briefing.html]'Rbriefing.sqfO[0Rtdescription.exts&R init.sqfH&R`initjipcompatible.sqf4 Debriefing

Cheaters suck


Using the Endmission cheat is an admission of incompetence.





Mission Accomplished


Echo section was reinforced by a Para platoon after knocking out an enemy command post and seizing control of Evreux. With British forces interdicting the main supply route the Soviet frontline units need to lower their operational tempo in order not to run out of ammunition and fuel. This buys NATO time to send in reinforcements.





Mission Failed


Echo section has been wiped out.


// tasks task3a = echo1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = echo1 createSimpleTask ["Clear the village"]; task2a setSimpleTaskDescription ["Clear the village", "Clear the village", "Clear the village"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = echo1 createSimpleTask ["Raid the command post"]; task1a setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = echo2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = echo2 createSimpleTask ["Clear the village"]; task2b setSimpleTaskDescription ["Clear the village", "Clear the village", "Clear the village"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = echo2 createSimpleTask ["Raid the command post"]; task1b setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = echo3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = echo3 createSimpleTask ["Clear the village"]; task2c setSimpleTaskDescription ["Clear the village", "Clear the village", "Clear the village"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = echo3 createSimpleTask ["Raid the command post"]; task1c setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = echo4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = echo4 createSimpleTask ["Clear the village"]; task2d setSimpleTaskDescription ["Clear the village", "Clear the village", "Clear the village"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = echo4 createSimpleTask ["Raid the command post"]; task1d setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = echo5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = echo5 createSimpleTask ["Clear the village"]; task2e setSimpleTaskDescription ["Clear the village", "Clear the village", "Clear the village"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = echo5 createSimpleTask ["Raid the command post"]; task1e setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = echo6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = echo6 createSimpleTask ["Clear the village"]; task2f setSimpleTaskDescription ["Clear the village", "Clear the village", "Clear the village"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = echo6 createSimpleTask ["Raid the command post"]; task1f setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = echo7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = echo7 createSimpleTask ["Clear the village"]; task2g setSimpleTaskDescription ["Clear the village", "Clear the village", "Clear the village"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = echo7 createSimpleTask ["Raid the command post"]; task1g setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = echo8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = echo8 createSimpleTask ["Clear the village"]; task2h setSimpleTaskDescription ["Clear the village", "Clear the village", "Clear the village"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = echo8 createSimpleTask ["Raid the command post"]; task1h setSimpleTaskDescription ["Raid the command post", "Raid the command post", "Raid the command post"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries echo1 createDiaryRecord["Diary", ["Background", " The Soviet offensive has managed to unhinge NATO defence in the area, with rapid armoured thrusts keeping the alliance off balance. In order to gain time to reorganise their forces NATO has decided to strike at the enemy's main supply route. By restricting the flow of ammunition and fuel to the frontline units the Soviets will be forced to ease their relentless pressure which will provide NATO with a chance of bringing forward reinforcements and reestablishing effective control over its badly shaken forces. Without imposing a pause on the Soviet offensive the entire front might collapse in complete disarray.

A section of British paratroopers has been inserted behind enemy lines with orders to gain control of a village astride the main supply route. Before clearing the village the airborne troops are to take out an enemy command post to prevent the Soviets from effectively coordinating their response to NATO actions in the area. Once the command vehicle and communications trailer have been knocked out the paratroopers are to proceed to clear the built up area of the village of Evreux of its current occupants. Once the village has been cleared the paratroopers are to signal the head shed which will send in additional troops by helicopter.

The paratroopers are significantly outnumbered by their opponents, but the superior training of the British airborne should provide an edge over the Soviets. By seizing the initiative the British should be able to initiate contacts with maximum advantage over the enemy. It is imperative to maintain high standards of marksmanship throughout. To make the limited basic load of ammo available to the section last the entire engagement there is a pressing need to make every shot fired count. Battlefield salvage of enemy weaponry is to be exploited should troops nonetheless run out of rounds for their primary weapons. "]]; echo1 createDiaryRecord["Diary", ["Enemy", " Triangulation of radio signals has pinpointed the precise location of the enemy command post. It is expected that the defensive arrangements for the headquarters include patrols in the vicinity and a response force with an armoured fighting vehicle.

The village of Evreux is only lightly defended by a small contingent of infantry. These troops may however be reinforced by motorised detachments from other nearby Soviet garrisons once the enemy becomes aware of the NATO paratroopers in the area. "]]; echo1 createDiaryRecord["Diary", ["Mission", "Echo will knock out the Soviet command post and seize control of Evreux in expectation of reinforcement."]]; // diary entries echo2 createDiaryRecord["Diary", ["Background", " The Soviet offensive has managed to unhinge NATO defence in the area, with rapid armoured thrusts keeping the alliance off balance. In order to gain time to reorganise their forces NATO has decided to strike at the enemy's main supply route. By restricting the flow of ammunition and fuel to the frontline units the Soviets will be forced to ease their relentless pressure which will provide NATO with a chance of bringing forward reinforcements and reestablishing effective control over its badly shaken forces. Without imposing a pause on the Soviet offensive the entire front might collapse in complete disarray.

