briefing.htmlRKbriefing.sqfRdescription.ext5Rinit.sqfRrinitjipcompatible.sqf$.fL0mission.sqm|n-S8overview.htmlROoverview.paa5Rd Debriefing

You are pathetic


Only the most incompetent of individuals need to resort of using the Endmission cheat.





Mission Accomplished


The resistance managed to capture a Soviet radio operator and deliver him to the NATO liasion while taking out a key militia leader and inflicting heavy losses on the occupation forces. In trade for this favour done to the alliance a team of Green Berets is deployed to train up the resistance and drops are made to deliver arms and ammunition.





Mission Failed


The resistance squad been wiped out.





Mission Failed


The radio operator has been killed.


// tasks task4a = guerilla1 createSimpleTask ["Move the POW to Calille"]; task4a setSimpleTaskDescription ["Move the POW to Calille", "Move the POW to Calille", "Move the POW to Calille"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = guerilla1 createSimpleTask ["Capture the radio operator"]; task3a setSimpleTaskDescription ["Capture the radio operator", "Capture the radio operator", "Capture the radio operator"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Take out the reaction force"]; task2a setSimpleTaskDescription ["Take out the reaction force", "Take out the reaction force", "Take out the reaction force"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Assassinate the militia commander"]; task1a setSimpleTaskDescription ["Assassinate the militia commander", "Assassinate the militia commander", "Assassinate the militia commander"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = guerilla2 createSimpleTask ["Move the POW to Calille"]; task4b setSimpleTaskDescription ["Move the POW to Calille", "Move the POW to Calille", "Move the POW to Calille"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = guerilla2 createSimpleTask ["Capture the radio operator"]; task3b setSimpleTaskDescription ["Capture the radio operator", "Capture the radio operator", "Capture the radio operator"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Take out the reaction force"]; task2b setSimpleTaskDescription ["Take out the reaction force", "Take out the reaction force", "Take out the reaction force"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Assassinate the militia commander"]; task1b setSimpleTaskDescription ["Assassinate the militia commander", "Assassinate the militia commander", "Assassinate the militia commander"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = guerilla3 createSimpleTask ["Move the POW to Calille"]; task4c setSimpleTaskDescription ["Move the POW to Calille", "Move the POW to Calille", "Move the POW to Calille"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = guerilla3 createSimpleTask ["Capture the radio operator"]; task3c setSimpleTaskDescription ["Capture the radio operator", "Capture the radio operator", "Capture the radio operator"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Take out the reaction force"]; task2c setSimpleTaskDescription ["Take out the reaction force", "Take out the reaction force", "Take out the reaction force"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Assassinate the militia commander"]; task1c setSimpleTaskDescription ["Assassinate the militia commander", "Assassinate the militia commander", "Assassinate the militia commander"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = guerilla4 createSimpleTask ["Move the POW to Calille"]; task4d setSimpleTaskDescription ["Move the POW to Calille", "Move the POW to Calille", "Move the POW to Calille"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = guerilla4 createSimpleTask ["Capture the radio operator"]; task3d setSimpleTaskDescription ["Capture the radio operator", "Capture the radio operator", "Capture the radio operator"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Take out the reaction force"]; task2d setSimpleTaskDescription ["Take out the reaction force", "Take out the reaction force", "Take out the reaction force"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Assassinate the militia commander"]; task1d setSimpleTaskDescription ["Assassinate the militia commander", "Assassinate the militia commander", "Assassinate the militia commander"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = guerilla5 createSimpleTask ["Move the POW to Calille"]; task4e setSimpleTaskDescription ["Move the POW to Calille", "Move the POW to Calille", "Move the POW to Calille"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = guerilla5 createSimpleTask ["Capture the radio operator"]; task3e setSimpleTaskDescription ["Capture the radio operator", "Capture the radio operator", "Capture the radio operator"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Take out the reaction force"]; task2e setSimpleTaskDescription ["Take out the reaction force", "Take out the reaction force", "Take out the reaction force"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Assassinate the militia commander"]; task1e setSimpleTaskDescription ["Assassinate the militia commander", "Assassinate the militia commander", "Assassinate the militia commander"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = guerilla6 createSimpleTask ["Move the POW to Calille"]; task4f setSimpleTaskDescription ["Move the POW to Calille", "Move the POW to Calille", "Move the POW to Calille"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = guerilla6 createSimpleTask ["Capture the radio operator"]; task3f setSimpleTaskDescription ["Capture the radio operator", "Capture the radio operator", "Capture the radio operator"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Take out the reaction force"]; task2f setSimpleTaskDescription ["Take out the reaction force", "Take out the reaction force", "Take out the reaction force"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Assassinate the militia commander"]; task1f setSimpleTaskDescription ["Assassinate the militia commander", "Assassinate the militia commander", "Assassinate the militia commander"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = guerilla7 createSimpleTask ["Move the POW to Calille"]; task4g setSimpleTaskDescription ["Move the POW to Calille", "Move the POW to Calille", "Move the POW to Calille"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = guerilla7 createSimpleTask ["Capture the radio operator"]; task3g setSimpleTaskDescription ["Capture the radio operator", "Capture the radio operator", "Capture the radio operator"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Take out the reaction force"]; task2g setSimpleTaskDescription ["Take out the reaction force", "Take out the reaction force", "Take out the reaction force"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Assassinate the militia commander"]; task1g setSimpleTaskDescription ["Assassinate the militia commander", "Assassinate the militia commander", "Assassinate the militia commander"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = guerilla8 createSimpleTask ["Move the POW to Calille"]; task4h setSimpleTaskDescription ["Move the POW to Calille", "Move the POW to Calille", "Move the POW to Calille"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = guerilla8 createSimpleTask ["Capture the radio operator"]; task3h setSimpleTaskDescription ["Capture the radio operator", "Capture the radio operator", "Capture the radio operator"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Take out the reaction force"]; task2h setSimpleTaskDescription ["Take out the reaction force", "Take out the reaction force", "Take out the reaction force"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Assassinate the militia commander"]; task1h setSimpleTaskDescription ["Assassinate the militia commander", "Assassinate the militia commander", "Assassinate the militia commander"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " Small numbers of locals are actively fighting the Soviet occupation forces, but these are reliant on the continuation of outside support to sustain their struggle. Therefore the guerilla bands must from time to time commit to actions that benefit their allies. The NATO liaison has asked the resistance to capture a Soviet radio operator so this individual can be questioned on enemy radio protocols and encryption methods. This task is complicated though by the fact that a significant protection detail is based at the Voleur castle to protect the comms post. This makes it necessary to devise a diversion to entice the defenders away from the target.

