briefing.htmlQjbriefing.sqfQBdescription.extQinit.sqf+Qhinitjipcompatible.sqf4 Debriefing

Cheaters are sad losers


Entering the Endmission cheat means you not only failed this particular mission, but failed the entire game.





Mission Accomplished


Charlie squad has been extracted after defeating the Soviet advance only to be thrown into battle once again. Thanks to the unit Goisse has been retaken and the NATO position secured against a flanking attack.





Mission Failed


Charlie squad has been wiped out.





Mission Failed


Charlie squad failed to halt the Soviet advance as ordered. The rapid pursuit by the enemy turns the NATO withdrawal into a rout and causes Malden to be lost for the alliance.


// tasks task2a = charlie1 createSimpleTask ["Extract by helicopter"]; task2a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Defeat the Soviet advance"]; task1a setSimpleTaskDescription ["Defeat the Soviet advance", "Defeat the Soviet advance", "Defeat the Soviet advance"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = charlie2 createSimpleTask ["Extract by helicopter"]; task2b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Defeat the Soviet advance"]; task1b setSimpleTaskDescription ["Defeat the Soviet advance", "Defeat the Soviet advance", "Defeat the Soviet advance"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = charlie3 createSimpleTask ["Extract by helicopter"]; task2c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Defeat the Soviet advance"]; task1c setSimpleTaskDescription ["Defeat the Soviet advance", "Defeat the Soviet advance", "Defeat the Soviet advance"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = charlie4 createSimpleTask ["Extract by helicopter"]; task2d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Defeat the Soviet advance"]; task1d setSimpleTaskDescription ["Defeat the Soviet advance", "Defeat the Soviet advance", "Defeat the Soviet advance"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = charlie5 createSimpleTask ["Extract by helicopter"]; task2e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Defeat the Soviet advance"]; task1e setSimpleTaskDescription ["Defeat the Soviet advance", "Defeat the Soviet advance", "Defeat the Soviet advance"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = charlie6 createSimpleTask ["Extract by helicopter"]; task2f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Defeat the Soviet advance"]; task1f setSimpleTaskDescription ["Defeat the Soviet advance", "Defeat the Soviet advance", "Defeat the Soviet advance"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " With the Soviets landing reinforcements at Le Port NATO has decided to withdraw its forces to more defensible positions up north. Charlie squad has been ordered to act as rear guard while transport trucks are pulling out of Houdan. The unit must prevent an enemy advance towards the village until the evacuation of the NATO presence is complete. A transport helicopter will pick up the troops once the entire withdrawal is complete to avoid close pursuit by the Soviets of this detachment.

Charlie squad is understrength after previous engagements, but although the unit is short several soldiers it still disposes of its main AT capability in the form of a Carl Gustav recoilless rifle. This key weapon must be emplaced where it can cover the main road and deny its use to enemy heavy armour. Light 66mm rocket launchers are on issue to help deal with less well protected vehicles while the small arms and light support weapons can be used to cut down dismounted enemy soldiers. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " Scouts have reported that a tank and accompanying lighter armour is en route from the lodgement area near Le Port. The BMP carriers are likely to have a full complement of motor rifle troops on board. The strength of the enemy is therefore estimated to consist of three armoured vehicles and two squads of infantry. These may be followed by light terrain vehicles with crew served weapons.

The enemy is likely aware of NATO pulling back its forces. To exploit this situation the Soviets will probably advance with an emphasis on speed rather than security in order to catch up with retreating NATO troops and wreak havoc on such vulnerable targets. Armour advancing in road march order should be more easily attacked from an ambush position than a deployed formation advancing to contact. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will fight a rearguard action against Soviet forces before being extracted by helicopter."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " With the Soviets landing reinforcements at Le Port NATO has decided to withdraw its forces to more defensible positions up north. Charlie squad has been ordered to act as rear guard while transport trucks are pulling out of Houdan. The unit must prevent an enemy advance towards the village until the evacuation of the NATO presence is complete. A transport helicopter will pick up the troops once the entire withdrawal is complete to avoid close pursuit by the Soviets of this detachment.

