briefing.htmlRjbriefing.sqfCRvdescription.ext^Rinit.sqf1Rjinitjipcompatible.sqf$.fL0mission.sqm Roverview.htmlRKoverview.paaR Debriefing

Cheating can only lead to the dark side


Next time you should not resort to use of the Endmission cheat or dark forces will consume your very soul.





Mission Accomplished


The Marines were extracted after destroying the Soviet listening post and knocking out the air defences. This provides NATO with the time needed to replace existing communications equipment with a secure replacement.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the air defences"]; task2a setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Destroy the listening post"]; task1a setSimpleTaskDescription ["Destroy the listening post", "Destroy the listening post", "Destroy the listening post"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the air defences"]; task2b setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Destroy the listening post"]; task1b setSimpleTaskDescription ["Destroy the listening post", "Destroy the listening post", "Destroy the listening post"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the air defences"]; task2c setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Destroy the listening post"]; task1c setSimpleTaskDescription ["Destroy the listening post", "Destroy the listening post", "Destroy the listening post"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the air defences"]; task2d setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Destroy the listening post"]; task1d setSimpleTaskDescription ["Destroy the listening post", "Destroy the listening post", "Destroy the listening post"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the air defences"]; task2e setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Destroy the listening post"]; task1e setSimpleTaskDescription ["Destroy the listening post", "Destroy the listening post", "Destroy the listening post"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the air defences"]; task2f setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Destroy the listening post"]; task1f setSimpleTaskDescription ["Destroy the listening post", "Destroy the listening post", "Destroy the listening post"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Extract by helicopter"]; task3g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy the air defences"]; task2g setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Destroy the listening post"]; task1g setSimpleTaskDescription ["Destroy the listening post", "Destroy the listening post", "Destroy the listening post"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Extract by helicopter"]; task3h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy the air defences"]; task2h setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Destroy the listening post"]; task1h setSimpleTaskDescription ["Destroy the listening post", "Destroy the listening post", "Destroy the listening post"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " As the recent capture of an intact NATO encryption unit from a downed helicopter has fatally compromised communications security it is imperative that the damage is controlled. One manner in which the vulnerability introduced by this incident can be limited is by taking out the Soviet listening post on the island of Kolgujev. When there are no interceptors capable of catching the now unprotected radio traffic within range of the main NATO transmitters using the exposed equipment the enemy is unable to profit from its newly gained knowledge. Therefore a raiding party of Dutch Marines is being put ashore to destroy the target. All antennae, masts and other equipment at the site is to be blown up using satchel charges or expedient means of destruction.

Although the raiders are inserted by inflatables launched from a submarine they cannot use the same method for extraction. When the boat surfaced to offload the Marines ESM equipment provided clues that a Soviet surveillance radar may have picked up the conning tower. As this could lead to ASW ships being dispatched to investigate the contact it is imperative that the submarine heads away from its position as rapidly as possible. Therefore the Marines will fall back to the alternative extraction method of being picked up by an American transport helicopter. This does mean however that the raiders will have to hit enemy AA as well as the listening post. Only when the air defences are out of action is it safe to send in a Chinook to retrieve the raiding party. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The enemy listening post is protected by a security detail of light infantry. These dispose of a single armoured personnel carrier as well as some crew served weapons. There is a section of T-55 main battle tanks stationed at the military base. Although these are of an obsolescent model the armour is still a threat to the raiding party. Therefore the Marines must keep AT launchers ready to repel any intervention made by the Soviet tanks.

The Soviet air defences in the target area comprise a static position with 23mm cannon as well as a mobile AA gun. These systems are sufficient to make the air space impenetrable to NATO rotary winged aircraft. With no other means of getting off Kolgujev in a hurry the helicopter extraction must succeed. Therefore it is imperative to knock out both the ZU-23-2 as well as the ZSU-23-4 before the extraction bird can be called in. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Marines will locate and destroy the listening post and air defences prior to extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " As the recent capture of an intact NATO encryption unit from a downed helicopter has fatally compromised communications security it is imperative that the damage is controlled. One manner in which the vulnerability introduced by this incident can be limited is by taking out the Soviet listening post on the island of Kolgujev. When there are no interceptors capable of catching the now unprotected radio traffic within range of the main NATO transmitters using the exposed equipment the enemy is unable to profit from its newly gained knowledge. Therefore a raiding party of Dutch Marines is being put ashore to destroy the target. All antennae, masts and other equipment at the site is to be blown up using satchel charges or expedient means of destruction.

