briefing.htmlR briefing.sqfEٵRSdescription.extõRinit.sqfµRdinitjipcompatible.sqf$.fL0mission.sqm Roverview.html3õRDoverview.paaڵR Debriefing

Stop cheating in missions


Man up and learn to play the game properly.





Mission Accomplished


The resistance managed to exchange the fuel truck for the vehicle with spare arms and ammunition. Some serious thought must be put into devising other sources of weapons to avoid situations like those experienced today.





Mission Failed


The resistance squad been wiped out.





Mission Failed


The arms dealer was killed. The resistance cannot afford to deal blows with organised crime at the same time as the Soviet army.





Mission Failed


The ammo truck was destroyed.





Mission Failed


The fuel truck was destroyed.


// tasks task2a = guerilla1 createSimpleTask ["Bring the ammo truck to the barn"]; task2a setSimpleTaskDescription ["Bring the ammo truck to the barn", "Bring the ammo truck to the barn", "Bring the ammo truck to the barn"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Bring the fuel truck to the arms dealer"]; task1a setSimpleTaskDescription ["Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = guerilla2 createSimpleTask ["Bring the ammo truck to the barn"]; task2b setSimpleTaskDescription ["Bring the ammo truck to the barn", "Bring the ammo truck to the barn", "Bring the ammo truck to the barn"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Bring the fuel truck to the arms dealer"]; task1b setSimpleTaskDescription ["Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = guerilla3 createSimpleTask ["Bring the ammo truck to the barn"]; task2c setSimpleTaskDescription ["Bring the ammo truck to the barn", "Bring the ammo truck to the barn", "Bring the ammo truck to the barn"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Bring the fuel truck to the arms dealer"]; task1c setSimpleTaskDescription ["Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = guerilla4 createSimpleTask ["Bring the ammo truck to the barn"]; task2d setSimpleTaskDescription ["Bring the ammo truck to the barn", "Bring the ammo truck to the barn", "Bring the ammo truck to the barn"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Bring the fuel truck to the arms dealer"]; task1d setSimpleTaskDescription ["Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = guerilla5 createSimpleTask ["Bring the ammo truck to the barn"]; task2e setSimpleTaskDescription ["Bring the ammo truck to the barn", "Bring the ammo truck to the barn", "Bring the ammo truck to the barn"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Bring the fuel truck to the arms dealer"]; task1e setSimpleTaskDescription ["Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = guerilla6 createSimpleTask ["Bring the ammo truck to the barn"]; task2f setSimpleTaskDescription ["Bring the ammo truck to the barn", "Bring the ammo truck to the barn", "Bring the ammo truck to the barn"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Bring the fuel truck to the arms dealer"]; task1f setSimpleTaskDescription ["Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer", "Bring the fuel truck to the arms dealer"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " A real downside to working for a resistance group is the necessity to work together with less desirable elements of society. As the weapons and munitions required to keep up the struggle against the Soviet army cannot be entirely met by battlefield salvage of enemy weaponry the resistance needs to acquire part of its needs from black market operators. The individuals operating in this segment of the illegal arms trade are not the most trustworthy.

A delivery of additional arms and ammo was expected today, but the negotiation of the deal has been reopened. The arms dealer is now refusing to accept payment in cash, demanding that the resistance movement brings him a fuel bowser filled with diesel as this commands high prices in the illegal circuit and is not as traceable as money is. With no other parties able to supply weapons it is a deal that has to be made on the black marketeer's terms.

The one location where a fuel truck can be acquired is the Soviet military installation at Arlon. The problem is that the garrison is unlikely to let the resistance drive it away without raising an argument. It will have to be taken by force, with due care taken during the assault on the enemy base to avoid damage to the bowser. As the garrison outnumbers the resistance by a considerable margin any attack must be well planned and diligently executed.

Once the Soviet refuelling vehicle has been captured it must be driven from the base to the farm of the arms dealer, who will then, and only then, release the ammo truck to the resistance fighters. The vehicle with its precious cargo of spare arms and ammunition is subsequently to be brought to a hiding place south of Athus where the contents can be stored till further distribution to the different groups making up the ranks of the resistance. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The Soviet installation has a mixed garrison of rear area service support personnel and some motor rifle troops to provide security. There is a chance of light armour being present so it is adviseable to take a rocket launcher to counter it.