Charlie squad is understrength after previous engagements, but although the unit is short several soldiers it still disposes of its main AT capability in the form of a Carl Gustav recoilless rifle. This key weapon must be emplaced where it can cover the main road and deny its use to enemy heavy armour. Light 66mm rocket launchers are on issue to help deal with less well protected vehicles while the small arms and light support weapons can be used to cut down dismounted enemy soldiers. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " Scouts have reported that a tank and accompanying lighter armour is en route from the lodgement area near Le Port. The BMP carriers are likely to have a full complement of motor rifle troops on board. The strength of the enemy is therefore estimated to consist of three armoured vehicles and two squads of infantry. These may be followed by light terrain vehicles with crew served weapons.

The enemy is likely aware of NATO pulling back its forces. To exploit this situation the Soviets will probably advance with an emphasis on speed rather than security in order to catch up with retreating NATO troops and wreak havoc on such vulnerable targets. Armour advancing in road march order should be more easily attacked from an ambush position than a deployed formation advancing to contact. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will fight a rearguard action against Soviet forces before being extracted by helicopter."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " With the Soviets landing reinforcements at Le Port NATO has decided to withdraw its forces to more defensible positions up north. Charlie squad has been ordered to act as rear guard while transport trucks are pulling out of Houdan. The unit must prevent an enemy advance towards the village until the evacuation of the NATO presence is complete. A transport helicopter will pick up the troops once the entire withdrawal is complete to avoid close pursuit by the Soviets of this detachment.

Charlie squad is understrength after previous engagements, but although the unit is short several soldiers it still disposes of its main AT capability in the form of a Carl Gustav recoilless rifle. This key weapon must be emplaced where it can cover the main road and deny its use to enemy heavy armour. Light 66mm rocket launchers are on issue to help deal with less well protected vehicles while the small arms and light support weapons can be used to cut down dismounted enemy soldiers. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " Scouts have reported that a tank and accompanying lighter armour is en route from the lodgement area near Le Port. The BMP carriers are likely to have a full complement of motor rifle troops on board. The strength of the enemy is therefore estimated to consist of three armoured vehicles and two squads of infantry. These may be followed by light terrain vehicles with crew served weapons.

The enemy is likely aware of NATO pulling back its forces. To exploit this situation the Soviets will probably advance with an emphasis on speed rather than security in order to catch up with retreating NATO troops and wreak havoc on such vulnerable targets. Armour advancing in road march order should be more easily attacked from an ambush position than a deployed formation advancing to contact. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will fight a rearguard action against Soviet forces before being extracted by helicopter."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " With the Soviets landing reinforcements at Le Port NATO has decided to withdraw its forces to more defensible positions up north. Charlie squad has been ordered to act as rear guard while transport trucks are pulling out of Houdan. The unit must prevent an enemy advance towards the village until the evacuation of the NATO presence is complete. A transport helicopter will pick up the troops once the entire withdrawal is complete to avoid close pursuit by the Soviets of this detachment.

Charlie squad is understrength after previous engagements, but although the unit is short several soldiers it still disposes of its main AT capability in the form of a Carl Gustav recoilless rifle. This key weapon must be emplaced where it can cover the main road and deny its use to enemy heavy armour. Light 66mm rocket launchers are on issue to help deal with less well protected vehicles while the small arms and light support weapons can be used to cut down dismounted enemy soldiers. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " Scouts have reported that a tank and accompanying lighter armour is en route from the lodgement area near Le Port. The BMP carriers are likely to have a full complement of motor rifle troops on board. The strength of the enemy is therefore estimated to consist of three armoured vehicles and two squads of infantry. These may be followed by light terrain vehicles with crew served weapons.

The enemy is likely aware of NATO pulling back its forces. To exploit this situation the Soviets will probably advance with an emphasis on speed rather than security in order to catch up with retreating NATO troops and wreak havoc on such vulnerable targets. Armour advancing in road march order should be more easily attacked from an ambush position than a deployed formation advancing to contact. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will fight a rearguard action against Soviet forces before being extracted by helicopter."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " With the Soviets landing reinforcements at Le Port NATO has decided to withdraw its forces to more defensible positions up north. Charlie squad has been ordered to act as rear guard while transport trucks are pulling out of Houdan. The unit must prevent an enemy advance towards the village until the evacuation of the NATO presence is complete. A transport helicopter will pick up the troops once the entire withdrawal is complete to avoid close pursuit by the Soviets of this detachment.