Although the raiders are inserted by inflatables launched from a submarine they cannot use the same method for extraction. When the boat surfaced to offload the Marines ESM equipment provided clues that a Soviet surveillance radar may have picked up the conning tower. As this could lead to ASW ships being dispatched to investigate the contact it is imperative that the submarine heads away from its position as rapidly as possible. Therefore the Marines will fall back to the alternative extraction method of being picked up by an American transport helicopter. This does mean however that the raiders will have to hit enemy AA as well as the listening post. Only when the air defences are out of action is it safe to send in a Chinook to retrieve the raiding party. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The enemy listening post is protected by a security detail of light infantry. These dispose of a single armoured personnel carrier as well as some crew served weapons. There is a section of T-55 main battle tanks stationed at the military base. Although these are of an obsolescent model the armour is still a threat to the raiding party. Therefore the Marines must keep AT launchers ready to repel any intervention made by the Soviet tanks.

The Soviet air defences in the target area comprise a static position with 23mm cannon as well as a mobile AA gun. These systems are sufficient to make the air space impenetrable to NATO rotary winged aircraft. With no other means of getting off Kolgujev in a hurry the helicopter extraction must succeed. Therefore it is imperative to knock out both the ZU-23-2 as well as the ZSU-23-4 before the extraction bird can be called in. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Marines will locate and destroy the listening post and air defences prior to extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " As the recent capture of an intact NATO encryption unit from a downed helicopter has fatally compromised communications security it is imperative that the damage is controlled. One manner in which the vulnerability introduced by this incident can be limited is by taking out the Soviet listening post on the island of Kolgujev. When there are no interceptors capable of catching the now unprotected radio traffic within range of the main NATO transmitters using the exposed equipment the enemy is unable to profit from its newly gained knowledge. Therefore a raiding party of Dutch Marines is being put ashore to destroy the target. All antennae, masts and other equipment at the site is to be blown up using satchel charges or expedient means of destruction.

Although the raiders are inserted by inflatables launched from a submarine they cannot use the same method for extraction. When the boat surfaced to offload the Marines ESM equipment provided clues that a Soviet surveillance radar may have picked up the conning tower. As this could lead to ASW ships being dispatched to investigate the contact it is imperative that the submarine heads away from its position as rapidly as possible. Therefore the Marines will fall back to the alternative extraction method of being picked up by an American transport helicopter. This does mean however that the raiders will have to hit enemy AA as well as the listening post. Only when the air defences are out of action is it safe to send in a Chinook to retrieve the raiding party. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The enemy listening post is protected by a security detail of light infantry. These dispose of a single armoured personnel carrier as well as some crew served weapons. There is a section of T-55 main battle tanks stationed at the military base. Although these are of an obsolescent model the armour is still a threat to the raiding party. Therefore the Marines must keep AT launchers ready to repel any intervention made by the Soviet tanks.

The Soviet air defences in the target area comprise a static position with 23mm cannon as well as a mobile AA gun. These systems are sufficient to make the air space impenetrable to NATO rotary winged aircraft. With no other means of getting off Kolgujev in a hurry the helicopter extraction must succeed. Therefore it is imperative to knock out both the ZU-23-2 as well as the ZSU-23-4 before the extraction bird can be called in. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Marines will locate and destroy the listening post and air defences prior to extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " As the recent capture of an intact NATO encryption unit from a downed helicopter has fatally compromised communications security it is imperative that the damage is controlled. One manner in which the vulnerability introduced by this incident can be limited is by taking out the Soviet listening post on the island of Kolgujev. When there are no interceptors capable of catching the now unprotected radio traffic within range of the main NATO transmitters using the exposed equipment the enemy is unable to profit from its newly gained knowledge. Therefore a raiding party of Dutch Marines is being put ashore to destroy the target. All antennae, masts and other equipment at the site is to be blown up using satchel charges or expedient means of destruction.

Although the raiders are inserted by inflatables launched from a submarine they cannot use the same method for extraction. When the boat surfaced to offload the Marines ESM equipment provided clues that a Soviet surveillance radar may have picked up the conning tower. As this could lead to ASW ships being dispatched to investigate the contact it is imperative that the submarine heads away from its position as rapidly as possible. Therefore the Marines will fall back to the alternative extraction method of being picked up by an American transport helicopter. This does mean however that the raiders will have to hit enemy AA as well as the listening post. Only when the air defences are out of action is it safe to send in a Chinook to retrieve the raiding party. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The enemy listening post is protected by a security detail of light infantry. These dispose of a single armoured personnel carrier as well as some crew served weapons. There is a section of T-55 main battle tanks stationed at the military base. Although these are of an obsolescent model the armour is still a threat to the raiding party. Therefore the Marines must keep AT launchers ready to repel any intervention made by the Soviet tanks.

