briefing.html.wSbriefing.sqf-wSdTdescription.extwSinit.sqfwSninitjipcompatible.sqf4 Debriefing

Cheaters are lame


Only the most incompetent of individuals need to resort of using the Endmission cheat.





Mission Accomplished


The militia managed to contact HQ and hold off the Soviets long enough to be picked up by transport. Hopefully NATO will come to the aid of Nogova to defeat the invaders, or else this conflict may turn into a rather short war with a bleak ending.





Mission Failed


The militia squad been wiped out.





Mission Accomplished


The helicopter crashed. That was not supposed to happen.


// tasks task3a = guerilla1 createSimpleTask ["Reach friendly lines"]; task3a setSimpleTaskDescription ["Reach friendly lines", "Reach friendly lines", "Reach friendly lines"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Defend against attack"]; task2a setSimpleTaskDescription ["Defend against attack", "Defend against attack", "Defend against attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Establish radio contact"]; task1a setSimpleTaskDescription ["Establish radio contact", "Establish radio contact", "Establish radio contact"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Reach friendly lines"]; task3b setSimpleTaskDescription ["Reach friendly lines", "Reach friendly lines", "Reach friendly lines"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Defend against attack"]; task2b setSimpleTaskDescription ["Defend against attack", "Defend against attack", "Defend against attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Establish radio contact"]; task1b setSimpleTaskDescription ["Establish radio contact", "Establish radio contact", "Establish radio contact"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Reach friendly lines"]; task3c setSimpleTaskDescription ["Reach friendly lines", "Reach friendly lines", "Reach friendly lines"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Defend against attack"]; task2c setSimpleTaskDescription ["Defend against attack", "Defend against attack", "Defend against attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Establish radio contact"]; task1c setSimpleTaskDescription ["Establish radio contact", "Establish radio contact", "Establish radio contact"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Reach friendly lines"]; task3d setSimpleTaskDescription ["Reach friendly lines", "Reach friendly lines", "Reach friendly lines"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Defend against attack"]; task2d setSimpleTaskDescription ["Defend against attack", "Defend against attack", "Defend against attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Establish radio contact"]; task1d setSimpleTaskDescription ["Establish radio contact", "Establish radio contact", "Establish radio contact"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Reach friendly lines"]; task3e setSimpleTaskDescription ["Reach friendly lines", "Reach friendly lines", "Reach friendly lines"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Defend against attack"]; task2e setSimpleTaskDescription ["Defend against attack", "Defend against attack", "Defend against attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Establish radio contact"]; task1e setSimpleTaskDescription ["Establish radio contact", "Establish radio contact", "Establish radio contact"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Reach friendly lines"]; task3f setSimpleTaskDescription ["Reach friendly lines", "Reach friendly lines", "Reach friendly lines"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Defend against attack"]; task2f setSimpleTaskDescription ["Defend against attack", "Defend against attack", "Defend against attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Establish radio contact"]; task1f setSimpleTaskDescription ["Establish radio contact", "Establish radio contact", "Establish radio contact"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = guerilla7 createSimpleTask ["Reach friendly lines"]; task3g setSimpleTaskDescription ["Reach friendly lines", "Reach friendly lines", "Reach friendly lines"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Defend against attack"]; task2g setSimpleTaskDescription ["Defend against attack", "Defend against attack", "Defend against attack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Establish radio contact"]; task1g setSimpleTaskDescription ["Establish radio contact", "Establish radio contact", "Establish radio contact"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = guerilla8 createSimpleTask ["Reach friendly lines"]; task3h setSimpleTaskDescription ["Reach friendly lines", "Reach friendly lines", "Reach friendly lines"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Defend against attack"]; task2h setSimpleTaskDescription ["Defend against attack", "Defend against attack", "Defend against attack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Establish radio contact"]; task1h setSimpleTaskDescription ["Establish radio contact", "Establish radio contact", "Establish radio contact"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " A light infantry squad of the Nogovan militia has been held up and was unable to reach the Davle bridge before combat engineers destroyed the structure. With Soviet forces resuming their advance the units are trapped on the western half of the island with no easy way to reach the friendly forces on the eastern shore. Their only chance of being extracted is to contact HQ and inform them of their predicament. Hopefully the commander will be able to arrange a hasty extraction.