The arms dealer is a sack of shit, but unfortunately he is not a valid target. The crime organisation backing him would have no moral qualms about betraying the resistance to the occupation forces if the crook was to be given his deserts. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the base in order to acquire a fuel truck that can be traded for an ammo truck that needs to be brought to the hide-out."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " A real downside to working for a resistance group is the necessity to work together with less desirable elements of society. As the weapons and munitions required to keep up the struggle against the Soviet army cannot be entirely met by battlefield salvage of enemy weaponry the resistance needs to acquire part of its needs from black market operators. The individuals operating in this segment of the illegal arms trade are not the most trustworthy.

A delivery of additional arms and ammo was expected today, but the negotiation of the deal has been reopened. The arms dealer is now refusing to accept payment in cash, demanding that the resistance movement brings him a fuel bowser filled with diesel as this commands high prices in the illegal circuit and is not as traceable as money is. With no other parties able to supply weapons it is a deal that has to be made on the black marketeer's terms.

The one location where a fuel truck can be acquired is the Soviet military installation at Arlon. The problem is that the garrison is unlikely to let the resistance drive it away without raising an argument. It will have to be taken by force, with due care taken during the assault on the enemy base to avoid damage to the bowser. As the garrison outnumbers the resistance by a considerable margin any attack must be well planned and diligently executed.

Once the Soviet refuelling vehicle has been captured it must be driven from the base to the farm of the arms dealer, who will then, and only then, release the ammo truck to the resistance fighters. The vehicle with its precious cargo of spare arms and ammunition is subsequently to be brought to a hiding place south of Athus where the contents can be stored till further distribution to the different groups making up the ranks of the resistance. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The Soviet installation has a mixed garrison of rear area service support personnel and some motor rifle troops to provide security. There is a chance of light armour being present so it is adviseable to take a rocket launcher to counter it.

The arms dealer is a sack of shit, but unfortunately he is not a valid target. The crime organisation backing him would have no moral qualms about betraying the resistance to the occupation forces if the crook was to be given his deserts. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the base in order to acquire a fuel truck that can be traded for an ammo truck that needs to be brought to the hide-out."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " A real downside to working for a resistance group is the necessity to work together with less desirable elements of society. As the weapons and munitions required to keep up the struggle against the Soviet army cannot be entirely met by battlefield salvage of enemy weaponry the resistance needs to acquire part of its needs from black market operators. The individuals operating in this segment of the illegal arms trade are not the most trustworthy.

A delivery of additional arms and ammo was expected today, but the negotiation of the deal has been reopened. The arms dealer is now refusing to accept payment in cash, demanding that the resistance movement brings him a fuel bowser filled with diesel as this commands high prices in the illegal circuit and is not as traceable as money is. With no other parties able to supply weapons it is a deal that has to be made on the black marketeer's terms.

The one location where a fuel truck can be acquired is the Soviet military installation at Arlon. The problem is that the garrison is unlikely to let the resistance drive it away without raising an argument. It will have to be taken by force, with due care taken during the assault on the enemy base to avoid damage to the bowser. As the garrison outnumbers the resistance by a considerable margin any attack must be well planned and diligently executed.

Once the Soviet refuelling vehicle has been captured it must be driven from the base to the farm of the arms dealer, who will then, and only then, release the ammo truck to the resistance fighters. The vehicle with its precious cargo of spare arms and ammunition is subsequently to be brought to a hiding place south of Athus where the contents can be stored till further distribution to the different groups making up the ranks of the resistance. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The Soviet installation has a mixed garrison of rear area service support personnel and some motor rifle troops to provide security. There is a chance of light armour being present so it is adviseable to take a rocket launcher to counter it.

The arms dealer is a sack of shit, but unfortunately he is not a valid target. The crime organisation backing him would have no moral qualms about betraying the resistance to the occupation forces if the crook was to be given his deserts. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the base in order to acquire a fuel truck that can be traded for an ammo truck that needs to be brought to the hide-out."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " A real downside to working for a resistance group is the necessity to work together with less desirable elements of society. As the weapons and munitions required to keep up the struggle against the Soviet army cannot be entirely met by battlefield salvage of enemy weaponry the resistance needs to acquire part of its needs from black market operators. The individuals operating in this segment of the illegal arms trade are not the most trustworthy.