To ensure the Soviet troops from the comms post leave their position the resistance will attack the village of Troyes in order to eliminate a militia commander. This particular individual has been responsible for assisting the KGB in repression of the civilian population and his demise would rob the occupiers of one of their pillars of local support. The enemy would therefore be highly likely to deploy troops in order to thwart any attack made on his person. That would enable the resistance fighers to cut down some of the enemy troops normally safely positioned behind the castle defences as they make their way to the village.

Once the militia leader and response forces from the castle have been dealt with the resistance must proceed to attack the castle and eliminate the remaining personnel of the security detail at the comms post. Without the protection afforded by the infantry sentries a rear echelon type trained to operate radio equipment will be unlikely to put up a fight and can be expected to offer his surrender. After capturing the radio operator the resistance fighters are to fall back towards the village of Calille where the NATO contact is awaiting the arrival of the prisoner. Due care must be taken to avoid enemy troops en route to this destination. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The militia leader has some of cronies on guard duty near his house. These irregulars can expect to be assisted by Soviet troops at the base as well as a reaction force from the protection detail at the castle.

It is possible that the enemy will call in reinforcements from other military installations, but these should take more time to arrive. It is however likely that such response forces deploy with armoured vehicles. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will kill the militia leader and annihilate the reaction force before capturing a radio operator and escorting him to Calille."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " Small numbers of locals are actively fighting the Soviet occupation forces, but these are reliant on the continuation of outside support to sustain their struggle. Therefore the guerilla bands must from time to time commit to actions that benefit their allies. The NATO liaison has asked the resistance to capture a Soviet radio operator so this individual can be questioned on enemy radio protocols and encryption methods. This task is complicated though by the fact that a significant protection detail is based at the Voleur castle to protect the comms post. This makes it necessary to devise a diversion to entice the defenders away from the target.

To ensure the Soviet troops from the comms post leave their position the resistance will attack the village of Troyes in order to eliminate a militia commander. This particular individual has been responsible for assisting the KGB in repression of the civilian population and his demise would rob the occupiers of one of their pillars of local support. The enemy would therefore be highly likely to deploy troops in order to thwart any attack made on his person. That would enable the resistance fighers to cut down some of the enemy troops normally safely positioned behind the castle defences as they make their way to the village.

Once the militia leader and response forces from the castle have been dealt with the resistance must proceed to attack the castle and eliminate the remaining personnel of the security detail at the comms post. Without the protection afforded by the infantry sentries a rear echelon type trained to operate radio equipment will be unlikely to put up a fight and can be expected to offer his surrender. After capturing the radio operator the resistance fighters are to fall back towards the village of Calille where the NATO contact is awaiting the arrival of the prisoner. Due care must be taken to avoid enemy troops en route to this destination. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The militia leader has some of cronies on guard duty near his house. These irregulars can expect to be assisted by Soviet troops at the base as well as a reaction force from the protection detail at the castle.

It is possible that the enemy will call in reinforcements from other military installations, but these should take more time to arrive. It is however likely that such response forces deploy with armoured vehicles. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will kill the militia leader and annihilate the reaction force before capturing a radio operator and escorting him to Calille."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " Small numbers of locals are actively fighting the Soviet occupation forces, but these are reliant on the continuation of outside support to sustain their struggle. Therefore the guerilla bands must from time to time commit to actions that benefit their allies. The NATO liaison has asked the resistance to capture a Soviet radio operator so this individual can be questioned on enemy radio protocols and encryption methods. This task is complicated though by the fact that a significant protection detail is based at the Voleur castle to protect the comms post. This makes it necessary to devise a diversion to entice the defenders away from the target.