The Soviet air defences in the target area comprise a static position with 23mm cannon as well as a mobile AA gun. These systems are sufficient to make the air space impenetrable to NATO rotary winged aircraft. With no other means of getting off Kolgujev in a hurry the helicopter extraction must succeed. Therefore it is imperative to knock out both the ZU-23-2 as well as the ZSU-23-4 before the extraction bird can be called in. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Marines will locate and destroy the listening post and air defences prior to extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " As the recent capture of an intact NATO encryption unit from a downed helicopter has fatally compromised communications security it is imperative that the damage is controlled. One manner in which the vulnerability introduced by this incident can be limited is by taking out the Soviet listening post on the island of Kolgujev. When there are no interceptors capable of catching the now unprotected radio traffic within range of the main NATO transmitters using the exposed equipment the enemy is unable to profit from its newly gained knowledge. Therefore a raiding party of Dutch Marines is being put ashore to destroy the target. All antennae, masts and other equipment at the site is to be blown up using satchel charges or expedient means of destruction.

Although the raiders are inserted by inflatables launched from a submarine they cannot use the same method for extraction. When the boat surfaced to offload the Marines ESM equipment provided clues that a Soviet surveillance radar may have picked up the conning tower. As this could lead to ASW ships being dispatched to investigate the contact it is imperative that the submarine heads away from its position as rapidly as possible. Therefore the Marines will fall back to the alternative extraction method of being picked up by an American transport helicopter. This does mean however that the raiders will have to hit enemy AA as well as the listening post. Only when the air defences are out of action is it safe to send in a Chinook to retrieve the raiding party. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The enemy listening post is protected by a security detail of light infantry. These dispose of a single armoured personnel carrier as well as some crew served weapons. There is a section of T-55 main battle tanks stationed at the military base. Although these are of an obsolescent model the armour is still a threat to the raiding party. Therefore the Marines must keep AT launchers ready to repel any intervention made by the Soviet tanks.

The Soviet air defences in the target area comprise a static position with 23mm cannon as well as a mobile AA gun. These systems are sufficient to make the air space impenetrable to NATO rotary winged aircraft. With no other means of getting off Kolgujev in a hurry the helicopter extraction must succeed. Therefore it is imperative to knock out both the ZU-23-2 as well as the ZSU-23-4 before the extraction bird can be called in. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Marines will locate and destroy the listening post and air defences prior to extraction by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " As the recent capture of an intact NATO encryption unit from a downed helicopter has fatally compromised communications security it is imperative that the damage is controlled. One manner in which the vulnerability introduced by this incident can be limited is by taking out the Soviet listening post on the island of Kolgujev. When there are no interceptors capable of catching the now unprotected radio traffic within range of the main NATO transmitters using the exposed equipment the enemy is unable to profit from its newly gained knowledge. Therefore a raiding party of Dutch Marines is being put ashore to destroy the target. All antennae, masts and other equipment at the site is to be blown up using satchel charges or expedient means of destruction.

Although the raiders are inserted by inflatables launched from a submarine they cannot use the same method for extraction. When the boat surfaced to offload the Marines ESM equipment provided clues that a Soviet surveillance radar may have picked up the conning tower. As this could lead to ASW ships being dispatched to investigate the contact it is imperative that the submarine heads away from its position as rapidly as possible. Therefore the Marines will fall back to the alternative extraction method of being picked up by an American transport helicopter. This does mean however that the raiders will have to hit enemy AA as well as the listening post. Only when the air defences are out of action is it safe to send in a Chinook to retrieve the raiding party. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The enemy listening post is protected by a security detail of light infantry. These dispose of a single armoured personnel carrier as well as some crew served weapons. There is a section of T-55 main battle tanks stationed at the military base. Although these are of an obsolescent model the armour is still a threat to the raiding party. Therefore the Marines must keep AT launchers ready to repel any intervention made by the Soviet tanks.

The Soviet air defences in the target area comprise a static position with 23mm cannon as well as a mobile AA gun. These systems are sufficient to make the air space impenetrable to NATO rotary winged aircraft. With no other means of getting off Kolgujev in a hurry the helicopter extraction must succeed. Therefore it is imperative to knock out both the ZU-23-2 as well as the ZSU-23-4 before the extraction bird can be called in. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Marines will locate and destroy the listening post and air defences prior to extraction by helicopter."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " As the recent capture of an intact NATO encryption unit from a downed helicopter has fatally compromised communications security it is imperative that the damage is controlled. One manner in which the vulnerability introduced by this incident can be limited is by taking out the Soviet listening post on the island of Kolgujev. When there are no interceptors capable of catching the now unprotected radio traffic within range of the main NATO transmitters using the exposed equipment the enemy is unable to profit from its newly gained knowledge. Therefore a raiding party of Dutch Marines is being put ashore to destroy the target. All antennae, masts and other equipment at the site is to be blown up using satchel charges or expedient means of destruction.

