briefing.html[Pbriefing.sqf*ZPSdescription.ext[ZPinit.sqfnZPdinitjipcompatible.sqf4 Debriefing

Cheating is despicable


Use of cheat codes can only lead to the dark side.





Mission Accomplished


British troops have managed to capture and hold the crossroads at Provins. This means that friendly forces are now well positioned for the big push to seize Montignac.





Mission Failed


Bravo has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Await reinforcement"]; task3a setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Defeat the counter-attack"]; task2a setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Capture Provins"]; task1a setSimpleTaskDescription ["Capture Provins", "Capture Provins", "Capture Provins"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Await reinforcement"]; task3b setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Defeat the counter-attack"]; task2b setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Capture Provins"]; task1b setSimpleTaskDescription ["Capture Provins", "Capture Provins", "Capture Provins"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Await reinforcement"]; task3c setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Defeat the counter-attack"]; task2c setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Capture Provins"]; task1c setSimpleTaskDescription ["Capture Provins", "Capture Provins", "Capture Provins"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Await reinforcement"]; task3d setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Defeat the counter-attack"]; task2d setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Capture Provins"]; task1d setSimpleTaskDescription ["Capture Provins", "Capture Provins", "Capture Provins"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Await reinforcement"]; task3e setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Defeat the counter-attack"]; task2e setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Capture Provins"]; task1e setSimpleTaskDescription ["Capture Provins", "Capture Provins", "Capture Provins"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Await reinforcement"]; task3f setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Defeat the counter-attack"]; task2f setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Capture Provins"]; task1f setSimpleTaskDescription ["Capture Provins", "Capture Provins", "Capture Provins"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Due to the misty conditions there is an unexpected opportunity to exploit to gain a better starting position for the planned offensive to take the central town of Montignac. The road junction at Provins is normally within sight of the high ground at Montignac and can thus expect direct fire support from heavy weapons, but with the reduction of visibility to just a few hundred meters this advantage is now denied to the Soviets. Therefore the British commander has decided to capture the village of Provins.

The men of Bravo section have been picked to carry out the attack. Although the unit is not at full strength due to casualties incurred in previous fighting the troops are all experienced combat veterans whereas some of the other infantry sections have only just arrived on Everon and are as yet untested in battle. Therefore Bravo has a significant edge over the other available British troops. With its GPMG and Carl Gustav still operational the section also still disposes of the mainstay of its firepower.

Bravo must clear all Soviet troops from the objective. Once the village has been secured British reinforcements will be dispatched towards Provins. Pending their arrival Bravo should prepare to defend the road junction against Soviet attempts to retake the lost ground as the enemy is likely to send a combined force of armour and infantry to oust the British. Battlefield salvage of weapons and ammo ought to enable the troops to retain an AT capability even after expending their Carl Gustav rounds in the attack on the village. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The road junction at the village of Provins is defended by a motor rifle squad and a heavy weapons team, totalling about twenty effectives. These dispose of a single infantry fighting vehicle as well as a recoilless rifle and two heavy machineguns in fortified emplacements.

The Soviet garrison at Montignac is known to include a main battle tank and an infantry fighting vehicle. Although there is also a full strength light infantry platoon present it is unlikely that more than half their number would participate in any counter-attack by the armoured vehicles. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will seize Provins and defeat the counter-attack with the aid of reinforcements."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Due to the misty conditions there is an unexpected opportunity to exploit to gain a better starting position for the planned offensive to take the central town of Montignac. The road junction at Provins is normally within sight of the high ground at Montignac and can thus expect direct fire support from heavy weapons, but with the reduction of visibility to just a few hundred meters this advantage is now denied to the Soviets. Therefore the British commander has decided to capture the village of Provins.

The men of Bravo section have been picked to carry out the attack. Although the unit is not at full strength due to casualties incurred in previous fighting the troops are all experienced combat veterans whereas some of the other infantry sections have only just arrived on Everon and are as yet untested in battle. Therefore Bravo has a significant edge over the other available British troops. With its GPMG and Carl Gustav still operational the section also still disposes of the mainstay of its firepower.

