briefing.html-Obriefing.sqfnR{description.extRinit.sqf-O^initjipcompatible.sqf$.fL0mission.sqm Debriefing

Cheaters are scumbags


You are one of them.





Mission Accomplished


The VDV troopers have been extracted from Kolgujev after destroying the helicopter wreck, freeing the pilot and destroying the FIA caches with surface to air missile launchers. Medals and extra rations of vodka await.





Mission Failed


The air assault squad has been wiped out.





Mission Failed


The pilot has been killed. Those responsible for the failed rescue attempt will be shot and their relatives can look forward to counting trees in a lovely Siberian gulag.


// tasks task4a = medved1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = medved1 createSimpleTask ["Destroy MANPADS caches"]; task3a setSimpleTaskDescription ["Destroy MANPADS caches", "Destroy MANPADS caches", "Destroy MANPADS caches"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = medved1 createSimpleTask ["Liberate the pilot"]; task2a setSimpleTaskDescription ["Liberate the pilot", "Liberate the pilot", "Liberate the pilot"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = medved1 createSimpleTask ["Destroy electronic equipment"]; task1a setSimpleTaskDescription ["Destroy electronic equipment", "Destroy electronic equipment", "Destroy electronic equipment"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = medved2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = medved2 createSimpleTask ["Destroy MANPADS caches"]; task3b setSimpleTaskDescription ["Destroy MANPADS caches", "Destroy MANPADS caches", "Destroy MANPADS caches"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = medved2 createSimpleTask ["Liberate the pilot"]; task2b setSimpleTaskDescription ["Liberate the pilot", "Liberate the pilot", "Liberate the pilot"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = medved2 createSimpleTask ["Destroy electronic equipment"]; task1b setSimpleTaskDescription ["Destroy electronic equipment", "Destroy electronic equipment", "Destroy electronic equipment"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = medved3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = medved3 createSimpleTask ["Destroy MANPADS caches"]; task3c setSimpleTaskDescription ["Destroy MANPADS caches", "Destroy MANPADS caches", "Destroy MANPADS caches"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = medved3 createSimpleTask ["Liberate the pilot"]; task2c setSimpleTaskDescription ["Liberate the pilot", "Liberate the pilot", "Liberate the pilot"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = medved3 createSimpleTask ["Destroy electronic equipment"]; task1c setSimpleTaskDescription ["Destroy electronic equipment", "Destroy electronic equipment", "Destroy electronic equipment"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = medved4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = medved4 createSimpleTask ["Destroy MANPADS caches"]; task3d setSimpleTaskDescription ["Destroy MANPADS caches", "Destroy MANPADS caches", "Destroy MANPADS caches"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = medved4 createSimpleTask ["Liberate the pilot"]; task2d setSimpleTaskDescription ["Liberate the pilot", "Liberate the pilot", "Liberate the pilot"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = medved4 createSimpleTask ["Destroy electronic equipment"]; task1d setSimpleTaskDescription ["Destroy electronic equipment", "Destroy electronic equipment", "Destroy electronic equipment"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = medved5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = medved5 createSimpleTask ["Destroy MANPADS caches"]; task3e setSimpleTaskDescription ["Destroy MANPADS caches", "Destroy MANPADS caches", "Destroy MANPADS caches"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = medved5 createSimpleTask ["Liberate the pilot"]; task2e setSimpleTaskDescription ["Liberate the pilot", "Liberate the pilot", "Liberate the pilot"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = medved5 createSimpleTask ["Destroy electronic equipment"]; task1e setSimpleTaskDescription ["Destroy electronic equipment", "Destroy electronic equipment", "Destroy electronic equipment"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = medved6 createSimpleTask ["Extract by helicopter"]; task4f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = medved6 createSimpleTask ["Destroy MANPADS caches"]; task3f setSimpleTaskDescription ["Destroy MANPADS caches", "Destroy MANPADS caches", "Destroy MANPADS caches"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = medved6 createSimpleTask ["Liberate the pilot"]; task2f setSimpleTaskDescription ["Liberate the pilot", "Liberate the pilot", "Liberate the pilot"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = medved6 createSimpleTask ["Destroy electronic equipment"]; task1f setSimpleTaskDescription ["Destroy electronic equipment", "Destroy electronic equipment", "Destroy electronic equipment"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = medved7 createSimpleTask ["Extract by helicopter"]; task4g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = medved7 createSimpleTask ["Destroy MANPADS caches"]; task3g setSimpleTaskDescription ["Destroy MANPADS caches", "Destroy MANPADS caches", "Destroy MANPADS caches"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = medved7 createSimpleTask ["Liberate the pilot"]; task2g setSimpleTaskDescription ["Liberate the pilot", "Liberate the pilot", "Liberate the pilot"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = medved7 createSimpleTask ["Destroy electronic equipment"]; task1g setSimpleTaskDescription ["Destroy electronic equipment", "Destroy electronic equipment", "Destroy electronic equipment"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = medved8 createSimpleTask ["Extract by helicopter"]; task4h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = medved8 createSimpleTask ["Destroy MANPADS caches"]; task3h setSimpleTaskDescription ["Destroy MANPADS caches", "Destroy MANPADS caches", "Destroy MANPADS caches"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = medved8 createSimpleTask ["Liberate the pilot"]; task2h setSimpleTaskDescription ["Liberate the pilot", "Liberate the pilot", "Liberate the pilot"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = medved8 createSimpleTask ["Destroy electronic equipment"]; task1h setSimpleTaskDescription ["Destroy electronic equipment", "Destroy electronic equipment", "Destroy electronic equipment"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries medved1 createDiaryRecord["Diary", ["Background", " A Soviet transport helicopter has been downed by hostile partisans on the island of Kolgujev and its pilot has been taken captive. As this individual is related to one of the communist party bosses a rescue mission has been ordered. A detachment of air assault troops is to liberate the pilot and extract from the island. Secondary tasks assigned to the rescue team are to destroy sensitive electronic devices installed on the helicopter wreck and the destruction of enemy MANPADS.

A Hind helicopter will insert the air assault troopers on the island, but the gunship cannot provide further support due to the threat of shoulder launched surface to air missiles. Once the team is on the ground it must patrol towards the crash site and place a satchel charge in the wreckage to ensure that all sensitive electronic equipment is properly destroyed. On no account should the FIA be able to pass on any communications and encryption gear to their American allies.

After ensuring the proper destruction of the Hip wreck the troops must then raid enemy held bases in order to locate and destroy the caches of MANPADS and liberate the pilot. A transport helicopter will then pick up the Soviet personnel at the designated landing zone. Although the air assault unit will be heavily outnumbered by enemy forces the FIA is dispersed over multiple locations. This should allow the Soviet troopers to fight the enemy on more or less equal terms. "]]; medved1 createDiaryRecord["Diary", ["Enemy", " The island of Kolgujev is controlled by fighters loyal to the FIA. They are armed with a variety of weaponry of Soviet design and manufacture. Although their gear is mostly obsolescent, some more modern equipment has been looted from the abandoned military bases.

As the Soviet army bombed villages before the withdrawal most partisans are now living at military installations. Due to inclement weather conditions it is likely that most enemy concentrations can be found near shelter, though some fighters may roam the forests on patrol.

Amongst the equipment abandoned in the Soviet withdrawal were several armoured vehicles in various states of disrepair. It cannot be excluded that cannibalised parts have been used to restore armour to running order. It is therefore advisable to bring along a RPG launcher. "]]; medved1 createDiaryRecord["Diary", ["Mission", "Air assault troops will destroy electronic equipment at the crash site prior to liberating the pilot and destroying MANPADS caches to enable extraction by helicopter."]]; // diary entries medved2 createDiaryRecord["Diary", ["Background", " A Soviet transport helicopter has been downed by hostile partisans on the island of Kolgujev and its pilot has been taken captive. As this individual is related to one of the communist party bosses a rescue mission has been ordered. A detachment of air assault troops is to liberate the pilot and extract from the island. Secondary tasks assigned to the rescue team are to destroy sensitive electronic devices installed on the helicopter wreck and the destruction of enemy MANPADS.

A Hind helicopter will insert the air assault troopers on the island, but the gunship cannot provide further support due to the threat of shoulder launched surface to air missiles. Once the team is on the ground it must patrol towards the crash site and place a satchel charge in the wreckage to ensure that all sensitive electronic equipment is properly destroyed. On no account should the FIA be able to pass on any communications and encryption gear to their American allies.

After ensuring the proper destruction of the Hip wreck the troops must then raid enemy held bases in order to locate and destroy the caches of MANPADS and liberate the pilot. A transport helicopter will then pick up the Soviet personnel at the designated landing zone. Although the air assault unit will be heavily outnumbered by enemy forces the FIA is dispersed over multiple locations. This should allow the Soviet troopers to fight the enemy on more or less equal terms. "]]; medved2 createDiaryRecord["Diary", ["Enemy", " The island of Kolgujev is controlled by fighters loyal to the FIA. They are armed with a variety of weaponry of Soviet design and manufacture. Although their gear is mostly obsolescent, some more modern equipment has been looted from the abandoned military bases.

As the Soviet army bombed villages before the withdrawal most partisans are now living at military installations. Due to inclement weather conditions it is likely that most enemy concentrations can be found near shelter, though some fighters may roam the forests on patrol.

Amongst the equipment abandoned in the Soviet withdrawal were several armoured vehicles in various states of disrepair. It cannot be excluded that cannibalised parts have been used to restore armour to running order. It is therefore advisable to bring along a RPG launcher. "]]; medved2 createDiaryRecord["Diary", ["Mission", "Air assault troops will destroy electronic equipment at the crash site prior to liberating the pilot and destroying MANPADS caches to enable extraction by helicopter."]]; // diary entries medved3 createDiaryRecord["Diary", ["Background", " A Soviet transport helicopter has been downed by hostile partisans on the island of Kolgujev and its pilot has been taken captive. As this individual is related to one of the communist party bosses a rescue mission has been ordered. A detachment of air assault troops is to liberate the pilot and extract from the island. Secondary tasks assigned to the rescue team are to destroy sensitive electronic devices installed on the helicopter wreck and the destruction of enemy MANPADS.