There is a radio set at a command post near the Davle bridge that can be used to establish communications. While contact is being made with friendly forces the remainder of the squad should take the opportunity to scavenge for AT weapons as Soviet armour is closing in and all of the squad's available RPG-75 rounds have been expended in earlier engagements. Unless the means to defeat tanks are acquired the militia may not live long enough for transport to come and pick them up. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " Soviet armour and infantry is advancing on the Davle bridge, apparently unaware that it has already been blown to deny the enemy easy passage to the eastern half of the island. Several main battle tanks and armoured personnel carriers are known to be converging, so it is imperative that the Nogovan militia exploits battlefield salvage of weapons and ammo to reacquire the capability to defend against armour. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Militia will radio HQ and defend against attack in expectation of extraction to safety."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " A light infantry squad of the Nogovan militia has been held up and was unable to reach the Davle bridge before combat engineers destroyed the structure. With Soviet forces resuming their advance the units are trapped on the western half of the island with no easy way to reach the friendly forces on the eastern shore. Their only chance of being extracted is to contact HQ and inform them of their predicament. Hopefully the commander will be able to arrange a hasty extraction.

There is a radio set at a command post near the Davle bridge that can be used to establish communications. While contact is being made with friendly forces the remainder of the squad should take the opportunity to scavenge for AT weapons as Soviet armour is closing in and all of the squad's available RPG-75 rounds have been expended in earlier engagements. Unless the means to defeat tanks are acquired the militia may not live long enough for transport to come and pick them up. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " Soviet armour and infantry is advancing on the Davle bridge, apparently unaware that it has already been blown to deny the enemy easy passage to the eastern half of the island. Several main battle tanks and armoured personnel carriers are known to be converging, so it is imperative that the Nogovan militia exploits battlefield salvage of weapons and ammo to reacquire the capability to defend against armour. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Militia will radio HQ and defend against attack in expectation of extraction to safety."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " A light infantry squad of the Nogovan militia has been held up and was unable to reach the Davle bridge before combat engineers destroyed the structure. With Soviet forces resuming their advance the units are trapped on the western half of the island with no easy way to reach the friendly forces on the eastern shore. Their only chance of being extracted is to contact HQ and inform them of their predicament. Hopefully the commander will be able to arrange a hasty extraction.

There is a radio set at a command post near the Davle bridge that can be used to establish communications. While contact is being made with friendly forces the remainder of the squad should take the opportunity to scavenge for AT weapons as Soviet armour is closing in and all of the squad's available RPG-75 rounds have been expended in earlier engagements. Unless the means to defeat tanks are acquired the militia may not live long enough for transport to come and pick them up. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " Soviet armour and infantry is advancing on the Davle bridge, apparently unaware that it has already been blown to deny the enemy easy passage to the eastern half of the island. Several main battle tanks and armoured personnel carriers are known to be converging, so it is imperative that the Nogovan militia exploits battlefield salvage of weapons and ammo to reacquire the capability to defend against armour. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Militia will radio HQ and defend against attack in expectation of extraction to safety."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " A light infantry squad of the Nogovan militia has been held up and was unable to reach the Davle bridge before combat engineers destroyed the structure. With Soviet forces resuming their advance the units are trapped on the western half of the island with no easy way to reach the friendly forces on the eastern shore. Their only chance of being extracted is to contact HQ and inform them of their predicament. Hopefully the commander will be able to arrange a hasty extraction.

There is a radio set at a command post near the Davle bridge that can be used to establish communications. While contact is being made with friendly forces the remainder of the squad should take the opportunity to scavenge for AT weapons as Soviet armour is closing in and all of the squad's available RPG-75 rounds have been expended in earlier engagements. Unless the means to defeat tanks are acquired the militia may not live long enough for transport to come and pick them up. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " Soviet armour and infantry is advancing on the Davle bridge, apparently unaware that it has already been blown to deny the enemy easy passage to the eastern half of the island. Several main battle tanks and armoured personnel carriers are known to be converging, so it is imperative that the Nogovan militia exploits battlefield salvage of weapons and ammo to reacquire the capability to defend against armour. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Militia will radio HQ and defend against attack in expectation of extraction to safety."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " A light infantry squad of the Nogovan militia has been held up and was unable to reach the Davle bridge before combat engineers destroyed the structure. With Soviet forces resuming their advance the units are trapped on the western half of the island with no easy way to reach the friendly forces on the eastern shore. Their only chance of being extracted is to contact HQ and inform them of their predicament. Hopefully the commander will be able to arrange a hasty extraction.

