the woods to start a guerilla war. By increasing the costs of the occupation to the enemy the resistance movement hopes to induce the Soviets to withdraw. As the Soviet combat units have superior firepower at their disposal the guerilla fighters are reduced to striking at the more vulnerable logistical support units. The ammunition supply in particular provides a worthwhile target for attack.

Information provided by sympathisers has allowed a small band of resistants to plan an action that will hopefully inflict significant damage to the Soviets. First of all the guerilla fighters are to ambush a convoy that is due to transport ammunition to the Saint David garrison. The aim is not only to destroy all the vehicles in the convoy, but also to divert enemy response forces to the site of the ambush while proceeding to hit another target, the ammo depot at the village of Arlon.

As the security detachment protecting the ammunition dump is sure to send out personnel to the ambushed convoy the number of enemy guards at the facility will be lower than the usual establishment. This should allow the resistance to press home its attack and ensure the destruction of the Soviet ammunition supplies. Once this objective has been achieved the guerilla fighters are due to fall back to a nearby safe house where a guide is waiting to lead the party to safety in the hills. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR armoured personnel carrier, two Ural trucks carrying ammunition and a BRDM with additional troops. All vehicles in this convoy must be destroyed before they are able to reach Saint David. As the convoy is expected to arrive within minutes no time is to be lost setting up an ambush.

Soviet response forces are expected to move in to investigate the ambush. This will create a short window of opportunity to attack the ammunition depot, but if this action takes too long there is a risk of the reaction forces coming to reinforce the guard detachment at Arlon. Speed is therefore of the essence. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and blow up the ammo dump before falling back to the safe house."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " After the invading Soviet army imposed its repressive regime some brave locals have taken to the woods to start a guerilla war. By increasing the costs of the occupation to the enemy the resistance movement hopes to induce the Soviets to withdraw. As the Soviet combat units have superior firepower at their disposal the guerilla fighters are reduced to striking at the more vulnerable logistical support units. The ammunition supply in particular provides a worthwhile target for attack.

Information provided by sympathisers has allowed a small band of resistants to plan an action that will hopefully inflict significant damage to the Soviets. First of all the guerilla fighters are to ambush a convoy that is due to transport ammunition to the Saint David garrison. The aim is not only to destroy all the vehicles in the convoy, but also to divert enemy response forces to the site of the ambush while proceeding to hit another target, the ammo depot at the village of Arlon.

As the security detachment protecting the ammunition dump is sure to send out personnel to the ambushed convoy the number of enemy guards at the facility will be lower than the usual establishment. This should allow the resistance to press home its attack and ensure the destruction of the Soviet ammunition supplies. Once this objective has been achieved the guerilla fighters are due to fall back to a nearby safe house where a guide is waiting to lead the party to safety in the hills. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR armoured personnel carrier, two Ural trucks carrying ammunition and a BRDM with additional troops. All vehicles in this convoy must be destroyed before they are able to reach Saint David. As the convoy is expected to arrive within minutes no time is to be lost setting up an ambush.