A Hind helicopter will insert the air assault troopers on the island, but the gunship cannot provide further support due to the threat of shoulder launched surface to air missiles. Once the team is on the ground it must patrol towards the crash site and place a satchel charge in the wreckage to ensure that all sensitive electronic equipment is properly destroyed. On no account should the FIA be able to pass on any communications and encryption gear to their American allies.

After ensuring the proper destruction of the Hip wreck the troops must then raid enemy held bases in order to locate and destroy the caches of MANPADS and liberate the pilot. A transport helicopter will then pick up the Soviet personnel at the designated landing zone. Although the air assault unit will be heavily outnumbered by enemy forces the FIA is dispersed over multiple locations. This should allow the Soviet troopers to fight the enemy on more or less equal terms. "]]; medved3 createDiaryRecord["Diary", ["Enemy", " The island of Kolgujev is controlled by fighters loyal to the FIA. They are armed with a variety of weaponry of Soviet design and manufacture. Although their gear is mostly obsolescent, some more modern equipment has been looted from the abandoned military bases.

As the Soviet army bombed villages before the withdrawal most partisans are now living at military installations. Due to inclement weather conditions it is likely that most enemy concentrations can be found near shelter, though some fighters may roam the forests on patrol.

Amongst the equipment abandoned in the Soviet withdrawal were several armoured vehicles in various states of disrepair. It cannot be excluded that cannibalised parts have been used to restore armour to running order. It is therefore advisable to bring along a RPG launcher. "]]; medved3 createDiaryRecord["Diary", ["Mission", "Air assault troops will destroy electronic equipment at the crash site prior to liberating the pilot and destroying MANPADS caches to enable extraction by helicopter."]]; // diary entries medved4 createDiaryRecord["Diary", ["Background", " A Soviet transport helicopter has been downed by hostile partisans on the island of Kolgujev and its pilot has been taken captive. As this individual is related to one of the communist party bosses a rescue mission has been ordered. A detachment of air assault troops is to liberate the pilot and extract from the island. Secondary tasks assigned to the rescue team are to destroy sensitive electronic devices installed on the helicopter wreck and the destruction of enemy MANPADS.

A Hind helicopter will insert the air assault troopers on the island, but the gunship cannot provide further support due to the threat of shoulder launched surface to air missiles. Once the team is on the ground it must patrol towards the crash site and place a satchel charge in the wreckage to ensure that all sensitive electronic equipment is properly destroyed. On no account should the FIA be able to pass on any communications and encryption gear to their American allies.

After ensuring the proper destruction of the Hip wreck the troops must then raid enemy held bases in order to locate and destroy the caches of MANPADS and liberate the pilot. A transport helicopter will then pick up the Soviet personnel at the designated landing zone. Although the air assault unit will be heavily outnumbered by enemy forces the FIA is dispersed over multiple locations. This should allow the Soviet troopers to fight the enemy on more or less equal terms. "]]; medved4 createDiaryRecord["Diary", ["Enemy", " The island of Kolgujev is controlled by fighters loyal to the FIA. They are armed with a variety of weaponry of Soviet design and manufacture. Although their gear is mostly obsolescent, some more modern equipment has been looted from the abandoned military bases.

As the Soviet army bombed villages before the withdrawal most partisans are now living at military installations. Due to inclement weather conditions it is likely that most enemy concentrations can be found near shelter, though some fighters may roam the forests on patrol.

Amongst the equipment abandoned in the Soviet withdrawal were several armoured vehicles in various states of disrepair. It cannot be excluded that cannibalised parts have been used to restore armour to running order. It is therefore advisable to bring along a RPG launcher. "]]; medved4 createDiaryRecord["Diary", ["Mission", "Air assault troops will destroy electronic equipment at the crash site prior to liberating the pilot and destroying MANPADS caches to enable extraction by helicopter."]]; // diary entries medved5 createDiaryRecord["Diary", ["Background", " A Soviet transport helicopter has been downed by hostile partisans on the island of Kolgujev and its pilot has been taken captive. As this individual is related to one of the communist party bosses a rescue mission has been ordered. A detachment of air assault troops is to liberate the pilot and extract from the island. Secondary tasks assigned to the rescue team are to destroy sensitive electronic devices installed on the helicopter wreck and the destruction of enemy MANPADS.

A Hind helicopter will insert the air assault troopers on the island, but the gunship cannot provide further support due to the threat of shoulder launched surface to air missiles. Once the team is on the ground it must patrol towards the crash site and place a satchel charge in the wreckage to ensure that all sensitive electronic equipment is properly destroyed. On no account should the FIA be able to pass on any communications and encryption gear to their American allies.

After ensuring the proper destruction of the Hip wreck the troops must then raid enemy held bases in order to locate and destroy the caches of MANPADS and liberate the pilot. A transport helicopter will then pick up the Soviet personnel at the designated landing zone. Although the air assault unit will be heavily outnumbered by enemy forces the FIA is dispersed over multiple locations. This should allow the Soviet troopers to fight the enemy on more or less equal terms. "]]; medved5 createDiaryRecord["Diary", ["Enemy", " The island of Kolgujev is controlled by fighters loyal to the FIA. They are armed with a variety of weaponry of Soviet design and manufacture. Although their gear is mostly obsolescent, some more modern equipment has been looted from the abandoned military bases.

As the Soviet army bombed villages before the withdrawal most partisans are now living at military installations. Due to inclement weather conditions it is likely that most enemy concentrations can be found near shelter, though some fighters may roam the forests on patrol.

Amongst the equipment abandoned in the Soviet withdrawal were several armoured vehicles in various states of disrepair. It cannot be excluded that cannibalised parts have been used to restore armour to running order. It is therefore advisable to bring along a RPG launcher. "]]; medved5 createDiaryRecord["Diary", ["Mission", "Air assault troops will destroy electronic equipment at the crash site prior to liberating the pilot and destroying MANPADS caches to enable extraction by helicopter."]]; // diary entries medved6 createDiaryRecord["Diary", ["Background", " A Soviet transport helicopter has been downed by hostile partisans on the island of Kolgujev and its pilot has been taken captive. As this individual is related to one of the communist party bosses a rescue mission has been ordered. A detachment of air assault troops is to liberate the pilot and extract from the island. Secondary tasks assigned to the rescue team are to destroy sensitive electronic devices installed on the helicopter wreck and the destruction of enemy MANPADS.

A Hind helicopter will insert the air assault troopers on the island, but the gunship cannot provide further support due to the threat of shoulder launched surface to air missiles. Once the team is on the ground it must patrol towards the crash site and place a satchel charge in the wreckage to ensure that all sensitive electronic equipment is properly destroyed. On no account should the FIA be able to pass on any communications and encryption gear to their American allies.

After ensuring the proper destruction of the Hip wreck the troops must then raid enemy held bases in order to locate and destroy the caches of MANPADS and liberate the pilot. A transport helicopter will then pick up the Soviet personnel at the designated landing zone. Although the air assault unit will be heavily outnumbered by enemy forces the FIA is dispersed over multiple locations. This should allow the Soviet troopers to fight the enemy on more or less equal terms. "]]; medved6 createDiaryRecord["Diary", ["Enemy", " The island of Kolgujev is controlled by fighters loyal to the FIA. They are armed with a variety of weaponry of Soviet design and manufacture. Although their gear is mostly obsolescent, some more modern equipment has been looted from the abandoned military bases.

As the Soviet army bombed villages before the withdrawal most partisans are now living at military installations. Due to inclement weather conditions it is likely that most enemy concentrations can be found near shelter, though some fighters may roam the forests on patrol.

Amongst the equipment abandoned in the Soviet withdrawal were several armoured vehicles in various states of disrepair. It cannot be excluded that cannibalised parts have been used to restore armour to running order. It is therefore advisable to bring along a RPG launcher. "]]; medved6 createDiaryRecord["Diary", ["Mission", "Air assault troops will destroy electronic equipment at the crash site prior to liberating the pilot and destroying MANPADS caches to enable extraction by helicopter."]]; // diary entries medved7 createDiaryRecord["Diary", ["Background", " A Soviet transport helicopter has been downed by hostile partisans on the island of Kolgujev and its pilot has been taken captive. As this individual is related to one of the communist party bosses a rescue mission has been ordered. A detachment of air assault troops is to liberate the pilot and extract from the island. Secondary tasks assigned to the rescue team are to destroy sensitive electronic devices installed on the helicopter wreck and the destruction of enemy MANPADS.

A Hind helicopter will insert the air assault troopers on the island, but the gunship cannot provide further support due to the threat of shoulder launched surface to air missiles. Once the team is on the ground it must patrol towards the crash site and place a satchel charge in the wreckage to ensure that all sensitive electronic equipment is properly destroyed. On no account should the FIA be able to pass on any communications and encryption gear to their American allies.

After ensuring the proper destruction of the Hip wreck the troops must then raid enemy held bases in order to locate and destroy the caches of MANPADS and liberate the pilot. A transport helicopter will then pick up the Soviet personnel at the designated landing zone. Although the air assault unit will be heavily outnumbered by enemy forces the FIA is dispersed over multiple locations. This should allow the Soviet troopers to fight the enemy on more or less equal terms. "]]; medved7 createDiaryRecord["Diary", ["Enemy", " The island of Kolgujev is controlled by fighters loyal to the FIA. They are armed with a variety of weaponry of Soviet design and manufacture. Although their gear is mostly obsolescent, some more modern equipment has been looted from the abandoned military bases.