To ensure the Soviet troops from the comms post leave their position the resistance will attack the village of Troyes in order to eliminate a militia commander. This particular individual has been responsible for assisting the KGB in repression of the civilian population and his demise would rob the occupiers of one of their pillars of local support. The enemy would therefore be highly likely to deploy troops in order to thwart any attack made on his person. That would enable the resistance fighers to cut down some of the enemy troops normally safely positioned behind the castle defences as they make their way to the village.

Once the militia leader and response forces from the castle have been dealt with the resistance must proceed to attack the castle and eliminate the remaining personnel of the security detail at the comms post. Without the protection afforded by the infantry sentries a rear echelon type trained to operate radio equipment will be unlikely to put up a fight and can be expected to offer his surrender. After capturing the radio operator the resistance fighters are to fall back towards the village of Calille where the NATO contact is awaiting the arrival of the prisoner. Due care must be taken to avoid enemy troops en route to this destination. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The militia leader has some of cronies on guard duty near his house. These irregulars can expect to be assisted by Soviet troops at the base as well as a reaction force from the protection detail at the castle.

It is possible that the enemy will call in reinforcements from other military installations, but these should take more time to arrive. It is however likely that such response forces deploy with armoured vehicles. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will kill the militia leader and annihilate the reaction force before capturing a radio operator and escorting him to Calille."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " Small numbers of locals are actively fighting the Soviet occupation forces, but these are reliant on the continuation of outside support to sustain their struggle. Therefore the guerilla bands must from time to time commit to actions that benefit their allies. The NATO liaison has asked the resistance to capture a Soviet radio operator so this individual can be questioned on enemy radio protocols and encryption methods. This task is complicated though by the fact that a significant protection detail is based at the Voleur castle to protect the comms post. This makes it necessary to devise a diversion to entice the defenders away from the target.

To ensure the Soviet troops from the comms post leave their position the resistance will attack the village of Troyes in order to eliminate a militia commander. This particular individual has been responsible for assisting the KGB in repression of the civilian population and his demise would rob the occupiers of one of their pillars of local support. The enemy would therefore be highly likely to deploy troops in order to thwart any attack made on his person. That would enable the resistance fighers to cut down some of the enemy troops normally safely positioned behind the castle defences as they make their way to the village.

Once the militia leader and response forces from the castle have been dealt with the resistance must proceed to attack the castle and eliminate the remaining personnel of the security detail at the comms post. Without the protection afforded by the infantry sentries a rear echelon type trained to operate radio equipment will be unlikely to put up a fight and can be expected to offer his surrender. After capturing the radio operator the resistance fighters are to fall back towards the village of Calille where the NATO contact is awaiting the arrival of the prisoner. Due care must be taken to avoid enemy troops en route to this destination. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The militia leader has some of cronies on guard duty near his house. These irregulars can expect to be assisted by Soviet troops at the base as well as a reaction force from the protection detail at the castle.

It is possible that the enemy will call in reinforcements from other military installations, but these should take more time to arrive. It is however likely that such response forces deploy with armoured vehicles. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will kill the militia leader and annihilate the reaction force before capturing a radio operator and escorting him to Calille."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " Small numbers of locals are actively fighting the Soviet occupation forces, but these are reliant on the continuation of outside support to sustain their struggle. Therefore the guerilla bands must from time to time commit to actions that benefit their allies. The NATO liaison has asked the resistance to capture a Soviet radio operator so this individual can be questioned on enemy radio protocols and encryption methods. This task is complicated though by the fact that a significant protection detail is based at the Voleur castle to protect the comms post. This makes it necessary to devise a diversion to entice the defenders away from the target.

To ensure the Soviet troops from the comms post leave their position the resistance will attack the village of Troyes in order to eliminate a militia commander. This particular individual has been responsible for assisting the KGB in repression of the civilian population and his demise would rob the occupiers of one of their pillars of local support. The enemy would therefore be highly likely to deploy troops in order to thwart any attack made on his person. That would enable the resistance fighers to cut down some of the enemy troops normally safely positioned behind the castle defences as they make their way to the village.

Once the militia leader and response forces from the castle have been dealt with the resistance must proceed to attack the castle and eliminate the remaining personnel of the security detail at the comms post. Without the protection afforded by the infantry sentries a rear echelon type trained to operate radio equipment will be unlikely to put up a fight and can be expected to offer his surrender. After capturing the radio operator the resistance fighters are to fall back towards the village of Calille where the NATO contact is awaiting the arrival of the prisoner. Due care must be taken to avoid enemy troops en route to this destination. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The militia leader has some of cronies on guard duty near his house. These irregulars can expect to be assisted by Soviet troops at the base as well as a reaction force from the protection detail at the castle.

