briefing.html>WP2briefing.sqfEWPLdescription.extWPinit.sqfVP\initjipcompatible.sqf4 Debriefing

Cheaters are assholes


Use of the Endmission cheat is an admission of incompetence.





Mission Accomplished


With the capture of Lany British forces are now in a good position to start an attack on Lipany. Despite the lack of more modern kit the TA troops of Charlie section managed to play a crucial role in achieving this goal.





Mission Failed


Charlie section has been wiped out.


// tasks task3a = charlie1 createSimpleTask ["Seize Lany"]; task3a setSimpleTaskDescription ["Seize Lany", "Seize Lany", "Seize Lany"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Defeat the counter-attack"]; task2a setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Secure Velka Ves"]; task1a setSimpleTaskDescription ["Secure Velka Ves", "Secure Velka Ves", "Secure Velka Ves"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = charlie2 createSimpleTask ["Seize Lany"]; task3b setSimpleTaskDescription ["Seize Lany", "Seize Lany", "Seize Lany"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Defeat the counter-attack"]; task2b setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Secure Velka Ves"]; task1b setSimpleTaskDescription ["Secure Velka Ves", "Secure Velka Ves", "Secure Velka Ves"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = charlie3 createSimpleTask ["Seize Lany"]; task3c setSimpleTaskDescription ["Seize Lany", "Seize Lany", "Seize Lany"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Defeat the counter-attack"]; task2c setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Secure Velka Ves"]; task1c setSimpleTaskDescription ["Secure Velka Ves", "Secure Velka Ves", "Secure Velka Ves"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = charlie4 createSimpleTask ["Seize Lany"]; task3d setSimpleTaskDescription ["Seize Lany", "Seize Lany", "Seize Lany"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Defeat the counter-attack"]; task2d setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Secure Velka Ves"]; task1d setSimpleTaskDescription ["Secure Velka Ves", "Secure Velka Ves", "Secure Velka Ves"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = charlie5 createSimpleTask ["Seize Lany"]; task3e setSimpleTaskDescription ["Seize Lany", "Seize Lany", "Seize Lany"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Defeat the counter-attack"]; task2e setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Secure Velka Ves"]; task1e setSimpleTaskDescription ["Secure Velka Ves", "Secure Velka Ves", "Secure Velka Ves"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = charlie6 createSimpleTask ["Seize Lany"]; task3f setSimpleTaskDescription ["Seize Lany", "Seize Lany", "Seize Lany"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Defeat the counter-attack"]; task2f setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Secure Velka Ves"]; task1f setSimpleTaskDescription ["Secure Velka Ves", "Secure Velka Ves", "Secure Velka Ves"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = charlie7 createSimpleTask ["Seize Lany"]; task3g setSimpleTaskDescription ["Seize Lany", "Seize Lany", "Seize Lany"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = charlie7 createSimpleTask ["Defeat the counter-attack"]; task2g setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = charlie7 createSimpleTask ["Secure Velka Ves"]; task1g setSimpleTaskDescription ["Secure Velka Ves", "Secure Velka Ves", "Secure Velka Ves"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = charlie8 createSimpleTask ["Seize Lany"]; task3h setSimpleTaskDescription ["Seize Lany", "Seize Lany", "Seize Lany"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = charlie8 createSimpleTask ["Defeat the counter-attack"]; task2h setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = charlie8 createSimpleTask ["Secure Velka Ves"]; task1h setSimpleTaskDescription ["Secure Velka Ves", "Secure Velka Ves", "Secure Velka Ves"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " British forces have managed to force the Soviets back to the south-eastern corner of Nogova, but attrition has taken its toll. As a result units of the Territorial Army have been sent to fill in the gaps caused by the earlier fighting. As these part time troops were low on the priority list their equipment has a few shortcomings. Therefore the men of Charlie section lack some modern armament carried by the regulars. Instead of being issued the GPMG and Carl Gustav the section has to make do with modernised Bren guns and LAW rocket launchers.

The available armament does not exclude Charlie section from being employed in the front line. They are in fact to play a key role in the plan to get a favourable starting position for an attack on the capital city of Lipany. To launch an assault on this objective it is imperative that British forces gain control of the village of Lany. However the bulk of the troops at Bitov are low on AT weaponry and cannot take this objective on their own as it is defended by a Soviet motor rifle platoon with a full complement of infantry fighting vehicles.

In order to bring the motor rifle platoon to battle away from Lany British forces are to capture the Soviet held village of Velka Ves. The loss of this position would provoke an enemy response as control over Velka Ves allows British forces to move up reinforcements and supplies from Davle. Therefore Charlie section is to attack and secure the village to lure out the enemy. Once Velka Ves has been seized British reinforcements will move up to support the defence against the expected Soviet counter-attack by the Soviet mechanised platoon.

After the Soviet counter-attack has been defeated British forces are to advance at once on Lany to conduct a two pronged attack by units moving in from Bitov and Velka Ves. Charlie section is due to take part in this attack, although in a supporting role as other previously unengaged sections take the lead. Alpha and Bravo will move in from Bitov while Echo squad will advance from Mala Ves. Troops involved in the attack must be prepared for the eventuality that Soviet reaction forces could deploy from Lipany to beef up the Lany garrison. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " Velka Ves is garrisoned by a small detachment of light infantry along with a heavy weapon squad. The Soviets have positioned a number of AT weapons in fortified emplacements to dominate the road from Davle bridge, but lack of engineering capacity has limited the amount of defensive works established. Nonetheless the buildings in the village provide the defenders with the advantage of a measure of protection against small arms fire and handgrenades.

There is a full strength motor rifle platoon at Lany that acts as a mobile reserve. This unit must be lured away and destroyed if British forces are to seize Lany. The capture of Velka Ves by NATO forces will undoubtedly result in an attempt by the Soviet mechanised unit to reclaim the village. For this reason the British troops must immediately prepare for defence against infantry and light armour as soon as they have secured Velka Ves.

Aside from the motor rifle platoon there is a small force of light infantry manning the defences at Lany. These are unlikely to be deployed away from the village to support an attack on Velka Ves as Lany would otherwise be left defenceless against a push from Bitov. Several heavy weapons have been sited in fighting positions to dominate the roads leading into the village, but once again lack of manpower and material has limited fortification. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will secure Velka Ves and defeat the counter-attack before seizing Lany with the aid of friendly forces."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " British forces have managed to force the Soviets back to the south-eastern corner of Nogova, but attrition has taken its toll. As a result units of the Territorial Army have been sent to fill in the gaps caused by the earlier fighting. As these part time troops were low on the priority list their equipment has a few shortcomings. Therefore the men of Charlie section lack some modern armament carried by the regulars. Instead of being issued the GPMG and Carl Gustav the section has to make do with modernised Bren guns and LAW rocket launchers.

The available armament does not exclude Charlie section from being employed in the front line. They are in fact to play a key role in the plan to get a favourable starting position for an attack on the capital city of Lipany. To launch an assault on this objective it is imperative that British forces gain control of the village of Lany. However the bulk of the troops at Bitov are low on AT weaponry and cannot take this objective on their own as it is defended by a Soviet motor rifle platoon with a full complement of infantry fighting vehicles.

In order to bring the motor rifle platoon to battle away from Lany British forces are to capture the Soviet held village of Velka Ves. The loss of this position would provoke an enemy response as control over Velka Ves allows British forces to move up reinforcements and supplies from Davle. Therefore Charlie section is to attack and secure the village to lure out the enemy. Once Velka Ves has been seized British reinforcements will move up to support the defence against the expected Soviet counter-attack by the Soviet mechanised platoon.

After the Soviet counter-attack has been defeated British forces are to advance at once on Lany to conduct a two pronged attack by units moving in from Bitov and Velka Ves. Charlie section is due to take part in this attack, although in a supporting role as other previously unengaged sections take the lead. Alpha and Bravo will move in from Bitov while Echo squad will advance from Mala Ves. Troops involved in the attack must be prepared for the eventuality that Soviet reaction forces could deploy from Lipany to beef up the Lany garrison. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " Velka Ves is garrisoned by a small detachment of light infantry along with a heavy weapon squad. The Soviets have positioned a number of AT weapons in fortified emplacements to dominate the road from Davle bridge, but lack of engineering capacity has limited the amount of defensive works established. Nonetheless the buildings in the village provide the defenders with the advantage of a measure of protection against small arms fire and handgrenades.

There is a full strength motor rifle platoon at Lany that acts as a mobile reserve. This unit must be lured away and destroyed if British forces are to seize Lany. The capture of Velka Ves by NATO forces will undoubtedly result in an attempt by the Soviet mechanised unit to reclaim the village. For this reason the British troops must immediately prepare for defence against infantry and light armour as soon as they have secured Velka Ves.

Aside from the motor rifle platoon there is a small force of light infantry manning the defences at Lany. These are unlikely to be deployed away from the village to support an attack on Velka Ves as Lany would otherwise be left defenceless against a push from Bitov. Several heavy weapons have been sited in fighting positions to dominate the roads leading into the village, but once again lack of manpower and material has limited fortification. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will secure Velka Ves and defeat the counter-attack before seizing Lany with the aid of friendly forces."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " British forces have managed to force the Soviets back to the south-eastern corner of Nogova, but attrition has taken its toll. As a result units of the Territorial Army have been sent to fill in the gaps caused by the earlier fighting. As these part time troops were low on the priority list their equipment has a few shortcomings. Therefore the men of Charlie section lack some modern armament carried by the regulars. Instead of being issued the GPMG and Carl Gustav the section has to make do with modernised Bren guns and LAW rocket launchers.

The available armament does not exclude Charlie section from being employed in the front line. They are in fact to play a key role in the plan to get a favourable starting position for an attack on the capital city of Lipany. To launch an assault on this objective it is imperative that British forces gain control of the village of Lany. However the bulk of the troops at Bitov are low on AT weaponry and cannot take this objective on their own as it is defended by a Soviet motor rifle platoon with a full complement of infantry fighting vehicles.

In order to bring the motor rifle platoon to battle away from Lany British forces are to capture the Soviet held village of Velka Ves. The loss of this position would provoke an enemy response as control over Velka Ves allows British forces to move up reinforcements and supplies from Davle. Therefore Charlie section is to attack and secure the village to lure out the enemy. Once Velka Ves has been seized British reinforcements will move up to support the defence against the expected Soviet counter-attack by the Soviet mechanised platoon.

After the Soviet counter-attack has been defeated British forces are to advance at once on Lany to conduct a two pronged attack by units moving in from Bitov and Velka Ves. Charlie section is due to take part in this attack, although in a supporting role as other previously unengaged sections take the lead. Alpha and Bravo will move in from Bitov while Echo squad will advance from Mala Ves. Troops involved in the attack must be prepared for the eventuality that Soviet reaction forces could deploy from Lipany to beef up the Lany garrison. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " Velka Ves is garrisoned by a small detachment of light infantry along with a heavy weapon squad. The Soviets have positioned a number of AT weapons in fortified emplacements to dominate the road from Davle bridge, but lack of engineering capacity has limited the amount of defensive works established. Nonetheless the buildings in the village provide the defenders with the advantage of a measure of protection against small arms fire and handgrenades.