Bravo must clear all Soviet troops from the objective. Once the village has been secured British reinforcements will be dispatched towards Provins. Pending their arrival Bravo should prepare to defend the road junction against Soviet attempts to retake the lost ground as the enemy is likely to send a combined force of armour and infantry to oust the British. Battlefield salvage of weapons and ammo ought to enable the troops to retain an AT capability even after expending their Carl Gustav rounds in the attack on the village. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The road junction at the village of Provins is defended by a motor rifle squad and a heavy weapons team, totalling about twenty effectives. These dispose of a single infantry fighting vehicle as well as a recoilless rifle and two heavy machineguns in fortified emplacements.

The Soviet garrison at Montignac is known to include a main battle tank and an infantry fighting vehicle. Although there is also a full strength light infantry platoon present it is unlikely that more than half their number would participate in any counter-attack by the armoured vehicles. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will seize Provins and defeat the counter-attack with the aid of reinforcements."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Due to the misty conditions there is an unexpected opportunity to exploit to gain a better starting position for the planned offensive to take the central town of Montignac. The road junction at Provins is normally within sight of the high ground at Montignac and can thus expect direct fire support from heavy weapons, but with the reduction of visibility to just a few hundred meters this advantage is now denied to the Soviets. Therefore the British commander has decided to capture the village of Provins.

The men of Bravo section have been picked to carry out the attack. Although the unit is not at full strength due to casualties incurred in previous fighting the troops are all experienced combat veterans whereas some of the other infantry sections have only just arrived on Everon and are as yet untested in battle. Therefore Bravo has a significant edge over the other available British troops. With its GPMG and Carl Gustav still operational the section also still disposes of the mainstay of its firepower.

Bravo must clear all Soviet troops from the objective. Once the village has been secured British reinforcements will be dispatched towards Provins. Pending their arrival Bravo should prepare to defend the road junction against Soviet attempts to retake the lost ground as the enemy is likely to send a combined force of armour and infantry to oust the British. Battlefield salvage of weapons and ammo ought to enable the troops to retain an AT capability even after expending their Carl Gustav rounds in the attack on the village. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The road junction at the village of Provins is defended by a motor rifle squad and a heavy weapons team, totalling about twenty effectives. These dispose of a single infantry fighting vehicle as well as a recoilless rifle and two heavy machineguns in fortified emplacements.

The Soviet garrison at Montignac is known to include a main battle tank and an infantry fighting vehicle. Although there is also a full strength light infantry platoon present it is unlikely that more than half their number would participate in any counter-attack by the armoured vehicles. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will seize Provins and defeat the counter-attack with the aid of reinforcements."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Due to the misty conditions there is an unexpected opportunity to exploit to gain a better starting position for the planned offensive to take the central town of Montignac. The road junction at Provins is normally within sight of the high ground at Montignac and can thus expect direct fire support from heavy weapons, but with the reduction of visibility to just a few hundred meters this advantage is now denied to the Soviets. Therefore the British commander has decided to capture the village of Provins.

The men of Bravo section have been picked to carry out the attack. Although the unit is not at full strength due to casualties incurred in previous fighting the troops are all experienced combat veterans whereas some of the other infantry sections have only just arrived on Everon and are as yet untested in battle. Therefore Bravo has a significant edge over the other available British troops. With its GPMG and Carl Gustav still operational the section also still disposes of the mainstay of its firepower.

Bravo must clear all Soviet troops from the objective. Once the village has been secured British reinforcements will be dispatched towards Provins. Pending their arrival Bravo should prepare to defend the road junction against Soviet attempts to retake the lost ground as the enemy is likely to send a combined force of armour and infantry to oust the British. Battlefield salvage of weapons and ammo ought to enable the troops to retain an AT capability even after expending their Carl Gustav rounds in the attack on the village. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The road junction at the village of Provins is defended by a motor rifle squad and a heavy weapons team, totalling about twenty effectives. These dispose of a single infantry fighting vehicle as well as a recoilless rifle and two heavy machineguns in fortified emplacements.