As the Soviet army bombed villages before the withdrawal most partisans are now living at military installations. Due to inclement weather conditions it is likely that most enemy concentrations can be found near shelter, though some fighters may roam the forests on patrol.

Amongst the equipment abandoned in the Soviet withdrawal were several armoured vehicles in various states of disrepair. It cannot be excluded that cannibalised parts have been used to restore armour to running order. It is therefore advisable to bring along a RPG launcher. "]]; medved7 createDiaryRecord["Diary", ["Mission", "Air assault troops will destroy electronic equipment at the crash site prior to liberating the pilot and destroying MANPADS caches to enable extraction by helicopter."]]; // diary entries medved8 createDiaryRecord["Diary", ["Background", " A Soviet transport helicopter has been downed by hostile partisans on the island of Kolgujev and its pilot has been taken captive. As this individual is related to one of the communist party bosses a rescue mission has been ordered. A detachment of air assault troops is to liberate the pilot and extract from the island. Secondary tasks assigned to the rescue team are to destroy sensitive electronic devices installed on the helicopter wreck and the destruction of enemy MANPADS.

A Hind helicopter will insert the air assault troopers on the island, but the gunship cannot provide further support due to the threat of shoulder launched surface to air missiles. Once the team is on the ground it must patrol towards the crash site and place a satchel charge in the wreckage to ensure that all sensitive electronic equipment is properly destroyed. On no account should the FIA be able to pass on any communications and encryption gear to their American allies.

After ensuring the proper destruction of the Hip wreck the troops must then raid enemy held bases in order to locate and destroy the caches of MANPADS and liberate the pilot. A transport helicopter will then pick up the Soviet personnel at the designated landing zone. Although the air assault unit will be heavily outnumbered by enemy forces the FIA is dispersed over multiple locations. This should allow the Soviet troopers to fight the enemy on more or less equal terms. "]]; medved8 createDiaryRecord["Diary", ["Enemy", " The island of Kolgujev is controlled by fighters loyal to the FIA. They are armed with a variety of weaponry of Soviet design and manufacture. Although their gear is mostly obsolescent, some more modern equipment has been looted from the abandoned military bases.

As the Soviet army bombed villages before the withdrawal most partisans are now living at military installations. Due to inclement weather conditions it is likely that most enemy concentrations can be found near shelter, though some fighters may roam the forests on patrol.