There is a full strength motor rifle platoon at Lany that acts as a mobile reserve. This unit must be lured away and destroyed if British forces are to seize Lany. The capture of Velka Ves by NATO forces will undoubtedly result in an attempt by the Soviet mechanised unit to reclaim the village. For this reason the British troops must immediately prepare for defence against infantry and light armour as soon as they have secured Velka Ves.

Aside from the motor rifle platoon there is a small force of light infantry manning the defences at Lany. These are unlikely to be deployed away from the village to support an attack on Velka Ves as Lany would otherwise be left defenceless against a push from Bitov. Several heavy weapons have been sited in fighting positions to dominate the roads leading into the village, but once again lack of manpower and material has limited fortification. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will secure Velka Ves and defeat the counter-attack before seizing Lany with the aid of friendly forces."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " British forces have managed to force the Soviets back to the south-eastern corner of Nogova, but attrition has taken its toll. As a result units of the Territorial Army have been sent to fill in the gaps caused by the earlier fighting. As these part time troops were low on the priority list their equipment has a few shortcomings. Therefore the men of Charlie section lack some modern armament carried by the regulars. Instead of being issued the GPMG and Carl Gustav the section has to make do with modernised Bren guns and LAW rocket launchers.

The available armament does not exclude Charlie section from being employed in the front line. They are in fact to play a key role in the plan to get a favourable starting position for an attack on the capital city of Lipany. To launch an assault on this objective it is imperative that British forces gain control of the village of Lany. However the bulk of the troops at Bitov are low on AT weaponry and cannot take this objective on their own as it is defended by a Soviet motor rifle platoon with a full complement of infantry fighting vehicles.

In order to bring the motor rifle platoon to battle away from Lany British forces are to capture the Soviet held village of Velka Ves. The loss of this position would provoke an enemy response as control over Velka Ves allows British forces to move up reinforcements and supplies from Davle. Therefore Charlie section is to attack and secure the village to lure out the enemy. Once Velka Ves has been seized British reinforcements will move up to support the defence against the expected Soviet counter-attack by the Soviet mechanised platoon.

After the Soviet counter-attack has been defeated British forces are to advance at once on Lany to conduct a two pronged attack by units moving in from Bitov and Velka Ves. Charlie section is due to take part in this attack, although in a supporting role as other previously unengaged sections take the lead. Alpha and Bravo will move in from Bitov while Echo squad will advance from Mala Ves. Troops involved in the attack must be prepared for the eventuality that Soviet reaction forces could deploy from Lipany to beef up the Lany garrison. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " Velka Ves is garrisoned by a small detachment of light infantry along with a heavy weapon squad. The Soviets have positioned a number of AT weapons in fortified emplacements to dominate the road from Davle bridge, but lack of engineering capacity has limited the amount of defensive works established. Nonetheless the buildings in the village provide the defenders with the advantage of a measure of protection against small arms fire and handgrenades.

There is a full strength motor rifle platoon at Lany that acts as a mobile reserve. This unit must be lured away and destroyed if British forces are to seize Lany. The capture of Velka Ves by NATO forces will undoubtedly result in an attempt by the Soviet mechanised unit to reclaim the village. For this reason the British troops must immediately prepare for defence against infantry and light armour as soon as they have secured Velka Ves.

Aside from the motor rifle platoon there is a small force of light infantry manning the defences at Lany. These are unlikely to be deployed away from the village to support an attack on Velka Ves as Lany would otherwise be left defenceless against a push from Bitov. Several heavy weapons have been sited in fighting positions to dominate the roads leading into the village, but once again lack of manpower and material has limited fortification. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will secure Velka Ves and defeat the counter-attack before seizing Lany with the aid of friendly forces."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " British forces have managed to force the Soviets back to the south-eastern corner of Nogova, but attrition has taken its toll. As a result units of the Territorial Army have been sent to fill in the gaps caused by the earlier fighting. As these part time troops were low on the priority list their equipment has a few shortcomings. Therefore the men of Charlie section lack some modern armament carried by the regulars. Instead of being issued the GPMG and Carl Gustav the section has to make do with modernised Bren guns and LAW rocket launchers.

The available armament does not exclude Charlie section from being employed in the front line. They are in fact to play a key role in the plan to get a favourable starting position for an attack on the capital city of Lipany. To launch an assault on this objective it is imperative that British forces gain control of the village of Lany. However the bulk of the troops at Bitov are low on AT weaponry and cannot take this objective on their own as it is defended by a Soviet motor rifle platoon with a full complement of infantry fighting vehicles.

In order to bring the motor rifle platoon to battle away from Lany British forces are to capture the Soviet held village of Velka Ves. The loss of this position would provoke an enemy response as control over Velka Ves allows British forces to move up reinforcements and supplies from Davle. Therefore Charlie section is to attack and secure the village to lure out the enemy. Once Velka Ves has been seized British reinforcements will move up to support the defence against the expected Soviet counter-attack by the Soviet mechanised platoon.

After the Soviet counter-attack has been defeated British forces are to advance at once on Lany to conduct a two pronged attack by units moving in from Bitov and Velka Ves. Charlie section is due to take part in this attack, although in a supporting role as other previously unengaged sections take the lead. Alpha and Bravo will move in from Bitov while Echo squad will advance from Mala Ves. Troops involved in the attack must be prepared for the eventuality that Soviet reaction forces could deploy from Lipany to beef up the Lany garrison. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " Velka Ves is garrisoned by a small detachment of light infantry along with a heavy weapon squad. The Soviets have positioned a number of AT weapons in fortified emplacements to dominate the road from Davle bridge, but lack of engineering capacity has limited the amount of defensive works established. Nonetheless the buildings in the village provide the defenders with the advantage of a measure of protection against small arms fire and handgrenades.

There is a full strength motor rifle platoon at Lany that acts as a mobile reserve. This unit must be lured away and destroyed if British forces are to seize Lany. The capture of Velka Ves by NATO forces will undoubtedly result in an attempt by the Soviet mechanised unit to reclaim the village. For this reason the British troops must immediately prepare for defence against infantry and light armour as soon as they have secured Velka Ves.

Aside from the motor rifle platoon there is a small force of light infantry manning the defences at Lany. These are unlikely to be deployed away from the village to support an attack on Velka Ves as Lany would otherwise be left defenceless against a push from Bitov. Several heavy weapons have been sited in fighting positions to dominate the roads leading into the village, but once again lack of manpower and material has limited fortification. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will secure Velka Ves and defeat the counter-attack before seizing Lany with the aid of friendly forces."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " British forces have managed to force the Soviets back to the south-eastern corner of Nogova, but attrition has taken its toll. As a result units of the Territorial Army have been sent to fill in the gaps caused by the earlier fighting. As these part time troops were low on the priority list their equipment has a few shortcomings. Therefore the men of Charlie section lack some modern armament carried by the regulars. Instead of being issued the GPMG and Carl Gustav the section has to make do with modernised Bren guns and LAW rocket launchers.

The available armament does not exclude Charlie section from being employed in the front line. They are in fact to play a key role in the plan to get a favourable starting position for an attack on the capital city of Lipany. To launch an assault on this objective it is imperative that British forces gain control of the village of Lany. However the bulk of the troops at Bitov are low on AT weaponry and cannot take this objective on their own as it is defended by a Soviet motor rifle platoon with a full complement of infantry fighting vehicles.

In order to bring the motor rifle platoon to battle away from Lany British forces are to capture the Soviet held village of Velka Ves. The loss of this position would provoke an enemy response as control over Velka Ves allows British forces to move up reinforcements and supplies from Davle. Therefore Charlie section is to attack and secure the village to lure out the enemy. Once Velka Ves has been seized British reinforcements will move up to support the defence against the expected Soviet counter-attack by the Soviet mechanised platoon.

After the Soviet counter-attack has been defeated British forces are to advance at once on Lany to conduct a two pronged attack by units moving in from Bitov and Velka Ves. Charlie section is due to take part in this attack, although in a supporting role as other previously unengaged sections take the lead. Alpha and Bravo will move in from Bitov while Echo squad will advance from Mala Ves. Troops involved in the attack must be prepared for the eventuality that Soviet reaction forces could deploy from Lipany to beef up the Lany garrison. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " Velka Ves is garrisoned by a small detachment of light infantry along with a heavy weapon squad. The Soviets have positioned a number of AT weapons in fortified emplacements to dominate the road from Davle bridge, but lack of engineering capacity has limited the amount of defensive works established. Nonetheless the buildings in the village provide the defenders with the advantage of a measure of protection against small arms fire and handgrenades.

There is a full strength motor rifle platoon at Lany that acts as a mobile reserve. This unit must be lured away and destroyed if British forces are to seize Lany. The capture of Velka Ves by NATO forces will undoubtedly result in an attempt by the Soviet mechanised unit to reclaim the village. For this reason the British troops must immediately prepare for defence against infantry and light armour as soon as they have secured Velka Ves.

Aside from the motor rifle platoon there is a small force of light infantry manning the defences at Lany. These are unlikely to be deployed away from the village to support an attack on Velka Ves as Lany would otherwise be left defenceless against a push from Bitov. Several heavy weapons have been sited in fighting positions to dominate the roads leading into the village, but once again lack of manpower and material has limited fortification. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will secure Velka Ves and defeat the counter-attack before seizing Lany with the aid of friendly forces."]]; // diary entries charlie7 createDiaryRecord["Diary", ["Background", " British forces have managed to force the Soviets back to the south-eastern corner of Nogova, but attrition has taken its toll. As a result units of the Territorial Army have been sent to fill in the gaps caused by the earlier fighting. As these part time troops were low on the priority list their equipment has a few shortcomings. Therefore the men of Charlie section lack some modern armament carried by the regulars. Instead of being issued the GPMG and Carl Gustav the section has to make do with modernised Bren guns and LAW rocket launchers.

The available armament does not exclude Charlie section from being employed in the front line. They are in fact to play a key role in the plan to get a favourable starting position for an attack on the capital city of Lipany. To launch an assault on this objective it is imperative that British forces gain control of the village of Lany. However the bulk of the troops at Bitov are low on AT weaponry and cannot take this objective on their own as it is defended by a Soviet motor rifle platoon with a full complement of infantry fighting vehicles.