Charlie squad is understrength after previous engagements, but although the unit is short several soldiers it still disposes of its main AT capability in the form of a Carl Gustav recoilless rifle. This key weapon must be emplaced where it can cover the main road and deny its use to enemy heavy armour. Light 66mm rocket launchers are on issue to help deal with less well protected vehicles while the small arms and light support weapons can be used to cut down dismounted enemy soldiers. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " Scouts have reported that a tank and accompanying lighter armour is en route from the lodgement area near Le Port. The BMP carriers are likely to have a full complement of motor rifle troops on board. The strength of the enemy is therefore estimated to consist of three armoured vehicles and two squads of infantry. These may be followed by light terrain vehicles with crew served weapons.

The enemy is likely aware of NATO pulling back its forces. To exploit this situation the Soviets will probably advance with an emphasis on speed rather than security in order to catch up with retreating NATO troops and wreak havoc on such vulnerable targets. Armour advancing in road march order should be more easily attacked from an ambush position than a deployed formation advancing to contact. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will fight a rearguard action against Soviet forces before being extracted by helicopter."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " With the Soviets landing reinforcements at Le Port NATO has decided to withdraw its forces to more defensible positions up north. Charlie squad has been ordered to act as rear guard while transport trucks are pulling out of Houdan. The unit must prevent an enemy advance towards the village until the evacuation of the NATO presence is complete. A transport helicopter will pick up the troops once the entire withdrawal is complete to avoid close pursuit by the Soviets of this detachment.

Charlie squad is understrength after previous engagements, but although the unit is short several soldiers it still disposes of its main AT capability in the form of a Carl Gustav recoilless rifle. This key weapon must be emplaced where it can cover the main road and deny its use to enemy heavy armour. Light 66mm rocket launchers are on issue to help deal with less well protected vehicles while the small arms and light support weapons can be used to cut down dismounted enemy soldiers. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " Scouts have reported that a tank and accompanying lighter armour is en route from the lodgement area near Le Port. The BMP carriers are likely to have a full complement of motor rifle troops on board. The strength of the enemy is therefore estimated to consist of three armoured vehicles and two squads of infantry. These may be followed by light terrain vehicles with crew served weapons.