A section of British paratroopers has been inserted behind enemy lines with orders to gain control of a village astride the main supply route. Before clearing the village the airborne troops are to take out an enemy command post to prevent the Soviets from effectively coordinating their response to NATO actions in the area. Once the command vehicle and communications trailer have been knocked out the paratroopers are to proceed to clear the built up area of the village of Evreux of its current occupants. Once the village has been cleared the paratroopers are to signal the head shed which will send in additional troops by helicopter.

The paratroopers are significantly outnumbered by their opponents, but the superior training of the British airborne should provide an edge over the Soviets. By seizing the initiative the British should be able to initiate contacts with maximum advantage over the enemy. It is imperative to maintain high standards of marksmanship throughout. To make the limited basic load of ammo available to the section last the entire engagement there is a pressing need to make every shot fired count. Battlefield salvage of enemy weaponry is to be exploited should troops nonetheless run out of rounds for their primary weapons. "]]; echo2 createDiaryRecord["Diary", ["Enemy", " Triangulation of radio signals has pinpointed the precise location of the enemy command post. It is expected that the defensive arrangements for the headquarters include patrols in the vicinity and a response force with an armoured fighting vehicle.

The village of Evreux is only lightly defended by a small contingent of infantry. These troops may however be reinforced by motorised detachments from other nearby Soviet garrisons once the enemy becomes aware of the NATO paratroopers in the area. "]]; echo2 createDiaryRecord["Diary", ["Mission", "Echo will knock out the Soviet command post and seize control of Evreux in expectation of reinforcement."]]; // diary entries echo3 createDiaryRecord["Diary", ["Background", " The Soviet offensive has managed to unhinge NATO defence in the area, with rapid armoured thrusts keeping the alliance off balance. In order to gain time to reorganise their forces NATO has decided to strike at the enemy's main supply route. By restricting the flow of ammunition and fuel to the frontline units the Soviets will be forced to ease their relentless pressure which will provide NATO with a chance of bringing forward reinforcements and reestablishing effective control over its badly shaken forces. Without imposing a pause on the Soviet offensive the entire front might collapse in complete disarray.

A section of British paratroopers has been inserted behind enemy lines with orders to gain control of a village astride the main supply route. Before clearing the village the airborne troops are to take out an enemy command post to prevent the Soviets from effectively coordinating their response to NATO actions in the area. Once the command vehicle and communications trailer have been knocked out the paratroopers are to proceed to clear the built up area of the village of Evreux of its current occupants. Once the village has been cleared the paratroopers are to signal the head shed which will send in additional troops by helicopter.

The paratroopers are significantly outnumbered by their opponents, but the superior training of the British airborne should provide an edge over the Soviets. By seizing the initiative the British should be able to initiate contacts with maximum advantage over the enemy. It is imperative to maintain high standards of marksmanship throughout. To make the limited basic load of ammo available to the section last the entire engagement there is a pressing need to make every shot fired count. Battlefield salvage of enemy weaponry is to be exploited should troops nonetheless run out of rounds for their primary weapons. "]]; echo3 createDiaryRecord["Diary", ["Enemy", " Triangulation of radio signals has pinpointed the precise location of the enemy command post. It is expected that the defensive arrangements for the headquarters include patrols in the vicinity and a response force with an armoured fighting vehicle.

The village of Evreux is only lightly defended by a small contingent of infantry. These troops may however be reinforced by motorised detachments from other nearby Soviet garrisons once the enemy becomes aware of the NATO paratroopers in the area. "]]; echo3 createDiaryRecord["Diary", ["Mission", "Echo will knock out the Soviet command post and seize control of Evreux in expectation of reinforcement."]]; // diary entries echo4 createDiaryRecord["Diary", ["Background", " The Soviet offensive has managed to unhinge NATO defence in the area, with rapid armoured thrusts keeping the alliance off balance. In order to gain time to reorganise their forces NATO has decided to strike at the enemy's main supply route. By restricting the flow of ammunition and fuel to the frontline units the Soviets will be forced to ease their relentless pressure which will provide NATO with a chance of bringing forward reinforcements and reestablishing effective control over its badly shaken forces. Without imposing a pause on the Soviet offensive the entire front might collapse in complete disarray.

A section of British paratroopers has been inserted behind enemy lines with orders to gain control of a village astride the main supply route. Before clearing the village the airborne troops are to take out an enemy command post to prevent the Soviets from effectively coordinating their response to NATO actions in the area. Once the command vehicle and communications trailer have been knocked out the paratroopers are to proceed to clear the built up area of the village of Evreux of its current occupants. Once the village has been cleared the paratroopers are to signal the head shed which will send in additional troops by helicopter.