In order to bring the motor rifle platoon to battle away from Lany British forces are to capture the Soviet held village of Velka Ves. The loss of this position would provoke an enemy response as control over Velka Ves allows British forces to move up reinforcements and supplies from Davle. Therefore Charlie section is to attack and secure the village to lure out the enemy. Once Velka Ves has been seized British reinforcements will move up to support the defence against the expected Soviet counter-attack by the Soviet mechanised platoon.

After the Soviet counter-attack has been defeated British forces are to advance at once on Lany to conduct a two pronged attack by units moving in from Bitov and Velka Ves. Charlie section is due to take part in this attack, although in a supporting role as other previously unengaged sections take the lead. Alpha and Bravo will move in from Bitov while Echo squad will advance from Mala Ves. Troops involved in the attack must be prepared for the eventuality that Soviet reaction forces could deploy from Lipany to beef up the Lany garrison. "]]; charlie7 createDiaryRecord["Diary", ["Enemy", " Velka Ves is garrisoned by a small detachment of light infantry along with a heavy weapon squad. The Soviets have positioned a number of AT weapons in fortified emplacements to dominate the road from Davle bridge, but lack of engineering capacity has limited the amount of defensive works established. Nonetheless the buildings in the village provide the defenders with the advantage of a measure of protection against small arms fire and handgrenades.

There is a full strength motor rifle platoon at Lany that acts as a mobile reserve. This unit must be lured away and destroyed if British forces are to seize Lany. The capture of Velka Ves by NATO forces will undoubtedly result in an attempt by the Soviet mechanised unit to reclaim the village. For this reason the British troops must immediately prepare for defence against infantry and light armour as soon as they have secured Velka Ves.

Aside from the motor rifle platoon there is a small force of light infantry manning the defences at Lany. These are unlikely to be deployed away from the village to support an attack on Velka Ves as Lany would otherwise be left defenceless against a push from Bitov. Several heavy weapons have been sited in fighting positions to dominate the roads leading into the village, but once again lack of manpower and material has limited fortification. "]]; charlie7 createDiaryRecord["Diary", ["Mission", "Charlie will secure Velka Ves and defeat the counter-attack before seizing Lany with the aid of friendly forces."]]; // diary entries charlie8 createDiaryRecord["Diary", ["Background", " British forces have managed to force the Soviets back to the south-eastern corner of Nogova, but attrition has taken its toll. As a result units of the Territorial Army have been sent to fill in the gaps caused by the earlier fighting. As these part time troops were low on the priority list their equipment has a few shortcomings. Therefore the men of Charlie section lack some modern armament carried by the regulars. Instead of being issued the GPMG and Carl Gustav the section has to make do with modernised Bren guns and LAW rocket launchers.

The available armament does not exclude Charlie section from being employed in the front line. They are in fact to play a key role in the plan to get a favourable starting position for an attack on the capital city of Lipany. To launch an assault on this objective it is imperative that British forces gain control of the village of Lany. However the bulk of the troops at Bitov are low on AT weaponry and cannot take this objective on their own as it is defended by a Soviet motor rifle platoon with a full complement of infantry fighting vehicles.

In order to bring the motor rifle platoon to battle away from Lany British forces are to capture the Soviet held village of Velka Ves. The loss of this position would provoke an enemy response as control over Velka Ves allows British forces to move up reinforcements and supplies from Davle. Therefore Charlie section is to attack and secure the village to lure out the enemy. Once Velka Ves has been seized British reinforcements will move up to support the defence against the expected Soviet counter-attack by the Soviet mechanised platoon.

After the Soviet counter-attack has been defeated British forces are to advance at once on Lany to conduct a two pronged attack by units moving in from Bitov and Velka Ves. Charlie section is due to take part in this attack, although in a supporting role as other previously unengaged sections take the lead. Alpha and Bravo will move in from Bitov while Echo squad will advance from Mala Ves. Troops involved in the attack must be prepared for the eventuality that Soviet reaction forces could deploy from Lipany to beef up the Lany garrison. "]]; charlie8 createDiaryRecord["Diary", ["Enemy", " Velka Ves is garrisoned by a small detachment of light infantry along with a heavy weapon squad. The Soviets have positioned a number of AT weapons in fortified emplacements to dominate the road from Davle bridge, but lack of engineering capacity has limited the amount of defensive works established. Nonetheless the buildings in the village provide the defenders with the advantage of a measure of protection against small arms fire and handgrenades.

There is a full strength motor rifle platoon at Lany that acts as a mobile reserve. This unit must be lured away and destroyed if British forces are to seize Lany. The capture of Velka Ves by NATO forces will undoubtedly result in an attempt by the Soviet mechanised unit to reclaim the village. For this reason the British troops must immediately prepare for defence against infantry and light armour as soon as they have secured Velka Ves.