A delivery of additional arms and ammo was expected today, but the negotiation of the deal has been reopened. The arms dealer is now refusing to accept payment in cash, demanding that the resistance movement brings him a fuel bowser filled with diesel as this commands high prices in the illegal circuit and is not as traceable as money is. With no other parties able to supply weapons it is a deal that has to be made on the black marketeer's terms.

The one location where a fuel truck can be acquired is the Soviet military installation at Arlon. The problem is that the garrison is unlikely to let the resistance drive it away without raising an argument. It will have to be taken by force, with due care taken during the assault on the enemy base to avoid damage to the bowser. As the garrison outnumbers the resistance by a considerable margin any attack must be well planned and diligently executed.

Once the Soviet refuelling vehicle has been captured it must be driven from the base to the farm of the arms dealer, who will then, and only then, release the ammo truck to the resistance fighters. The vehicle with its precious cargo of spare arms and ammunition is subsequently to be brought to a hiding place south of Athus where the contents can be stored till further distribution to the different groups making up the ranks of the resistance. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The Soviet installation has a mixed garrison of rear area service support personnel and some motor rifle troops to provide security. There is a chance of light armour being present so it is adviseable to take a rocket launcher to counter it.

The arms dealer is a sack of shit, but unfortunately he is not a valid target. The crime organisation backing him would have no moral qualms about betraying the resistance to the occupation forces if the crook was to be given his deserts. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the base in order to acquire a fuel truck that can be traded for an ammo truck that needs to be brought to the hide-out."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " A real downside to working for a resistance group is the necessity to work together with less desirable elements of society. As the weapons and munitions required to keep up the struggle against the Soviet army cannot be entirely met by battlefield salvage of enemy weaponry the resistance needs to acquire part of its needs from black market operators. The individuals operating in this segment of the illegal arms trade are not the most trustworthy.

A delivery of additional arms and ammo was expected today, but the negotiation of the deal has been reopened. The arms dealer is now refusing to accept payment in cash, demanding that the resistance movement brings him a fuel bowser filled with diesel as this commands high prices in the illegal circuit and is not as traceable as money is. With no other parties able to supply weapons it is a deal that has to be made on the black marketeer's terms.

The one location where a fuel truck can be acquired is the Soviet military installation at Arlon. The problem is that the garrison is unlikely to let the resistance drive it away without raising an argument. It will have to be taken by force, with due care taken during the assault on the enemy base to avoid damage to the bowser. As the garrison outnumbers the resistance by a considerable margin any attack must be well planned and diligently executed.

Once the Soviet refuelling vehicle has been captured it must be driven from the base to the farm of the arms dealer, who will then, and only then, release the ammo truck to the resistance fighters. The vehicle with its precious cargo of spare arms and ammunition is subsequently to be brought to a hiding place south of Athus where the contents can be stored till further distribution to the different groups making up the ranks of the resistance. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The Soviet installation has a mixed garrison of rear area service support personnel and some motor rifle troops to provide security. There is a chance of light armour being present so it is adviseable to take a rocket launcher to counter it.

The arms dealer is a sack of shit, but unfortunately he is not a valid target. The crime organisation backing him would have no moral qualms about betraying the resistance to the occupation forces if the crook was to be given his deserts. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the base in order to acquire a fuel truck that can be traded for an ammo truck that needs to be brought to the hide-out."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " A real downside to working for a resistance group is the necessity to work together with less desirable elements of society. As the weapons and munitions required to keep up the struggle against the Soviet army cannot be entirely met by battlefield salvage of enemy weaponry the resistance needs to acquire part of its needs from black market operators. The individuals operating in this segment of the illegal arms trade are not the most trustworthy.

A delivery of additional arms and ammo was expected today, but the negotiation of the deal has been reopened. The arms dealer is now refusing to accept payment in cash, demanding that the resistance movement brings him a fuel bowser filled with diesel as this commands high prices in the illegal circuit and is not as traceable as money is. With no other parties able to supply weapons it is a deal that has to be made on the black marketeer's terms.