The paratroopers are significantly outnumbered by their opponents, but the superior training of the British airborne should provide an edge over the Soviets. By seizing the initiative the British should be able to initiate contacts with maximum advantage over the enemy. It is imperative to maintain high standards of marksmanship throughout. To make the limited basic load of ammo available to the section last the entire engagement there is a pressing need to make every shot fired count. Battlefield salvage of enemy weaponry is to be exploited should troops nonetheless run out of rounds for their primary weapons. "]]; echo4 createDiaryRecord["Diary", ["Enemy", " Triangulation of radio signals has pinpointed the precise location of the enemy command post. It is expected that the defensive arrangements for the headquarters include patrols in the vicinity and a response force with an armoured fighting vehicle.

The village of Evreux is only lightly defended by a small contingent of infantry. These troops may however be reinforced by motorised detachments from other nearby Soviet garrisons once the enemy becomes aware of the NATO paratroopers in the area. "]]; echo4 createDiaryRecord["Diary", ["Mission", "Echo will knock out the Soviet command post and seize control of Evreux in expectation of reinforcement."]]; // diary entries echo5 createDiaryRecord["Diary", ["Background", " The Soviet offensive has managed to unhinge NATO defence in the area, with rapid armoured thrusts keeping the alliance off balance. In order to gain time to reorganise their forces NATO has decided to strike at the enemy's main supply route. By restricting the flow of ammunition and fuel to the frontline units the Soviets will be forced to ease their relentless pressure which will provide NATO with a chance of bringing forward reinforcements and reestablishing effective control over its badly shaken forces. Without imposing a pause on the Soviet offensive the entire front might collapse in complete disarray.

A section of British paratroopers has been inserted behind enemy lines with orders to gain control of a village astride the main supply route. Before clearing the village the airborne troops are to take out an enemy command post to prevent the Soviets from effectively coordinating their response to NATO actions in the area. Once the command vehicle and communications trailer have been knocked out the paratroopers are to proceed to clear the built up area of the village of Evreux of its current occupants. Once the village has been cleared the paratroopers are to signal the head shed which will send in additional troops by helicopter.

The paratroopers are significantly outnumbered by their opponents, but the superior training of the British airborne should provide an edge over the Soviets. By seizing the initiative the British should be able to initiate contacts with maximum advantage over the enemy. It is imperative to maintain high standards of marksmanship throughout. To make the limited basic load of ammo available to the section last the entire engagement there is a pressing need to make every shot fired count. Battlefield salvage of enemy weaponry is to be exploited should troops nonetheless run out of rounds for their primary weapons. "]]; echo5 createDiaryRecord["Diary", ["Enemy", " Triangulation of radio signals has pinpointed the precise location of the enemy command post. It is expected that the defensive arrangements for the headquarters include patrols in the vicinity and a response force with an armoured fighting vehicle.

The village of Evreux is only lightly defended by a small contingent of infantry. These troops may however be reinforced by motorised detachments from other nearby Soviet garrisons once the enemy becomes aware of the NATO paratroopers in the area. "]]; echo5 createDiaryRecord["Diary", ["Mission", "Echo will knock out the Soviet command post and seize control of Evreux in expectation of reinforcement."]]; // diary entries echo6 createDiaryRecord["Diary", ["Background", " The Soviet offensive has managed to unhinge NATO defence in the area, with rapid armoured thrusts keeping the alliance off balance. In order to gain time to reorganise their forces NATO has decided to strike at the enemy's main supply route. By restricting the flow of ammunition and fuel to the frontline units the Soviets will be forced to ease their relentless pressure which will provide NATO with a chance of bringing forward reinforcements and reestablishing effective control over its badly shaken forces. Without imposing a pause on the Soviet offensive the entire front might collapse in complete disarray.

A section of British paratroopers has been inserted behind enemy lines with orders to gain control of a village astride the main supply route. Before clearing the village the airborne troops are to take out an enemy command post to prevent the Soviets from effectively coordinating their response to NATO actions in the area. Once the command vehicle and communications trailer have been knocked out the paratroopers are to proceed to clear the built up area of the village of Evreux of its current occupants. Once the village has been cleared the paratroopers are to signal the head shed which will send in additional troops by helicopter.

The paratroopers are significantly outnumbered by their opponents, but the superior training of the British airborne should provide an edge over the Soviets. By seizing the initiative the British should be able to initiate contacts with maximum advantage over the enemy. It is imperative to maintain high standards of marksmanship throughout. To make the limited basic load of ammo available to the section last the entire engagement there is a pressing need to make every shot fired count. Battlefield salvage of enemy weaponry is to be exploited should troops nonetheless run out of rounds for their primary weapons. "]]; echo6 createDiaryRecord["Diary", ["Enemy", " Triangulation of radio signals has pinpointed the precise location of the enemy command post. It is expected that the defensive arrangements for the headquarters include patrols in the vicinity and a response force with an armoured fighting vehicle.