Aside from the motor rifle platoon there is a small force of light infantry manning the defences at Lany. These are unlikely to be deployed away from the village to support an attack on Velka Ves as Lany would otherwise be left defenceless against a push from Bitov. Several heavy weapons have been sited in fighting positions to dominate the roads leading into the village, but once again lack of manpower and material has limited fortification. "]]; charlie8 createDiaryRecord["Diary", ["Mission", "Charlie will secure Velka Ves and defeat the counter-attack before seizing Lany with the aid of friendly forces."]];onloadmission="C W R 2 - B R E N N E W ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_bren_new_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1_SUIT {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack {count = 1;}; };titleText ["C W R 2 - B R E N N E W\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_uk", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_T72", "cwr2_uaz", "cwr2_Static", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_UK", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_uaz", "cwr2_Static", "camisc3", "caweapons_ammoboxes", "CAWeapons_SPG9", "cwr2_Urals", "cwr2_noe" }; randomSeed=3022925; class Intel { briefingName="CWR2 - Bren New (co08)"; briefingDescription="British infantry attack"; startWeather=0.10000002; forecastWeather=0.10000002; day=30; hour=17; }; class Groups { items=63; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9623.6338,274.38382,6431.1548}; azimut=225; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""Binocular""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addweapon ""cwr2_M1911"";"; synchronizations[]={38,37,36}; }; class Item1 { position[]={9624.2285,274.77356,6437.373}; azimut=225; id=1; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""Binocular"";"; synchronizations[]={38,37,36}; }; class Item2 { position[]={9629.1025,274.69937,6431.9575}; azimut=225; id=2; side="WEST"; vehicle="cwr2_SoldierUK_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; synchronizations[]={38,37,36}; }; class Item3 { position[]={9624.6846,275.29407,6443.2285}; azimut=225; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; synchronizations[]={38,37,36}; }; class Item4 { position[]={9634.9717,274.96292,6432.9946}; azimut=225; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={38,37,36}; }; class Item5 { position[]={9625.2988,275.77069,6448.3799}; azimut=225; id=5; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={38,37,36}; }; class Item6 { position[]={9640.8379,275.08896,6433.9351}; azimut=225; id=6; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={38,37,36}; }; class Item7 { position[]={9625.7686,276.32739,6453.3965}; azimut=225; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={38,37,36}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8161.2476,18.822292,4392.4019}; azimut=90; id=8; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc"; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this addmagazinecargo [""cwr2_30Rnd_762x51_NATO"",12];"; }; }; class Waypoints { items=5; class Item0 { position[]={8165.0552,18.796227,4392.4727}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Acknowledged, reinforcements are en route, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={8390.6387,50.125813,5022.6709}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8863.1484,110.01923,5410.5527}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8898.2646,114.99506,5410.9092}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={8900.4424,115.40032,5410.9048}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={8192.5293,18.90947,4375.6685}; azimut=90; id=9; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item1 { position[]={8188.7822,19.038723,4372.9668}; azimut=90; id=10; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item2 { position[]={8188.2153,18.927311,4379.2217}; azimut=90; id=11; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item3 { position[]={8185.0591,18.767046,4370.208}; azimut=90; id=12; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item4 { position[]={8185.1401,18.88739,4381.6406}; azimut=90; id=13; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item5 { position[]={8181.4238,18.59734,4367.48}; azimut=90; id=14; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item6 { position[]={8181.9414,18.822161,4384.4248}; azimut=90; id=15; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; class Item7 { position[]={8177.6797,18.61985,4364.7114}; azimut=90; id=16; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={8916.625,118.17677,5424.377}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8977.8682,119.24561,5424.2778}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={10648.773,128.3228,4969.7295}; azimut=205; id=17; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item1 { position[]={10647.134,128.29588,4979.7588}; azimut=205; id=18; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { position[]={10658.478,128.29416,4972.9077}; azimut=205; id=19; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item3 { position[]={10645.896,128.27226,4987.7856}; azimut=205; id=20; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item4 { position[]={10667.122,128.11995,4975.5298}; azimut=205; id=21; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item5 { position[]={10644.489,128.37146,4996.3662}; azimut=205; id=22; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item6 { position[]={10675.005,128.06483,4977.9224}; azimut=205; id=23; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item7 { position[]={10642.862,128.29402,5004.8062}; azimut=205; id=24; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; class Waypoints { items=3; class Item0 { position[]={10648.507,128.34482,4969.1318}; completitionRadius=25; expCond="(blufor_near_lany == 1);"; expActiv="leader alphasquad sidechat ""Papa Bear, this is Alpha. Roger that, Alpha is advancing on the objective, out.""; {_x setunitpos ""AUTO""} forEach units alphasquad;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10455.936,121.64795,4114.0664}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10447.032,121.64795,4099.644}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={11051.135,124.7093,4739.3623}; azimut=205; id=25; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item1 { position[]={11049.495,124.26904,4749.3916}; azimut=205; id=26; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { position[]={11060.839,123.66338,4742.5405}; azimut=205; id=27; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item3 { position[]={11048.257,124.77922,4757.4185}; azimut=205; id=28; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item4 { position[]={11069.483,123.76784,4745.1626}; azimut=205; id=29; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item5 { position[]={11046.851,125.00641,4765.999}; azimut=205; id=30; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item6 { position[]={11077.366,123.88826,4747.5552}; azimut=205; id=31; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item7 { position[]={11045.224,124.61771,4774.439}; azimut=205; id=32; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; class Waypoints { items=3; class Item0 { position[]={11050.881,124.76619,4738.9038}; completitionRadius=25; expCond="(blufor_near_lany == 1);"; expActiv="leader bravosquad sidechat ""Papa Bear, this is Bravo. Acknowledged, Bravo is on the move, out.""; {_x setunitpos ""AUTO""} forEach units bravosquad; (leader group player) sidechat ""Papa Bear, this is Charlie. Roger, advancing towards the the objective, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={10497.08,121.64795,4114.5513}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10483.716,121.64795,4113.3691}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10386.279,121.60858,4097.292}; azimut=270; id=33; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=6; class Item0 { position[]={10382.316,121.48074,4097.2852}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9570.9365,115.03706,4824.4995}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9447.6699,117.26544,5341.3237}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9444.3574,117.23522,5344.7588}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8974.2441,119.24561,5408.2612}; placement=50; type="SAD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8923.7109,118.84502,5410.019}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10402.861,121.64795,4097.1709}; azimut=270; id=34; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=6; class Item0 { position[]={10398.56,121.64795,4097.1245}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=70; timeoutMid=70; timeoutMax=70; showWP="NEVER"; }; class Item1 { position[]={9571.0049,114.98746,4823.3994}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9459.4951,116.87863,5326.8677}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9456.8965,116.99626,5330.1172}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item4 { position[]={9022.3623,119.24561,5492.7588}; placement=50; type="SAD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8927.2568,119.24561,5523.3247}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10418.715,121.64795,4097.0493}; azimut=270; id=35; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp3"; }; }; class Waypoints { items=5; class Item0 { position[]={10414.127,121.64795,4097.3213}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp3 setfuel 1;"; class Effects { }; timeoutMin=80; timeoutMid=80; timeoutMax=80; showWP="NEVER"; }; class Item1 { position[]={9571.0977,114.94577,4822.5059}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9472.2939,115.70905,5312.8862}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9469.4316,115.99384,5315.9224}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={9355.3125,118.16982,5498.6865}; placement=10; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9635.1113,277.80627,6468.1655}; id=36; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={36,7,5,3,1,0,2,4,6}; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9643.3379,277.32227,6460.1885}; id=37; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={37,6,4,2,0,1,3,5,7}; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9651.6396,276.81305,6451.6826}; id=38; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={6,4,2,0,1,3,5,7}; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8917.8848,119.24561,5442.1128}; azimut=247; id=43; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg;"; }; class Item1 { position[]={8918.7793,119.24561,5446.3252}; azimut=247; id=44; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8924.834,119.04078,5428.3232}; azimut=247; id=49; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner spg_1;"; }; class Item1 { position[]={8927.0889,119.11865,5430.5488}; azimut=247; id=50; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; }; class Item13 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10467.144,121.64795,4105.7266}; azimut=270; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10469.326,121.64795,4107.3311}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10469.229,121.64795,4103.8296}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10471.886,121.64795,4109.2432}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10467.576,121.64795,4095.7407}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10467.51,121.64795,4095.7397}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8953.3125,119.51542,5431.9932}; azimut=5; id=52; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={8930.2178,119.24561,5507.1001}; azimut=270; id=53; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8934.7383,119.24561,5509.7324}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8934.5156,119.24561,5503.9063}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={8939.4893,119.24561,5511.8179}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8927.1875,119.24561,5507.0742}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8927.1553,119.24561,5507.083}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10367.217,120.8754,4059.0459}; azimut=270; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item1 { position[]={10370,120.97117,4062.0823}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item2 { position[]={10370.51,120.87051,4055.9146}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item3 { position[]={10373.776,121.10905,4064.4182}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item4 { position[]={10373.816,120.87508,4053.3081}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={10377.36,121.45179,4066.6948}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item6 { position[]={10376.705,120.83491,4050.4517}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item7 { position[]={10381.502,121.77096,4070.2678}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; }; class Waypoints { items=3; class Item0 { position[]={9444.3701,119.45045,5310.541}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9008.8223,119.24561,5450.6538}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9033.5068,119.24561,5442.7339}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10435.984,121.9284,4084.4988}; azimut=245; id=55; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={8948.8789,119.24561,5461.5664}; azimut=270; id=56; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8951.334,119.24561,5463.5112}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8951.4023,119.24561,5459.9487}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={8953.7188,119.24561,5465.5122}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8935.4404,119.24561,5461.6895}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9014.7949,119.24561,5461.1572}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8935.4404,119.24561,5461.6724}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10486.589,122.22125,4133.082}; azimut=345; id=57; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8985.6826,119.52635,5496.5288}; azimut=25; id=58; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8967.7002,119.81891,5458.9072}; azimut=15; id=59; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8981.8379,119.52619,5497.5703}; azimut=25; id=61; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={8968.3486,119.24561,5471.167}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8971.0117,119.24561,5473.2515}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8971.2539,119.24561,5469.4194}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={8973.9258,119.24561,5475.5557}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8969.2949,119.24561,5514.1665}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8967.5635,119.24561,5439.3457}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8969.2793,119.24561,5514.1719}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={10425.043,121.64795,4112.604}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10428.429,121.64795,4114.5454}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { position[]={10427.458,121.64795,4110.4341}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10423.474,121.64795,4112.5874}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10423.471,121.64795,4112.604}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={9016.4121,119.24561,5443.1011}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9020.3809,119.24561,5446.1841}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9020.375,119.24561,5440.5586}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9024.167,119.24561,5448.7417}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9014.4473,119.24561,5443.1089}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9014.4316,119.24561,5443.1099}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10413.317,121.95564,4087.1045}; azimut=320; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10439.443,121.64795,4079.1482}; azimut=260; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10436.106,121.92856,4088.7363}; azimut=335; id=70; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10498.523,122.22125,4134.123}; id=71; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10413.774,121.95564,4080.521}; azimut=255; id=76; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8998.9326,119.81891,5455.7959}; azimut=295; id=83; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8970.7549,119.81891,5458.3804}; azimut=20; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9035.792,119.55329,5467.6992}; id=90; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2);"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9041.4883,119.55329,5462.6138}; azimut=45; id=92; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10453.954,122.22125,4057.916}; azimut=260; id=93; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10439.814,121.9287,4090.3997}; azimut=330; id=97; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9000.6992,119.81891,5458.2593}; azimut=35; id=100; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 30); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10453.356,121.64795,4108.3359}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10457.468,121.64795,4111.0405}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10456.987,121.64795,4104.936}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={10461.15,121.64795,4112.9927}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10450.176,121.64795,4108.1294}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10450.142,121.64795,4108.1401}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={10500.392,121.64795,4079.9309}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10504.495,121.64795,4082.05}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={10504.058,121.64795,4077.8142}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10498.207,121.64795,4079.9934}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10498.122,121.64795,4079.9941}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={8938.2686,119.24561,5438.5371}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8942.8193,119.24561,5441.165}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={8942.501,119.24275,5436.0791}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8946.8799,119.24561,5443.5088}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8936.9004,119.24561,5438.48}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8936.8994,119.24561,5438.48}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10346.719,121.43933,4058.7583}; azimut=270; id=117; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={10349.545,121.93313,4062.345}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={10350.624,121.34405,4054.9038}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={10353.166,121.55703,4065.6965}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item4 { position[]={10354.078,121.05461,4051.5225}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={10356.82,121.1264,4068.3005}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={10356.895,120.93158,4049.3281}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item7 { position[]={10360.55,121.10036,4071.4182}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=3; class Item0 { position[]={9424.083,120.01942,5337.271}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8985.2285,119.24561,5471.0503}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8909.1895,119.24561,5475.5078}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10357.395,121.33176,4058.8633}; azimut=270; id=118; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item1 { position[]={10360.332,121.05878,4062.0999}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item2 { position[]={10360.104,121.10042,4056.0342}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item3 { position[]={10363.274,120.92669,4064.9006}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item4 { position[]={10362.862,120.89548,4053.0161}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={10366.907,121.03719,4067.5161}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item6 { position[]={10366.012,120.88632,4050.3711}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item7 { position[]={10370.948,121.39496,4071.2092}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; }; class Waypoints { items=3; class Item0 { position[]={9435.7451,120.24656,5322.4717}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8981.1543,119.24561,5438.7588}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8956.0391,119.24561,5444.8594}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10390.073,122.22125,4088.0657}; azimut=275; id=119; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10492.091,121.64795,4099.6318}; azimut=30; id=120; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10465.488,121.64795,4072.6672}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10469.403,121.64795,4075.2629}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={10468.96,121.64795,4069.3726}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={10473.955,121.64795,4077.9143}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10462.539,121.64795,4071.5698}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10462.522,121.64795,4071.553}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8924.4111,119.66642,5435.9819}; azimut=70; id=127; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9133.1846,161.70532,4690.3672}; azimut=90; id=132; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item1 { position[]={9128.5391,161.14182,4686.4482}; azimut=90; id=133; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item2 { position[]={9128.4131,160.38593,4695.7246}; azimut=90; id=134; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item3 { position[]={9123.8535,160.21582,4682.2041}; azimut=90; id=135; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item4 { position[]={9124.2764,159.27512,4700.1182}; azimut=90; id=136; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item5 { position[]={9119.6035,159.42206,4678.6699}; azimut=90; id=137; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item6 { position[]={9119.9375,158.40752,4704.811}; azimut=90; id=138; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item7 { position[]={9114.8154,158.93567,4674.4033}; azimut=90; id=139; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; class Waypoints { items=4; class Item0 { position[]={9133.8145,161.82095,4690.3452}; completitionRadius=25; expCond="(blufor_near_lany == 1);"; expActiv="leader echosquad sidechat ""Papa Bear, this is Echo. Roger, wilco. Out.""; {_x setunitpos ""AUTO""} forEach units echosquad;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={9911.8672,115.72334,4182.9131}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10461.365,121.64795,4074.2339}; placement=50; type="SAD"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10470.634,121.64795,4056.7935}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10725.562,124.2408,3283.3755}; id=141; side="EAST"; vehicle="cwr2_T72"; leader=1; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=3; class Item0 { position[]={10725.328,124.24083,3286.5386}; completitionRadius=10; expCond="(blufor_near_lany == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={10567.655,129.64665,3796.6072}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10477.452,121.64795,4041.8264}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10453.022,121.64795,4088.1465}; azimut=330; id=142; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10451.483,121.64795,4090.5503}; completitionRadius=10; expCond="(blufor_near_lipany == 1);"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10451.108,121.64795,4091.2117}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8693.5459,26.665445,6936.5034}; azimut=180; id=143; side="WEST"; vehicle="cwr2_FV432_Ambulance"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; text="ambulance"; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""]; ambulance allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={8693.5771,26.873009,6932.0503}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Charlie, this is Papa Bear. Jolly good show, old boy. Now restock on ammunition and proceed to the next objective, out.""; ambulance allowDamage true; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={9019.8184,119.24561,5485.4243}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9018.9336,119.24561,5482.5029}; type="SUPPORT"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={9144.5244,251.3013,6499.0952}; azimut=180; id=144; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item1 { position[]={9136.0459,249.97009,6508.7363}; azimut=180; id=145; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item2 { position[]={9152.0088,252.82919,6509.0269}; azimut=180; id=146; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item3 { position[]={9127.373,248.73395,6517.1929}; azimut=180; id=147; side="WEST"; vehicle="cwr2_SoldierUK"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={9144.4316,250.71924,6489.9224}; expCond="({alive _x} count units charliesquad <= 6);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9153.6221,201.19304,6080.2622}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10634.509,139.20456,3489.0286}; id=148; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz_mg"; }; }; class Waypoints { items=2; class Item0 { position[]={10634.475,139.1714,3492.0737}; completitionRadius=10; expCond="(blufor_near_lany == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={10634.438,139.17549,3493.2695}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10394.928,121.64795,4091.2119}; azimut=270; id=150; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; skill=0.60000002; }; }; }; class Item54 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10441.685,121.34579,4143.4272}; id=153; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10447.001,121.64795,4136.0625}; id=154; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10493.96,121.64795,4097.6675}; azimut=55; id=162; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10497.383,122.22125,4042.5498}; azimut=290; id=163; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10442.911,122.06877,4068.5513}; azimut=290; id=164; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10424.504,121.64795,4063.0698}; azimut=245; id=165; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10433.438,121.64795,4097.5298}; azimut=270; id=167; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz"; }; }; class Waypoints { items=2; class Item0 { position[]={10430.448,121.64795,4097.4448}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10429.151,121.64795,4097.4448}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8995.0869,119.24561,5412.0308}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8997.7578,119.24561,5413.9512}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8992.7168,119.24561,5412.0815}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8992.7451,119.24561,5412.042}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9032.0215,119.81891,5423.0518}; azimut=330; id=169; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8994.4385,119.55329,5429.0981}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; }; class Vehicles { items=19; class Item0 { position[]={8917.8096,119.24561,5441.2476}; azimut=7; id=39; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)];"; }; class Item1 { position[]={8917.6973,119.59603,5441.9297}; azimut=277; id=40; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item2 { position[]={8918.6895,119.59603,5441.812}; azimut=277; id=41; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item3 { position[]={8917.7969,119.59603,5442.0024}; azimut=247; id=42; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item4 { position[]={8924.7295,119.01754,5427.2817}; azimut=7; id=45; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)];"; }; class Item5 { position[]={8924.5732,119.03245,5427.9497}; azimut=277; id=46; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item6 { position[]={8925.5654,119.03745,5427.832}; azimut=277; id=47; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item7 { position[]={8924.6729,119.03407,5428.0225}; azimut=247; id=48; side="EMPTY"; vehicle="SPG9_Ins"; lock="UNLOCKED"; skill=0.60000002; text="spg_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item8 { position[]={10394.004,121.64795,4090.9971}; azimut=90; id=149; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item9 { position[]={10440.582,121.32597,4143.8164}; azimut=90; id=151; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item10 { position[]={10443.103,121.33415,4143.6558}; azimut=270; id=152; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item11 { presence=0.50000048; position[]={9028.1445,119.24561,5467.4302}; azimut=218; id=155; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { position[]={9001.1621,119.24561,5469.9321}; azimut=110; id=156; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { presence=0.75000024; position[]={8939.3525,119.18319,5428.9966}; azimut=185; id=157; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { presence=0.75000024; position[]={10468.427,121.64795,4124.3223}; azimut=85; id=158; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { position[]={10476.621,121.64795,4061.7927}; azimut=152; id=159; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { presence=0.75000024; position[]={10447.399,121.64795,4076.6746}; azimut=62; id=160; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.75000024; position[]={10437.771,121.64795,4110.2192}; azimut=240; id=161; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item18 { presence=0.75000024; position[]={8997.1826,119.24561,5436.7271}; azimut=50; id=172; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=10; class Item0 { position[]={9625.8809,274.53418,6432.1626}; name="start"; text=" Charlie"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={9013.5947,119.24561,5463.356}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={10445.282,121.64795,4102.6963}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={11162.376,113.64759,5366.0171}; name="bitov"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item4 { position[]={7851.853,18.845184,4393.8242}; name="davle"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item5 { position[]={10820.547,124.29073,3124.8101}; name="lipany"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={10929.229,133.78258,4665.4336}; name="attack"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=200; }; class Item7 { position[]={9623.1221,110.66788,4755.1206}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=330; }; class Item8 { position[]={10445.266,121.64795,4102.6992}; name="obj3_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item9 { position[]={9013.6182,119.24561,5463.3506}; name="obj1_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; }; class Sensors { items=7; class Item0 { position[]={8251.9668,3.5433009,6073.9434}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_bren_new_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={8373.7773,0.11264377,6071.4556}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={8373.667,0.1939095,5946.3398}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={8973.3555,119.24561,5480.6323}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; ""obj1"" setMarkerSize [0,0]; ""obj1_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""Papa Bear, this is Charlie. The objective has been secured. Requesting immediate dispatch of reinforcements. How copy, over."";"; class Effects { }; }; class Item4 { position[]={10462.877,121.64795,4101.9639}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; ""obj3"" setMarkerSize [0,0]; ""obj3_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item5 { position[]={8512.2998,0.28640872,5823.8022}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.75) AND (getDammage bmp2 >= 0.75) AND (getDammage bmp3 >= 0.75) AND ({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2) AND ({alive _x} count units bmp3squad <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; (leader group player) sidechat ""Papa Bear, this is Charlie. The motor rifle platoon has been defeated. Standing by for further instructions, over."";"; class Effects { }; }; class Item6 { position[]={10438.24,121.04847,4158.6304}; a=800; b=800; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Papa Bear to all callsigns, commence the attack. How copy, over.""; blufor_near_lany = 1; publicVariable ""blufor_near_lany""; {_x enableAI ""MOVE""} forEach units alphasquad; {_x enableAI ""MOVE""} forEach units bravosquad; {_x enableAI ""MOVE""} forEach units echosquad;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7760094; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7642323; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=11634203; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Lure out the Soviet motor rifle platoon.