There is a radio set at a command post near the Davle bridge that can be used to establish communications. While contact is being made with friendly forces the remainder of the squad should take the opportunity to scavenge for AT weapons as Soviet armour is closing in and all of the squad's available RPG-75 rounds have been expended in earlier engagements. Unless the means to defeat tanks are acquired the militia may not live long enough for transport to come and pick them up. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " Soviet armour and infantry is advancing on the Davle bridge, apparently unaware that it has already been blown to deny the enemy easy passage to the eastern half of the island. Several main battle tanks and armoured personnel carriers are known to be converging, so it is imperative that the Nogovan militia exploits battlefield salvage of weapons and ammo to reacquire the capability to defend against armour. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Militia will radio HQ and defend against attack in expectation of extraction to safety."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " A light infantry squad of the Nogovan militia has been held up and was unable to reach the Davle bridge before combat engineers destroyed the structure. With Soviet forces resuming their advance the units are trapped on the western half of the island with no easy way to reach the friendly forces on the eastern shore. Their only chance of being extracted is to contact HQ and inform them of their predicament. Hopefully the commander will be able to arrange a hasty extraction.

There is a radio set at a command post near the Davle bridge that can be used to establish communications. While contact is being made with friendly forces the remainder of the squad should take the opportunity to scavenge for AT weapons as Soviet armour is closing in and all of the squad's available RPG-75 rounds have been expended in earlier engagements. Unless the means to defeat tanks are acquired the militia may not live long enough for transport to come and pick them up. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " Soviet armour and infantry is advancing on the Davle bridge, apparently unaware that it has already been blown to deny the enemy easy passage to the eastern half of the island. Several main battle tanks and armoured personnel carriers are known to be converging, so it is imperative that the Nogovan militia exploits battlefield salvage of weapons and ammo to reacquire the capability to defend against armour. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Militia will radio HQ and defend against attack in expectation of extraction to safety."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " A light infantry squad of the Nogovan militia has been held up and was unable to reach the Davle bridge before combat engineers destroyed the structure. With Soviet forces resuming their advance the units are trapped on the western half of the island with no easy way to reach the friendly forces on the eastern shore. Their only chance of being extracted is to contact HQ and inform them of their predicament. Hopefully the commander will be able to arrange a hasty extraction.

There is a radio set at a command post near the Davle bridge that can be used to establish communications. While contact is being made with friendly forces the remainder of the squad should take the opportunity to scavenge for AT weapons as Soviet armour is closing in and all of the squad's available RPG-75 rounds have been expended in earlier engagements. Unless the means to defeat tanks are acquired the militia may not live long enough for transport to come and pick them up. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " Soviet armour and infantry is advancing on the Davle bridge, apparently unaware that it has already been blown to deny the enemy easy passage to the eastern half of the island. Several main battle tanks and armoured personnel carriers are known to be converging, so it is imperative that the Nogovan militia exploits battlefield salvage of weapons and ammo to reacquire the capability to defend against armour. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Militia will radio HQ and defend against attack in expectation of extraction to safety."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " A light infantry squad of the Nogovan militia has been held up and was unable to reach the Davle bridge before combat engineers destroyed the structure. With Soviet forces resuming their advance the units are trapped on the western half of the island with no easy way to reach the friendly forces on the eastern shore. Their only chance of being extracted is to contact HQ and inform them of their predicament. Hopefully the commander will be able to arrange a hasty extraction.