The Soviet garrison at Montignac is known to include a main battle tank and an infantry fighting vehicle. Although there is also a full strength light infantry platoon present it is unlikely that more than half their number would participate in any counter-attack by the armoured vehicles. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will seize Provins and defeat the counter-attack with the aid of reinforcements."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Due to the misty conditions there is an unexpected opportunity to exploit to gain a better starting position for the planned offensive to take the central town of Montignac. The road junction at Provins is normally within sight of the high ground at Montignac and can thus expect direct fire support from heavy weapons, but with the reduction of visibility to just a few hundred meters this advantage is now denied to the Soviets. Therefore the British commander has decided to capture the village of Provins.

The men of Bravo section have been picked to carry out the attack. Although the unit is not at full strength due to casualties incurred in previous fighting the troops are all experienced combat veterans whereas some of the other infantry sections have only just arrived on Everon and are as yet untested in battle. Therefore Bravo has a significant edge over the other available British troops. With its GPMG and Carl Gustav still operational the section also still disposes of the mainstay of its firepower.

Bravo must clear all Soviet troops from the objective. Once the village has been secured British reinforcements will be dispatched towards Provins. Pending their arrival Bravo should prepare to defend the road junction against Soviet attempts to retake the lost ground as the enemy is likely to send a combined force of armour and infantry to oust the British. Battlefield salvage of weapons and ammo ought to enable the troops to retain an AT capability even after expending their Carl Gustav rounds in the attack on the village. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The road junction at the village of Provins is defended by a motor rifle squad and a heavy weapons team, totalling about twenty effectives. These dispose of a single infantry fighting vehicle as well as a recoilless rifle and two heavy machineguns in fortified emplacements.

The Soviet garrison at Montignac is known to include a main battle tank and an infantry fighting vehicle. Although there is also a full strength light infantry platoon present it is unlikely that more than half their number would participate in any counter-attack by the armoured vehicles. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will seize Provins and defeat the counter-attack with the aid of reinforcements."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Due to the misty conditions there is an unexpected opportunity to exploit to gain a better starting position for the planned offensive to take the central town of Montignac. The road junction at Provins is normally within sight of the high ground at Montignac and can thus expect direct fire support from heavy weapons, but with the reduction of visibility to just a few hundred meters this advantage is now denied to the Soviets. Therefore the British commander has decided to capture the village of Provins.

The men of Bravo section have been picked to carry out the attack. Although the unit is not at full strength due to casualties incurred in previous fighting the troops are all experienced combat veterans whereas some of the other infantry sections have only just arrived on Everon and are as yet untested in battle. Therefore Bravo has a significant edge over the other available British troops. With its GPMG and Carl Gustav still operational the section also still disposes of the mainstay of its firepower.

Bravo must clear all Soviet troops from the objective. Once the village has been secured British reinforcements will be dispatched towards Provins. Pending their arrival Bravo should prepare to defend the road junction against Soviet attempts to retake the lost ground as the enemy is likely to send a combined force of armour and infantry to oust the British. Battlefield salvage of weapons and ammo ought to enable the troops to retain an AT capability even after expending their Carl Gustav rounds in the attack on the village. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The road junction at the village of Provins is defended by a motor rifle squad and a heavy weapons team, totalling about twenty effectives. These dispose of a single infantry fighting vehicle as well as a recoilless rifle and two heavy machineguns in fortified emplacements.