The enemy is likely aware of NATO pulling back its forces. To exploit this situation the Soviets will probably advance with an emphasis on speed rather than security in order to catch up with retreating NATO troops and wreak havoc on such vulnerable targets. Armour advancing in road march order should be more easily attacked from an ambush position than a deployed formation advancing to contact. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will fight a rearguard action against Soviet forces before being extracted by helicopter."]];onloadmission="C W R 2 - U N T E N A B L E V I E W ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_untenable_view_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_LAW {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 8;}; class MortarMag {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - U N T E N A B L E V I E W\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_abel", "cwr2_T72", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "camisc3", "cwr2_Soldiers_RUS", "cwr2_UAZ", "cwr2_Jeeps", "cwr2_5T", "CABuildings", "CWR2Editor_Buildings", "cwr2_HMMWV", "cwr2_M113", "cwr2_Static", "ca_modules_e_weather", "ca_modules_clouds" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_T72", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Soldiers_RUS", "cwr2_UAZ", "cwr2_Jeeps", "cwr2_5T", "ca_modules_e_weather", "ca_modules_clouds", "camisc3", "CABuildings", "CWR2Editor_Buildings", "cwr2_HMMWV", "cwr2_M113", "cwr2_Static", "cwr2_abel" }; randomSeed=8355229; class Intel { briefingName="CWR2 - Untenable View (co06)"; briefingDescription="Defend against Soviet attack"; startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=5; }; class Groups { items=37; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={7106.7002,72.37513,5846.1821}; azimut=180; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={11,9,10}; }; class Item1 { position[]={7104.8159,72.641342,5848.3604}; azimut=180; id=1; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={11,9,10}; }; class Item2 { position[]={7108.5547,72.586136,5848.4185}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierW_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={11,9,10}; }; class Item3 { position[]={7103.0215,72.874481,5850.46}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierW_LAT"; player="PLAY CDG"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={11,9,10}; }; class Item4 { position[]={7110.521,72.766541,5850.7271}; azimut=180; id=4; side="WEST"; vehicle="cwr2_SoldierW_AAT"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={11,9,10}; }; class Item5 { position[]={7101.1055,73.039345,5852.77}; azimut=180; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={11,9,10}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7585.7915,31.658865,4826.3613}; azimut=310; id=6; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.2; text="tank"; }; }; class Waypoints { items=5; class Item0 { position[]={7583.9868,31.776377,4827.9038}; completitionRadius=10; combat="SAFE"; expActiv="attack = 1; publicVariable ""attack""; tank forcespeed 8.0; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Be advised that enemy armour is on the move. Prevent the enemy forces from reaching Houdan, out."";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7236.3281,26.948586,5332.7407}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7125.0586,72.145737,6033.3311}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7116.313,72.041992,6100.8101}; expCond="(getDammage tank <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={7111.4839,71.712914,6131.7241}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7596.8584,30.868425,4816.7632}; azimut=310; id=7; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp1"; }; }; class Waypoints { items=5; class Item0 { position[]={7594.0947,31.058121,4818.8638}; completitionRadius=10; combat="SAFE"; expCond="(attack == 1);"; expActiv="bmp1 forcespeed 7.8;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={7236.6079,26.861662,5331.1929}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7125.0425,72.14373,6032.5039}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7116.6265,72.055244,6098.6089}; expCond="(getDammage bmp1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={7113.1045,71.832733,6121.4468}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7607.2402,30.330276,4807.9189}; azimut=310; id=8; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2"; }; }; class Waypoints { items=5; class Item0 { position[]={7604.2749,30.435009,4810.2842}; completitionRadius=10; combat="SAFE"; expCond="(attack == 1);"; expActiv="bmp2 forcespeed 7.6;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={7236.8755,26.783833,5329.8096}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7125.0469,72.141411,6031.5444}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7116.958,72.066002,6096.1523}; expCond="(getDammage bmp2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={7114.6968,71.948982,6111.4399}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7097.9868,73.631104,5901.7598}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7108.6187,72.988029,5901.686}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7119.2866,71.651215,5901.6025}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item7 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8023.085,32.27523,9721.0566}; azimut=180; special="NONE"; id=12; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={8016.8965,32.27523,9721.1719}; azimut=180; id=17; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveInCargo [raptor, 12];"; }; }; class Waypoints { items=8; class Item0 { position[]={8023.1553,32.27523,9716.1895}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Charlie. The callsign is requesting extraction, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8023.1582,32.27523,9715.6094}; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Roger, transport is inbound, ETA is three minutes, out.""; raptor setfuel 1; raptor flyinheight 40;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7139.646,71.281647,6145.1865}; type="TR UNLOAD"; expCond="({alive _x} count (units charliesquad) == {_x in raptor} count (units charliesquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; [loadmaster1,loadmaster2] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; [loadmaster1,loadmaster2] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Charlie squad is on board, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={7139.668,71.299263,6144.5103}; speed="NORMAL"; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor lock true; raptor flyInHeight 40; VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. Charlie confirms that the Soviet advance has been halted. Raptor is RTB, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={7125.8491,100.80303,7345.3843}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4522.8389,376.6268,8157.668}; type="TR UNLOAD"; speed="FULL"; expActiv="charlie_inserted = 1; publicVariable ""charlie_inserted""; {_x setunitpos ""Auto""} forEach units charliesquad; (leader group player) sidechat ""Let's move out"";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item6 { position[]={8022.6318,32.27523,9704.0977}; type="GETOUT"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item7 { position[]={8022.5947,32.27523,9678.7324}; type="HOLD"; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8036.4238,32.27523,9733.8848}; azimut=270; id=13; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS"";"; }; class Item1 { position[]={8039.293,32.27523,9736.2539}; azimut=270; id=15; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7046.7085,79.806732,7093.7334}; azimut=180; id=16; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=1; init="this allowDamage false; this setunitpos ""Up""; yankeesquad = group this; yankeesquad setgroupid [""Yankee"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={7046.7217,79.806732,7092.9937}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="""lz"" setMarkerSize [1,1]; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Raptor, this is Papa Bear. Change in orders, divert to the alternative LZ east of Goisse. How copy, over."";"; class Effects { }; timeoutMin=25; timeoutMid=25; timeoutMax=25; showWP="NEVER"; }; class Item1 { position[]={7046.729,79.806732,7092.022}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="raptorD sidechat ""Papa Bear, this is Raptor. Acknowledged. Heading towards the alternate LZ, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={7046.7466,79.806732,7090.8779}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="new_orders = 1; publicVariable ""new_orders""; ""obj3"" setMarkerSize [1.2,1]; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this Papa Bear. Be advised that enemy forces have captured the village of Goisse. Charlie squad will link up with Bravo and secure the objective. Clear out all Soviet forces in the vicinity. Do you copy, over."";"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item3 { position[]={7046.771,79.806732,7089.6343}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Charlie. Roger that, wilco. Charlie, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={4501.4951,375.49072,8110.1821}; azimut=270; id=20; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; bravo1 allowDamage false; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={4505.2925,375.77399,8113.0527}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4505.3721,375.63354,8107.5127}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierW_GL"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item3 { position[]={4508.356,375.89902,8115.3296}; azimut=270; id=23; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item4 { position[]={4508.7476,375.77777,8105.0537}; azimut=270; id=24; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item5 { position[]={4511.9023,376.10132,8117.9805}; azimut=270; id=25; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4499.499,375.35092,8110.1699}; expCond="(charlie_inserted == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Papa Bear to all units, commence the assault. Let's waste them, out.""; bravo1 allowDamage true;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3898.0979,163.26767,8313.8291}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7605.0962,30.42989,4832.2583}; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={7606.9229,30.323427,4829.8809}; id=30; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={7603.5107,30.614706,4830.0439}; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={7608.5107,30.236771,4827.5449}; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item4 { position[]={7602.0693,30.786257,4827.8667}; id=38; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7610.0542,30.160877,4824.8413}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={7600.4814,30.968334,4825.7881}; id=42; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item7 { position[]={7611.6885,30.059721,4822.2334}; id=35; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=3; class Item0 { position[]={7125.2446,72.062988,6021.6699}; placement=100; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7124.7988,72.157097,6045.7598}; expCond="({alive _x} count units bmp1squad >= 3);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={7124.5132,72.157806,6056.7354}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3538.9524,134.94868,8493.6592}; azimut=150; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7023.332,164.70032,4820.1421}; id=28; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7023.3516,164.76521,4821.4688}; expCond="(getDammage tank >= 0.25) OR (getDammage bmp1 >= 0.25) OR (getDammage bmp2 >= 0.25);"; expActiv="{UnassignVehicle _x} foreach units bmp1squad; {UnassignVehicle _x} foreach units bmp2squad;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={7025.4092,165.09396,4932.8721}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3614.981,128.96054,8525.5674}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3616.2058,128.96054,8526.793}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={3616.0483,128.96054,8524.6006}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3613.5908,128.96054,8525.5176}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3584.2585,128.96054,8490.248}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3619.053,128.96054,8532.3398}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3584.2253,128.96054,8490.293}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7616.7197,30.056925,4817.5679}; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item1 { position[]={7618.6523,30.089972,4815.2871}; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item2 { position[]={7615.3794,30.089573,4815.5278}; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item3 { position[]={7620.3027,30.123642,4812.9844}; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item4 { position[]={7613.7632,30.128225,4813.1147}; id=45; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7622.0317,30.132587,4810.0234}; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item6 { position[]={7612.1611,30.152149,4810.793}; id=34; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item7 { position[]={7623.8408,30.134398,4807.2622}; id=43; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; }; class Waypoints { items=3; class Item0 { position[]={7122.7397,72.156212,6064.9058}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7122.6118,72.139374,6072.5518}; expCond="({alive _x} count units bmp2squad >= 3);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={7122.4258,72.118881,6080.5483}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3593.1248,128.96054,8539.1006}; azimut=120; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3591.655,128.96054,8537.626}; azimut=115; id=48; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth""; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3554.0757,128.96054,8486.5049}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={3558.5186,128.96054,8489.0146}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { position[]={3557.8687,128.96054,8483.4092}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={3550.9275,128.96054,8486.4268}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3573.157,128.96054,8507.9307}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3602.2136,128.96054,8541.1621}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={3573.1377,128.96054,8507.9277}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3573.3777,128.96054,8508.1875}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={3579.9866,128.96054,8514.9004}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3587.2661,128.96054,8522.6592}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3623.9924,128.97665,8551.5313}; azimut=90; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3546.6821,128.96054,8515.2578}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3549.6479,128.96054,8517.6445}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3544.1516,128.96054,8515.293}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3536.5305,128.96054,8523.7617}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={3563.1497,128.96054,8493.9189}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={3536.5461,128.96054,8523.7422}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3618.6978,129.45224,8492.8018}; azimut=270; id=64; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={3623.616,129.39662,8494.3184}; azimut=270; id=54; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={3615.9758,129.24707,8495.2891}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3630.8396,128.96054,8512.459}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3608.0398,129.19984,8486.2002}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3630.856,128.96054,8512.4414}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3631.4275,128.96054,8511.9404}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={3640.2034,129.45673,8505.208}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3650.2769,131.35315,8497.6709}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3590.3191,138.40709,8510.3916}; azimut=115; id=55; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3588.5374,138.85783,8508.7959}; azimut=140; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3586.7056,139.049,8510.5811}; azimut=310; id=63; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7616.625,30.144991,4800.8613}; azimut=310; id=65; side="EAST"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="uazD addweapon ""Binocular"";"; }; class Item1 { position[]={7621.0278,30.143435,4801.0288}; special="CARGO"; id=66; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7624.1304,30.142326,4801.0127}; special="CARGO"; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={7627.2363,30.118965,4800.9844}; special="CARGO"; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7630.6157,30.084814,4801.0762}; special="CARGO"; id=19; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={7634.1377,30.049278,4801.123}; special="CARGO"; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7637.8682,29.952604,4801.2817}; special="CARGO"; id=52; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7614.4478,30.144615,4802.5732}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7237.063,26.72135,5328.6948}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7126.9746,71.686943,5974.9644}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7126.9746,71.722992,5980.8428}; type="GETOUT"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7126.4482,71.880753,6010.0674}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3585.0144,133.30652,8529.4375}; azimut=130; id=68; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3562.385,128.96054,8536.1523}; azimut=270; id=70; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={3564.9561,128.96054,8538.0049}; azimut=270; id=69; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={3564.9275,128.96054,8534.4844}; azimut=270; id=67; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={3559.5745,128.96054,8536.6045}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3590.8728,129.14024,8565.959}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3520.1606,128.06361,8499.5078}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3590.8943,129.14113,8565.9678}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3591.4802,129.15924,8565.9375}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={3606.9399,129.25986,8565.8955}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3634.6848,129.20068,8565.6807}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={4012.5071,124.62279,9026.7871}; azimut=220; id=71; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alpha1 