DDGGATCGVA6KMGGATCXAMGGATGALFGGATSFFO@iB9w Up/ //LCS CTS S24 DJv*BB l& SN @ < N,"!!2S:jt "T>B @& S  #B6"| nx' @/z!?W ^&"~.#:.1/#0+/#~j J7B1 61'T22_! 20 A!00&@4.T0|1(/,? ; /C.l*1,3 ,FS 26@70l3S1d?/-B'/cTX; 8RjA\TaDRFF7""`&!&RPhgF%LiegldrBQv!`  3`q`.8W8rJtf& Yb.Z8K7,h:r^lf/?FddT?F܁eVl)4gB`OFhP$Bp O<@L|se%~P rz!!!" `(B``21"b6Gfhއ&/~e؇=??`;(<^TY K?_x8(DF"v?P |ń|o 5v!dCPQ2 !uSq$2'bBht DT <+Tз`uIzdp\ &_/@b?Ff9:<2 d?h8 ΊP찗&SPud(u2d,d*1 ޡX{zrj7B $d梖ZT`R P8Ώp22(?`e fY4+u /2 v*4H!V6 h7{`]0Ĩn u:uC01&ecBd&|d*6d64D8ָRH2.(L`r>ɘ?*?rt? `n‹"rj~iHI.$fm8V TP"te!d2Tu!^d U`;z3ƥg(RXB.ͨO$.~_.,> |z/6a>tt?wa)Tq(~b4oTY2zO&RHq\?8xX"SBa d2 1(t1"sjE9– (2#4.brMZR~HhF-fN NX/ 0f|?2#B#&%@]̇,O.DС\?UX%H; &2ހdر0SuPcPV tlt bS2!UܨU!%$d7%`#r,v(Ё$>5L ʒԨ$g?90\@SL,o/Bx2*oܫ, lD/~t*:Putdt1TNS200:1^5`#ldೲgH6P<ڮ.lV`?$ &suFr&??8ZH!XXNԦvx???~DC5Dxfhn.z 8F.Їda~tqBtpO pv>*ڑ2  uR!>pް8!܁0egC &11"a25(b ֶ8&3з48H`JPPDe ܩʳr`40*Sfc|}TDdfC?o Z:>/T*TjڦhB|O8pQBد|\~'-2R2QS##SP>12v414313F<xgx4tw,p:D/~OܧBɘu@Uc@(r "??`@><A"sPQ2|bTc9i(l(No\U!0uwd4B`CU!eC `3x 3T}2e">La*u EW:l%9TjĦR&hVԹveװ8&T0`d??xL<$.DB3D Q0bO6 H@ЅD8iІҁ챴!deʵT]ұDU033vt*0<–``¸ܵ$|f>ƨ>D?I^|օ2 W̹>/.?=b生,ƴtV<?,LC dTu Qc T:1vd02.B"ddu`|',rd"d$Ĕ5fܡt7bdW\s7N F0G4?&#?oW$d DdМ&J&`ĜFT CTe?f:̲q0?!б""U.b11z!!uu0EU 2 C3`RRX dVv2 HJ'&HT+lNW*~5B(Ww&?? 8b68D^ ֒lD>6$Vjd#"CM!d3ieBS!I`@T,2x4rlҶX:Z0&h^6+~ 'T39>(#Yf;\^ 6,?6Nfd-ةnF 4Q??TP|`sNÚCkR|J>)D^I=0ϴ {HgP!dCddfTvyхd"" * D.Ƌd$Tx4Zɤ/z[Hd޵J|F .95p;|*X:h@?+܌h2^y# 2Bg 1jfZ0`f7i^/mR2pҁvv!"!eԱtttSc d*Ba@ T"2P1'x~wjܥ,/z46X/2i&BrN?n]N`|aꡤ\@t.&Y^3?9{r$F I*l̆aT/BpB1p1D|td!Bu14qD!T#@"06לduAMTd gV.Xl=,鐺2+l·x?O?oڹV̱G 9@Ok*?%03Dz:(tORTxavvBB_eU2*b`%($g#$T Iվ~V ߪ5???5/ߨY88VV/"ΰ 1 K',NVftxaCt3pTSTvfTu v0!3fef3S~Wj/&&ޜS TN/(2O>?!zH$14?ٚj upB h~f6:x 9;Vl:ȁ (0h-|_:FfT3eP`1uUe2aШ샎i  1TPoo3 .L%H\!23 PuFTa6VixJp.|sGdnv_Ξ|Y"J??ZoJK"8zy4OA5P<$n?X'\ғ"%uu@ߨUP"`QdQ0T2",03T6!Є=l·\*$.9O\BhzJg&=(ʘR;4mbnèFܴ?;.~O ₂l[zs( :.|Cpm$-IƩ! 1auuQe3t 1^?>XJJzXFZچ:≯nį,5Y V^Je6eCDL!pd&lUoڏWd" l9US\*6(6T(cyyw#e u  aCv?vf0uP"P!"crJ?m6p(8蹤@_Z WnwddHm,92"6B\?0?z>$ζgc4 @>Ş6/:ն #PR OvC!$!34 87+ RWB(DGB_XlyXˤ,x$#l@ ?n@Dj .G8$7%F"!7BF40H #QJ;3231!"5`3p:jhf7xY4E~D<;zyrBGxWF'3 I<*D??ڍ T8<)XRH87Q1ұ21j>7f2Rx3,EΩud PT veg"g$03ncC!" 20x *P𢲉`蠇&pTd(rTcR0$-,T2]{,'@pX Tt2eS2C3TvNQwv31b a0 y2Y>D(2i(aSB4BNe`4Fc(sun) njņ{:4v2??|6o&5='A܂R,MvtpN\|uMd# `򇸃+T%(;Zv4u$g8@t.`j-@k>iF(?9`؎Cf")Ѥ=BA$^ 64OIUfS{Pa3d`0C_"21B2f00T0 S^u WofBP* Sc̰,B4`hCRVPDA$xh0C|2iVhBV5??qtTV;\2 cZ G٤S 21hw DXpnjɪU $ €vP"SP220 "6"0:`D􀚡"2HK=PEJNcN:,];[h쯸)jؖXN4 , J>B: ?b]:-_ kxF 7'9#!)#6BeS^6;hT{e#e32!aTvf#1141T"32uz8e6`3u _ Nu(!%a!s$&ZއP0TC{` _zPзB<um&% e5ƥ6HܯfCҵfuupa22:#7rN@=D!"Td ϧ0!PT3g10$aN1TeT1J a2/&S'e) WYDf9BdCଌdo,"V47¯.9*e?4h.oZ7`CdGȥu> R ƦF6 X׈dTvܦPQeDаUvm89a B1 @32`>b! `"cKb/ ķY265C :F%+^dWVb_D;΅D"L:0c }`SdB ?,C0(V*bP[d-`tU`PU޲Ե(^3%VZyDL4DôBuTme2wTac!D@2B,$L 2،"q 1L5!(؃FYD2ۨBҐ_,:?BRؽ|F2?2<ܓsTg`5P\h.u"d"pP!-36! 0CC !P!2n2