Although the raiders are inserted by inflatables launched from a submarine they cannot use the same method for extraction. When the boat surfaced to offload the Marines ESM equipment provided clues that a Soviet surveillance radar may have picked up the conning tower. As this could lead to ASW ships being dispatched to investigate the contact it is imperative that the submarine heads away from its position as rapidly as possible. Therefore the Marines will fall back to the alternative extraction method of being picked up by an American transport helicopter. This does mean however that the raiders will have to hit enemy AA as well as the listening post. Only when the air defences are out of action is it safe to send in a Chinook to retrieve the raiding party. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The enemy listening post is protected by a security detail of light infantry. These dispose of a single armoured personnel carrier as well as some crew served weapons. There is a section of T-55 main battle tanks stationed at the military base. Although these are of an obsolescent model the armour is still a threat to the raiding party. Therefore the Marines must keep AT launchers ready to repel any intervention made by the Soviet tanks.

The Soviet air defences in the target area comprise a static position with 23mm cannon as well as a mobile AA gun. These systems are sufficient to make the air space impenetrable to NATO rotary winged aircraft. With no other means of getting off Kolgujev in a hurry the helicopter extraction must succeed. Therefore it is imperative to knock out both the ZU-23-2 as well as the ZSU-23-4 before the extraction bird can be called in. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Marines will locate and destroy the listening post and air defences prior to extraction by helicopter."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " As the recent capture of an intact NATO encryption unit from a downed helicopter has fatally compromised communications security it is imperative that the damage is controlled. One manner in which the vulnerability introduced by this incident can be limited is by taking out the Soviet listening post on the island of Kolgujev. When there are no interceptors capable of catching the now unprotected radio traffic within range of the main NATO transmitters using the exposed equipment the enemy is unable to profit from its newly gained knowledge. Therefore a raiding party of Dutch Marines is being put ashore to destroy the target. All antennae, masts and other equipment at the site is to be blown up using satchel charges or expedient means of destruction.

Although the raiders are inserted by inflatables launched from a submarine they cannot use the same method for extraction. When the boat surfaced to offload the Marines ESM equipment provided clues that a Soviet surveillance radar may have picked up the conning tower. As this could lead to ASW ships being dispatched to investigate the contact it is imperative that the submarine heads away from its position as rapidly as possible. Therefore the Marines will fall back to the alternative extraction method of being picked up by an American transport helicopter. This does mean however that the raiders will have to hit enemy AA as well as the listening post. Only when the air defences are out of action is it safe to send in a Chinook to retrieve the raiding party. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The enemy listening post is protected by a security detail of light infantry. These dispose of a single armoured personnel carrier as well as some crew served weapons. There is a section of T-55 main battle tanks stationed at the military base. Although these are of an obsolescent model the armour is still a threat to the raiding party. Therefore the Marines must keep AT launchers ready to repel any intervention made by the Soviet tanks.