The village of Evreux is only lightly defended by a small contingent of infantry. These troops may however be reinforced by motorised detachments from other nearby Soviet garrisons once the enemy becomes aware of the NATO paratroopers in the area. "]]; echo6 createDiaryRecord["Diary", ["Mission", "Echo will knock out the Soviet command post and seize control of Evreux in expectation of reinforcement."]]; // diary entries echo7 createDiaryRecord["Diary", ["Background", " The Soviet offensive has managed to unhinge NATO defence in the area, with rapid armoured thrusts keeping the alliance off balance. In order to gain time to reorganise their forces NATO has decided to strike at the enemy's main supply route. By restricting the flow of ammunition and fuel to the frontline units the Soviets will be forced to ease their relentless pressure which will provide NATO with a chance of bringing forward reinforcements and reestablishing effective control over its badly shaken forces. Without imposing a pause on the Soviet offensive the entire front might collapse in complete disarray.

A section of British paratroopers has been inserted behind enemy lines with orders to gain control of a village astride the main supply route. Before clearing the village the airborne troops are to take out an enemy command post to prevent the Soviets from effectively coordinating their response to NATO actions in the area. Once the command vehicle and communications trailer have been knocked out the paratroopers are to proceed to clear the built up area of the village of Evreux of its current occupants. Once the village has been cleared the paratroopers are to signal the head shed which will send in additional troops by helicopter.

The paratroopers are significantly outnumbered by their opponents, but the superior training of the British airborne should provide an edge over the Soviets. By seizing the initiative the British should be able to initiate contacts with maximum advantage over the enemy. It is imperative to maintain high standards of marksmanship throughout. To make the limited basic load of ammo available to the section last the entire engagement there is a pressing need to make every shot fired count. Battlefield salvage of enemy weaponry is to be exploited should troops nonetheless run out of rounds for their primary weapons. "]]; echo7 createDiaryRecord["Diary", ["Enemy", " Triangulation of radio signals has pinpointed the precise location of the enemy command post. It is expected that the defensive arrangements for the headquarters include patrols in the vicinity and a response force with an armoured fighting vehicle.

The village of Evreux is only lightly defended by a small contingent of infantry. These troops may however be reinforced by motorised detachments from other nearby Soviet garrisons once the enemy becomes aware of the NATO paratroopers in the area. "]]; echo7 createDiaryRecord["Diary", ["Mission", "Echo will knock out the Soviet command post and seize control of Evreux in expectation of reinforcement."]]; // diary entries echo8 createDiaryRecord["Diary", ["Background", " The Soviet offensive has managed to unhinge NATO defence in the area, with rapid armoured thrusts keeping the alliance off balance. In order to gain time to reorganise their forces NATO has decided to strike at the enemy's main supply route. By restricting the flow of ammunition and fuel to the frontline units the Soviets will be forced to ease their relentless pressure which will provide NATO with a chance of bringing forward reinforcements and reestablishing effective control over its badly shaken forces. Without imposing a pause on the Soviet offensive the entire front might collapse in complete disarray.

A section of British paratroopers has been inserted behind enemy lines with orders to gain control of a village astride the main supply route. Before clearing the village the airborne troops are to take out an enemy command post to prevent the Soviets from effectively coordinating their response to NATO actions in the area. Once the command vehicle and communications trailer have been knocked out the paratroopers are to proceed to clear the built up area of the village of Evreux of its current occupants. Once the village has been cleared the paratroopers are to signal the head shed which will send in additional troops by helicopter.

The paratroopers are significantly outnumbered by their opponents, but the superior training of the British airborne should provide an edge over the Soviets. By seizing the initiative the British should be able to initiate contacts with maximum advantage over the enemy. It is imperative to maintain high standards of marksmanship throughout. To make the limited basic load of ammo available to the section last the entire engagement there is a pressing need to make every shot fired count. Battlefield salvage of enemy weaponry is to be exploited should troops nonetheless run out of rounds for their primary weapons. "]]; echo8 createDiaryRecord["Diary", ["Enemy", " Triangulation of radio signals has pinpointed the precise location of the enemy command post. It is expected that the defensive arrangements for the headquarters include patrols in the vicinity and a response force with an armoured fighting vehicle.