It is possible that the enemy will call in reinforcements from other military installations, but these should take more time to arrive. It is however likely that such response forces deploy with armoured vehicles. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will kill the militia leader and annihilate the reaction force before capturing a radio operator and escorting him to Calille."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " Small numbers of locals are actively fighting the Soviet occupation forces, but these are reliant on the continuation of outside support to sustain their struggle. Therefore the guerilla bands must from time to time commit to actions that benefit their allies. The NATO liaison has asked the resistance to capture a Soviet radio operator so this individual can be questioned on enemy radio protocols and encryption methods. This task is complicated though by the fact that a significant protection detail is based at the Voleur castle to protect the comms post. This makes it necessary to devise a diversion to entice the defenders away from the target.

To ensure the Soviet troops from the comms post leave their position the resistance will attack the village of Troyes in order to eliminate a militia commander. This particular individual has been responsible for assisting the KGB in repression of the civilian population and his demise would rob the occupiers of one of their pillars of local support. The enemy would therefore be highly likely to deploy troops in order to thwart any attack made on his person. That would enable the resistance fighers to cut down some of the enemy troops normally safely positioned behind the castle defences as they make their way to the village.

Once the militia leader and response forces from the castle have been dealt with the resistance must proceed to attack the castle and eliminate the remaining personnel of the security detail at the comms post. Without the protection afforded by the infantry sentries a rear echelon type trained to operate radio equipment will be unlikely to put up a fight and can be expected to offer his surrender. After capturing the radio operator the resistance fighters are to fall back towards the village of Calille where the NATO contact is awaiting the arrival of the prisoner. Due care must be taken to avoid enemy troops en route to this destination. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The militia leader has some of cronies on guard duty near his house. These irregulars can expect to be assisted by Soviet troops at the base as well as a reaction force from the protection detail at the castle.

It is possible that the enemy will call in reinforcements from other military installations, but these should take more time to arrive. It is however likely that such response forces deploy with armoured vehicles. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will kill the militia leader and annihilate the reaction force before capturing a radio operator and escorting him to Calille."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " Small numbers of locals are actively fighting the Soviet occupation forces, but these are reliant on the continuation of outside support to sustain their struggle. Therefore the guerilla bands must from time to time commit to actions that benefit their allies. The NATO liaison has asked the resistance to capture a Soviet radio operator so this individual can be questioned on enemy radio protocols and encryption methods. This task is complicated though by the fact that a significant protection detail is based at the Voleur castle to protect the comms post. This makes it necessary to devise a diversion to entice the defenders away from the target.

To ensure the Soviet troops from the comms post leave their position the resistance will attack the village of Troyes in order to eliminate a militia commander. This particular individual has been responsible for assisting the KGB in repression of the civilian population and his demise would rob the occupiers of one of their pillars of local support. The enemy would therefore be highly likely to deploy troops in order to thwart any attack made on his person. That would enable the resistance fighers to cut down some of the enemy troops normally safely positioned behind the castle defences as they make their way to the village.

Once the militia leader and response forces from the castle have been dealt with the resistance must proceed to attack the castle and eliminate the remaining personnel of the security detail at the comms post. Without the protection afforded by the infantry sentries a rear echelon type trained to operate radio equipment will be unlikely to put up a fight and can be expected to offer his surrender. After capturing the radio operator the resistance fighters are to fall back towards the village of Calille where the NATO contact is awaiting the arrival of the prisoner. Due care must be taken to avoid enemy troops en route to this destination. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " The militia leader has some of cronies on guard duty near his house. These irregulars can expect to be assisted by Soviet troops at the base as well as a reaction force from the protection detail at the castle.

It is possible that the enemy will call in reinforcements from other military installations, but these should take more time to arrive. It is however likely that such response forces deploy with armoured vehicles. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will kill the militia leader and annihilate the reaction force before capturing a radio operator and escorting him to Calille."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " Small numbers of locals are actively fighting the Soviet occupation forces, but these are reliant on the continuation of outside support to sustain their struggle. Therefore the guerilla bands must from time to time commit to actions that benefit their allies. The NATO liaison has asked the resistance to capture a Soviet radio operator so this individual can be questioned on enemy radio protocols and encryption methods. This task is complicated though by the fact that a significant protection detail is based at the Voleur castle to protect the comms post. This makes it necessary to devise a diversion to entice the defenders away from the target.

To ensure the Soviet troops from the comms post leave their position the resistance will attack the village of Troyes in order to eliminate a militia commander. This particular individual has been responsible for assisting the KGB in repression of the civilian population and his demise would rob the occupiers of one of their pillars of local support. The enemy would therefore be highly likely to deploy troops in order to thwart any attack made on his person. That would enable the resistance fighers to cut down some of the enemy troops normally safely positioned behind the castle defences as they make their way to the village.

Once the militia leader and response forces from the castle have been dealt with the resistance must proceed to attack the castle and eliminate the remaining personnel of the security detail at the comms post. Without the protection afforded by the infantry sentries a rear echelon type trained to operate radio equipment will be unlikely to put up a fight and can be expected to offer his surrender. After capturing the radio operator the resistance fighters are to fall back towards the village of Calille where the NATO contact is awaiting the arrival of the prisoner. Due care must be taken to avoid enemy troops en route to this destination. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " The militia leader has some of cronies on guard duty near his house. These irregulars can expect to be assisted by Soviet troops at the base as well as a reaction force from the protection detail at the castle.