The Soviet air defences in the target area comprise a static position with 23mm cannon as well as a mobile AA gun. These systems are sufficient to make the air space impenetrable to NATO rotary winged aircraft. With no other means of getting off Kolgujev in a hurry the helicopter extraction must succeed. Therefore it is imperative to knock out both the ZU-23-2 as well as the ZSU-23-4 before the extraction bird can be called in. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Marines will locate and destroy the listening post and air defences prior to extraction by helicopter."]];onloadmission="C W R 2 - C H I L L R E C E P T I O N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_chill_reception_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL_KRR {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_NL_HighPower {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class PipeBomb {count = 3;}; class cwr2_MortarMag_NL {count = 3;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - C H I L L R E C E P T I O N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl_w", "cwr2_wcain", "cwr2_CH47D", "cwr2_Soldiers_USA", "cwr2_humans_w", "cwr2_Civilians", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "CAWater", "CWR2Editor_Buildings", "cwr2_bmp2", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "CAWeapons_ZU23", "cwr2_UAZ", "CWR2Editor_Furn", "cwr2_ZSU", "cwr2_BMP1", "cwr2_t55", "cwr2_btr60", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_nl_w", "cwr2_CH47D", "cwr2_Soldiers_USA", "cwr2_humans_w", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_ZSU", "cwr2_BMP1", "cwr2_t55", "cwr2_btr60", "camisc3", "CAWater", "CWR2Editor_Buildings", "cwr2_bmp2", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "CAWeapons_ZU23", "cwr2_UAZ", "CWR2Editor_Furn", "cwr2_Urals", "cwr2_wcain" }; randomSeed=2330339; class Intel { briefingName="CWR2 - Chill Reception (co08)"; briefingDescription="Take out the listening post"; startWeather=0.58512831; startFog=0.46291128; forecastWeather=0.58645946; forecastFog=0.61588377; month=1; day=19; hour=6; }; class Groups { items=37; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={8992.7891,5.34482,10227.551}; azimut=210; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL_W"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this addbackpack ""cwr2_BackpackSpecop_NL"";"; synchronizations[]={17,15,16}; }; class Item1 { position[]={8992.6895,5.0832958,10231.306}; azimut=210; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={17,15,16}; }; class Item2 { position[]={8997.0635,5.6312079,10228.68}; azimut=210; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={17,15,16}; }; class Item3 { position[]={8992.7158,4.8479099,10234.831}; azimut=210; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AR_W"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={17,15,16}; }; class Item4 { position[]={9000.7998,5.8822002,10229.656}; azimut=210; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AAT_W"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={17,15,16}; }; class Item5 { position[]={8992.627,4.6206112,10238.092}; azimut=210; id=5; side="WEST"; vehicle="cwr2_SoldierNL_LAT_W"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={17,15,16,5}; }; class Item6 { position[]={9004.6123,6.1394563,10230.636}; azimut=210; id=6; side="WEST"; vehicle="cwr2_SoldierNL_LAT_W"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={17,15,16}; }; class Item7 { position[]={8992.6113,4.3822827,10241.607}; azimut=210; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Medic_W"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={17,15,16}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3982.8901,0.28236854,12678.911}; azimut=90; special="FLY"; id=8; side="WEST"; vehicle="cwr2_CH47D"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={3983.1992,0.36646414,12672.681}; azimut=90; id=14; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,24];"; }; }; class Waypoints { items=5; class Item0 { position[]={3989.6074,0.2798526,12678.746}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Bravo. The callsign is requesting immediate extraction from the landing zone, over."";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4001.6294,0.34282753,12678.369}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="raptorD sideChat ""Roger that, Bravo. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={8570.624,97.939224,9766.6348}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Bravo is on board, let's leave.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={8570.6221,97.924217,9767.5273}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. Bravo has confirmed mission success, Raptor is RTB, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={3817.0811,0.39166215,12795.807}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={3970.8599,0.36400184,12694.349}; azimut=270; id=9; side="WEST"; vehicle="cwr2_SoldierW_W"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3973.729,0.34180903,12696.718}; azimut=270; id=11; side="WEST"; vehicle="cwr2_SoldierW_AR_W"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={3973.5513,0.46940708,12691.935}; azimut=270; id=13; side="WEST"; vehicle="cwr2_SoldierW_GL_W"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""NVGoggles"";"; }; }; }; class Item3 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3979.5955,13.274351,11405.923}; id=12; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={3979.3367,13.304785,11430.703}; expActiv="(leader group player) sidechat ""Check your weapons and ammo. Prepare to move out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3999.0183,13.834574,11442.423}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3964.0701,12.21548,11442.319}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3999.03,13.834934,11442.423}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9012.3408,5.1773129,10254.235}; id=15; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={15,0,1,2,3,4,5,6,7}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9020.6914,6.4044123,10249.084}; id=16; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9004.0225,4.1496277,10259.285}; id=17; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9045.5811,0.3694337,10635.763}; id=18; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9057.9258,0.38688365,10635.763}; id=19; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8953.749,0.047915369,10292.205}; azimut=10; id=20; side="WEST"; vehicle="cwr2_SoldierNL_W"; leader=1; rank="CORPORAL"; skill=1; text="boat_dude"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this allowDamage