allowDamage false; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4012.6487,124.19214,9030.9541}; azimut=220; id=72; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4016.3657,124.28621,9026.8887}; azimut=220; id=73; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={4012.6628,123.79115,9034.9336}; azimut=220; id=74; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item4 { position[]={4020.7546,123.89815,9027.0566}; azimut=220; id=75; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item5 { position[]={4012.6594,123.35016,9039.4326}; azimut=220; id=76; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4011.4658,124.82446,9025.6553}; expCond="(charlie_inserted == 1) AND ({alive _x} count units bravosquad <= 4);"; expActiv="alpha1 sidechat ""Charlie, this is Alpha. Be advised that friendly forces are moving in on the objective from the North East, out.""; alpha1 allowDamage true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={3689.813,139.03516,8674.002}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4214.7998,305.35986,7887.9492}; azimut=320; id=77; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="jeep"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO"";"; }; class Item1 { position[]={4217.0313,305.38492,7889.7046}; azimut=320; special="CARGO"; id=78; side="WEST"; vehicle="cwr2_SoldierW_LAT"; lock="UNLOCKED"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4212.9268,304.99585,7890.0645}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3946.8521,175.19199,8241.4932}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3599.5547,139.87079,8524.708}; azimut=35; id=61; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4508.8784,373.78198,8054.7495}; azimut=270; id=87; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular""; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item1 { position[]={4514.416,373.8667,8058.8916}; azimut=270; id=88; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4506.7075,373.68701,8054.7549}; expCond="(charlie_inserted == 1);"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={3898.9902,167.36507,8261.8691}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7636.2964,29.203688,4825.0171}; azimut=335; id=89; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7634.9731,29.154863,4827.5068}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7634.4873,29.133259,4828.5317}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7120.2261,72.115883,6081.4634}; azimut=350; special="NONE"; id=90; side="WEST"; vehicle="cwr2_Truck5tReammo"; leader=1; lock="LOCKED"; rank="LIEUTENANT"; skill=1; text="truck"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; truck allowDamage false; tuckD allowDamage false; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",12]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1]; this lockdriver true;"; }; class Item1 { position[]={7123.2236,72.117439,6081.9146}; azimut=350; special="CARGO"; id=91; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7119.5825,72.10997,6085.1089}; completitionRadius=10; expCond="(attack == 1);"; expActiv="truck setfuel 1; truckD sidechat ""Charlie, the last vehicle is pulling out of Houdan. You are on your own now, good luck."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7020.3467,88.493317,6968.48}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7041.2363,79.806755,7130.4287}; expActiv="truckD allowDamage true; truck allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7041.9868,79.806747,7132.3872}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7037.251,79.806747,7134.0864}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7118.3218,72.090469,6090.8623}; azimut=350; special="NONE"; id=94; side="WEST"; vehicle="cwr2_Truck5t"; leader=1; lock="LOCKED"; rank="LIEUTENANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",12]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""MortarMag"",6]; this addweaponcargo [""cwr2_M16A2_GL"",1]; this lockdriver true;"; }; class Item1 { position[]={7121.165,72.09404,6090.5366}; azimut=350; special="CARGO"; id=95; side="WEST"; vehicle="cwr2_SoldierW"; lock="LOCKED"; rank="LIEUTENANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7117.6748,72.071175,6095.0957}; completitionRadius=10; expActiv="(leader group player) sidechat ""Stay alert and keep your eyes open. The enemy might be heading our way any minute now."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7020.3989,88.267319,6970.624}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7046.3745,79.708305,7145.585}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7047.564,79.637482,7150.5737}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7056.6768,79.640343,7148.1787}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item35 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7307.7798,42.761478,5861.5986}; id=96; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.5]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item36 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7320.1245,41.595604,5861.5981}; id=97; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=12; class Item0 { position[]={7139.6953,71.291832,6144.7954}; azimut=270; id=14; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={4522.9492,376.63425,8157.6665}; azimut=270; id=18; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item2 { position[]={4532.8628,376.77249,8123.4268}; azimut=182; id=79; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",12]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""MortarMag"",6]; this addweaponcargo [""cwr2_XM177E2"",1]; this addweaponcargo [""Binocular"",1]; this lockdriver true;"; }; class Item3 { position[]={3594.4736,128.96054,8548.8926}; azimut=130; id=80; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item4 { position[]={3605.4402,128.96054,8533.8789}; azimut=130; id=81; side="EMPTY"; vehicle="ED102_CamoShed"; skill=0.60000002; }; class Item5 { position[]={3603.9529,128.96054,8529.7451}; azimut=310; id=82; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { position[]={3606.1548,128.96054,8532.3174}; azimut=310; id=83; side="EMPTY"; vehicle="cwr2_HMMWV"; lock="UNLOCKED"; skill=0.60000002; }; class