The one location where a fuel truck can be acquired is the Soviet military installation at Arlon. The problem is that the garrison is unlikely to let the resistance drive it away without raising an argument. It will have to be taken by force, with due care taken during the assault on the enemy base to avoid damage to the bowser. As the garrison outnumbers the resistance by a considerable margin any attack must be well planned and diligently executed.

Once the Soviet refuelling vehicle has been captured it must be driven from the base to the farm of the arms dealer, who will then, and only then, release the ammo truck to the resistance fighters. The vehicle with its precious cargo of spare arms and ammunition is subsequently to be brought to a hiding place south of Athus where the contents can be stored till further distribution to the different groups making up the ranks of the resistance. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The Soviet installation has a mixed garrison of rear area service support personnel and some motor rifle troops to provide security. There is a chance of light armour being present so it is adviseable to take a rocket launcher to counter it.

The arms dealer is a sack of shit, but unfortunately he is not a valid target. The crime organisation backing him would have no moral qualms about betraying the resistance to the occupation forces if the crook was to be given his deserts. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the base in order to acquire a fuel truck that can be traded for an ammo truck that needs to be brought to the hide-out."]];onloadmission="C W R 2 - T R A D E S E C R E T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_trade_secret_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_M1911 {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_7Rnd_45ACP {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; };titleText ["C W R 2 - T R A D E S E C R E T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "cwr2_Civilians", "cwr2_V3S", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "camisc3", "cwr2_Static", "cwr2_UAZ", "cwr2_btr60", "cwr2_Soldiers_RUS", "cwr2_BMP2", "cwr2_BMP1" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Static", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_uaz", "cwr2_BMP1", "cwr2_V3S", "cwr2_Urals", "camisc3", "cwr2_BMP2", "cwr2_david" }; randomSeed=3591060; class Intel { briefingName="CWR2 - Trade Secret (co06)"; briefingDescription="Black market deal"; startWeather=0.69694948; startFog=0.43395737; forecastWeather=0.69694948; forecastFog=0.57727861; month=10; day=7; hour=15; }; class Groups { items=29; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={2228.3491,18.934227,1110.804}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={11,9,10}; }; class Item1 { position[]={2230.2546,18.905283,1108.5381}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={11,9,10}; }; class Item2 { position[]={2226.9912,19.057098,1108.6682}; id=2; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={11,9,10}; }; class Item3 { position[]={2231.9319,18.885193,1106.3574}; id=3; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={11,9,10}; }; class Item4 { position[]={2225.7354,19.119913,1106.4541}; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={11,9,10}; }; class Item5 { position[]={2233.5874,18.80615,1104.2437}; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={11,9,10}; }; }; }; class Item1 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2230.1533,18.763929,1115.0273}; azimut=195; id=6; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=1; text="evil_dude"; init="this setunitpos ""Up""; this setgroupid [""Arms Dealer"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={2230.0271,18.752289,1114.6101}; completitionRadius=5; expActiv="this forceSpeed 0; evil_dude sidechat ""You do not have to like it, you just need to do it this way. It is an offer you cannot refuse. Get me that fuel truck."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2221.7644,19.980902,1070.9053}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2238.2598,19.858202,1070.9067}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2230.0593,19.914806,1070.9224}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2078.4448,25.379272,1106.0083}; id=12; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2089.7964,24.832989,1106.0078}; id=13; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item7 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1138.6853,3.999444,2843.0281}; azimut=170; id=18; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1134.3861,3.999444,2848.5244}; azimut=170; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item8 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1169.652,3.985884,2914.8716}; azimut=80; id=19; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1165.6335,3.9980471,2908.7495}; azimut=80; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1126.7858,3.999444,2880.2056}; azimut=170; id=25; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={1127.4203,3.999444,2876.5503}; completitionRadius=10; speed="LIMITED"; expCond="(resistance_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1127.6141,3.999444,2875.3872}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1547.0099,4.9642744,2571.9602}; azimut=180; id=27; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1546.9763,4.9795513,2569.5769}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1135.5806,3.999444,2885.6396}; azimut=180; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1133.3275,3.992296,2888.5767}; azimut