false; this moveindriver boat; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={9132.6865,0.46742058,12450.322}; completitionRadius=50; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9138.1348,0.17554162,12521.025}; completitionRadius=10; expActiv="deleteVehicle boat_dude; deleteVehicle boat;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8961.9932,0.25265855,10300.565}; azimut=10; id=21; side="WEST"; vehicle="cwr2_SoldierNL_W"; leader=1; rank="CORPORAL"; skill=1; text="boat_1_dude"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveindriver boat_1; this allowDamage false; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={9149.6201,0.37513804,12450.283}; completitionRadius=50; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9154.9883,0.32682869,12519.337}; completitionRadius=10; expActiv="deleteVehicle boat_1_dude; deleteVehicle boat_1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8461.3379,115.34158,9548.2832}; azimut=310; id=50; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.60000002; text="shilka"; }; }; class Waypoints { items=1; class Item0 { position[]={8459.8057,115.22633,9549.5049}; class Effects { }; timeoutMin=120000; timeoutMid=120000; timeoutMax=120000; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8490.7949,94.968201,9299.7324}; id=51; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8493.2305,94.939392,9296.1279}; id=56; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8488.5557,94.967934,9296.5332}; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={8495.8965,94.908821,9292.3301}; id=81; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item4 { position[]={8486.4092,94.981857,9293.126}; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8498.709,94.879623,9288.3105}; id=63; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item6 { position[]={8483.6318,94.993935,9289.2969}; id=64; side="EAST"; vehicle="cwr2_SoldierE_ALAT_W"; skill=0.2; }; class Item7 { position[]={8501.0859,94.85759,9284.8672}; id=96; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8490.8242,94.984894,9303.4512}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8490.8096,94.997162,9306.2656}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6277.5923,31.321686,8107.4448}; id=52; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={6286.6831,33.368065,8096.563}; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={6269.9155,32.549568,8095.8413}; id=101; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={6296.3296,35.128548,8083.0649}; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={6262.6343,34.312355,8082.0259}; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6305.127,35.983009,8070.8228}; id=68; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={6255.103,35.734913,8068.3745}; id=67; side="EAST"; vehicle="cwr2_SoldierE_ALAT_W"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={6312.4766,36.275692,8059.813}; id=97; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={8427.4854,95.117447,9328.5068}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8452.3438,95.058655,9335.0127}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={9237.2754,95.765869,9390.8516}; id=53; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9246.0098,96.407555,9380.5645}; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9231.1211,97.291672,9381.3838}; id=62; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={9252.7617,96.894493,9371.1055}; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9225.3682,99.199036,9371.3672}; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={9258.4736,97.321411,9361.9229}; id=94; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item6 { position[]={9220.6387,100.96896,9362.1768}; id=89; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={9266.0117,97.658768,9351.2598}; id=99; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8800.2207,54.734612,9899.9492}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9400.8369,86.188133,9200.3281}; placement=150; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8800.1973,54.75301,9899.8965}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8546.7705,94.821724,9295.2256}; id=54; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={9209.9375,92.993027,9436.043}; id=57; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9212.5078,92.993027,9432.6055}; id=61; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9207.7725,92.993027,9432.4873}; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9215.1162,92.993027,9429.2852}; id=98; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9209.9873,92.993027,9437.4307}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={9210.0225,92.993027,9438.4717}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8494.584,95.058655,9346.5195}; azimut=315; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8470.21,115.12939,9555.79}; id=59; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8470.2236,115.13879,9557.9766}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8470.1689,115.14793,9559.9707}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8584.1064,94.635994,9307.9102}; azimut=50; id=60; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8506.833,94.979309,9308.2119}; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8509.5947,94.950882,9305.6338}; id=73; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8506.8389,95.016602,9312.5039}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8506.7734,95.016747,9312.5049}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8571.5645,94.675446,9272.7246}; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8574.0801,94.697319,9270.542}; id=76; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8571.6309,94.696266,9277.3281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8571.625,94.696167,9277.3232}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8465.292,95.058655,9321.1064}; azimut=315; id=90; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8592.0674,94.513191,9307.7627}; id=92; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={8595.3447,94.493004,9304.2119}; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8469.2617,95.058655,9324.9082}; id=93; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={8472.5605,95.058655,9321.3018}; id=70; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8547.1904,94.882317,9300.7998}; azimut=45; id=95; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8515.875,95.288223,9365.9043}; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={8627.4746,94.870041,9286.6172}; id=102; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8635.2549,94.992104,9276.1221}; id=75; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8621.5117,94.993729,9276.7393}; id=66; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8513.3057,96.210892,9381.7568}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8630.1621,94.904419,9284.2451}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8513.3203,96.213852,9381.7949}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={9370.5586,109.04903,9710.5059}; id=105; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9376.5459,110.81242,9703.5674}; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item2 { position[]={9365.9229,109.52805,9703.6387}; id=71; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9381.7314,112.97858,9696.1699}; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={9451.6963,114.69289,9798.9541}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9601.1924,87.368164,9649.6973}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9458.0693,94.759514,9499.4727}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9301.9434,95.512306,9641.9746}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9451.459,114.65709,9798.6943}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={8539.7754,94.572113,9275.2061}; id=106; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8542.123,94.553513,9271.3418}; id=74; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8537.0576,94.556564,9271.6006}; id=91; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8539.7578,94.594452,9276.918}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8472.29,95.064545,9346.9316}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8539.7822,94.594467,9276.9199}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={8392.834,97.705353,9619.9443}; id=110; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8398.8213,100.37531,9613.0059}; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item2 { position[]={8388.1982,98.327072,9613.0771}; id=107; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8404.0068,102.70737,9605.6084}; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={8473.9717,86.25943,9708.3926}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8623.4678,93.777985,9559.1357}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8480.3447,98.718567,9408.9111}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8324.2188,97.791306,9551.4131}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8473.7344,86.280945,9708.1328}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6243.8003,32.58807,8103.1055}; id=111; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={6243.9092,32.103725,8107.4277}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7612.5894,122.26169,8727.9766}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8367.5684,97.245201,9320.1563}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8397.4072,95.897095,9325.2686}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8400.6582,95.7817,9325.6963}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9463.8164,131.23685,9659.8975}; azimut=270; id=112; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aa_gun;"; }; class Item1 { position[]={9466.2695,131.03123,9661.9561}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveingunner aa_gun;"; }; class Item2 { presence=0.75000024; position[]={9465.9688,130.70024,9657.79}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9469.0605,130.21469,9664.498}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9436.5352,18.758568,8588.3955}; azimut=230; id=113; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank"; }; }; class Waypoints { items=3; class Item0 { position[]={9434.2686,18.582417,8586.5879}; completitionRadius=10; combat="SAFE"; expCond="(blufor_detected == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8694.1094,96.441063,9231.9141}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8668.9941,95.497261,9249.6523}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9464.416,19.685284,8599.4033}; id=115; side="EAST"; vehicle="cwr2_SoldierE_Crew_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9468.3154,19.56753,8595.3008}; id=116; side="EAST"; vehicle="cwr2_SoldierE_Crew_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9462.0762,19.57984,8594.6191}; id=117; side="EAST"; vehicle="cwr2_SoldierE_Crew_W"; skill=0.2; }; class Item3 { position[]={9472.1484,19.468941,8591.7314}; id=118; side="EAST"; vehicle="cwr2_SoldierE_Crew_W"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9464.3984,19.796255,8602.1563}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=10; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={9453.4023,19.643387,8602.5264}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9450.5635,19.539801,8600.1719}; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={9449.7178,19.5019,8599.4873}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8584.415,94.73024,9291.4102}; azimut=40; id=122; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={8586.9014,94.667496,9294.1982}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8587.3125,94.656883,9294.6807}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9448.4111,20.624941,8665.5088}; id=126; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9452.7119,20.533234,8660.8564}; id=125; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9446.0313,20.533234,8660.4658}; id=124; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={9370.5879,20.714249,8592.0791}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9462.3643,22.403522,8678.7129}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={9370.6025,20.715406,8592.1172}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=36; class Item0 { position[]={8570.6982,97.927948,9767.3223}; azimut=270; id=10; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={8953.6182,0.04106696,10293.327}; azimut=10; id=22; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item2 { position[]={8962.1279,0.2623316,10301.165}; azimut=10; id=23; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="LOCKED"; skill=1; text="boat_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item3 { position[]={8562.1846,94.801353,9296.2705}; azimut=40; id=24; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="radiomast"; }; class Item4 { position[]={8565.9268,94.851738,9303.0244}; azimut=310; id=25; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator"; }; class Item5 { position[]={8558.9033,94.938187,9308.2002}; azimut=220; id=26; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator1"; }; class Item6 { position[]={8555.3877,94.980568,9311.3955}; azimut=220; id=27; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; text="generator2"; }; class