The village of Evreux is only lightly defended b8y a small contingent of infantry. These troops may however be reinforced by motorised detachments from other nearby Soviet garrisons once the enemy becomes aware of the NATO paratroopers in the area. "]]; echo8 createDiaryRecord["Diary", ["Mission", "Echo will knock out the Soviet command post and seize control of Evreux in expectation of reinforcement."]];onloadmission="C W R 2 - B E A R B R U S H ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_bear_brush_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L85 {count = 1;}; class cwr2_UK_Sterling {count = 1;}; class cwr2_UK_L9A1 {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 4;}; class cwr2_30Rnd_9x19_Sterling {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack_Para {count = 1;}; class cwr2_UK_Backpack_AT {count = 1;}; };titleText ["C W R 2 - B E A R B R U S H\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_adam", "cwr2_Soldiers_RUS", "cwr2_BMP2", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_UAZ", "cwr2_Urals", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_uk", "cwr2_Soldiers_RUS", "cwr2_BMP2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_Civilians", "camisc3", "cwr2_UAZ", "cwr2_Urals", "cwr2_adam" }; randomSeed=3660129; class Intel { briefingName="CWR2 - Bear Brush (co08)"; briefingDescription="Cut the Soviet main supply route"; startWeather=0.72091115; startFog=0.26922083; forecastWeather=0.72091115; forecastFog=0.35762993; month=9; day=12; hour=5; minute=0; }; class Groups { items=46; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={169.10367,40.508232,1123.8142}; azimut=90; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; synchronizations[]={116,114,115}; }; class Item1 { position[]={165.9247,40.519073,1121.1332}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo2"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; synchronizations[]={116,114,115}; }; class Item2 { position[]={165.77196,40.358829,1126.2253}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo3"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; synchronizations[]={116,114,115}; }; class Item3 { position[]={162.0883,40.517323,1118.3149}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="echo4"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={116,114,115}; }; class Item4 { position[]={162.08833,40.192181,1128.9404}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; player="PLAY CDG"; skill=1; text="echo5"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; synchronizations[]={116,114,115}; }; class Item5 { position[]={158.4978,40.514832,1115.5979}; azimut=90; id=5; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; player="PLAY CDG"; skill=1; text="echo6"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; synchronizations[]={116,114,115}; }; class Item6 { position[]={158.76878,40.044743,1131.3147}; azimut=90; id=6; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; player="PLAY CDG"; skill=1; text="echo7"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={116,114,115}; }; class Item7 { position[]={154.78564,40.513775,1112.6655}; azimut=90; id=7; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; player="PLAY CDG"; skill=1; text="echo8"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""cwr2_LAW"";"; synchronizations[]={116,114,115}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1891.047,34.445427,2098.6274}; azimut=270; id=8; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={1894.363,34.523853,2100.833}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={1893.7034,34.414585,2095.7957}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={1897.3372,34.444328,2102.7832}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item4 { position[]={1896.1101,34.387257,2093.2197}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1900.6268,34.441803,2104.76}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2;"; }; class Item6 { position[]={1898.743,34.360935,2090.5874}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr2;"; }; class Item7 { position[]={1903.9012,34.687969,2106.6633}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr2;"; }; }; class Waypoints { items=2; class Item0 { position[]={994.12134,35.007496,637.16016}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1000.423,35.357845,598.60291}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1556.9709,34.999767,467.81683}; azimut=270; id=9; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={1559.7327,34.999767,469.76685}; azimut=270; id=20; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={1559.5398,34.999767,465.25549}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.75000024; position[]={1562.8589,34.954185,471.41449}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { presence=0.75000024; position[]={1562.4728,34.999767,462.67346}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item5 { presence=0.50000048; position[]={1566.587,34.097916,473.49231}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol4 = group this;"; }; class Item6 { position[]={1564.577,34.999767,460.64026}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={1376.2813,39.422436,458.26575}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1370.1107,35.769505,730.11566}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1635.4899,36.933926,733.87665}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1644.1161,34.002579,472.51337}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1376.2955,39.42141,458.25531}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1375.5911,39.47332,458.78925}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={1333.3625,40.609844,491.16028}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={1318.6537,39.820953,502.08673}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={587.26788,40.72908,568.56299}; azimut=270; id=10; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={589.58368,40.568775,570.09277}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { position[]={589.70306,40.615513,566.17224}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.50000048; position[]={592.53827,40.37038,571.63416}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.50000048; position[]={591.87604,40.52079,563.56384}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=7; class Item0 { position[]={691.31366,34.760059,739.34381}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={414.58929,45.867554,732.6687}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={527.73248,46.784222,481.27478}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={691.31879,34.759739,739.37402}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={692.5401,34.743965,738.99976}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={746.20117,34.732731,723.5202}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={763.07782,34.955578,718.49231}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2084.8804,35.012379,1692.925}; azimut=270; id=11; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr3;"; }; class Item1 { position[]={2088.0481,35.025723,1695.1354}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr3;"; }; class Item2 { position[]={2087.3101,35.124657,1690.5615}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr3;"; }; class Item3 { position[]={2091.1338,35.039806,1696.775}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr3;"; }; class Item4 { position[]={2089.2939,35.314564,1688.4763}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2094.2754,35.059265,1698.662}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr3;"; }; class