=180; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1137.8668,3.999444,2888.5293}; azimut=180; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1130.9899,3.9630134,2890.939}; azimut=180; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1140.266,3.999444,2891.2534}; azimut=180; id=40; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1128.9335,3.9322419,2893.4214}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1142.4897,3.999444,2894.1326}; azimut=180; id=42; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={1126.9988,3.903383,2895.7495}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1135.5994,3.999444,2884.2776}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1135.6946,3.999444,2882.6853}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1100.1719,9.5093031,2852.5452}; azimut=140; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1164.326,16.602474,2873.5918}; azimut=115; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1181.8248,4.1977782,2762.4011}; azimut=180; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1180.3352,4.1977782,2765.1255}; azimut=180; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1183.9639,4.1977782,2765.3816}; azimut=180; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1178.6761,4.1977782,2767.0542}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1185.3789,4.1977782,2767.4468}; azimut=180; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1177.1067,4.1977782,2769.0508}; azimut=180; id=60; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1146.8668,4.1977782,2762.8494}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1222.3267,4.1977782,2761.8191}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1146.85,4.1977782,2762.7932}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1538.8015,5.2388711,2554.9639}; azimut=180; id=34; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1533.1206,4.9986491,2562.0908}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={1542.5012,4.9873457,2562.8218}; azimut=180; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1538.9749,5.7432489,2550.4795}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1538.8529,5.7475019,2550.543}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1153.7855,7.55585,2892.4009}; azimut=25; id=43; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1551.3398,5.0223031,2566.0925}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1147.3737,16.602474,2880.4731}; azimut=260; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1337.6329,17.876646,2560.2793}; azimut=180; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1340.0989,17.929747,2556.2119}; azimut=180; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1343.7401,17.340361,2559.8599}; azimut=180; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1335.6915,17.850748,2563.8689}; azimut=180; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1347.005,16.876486,2562.76}; azimut=180; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1333.6748,17.870935,2567.2717}; azimut=180; id=59; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={1400.0396,17.003778,2496.0195}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1299.9152,40.394413,2396.2183}; completitionRadius=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1200.3398,42.730263,2495.7935}; placement=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1300.4037,20.380865,2596.1226}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1399.9911,17.020555,2495.9255}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1147.2471,5.3014565,2885.7947}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1142.2766,3.999444,2860.4553}; azimut=180; id=52; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1140.4178,3.999444,2862.4036}; azimut=180; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1142.2212,3.999444,2855.0852}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1142.2106,3.999444,2855.0754}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1554.7206,5.0348296,2565.0161}; azimut=130; id=63; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1546.4873,4.9962802,2565.406}; azimut=130; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1553.5631,4.7453861,2572.1689}; azimut=130; id=46; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1147.6364,16.602474,2870.4187}; azimut=210; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this forceSpeed 0; this setunitpos ""Middle""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1090.4749,9.5092945,2877.7588}; azimut=260; id=67; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1269.5454,4.3913817,2742.2007}; azimut=140; id=69; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={1271.1951,4.3734045,2740.0942}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1465.2389,26.133879,3677.4475}; azimut=160; id=70; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={1466.3867,26.080544,3674.385}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1748.2134,22.104082,3181.6445}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1282.4926,4.9938116,2755.3342}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1276.5012,4.4273529,2750.4402}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2611.2949,3.999444,1686.9785}; azimut=270; id=71; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={2607.6665,3.999444,1686.9785}; completitionRadius=10; expCond="(resistance_detected == 1)"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1826.462,11.824288,2274.7939}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1539.5118,4.9340138,2568.1724}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1533.719,4.8520613,2573.2139}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2694.8481,11.918612,353.86499}; id=72; side="GUER"; vehicle="cwr2_SoldierG_FAL"; leader=1; skill=1; init="this