Item7 { position[]={8552.5586,94.778412,9292.2354}; azimut=220; id=28; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item8 { position[]={8555.3555,94.73011,9288.3516}; azimut=40; id=29; side="EMPTY"; vehicle="Land_radar"; skill=0.60000002; text="radiomast1"; }; class Item9 { position[]={8558.4492,94.871681,9301.9922}; azimut=90; id=30; side="EMPTY"; vehicle="Land_Antenna"; skill=0.2; text="antennamast"; }; class Item10 { position[]={8571.1914,94.781639,9298.6768}; azimut=89; id=31; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 315; dish setPos getPos dish;"; }; class Item11 { position[]={8546.9092,94.859566,9299.1885}; azimut=310; id=32; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item12 { position[]={8534.6494,94.85199,9298.4912}; id=33; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item13 { position[]={8533.6533,94.828857,9296.3633}; azimut=180; id=34; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item14 { position[]={8535.2695,94.829079,9296.3838}; azimut=180; id=35; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item15 { position[]={8547.375,94.855705,9298.833}; azimut=130; id=36; side="EMPTY"; vehicle="Land_tent_east"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item16 { position[]={8547.8027,94.851639,9298.459}; azimut=130; id=37; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item17 { position[]={8534.3867,94.789307,9292.7256}; id=38; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item18 { position[]={8533.834,94.763535,9290.3555}; azimut=180; id=39; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_3"; init="radio_3 attachTo [table_1,[0.45,-0.05,1.5]]; radio_3 setDir 85; radio_3 setpos getpos radio_3;"; }; class Item19 { position[]={8535.4492,94.763756,9290.376}; azimut=180; id=40; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_4"; init="radio_4 attachTo [table_1,[-0.45,-0.05,1.5]]; radio_4 setDir 95; radio_4 setpos getpos radio_4;"; }; class Item20 { position[]={9464.4795,129.28552,9674.3848}; id=41; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [aa_gun,[0,1.25,-2.0]];"; }; class Item21 { position[]={9464.5137,129.84143,9671.2773}; id=42; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item22 { position[]={9461.7568,131.63496,9662.6367}; azimut=270; id=43; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aa_gun"; init="this setVectorUp [0,0,1];"; }; class Item23 { presence=0.75000024; position[]={8554.0322,95.045929,9324.0918}; azimut=130; id=44; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item24 { position[]={8546.6416,94.832512,9296.2178}; azimut=130; id=45; side="EMPTY"; vehicle="cwr2_Tablemap_Cain"; skill=0.2; }; class Item25 { position[]={8549.3037,94.852882,9298.5732}; azimut=90; id=46; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item26 { position[]={8546.125,94.870979,9300.2383}; azimut=250; id=47; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item27 { position[]={8548.2725,94.839478,9297.3408}; azimut=140; id=48; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item28 { position[]={8548.1113,94.89389,9302.3457}; azimut=15; id=49; side="EMPTY"; vehicle="ED102_TVonTable"; skill=0.2; }; class Item29 { position[]={9452.5938,19.615089,8601.8984}; azimut=230; id=114; side="EMPTY"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item30 { position[]={8462.7969,95.067612,9295.2861}; azimut=44; id=119; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item31 { presence=0.75000024; position[]={8534.915,94.529289,9249.3145}; azimut=50; id=120; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item32 { position[]={8528.2939,94.576363,9243.5166}; azimut=50; id=121; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""PipeBomb"",1];"; }; class Item33 { presence=0.75000024; position[]={8521.3525,94.718445,9284.0605}; azimut=222; id=123; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item34 { presence=0.75000024; position[]={9432.0479,19.307627,8602.1914}; azimut=135; id=127; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item35 { position[]={8593.5801,94.635216,9293.9795}; azimut=220; id=128; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""PipeBomb"",1];"; }; }; class Markers { items=6; class Item0 { position[]={8992.6152,5.3183441,10227.725}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={8555.5205,94.837547,9298.2666}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={9462.5605,131.70772,9662.6816}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={8570.251,97.941315,9766.3906}; name="obj3"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={8457.2588,115.0498,9550.3867}; name="obj2aa"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={9457.126,20.479572,8625.1592}; name="base"; type="mil_flag"; colorName="ColorRed"; }; }; class Sensors { items=7; class Item0 { position[]={8571.0576,97.929367,9767.2852}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=8; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""With the damned noise that bird is making I am sure the entire island has been alerted."";"; class Effects { }; }; class Item1 { position[]={8649.2393,0.2316294,10550.652}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_chill_reception_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={8750.0986,0.27670428,10550.361}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={8749.876,0.28015298,10449.589}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={8349.4785,52.873795,9749.9756}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage radiomast >= 0.99) AND (getDammage radiomast1 >= 0.99) AND (getDammage generator >= 0.99) AND (getDammage generator1 >= 0.99) AND (getDammage generator2 >= 0.99) AND (getDammage bmp2hq >= 0.99) AND (getDammage antennamast >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""That should put a curb on Soviet eavesdropping."";"; class Effects { }; }; class Item5 { position[]={8350.3984,81.733627,9649.1279}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aa_gun >= 0.99) AND (getDammage shilka >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""Scratch one piece of Russian scrap."";"; class Effects { }; }; class Item6 { position[]={8900.1348,124.08971,9352.1094}; a=1000; b=1000; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected; publicVariable ""blufor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=11720723; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=1521054; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=16092994; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Take out the listening post.

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