Item6 { position[]={2091.5874,35.243965,1686.3682}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr3;"; }; class Item7 { position[]={2097.4163,35.095894,1700.4106}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr3;"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={935.99994,33.999859,657.92126}; azimut=270; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={939.3692,33.999859,659.99762}; azimut=270; id=14; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={938.97113,33.999859,655.59076}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={942.63733,33.999859,661.75891}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { position[]={941.25909,33.999859,653.50543}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { presence=0.50000048; position[]={946.39514,33.999859,663.89343}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.75000024; position[]={943.86194,33.999859,651.36401}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={855.96729,34.266163,584.59039}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1021.4764,37.515743,411.84229}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1159.4532,35.140369,564.58942}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1020.3533,34.630665,735.00824}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={855.99908,34.266083,584.57648}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={855.49487,34.263199,584.56018}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={803.51288,34.179905,584.2782}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={787.68024,34.312065,583.98505}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={719.38751,35.459354,1054.6794}; azimut=270; id=13; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={721.91644,35.431568,1056.511}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { position[]={722.02704,35.408157,1052.4833}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.50000048; position[]={724.8797,35.395676,1058.0415}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={724.65973,35.355259,1049.8845}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=7; class Item0 { position[]={798.97217,34.598637,1199.3623}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={502.14487,41.116005,1161.8956}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={642.94025,36.470234,911.42303}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={798.97919,34.598568,1199.3638}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={799.60706,34.593571,1197.9941}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={821.95587,35.045254,1148.8816}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={827.82489,35.370861,1135.6975}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1538.4388,35.639317,629.75616}; azimut=240; id=15; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={937.15991,36.799999,547.69092}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1512.7234,34.999767,620.8255}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1515.3046,34.999893,622.23444}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1515.0746,34.999767,618.83142}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1511.1952,34.999767,620.81763}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1511.1595,34.999767,620.81763}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1512.309,35.046558,574.33624}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1510.9928,35.054398,574.44305}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1510.9928,35.054504,574.40735}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1020.012,35.799999,589.26019}; azimut=350; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={989.19336,35.84721,563.06097}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={990.32263,35.764656,563.99731}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={987.98059,35.900677,563.01764}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={987.98059,35.900677,563.01764}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1019.157,35.135433,597.04761}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1019.969,34.830025,597.72516}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1018.4944,35.239418,597.04962}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1018.4944,35.239418,597.04962}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1041.014,34.484016,588.08392}; azimut=270; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1044.9597,34.169281,592.02582}; azimut=270; id=17; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1037.9897,34.761639,588.08826}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1037.9955,34.760231,588.08679}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1432.2596,36.845421,569.39557}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.75000024; position[]={1434.4692,36.725193,570.84528}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1434.2151,36.831371,567.93018}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1431.0826,36.883385,569.39813}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1431.0826,36.883377,569.39832}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1467.3246,35.187225,610.34662}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={1469.616,35.146866,612.43457}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1465.5399,35.202492,610.40973}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1465.5398,35.202496,610.40955}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1053.3525,35.455906,563.69196}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={1053.8757,35.439457,564.27411}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1052.8401,35.463139,563.69366}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1052.8441,35.463356,563.67554}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1479.163,35.000801,642.9856}; azimut=270; id=21; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1480.3945,35.000099,644.03711}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1477.6893,35.001293,642.9765}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1477.6875,35.001297,642.97668}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1522.2858,34.999767,605.5473}; azimut=270; id=74; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1525.0852,35.000526,607.51074}; azimut=270; id=16; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1524.4059,34.999836,603.46423}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1527.83,35.003189,609.3783}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1526.8387,35.00024,601.27576}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1530.0417,35.007404,610.86499}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1528.905,35.000378,598.76678}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1521.3813,34.999767,605.53839}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1520.3906,34.999767,605.52301}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1480.2765,35.09988,608.00104}; azimut=270; id=75; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1482.4388,35.076515,609.65491}; azimut=270; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1481.8123,35.100006,606.40118}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={1484.988,35.055424,611.034}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1484.0916,35.097141,604.28247}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1488.019,35.034073,613.07404}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1486.0676,35.098362,601.76691}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1453.7603,35.003307,655.71918}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1528.5424,35.050468,521.22821}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1453.7563,35.003307,655.72266}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1443.8615,34.665142,650.56586}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1433.9318,34.076462,644.90881}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={752.34076,41.543991,859.43353}; azimut=285; id=76; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; this