Amongst the equipment abandoned in the Soviet withdrawal were several armoured vehicles in various states of disrepair. It cannot be excluded that cannibalised parts have been used to restore armour to running order. It is therefore advisable to bring along a RPG launcher. "]]; medved8 createDiaryRecord["Diary", ["Mission", "Air assault troops will destroy electronic equipment at the crash site prior to liberating the pilot and destroying MANPADS caches to enable extraction by helicopter."]];onloadmission="C W R 2 - C O L D H A U L ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_cold_haul_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74U_SD {count = 1;}; class cwr2_AKS74U {count = 1;}; class cwr2_AKS74_GL {count = 1;}; class cwr2_RPK74 {count = 1;}; class cwr2_Skorpion {count = 2;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 1;}; class NVGoggles {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39_SD {count = 12;}; class cwr2_30Rnd_545x39 {count = 24;}; class cwr2_45Rnd_545x39 {count = 12;}; class cwr2_20Rnd_765x17 {count = 16;}; class cwr2_100Rnd_762x54 {count = 3;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class 1Rnd_HE_GP25 {count = 8;}; class PipeBomb {count = 3;}; class cwr2_RPG7Rocket {count = 3;}; }; class Backpacks { class cwr2_Backpack_RU {count = 1;}; class cwr2_BackpackSpecop_RU {count = 1;}; class cwr2_RPG_Backpack_RU {count = 1;}; };titleText ["C W R 2 - C O L D H A U L\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_wcain", "cwr2_humans_w", "cwr2_Mi24", "cwr2_Mi17", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_AmmoBoxes", "caweapons_ammoboxes", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_BMP2", "cwr2_T55" }; addOnsAuto[]= { "cwr2_humans_w", "cwr2_Mi24", "cwr2_Mi17", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_BMP2", "cwr2_T55", "camisc3", "cwr2_AmmoBoxes", "caweapons_ammoboxes", "cwr2_wcain" }; randomSeed=7102915; class Intel { briefingName="CWR2 - Cold Haul (co08)"; briefingDescription="Retrieve the pilot"; startWeather=0.10666418; startFog=0.12946002; forecastWeather=0.10666418; forecastFog=0.17105335; month=2; day=5; hour=6; minute=0; }; class Groups { items=62; class Item0 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8917.3916,0.22888632,12221.563}; azimut=90; id=1; side="EAST"; vehicle="cwr2_OfficerE_W"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="medved1"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; synchronizations[]={14,15,16}; }; class Item1 { position[]={8911.2275,0.096793473,12217.835}; azimut=90; id=2; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="medved2"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={14,15,16}; }; class Item2 { position[]={8911.0742,0.25498703,12226.612}; azimut=90; id=3; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="medved3"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={14,15,16}; }; class Item3 { position[]={8905.0732,0.1756919,12213.833}; azimut=90; id=4; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved4"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={14,15,16}; }; class Item4 { position[]={8905.4482,0.27901757,12231.267}; azimut=90; id=5; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved5"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={14,15,16}; }; class Item5 { position[]={8899.083,0.27891761,12210.488}; azimut=90; id=6; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved6"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7""; removebackpack this;"; synchronizations[]={14,15,16}; }; class Item6 { position[]={8899.248,0.27051285,12236.011}; azimut=90; id=7; side="EAST"; vehicle="cwr2_SoldierE_Engineer_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved7"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackSpecop_RU"";"; synchronizations[]={14,15,16}; }; class Item7 { position[]={8892.9629,0.24162591,12206.866}; azimut=90; id=8; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved8"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={16,15,14}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8902.8545,0.40151256,12283.681}; azimut=175; special="FLY"; id=0; side="EAST"; vehicle="cwr2_Mi24D"; leader=1; rank="SERGEANT"; skill=1; text="hind"; init="hind lock true; hind lockdriver true; hind allowDamage false; hindD allowDamage false; hind flyinheight 30; hindsquad = group this; hindsquad setgroupid [""Yastreb"",""Black""]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""NVGoggles"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={9021.3389,8.6082001,10206.053}; type="TR UNLOAD"; expActiv="soviets_have_landed = 1; publicVariable ""soviets_have_landed""; hindD sideChat ""Good luck, comrades !""; aHip setDammage 4; {_x setunitpos ""AUTO""} forEach units medvedsquad;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2825.6536,0.094321698,10144.422}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2812.4861,124.03089,7588.2163}; type="GETOUT"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={2812.7034,123.26369,7610.5747}; expActiv="deleteVehicle hindD; deleteVehicle hindG; deleteVehicle hind;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10002.693,0.26715228,195.88937}; azimut=345; special="FLY"; id=11; side="EAST"; vehicle="cwr2_Mi17"; leader=1; rank="LIEUTENANT"; skill=1; text="hip"; init="this setcaptive true; hip allowDamage false; hipD allowDamage false; hipsquad = group this; hipsquad setgroupid [""Orel"",""Black""]; hip flyinheight 60;"; }; class Item1 { position[]={10011.695,0.21285775,198.24219}; azimut=345; special="CARGO"; id=97; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; rank="SERGEANT"; skill=1; init="hipsquad = group this; hipsquad setgroupid [""Orel"",""Black""];"; }; }; class Waypoints { items=6; class Item0 { position[]={10001.469,0.18066834,200.48471}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1); "; expActiv="(leader group player) sidechat ""Orel, this is Medved. We have accomplished our objectives and request an extraction from the landing zone, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9998.7197,0.17873488,210.58197}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1); "; expActiv="hipD sidechat ""Medved, this is Orel. Acknowledged, we are on our way, out."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={9080.9063,0.3513189,6998.5542}; completitionRadius=50; expActiv="hipD sideChat ""Prepare for extraction"";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8017.2358,129.59944,7107.0791}; type="TR UNLOAD"; speed="LIMITED"; expCond="({alive _x} count (units medvedsquad) == {_x in hip} count (units medvedsquad));"; expActiv="hip flyinheight 1; [loadmaster1,loadmaster2] joinsilent hipsquad; loadmaster1 assignascargo hip; loadmaster2 assignascargo hip; [loadmaster1,loadmaster2] orderGetIn true; hipD sideChat ""Let's get out of here"";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item4 { position[]={8016.918,129.59396,7107.0801}; id=10; speed="NORMAL"; expCond="({alive _x} count (units hipsquad) == {_x in hip} count (units hipsquad));"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; hip flyinheight 60;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={10005.955,0.16009483,162.55331}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9646.6074,0.41506821,1147.2197}; id=12; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Serzhant"",""Black""]; this setunitpos ""Middle""; this moveincargo hip;"; }; class Item1 { position[]={9648.8613,0.36344466,1145.7725}; id=13; side="EAST"; vehicle="cwr2_SoldierE_Medic"; rank="SERGEANT"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Serzhant"",""Black""]; this setunitpos ""Middle""; this moveincargo hip;"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8851.7822,0.37602448,12238.655}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,7,5,3,1,2,4,6}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8851.6055,0.46727014,12223.732}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,7,5,3,1,2,4,6}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8851.7783,0.28180224,12208.041}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,7,6,4,2,1,3,5}; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7971.2212,182.8475,7730.7876}; azimut=180; id=17; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; skill=0.60000002; text="mcguffin"; init="removeallweapons this; this setunitpos ""Up""; this disableAI ""Move""; this setcaptive true;"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={7734.0879,311.30142,8137.3262}; azimut=180; id=18; side="GUER"; vehicle="cwr2_OfficerG_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7727.7632,311.24637,8143.8472}; azimut=180; id=74; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7734.0923,311.30142,8136.3105}; expActiv="mcguffin playmove ""AmovPercMstpSsurWnonDnon"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={7748.4331,311.32367,8119.3218}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7716.7759,311.03571,8119.061}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7748.4316,311.32367,8119.3032}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7981.2847,182.8475,7732.0649}; azimut=180; id=19; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; leader=1; skill=0.2; text="guard3"; init="guard3 attachTo [mcguffin,[1.5,-1.5,0]]; guard3 setDir 345; guard3 setpos getpos guard3; guard3 disableAI ""Move"";"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7980.2573,182.8475,7732.0464}; azimut=180; id=20; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; leader=1; skill=0.2; text="guard2"; init="guard2 attachTo [mcguffin,[-1,-1,0]]; guard2 setDir 45; guard2 setpos getpos guard2; guard2 forceSpeed 0;"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7979.2598,182.8475,7732.0391}; azimut=180; id=21; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; text="guard1"; init="guard1 attachTo [mcguffin,[-1.5,2,0]]; guard1 setDir 135; guard1 setpos getpos guard1; guard1 disableAI ""Move"";"; }; }; }; class Item12 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7737.7915,311.32367,8125.1152}; id=22; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="dude"; }; }; class Waypoints { items=1; class Item0 { position[]={7737.7168,311.32367,8131.563}; expActiv="mcguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)]; deleteVehicle dude; ammocrate2 attachTo [crate,[2,2,0.3]];"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7975.438,182.8475,7680.7144}; azimut=180; id=29; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7975.4351,182.8475,7679.4077}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7975.4097,182.8475,7679.3979}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7988.4712,182.8475,7736.0596}; azimut=180; id=30; side="GUER"; vehicle="CWR2_SoldierG_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7988.5327,182.8475,7734.4014}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7988.5317,182.8475,7734.3447}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7712.3535,310.44009,8146.8237}; id=32; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8515.8086,95.244858,9364.9072}; id=35; side="GUER"; vehicle="cwr2_SoldierG_Marksman_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8478.1035,95.058655,9339.6309}; azimut=180; id=48; side="GUER"; vehicle="cwr2_OfficerG_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8475.707,95.058655,9342.5947}; azimut=180; id=41; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8478.0801,95.058655,9338.2197}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8478.084,95.058655,9338.2305}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8583.9219,94.639626,9307.998}; azimut=30; id=43; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={7976.604,182.8475,7705.0586}; azimut=180; id=44; side="GUER"; vehicle="cwr2_OfficerG_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7971.2739,182.8475,7710.1943}; azimut=180; id=34; side="GUER"; vehicle="cwr2_SoldierG_Marksman_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7980.8335,182.8475,7711.0303}; azimut=180; id=26; side="GUER"; vehicle="CWR2_SoldierG_W"; skill=0.2; }; class Item3 { position[]={7966.1187,182.8475,7715.6421}; azimut=180; id=56; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7976.8442,182.8475,7701.6787}; expCond="(getDammage ammocrate1 >= 0.99);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7977.0708,182.8475,7698.0566}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={8490.875,94.976166,9301.4697}; id=45; side="GUER"; vehicle="cwr2_OfficerG_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8492.4541,94.965363,9299.8506}; id=42; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={8489.5391,94.971344,9299.7959}; id=36; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; rank="CORPORAL"; skill=0.60000002; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { presence=0.50000048; position[]={8493.4463,94.95343,9298.3516}; id=81; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8488.5576,94.967918,9298.2607}; id=51; side="GUER"; vehicle="CWR2_SoldierG_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={8494.8086,94.939911,9296.7334}; id=79; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={8487.4707,94.977242,9296.668}; id=61; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={8496.0488,94.927254,9295.207}; id=67; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8490.8662,94.978722,9302.0537}; expCond="(soviets_have_landed == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8490.8486,94.981834,9302.7598}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7914.9814,276.94931,8090.8169}; azimut=180; id=46; side="GUER"; vehicle="cwr2_OfficerG_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={7912.6123,277.73453,8094.1313}; azimut=180; id=33; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item2 { position[]={7917.2305,275.26688,8093.9146}; azimut=180; id=62; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={7910.1113,279.03833,8097.1665}; azimut=180; id=27; side="GUER"; vehicle="cwr2_SoldierG_W"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={7919.5283,275.04608,8097.5298}; azimut=180; id=28; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={7907.1182,280.52512,8100.6587}; azimut=180; id=72; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={7719.7432,319.2074,7888.001}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7537.4375,226.7787,8330.9072}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8077.9424,230.98555,8261.4512}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7719.7163,319.21295,7888.04}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7737.3062,315.63943,7946.3989}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7754.1411,311.87335,8003.166}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7764.084,311.22098,8104.8076}; azimut=180; id=47; side="GUER"; vehicle="cwr2_OfficerG_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={7761.8213,311.25723,8107.5933}; azimut=180; id=37; side="GUER"; vehicle="cwr2_SoldierG_Marksman_W"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={7766.0537,311.16776,8107.6089}; azimut=180; id=66; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.50000048; position[]={7759.4639,311.2663,8110.4956}; azimut=180; id=31; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={7768.1973,311.09305,8110.6694}; azimut=180; id=60; side="GUER"; vehicle="cwr2_SoldierG_W"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { position[]={7757.187,311.27679,8113.0923}; azimut=180; id=99; side="GUER"; vehicle="cwr2_SoldierG_W"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={7760.6382,311.30057,8078.7715}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7767.1431,311.07361,8135.9375}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7760.6323,311.30057,8078.8037}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7769.6704,311.14688,8091.7759}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7772.2808,310.98044,8110.2354}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={7985.5371,191.74574,7812.5928}; azimut=180; id=49; side="GUER"; vehicle="cwr2_OfficerG_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={7983.1318,193.16811,7816.0244}; azimut=180; id=38; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={7987.7363,191.69522,7815.9199}; azimut=180; id=73; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={7980.7227,194.50671,7819.0781}; azimut=180; id=70; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={7990.6064,191.80595,7819.6045}; azimut=180; id=65; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { position[]={7978.5601,195.71381,7822.0088}; azimut=180; id=100; side="GUER"; vehicle="cwr2_SoldierG_W"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={7985.6079,190.27293,7803.8291}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7850.5088,224.52968,7628.5947}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8073.7261,162.96414,7626.3999}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7985.6401,190.26334,7803.8237}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7985.7778,183.6991,7776.1582}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7985.5239,182.92548,7763.3965}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8464.9668,95.058655,9319.8301}; azimut=335; id=50; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8590.3896,94.570091,9299.7188}; azimut=180; id=53; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8590.4453,94.607811,9297.5156}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={8590.4551,94.607964,9297.5}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8516.1689,94.675774,9273.709}; azimut=180; id=54; side="GUER"; vehicle="CWR2_SoldierG_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8516.2148,94.665352,9271.3799}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8516.2021,94.6651,9271.3027}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8508.1084,95.015961,9313.4775}; azimut=180; id=55; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8508.0781,95.007744,9311.792}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8508.0771,95.007507,9311.7646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7961.6353,182.8475,7722.2988}; azimut=180; id=68; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7961.6587,182.8475,7720.5}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7961.6616,182.8475,7720.4912}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7705.4595,317.53757,8065.8931}; azimut=235; id=69; side="GUER"; vehicle="CWR2_SoldierG_W"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7757.8745,316.35715,8059.8247}; azimut=150; id=71; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={8483.8467,95.058655,9327.5664}; azimut=180; id=75; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8482.0127,95.058655,9330.127}; azimut=180; id=64; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8485.7793,95.058655,9330.3193}; azimut=180; id=52; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8467.665,95.058655,9312.7334}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8503.0068,95.058655,9344.8066}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8467.668,95.058655,9312.7773}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="GUER"; class Vehicles { items=8; class Item0 { presence=0.50000048; position[]={7739.4907,311.32367,8107.7749}; id=77; side="GUER"; vehicle="cwr2_OfficerG_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7740.7896,311.32367,8106.3354}; id=39; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7738.689,311.32367,8106.3267}; id=76; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={7741.9614,311.32367,8105.0317}; id=63; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7737.8755,311.32367,8104.9761}; id=58; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7742.9409,311.32367,8103.6821}; id=59; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={7737.0024,311.3226,8103.561}; id=57; side="GUER"; vehicle="CWR2_SoldierG_W"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7744.1763,311.32367,8102.3062}; id=80; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7739.4966,311.32367,8108.5464}; expCond="(opfor_near == 1);"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={7739.4585,311.32367,8109.1997}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={8545.2139,94.88485,9301.5137}; azimut=180; id=40; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8542.499,94.976952,9309.9854}; azimut=180; id=78; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8555.6836,94.986221,9311.9746}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8533.082,94.752419,9289.333}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8555.709,94.985977,9311.958}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7998.1445,195.03264,8898.8975}; azimut=180; id=82; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7994.167,193.05565,8901.5566}; azimut=180; id=89; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8001.9922,195.76189,8898.8643}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8001.9922,195.73076,8898.9541}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7991.2622,177.14508,7503.0278}; azimut=180; id=84; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7986.8784,177.26799,7508.3276}; azimut=180; id=88; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7991.2847,177.11261,7500.9106}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7991.2847,177.11259,7500.9097}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9171.7793,92.424774,9504.7803}; azimut=180; id=85; side="GUER"; vehicle="cwr2_OfficerG_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9168.1816,92.518631,9510.0146}; azimut=180; id=83; side="GUER"; vehicle="cwr2_SoldierG_Marksman_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9176.2598,92.340729,9510.208}; azimut=180; id=129; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9171.7031,92.433937,9495.9873}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9171.7031,92.433937,9495.9883}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7992.6846,285.74628,8491.2959}; azimut=180; id=87; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7989.4941,285.63608,8495.5898}; azimut=180; id=86; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7995.4336,285.42517,8495.5615}; azimut=180; id=134; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; skill=0.2; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7996.9277,285.66177,8491.2227}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7997.0176,285.65732,8491.2217}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4033.9448,13.882888,11342.508}; id=93; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={4060.521,13.958481,11342.664}; combat="CARELESS"; expActiv="hip setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4025.5728,13.894444,11342.559}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4060.5327,13.958529,11342.662}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9042.5977,0.360726,6351.0547}; id=94; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item40 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9054.9424,0.15807129,6351.0547}; id=95; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item41 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4104.5908,13.979476,11343.768}; id=96; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="someDude"; init="this allowDamage false; this setunitpos ""UP"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4104.5708,13.983047,11345.691}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition2 == 1);"; expActiv="mcguffin enableAI ""Move""; deleteVehicle someDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item42 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7725.252,311.32047,8101.4707}; azimut=90; id=98; side="GUER"; vehicle="cwr2_BMP2_FIA"; leader=1; rank="CORPORAL"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={7728.5552,311.32053,8101.4521}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(opfor_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7729.1235,311.32053,8101.4526}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7730.0649,311.29135,8121.6694}; azimut=180; id=101; side="GUER"; vehicle="cwr2_SoldierG_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7730.0054,311.29239,8119.394}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7729.9399,311.2923,8119.3706}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7749.5132,311.32367,8082.9917}; azimut=180; id=102; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7749.4536,311.32367,8080.7163}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7749.3882,311.32367,8080.6929}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7968.0947,182.86252,7696.1523}; azimut=180; id=103; side="GUER"; vehicle="cwr2_SoldierG_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7968.0352,182.86137,7693.877}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7967.9697,182.86133,7693.8535}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7982.2075,182.78015,7618.8403}; azimut=180; id=104; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7982.1479,182.75972,7616.5649}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7982.0825,182.75917,7616.5415}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8597.5674,94.424461,9310.4609}; azimut=180; id=105; side="GUER"; vehicle="cwr2_SoldierG_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8597.5078,94.440079,9308.1855}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8597.4424,94.441086,9308.1621}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8476.1387,95.044846,9308.4268}; azimut=180; id=106; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8476.0781,95.040161,9306.1514}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8476.0137,95.04039,9306.1279}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7760.8652,311.22208,8145.6328}; azimut=180; id=107; side="GUER"; vehicle="cwr2_SoldierG_Marksman_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7760.8687,311.22205,8144.6567}; expCond="(getDammage ammocrate1 >= 