1+VżU^tJ8D4Nce>ȡe muQeƲ v0"?011a1 a"eLSvXXr7D`e?Ad23:tR2cgBD հb ;z"dBjCT NVhD vef 0`TT!!"4"A132202TPzqas%0cV7Wı6C:66$%*%$XbSH@ >@dfT?`nUlvvNeFgvǘ jʌ^7"V| SUׇePe0U~TDTC!"""0C 0 01321r1b12#bĒ`42!2!DU$r3ħ>_$xD܂,´򳶅U$(0HL6ޅ$5aB*lЊLú(̴ֳַ 6F5?O:x (sN@3d"JveU"!v02eeu!;!!`2 aj2fNU(R_"N04V2rd`زA8BR'JF 2Z3RXf[WLU5?l4*s cL8lqʳU.g%85<xҨѲ̣AJeKb O*Bdާ T"UD^U?DLpPU!"v1Suߗe!1" 2a⨳-1"4Z"$гL`d`e ؓ6ECcGtH)*8^ |$ȇJ.J  e?Sx dI??f0"d*`#sW8T"FQLRԑ3Td0܁}e:0!"(! 28`4c1"``&8!20nUl`/ ;4,r~v\>[hl &2ZY_2B T&?eem|I5Uy QZ&øb%8BUT QDPR2R>aQDv3"LN1U5!2aYnr|bBZÀ¢("hV`?fvζ_DF0Te63 'OP'a>?⒴VF䘐ƵU$țP 3\!BNF$w^1N53;Ux{.Ud0ᢲ!~ऱaCP֠vfueF075237Z?BB2bjUGjjzF \砈(/bʬ o ̘,?Ϟe,}:B-ʙ 5nje2*t "S F$cŢ20D`13eR"P?T >`uveX&%4%D5(#22 (%D(u,?8l6\??,ڎ 8d$ wS G"wD@d&G'b1 D Bgޡ C0sԤо!eH0u0ve,e.204UUz@Jрv6";212!GRe^񈆼S&¶7B+{ĦpĻ( ~(,B8dPd?;R$ FMЖ=^Dt6fNvEPdJJ.R@رJ#Tʀu3ԀCް?TdlCdPSdve8Te>`U0`ub!2vfC !jΐU!l֓v2`qL2N!45Ȋއ\hLԤ8Ws&f>7zb8ha"N IB?h-?>o Ub?$7@(dcXQ؀$ 30P 聠ЁaSPQd(- aD!23u1e4P@3%: |2uTP4zDFd b*9 "'4zF:c;N& PlJ?m.&9쳴 Dx?Ⲇ<&@fS4F(1DaHeDRuv0nnj$1&a0`Tvd!Q ea"1Dv0ł48 c1>~3DG!"XA̤(bƇ:3$E~[rֈXLb>q\> Z]H"TV_oo\ d .cpBfPg&2τG޼_$(4Rvv.c`!S vv bHvxC"@a !42`>a`~|qZXCC. ٶܿ2i@(x9܇r ֳz3@-82R?(g2]u?*nxDN5?$Xdž!ր:NQ1!eAusvf21F`dCv< a>zdT^b$񢐤4br C`3tVSp҈xYW\fd>W%@3?nnSbUǬ?zn@|`bB,9677 %>|eePPPTxQDC v3=uPTUPPuQTep T6 T""TvvdZ`b#:!323F"!L"au2N'$ ޺Ć`nU$TtjV(\$<UY?kT*Xtu+tpjƔ . Nl0HhF)p̵0QhQ3P f@U0eU`ȁ`21C:1.01"eZ1!2 ft.`k9~ c L,\ Bt<n!e DDʧ害PpX@sDYuIF\D?n0l9,K(Re3Qg 4NR%?TP^2pܲ ǎeBi锊fмCga38"e\^nqvCdRЁ T0pD1PQ .112600"!PeDJL2udd3!e#eDUP`>ay0鲇ZbH,@%v o.^e'v..䞢.Ή\ a(?~QCe1v갴yS!>aS3TC "5uӅbb"M<3BXUl?CUt\ad|&09h2hBi h چf:ȩ\>_ҧȡUZncrɠd?k,R}$2ГD@)nh/`bx"k\v@l.HQv Cu!Zu `RP3@PS&B CҀ!vhq5!S pSut Rfe"v>`V`\0U`16dƸVy>RBwY td8Z…4詂y^Sr42l&\ ?klQ~b%1C Q" 2QTnvudZ`"PwfeWD#!`$Dff34Ra'T ]'Ʒ:5VU)}J` fe2f@Z7?hcc21栴Ϡ@~M&#L;bWZI2evSPLPQ,F0!ab,X DaQ{Tv@vv21îa3ZB2ئ x+~NESd"1^YuփBR8Jb\ ??׼/օfY~#1,A.Jg.Kbb\TRPed f\!Pv*z2ҵܳ2ֱzf 02&5dl>a."M| !>D0ev/TvL" 1;tVG e:wVh'ƸDt an`㪡WS??ع湔Z"Ќ68US1r/f<|Db,Ȗcl3(e!Pd#Q1fQ@Cd&1e"̀ fS Bb.T$e,1@J`P`w2e3e?eUC`Y xZ`30c(xU^T fy6zH Tj®%"VBƞra eSL7 6wFTǼ7?TVxŒV~Qr4`?(eR!\Ru ve0PT(131u"B΁/Uv03Te`g3#N"3n[5ցuu ǺRWDlL #!.PSBdCeVJ$S3бTvΰ`B.30duC3fC b e!TR 1!L19 b b3X!$u%F*G$)4WZ4Ԩ.b&7"9?nX^dG 728n3<xohh#r F x&8tvܰ "pqб!± b41 PP2T3 evnutf `w2PU:=*ؾyeb0$0؃4U0Iml f$0?4jD4I8X΀q*Tj|?Qdl~za bg e*2>3eeP?e !e d2QށεP3C*#8cCvfFUUd昞UT=@ti⑲S3.$9 lDj5`2efqF?tWW΁"8^d切δ>E+ιDz2& Bȱ@pu 0uuQ#Uc&c">$Q0ej"3lKո墅taeDhSf*7T.vB":|ڶL9"#BVz"*bN3D9ZجTW70;: "6@BcNc 3?CPrQP"α3,2,afbC3`8"Txd1h<\ %74#S6laU \ӂR*օHxԲ>"T@ ejbÖ$S?;ҋjT2V( lt U؂Dcģ"VFQ ZSQvTDdaUcj#!$1cJ !T10$HvvTn#Z%N QC4p `XUEXلby޸' 3Ƅ6% ?ᪿ;WqbP3$54n<2%RNtY>bZHmp"T3P(ұl2u X&Qޱn"P2dj.` DЩT28$yW  tdH&F*U"H0B?9bP .89 uY4yB#㚤W\05zAA5cT3uHX$ѼTe 12FXPJŌdFz(((Ee 1ENP:'&vf,>dR>fzTf.`4\?i؄y57 >4Hp;D[@ȁb40]&72 >@|hvv0 pʁPv&WAe44,J9\)ص|fl&ZG(p80f rj|fخ,d^W05pL|£?=Ba"Hqv/<$>HrԨҶWRNn܁2܇he H;"R,0.a 1g~`"c1.2!΁PRD!(30@C԰ 2ae56Tq*jTvhZdt343C0 3'JN昔JBF4 \#= ?ʇЉPp?@2s °U(8:Ē^@ 4!$UN a(d Dxd Q0ıQ6!!C:Pd 󚠶vP=Dpp$bwXJw cMU2fdfxiS@eW&,=@6s4?rش *gHPɒ H2lY"؁4NaXdR6v2΁3"F02*QQ(0gkzRf"3:>8FW e vلl C(3UJ:gfҸְ¶#rD9&PBĎq?9 Q)\uy?nI&/2ҤY@꣨!u<2RPL^,⾃QUa4a"2wCa"`d(C4p7PU^%s b` sDn3f#ֱsia tUe Ǫ $Ēe"Lq]TΆJ.GQ ?48 `QB:N 1,ca`ʰHf16 e25TuаUrP9NC`$`!8ڄ,QF3rUH宦~4Pe3qbC8hԵH1\o0㞘‰W"8T2eC;?z*S&00" m~PS'?'΄.ڳځPf8 9:B!ҁ x3!Tb,STJS"0Ä<$!F\V#°%V3"~a1d0vf0D~TXD4†GVXt f 0,0qߐTtb7҂k1@ZLg?6UxGQԗW*%S(_@7X'b:Ƙ,tA@q1 7^ez3 "3(1,17&<H1u$&Tᲃb,e`טv`U1>$qERQQ@骩lxU@bD1BD¬gQ&: eWa`dXq%*Pa?V,tՠaܽu6^LV ]"9)$ Hp,: HZPe2Cw `\ذUP@dB"P`Q"#!6$aSށ3l bx6r2v adTy>a&ئbqt$Ң`0n 33$>ǀ% q R#55 N$8?paba#\)X*e:h/W֌^ gB#gèc"1 ae"Pepd؂0AvDAQB$JqCza" :3QRcc<1 (0aadt|0ec (vᐻ2d2xxȺ7J3E8V%HVft6օ,i;Ph?d1t"Uҳ?(zCˆW*h?4 .m^Ŕĵ c,5 ი$Z,Ё"UJ4v"zS\t">TvtaÒ3@R1f0VpUD~T'ڡvȹ`9fUڡhqcp9%;S\"feDh\cv#fl@>T??es^ pb~#^(ƶP ho"7(tf!Q v2i2#vSuTx!QڃBƱ8a!zU e$R>hdTؒ|S.:]֓024gTV̄l ddj9(npB??T1nbDN!/r#Uh 88^dP1, "CQ#3lQ3pfP2RX^"(@QvPJ6cB!! LP&aj!3Df^"AN`3*S@c>0D&`Zܴ7<^)iVRâ%n7f~hlfڶr 6,? S\ᮖ!HƱ"Wf΋e.6Z6F3@ (h$fj2&ÒB @5c9!D`8 "vRa (3uaD:`T^x^1=T$0U">33@f1AzlJ_hWSЋ Q%a~.^e%⤲[º@degZ,?S)(1R4h4L-ڳW ޕELZ$70p9j4UJ:3F!N0bD &P3ޠ3vvfZaRU dalU00X'2ʆs^Pp2"Ø#evP6jTJ&cҰ2/Q2<C@#:3@(*1 J`nb"21d>``#\d%e `$g.nܓ "p`GC ƖhSeȐZ3L?< Q9NRh!TP#S be:(3' ?o:J7*0HET^Qd̂a2(~ђPeրJC SC6܁0N*a.ΐ42PD`4~enaV3z1Dn'z'^b8` 4S7v c1越!#esgi @?`Ц!GRP31xP1 124:1cc6"dg:Vl8^ ӢA\ae4(qB`(65PQ!! 11Ĉ<d`QPe豢^F*bv"e!V0SCVt@ tXT$0 ԅ#4heF*gt5rT7o?\ Ա#S#A"` a6&>dJaS1Q8 _ojDpwC4D T L! A"#3:40?bD<aֱ. 2̃!6~1c,c ;1 <3hz㈸#~rdo?~QddTV&5 c` 0cgBS\Pv/N8h" N u▃耼P$P;L@a^e ँLCHTTN1R2"u`n1rC0dxc3?T4RD#v&W'V攌A3&:eJ!lj&\wXe?:€DWB 4Ѓ&,`bN| >2:dj0J `ذQT2lPDuTChuĢ8Hq3&T3>V Dܱe!3"@H0DD%2cR!a#8fcY(ŴSpWQ@*Q XH*Ʈed$VSHh|7d@6ej?<S@R V$A Aa:*#`De$aRyPOu PdeSPe&`B L*eQ3 0D1>b !b25qv"1RUp1`J#U6!Dԅ xJ[Y'(gI>gîlCm?&R# $R $`X5㺈.S:@ij3"U#$\4D"W(!&rF7:dUZlUe,œŦ R,\ađ1??e;c c" $1ڶBHX%LRAv.䷒ g7pg ܳ@Dz#xR9T.`2`3X(`PJQFaCU:dR0^aNа2°C!Un`WajB UP"WWUQFlpƃT9.9W~5vѬd 37Xuı?VhB7"& ZTJbBe26"*dHΈ &j4d1lDwPu!! XD2!a5r#T `" 0a!'b@a"^43#PDu\Q=3>u!bhavTer3°4Z㦴"P#3 [Q2%BS,gt&,:S&TT0vcB5pt1!4RVB"v0eN֣nnr%HEvE3 z1v42v0' ! `1>1T`V ,beWZÃlNSUcvvN"h!!X; Q7<5Vʑ"P 2 zt,&㞓5@T&?.Tf617ނb龵0# 2\86Ae䰀N:ä5c2v6 b">S1Hee ̱2ֱ lPS 2pRd"4(g0c‚`f(ff3hdVUH%S"`58Ƽcdƞ> VhNRA°PxlSCE2!2blUg~S?RrUƴW*eB":L3WXQLU 5Dp$d$1a>p8ԧ±2"  U&SztጁS"ְ312(D^9x`3uʃ1?Tl0"$AS2V\bVV7>R4EpnasT޵bp S &1Hh`$Z?mv8R@C8ZhU.bB&0<ŘBcWQPimPь#s06D b1td`ΧĪE"eḰdAx!ptPzda6R4VgV"<1Ƴ~Գ5`iTe^CfX2((܆DSLցLcbR2nCvĊS2at?`e1fc 1W"czd7泪AlPUb2>DpgRrTЎT  @ L3y33 1ҡ2x3612xS<F`pdTQh|‚3!|`@3C5"S(?>h3w>4#&x<4x"XzQ\3@<ШR?WpXddjӦR5de3.o>pvfSUqD#bq W,d94R"DuPP QzJvر"(SCZɔJ<)̷҉؁ae\|PW | Ŋjb&Ro ?rєCXT𨑀ђ/#>b\ pjV Rը" L!cB\Ơ!DRuS0BDD 3PcPvC 1 `aR H:aetQu pjz!R `3rnz aRc/.5jR !AS.T:4J1*TFP5$?ktz3vov v a,΅`"x0hWĞ1йRZ [kʡjS'RNcSVd d>B^#?JnQ^3U•¶䂓c 3(az%R j@e ,6sB‚C0ܱQx*3ǀ\76UuPua"ԳX.asBalSsd6!\l:3R<5nFVr3thh?κp4#`fn7ʉ4&300*2@?= d"⦰ dn$n cҐhQ6&B\V*Rd|c$eT 2"34rzCVNSr~(7:1~~pc|n`bcvSXօF,/.BewA11!.`d~sҡP&!T^H?ӪŤq,tA%U542dZf6p`nPnS¢꒠s>#1eD 1"T&Ӝvp2Tu1scQjLduen14d0!b6ڴUS|ZZ(DΔT0^0"dd6Y@Xc4vƞ2L3Jb80B$cӈ †cp.2S$LBL1LJsB jc1?X1\a7utDjB1 4I\,nc,@be$e `ơ2!65.ӦXTزv3e0djD`rLQbED1(pU&PT0^ˆp.4RD~0"JeH2P$Z5a泞R(6k >QdI1²S138fSF!p4ѸsNBL?m(T0"4ƙ`l%sr#fu.cUva~bf2c`dSb Ub^rT>"ZzCdd3צvTTIcDR2 dS΃qpWdUb2v#pBHP`8wcltXzcZP2J#XŒ،lYׂS4慴#0DsEdU`zC?j89@%e3p1(3bff1" q :<&pPR28P@r$C5ԕDVu`ņ,71.