addweapon ""NVGoggles"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={763.3222,35.042152,840.25293}; azimut=270; id=79; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={766.14832,35.041203,842.14154}; azimut=270; id=58; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item2 { presence=0.50000048; position[]={765.71539,35.035328,838.1991}; azimut=270; id=60; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { presence=0.50000048; position[]={768.88782,35.03928,843.96454}; azimut=270; id=18; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={752.48199,35.068256,842.64789}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1021.6057,35.799999,565.92773}; azimut=270; id=80; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1018.1171,35.799999,565.96161}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={1017.1478,35.799999,565.93762}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1017.0491,35.799999,588.07367}; azimut=160; id=83; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1015.7141,36.892971,577.51672}; azimut=15; id=84; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1023.1373,38.017563,583.03967}; azimut=330; id=85; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move"";"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3035.8811,33.999859,3041.408}; azimut=210; special="FLY"; id=87; side="WEST"; vehicle="cwr2_HC1"; leader=1; rank="SERGEANT"; skill=1; text="chinook"; init="chinooksquad = group this; chinooksquad setgroupid [""Vulture"",""Black""]; chinook allowDamage false; chinookD allowDamage false; this flyInHeight 45;"; }; class Item1 { position[]={3023.3762,33.999859,3044.0449}; azimut=180; id=113; side="WEST"; vehicle="cwr2_SoldierUK_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="chinooksquad = group this; chinooksquad setgroupid [""Vulture"",""Black""]; copilot moveincargo [chinook,24];"; }; }; class Waypoints { items=3; class Item0 { position[]={3029.6484,33.999859,3030.4468}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Echo, this is Papa Bear. Roger that, good show. The reinforcements are en route to your location, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1667.9255,37.875,637.28137}; type="TR UNLOAD"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; {_x setunitpos ""AUTO""} forEach units alphasquad; {_x setunitpos ""AUTO""} forEach units bravosquad; {_x setunitpos ""AUTO""} forEach units charliesquad; (leader group player) sidechat ""Now all we have to do is hold out for two days till XXX corps shows up."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={3007.5991,33.999859,2991.627}; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2959.0508,33.999859,3002.3635}; azimut=270; id=88; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2961.3975,33.999859,3004.6287}; azimut=270; id=89; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={2961.7136,33.999859,3000.2026}; azimut=270; id=90; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={2963.6106,33.999859,3006.4805}; azimut=270; id=91; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item4 { position[]={2964.1069,33.999859,2998.1702}; azimut=270; id=92; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item5 { position[]={2965.8086,33.999859,3008.4705}; azimut=270; id=93; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={2966.4749,33.999859,2996.0479}; azimut=270; id=94; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item7 { position[]={2968.2773,33.999859,3010.6685}; azimut=270; id=95; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1617.3834,35.574562,623.28003}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1539.4364,35.00946,501.47205}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2978.0684,33.999859,2990.3943}; azimut=270; id=96; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2980.415,33.999859,2992.6594}; azimut=270; id=97; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={2980.7312,33.999859,2988.2334}; azimut=270; id=98; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={2982.6282,33.999859,2994.5112}; azimut=270; id=99; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item4 { position[]={2983.1245,33.999859,2986.2009}; azimut=270; id=100; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item5 { position[]={2984.8262,33.999859,2996.5012}; azimut=270; id=101; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={2985.4924,33.999859,2984.0786}; azimut=270; id=102; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item7 { position[]={2987.2949,33.999859,2998.6992}; azimut=270; id=103; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1643.2985,35.981701,608.40729}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1607.1484,35.251789,547.09277}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2995.2241,33.999859,2974.7014}; azimut=270; id=104; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2997.5708,33.999859,2976.9666}; azimut=270; id=105; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={2997.887,33.999859,2972.5405}; azimut=270; id=106; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={2999.7839,33.999859,2978.8184}; azimut=270; id=107; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item4 { position[]={3000.2803,33.999859,2970.5081}; azimut=270; id=108; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item5 { position[]={3001.9819,33.999859,2980.8083}; azimut=270; id=109; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={3002.6482,33.999859,2968.3857}; azimut=270; id=110; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item7 { position[]={3004.4507,33.999859,2983.0063}; azimut=270; id=111; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1667.4683,36.469597,597.41675}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1658.5079,35.996021,580.34125}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={136.77982,39.98177,1115.2341}; id=114; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item32 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={136.76221,39.512154,1131.6731}; id=115; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item33 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={136.86403,39.749371,1123.4589}; id=116; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1498.6281,35.01025,612.26239}; azimut=240; id=118; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr1"; }; }; class Waypoints { items=2; class Item0 { position[]={1495.5076,35.0182,610.46869}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1494.9194,35.020721,610.17444}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1900.6614,35.634678,2123.0986}; azimut=250; id=119; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={1896.7694,35.645313,2121.7004}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={1389.0225,34.996269,1445.9668}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={990.11481,34.999767,658.73492}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={991.71399,34.999767,649.59448}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={992.46881,35.000175,645.55957}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2085.4868,35.020245,1697.6918}; azimut=250; id=120; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr3"; }; }; class