0.99);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7760.8955,311.22195,8143.4717}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8189.9863,264.55988,8699.9883}; azimut=180; id=108; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8186.0088,264.10986,8702.6475}; azimut=180; id=109; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8193.834,264.5788,8699.9551}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8193.834,264.57019,8700.0449}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8520.1182,94.654343,9256.1855}; azimut=180; id=110; side="GUER"; vehicle="cwr2_SoldierG_Marksman_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8520.1211,94.654289,9255.21}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8520.1475,94.66465,9254.0244}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7978.5054,182.42938,7606.1089}; azimut=180; id=111; side="GUER"; vehicle="cwr2_SoldierG_Marksman_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7978.5083,182.38696,7605.1333}; expCond="(opfor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7978.5347,182.33559,7603.9478}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9242.2832,92.340729,9501.9619}; azimut=180; id=113; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9238.4453,92.340729,9506.7295}; azimut=180; id=112; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9245.6572,92.340729,9506.8984}; azimut=180; id=133; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; skill=0.2; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9246.5264,92.340729,9501.8887}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9246.6162,92.340729,9501.8877}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7778.916,304.5983,8226.29}; azimut=10; id=114; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7779.5117,304.74136,8224.9219}; azimut=10; id=115; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7779.207,304.48837,8227.7432}; expCond="(opfor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7779.4873,304.37027,8229.2861}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="GUER"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={9462.3398,20.133144,8610.8115}; id=116; side="GUER"; vehicle="cwr2_OfficerG_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9463.9121,20.066526,8608.8008}; id=118; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9460.7012,20.014618,8608.9775}; id=117; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={9465.5391,19.987347,8606.542}; id=119; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9459.0986,19.885235,8606.8584}; id=120; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={9466.9453,19.889292,8603.8721}; id=121; side="GUER"; vehicle="cwr2_SoldierG_W"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={9457.0039,19.743536,8604.4072}; id=122; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; skill=0.2; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9462.3242,20.20299,8612.5107}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9462.4043,20.252003,8614.5664}; type="GUARD"; formation="WEDGE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; }; }; class Item56 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8593.4277,95.078812,9238.165}; id=128; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8594.0977,95.093376,9236.6855}; id=123; side="GUER"; vehicle="cwr2_SoldierG_W"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8642.6475,95.044266,9291.416}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8514.9766,97.734627,9400.9189}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8407.8096,95.568985,9303.3389}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8544.333,111.86407,9184.9268}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8642.5381,95.042831,9291.3457}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7737.6855,311.35046,8044.874}; id=127; side="GUER"; vehicle="cwr2_SoldierG_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7738.6235,311.34842,8043.7363}; id=124; side="GUER"; vehicle="cwr2_SoldierG_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7736.8701,311.35907,8043.8384}; id=131; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; skill=0.2; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7791.6963,310.38843,8038.2568}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7801.0503,309.12067,8159.7358}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7687.9092,304.5076,8170.5552}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7679.8208,317.04062,8052.0107}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7791.5869,310.3924,8038.1865}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7983.7705,180.78188,7587.71}; id=126; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7984.3242,180.69156,7586.9956}; id=125; side="GUER"; vehicle="cwr2_SoldierG_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7983.3438,180.70692,7587.0498}; id=132; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; skill=0.2; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=5; class Item0 { position[]={8028.6392,175.78178,7587.6523}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8024.1504,181.45924,7786.0933}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7938.29,201.44153,7786.5396}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7934.9658,189.49213,7587.8647}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8028.5298,175.79794,7587.582}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8582.2695,94.847572,9244.8994}; id=130; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; leader=1; skill=0.2; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; }; class Item60 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7772.9565,310.89667,8127.6846}; id=135; side="GUER"; vehicle="cwr2_T55_FIA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7772.9395,310.89719,8130.3159}; completitionRadius=10; speed="LIMITED"; expCond="(soviets_have_landed == 1);"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={7772.957,310.89664,8132.3896}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={8429.5527,199.65364,8934.7568}; azimut=180; id=137; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8426.3633,198.35526,8939.0508}; azimut=180; id=136; side="GUER"; vehicle="cwr2_SoldierG_FAL_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={8432.3027,198.87717,8939.0225}; azimut=180; id=138; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; skill=0.2; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8433.7969,200.04222,8934.6836}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8433.8867,200.05025,8934.6826}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=8; class Item0 { position[]={9021.1426,8.5948067,10206.191}; azimut=90; id=9; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; }; class Item1 { position[]={8016.918,129.59396,7107.0801}; azimut=52.571468; id=10; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; }; class Item2 { position[]={7731.5361,314.58749,8112.8228}; id=23; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; skill=0.60000002; text="ammocrate2"; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_StingerRocket"",2]; this addmagazinecargo [""cwr2_StrelaRocket"",2]; this addweaponcargo [""cwr2_Stinger"",1]; this addweaponcargo [""cwr2_Strela"",1]; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)];"; }; class Item3 { position[]={8482.9375,95.041389,9315.5752}; azimut=45; id=24; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; skill=0.60000002; text="ammocrate1"; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_StingerRocket"",2]; this addmagazinecargo [""cwr2_StrelaRocket"",2]; this addweaponcargo [""cwr2_Stinger"",1]; this addweaponcargo [""cwr2_Strela"",1];"; }; class Item4 { position[]={7960.7275,182.8475,7730.2363}; id=25; side="EMPTY"; vehicle="cwr2_FIA_BasicWeapons"; skill=0.60000002; text="crate"; }; class Item5 { position[]={9199.6865,92.340729,9500.832}; azimut=290; id=90; side="EMPTY"; vehicle="cwr2_Mi17_wreck"; skill=1; text="aHip"; }; class Item6 { position[]={9198.7148,92.340729,9501.2168}; azimut=290; id=91; side="EMPTY"; vehicle="USBasicAmmunitionBox"; leader=1; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; clearmagazinecargo this; clearweaponcargo this; this allowDamage false; aHip attachTo [aCrate,[0,0,1.35]]"; }; class Item7 { position[]={9203.4766,92.340729,9499.2715}; azimut=20; id=92; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; }; class Markers { items=9; class Item0 { position[]={9023.8965,8.7814903,10204.564}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorRed"; }; class Item1 { position[]={8016.9941,129.59395,7107.0625}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorRed"; }; class Item2 { position[]={8998.0811,0.34323615,8000.7651}; name="obj1"; text=" Destroy equipment at crash site"; type="mil_dot"; colorName="ColorBlack"; }; class Item3 { position[]={8999.1406,0.40226281,7801.7266}; name="obj2"; text=" Liberate captured pilot"; type="mil_dot"; colorName="ColorBlack"; }; class Item4 { position[]={8995.5908,0.32544386,7603.269}; name="obj3"; text=" Destroy MANPADS caches"; type="mil_dot"; colorName="ColorBlack"; }; class Item5 { position[]={8516.1377,94.930077,9304.877}; name="base1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=150; b=150; }; class Item6 { position[]={7740.6577,311.32367,8115.7881}; name="base2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=150; b=150; }; class Item7 { position[]={7982.1172,182.84538,7674.0273}; name="base3"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=150; b=150; }; class Item8 { position[]={9200.4277,92.340729,9500.5488}; name="crash"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=12; class Item0 { position[]={8019.5249,128.90378,7097.9438}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=11; expActiv="hip land ""GET OUT""; unassignvehicle loadmaster1; unassignvehicle loadmaster2;"; class Effects { }; }; class Item1 { position[]={8950.2021,0.22642991,6349.7803}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co08_cwr2_cold_haul_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={9150.0107,0.17429689,6349.7559}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units medvedsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={9150.3994,0.16538897,6249.6001}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={8149.9795,151.62767,7751.1172}; timeoutMin=1; timeoutMid=2; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive guard1)) AND (!(alive guard2)) AND (!(alive guard3)) AND (alive mcguffin);"; expActiv="detach guard1; detach guard2; detach guard3; mcguffin setcaptive false; mcguffin enableAI ""Move""; mcguffin setunitpos ""AUTO""; [medved1,medved2,medved3,medved4,medved5,medved6,medved7,medved8,mcguffin] joinsilent medvedsquad; VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; ""obj2"" setMarkerColor ""ColorRed""; mcguffin sidechat ""Get me out of here!""; deleteWaypoint [patrol3,4]; mcguffin enableAI ""MOVE"";"; class Effects { }; }; class Item5 { position[]={7879.8726,294.28384,8072.4609}; a=600; b=600; activationBy="EAST"; activationType="GUER D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="opfor_near = 1; publicVariable ""opfor_near""; deleteWaypoint [patrol1,3]; deleteWaypoint [patrol2,4];"; class Effects { }; }; class Item6 { position[]={9349.749,91.143799,9450.0264}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; ""obj1"" setMarkerColor ""ColorRed""; (leader group player) sidechat ""That's one less thing to worry about."";"; class Effects { }; }; class Item7 { position[]={9351.4248,91.674805,9350.1289}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammocrate1 >= 0.99) AND (getDammage ammocrate2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; ""obj3"" setMarkerColor ""ColorRed""; (leader group player) sidechat ""That accounts for all the MANPADS."";"; class Effects { }; }; class Item8 { position[]={9018.8779,5.8163624,10255.03}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=0; expActiv="hind land ""GET OUT""; hind lock false; detach guard1; detach guard2; detach guard3;(leader group player) sidechat ""Get ready to deploy.""; {UnassignVehicle _x} foreach units medvedsquad; {_x setunitpos ""Middle""} forEach units medvedsquad;"; class Effects { }; }; class Item9 { position[]={9249.1426,0.37103683,6449.0874}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive mcguffin));"; expActiv="dismal_failure = 1; publicVariable ""dismal_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item10 { position[]={9351.0791,0.30772924,6451.061}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(dismal_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item11 { position[]={10276.104,0.12162966,11309.405}; a=75; b=75; interruptable=1; age="UNKNOWN"; expActiv="hind land ""GET OUT""; hind lock false; detach guard1; detach guard2; detach guard3;(leader group player) sidechat ""Get ready to deploy.""; {UnassignVehicle _x} foreach units medvedsquad; {_x setunitpos ""Middle""} forEach units medvedsquad;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=13729867; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=16572855; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=9676378; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Soviet air assault troops set out on a rescue mission.