There is a radio set at a command post near the Davle bridge that can be used to establish communications. While contact is being made with friendly forces the remainder of the squad should take the opportunity to scavenge for AT weapons as Soviet armour is closing in and all of the squad's available RPG-75 rounds have been expended in earlier engagements. Unless the means to defeat tanks are acquired the militia may not live long enough for transport to come and pick them up. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " Soviet armour and infantry is advancing on the Davle bridge, apparently unaware that it has already been blown to deny the enemy easy passage to the eastern half of the island. Several main battle tanks and armoured personnel carriers are known to be converging, so it is imperative that the Nogovan militia exploits battlefield salvage of weapons and ammo to reacquire the capability to defend against armour. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Militia will radio HQ and defend against attack in expectation of extraction to safety."]];onloadmission="C W R 2 - B R I D G E H E A D B U T T E D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_bridgehead_butted_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 6;}; class AK47MortarMag {count = 3;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 3;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - B R I D G E H E A D B U T T E D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_noe", "ca_modules_functions", "cwr2_Soldiers_RUS", "cwr2_Civilians", "camisc3", "cwr2_Trabant", "CAMisc", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UAZ", "cwr2_Skodas", "cwr2_Jeeps", "cwr2_MORPEH", "caweapons_ammoboxes", "cwr2_misc", "caair", "cwr2_v3s", "cwr2_Tractor", "cwr2_Static" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_modules_functions", "cwr2_MORPEH", "cwr2_Civilians", "cwr2_Soldiers_RUS", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_Trabant", "CAMisc", "cwr2_UAZ", "cwr2_Skodas", "cwr2_Jeeps", "caweapons_ammoboxes", "cwr2_misc", "caair", "cwr2_v3s", "cwr2_Tractor", "cwr2_Static", "cwr2_noe" }; randomSeed=15971140; class Intel { briefingName="CWR2 - Bridgehead Butted (co08)"; briefingDescription="Water over rather than under the bridge"; startWeather=0.53321135; startFog=0.087511435; forecastWeather=0.53587371; forecastFog=0.1193444; month=8; day=26; hour=15; minute=0; }; class Groups { items=38; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={7415.1455,68.933632,4377.9902}; azimut=80; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={31,29,30}; }; class Item1 { position[]={7412.1729,69.519714,4374.0869}; azimut=80; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Nogovan Militia"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={31,29,30}; }; class Item2 { position[]={7410.9229,69.581596,4379.458}; azimut=80; id=2; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={31,29,30}; }; class Item3 { position[]={7409.3613,70.132301,4370.2749}; azimut=80; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Nogovan Militia"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={31,29,30}; }; class Item4 { position[]={7406.6748,70.277916,4380.7715}; azimut=80; id=4; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Nogovan Militia"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={31,29,30}; }; class Item5 { position[]={7406.4863,70.777962,4366.2129}; azimut=80; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; synchronizations[]={31,29,30}; }; class Item6 { position[]={7401.6768,71.115425,4382.396}; azimut=80; id=6; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistancesquad = group this; resistancesquad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; synchronizations[]={31,29,30}; }; class Item7 { position[]={7403.6133,71.465706,4362.2778}; azimut=80; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistancesquad = group this; resistancesquad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; synchronizations[]={31,29,30}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7986.9751,0.3284063,4403.5908}; id=8; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID265048=position this nearestObject 265048;"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8011.4224,0.3777675,4403.2217}; id=9; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID43358=position this nearestObject 43358;"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7802.0508,19.981155,4456.1768}; azimut=270; id=11; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; leader=1; skill=0.2; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7799.4492,20.058254,4456.1328}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7793.9355,19.79685,4448.9722}; azimut=270; id=12; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; leader=1; skill=0.2; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7793.7578,19.701817,4446.6948}; placement=5; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7788.8555,20.107067,4458.7959}; azimut=270; id=13; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; leader=1; skill=0.2; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7786.3359,20.091887,4458.7988}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7806.7056,19.468395,4444.1914}; azimut=270; id=14; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; leader=1; skill=0.2; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7804.75,19.515942,4444.2114}; placement=5; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item7 