Waypoints { items=6; class Item0 { position[]={2081.6426,35.006302,1696.3055}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr3 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={1942.0942,35.420528,1245.7965}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1917.6814,35.404442,706.8382}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1641.2926,35.845577,559.38794}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1633.8796,35.547802,556.63403}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={1630.8706,35.586945,555.53394}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1514.7773,35.236362,559.82452}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1412.7466,40.890713,567.41852}; azimut=325; id=124; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1520.4376,35.083366,540.18317}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1516.9838,35.11533,539.97986}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1516.9838,35.11533,539.97968}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1533.7424,35.639317,633.8606}; azimut=240; id=129; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1568.2668,34.387459,617.63464}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1564.9321,34.309521,617.53436}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1564.9586,34.309711,617.51312}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1470.0573,36.025543,546.74255}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1468.2113,36.07383,546.60168}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1468.2112,36.074287,546.6579}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={781.8761,35.319332,1110.4559}; azimut=280; id=133; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; this addweapon ""NVGoggles"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={937.25342,36.799999,546.5686}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item45 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={234.98492,35.716084,3042.7986}; id=145; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={219.63449,36.50695,3042.9792}; combat="CARELESS"; expActiv="chinook setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={249.84436,35.764454,3042.9421}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={219.64401,36.507755,3042.9705}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=14; class Item0 { position[]={1020.2009,35.846886,583.70215}; azimut=180; id=82; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item1 { position[]={1667.9956,37.893265,637.73291}; azimut=210; id=112; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item2 { presence=0.75000024; position[]={172.53079,40.632164,1122.2715}; azimut=90; id=117; side="EMPTY"; vehicle="cwr2_UK_BasicAmmunition"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_30Rnd_9x19_Sterling_SD"",12]; this addweaponcargo [""cwr2_UK_Sterling_SD"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""cwr2_CarlGustavRocket"",1];"; }; class Item3 { position[]={936.73132,36.799999,547.30115}; azimut=85; id=134; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item4 { position[]={1458.866,35.745747,582.49493}; azimut=335; id=135; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item5 { presence=0.75000024; position[]={1481.4446,35.03997,618.16046}; azimut=150; id=136; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item6 { presence=0.75000024; position[]={1514.9901,35.018909,582.46112}; azimut=240; id=137; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { presence=0.75000024; position[]={1433.7612,35.82111,600.97821}; azimut=155; id=138; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item8 { presence=0.75000024; position[]={1494.0649,35.308624,562.61139}; azimut=330; id=139; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { presence=0.75000024; position[]={1006.2685,35.771778,580.53247}; azimut=180; id=140; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { presence=0.75000024; position[]={1529.0073,35.007412,562.25323}; azimut=150; id=141; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={1012.1384,35.799999,591.14581}; azimut=270; id=142; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { position[]={1024.5354,38.595249,592.1698}; azimut=90; id=143; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator"; }; class Item13 { position[]={1028.438,34.810928,597.69769}; azimut=89; id=144; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 45; dish setPos getPos dish;"; }; }; class Markers { items=6; class Item0 { position[]={167.42429,40.472931,1123.7412}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={1020.1249,35.846886,584.14874}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1496.1738,35.140564,581.63763}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={1958.6166,34.467628,1147.2682}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=210; }; class Item4 { position[]={1493.5573,35.066971,949.89032}; name="msr"; text=" Main Supply Route"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=10; }; class Item5 { position[]={1496.1771,35.140533,581.63818}; name="obj2_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; }; class Sensors { items=7; class Item0 { position[]={1395.5188,34.144489,650.90643}; a=650; b=650; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 5];"; class Effects { }; }; class Item1 { position[]={1019.9725,35.846886,583.33228}; a=7; b=7; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage bmp2hq >= 0.99) AND (getDammage generator >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Let's get out of here.""; deleteWaypoint [patrol4, 5];"; class Effects { }; }; class Item2 { position[]={1493.8689,35.076942,595.99878}; a=200; b=200; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; echo1 addrating 200; echo2 addrating 200; echo3 addrating 200; echo4 addrating 200; echo5 addrating 200; echo6 addrating 200; echo7 addrating 200; echo8 addrating 200; ""obj2"" setMarkerSize [0,0]; ""obj2_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""Papa Bear, this is Echo. The objective has been seized. Send reinforcements, over."";"; class Effects { }; }; class Item3 { position[]={1686.7784,39.464672,670.72894}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=87; expActiv="chinook land ""GET OUT""; chinook lock false; {UnassignVehicle _x} foreach units alphasquad; {UnassignVehicle _x} foreach units bravosquad; {UnassignVehicle _x} foreach units charliesquad; {_x setunitpos ""Middle""} forEach units alphasquad; {_x setunitpos ""Middle""} forEach units bravosquad; {_x setunitpos ""Middle""} forEach units charliesquad;"; class Effects { }; }; class Item4 { position[]={1620.7573,36.361568,1018.9805}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_bear_brush_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={1744.6421,36.809124,1017.1211}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units echosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={1748.2759,36.093891,889.36523}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=8654067; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=6582; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=9091403; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Take out the HQ and seize the village.

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