•^,6ѼaD"vlp.z4A\CԳ1vecRGft0SCȂz@sZq@3tRL2b?C11"a? 'nc Ø !Vgcv 5`c#3eQb3ahH!1^d"@GHD`nvevTdaCr\fg`U58h^ecQ!"F<Ւ|2`ffB.t:Bf u,7W3*4dH,'#Bf4tt 0!?dZn(вԵg.!.r0|b*Fg`i cTbdRx 5v DPCK|DCfD`PThdFғ2vjr$E(CNe!n`.&NH〡JUgT%4b:4EB HBZ%S 0;$3vnx1?>fng5n&g1`(c~:4vlEc|T arD 59H"31FPp\҃®1aaă218!?p|U0:vG .TcZH#xcd`ޢ($"UdHcb40 vr<2"(v puuvu"&~! c@0 ܇`|%ØآrU1lux(gbs6th~t9̵ⷰ1640#Xr"g.ilDp@!BoEf MzPdҷ jz#08b!XAR|V*dad`a"3!&DJҰ T30"`"!NӒSdcdvSlr$lx v4JbTcøصFӎp"(Ĭs6g5ԱddcQ !&1@$H85 61 1n) wDQ3gwP421ATa U Sd Ā5(0B hpP#U5Dn0`$2J(`V w"xB%Q%u8IS %0Fcss%\R@"TVS4:PN,$,r1B ffi"1 FH9do=VYiVSRCU\~DPLgv.bx4tP bArA T b+.:T65 34u!b3e 3:8eadvcdBhX2F<".R`&2GӶ(uzJ$qāX&ф$&6EwwBldR#ahrS nY Hf7GLt>f|2??Ui+dU‡pzƣ2dFTbRlc RjU&28eDDsUTO2vְSTa011$b!P3*2vЎP1֗4Gnfv#Lt"`hVv046R^2@BBeUraXDX(b&j`WtUx1(:Ԗ4:5?fպ㮷i.Lx T 5ij ^RBDF8beDR"$UPvEԃeJPT3LNvؓ~U "\EhSp''%V6vhL83d̅SV܄b"7$az{EXVQ(D!@1*B#5p.w"51Q obX Ȫ#rrHcSl'TpR(JB:<Ӕ0d TBAD6|e2:PԲPce&d*e23 0$d v6#dʂDd2h~$lPLР^f@ ڃ bpR 0e̖D#HhVf02R2a?Ԉ`B,swFsE0rRu5 gYqB233᮳P0 %3T6u10eX3S"B8*攵 p@Rܕw8ns`RTR'Ԋ'F1$Sc t1SԇUGb#r6fJc4vd?kwɶEzA鎅R#L&dwPclvgNJΡ܅R@Ԋ3r a6rr1RR3S" α"2PUpu&XsF.cر$v:4CeWVe0%ZgT* 1vFN142 그>f2òfw:FU 7̕3D#D?wUPS(DCWRqnUu'3 vLETlChن%Nc`eE7zP2: :W@3 (5a!`S?Rx0FƌХsPB `: 3 ti89:Ej\d U\a(5u*.Dd2q!R`N9Vyp6j>`CRZ`Ȃ2D>5TFxnl~VjrQS2Wڱ Gv" s2JdØV?"Ű9Vye0Z(Þ2"CĂƜWQ(Tfngb0cڃD@`&03L撔ö6u'"s CPXrvgv.NUPu)gJZSV' sdV~  zJ󌅤 #TUR: DJTPb&B*ȷЁ*6480tڝ"/XĤ~DpG@$ ׆tB*@[hĦ0ZUeC5SNt\rdF bz\A 34D̒h CgD㺳ڥHd^r$B]R'~.uWHօE0'9ɆpVsZpX$U/iV#\I՘W`%*e&&;*PĐsTr5,V B!@ p2>CL5ؓNU>4T3tdサcrNFFXZXed$aq#ȖC|N9(FplYbt^ar/?r(w"4qc WSʂȵ>W,$<#2SU <3&483p4,ndvVeU>u$(%8\6:4 Vd, W\N\J%¨WfngAetNRfcz脚2l,nlhRYf/xxGX&JuP2*4'⣠*y6~64d؄z 2czVƆՀ`5eˇNp؅Hyp6>x.'ng&PbzxRR`IΧ53. C–BQ`we('DZd6t4E0 L_?ND"uX7E慈g`ȧRd춰67LxISGH~Ǣ|тc2||Plg0΃HSteRbBWܓ.Fվvb"RcC1"#UN#'DR"~g&zd42LfC65-j8/)dr$gVӨQh#6&`@458FX$&la(16ƬT26U̓ƤӾ Fƒ1Бf&tdR""!3ք^ޤnu\unWvx<f0<T&ҨS7a/?rhC|b2UDud a@S8V6c"b:pF0"Ă~a>#dP*udT\dH7ĪeDB&2ð\VbΐHH% L EWBʻ&g~':b4Rqv8_i/? @pa/w/0 w'L%`Q% U@ x~~CCS  T2B*N tn|"!220   N0z~P^~  T$ C2!B22B"JDL/ 0&  pXTw%nR|^h$|4!3dSBdC1! `#12Tl/38: 7FJ6UB2|A T/6<4;Sdu| $dB!r&P26B)JY/x,F@~V\V;?n d!Buur5v0T2Ca##4$A3C\b? o G/Z&/dDfj@F/@?pB2x@@Pvqa@GpTcddth_-Etw?*]/OjDfC2ePvd qvBl 1& (?CjXH@X$Z`plVdD!6vv*|"v`D ~G4E83FE̟/ҕx!,Tv @4of.$* #!!te~cC""/?ڞ0BӢonD`lO (H/OvӇ"vC`S S:L'V'$jV䚀o\ǂ;*%"&R7 &$d\@43d#"nnpf! eE8x /??vZI@[(s@?@Gvs`DLPh! 32 xf։ LNchb 3<3 Ȝ.S`pTeTeeU3"DD@Uzo(x"_,HX@xϢ\ TrA?O*n朦uveTeuv]$*&n/Zr} /R~OɮCvv0.ָP2`2r+Ŧh8jzvO/U OvesuA 1C"V6H>DD9rvX|tPZT~ evv3L01ޡ"Q1Vo"'!2/tM5p*3?o>jetd22z`pzDz@|ijNF`yZPB ,c?$ybr=,H?^lrC1fev8"U~Q!\ (1x[eO(L"CSSybˢtrtR/SflpTDCuzqB~QC "  `HB@t7t^N-&"Ԋ1FA6 hF/ xpPCvz@!|C l 3~D!rl{~&b>H 2|fZsZEϦ_=ܐjҹtC70#~2edL|l~C1lt9R*/&O,6uQ :lRǖr`Of*9x4j13Xvp0(b3CBB$ъ#R~%$4cWXBDfO?T L@xS@[P)92bzr vpP1Y!|GD3 1T@.~x346c?2 ऀWS:9s@L~OU^/HeGhpe~!e`3!1PX`3"ZxFRvTP 58&HpN€Ϫ[^z_ȯkG|#eUUz3`*3!D|rA 20#3+pDm؏U]h&(o1(ff::%x,9Dty!CP"guPu>?3esQ"z ܵ(Sw.N 8Fw7f?.ob b/JOOf "BUv!3 !TZ2Cu@ b !|CQ2BrTuB{zl8' }P6.TOt bxѨTdPT veUTtĠDd0l1q,X|Drt7jV~v <* ,jrz2{xuTd"uv+v"uv !A70c7|Ԑ&"ķ&D8jvײW7DNjt@EjOXŗ\0T e01D`G20՘ӶpPyRE)n6saE0I&z,G'z4fT?\v$<=ݧ@DP2!ZQveeADeTeeAzEta @#:,I(j#5$ z0wTbYphs  d&T T "qDx~q*QuÌI1piUCz:dDpOYWB, p9?kO u SzրnDЯd!!U!lА0T"~sDUPFZCiUvsStvMV6E:"~H?=(xpdCvU @_u!" GU(XAuS:fvfpeк3UL$bWHE%'SxE&d6sL Hd: %xV oT 4 3ZaP@ZP!$QԒde3eqUvDeWķ@rwh<g`~4ra@Rp`pPpT Uu!ATqqu `"@ap&`C2n{X6jdE@t:e7L-ĠC/O0rpZpS~rZ2e CPLA ~"p!|At0(4@0ЀD` `q cը^vT#"(0׊UvB5xvv~Ko_8*;S&V@p<~3TdЀFxq P~E ed2A20*'ΚX#c~&F.gt<\MuRxKfG,H ``ưA@d`:bA^`Cav ú (>R*D zp_xŀ69r"5R01zKx8q1Tvp`aQar!e2 fUdphNadWfUhFo+y~ bCAl|y$"? Xu5$7vuCvcd~fNB_2e!X@e0p8'C&|8EJe@3mUpuP66R7*lFX،lF,B zC0°T rqp!d@rs"` €'@N08(pbU^DTRY&ȥyv?lBAzRy l4R0AuZqAa!8d2T0`qvuTLb0 63F^uS'C2W~ oUraWtx\ 2|QvrqQʰS~pTv@@RUМAxpAk"z3(`3L1AvR"BT1uЇ&pP5:Rהۨ5'p$:pZXuؼ 4,*eAe~q@qQahp$JQ2!",JдpD@јqB񰀰D$ܱHW8tVN2l0^ZgDGFЀs[^Iпc#E& ޙtxzA01gDP^Tv3Nq0e`@ 0P8J ¶*\h g kQs$E~J""t@(tpcd"@Q ÞASpc!&f`DNzrgc׶3cp@ZKRfRRΰаRֳ z?lE!*SбTu!P@ЬQsp€2BqЃVq.h^<_o{6izsD 5F0?f|AxPaNp"qОRp$45a ev f.+522V4PҐxw"Kx1x3~>C75p&rszāQRRJQ Jp"C\~"P#AePUҠQu!LР*)~HF^uS\J\(gnj7$R@xECA 4Ipm dS5`HP 1(t`CTvD 01E$GȆ2R{byu F`r DJ b$d2BAR 2c:.(e܁4d HtZ@ԱTq"0N!ܣjx@pqT!|j[4>صSVb3dEyb$ƀ~wLpA0DtQ@v2fj6j'lņ0 α2FAeİu t^Bqaq0C$1Xêֻމn RPDLL.,czs6zu$ w22bh$lfXev vP`dAsCR.u^p$cSXVD"j鮥‹bI#Ral7ӀMA|>2" ~EtR%!B3q3DALqC~fzDCV1XU)h V2 PB@u̩RdyNQbjSFcĥZ @*d0Q1d\LҼP4nQL5S:zzG%VNG6('xV.BvLҧCE~G%qUI#(v*gd7~AP@52^36@q\jGTBTvΥ>DdN2c2u)dRֲ'SeG!LG!D98{8gW 6DN#B^0 \h1>%,r8qԁ.U`dΠТyZ glpVvNdTr:S%R"c`tγ eI*VöD4Ku@rRr@hhGB,Nn+E܃djމη"CO:4󎓪 |!x zX%|PH d'CjbDx!2sƒrL㤉3nм@ƉFsA4 g?wxGҘTXw>zcT@n%E0Q0N)Te|q.3$CvU!7unbN4vO_ 6)E9$7hHnH*CU`AR@@:Ҭ!HC8e!l0~4c WB"TV R5817dKʒr20W `q| 2D>rBH_ZzGdg^+U/$SpHoվawVrDVZ' L`vH,ֱ0᪱htru[f%2*fUr(~x~)Ht4zc^5NUPRǀ$fG;è DB Lg'tbr!08j$T gB{Tx@>TsB1Z&wI''0uBe*јN4xseFZu Y9:4%,U< U;@|A2,,B}.ܦjJڵiz@źZ"IӸQ~FfF=*ZRojZƨrbu~F ւǎِWT33efrcCxadڷ\9 5bC%%*ELf󆥀|v ȷF@ЀE;fLf\g~3&腒Sg&\֒`̆fb0"+\[.Cy1H&ePXRU""2rw5~؜Q.ǶF9GnB$ށ81(azw'hg`sڸ 4V@Z.$ ~a33~O(C Bꇞk6LZ,d(2Ŋ+H 3RqHS;کdVXzDzp/sz2 r ZTr3d6r rf 2"" ,j  ~h0 ~ w r^ `0z ""!2"!2B" C?SSCt DTLCv 0 662dC2:SdudBThVL2 (:8 2e2!B~RTf;!"TDJ CBD.Cn",x*Pp6!D> dT> :"P (Bp+0 313t13$@?Vr7 RBP4S0 veevCD^%:'/&?S6=tAeu?euT;4 7XMRzOV6 T22C32HX""2 $?@_Z\ <#Zs|:2 |eڑVPQtDg 72sT5N_ !e.PTu3~"33D ds@aDfPMp dXZ%UT3H Az``<$`<*~/ZTe"ҁTvזuD31 1BB <BbR 8Q8@u`H 2D|0x2Ō3T.debT@e 1eTJT@CJ# *Ô6:nOL/up4xq!Tu02DUUp^S (0 `3!"l178>4"6|oΙn0#3D #CA5DDB( .5lQBʞvv@.&e"@!1&>p( hRonhqd4"cUeD2\6>- `c$ 4R8R3@ 2!snAd,y|Cp@UG ~DxЀ@@$ !B"s`4 eU@br3ZP:v32tPi8:Ƣ+B0!!z"eefHF`* 1<SSHethCBQja^d= 9BxB@+*71 RcB# FtpbXTB 1ȵD6 41?F`Hb8fLռ1ɢ|AhV RzIi?* 4#SKuDl8 /$nӺnN@8,jԜt!f(\RrZԾ! xa\!Tdzq"fsƲhty 6X|` &w6R@TaRy4zx@p.# *0,C^f?P6 i+`/L`!PS.&sJDu|dru w~"!3!2" ""҈ ( ! D*"VR!R>06!"D0"2C BC22D`SdTT2F*f 2CeNT`d`  HTTD`jVTeeT88`^uev"Zr`^ C^v2w2R"2d"P// vD~C< 232/`*zueT3 B$r~ X>!0WTdD D.D 2S0T ^d#uTS2v Te3bhl0x1<#h1` ?d.S3"2"%dv0LP!``@)!Se2 GLFC^6@@%&3'9\1T@3"3rV^$R ^ X@dDP>#dDA1 `.0RB58Q0B u4>@P@`J$t`R^rv%CB"Q4#N(4 %\4& f3x79SP  `x$D"Kk@Y2`9$A#6044 M"C!` 3^2B5<)(gF`@T~ B2B9B!2@  CC S 0TC20B\uv06` 0e7e2^2@0v eTuT\C0d\Ce T0 d0:20SM`R,2jD^,jS+RRCvLVC0 T B#) ToCTCS dBTeCTCDCS0B0THR ^`dj4CtuSu!CCTC SCSSCt`1a!DJV