DDGGATCGVAq`aGGATCXAMGGATGALFGGATSFFO@u]P[w Up/ //Lxy $8<847" v8<xgA >wlf\6v 8RTxhjV ?WXl*",Z./1"#?4g0/)w$ %88l5hw /X7  ?/)HT3V"fR/b?[# U"0ULP(/Zh?F_k_^`d;?/GJ/;f_hxB\v( x,?0OwD"33 1E_Q+/ ow0?_B>/$ 3g(& 1UDE$#y%<z^Wԟ0=z?/~LE3F0Xd \ZZw"!PD40&0hy1DUGEv|A:h}Fo@~?  f/P4"2Q%dJ gV!h>`g0@Vg _p 134D0gؐg1E3* V<n„68oJo?/*jN(6!:x DyVgEHD!VhPHO6R1z1V 5EP#% 74Vpw(L?< wa/?g3"2Q$R$_Ph ̈\2DL1Hh#p2Dа8.?b"#WP #0@oRI0(?8?/@`/T6U> `,!ހ#̋ځZz`<[h14jqZ_ 7W G4f%܁/??:Lh:_R]p`r\?? ?/0&*!0!D0(Vx!8&f1Z#yx`?TZaƑx1@/څ12&:њ?(4 //r/ ??./_RD2DG#`ph40!2!DH3:Yd0V5Eb đ_zH> /wz$/:?;XNvP1xR06l63DU`SF膱<b! 45mgܰV!E5`v(?@,$bj%o/$??o"& ( EEZ"3D"O82R"c4jH#2g6`x @3 fT"`tOPa)//e>/ dPD p00?? 04 V1P0րQD h0 pڰQDB`3 VV4V`# Up:3paU7܁TSH<L3/;arCa w,g| 5:?o2DǛObLǬES4ÊPVf#<zVgyPTJ`ᬱ2`*1âʱW1?[Njn3"C󜐰@ˉf /& Hr?d_ BO???pQT f(ZPUdU$? VH(!!JE3b12$h>5 2tff pm$1r5f 1/ Ja>/,&4ĺv?g(??/@K >ΰh*<}!V:PS#B4hRw4xF2FPeUhah8`ix5SpDVgPr_%h0VZO-y2/o??` v~Y<H\\аbற@FE`x%4aFŰVʁp b1 B!D0D4"l\&1?FiJ !3 "0qhFih,awo?ޟ \PhAi ʳ\U3lCn44 !#V#WPcx4ֱ̲(b`X_ raD~`?Dg_7D/dg qvoe" /@šh&?TUwVR=ڰ?,??.nLP/.EV#3.?<afP`!p!26i2Sv5hJP!*j7B! _ pg$ʦog:g>_k$??xH#l$_UhhXQ!L!␢%p03E 45\pj3%`hXOh5`vV f?@?~`Er0(u3ao_2>?h?!laWj!h  x2EP"* wf$"1XV`&:!xZPx 4BԱx`2N "t0v _pJJQ<f3U/5hE:@g`3Fq8j O?G\o/PQHfxpy4(t fE#<1P8a2k"y8B0г#lExe0ŠQ/m Hnqo~)<+V$?.??^>ቷvA4z݉ 1S^W8e_8 d%ֳ'Ua41#DS1422аʰVU1wgn %%5 3?3^/L/-JQz:&L ??ǚ|$U $)\S8!Et @^^QYUNl9a#ڹ%\ep4ҁUg&J@aBan^5@oH"d0MvJ'@|:xJ@6@:??S̱Dt0.d>>  0Hp1g@^?x ?yր>ր& (% V2f (z챜S8N&q&VCbQ"zwc4r d07e ;a:L<X??њz~U"lpb,@Bȡ3U64 Jļ N#D"x4?@Xd XqPw`Ȳ@fT/_wS)833D؀f(؁ 4S AfUqp`wEr]oJ_O@??xRЀ:E|Nqpg ᮁjqn^ :$J4#S/n!@<32DRZU0_*D+( #"(ȁE4dpȁбDEEڰJ3x[f dq/dz.L^,]No£Ht c4"h TP x2 FsL1BE.B |1;ROl 4L4#/@k b^o 1d5"$b٬FA`aq` `1d/ (BVh &f0w#w//?`QZ@gቮR(`R:xP1ѮAW(8o_*1AЀGd9HF$t4"4 T$ v(HqEJ<3@Zq^q%1C`Y!h" 8$?'$DF??¬Eh1Ёޣ>A&_SV$Vr v~oHxJ2ћy:F`$@Wx c4^蔃BW:m>f!xPRfpns$Dx@S$!ZQ ch_3!hA):>(@??̀IJ!@gL@DV|dhżhEAUE3%g,#4hs$aa5V**/g?AFqU!@@:$&2$ 8/OJ,hT<~^3DD4LўHZ> `vqT~rRg'RV֡4:1#o1 L 8)Ho?s"./ (f?.h$2ıD$0^TPSb #~r".Ѭ#U# 35U/ ah&D.h6f/|?@˜qdP b284)ą?X/0 4Q0!`?3س03$crS88 !%W#N' Dc(7g4?+H4w/?>0X/hb>_v,/߼/J>0@?3a4#tnQ>?1!f"!!ڇ *f] o??v1g`/0:m<hʴ%`5`S J#Q/)޳҅Y%z5+@1gƯv?? w0`QtYP/Tr8gpgxyD2ox$OB 4f0g?4wVa[ؿ??':3"ULǬ *vDhO¾??\gҶy*J?V L 0hDJXL`P.4pʱα_&^D!f$#E`DW 5 @g$]<T,&/V??R죉phV0V_x+T\ %gw t3ROlzIE3D4##%i+S VRᜃ''/@7P>Ú0Q~h?j٬ ''?yꪊy11^#/& c.RD,:t~Ę z`4DD|Ё_?(3f$ql#B 5+YƉ?`-P:`1x\ʏV?o/N4TV"ʁl_b_.6Dr>R3ypD.4 h7لQ) 3T\[2 ܀3QT4`#USWZ5/.L6.H9@vƤ4.o&re?j HRLc: C#ChL ?XUBe|!_粹 /+ 8R/(n>-&:f_?+a(w"g)o,R`$?8$LOvDT\? By#YяyA88j,Vd/+ #fzU!ԏ-SED.iPc., "Ӭ>|"(H?9g? (?f#8/-,*J^:f!.[T&c<*b fQԳ)ƹ"3'gfU笵AU2rf3Uf[&h*\.nJ4DhI__@?Yl$(-agP)B:D$ɀďǀA4^N=a=xURV2z Z]Sm `USEdhַ qV% @D1L !6cv !g2R_P]$/hHUT^?jY" Q$,P"hT`63:Һd - 8'%g@X/g!g ޅYe#f8R6a>4F1V1<_?D " o("/??{yp g6AP_fy`EBW*4UznTB?.1 %ъQ1⧀[H[ WF'>%3Ј)UͰQ'3,سEbf28efJVD"(T Vt|9É/@h" w>2J ?!Wd2E`1EH0?o@o*^qgyRxNftU`QDO'4* #P_RZ#ԳVܳUgYeǰ%T D Xz@oh ncg -_o.@?#! Q!8 k~(V‰fkֳ{xV*-iQ!`wqQ`Y/P7T"ဨN1e|) 3w8UeUR3Vw4;nnh:"hTVc??&VUPxNނ#|Z-j!2D^pz// ?,zyV#.PDօX/ /F2Fa AғQ&/6e~v$PDlprUJE!w"%;gf2^Uw\c?PiČvЁ+:x?4f??&h" 4b# TS/6Z0H/"8! ሉY$؃W|7'd+5^?&OƤ*>107?L̳0UxBϢo2"8HO5%/m3b@D/PP&Ê j$pc3cf@$qlv!zцZ/j Te??aycPh//' $2d`]/?c"$@jR@s/dhqH(fU"&'+0txkw2 a=BQ-:]NP@>?$ h~@0?h3c=x_` .##b /󺱚*Eg $7@o 4jFfE6/|WQf4e 4p:{ifov5$0BP"o?tv-4"R m2?+ (g&!F:? Q3EfL/^Rr`0g6!ܰNc"DNN]U4,6?ŐJs"ў#е[</?>?__/b:v V{yw+.:-Yg\صs>ќOyg@ခ E>!Ώ:XxVzခBT cPwʁ%&VʱR"w 0af:av(wڃ%o$ 5VҲ»yWW/?/Ǻ/7S/?/?_  /8lD pxٜE։/]ڀDbacB3|4rV-9eenC/?/f&e/H6%Qz"7q֣懮s] ?#$%NЅQ.V`0PnāxQ"б%7a1b/hʁ``a| =Ӣyʏ?? ;/w/ԏЀq 1!hT֠\&$wEUV!`#0j"gg(QtnB"ః?S3!5 #d<%Dt L 4j0#^`9Q"!p)%;6>.??o*?$w(WhS34b)1>1o4ցf V0x3#P4fxG?:QxL`a>73 Ԃ썠eZ@ڃQAH|i4.SxR*U8 ;??+lA&8N( a Wf`YG? e>|02RE@ft&V:b|V(e#>Y4Fdba& r&q\%z9%nqo/?T&L zѠrẖqfy2;es`qÈ//"#8SdtUdtXnfv:`1Dr3Ja|DA$"6k00P0 À@K)n!6#`/"??//։h.T0J&"g0u,|QXwI7PSL5Q4rBYfl~//z#U$pE`fv:pHZ`%_z>|@4RnfZֱcX.74o /4u?/Yfl(N>LabR)ǔ0oΡDڦ\]*r??d!wo w6#"6Zh8.XqްQpJqw^QhnL://)E`J3|Qc೨QN rT6.H:1U#p`"B/2NQ#7naS37η(B#h e24"!*'- *k??V:_tbV_xV" xCщ\hq!gF2+f!x b88`#U#a,#13h%*d'@eY^Nj3v&X/~V"rıȳ2|Ѹȕ!#4v49Lqȷ$&& SV&w0J>Z(?9_ze)ґ_/#؀P 0]sS8P>?ydTV"<o^W.6Գ% (%4#zjT 5aփfx1$f\c̃dm@ $&c?Qe@a4k6ɮt#(w҅/T5lT+?kj9|2ti,D"1x쵼,!3!" `11"a"PyP^J\`Ps ⮰~c80|nfd~jጁcn"0ndW`(*V>Q5fadf:;eV- aR#f0&//?/_0 ?H4J7xxAGfuESAQJq78b a2fXVd`$U#I.~U`QSPc<v3QT8*~TbB@&eH챈I~wY elqpxjT/X tTa'??/Րn 8;y~UrwP՘wޱ̅Sf6^ ~c7bx;<4 t~,LʑSSS/'޳4 3@4bn4tuZ(gyrBTT(Nfe>P5jtp??B/$gTf^6jh?;ƸdoZl,1Q(QRsxP6whuUn!gV1 zrb0@ymSyf5# X#Hd&U%n*bXD #&4v|C?e/U3Eh/"'4d/&@?j&'^ZҢ4* ?o_V)&4>f)!jx~VꀛBL5$PT҂0?"82D?rޱ娱d7z#Y"lQ 3>Ƌ`Ԋ5X0^%"؇ 33 i Ѹw)"D\ >`U梘?=`-TZZ!޿͚Ansxq`WtftEtg ,O3cD⦂fUpd\ .( =[\`t=c"c`EQU`7vAܷE1l,a$.*,d?T PR4x^ZIU&'Êya1~3j%'zS!:06,VīSDºS 78@eL=gc(1E0\i##0]Ԫ*x@ZU,v[ӖSy?:[\":_?URq,u^q~"f3!/g(d/ hӔӖpcѾ1^PH&tzQāTQrU W"U$PcT05<5F bWQ+̃e //*D&\" ?oDL=#L̡y"<}vf@T6ƣhhyBN、֑4>PJ#&if^#@3ؓwbD3Ե:&#a3D։2ECh0jGR>?gN*ho?('H/`x]oJ2Dv#Q&r.r9d.h"!Ъqx|0ad:3\W`g1PU834"Ef0!8$<&9`Dtb|nSaҵg4Tw^*z27V0#p?>3:*8nġyy/hp?,TL5Cdw12yFFSUDPt`? Py`Mb#x2 R1<(bhj U~>R`.g@e|rU]bDxjH`޵pQ 4_SUPcUNa5Uw$` 2 R36T~ȓRB iÎrBw'ѶflZ_o?ޏFP/:? P *|$ C ?p+N#2 #5P▵U'T!( QQ2'wR%p1*Q'!ߠ"Գ!`UY֓4 Fw`uv#?;L2/]#9nU5 gZTjS# "*&Hu40TBD0a9ge> gDHQ)7Aܳ#'SDr8*bv%r43Ƃ'5!h`.53zY"$-&(a8U?o\`?_jڙV]0 4Un jc U4A#6a\fȁF"S :W)5x8@ZU:'E2UV'*Ɠ4ڑ1RI.I&ZLJw"NYX~?T/Z_=$YXtBoxHf:d@\hc3L.