Soviet response forces are expected to move in to investigate the ambush. This will create a short window of opportunity to attack the ammunition depot, but if this action takes too long there is a risk of the reaction forces coming to reinforce the guard detachment at Arlon. Speed is therefore of the essence. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and blow up the ammo dump before falling back to the safe house."]];onloadmission="C W R 2 - S T O P D E A D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_stop_dead_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_M1911 {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_7Rnd_45ACP {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class AK47MortarMag {count = 3;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - S T O P D E A D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "cwr2_btr60", "cwr2_Urals", "cwr2_brdm", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_AmmoBoxes", "cwr2_Soldiers_RUS", "cwr2_UAZ", "cwr2_BMP2", "cwr2_V3S", "CWR2Editor_Fences", "camisc3", "CWR2Editor_Structures", "cwr2_Civilians", "cwr2_Trabant", "cwr2_Skodas" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Urals", "cwr2_brdm", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_UAZ", "cwr2_Civilians", "cwr2_AmmoBoxes", "cwr2_BMP2", "cwr2_V3S", "CWR2Editor_Fences", "camisc3", "CWR2Editor_Structures", "cwr2_Trabant", "cwr2_Skodas", "cwr2_david" }; randomSeed=6859277; class Intel { briefingName="CWR2 - Stop Dead (co06)"; briefingDescription="Ambush the convoy and raid the depot"; startWeather=0.35000002; startFog=0.28619361; forecastWeather=0.14999998; forecastFog=0.38026041; month=8; hour=5; }; class Groups { items=37; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={1841.4777,21.983604,1906.687}; azimut=45; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={16,14,15}; }; class Item1 { position[]={1839.0878,23.609571,1894.6543}; azimut=45; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={16,14,15}; }; class Item2 { position[]={1829.1847,23.743721,1907.7661}; azimut=45; id=2; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={16,14,15}; }; class Item3 { position[]={1836.0194,25.181715,1882.24}; azimut=45; id=3; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={16,14,15}; }; class Item4 { position[]={1816.3519,25.052944,1909.0212}; azimut=45; id=4; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={16,14,15}; }; class Item5 { position[]={1833.0609,26.38913,1870.1143}; azimut=45; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={16,14,15}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1304.1492,5.9620557,2699.4607}; azimut=140; id=6; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={1306.672,6.493938,2696.3691}; completitionRadius=10; expActiv="btr setfuel 1; btr forceSpeed 6.5; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=90; timeoutMid=105; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2545.6794,3.999444,1703.7122}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2658.0164,3.999444,1686.9641}; expCond="(getDammage btr <= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2658.7378,3.999444,1686.9858}; expCond="(getDammage btr <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1292.4806,4.686687,2713.6504}; azimut=140; id=7; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; skill=0.2; fuel=0; text="ural1"; }; }; class Waypoints { items=4; class Item0 { position[]={1295.7782,4.878942,2709.7327}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="ural1 setfuel 1; ural1 forceSpeed 6.4;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={2542.7791,3.999444,1705.3274}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2645.3525,3.999444,1687.0945}; expCond="(getDammage ural1 <= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2646.0933,3.999444,1687.1082}; expCond="(getDammage ural1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1280.0635,4.3741865,2729.2705}; azimut=140; id=8; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; skill=0.2; fuel=0; text="ural2"; }; }; class Waypoints { items=4; class Item0 { position[]={1283.3143,4.407052,2725.5315}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="ural2 setfuel 1; ural2 forceSpeed 6.3;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={2539.981,3.999444,1706.9456}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2632.8762,3.999444,1687.1746}; expCond="(getDammage ural2 <= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2633.6428,3.999444,1687.1973}; expCond="(getDammage ural2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1267.6947,4.4162965,2744.054}; azimut=140; id=9; side="EAST"; vehicle="cwr2_BRDM"; leader=1; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=4; class Item0 { position[]={1270.3883,4.3857975,2740.8193}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="apc setfuel 1; apc forceSpeed 6.2;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={2536.6929,3.999444,1708.8015}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2619.5024,3.999444,1687.3701}; expCond="(getDammage apc <= 0.5);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2620.5444,3.999444,1687.3816}; expCond="(getDammage apc <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1785.9026,28.244791,1883.561}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1810.0541,30.200668,1856.9817}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1798.5448,29.720123,1869.8467}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1749.2668,40.206608,1745.314}; id=17; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1760.6184,38.902519,1745.3135}; id=18; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1256.2483,5.953352,2718.6797}; azimut=90; id=21; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveInCargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1252.0658,6.5767584,2715.2393}; azimut=90; id=22; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo apc;removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU"";"; }; class Item2 { position[]={1251.5803,5.9399452,2722.2041}; azimut=90; id=23; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1259.9407,9.0619621,2703.125}; azimut=90; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveInCargo btr;"; }; class Item1 { position[]={1256.1742,11.067343,2699.8237}; azimut=90; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo btr;"; }; class Item2 { position[]={1255.8424,8.6808271,2705.3992}; azimut=90; id=26; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveInCargo btr;"; }; class Item3 { position[]={1252.988,12.805622,2696.9028}; azimut=90; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveInCargo btr;"; }; class Item4 { position[]={1251.6604,8.3176985,2707.6563}; azimut=90; id=28; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveInCargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1249.6692,14.517571,2693.9819}; azimut=90; id=29; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveInCargo btr;"; }; class Item6 { position[]={1247.8105,7.9901299,2709.7803}; azimut=90; id=30; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveInCargo btr;"; }; class Item7 { position[]={1246.3059,16.215048,2690.8877}; azimut=90; id=31; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveInCargo btr;"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1130.6791,3.999444,2866.7561}; azimut=90; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1134.9371,3.999444,2867.0222}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1134.8162,3.999444,2867.0225}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1098.8651,9.5093012,2858.8679}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1115.1892,3.999444,2872.5574}; azimut=90; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1113.0874,3.999444,2875.3325}; azimut=90; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { position[]={1112.5502,3.999444,2871.2148}; azimut=90; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1109.8436,3.999444,2869.5989}; azimut=90; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1110.7946,3.999444,2878.2798}; azimut=90; id=45; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1116.7255,3.999444,2872.5078}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1118.1959,3.999444,2872.5078}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1101.8162,9.6655865,2879.2683}; azimut=75; id=35; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1168.9608,3.987272,2914.5776}; azimut=90; id=37; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={1164.8236,3.9975691,2909.7749}; azimut=90; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1136.6239,3.999444,2859.4072}; azimut=90; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1147.6204,3.999444,2861.3469}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1115.3274,3.999444,2855.6245}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={1147.5997,3.999444,2861.3337}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1147.2041,4.1977782,2808.6492}; azimut=90; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1142.9071,4.1977782,2811.4756}; azimut=90; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1249.4156,4.1626816,2808.2095}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1139.819,4.1977782,2808.752}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1249.4248,4.1624546,2808.2007}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1129.4286,3.999444,2851.0679}; azimut=90; id=43; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1131.6636,3.999444,2851.0776}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1131.6637,3.999444,2851.1455}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1138.1141,3.999444,2845.3301}; azimut=175; id=46; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={1134.6952,3.999444,2848.0745}; azimut=175; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1158.9148,16.602474,2882.0049}; azimut=335; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 36); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1152.1326,16.602474,2878.6716}; azimut=5; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1188.5856,3.999444,2911.5974}; azimut=90; id=50; side="EAST"; vehicle="cwr2_UAZ"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="jeep"; init="jeepD addweapon ""Binocular""; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={1188.5635,3.999444,2909.5281}; azimut=90; special="CARGO"; id=51; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1188.531,3.999444,2908.3311}; azimut=90; special="CARGO"; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item3 { position[]={1188.5536,4.1014428,2907.0237}; azimut=90; special="CARGO"; id=53; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={1187.2374,3.999444,2909.5034}; azimut=90; special="CARGO"; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={1187.2052,3.999444,2908.3313}; azimut=90; special="CARGO"; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1187.1847,4.1014428,2907.0078}; azimut=90; special="CARGO"; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1191.411,3.999444,2911.6072}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1242.6483,4.2284703,2758.4707}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1869.4792,13.319077,2223.8687}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1875.9309,13.49906,2215.791}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1946.4038,14.321442,2131.7583}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1949.6833,14.324144,2128.0422}; placement=10; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item6 { position[]={1957.6783,14.320421,2118.0076}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1151.5754,7.6337709,2891.6926}; azimut=45; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2589.4346,3.999444,1790.4021}; azimut=90; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forcespeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2588.1123,10.905284,1789.8555}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2569.3149,10.905284,1814.9038}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2584.186,3.999444,1781.7668}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2583.6602,3.999444,1781.7512}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2583.6443,3.999444,1781.7358}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2593.6975,3.999444,1799.9082}; azimut=90; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; class Item1 { presence=0.75000024; position[]={2591.1733,3.999444,1796.8665}; azimut=90; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2589.2021,10.905284,1789.1802}; azimut=140; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2598.7183,3.999444,1806.9211}; azimut=335; id=93; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2597.8127,3.999444,1808.8755}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2597.8127,3.999444,1808.823}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2569.9692,10.905284,1814.446}; azimut=210; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2569.6313,3.999444,1815.5481}; azimut=320; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2662.4058,3.999444,1700.7986}; azimut=180; id=98; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="mg_jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={2659.9934,3.999444,1700.8435}; azimut=180; special="CARGO"; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2662.3901,3.999444,1697.6636}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="mg_jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2377.9502,3.999444,1792.5642}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2107.8884,10.084908,1949.2766}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2662.6838,3.999444,1717.8386}; azimut=180; id=100; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="qrf_btr"; }; }; class Waypoints { items=5; class Item0 { position[]={2662.7036,3.999444,1713.8625}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="qrf_btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2378.9197,3.999444,1792.0815}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1827.1722,11.817344,2274.8}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1147.2813,4.1977782,2764.4016}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1136.4091,4.1977782,2828.418}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={475.60309,3.9973173,2375.0625}; id=101; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=1; init="this forceSpeed 0;"; }; }; }; }; class Vehicles { items=39; class Item0 { position[]={1157.0759,16.568306,2877.9653}; azimut=350; id=10; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.6)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item1 { position[]={1152.4445,16.602474,2882.2566}; azimut=170; id=11; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.6)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item2 { position[]={1161.8137,16.596502,2878.9246}; azimut=260; id=12; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.6)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item3 { position[]={1147.0371,16.602474,2881.1909}; azimut=80; id=13; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.6)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item4 { position[]={1162.5712,16.602474,2874.5806}; azimut=260; id=19; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.6)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item5 { position[]={1157.6637,16.602474,2873.125}; azimut=170; id=20; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo_6"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.6)]; this setVectorUp [0,0,0.1]; this addmagazinecargo [""AK74MortarMag"",25]; this addmagazinecargo [""1Rnd_HE_GP25"",25]; this addmagazinecargo [""cwr2_RPG7Rocket"",25]; this addmagazinecargo [""HandGrenade_East"",25];"; }; class Item6 { presence=0.75000024; position[]={1144.7135,3.9984863,2896.8113}; azimut=80; id=57; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { position[]={1140.6534,3.999444,2871.2957}; azimut=170; id=58; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { position[]={1104.8677,3.999444,2844.6904}; azimut=81; id=59; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item9 { presence=0.75000024; position[]={1151.9111,3.9591122,2907.4553}; azimut=260; id=61; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { position[]={1893.5891,13.010072,2227.6812}; azimut=235; id=62; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item11 { position[]={2588.6179,3.999444,1817.4968}; azimut=180; id=63; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={2582.6147,3.999444,1817.5066}; azimut=180; id=64; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={2576.603,3.999444,1817.4988}; azimut=180; id=65; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={2570.6104,3.9985592,1817.4988}; azimut=180; id=66; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={2591.5532,3.999444,1814.5125}; azimut=270; id=67; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={2584.9609,3.999444,1807.9646}; id=68; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item17 { position[]={2574.7371,3.999444,1808.0515}; id=69; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item18 { position[]={2569.8398,3.999444,1814.9919}; id=70; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item19 { position[]={2589.0684,3.999444,1789.8464}; azimut=180; id=71; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item20 { position[]={2573.3794,3.999444,1791.5916}; azimut=270; id=72; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item21 { position[]={2573.5544,3.999444,1797.6594}; azimut=270; id=73; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item22 { position[]={2591.5513,3.999444,1808.5017}; azimut=270; id=74; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={2591.5454,3.999444,1802.4998}; azimut=270; id=75; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={2567.6094,3.999444,1796.5278}; azimut=90; id=76; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={2591.5552,3.999444,1790.4988}; azimut=270; id=77; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item26 { position[]={2588.5693,3.999444,1787.4412}; id=78; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item27 { position[]={2582.5662,3.999444,1787.4353}; id=79; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item28 { position[]={2576.5703,3.999444,1787.4275}; id=80; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item29 { position[]={2570.5618,3.999444,1787.4285}; id=81; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item30 { position[]={2567.6147,3.999444,1814.5388}; azimut=90; id=82; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item31 { position[]={2567.6128,3.999444,1808.5281}; azimut=90; id=83; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item32 { position[]={2567.6069,3.999444,1802.5261}; azimut=90; id=84; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item33 { position[]={2567.6167,3.999444,1790.5251}; azimut=90; id=85; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item34 { position[]={2588.4395,3.999444,1793.6006}; azimut=180; id=95; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item35 { position[]={2588.5276,3.999444,1799.322}; id=96; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item36 { position[]={469.83633,3.999444,2376.9426}; azimut=60; id=102; side="EMPTY"; vehicle="cwr2_Trabant"; leader=1; skill=1; }; class Item37 { position[]={479.38501,3.995085,2383.9927}; azimut=190; id=103; side="EMPTY"; vehicle="cwr2_SkodaBlue"; leader=1; skill=1; }; class Item38 { presence=0.75000024; position[]={1110.8835,3.999444,2859.1531}; azimut=171; id=104; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=4; class Item0 { position[]={1907.3909,14.060337,2178.8423}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=140; }; class Item1 { position[]={1153.7216,16.602474,2882.2454}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={472.99493,10.758725,2364.0229}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; class Item3 { position[]={1835.5437,23.403212,1901.6731}; name="start"; type="mil_start"; colorName="ColorGreen"; }; }; class Sensors { items=8; class Item0 { position[]={1950.2998,23.222483,1746.1506}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr >= 0.99) AND (getDammage ural1 >= 0.99) AND (getDammage apc >= 0.99) AND (getDammage ural2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; guerilla6 addrating 400; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item1 { position[]={1950.0065,28.136925,1645.7847}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo_1 >= 0.99) AND (getDammage ammo_2 >= 0.99) AND (getDammage ammo_3 >= 0.99) AND (getDammage ammo_4 >= 0.99) AND (getDammage ammo_5 >= 0.99) AND (getDammage ammo_6 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's get out of here!"";"; class Effects { }; }; class Item2 { position[]={473.27655,4.1602983,2370.4998}; a=25; b=25; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's get rid of the camouflage fatigues and weapons and change back into civilian attire."";"; class Effects { }; }; class Item3 { position[]={1549.0924,82.513268,1544.4849}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_stop_dead_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={1649.9845,61.559029,1545.0464}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={1649.797,81.914803,1444.3706}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={1750.0011,42.015507,1645.1348}; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={1162.095,3.999444,2840.4949}; a=150; b=150; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=12716416; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=6875754; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=6365634; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Ambush the convoy and destroy the ammo dump.

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