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7790.6411,21.612728,4394.8945}; azimut=90; id=16; side="CIV"; vehicle="cwr2_Civilian3"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={7794.3755,21.324003,4394.9741}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7720.8428,24.90485,4422.293}; azimut=270; id=18; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; ammo=0.68448824; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7718.8877,24.904776,4422.313}; placement=5; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7733.1846,24.826689,4410.0273}; azimut=270; id=19; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; ammo=0.37817952; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7731.229,24.841385,4410.022}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7695.4922,24.909946,4412.6519}; azimut=270; id=20; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; ammo=0.68448824; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7692.8906,24.910076,4412.6079}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7721.4692,24.896725,4408.2754}; azimut=270; id=21; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; leader=1; skill=0.2; ammo=0.72596771; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7718.8677,24.899342,4408.2314}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7717.4697,24.90778,4429.0762}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; ammo=0.92060113; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7714.8682,24.90765,4429.0322}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7681.5571,24.938019,4412.8599}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.2; ammo=0.62386459; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7678.9556,24.949554,4412.8159}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7727.5063,24.89674,4394.2427}; azimut=270; id=24; side="GUER"; vehicle="cwr2_SoldierG_LAT"; leader=1; skill=0.2; ammo=0.71958596; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7726.7539,24.893,4396.1938}; placement=5; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7705.0425,24.883373,4454.2876}; azimut=270; id=25; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; leader=1; skill=0.2; ammo=0.60472018; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7704.29,24.887297,4456.2388}; placement=5; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7719.3374,24.134304,4463.6523}; azimut=270; id=26; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; skill=0.2; ammo=0.79935402; init="this setcaptive true; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; }; }; class Waypoints { items=1; class Item0 { position[]={7718.585,23.913433,4465.6035}; placement=5; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7450.2861,57.444946,4449.8418}; id=27; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.90]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7461.6387,55.47599,4449.8418}; id=28; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7378.1162,75.888824,4376.6704}; id=29; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7381.7822,75.925056,4359.9248}; id=30; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item21 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7379.9033,75.833458,4368.2837}; id=31; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7800.1069,19.36162,4439.5215}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierVMF_AT_S"; leader=1; skill=0.2; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7797.5874,19.37734,4439.5244}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={6607.2837,109.14126,4165.0488}; azimut=80; id=36; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank2"; init="sovietsquad2 = group this;"; }; class Item1 { position[]={6597.2246,109.16736,4166.5386}; azimut=90; id=38; side="EAST"; vehicle="cwr2_OfficerVMF"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad2 = group this;"; }; class Item2 { position[]={6597.3569,109.1675,4165.019}; azimut=90; id=39; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad2 = group this;"; }; class Item3 { position[]={6597.5176,109.1675,4163.3369}; azimut=90; id=40; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad2 = group this;"; }; class Item4 { position[]={6597.6885,109.1675,4161.4048}; azimut=90; id=41; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad2 = group this;"; }; class Item5 { position[]={6595.3535,109.16749,4166.5386}; azimut=90; id=42; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="sovietsquad2 = group this;"; }; class Item6 { position[]={6595.3535,109.16749,4164.9683}; azimut=90; id=43; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="sovietsquad2 = group this;"; }; class Item7 { position[]={6595.4595,109.16749,4163.228}; azimut=90; id=44; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="sovietsquad2 = group this;"; }; class Item8 { position[]={6595.5283,109.16749,4161.3652}; azimut=90; id=45; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="sovietsquad2 = group this;"; }; class Item9 { position[]={6595.6187,109.16748,4159.2905}; azimut=90; id=46; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="sovietsquad2 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={6610.9521,109.12565,4165.7056}; completitionRadius=10; formation="DIAMOND"; speed="LIMITED"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7725.0269,24.894812,4410.4653}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7770.7021,23.211983,4402.0645}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={7718.8047,27.574741,5426.0923}; azimut=160; id=37; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank1"; init="sovietsquad1 = group this;"; }; class Item1 { position[]={7714.2314,27.049072,5438.0845}; azimut=90; id=47; side="EAST"; vehicle="cwr2_OfficerVMF"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad1 = group this;"; }; class Item2 { position[]={7714.3638,27.101028,5436.5649}; azimut=90; id=48; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad1 = group this;"; }; class Item3 { position[]={7714.5244,27.168295,5434.8828}; azimut=90; id=49; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad1 = group this;"; }; class Item4 { position[]={7714.6953,27.24765,5432.9507}; azimut=90; id=50; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad1 = group this;"; }; class Item5 { position[]={7712.3604,27.022751,5438.0845}; azimut=90; id=51; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="sovietsquad1 = group this;"; }; class Item6 { position[]={7712.3604,27.075125,5436.5142}; azimut=90; id=52; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="sovietsquad1 = group this;"; }; class Item7 { position[]={7712.4663,27.145975,5434.7739}; azimut=90; id=53; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="sovietsquad1 = group this;"; }; class Item8 { position[]={7712.5352,27.221233,5432.9111}; azimut=90; id=54; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="sovietsquad1 = group this;"; }; class Item9 { position[]={7712.6255,27.305218,5430.8364}; azimut=90; id=55; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="sovietsquad1 = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={7719.9629,27.69108,5423.0386}; completitionRadius=10; formation="DIAMOND"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7732.2622,13.990603,4736.21}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7723.458,24.770693,4451.2007}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7721.373,24.901413,4439.019}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7464.1567,73.44162,3805.001}; azimut=25; id=56; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc1"; }; }; class Waypoints { items=3; class Item0 { position[]={7465.8882,73.381729,3808.9875}; completitionRadius=10; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7624.5347,55.454681,4156.6953}; placement=100; type="TR UNLOAD"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item2 { position[]={7701.4785,24.491219,4332.4355}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6748.9336,108.70884,5067.9502}; azimut=120; id=57; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc2"; }; }; class Waypoints { items=4; class Item0 { position[]={6752.9829,108.73516,5065.7417}; completitionRadius=10; speed="LIMITED"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7267.4399,103.51835,4745.0591}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7282.4009,103.1586,4735.6909}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7306.3945,102.21803,4720.1978}; placement=10; type="GUARD"; speed="NORMAL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={6747.2681,109.52403,5099.6665}; azimut=90; id=58; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="sovietsquad4 = group this; this moveincargo apc2;"; }; class Item1 { position[]={6743.4717,109.43282,5096.4839}; azimut=90; id=59; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad4 = group this; this moveincargo apc2;"; }; class Item2 { position[]={6743.3345,109.57421,5102.5366}; azimut=90; id=60; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad4 = group this; this moveincargo apc2;"; }; class Item3 { position[]={6739.9629,109.27661,5093.3418}; azimut=90; id=61; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad4 = group this; this moveincargo apc2;"; }; class Item4 { position[]={6739.6812,109.60846,5105.2466}; azimut=90; id=62; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="sovietsquad4 = group this; this moveincargo apc2;"; }; class Item5 { position[]={6736.3701,109.07349,5090.8057}; azimut=90; id=63; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="sovietsquad4 = group this; this moveincargo apc2;"; }; class Item6 { position[]={6735.5947,109.50166,5108.0654}; azimut=90; id=64; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="sovietsquad4 = group this; this moveincargo apc2;"; }; class Item7 { position[]={6732.6372,109.0247,5087.7065}; azimut=90; id=65; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="sovietsquad4 = group this; this moveincargo apc2;"; }; class Item8 { position[]={6731.7207,109.24287,5110.46}; azimut=90; id=66; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="sovietsquad4 = group this; this moveincargo apc2;"; }; }; class Waypoints { items=2; class Item0 { position[]={7704.2197,24.909691,4413.2383}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7815.4731,19.682625,4393.8101}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={7456.6782,73.775208,3823.2773}; azimut=90; id=67; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="sovietsquad3 = group this; this moveincargo apc1;"; }; class Item1 { position[]={7452.8818,73.862137,3820.0947}; azimut=90; id=68; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad3 = group this; this moveincargo apc1;"; }; class Item2 { position[]={7452.7446,74.089867,3826.1475}; azimut=90; id=69; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad3 = group this; this moveincargo apc1;"; }; class Item3 { position[]={7449.373,73.987328,3816.9526}; azimut=90; id=70; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad3 = group this; this moveincargo apc1;"; }; class Item4 { position[]={7449.0913,74.514153,3828.8574}; azimut=90; id=71; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="sovietsquad3 = group this; this moveincargo apc1;"; }; class Item5 { position[]={7445.7803,74.292213,3814.4165}; azimut=90; id=72; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="sovietsquad3 = group this; this moveincargo apc1;"; }; class Item6 { position[]={7445.0049,74.699829,3831.6763}; azimut=90; id=73; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="sovietsquad3 = group