The Soviet garrison at Montignac is known to include a main battle tank and an infantry fighting vehicle. Although there is also a full strength light infantry platoon present it is unlikely that more than half their number would participate in any counter-attack by the armoured vehicles. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will seize Provins and defeat the counter-attack with the aid of reinforcements."]];onloadmission="C W R 2 - T E A J U N C T I O N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_tea_junction_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class CWR2_UK_L4_LMG {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; };titleText ["C W R 2 - T E A J U N C T I O N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_eden", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_BMP1", "CAWeapons_SPG9", "caweapons_ammoboxes", "camisc3", "cwr2_Static", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "castructures_e_misc_misc_interier", "cwr2_misc", "cwr2_Urals", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2_buildings" }; addOnsAuto[]= { "cwr2_UK", "cwr2_T72", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_Static", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_uaz", "CAWeapons_SPG9", "caweapons_ammoboxes", "camisc3", "castructures_e_misc_misc_interier", "cwr2_misc", "cwr2_Urals", "cwr2_AmmoBoxes", "cwr2_eden" }; randomSeed=1709464; class Intel { briefingName="CWR2 - Tea Junction (co06)"; briefingDescription="Seize and hold Provins"; startWeather=0.61054599; startFog=0.44068098; forecastWeather=0.61210597; forecastFog=0.58601463; day=4; hour=5; minute=15; }; class Groups { items=25; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={5294.0762,61.835938,5352.1787}; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,27,25}; }; class Item1 { position[]={5296.4263,61.835938,5349.5542}; id=1; side="WEST"; vehicle="cwr2_SoldierUK_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,27,25}; }; class Item2 { position[]={5292.0679,61.835938,5349.6348}; id=2; side="WEST"; vehicle="cwr2_SoldierUK_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,27,25}; }; class Item3 { position[]={5298.646,61.835938,5347.1509}; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,27,25}; }; class Item4 { position[]={5290.0723,61.835938,5347.2783}; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,27,25}; }; class Item5 { position[]={5301.0859,61.835938,5344.4331}; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,27,25}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6831.2432,57.71315,4825.3906}; azimut=340; id=6; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; apc allowDamage false; apcD allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={6830.2563,57.766663,4828.373}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6276.8843,73.290848,5731.8125}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5766.5923,99.007011,5975.0313}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5752.0229,100.00278,5987.5166}; type="TR UNLOAD"; combat="AWARE"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; apc allowDamage true; apcD allowDamage true;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5739.6343,100.48191,5998.3604}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={6830.8096,57.601696,4813.6641}; id=7; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item1 { position[]={6832.5825,57.606552,4811.6895}; id=8; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item2 { position[]={6829.3257,57.539104,4811.75}; id=9; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item3 { position[]={6834.0962,57.601501,4809.8081}; id=10; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item4 { position[]={6828.0015,57.478706,4810.0967}; id=11; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; lock="UNLOCKED"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item5 { position[]={6826.5337,57.433041,4808.1987}; id=12; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item6 { position[]={6835.9175,57.599621,4807.7573}; id=13; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; class Item7 { position[]={6837.7227,57.592903,4805.7583}; id=14; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={5727.2261,100.58061,5997.9355}; expActiv="leader alphasquad sidechat ""Bravo, this is Alpha. Be advised that friendly forces are coming in from the south, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5541.6982,80.39743,6064.8579}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=21; class Item0 { position[]={4915.4893,158.9176,6945.0151}; azimut=150; id=15; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=0.2; fuel=0; text="tank"; init="tanksquad = group this;"; }; class Item1 { position[]={4907.5718,158.9176,6955.3428}; azimut=180; id=31; side="EAST"; vehicle="cwr2_OfficerE"; rank="SERGEANT"; skill=0.60000002; init="tanksquad = group this;"; }; class Item2 { position[]={4910.4702,158.9176,6955.2856}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; init="tanksquad = group this;"; }; class Item3 { presence=0.50000048; position[]={4912.7578,158.9176,6955.0366}; azimut=180; id=69; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="tanksquad = group this;"; }; class Item4 { position[]={4915.4282,158.9176,6955.0107}; azimut=180; id=40; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tanksquad = group this;"; }; class Item5 { presence=0.50000048; position[]={4918.0972,158.9176,6954.9541}; azimut=180; id=42; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tanksquad = group this;"; }; class Item6 { position[]={4907.814,158.9176,6958.2505}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tanksquad = group this;"; }; class Item7 { presence=0.75000024; position[]={4910.397,158.9176,6958.2554}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tanksquad = group this;"; }; class Item8 { position[]={4912.9199,158.9176,6958.2437}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tanksquad = group this;"; }; class Item9 { presence=0.75000024; position[]={4915.4609,158.9176,6958.0278}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tanksquad = group this;"; }; class Item10 { presence=0.75000024; position[]={4918.02,158.9176,6958.0273}; azimut=180; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tanksquad = group this;"; }; class Item11 { presence=0.75000024; position[]={4907.7964,158.9176,6961.3457}; azimut=180; id=56; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="tanksquad = group this;"; }; class Item12 { position[]={4910.2959,158.9176,6961.3101}; azimut=180; id=52; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="tanksquad = group this;"; }; class Item13 { position[]={4912.8828,158.9176,6961.1182}; azimut=180; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tanksquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item14 { presence=0.75000024; position[]={4915.6318,158.9176,6961.002}; azimut=180; id=53; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tanksquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item15 { presence=0.75000024; position[]={4918.3208,158.9176,6960.9517}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="tanksquad = group this;"; }; class Item16 { presence=0.75000024; position[]={4907.9854,158.9176,6964.4604}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad = group this;"; }; class Item17 { position[]={4910.3599,158.9176,6964.3276}; azimut=180; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad = group this;"; }; class Item18 { position[]={4913.0928,158.9176,6964.2344}; azimut=180; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad = group this;"; }; class Item19 { presence=0.50000048; position[]={4915.7461,158.9176,6964.1792}; azimut=180; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad = group this;"; }; class Item20 { position[]={4918.3486,158.9176,6964.0859}; azimut=180; id=55; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tanksquad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={4916.5439,158.9176,6943.2002}; completitionRadius=10; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5271.3501,74.772652,6428.8315}; placement=200; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5502.8208,80.450783,6087.5498}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5507.8257,80.448189,6084.3789}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4923.8779,158.9176,6929.8979}; azimut=150; id=16; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={4925.6875,158.9176,6926.6724}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5378.1182,64.702972,6284.5195}; placement=100; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={5509.1597,80.447334,6083.1953}; placement=50; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5520.5337,80.430687,6077.0806}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5533.0962,80.398132,6061.4131}; azimut=103; id=22; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5474.6211,79.080673,6030.3804}; azimut=195; id=23; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5472.4902,79.276733,6036.1973}; azimut=195; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5478.7861,79.243225,6034.2593}; azimut=195; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5286.0723,61.903786,5327.501}; id=25; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,4,0,2}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5302.6133,61.900127,5327.6982}; id=26; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5294.4268,61.904251,5327.6089}; id=27; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4980.6138,158.98921,6940.7598}; azimut=180; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item1 { position[]={4978.6743,158.99211,6943.1465}; azimut=180; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item2 { position[]={4982.6299,158.98734,6943.1299}; azimut=180; id=34; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item3 { position[]={4976.916,158.99475,6945.3555}; azimut=180; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item4 { position[]={4984.1929,158.991,6945.5801}; azimut=180; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item5 { position[]={4975.1973,158.99733,6947.2451}; azimut=180; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={4985.9917,158.99414,6947.6753}; azimut=180; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item7 { position[]={4973.4834,158.9877,6949.2842}; azimut=180; id=79; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={5521.7329,80.428375,6076.2983}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5529.6772,80.412193,6071.8936}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={4884.8799,158.91222,6899.0186}; azimut=180; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4883.0317,158.9156,6900.9839}; azimut=180; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4886.2983,158.91512,6900.9795}; azimut=180; id=35; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={4881.2754,158.91602,6903.0532}; azimut=180; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={4887.7065,158.91492,6903.0737}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4879.645,158.91638,6904.8486}; azimut=180; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={4888.9976,158.91139,6905.0425}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={4877.7173,158.91681,6907.0259}; azimut=180; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4884.8965,158.90692,6897.3105}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5298.4404,67.193451,6367.3071}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5521.0986,80.416687,6105.1978}; azimut=270; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5523.7676,80.440704,6106.751}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5523.5889,80.439095,6103.3828}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5519.0913,80.405006,6105.1992}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5519.0962,80.404961,6105.2046}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5525.4316,80.222176,6053.8291}; azimut=180; id=36; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5539.0171,80.421555,6080.4575}; azimut=125; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5533.5532,91.014923,6081.9443}; azimut=225; id=78; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5524.4658,80.451324,6099.6318}; azimut=270; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5527.2549,80.451797,6101.897}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5527.1128,80.451378,6097.5605}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { position[]={5529.6895,80.451797,6095.48}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={5530.4512,80.451797,6104.0566}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5523.2847,80.451263,6099.583}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5522.144,80.451263,6099.5835}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5495.439,80.431686,6083.0557}; azimut=270; id=82; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5497.7891,80.440384,6084.7524}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5497.6665,80.430992,6081.0664}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5499.6089,80.447517,6086.229}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={5500.1655,80.431259,6079.2637}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5493.4902,80.427734,6082.959}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5491.7993,80.414497,6079.4316}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5508.3823,79.985497,6049.3296}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5510.0747,80.030334,6050.5557}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={5510.041,79.97628,6048.3638}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5507.6499,79.978119,6049.2983}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5507.6743,79.978447,6049.3022}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5501.2432,80.451187,6089.1514}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5505.4189,80.45031,6091.2822}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5504.8345,80.449898,6086.5752}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5498.9399,80.451096,6089.0718}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5498.9243,80.451096,6089.0898}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5532.8384,80.410431,6077.085}; azimut=123; id=66; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg;"; }; class Item1 { position[]={5529.1436,80.415512,6075.5439}; azimut=123; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5516.0586,80.439529,6080.4751}; azimut=120; id=88; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5519.1006,80.433762,6078.7012}; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5519.8853,80.432259,6078.1963}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7527.4512,117.93204,4703.2178}; id=122; side="WEST"; vehicle="cwr2_SoldierUK"; leader=1; lock="UNLOCKED"; skill=1; text="aDude"; init="this allowDamage false;"; }; }; class Waypoints { items=2; class Item0 { position[]={7527.314,117.92246,4704.4717}; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Bravo. The objective has been secured. Send reinforcements, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7527.2773,117.91447,4705.7119}; expActiv="this disableAI ""Move""; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that, Alpha squad is on its way, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4896.6123,158.9176,6983.8838}; azimut=165; id=125; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz_mg"; }; }; class Waypoints { items=2; class Item0 { position[]={4897.3657,158.9176,6981.0703}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4941.7798,158.9548,6898.5576}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6061.0566,79.685974,5806.2607}; id=126; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; class Item1 { position[]={6063.2939,79.637367,5804.2578}; id=127; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={6061.1396,79.680717,5808.2627}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=40; class Item0 { position[]={5534.8198,80.755653,6075.9194}; azimut=123; id=17; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; lock="UNLOCKED"; skill=0.2; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item1 { position[]={5534.1255,80.757378,6076.3516}; azimut=123; id=18; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item2 { position[]={5534.9243,80.755379,6075.8345}; azimut=123; id=19; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item3 { position[]={5534.873,80.755013,6075.3984}; azimut=303; id=20; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)];"; }; class Item4 { position[]={5533.9053,80.39711,6061.7832}; azimut=213; id=21; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item5 { position[]={5473.9307,79.095573,6030.9341}; azimut=15; id=24; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)];"; }; class Item6 { position[]={5404.3765,78.710167,6103.5303}; azimut=180; id=89; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="teapot"; init="teapot attachTo [table_1,[0.65,0.05,0.55]];"; }; class Item7 { position[]={5402.0967,78.438904,6103.4966}; azimut=180; id=90; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item8 { position[]={5397.624,77.878166,6105.9888}; id=91; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item9 { position[]={5395.3604,77.58165,6105.9185}; id=92; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item10 { position[]={5399.9033,78.176735,6105.8569}; id=93; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item11 { position[]={5492.7686,80.327515,6070.3125}; azimut=25; id=94; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.95)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item12 { position[]={5404.2402,78.693962,6105.8706}; id=95; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item13 { position[]={5397.9102,77.915649,6103.2397}; id=96; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item14 { position[]={5486.0415,80.225403,6063.4492}; azimut=25; id=97; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item15 { position[]={5497.3101,80.424751,6078.8281}; azimut=295; id=98; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={5520.812,80.345261,6061.4766}; azimut=212; id=99; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { position[]={5496.0928,80.412659,6075.3657}; azimut=115; id=100; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; lock="LOCKED"; skill=0.2; }; class Item18 { position[]={5495.7144,80.35125,6071.3608}; azimut=295; id=101; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.95)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item19 { position[]={5470.3906,80.171829,6066.8315}; id=102; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item20 { position[]={5469.3945,80.114281,6064.7041}; azimut=180; id=103; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item21 { position[]={5471.0107,80.129745,6064.7246}; azimut=180; id=104; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item22 { position[]={5495.0195,80.361092,6072.0576}; azimut=305; id=105; side="EMPTY"; vehicle="FoldChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item23 { position[]={5493.1074,80.351257,6071.7173}; azimut=15; id=106; side="EMPTY"; vehicle="FoldChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item24 { position[]={5495.5449,80.412506,6075.7456}; azimut=295; id=107; side="EMPTY"; vehicle="cwr2_RU_BasicWeapons"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""PipeBomb"",3];this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item25 { position[]={5563.271,80.602104,6066.0171}; azimut=270; id=108; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item26 { position[]={5552.7739,80.590485,6047.2183}; azimut=90; id=109; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item27 { position[]={5556.1606,80.622879,6050.9419}; azimut=270; id=110; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item28 { position[]={5560.9429,80.574661,6061.4824}; azimut=180; id=111; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item29 { position[]={5564.4053,80.644485,6070.603}; id=112; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item30 { position[]={5548.7246,80.315155,6043.2349}; azimut=180; id=113; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item31 { position[]={5544.3198,80.204544,6039.8452}; id=114; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item32 { position[]={5564.7915,80.649147,6075.4429}; azimut=90; id=115; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item33 { position[]={5564.9146,80.722565,6081.1807}; azimut=180; id=116; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item34 { position[]={5539.0923,80.058723,6036.3506}; azimut=270; id=117; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item35 { position[]={5488.4365,80.396538,6075.7178}; azimut=270; id=118; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item36 { position[]={5487.7466,80.3992,6077.2124}; azimut=180; id=119; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item37 { position[]={5489.6787,80.398354,6075.3779}; azimut=105; id=120; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item38 { position[]={5488.3745,80.382942,6074.3008}; azimut=180; id=121; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item39 { presence=0.50000048; position[]={5301.0811,61.835938,5349.7529}; azimut=32; id=128; side="EMPTY"; vehicle="cwr2_UK_BasicAmmunition"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_30Rnd_762x51_NATO"",5]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",5]; this addmagazinecargo [""BAF_L109A1_HE"",12]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Markers { items=11; class Item0 { position[]={5295.0361,61.835938,5355.3901}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={5511.4966,80.445908,6081.2744}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={5511.5024,80.4459,6081.2607}; name="obj1_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item3 { position[]={6059.041,79.74482,5849.0586}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=290; }; class Item4 { position[]={5231.7197,85.952271,6477.3931}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=140; }; class Item5 { position[]={4901.4624,158.9176,6965.5103}; name="montignac"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={6847.1348,86.649925,5334.6172}; name="uk"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item7 { position[]={4968.416,16.368095,4010.1165}; name="morton"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item8 { position[]={2556.1914,90.239532,5499.6846}; name="lemoule"; type="cwr2_Faction_USSR"; a=1.2; }; class Item9 { position[]={7253.6323,31.018259,6760.9058}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item10 { position[]={5409.7139,78.16143,5668.0337}; name="attack"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=15; }; }; class Sensors { items=6; class Item0 { position[]={5511.6611,80.444069,6077.4224}; a=75; b=75; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_uk"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={5512.1299,80.442551,6075.1914}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item2 { position[]={5011.873,73.065735,6409.3794}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank >= 0.5) AND (getDammage bmp >= 0.5) AND ({alive _x} count units bmpsquad <= 2) AND ({alive _x} count units tanksquad <= 3);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; (leader group player) sidechat ""They came on in the same old style and we defeated them in the same old style. Time to get a brew on the go, I'ld say."";"; class Effects { }; }; class Item3 { position[]={4763.4937,67.884262,6287.8701}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_tea_junction_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={4887.3784,60.328098,6286.0107}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={4891.0127,50.721806,6158.2539}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=15722880; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=14890223; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=8261432; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Seize the crossroads at Provins.

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