ɉHD>+7ȁԳo Ṯ>,0:gp5#V< LE QDf…/rj~/ t5WE^*0ؐaX90?mڍ޿:% b _(\ ƴ<(V 5Jx J?Q<25gJ:ҁf1R!`Y74 Vp0!~36:a/4x@enz65NOkv{Q r&Fr%17??U Ŭ.^ .R %hbvȠT7s)pm;*"Qm|qV2TD%#ZV S>clHD#3#D"xVUo(sXK|R"8񲤌F𱾕S⹞HBbeQ?:-ς3慚Y\P?ؗːpmXЎ!D_hNd7,a c"SS!X7µ.K:ʱ.d(3"1"0xEQCg#̒?BPVq&~T$g"ij:ir&[8?R_vXn",\Db0zTTCph" 21">qV("@3Rb  sV!#SvSU4e@.a#A#BWNe1É06LSJed:7e_dm(*ws2A?>4'r2jXYD$R[piP3\5aT Jh jj6JUʆ ؞T hb ftP` W_AȀXa4eEkPؗTau3`2ty 'nE")y(P??Wpjx_6?&lO3gp J20ȁ!F!E@~FQAǒ! LSmL4$S3ġ;x0le 33<e#1Te0D ^4&tƓ*P??# Nh~DjTR?PN^rghr ^7,7#P *(3Z=P!n5XJ3~Sw'7"w0@R`'K<7V(=i?o J@-](br*VO/H54B@')V@ٖ"v8,U.#H!R!ΰ4€3<%V`$C<D$l[05 D3env@TB&%&( _Bj$e?;pEfV!܈"//U+J'L-d/T?f.4װ6.`,93#@lo\3墱 1w3e|zET%lncH[i3q ֗T0µzE&c+$B& 5$ ,16okH.#W+R;"Pw4'FBؐ <4 >QR I\bʥEVJcDjaWSxl7|a; (w>~u/pdþfpT:b?m(Y'@j Rmc!`q|B0:X:H39P!#R6yXbdVcSÔd^& Ŷ '5Qgԃ"7#T AR9 1E| .vx b4kFgyyP!ʳ z xJ # wE $ Vn(nƵޱ3(c37#$\ʼn #&0[!Yn(;Bei?Qh&/6T4*HpPFoj$a 8#?d9p5P5إ0򮄬D2caU[p"\n4Fga3&1S3pӴ+IUh{twb6(,H:??wdB*/4 $ ?ΉXHh&Rjn Δ`pϸ`NS#uT4g4:a0S򍪵!x#%b2LXV0A42U"ȍ**DQ q'>??v/X*Nƨ4/L>FWT&;@0H?o f|!t"cֳ֧ܱD4jw?&3c@1hD:H#5!v$pqX*ʃRRWU UwDb],<ȂJf?>,/*/p ,d/Zn6\:*2 t?x4hU3T15֥ܣD>#gP/r*^Tn#r 3fbaT#`e#`Q~xѮ-a 8\(Rs?o-&6.P R>[)8>/Ču/rl OlXNF`#F6SU"Pg`ÙF!/%ʳڻ%%n2ac"x"c$l`r(%";/*$H??rx Oܟ^R?2,pmd ?$ ;"yαTವ#dQ#2 a.wVw#Df5b3[XTb3 6j363bH7fzȏ'U"$԰R4jc$~??KM/|- V/+Z\ tZP2_- 6 Jtxj9#$ gLR`Uރ#rP\l%)S-a"3df^ whcx}_( ;Pee0e41??(F_ /_"D&L`;?<9H9?vR?"E@'PSV*c91xL!>T7D1؄QU`i"xTTla#p*hSF&:(e. #DrJ?l'w|jദVh_@h F cSV4@ .38eP'UYYU´ f25,$E*d^b*a??*|V8/L^/z)„#xPvJ̨/ 3/ %?!>a$>fP 454x6d.e'-PR&?/?,/nH*l&%+션S=ɶi8 2f[3F5" 7$k0A?4 3U%S Q܄&.gB5E^ ??_\_&/8_dn2a?o)v/ bs=!?/W!!653 $92e>4.3,3Vx,U64HUNjVs??Ȧܵd\_/Pc:P for"sL XRD 5?rpoBU[+ 3*i0o 2 Ta[`BB06d_\#??J()"72?"/\8B?h0vB 5^|e gD/ UZ a"/0J3bnUiU5/(n8x~q?=/YN''^~BzYhH /4쮕T7pXh1?? ['c?T #D;%ַU>b%& ( fxe?/K"(0*2Y?//h D^S`(klo32P3?%¿S&,/?'#@3Ut:mdzc\^*g 3 ?@[:,&?j_W=Zh` "9pz"@P n t֔jpvnY¿3g'5ok4 5~10UU9<5 *6^hh0??_Bnf/:? ~U$">*t Ѹ J _t؛敨!ʏ䞉'U7$;"+$ oT#`` hT#Yd8'*b,bP.hV  ??/f$PD&lU:_//=>HɊoyȀҚ\:ʿ1Xeg814m /Rg24hS|ḊT  04`d2 ?>rBl)L/"HZe?9jojx _32FX!WL>^ &P&(s8(,? ?`9Ler #a?ćeµ؃طpڸ$"#4RX$̀Ex&ց*&6J̄PZeV=c?iZD7~ _rS0 蚁|VJ*T? 8Rҷ1@:|%0""5 B?_΃R"eܱ/ t'Z'- "[1 ƳUֳDNĖ54?|D(0PY v^Ƌh_ԋf"h"72ȿvog"gQ皃g/$d7"1%"!"$ Dɂe5c2ԑ/?/$/*/pc/VaLfh"TЕb'bg> Ȣ_]N5&(2 /, xr%l7[-4Z;؏7p"CW!U/?%/X_k?_^V(i"`FtV0b5#Ẓ)z&ط%%Ŀ@_*9^7bZ#x[~]'Ve& g/?*/@_8V87/&0̶UܱZ* XT 拢 R1w4i&5 dU$wxoUCc5?/Z,1n)313yܷ*S3S5v?H09쑜g#f/o2'uVT_rh1*` @?ͪ? F g\Zfl2o)UwgS?kVXT3 7cD"*Ő麿^Pa<=4e_?? -x(0RS>V@04P5Z; ba8c0"`PgU\5?䥒' %;4i<qAEVDER%bA7`al??F/`oVUtnuS!>E~ȁD#4OpPfp90k XAsD P0!g!&e0aLN4;E:VEб/ts ^? F .\+Q%1$5#`Z yP.d`~A|#o(r?j#nQPCgE>48,5J4@6TxC3f(_DR33 848rDDltPE4yCfs<?84EdiAhXaE0PYRq/|ZAU#|A$3UUta400Ref,<HC#TCUZpR qwy#t"U7A,aA4hr(:p="0_.6*@dqfRyxWy񂼱4H !!JjxⱂUfF^x)|"ؠ@Đhf!DwܵƳƟj(5Unuwf"f!G<1R>VHfb΄`ӠUVBw؊fAE5 8gf4@<6qʡgaVB0*KQ^0vcfh`qT#TWRc(y?@uE@)~ "qi, ;> - a/x:aBa!\!L#N1`!úy*@Ֆ;(qF P???"bvE`,11U446@5dAtv 3q>(2sx!T24C"*4~# pD33CfBVQQDAH 89D7F/BCDZC*2xwr L,.a"1zx| cB02t#URR 1fTP~N?}n*Y^>!(&ilQ0V$ ֙2T!w`Tf."3f&2e216osf۬f^8rPĢ#b232|Б>ybfE Hn1D|}2`bAZ~Gl(55hBapCEzb)uEpf0J>4#D4<4~sPƌpz|asGh^Wp\4` ~3"04 H~j\|AJWNz/?`k~A41"ElgtD"Q*YvGfoXn0R4T(NE#G#fUWÄsV" *;p@``ı`d"hBfw~E@z9#4ھ Ҧ E|  ,E\ (xy )$b~ED~tA`u}X?oS4vКxM'Vt)'〠ӆu׆Oxh,@xP[q~#EFBjfuRE:0pXUU2f0Esm//gnDO::gzVZ|hB.yeX~% vuswe"anPtPWVv[fOO8&qd@xS[#ʱ!`XUT'zu @ɀE8 3agW2Z~ |>sTCXՀEz)Ze4XKw$;'y0pѺU`S淞qDCr@5E1BÆwfhh'0!Q/zMSSnZ U@rN,sD|@~JG ~vAEVvA;K>1VZnt"arOH|QYh ~sjՀtU HysvAs2y!r!|  N Qz8, =y@zA_46QlsDQHAUB3UvP:Y +zfv; ̳2ՖbPDRED6D >ǸQ##Y ?xC'TRzrT6q#tƅjjy~0gehU@AҳLt^hB댟TRo #TTztU 34(v4xUNZg̑l307\:4HuVRƠ[SfBx!~!pіHD" 185SltDpB3PNsu w~Ұz!hEPA!!΁64V4GA1~$#$1|sZ3<@|bsƫzẠ։NA! E&B>p@A#tD4zrƱZ|xC5 sT.#9ҿ⇂K#"Qjypwxs|MqRt@%H"uA|CGl u|Drs 6W#OxߘxA ybD00py Whx:uCU"SSEFH!TA,ZxzӴg~LzOh p@:P2h|А4 p{h>a#`#4΀ֱt%B"34pEB 3^/^aC:>#vCTReŚ"~"# Rg|FA3Jr^$HVq#|:uf|xuр~jGtxqVdsUd$缗E ̤ B^G|J tXBWF1V3yr,!q#BZAJspqVu"0x|zGSJ3rކF 9^ddt*m4^3ڧȃ\srJgv?>Z($R(<*O@VfDg#!ҀUsSz׀ol5^he/Գ` 3/$#Bb%dմuFJvH F?/>? \0chx@GwV"|EIJ u߀\D/NO4n~)SrI|Emء#2"U¡6_?bs6zL ?4E[EL^iVu2pxPêG󜁖ӀO/*?n@9hzrZh;nC~E[cS<ג@|t47sR3_N BMO Uxe{S"8xsG $H Ѐ?/h4 `4P?w8H~9e1>s#nE'Ӳ+s3R~"2 NhPRLzrsu|Ev*7,u6DEPX\њУ~33~nN~?fuBwwjMhp<1u.IJR%N RN4eg",e"/JXb@  `FnP,jDp#`p// Ӫղ״ "ftJ;03B&AB#~90~ w rX`0""DV4 U{D 4x yg EVy:h>V gE hy 0^3D4"3  V   gD\0 3ar~ Da>`g! @H/0->+U0 v1gJ!B)T?N 40.(,#D0>/3E 1Phy|24$yL 423E1(Q^Uy@!EPCDAW$3|gP 1F!n_":jxfA7W`G1U21rC'XSfRRUVqx!Uf6a5QaE3.Q4DN^ U##P3`440U":pD 0D1zs#`/Q\cqOZeVfQe0#"0fQfP<E?O& W?D3#8B@Q#VCq03h!N0F446"`3x(1o~2`vb1.cpD "Po/s<#3ؓvx&l@/ #UFRx7@qq91ceu167@/u#(#v`%z'TQ|CzB 385v Jᾁ#HT:ntG7D# B' 11xD\Sp2EP1p@8VC(fH 6UV8RUtq&"edS*X v4afC>)7<rQ>h& SjE Q3#N'*t4ShDC29h(0Ѓ.4%ÀzEƓ0>Ut (e`hʐ 3^Uv0Ѿu@_`@@F6VR#&cfr,.e/dgwFY@ADaX3VTb% ^QZwpjSw.HQ@/l@QrqSqulE$BfrU\@h@d4D NQ5!|Va8ÞEae6fr,@z?y`CxTJ0')^%6#$c~Ӥ%aD#~hSrxZDv`BT#"1,Plf&qV>zZ 0axg@/~ R8wEo||¡^DEѰD6ɾ0.x 5 ~bqpE)0j cn (.b.s $CNأq:33 ED  .* :4DJ43  "#3"N2"2@"<"~xC,0"V3gV<0 `Ex ( D3"J V` VEfV3tVx\bU```TgD4hEg ``4Bxy,4VV3hLUWl UPEfV,h~33mDVB4k3U\#0` \U:T/x`#D "#"w4E&"EDf"8`|~p3``F p2f\@Z1,! h1f> UJ ? gL0f1" `z1gAf6B!1$Kf*Bx!P131j1P!E^B14A"^B@TFA A0IU$n!f V1!"D8 `H3p!P5FQdV4N ^E`P[!UPA~[&@/BaC3D0U@A4QD'vC~a`Qk\!` 0Q#AQQ1c%? 4Q3^aAz13``^pA8S ogVxgDgxhVe 3EgfDE>U4hBHVDH0VD24Vgfg6hvgvgv#sqqDt4sDt-ghgEgxxhUEEhxxh3DVK5/ g};>^