this; this moveincargo apc1;"; }; class Item7 { position[]={7442.0474,74.659256,3811.3174}; azimut=90; id=74; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="sovietsquad3 = group this; this moveincargo apc1;"; }; class Item8 { position[]={7441.1309,74.836792,3834.0708}; azimut=90; id=75; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="sovietsquad3 = group this; this moveincargo apc1;"; }; }; class Waypoints { items=2; class Item0 { position[]={7757.7764,24.051786,4379.6851}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7738.9868,24.909668,4383.6631}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8052.7251,18.719751,2035.8499}; id=80; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=1; text="aDude"; init="this setunitpos ""UP""; this allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={8052.7261,18.758583,2036.9552}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""HQ, this is Rosomak. Come in, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8052.7197,18.778839,2037.6534}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="BABYBEAR=[Resistance,""HQ""]; BABYBEAR SideChat ""Rosomak, this is HQ. Read you loud and clear. Send traffic, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={8052.7212,18.78286,2038.3439}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""HQ, the callsign reached the Davle bridge, but there is no way across. We need an immediate extraction, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={8052.7368,18.785702,2038.9183}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="BABYBEAR=[Resistance,""HQ""]; BABYBEAR SideChat ""Roger that, Rosomak. We are sending a helicopter to pick you up. Stay put and hold your ground, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item4 { position[]={8052.729,18.790073,2039.6217}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Acknowledged, HQ. Rosomak will defend the area till the arrival of transport, out.""; deleteVehicle aDude;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={10575.226,43.103027,1729.0116}; azimut=270; id=81; side="GUER"; vehicle="cwr2_SoldierG_Pilot"; leader=1; rank="MAJOR"; skill=1; text="pilot"; init="this allowDamage false; this moveInDriver helicopter; helicoptersquad = group this; helicoptersquad setgroupid [""Pilot"",""Black""];"; }; class Item1 { position[]={10576.687,43.103027,1731.1776}; azimut=270; id=82; side="GUER"; vehicle="cwr2_SoldierG_Pilot"; rank="CAPTAIN"; skill=1; text="copilot"; init="this allowDamage false; this moveInCargo helicopter; helicoptersquad = group this; helicoptersquad setgroupid [""Pilot"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={10574.029,43.103027,1728.9423}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7748.7544,24.909668,4366.4624}; expCond="({alive _x} count (units resistancesquad) == {_x in helicopter} count (units resistancesquad));"; expActiv="helicopter lock true; (leader group player) sidechat ""All personnel are aboard the chopper, let's get out of here."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={7748.667,24.909668,4368.6484}; expCond="({alive _x} count (units helicoptersquad) == {_x in helicopter} count (units helicoptersquad));"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; pilot sidechat ""Roger that, wilco. We are heading back to Lipany."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={9294.1221,57.215302,2924.1091}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10778.407,124.24072,2926.5198}; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7843.6069,18.797016,4381.0527}; azimut=270; id=85; side="GUER"; vehicle="cwr2_SoldierG_LAT"; leader=1; skill=0.2; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7843.625,18.811138,4383.1323}; placement=5; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item32 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7676.2358,24.909668,4442.4712}; azimut=90; id=88; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={7679.9702,24.909668,4442.5508}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item33 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7666.6196,24.909668,4351.2788}; azimut=90; id=89; side="CIV"; vehicle="cwr2_Civilian2"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={7670.354,24.909668,4351.3584}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7680.4043,24.935116,4402.1895}; azimut=270; id=91; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7680.4224,24.938023,4404.269}; placement=5; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7666.2388,25.164925,4409.5728}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; ammo=0.78978181; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={7663.6372,25.176901,4409.5288}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7020.2085,107.71136,4166.3784}; azimut=75; id=97; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={7022.8911,107.65999,4167.0059}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7024.1357,107.6386,4167.3047}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7697.7334,27.016336,5480.9336}; azimut=160; id=98; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={7698.6377,27.016415,5478.5068}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7732.2437,11.133436,4863.2861}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=19; class Item0 { position[]={7792.4336,20.237675,4467.4956}; azimut=110; id=10; side="EMPTY"; vehicle="Mi8Wreck"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7793.9668,21.223137,4386.4946}; azimut=10; id=15; side="EMPTY"; vehicle="cwr2_Trabant_Brown"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item2 { position[]={7672.6216,25.015266,4408.1807}; azimut=255; id=17; side="EMPTY"; vehicle="BMP2Wreck"; leader=1; skill=1; }; class