forceSpeed 0; guerilla_squad = group this; guerilla_squad setgroupid [""Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; }; }; }; class Vehicles { items=16; class Item0 { position[]={2252.1926,18.439812,1098.5728}; azimut=270; id=7; side="EMPTY"; vehicle="cwr2_V3SReammo"; leader=1; skill=1; text="macguffin"; init="macguffin lock true; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1];"; }; class Item1 { position[]={1124.2509,3.9228513,2894.179}; azimut=170; id=8; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=1; text="dieseltruck"; }; class Item2 { position[]={1170.099,3.984993,2915.0603}; azimut=260; id=14; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item3 { position[]={1169.6743,3.9765942,2916.8389}; azimut=170; id=15; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item4 { position[]={1138.7217,3.999444,2842.6775}; azimut=350; id=16; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item5 { position[]={1140.4489,3.999444,2843.022}; azimut=260; id=17; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item6 { position[]={1111.1832,3.999444,2879.8062}; azimut=125; id=20; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={1112.2654,3.999444,2874.0254}; azimut=125; id=21; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=1; }; class Item8 { position[]={1113.0012,3.999444,2855.334}; azimut=350; id=22; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=1; }; class Item9 { position[]={1140.459,3.999444,2880.5867}; azimut=170; id=23; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=1; }; class Item10 { position[]={1147.1835,3.9969659,2898.0991}; azimut=80; id=24; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=1; }; class Item11 { position[]={1157.9601,3.999444,2858.4258}; azimut=260; id=62; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=1; }; class Item12 { position[]={1551.1348,5.0179935,2566.9675}; azimut=40; id=64; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_1"; init="this allowDamage false; fencecorner_1 attachTo [smallbunker_1,[-0.6,2.35,-0.525]]; fencecorner_1 setDir 90; fencecorner_1 setpos getpos fencecorner_1;"; }; class Item13 { position[]={1554.864,5.0362692,2564.6814}; azimut=310; id=65; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker_1"; }; class Item14 { position[]={2236.9443,18.627071,1097.9983}; azimut=300; id=68; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; lock="UNLOCKED"; skill=1; }; class Item15 { position[]={2223.9822,17.261181,1525.9441}; azimut=90; id=73; side="EMPTY"; vehicle="cwr2_V3SRepair"; leader=1; lock="UNLOCKED"; skill=1; }; }; class Markers { items=3; class Item0 { position[]={2672.3384,11.9655,352.53906}; name="obj2"; type="mil_end"; colorName="ColorGreen"; }; class Item1 { position[]={2228.6123,19.04323,1105.2004}; name="obj1"; type="mil_start"; colorName="ColorGreen"; }; class Item2 { position[]={1126.9288,3.999444,2879.7693}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=10; class Item0 { position[]={2671.7769,11.9655,351.70703}; a=10; b=6; angle=64; rectangular=1; activationBy="VEHICLE"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=7; expActiv="macguffin setfuel 0; macguffin lockdriver true; (driver macguffin) action [""getout"",macguffin]; VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 600; guerilla2 addrating 600; guerilla3 addrating 600; guerilla4 addrating 600; guerilla5 addrating 600; guerilla6 addrating 600; (leader group player) sidechat ""We really need another source of supplies."";"; class Effects { }; }; class Item1 { position[]={2223.6826,19.18066,1107.6978}; a=20; b=20; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=8; expActiv="dieseltruck setfuel 0; dieseltruck lockdriver true; (driver dieseltruck) action [""getout"",dieseltruck]; deal_made = 1; publicVariable ""deal_made"";"; class Effects { }; }; class Item2 { position[]={1849.8672,53.593292,1245.9326}; interruptable=1; age="UNKNOWN"; expCond="(deal_made == 1);"; expActiv="macguffin lock false; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; evil_dude sidechat ""Well done, now I will keep my end of the bargain. That ammunition truck is all yours."""; class Effects { }; }; class Item3 { position[]={1849.8666,71.871849,1046.2185}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co06_cwr2_trade_secret_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={1950.7587,54.604877,1046.78}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={1950.5712,44.260105,946.10425}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={1849.7451,59.630356,845.93628}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(!(alive evil_dude));"; expActiv="task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={1850.0458,60.377277,746.21387}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END5"; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={1850.0457,51.918579,645.71924}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END6"; age="UNKNOWN"; expCond="(getDammage diesel_truck >= 0.99);"; expActiv="task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={1188.1617,4.1977782,2816.3245}; a=350; b=350; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=13096801; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=12703945; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=7018324; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Black market at work.

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