Item7 { position[]={3612.1497,128.96054,8543.6201}; azimut=270; id=84; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; lock="LOCKED"; skill=0.60000002; }; class Item8 { position[]={3576.436,128.96054,8516.5508}; azimut=45; id=85; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item9 { position[]={3602.6155,128.96054,8518.5908}; azimut=220; id=86; side="EMPTY"; vehicle="cwr2_Jeep"; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { position[]={7105.9639,71.753845,5839.4937}; azimut=165; id=92; side="EMPTY"; vehicle="cwr2_M2HB_Low"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazine ""cwr2_100Rnd_127x99_NATO"";"; }; class Item11 { position[]={7106.4526,71.657318,5838.6011}; azimut=345; id=93; side="EMPTY"; vehicle="Land_BagFenceRound"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.35)]; this setVectorUp [0,0,1];"; }; }; class Markers { items=8; class Item0 { position[]={7106.5781,72.659142,5848.7935}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={7220.8257,28.243673,5411.5562}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=350; }; class Item2 { position[]={7139.6353,71.289856,6144.8711}; name="obj2"; type="mil_pickup"; colorName="ColorBlue"; }; class Item3 { position[]={4522.8096,376.62482,8157.8198}; name="lz"; type="mil_end"; colorName="ColorBlue"; a=0; b=0; }; class Item4 { position[]={3587.5972,128.96054,8522.4385}; name="obj3"; type="cwr2_Faction_USSR"; a=0; b=0; }; class Item5 { position[]={3587.5867,128.96054,8522.4375}; name="obj3_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item6 { position[]={8107.6172,97.699829,3459.752}; name="leport"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={7254.1226,167.61798,7904.9692}; name="latrinite"; type="Faction_NATO_EP1"; a=1.2; }; }; class Sensors { items=14; class Item0 { position[]={7638.0972,0.076813735,5422.2778}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank >= 0.75) AND (getDammage bmp1 >= 0.75) AND (getDammage bmp1 >= 0.75) AND ({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; (leader group player) sidechat ""They don't like it up 'em."";"; class Effects { }; }; class Item1 { position[]={7761.1074,0.26240903,5544.998}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_untenable_view_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={7884.9922,0.48794591,5543.1387}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; ""1"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7888.627,0.24034095,5415.3818}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={8013.4702,0.21976942,6413.1006}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive charlie1);"; expActiv="task3a = charlie1 createSimpleTask [""Secure Goisse"",task2a]; task3a setSimpleTaskDescription [""Secure Goisse"", ""Secure Goisse"", ""Secure Goisse""]; task3a setSimpleTaskDestination markerpos ""obj3""; task3a setTaskState ""CREATED"";"; class Effects { }; }; class Item5 { position[]={8013.7441,0.31278038,6289.7686}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive charlie2);"; expActiv="task3b = charlie2 createSimpleTask [""Secure Goisse"",task2b]; task3b setSimpleTaskDescription [""Secure Goisse"", ""Secure Goisse"", ""Secure Goisse""]; task3b setSimpleTaskDestination markerpos ""obj3""; task3b setTaskState ""CREATED"";"; class Effects { }; }; class Item6 { position[]={8013.5273,0.42101932,6158.5879}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive charlie3);"; expActiv="task3c = charlie3 createSimpleTask [""Secure Goisse"",task2c]; task3c setSimpleTaskDescription [""Secure Goisse"", ""Secure Goisse"", ""Secure Goisse""]; task3c setSimpleTaskDestination markerpos ""obj3""; task3c setTaskState ""CREATED"";"; class Effects { }; }; class Item7 { position[]={8013.8013,0.30894256,6035.2559}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive charlie4);"; expActiv="task3d = charlie4 createSimpleTask [""Secure Goisse"",task2d]; task3d setSimpleTaskDescription [""Secure Goisse"", ""Secure Goisse"", ""Secure Goisse""]; task3d setSimpleTaskDestination markerpos ""obj3""; task3d setTaskState ""CREATED"";"; class Effects { }; }; class Item8 { position[]={8013.5264,24.033985,5914.2275}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive charlie5);"; expActiv="task3e = charlie5 createSimpleTask [""Secure Goisse"",task2e]; task3e setSimpleTaskDescription [""Secure Goisse"", ""Secure Goisse"", ""Secure Goisse""]; task3e setSimpleTaskDestination markerpos ""obj3""; task3e setTaskState ""CREATED"";"; class Effects { }; }; class Item9 { position[]={8013.8003,0.3940092,5790.8955}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive charlie6);"; expActiv="task3f = charlie6 createSimpleTask [""Secure Goisse"",task2f]; task3f setSimpleTaskDescription [""Secure Goisse"", ""Secure Goisse"", ""Secure Goisse""]; task3f setSimpleTaskDestination markerpos ""obj3""; task3f setTaskState ""CREATED"";"; class Effects { }; }; class Item10 { position[]={3588.1526,128.96054,8520.3145}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; ""obj3"" setMarkerSize [0,0]; ""obj3_nato"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item11 { position[]={7634.1157,0.35786673,5670.124}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item12 { position[]={4566.2998,377.65027,8144.6948}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=12; expActiv="raptor land ""GET OUT""; raptor lock false; raptorD sidechat ""Here is the LZ, get ready to deploy.""; {UnassignVehicle _x} foreach units charliesquad; {_x setunitpos ""Middle""} forEach units charliesquad; jeep setfuel 1;"; class Effects { }; }; class Item13 { position[]={3635.5508,129.24214,8497.5664}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (charlie_inserted == 1);"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; (leader group player) sidechat ""Let's get those Commie bastards.""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 4];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=8775893; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=12594250; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=14097271; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Rear guard action.

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