Item3 { presence=0.75000024; position[]={7703.5977,24.909689,4398.7539}; azimut=10; id=33; side="EMPTY"; vehicle="cwr2_UAZAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item4 { presence=0.75000024; position[]={7718.5508,24.705894,4453.1938}; azimut=190; id=34; side="EMPTY"; vehicle="cwr2_SkodaBlue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7714.2539,24.909668,4389.6021}; azimut=100; id=35; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item6 { position[]={7802.272,21.342371,4378.6685}; azimut=280; id=76; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.01)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item7 { position[]={7790.9302,21.414431,4381.77}; id=77; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item8 { position[]={7789.9341,21.560274,4379.6426}; azimut=180; id=78; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1; this allowDamage false;"; }; class Item9 { position[]={7791.5513,21.365929,4379.6631}; azimut=180; id=79; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2; this allowDamage false;"; }; class Item10 { position[]={10577.88,43.103027,1729.3265}; azimut=270; id=83; side="EMPTY"; vehicle="Mi17_Civilian"; leader=1; lock="UNLOCKED"; skill=1; text="helicopter"; init="this allowDamage false; helicopter lockdriver true;"; }; class Item11 { position[]={7748.8623,24.909668,4367.9551}; azimut=270; id=84; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item12 { presence=0.50000048; position[]={7663.9204,24.909668,4336.9751}; azimut=180; id=86; side="EMPTY"; vehicle="cwr2_V3S_Open"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addweaponcargo [""cwr2_SVD_Wood"",1];"; }; class Item13 { presence=0.75000024; position[]={7665.9326,24.909668,4347.4468}; id=87; side="EMPTY"; vehicle="cwr2_Tractor"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item14 { presence=0.75000024; position[]={7660.1304,23.451422,4509.2373}; azimut=185; id=90; side="EMPTY"; vehicle="cwr2_Trabant_Yellow"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item15 { position[]={7714.7749,24.907001,4413.9546}; azimut=275; id=92; side="EMPTY"; vehicle="UralWreck"; leader=1; skill=1; }; class Item16 { position[]={7843.8721,18.931641,4400.9111}; azimut=180; id=94; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner"; init="this allowDamage false; fencecorner attachTo [smallbunker,[-0.6,2.35,-0.525]]; fencecorner setDir 90; fencecorner setpos getpos fencecorner;"; }; class Item17 { position[]={7839.6475,18.8104,4400.1157}; azimut=90; id=95; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker"; init="this setVectorUp [0,0,+0.1]; this allowDamage false;"; }; class Item18 { position[]={7839.5264,18.798508,4399.9341}; azimut=270; id=96; side="EMPTY"; vehicle="cwr2_M2HB_High"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; }; class Markers { items=6; class Item0 { position[]={7800.208,21.342371,4380.7827}; name="obj1"; type="mil_flag"; colorName="ColorGreen"; }; class Item1 { position[]={7335.6235,82.305626,4361.8872}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=80; }; class Item2 { position[]={7526.8584,34.987808,4845.4912}; name="attack"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=150; }; class Item3 { position[]={7614.5127,69.934875,3912.2131}; name="assault"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=10; }; class Item4 { position[]={8389.333,38.931515,4542.1934}; name="obj3"; type="cwr2_Faction_Nogova"; a=1.2; }; class Item5 { position[]={6554.9546,109.16748,4156.3042}; name="ivan"; type="cwr2_Faction_VMF"; a=1.35; b=1.1; }; }; class Sensors { items=9; class Item0 { position[]={8007.1201,0.42525762,4423.688}; a=5000; b=5000; activationBy="ANY"; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; age="UNKNOWN"; expActiv="ID43358 setDammage 4;"; class Effects { }; }; class Item1 { position[]={7968.2515,0.17585661,4424.0859}; a=5000; b=5000; activationBy="ANY"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expActiv="ID265048 setDammage 4;"; class Effects { }; }; class Item2 { position[]={7874.0464,0.28459483,4800.5488}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_bridgehead_butted_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={7995.8569,0.1349491,4803.9814}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={7995.7466,0.24791797,4672.9453}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={8125.8887,0.17069018,4542.7134}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.25) AND (getDammage apc1 >= 0.25) AND (getDammage tank2 >= 0.25) AND (getDammage apc2 >= 0.25) AND ({alive _x} count units sovietsquad1 <= 2) AND ({alive _x} count units sovietsquad2 <= 2) AND ({alive _x} count units sovietsquad3 <= 2) AND ({alive _x} count units sovietsquad4 <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item6 { position[]={7799.9531,21.342371,4379.4751}; a=3; b=3; angle=10; rectangular=1; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Let's get HQ on the horn ASAP."";"; class Effects { }; }; class Item7 { position[]={7807.8955,19.703199,4311.2617}; a=100; b=100; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=81; expActiv="helicopter land ""GET OUT""; (leader group player) sidechat ""At last a way across."";"; class Effects { }; }; class Item8 { position[]={8255.5889,20.313936,4672.4692}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (getDammage helicopter >= 0.5);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=3479955; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=6694938; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2346048; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Stuck on the western shore.

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