It is possible that the enemy will call in reinforcements from other military installations, but these should take more time to arrive. It is however likely that such response forces deploy with armoured vehicles. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will kill the militia leader and annihilate the reaction force before capturing a radio operator and escorting him to Calille."]];onloadmission="C W R 2 - C R E T I N S F R O M T R O Y E S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_cretins_from_troyes_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Ingram {count = 1;}; class cwr2_M1911 {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_30Rnd_9x19_Para {count = 4;}; class cwr2_7Rnd_45ACP {count = 8;}; class cwr2_RPG75Rocket {count = 3;}; class AK47MortarMag {count = 3;}; class HandGrenade_East {count = 8;}; class SmokeShell {count = 4;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - C R E T I N S F R O M T R O Y E S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "CWR2Editor_Fences", "camisc3", "CWR2Editor_Structures", "cwr2_Urals", "cwr2_Soldiers_RUS", "cwr2_UAZ", "cwr2_Soldiers_USA", "cwr2_btr60", "cwr2_brdm", "cwr2_Civilians", "cwr2_misc", "caweapons_ammoboxes", "cwr2_BMP2" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_Soldiers_USA", "cwr2_btr60", "cwr2_brdm", "cwr2_uaz", "cwr2_Civilians", "CWR2Editor_Fences", "camisc3", "CWR2Editor_Structures", "cwr2_Urals", "cwr2_misc", "caweapons_ammoboxes", "cwr2_BMP2", "cwr2_david" }; randomSeed=12677464; class Intel { briefingName="CWR2 - Cretins From Troyes (co08)"; briefingDescription="Capture a radio operator"; startWeather=0.57314736; startFog=0.24525911; forecastWeather=0.57447863; forecastFog=0.32701215; month=10; day=13; hour=5; }; class Groups { items=48; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={854.97675,93.799538,3369.7456}; azimut=90; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={10,9,8}; }; class Item1 { position[]={851.89764,94.12188,3367.3772}; azimut=90; id=1; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={10,9,8}; }; class Item2 { position[]={852.13446,93.737625,3371.7825}; azimut=90; id=2; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={10,9,8}; }; class Item3 { position[]={849.24481,94.349197,3365.3877}; azimut=90; id=3; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={10,9,8}; }; class Item4 { position[]={849.71869,93.63504,3374.1509}; azimut=90; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={10,9,8}; }; class Item5 { position[]={846.68695,94.545448,3363.3508}; azimut=90; id=5; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={10,9,8}; }; class Item6 { position[]={847.21307,93.489563,3376.2412}; azimut=90; id=6; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla7"; init="resistance_squad = group this; resistance_squad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={10,9,8}; }; class Item7 { position[]={843.89691,94.763382,3361.0386}; azimut=90; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla8"; init="resistance_squad = group this; resistance_squad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={10,9,8}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={817.05444,91.464333,3381.0393}; id=8; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={816.97437,94.073074,3359.3835}; id=9; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={817.12531,92.711967,3370.2168}; id=10; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={708.60956,90.291458,3503.3674}; id=11; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={719.96112,89.382401,3503.3669}; id=12; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1275.4252,26.967005,3658.8376}; azimut=90; id=37; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1273.2252,26.968512,3650.033}; azimut=140; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1247.501,33.901688,3676.2097}; azimut=320; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1463.046,26.23641,3681.6023}; id=44; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1464.5011,26.169914,3679.4963}; id=45; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1450.1917,26.970322,3719.0835}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1464.1146,26.129286,3677.845}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1450.0804,26.970499,3719.092}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1402.3113,25.041933,3663.7109}; id=46; side="EAST"; vehicle="cwr2_PartisanE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1403.7664,25.063812,3661.605}; id=47; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1391.1837,25.102055,3700.5996}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1404.6234,25.043404,3656.1829}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1391.1842,25.102041,3700.5979}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1440.0929,26.352436,3683.1504}; azimut=90; id=48; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1441.7582,26.360039,3683.1299}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1441.7635,26.358959,3683.1196}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1443.8025,26.770874,3689.679}; azimut=160; id=49; side="EAST"; vehicle="cwr2_PartisanE_GL"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1429.1635,26.927908,3702.0579}; azimut=90; id=50; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1430.0691,26.928675,3702.0173}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1430.0745,26.928471,3702.0071}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1814.8511,66.51371,2884.595}; azimut=270; id=55; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="spetsnaz_squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1816.1915,66.472153,2885.6594}; azimut=270; id=60; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="spetsnaz_squad = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1816.1052,66.426369,2883.3794}; azimut=270; id=53; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnaz_squad = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item3 { position[]={1817.3732,66.393929,2886.8579}; azimut=270; id=59; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnaz_squad = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item4 { position[]={1817.3243,66.29052,2882.4414}; azimut=270; id=57; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnaz_squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item5 { position[]={1818.7594,66.32444,2887.8113}; azimut=270; id=58; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnaz_squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={1818.2483,66.17939,2881.3843}; azimut=270; id=54; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnaz_squad = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={1820.0533,66.217384,2888.6624}; azimut=270; id=56; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="spetsnaz_squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1813.927,66.553276,2884.6072}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1384.9261,25.471729,3648.5439}; placement=100; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1824.5376,65.870773,2891.0591}; azimut=270; id=61; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="infantry_squad = group this;"; }; class Item1 { position[]={1825.6428,65.774567,2892.0637}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="infantry_squad = group this;"; }; class Item2 { position[]={1825.627,65.782593,2890.176}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="infantry_squad = group this;"; }; class Item3 { position[]={1826.5548,65.695404,2892.834}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="infantry_squad = group this;"; }; class Item4 { position[]={1826.7911,65.688339,2889.2368}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="infantry_squad = group this;"; }; class Item5 { position[]={1827.4827,65.629303,2893.6343}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="infantry_squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1828.0325,65.587868,2888.2256}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="infantry_squad = group this;"; }; class Item7 { position[]={1828.7235,65.551369,2894.6892}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="infantry_squad = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={1823.5406,65.943024,2891.0371}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1412.8949,25.41691,3659.0042}; placement=100; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1851.7789,63.614334,2918.2383}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1853.4586,63.49065,2919.6167}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1853.5714,63.492786,2917.1821}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1830.9178,59.730717,2941.6221}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1883.1492,60.908142,2947.793}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1869.7057,61.091652,2897.5447}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1831.0406,59.789909,2941.5723}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1760.891,62.124966,2866.4243}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1762.5707,62.534267,2867.8027}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1762.6835,62.618439,2865.3682}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1751.5623,56.59639,2840.3555}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1803.7936,63.184082,2846.5264}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1769.24,62.939167,2888.3418}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1751.6851,56.643612,2840.3057}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1834.7314,64.930397,2886.7998}; azimut=90; id=75; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1836.3967,64.776741,2886.7793}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1836.4021,64.775604,2886.769}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1801.3497,66.509331,2894.427}; azimut=90; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1803.015,66.537331,2894.4065}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1803.0204,66.537827,2894.3962}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1812.5054,66.393898,2877.7266}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1813.2631,66.416824,2878.677}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1812,66.41922,2877.6909}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1812.0054,66.418236,2877.6807}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1482.0768,26.685661,3688.6658}; azimut=90; id=83; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1480.8979,26.694805,3687.8853}; azimut=90; id=79; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1481.0524,26.734175,3689.6499}; azimut=90; id=82; side="EAST"; vehicle="cwr2_PartisanE_LAT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1479.6115,26.692347,3687.1497}; azimut=90; id=80; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1480.0402,26.77883,3690.4988}; azimut=90; id=81; side="EAST"; vehicle="cwr2_PartisanE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1482.876,26.667168,3688.6267}; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1483.6875,26.649445,3688.6267}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1434.6119,27.151274,3690.821}; azimut=30; id=84; side="EAST"; vehicle="cwr2_PartisanE_Commander"; leader=1; rank="CAPTAIN"; skill=0.60000002; text="mcguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this forceSpeed 0;"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1438.7476,27.15106,3695.5383}; azimut=150; id=85; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this forceSpeed 0;"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1433.1578,27.151413,3694.1489}; azimut=255; id=86; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2496.8311,24.73427,3499.8225}; azimut=180; id=87; side="WEST"; vehicle="cwr2_BlackOp"; leader=1; rank="SERGEANT"; skill=1; text="nato1"; init="this forceSpeed 0; nato_squad = group this; nato_squad setgroupid [""Black Op"",""Black""];"; }; class Item1 { position[]={2492.8994,24.781506,3502.2856}; azimut=180; id=92; side="WEST"; vehicle="cwr2_BlackOp"; rank="SERGEANT"; skill=1; text="nato2"; init="this forceSpeed 0; nato_squad = group this; nato_squad setgroupid [""Black Op"",""Black""];"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1842.9452,85.972366,2907.3596}; azimut=210; id=88; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.2; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1840.7997,84.88015,2901.9761}; azimut=200; id=89; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; text="guard3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this forceSpeed 0;"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1846.0052,85.972366,2902.6702}; azimut=230; id=90; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; text="guard2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1838.8044,70.678474,2900.0928}; azimut=230; id=91; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; text="guard1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1272.8384,26.982273,3657.1638}; azimut=90; id=93; side="EAST"; vehicle="cwr2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={1276.7399,26.959244,3657.1116}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1284.6184,26.754635,3657.1597}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2665.0479,6.2991672,1807.1875}; id=94; side="EAST"; vehicle="cwr2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBTR"; }; }; class Waypoints { items=4; class Item0 { position[]={2665.0142,6.2991672,1810.9475}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={2382.0779,21.852451,3173.8083}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2383.1899,21.927967,3180.5078}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2370.801,22.209694,3182.4436}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2683.0164,4.9338708,1828.2346}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBTR;"; }; class Item1 { position[]={2684.1216,4.7006121,1829.2393}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBTR;"; }; class Item2 { position[]={2684.1057,4.9415369,1827.3516}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBTR;"; }; class Item3 { position[]={2685.0337,4.5453939,1830.0095}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBTR;"; }; class Item4 { position[]={2685.27,4.9489822,1826.4124}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBTR; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2685.9614,4.3856182,1830.8098}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo aBTR;"; }; class Item6 { position[]={2686.5112,4.9585404,1825.4011}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBTR;"; }; class Item7 { position[]={2687.2021,4.1736708,1831.8647}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo aBTR;"; }; }; class Waypoints { items=4; class Item0 { position[]={2384.5229,21.916269,3187.8647}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2300.0396,26.828033,3195.9761}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2000.2948,62.332455,3397.0942}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2300.0327,26.829105,3195.9707}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1845.9779,63.705765,2923.5166}; azimut=270; id=104; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1846.7356,63.66917,2924.467}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1845.4725,63.704041,2923.481}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1845.4779,63.704521,2923.4707}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1263.6409,26.987223,3658.6948}; azimut=90; id=105; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1261.2889,26.988382,3656.7473}; azimut=90; id=106; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1261.125,26.987223,3660.3665}; azimut=90; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1259.0306,26.990156,3654.894}; azimut=90; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={1258.7073,26.987223,3661.8745}; azimut=90; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1264.1931,26.987223,3658.7026}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1264.74,26.987223,3658.7188}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1261.9752,26.987223,3694.6189}; azimut=90; id=110; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1259.925,26.987808,3696.9924}; azimut=90; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1286.217,26.714151,3694.53}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1287.5955,26.312172,3636.7234}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1233.8706,27.928461,3636.6814}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1234.3315,27.197828,3694.6406}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1286.2677,26.711838,3694.4949}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1247.2476,33.903557,3675.0671}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1273.7267,33.864105,3651.1372}; azimut=90; id=113; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1279.556,26.976738,3669.9592}; azimut=90; id=114; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1281.6504,26.931513,3669.908}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1281.6504,26.931665,3669.96}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2559.4536,3.999444,1696.3672}; azimut=300; id=115; side="EAST"; vehicle="cwr2_BRDM"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=7; class Item0 { position[]={2555.4629,3.999444,1698.5447}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1827.0465,11.809172,2275.0403}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1267.371,4.4364667,2743.1655}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1607.7198,15.211534,2846.8311}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1612.222,15.530337,2851.1726}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item5 { position[]={1613.4724,15.62198,2852.4688}; type="GETOUT"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item6 { position[]={1616.8533,15.871737,2856.2666}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2569.4868,3.999444,1691.2449}; azimut=270; id=116; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc;"; }; class Item1 { position[]={2571.1492,3.999444,1692.6282}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item2 { position[]={2571.175,3.999444,1690.0286}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1621.4535,16.250092,2862.9719}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1629.3188,17.099174,2882.5872}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2593.3113,3.999444,1686.4177}; azimut=270; id=119; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=5; class Item0 { position[]={2590.2915,3.999444,1686.4209}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1828.0364,11.831277,2274.2329}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1266.2981,4.4755664,2742.2139}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1413.3004,3.999444,2774.1084}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1748.8512,22.101704,3180.7698}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1840.9886,64.094276,2918.7207}; azimut=55; id=120; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1843.0657,63.996738,2920.126}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1843.5483,63.961224,2920.4158}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=9; class Item0 { presence=0.75000024; position[]={1809.8875,4.9703088,2595.1838}; id=123; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1811.266,4.9201493,2593.4329}; id=130; side="EAST"; vehicle="cwr2_PartisanE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1808.4341,4.8781986,2593.47}; id=127; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1812.5219,4.8560309,2591.4563}; id=125; side="EAST"; vehicle="cwr2_PartisanE"; lock="UNLOCKED"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1807.3433,4.7874217,2591.7361}; id=126; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item5 { position[]={1813.9246,4.7888479,2589.5295}; id=128; side="EAST"; vehicle="cwr2_PartisanE_SKS"; lock="UNLOCKED"; skill=0.2; }; class Item6 { position[]={1805.99,4.6799469,2589.9102}; id=121; side="EAST"; vehicle="cwr2_PartisanE_LAT"; lock="UNLOCKED"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={1815.6268,4.7104125,2587.2585}; id=122; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={1804.7921,4.5620565,2587.7866}; id=129; side="EAST"; vehicle="cwr2_PartisanE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1810.0272,5.0444355,2596.9512}; formation="DIAMOND"; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1831.465,65.33754,2892.6091}; placement=50; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1831.5547,65.345459,2894.1213}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1439.9329,26.00281,3668.5542}; id=124; side="EAST"; vehicle="cwr2_PartisanE_Mortar"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1439.9677,26.003603,3669.762}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1439.9677,26.003603,3669.762}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1837.0405,3.999444,2525.5469}; azimut=27; id=131; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1838.252,3.999444,2527.8579}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1843.3905,3.999444,2539.3628}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3761.1528,28.998888,578.16357}; id=132; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.2; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3761.1484,28.998888,579.29126}; combat="CARELESS"; expCond="(VictoryCondition3 == 1);"; expActiv="macguffin enableAI ""Move""; deleteVehicle aDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1794.5223,88.597687,2879.2693}; azimut=50; id=142; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; }; class Vehicles { items=42; class Item0 { position[]={1272.641,26.986845,3678.3496}; azimut=180; id=13; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item1 { position[]={1266.6378,26.987223,3678.3594}; azimut=180; id=14; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item2 { position[]={1254.6539,26.988018,3678.3694}; azimut=180; id=15; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item3 { position[]={1248.6613,26.992126,3678.3694}; azimut=180; id=16; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item4 { position[]={1275.5763,26.985111,3675.3652}; azimut=270; id=17; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={1265.1864,26.987223,3669.1416}; id=18; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item6 { position[]={1256.1224,26.987223,3669.061}; id=19; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item7 { position[]={1247.8907,26.994902,3675.8625}; id=20; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item8 { position[]={1273.0914,26.970564,3650.6992}; azimut=180; id=21; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item9 { position[]={1251.4303,27.019426,3652.4622}; azimut=270; id=22; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item10 { position[]={1251.6053,27.008924,3658.53}; azimut=90; id=23; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item11 { position[]={1275.5743,26.977304,3669.3545}; azimut=270; id=24; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={1275.5685,26.973055,3663.3525}; azimut=270; id=25; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={1245.6603,27.102793,3657.3984}; azimut=90; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={1275.5782,26.940123,3651.3516}; azimut=270; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={1272.5924,26.97533,3648.2939}; id=28; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={1266.5892,26.985695,3648.2881}; id=29; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={1254.6212,27.005188,3648.2981}; id=30; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={1248.6127,27.069023,3648.2991}; id=31; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={1245.6656,27.005676,3675.4094}; azimut=90; id=32; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={1245.6637,27.030233,3669.3987}; azimut=90; id=33; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={1245.6578,27.068272,3663.3967}; azimut=90; id=34; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={1245.6676,27.149023,3651.3958}; azimut=90; id=35; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={1272.4625,26.980576,3654.4534}; azimut=180; id=38; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={1272.5507,26.983973,3660.1748}; id=39; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={1260.6483,26.987223,3678.3647}; azimut=180; id=41; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item26 { position[]={1260.5997,26.989229,3648.2935}; id=42; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item27 { position[]={1265.7468,26.986191,3652.4211}; id=43; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item28 { position[]={1807.6621,66.868019,2885.9978}; azimut=180; id=51; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; }; class Item29 { position[]={1799.8446,66.610321,2893.2219}; azimut=90; id=52; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item30 { position[]={1794.5562,45.754475,2934.1792}; azimut=180; id=133; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item31 { position[]={1790.0835,42.703201,2936.6714}; id=134; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item32 { position[]={1787.8198,42.142345,2936.6011}; id=135; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item33 { position[]={1792.3628,43.373589,2936.5396}; id=136; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item34 { position[]={1841.3033,85.972366,2905.8503}; azimut=53; id=137; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.55)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item35 { position[]={1796.9606,45.098053,2936.5532}; id=138; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [aCrate,[0.25,0,+7.5]];"; }; class Item36 { position[]={1790.3696,44.646439,2933.9224}; id=139; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item37 { position[]={1796.9985,43.69305,2939.3003}; azimut=270; id=140; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aDesk"; init="aDesk attachTo [aCrate,[2.5,1.8,7.5]]; aDesk setDir 90; aDesk setpos getpos aDesk;"; }; class Item38 { position[]={1795.3472,43.07888,2939.2925}; id=141; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile"; init="aFile attachTo [aCrate,[2.5,1.8,8.075]];"; }; class Item39 { position[]={1813.5391,66.508331,2892.6848}; azimut=55; id=143; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item40 { presence=0.75000024; position[]={1822.8557,65.756981,2899.1243}; azimut=55; id=144; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=1; }; class Item41 { position[]={1832.3041,65.154175,2903.7983}; azimut=325; id=145; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.60000002; text="macguffin_outside"; }; }; class Markers { items=5; class Item0 { position[]={853.50311,93.852898,3369.8201}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={1440.4719,27.151052,3693.3911}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1831.9901,65.297272,2897.7327}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={1653.2211,22.970446,3361.0359}; name="obj2"; type="mil_arrow2"; a=0.75; b=1.5; angle=330; }; class Item4 { position[]={2496.7502,24.421848,3492.4268}; name="obj4"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=11; class Item0 { position[]={850.15253,64.394615,3545.3418}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co08_cwr2_cretins_from_troyes_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={950.59186,56.362648,3545.9033}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={950.85712,69.665115,3445.2275}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={1628.8793,22.968611,3361.8525}; a=400; b=800; angle=330; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; btr setfuel 1;"; class Effects { }; }; class Item4 { position[]={1549.7889,32.871799,3846.1299}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive mcguffin));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""That serves the bastard right!"";"; class Effects { }; }; class Item5 { position[]={1649.9247,46.478558,3845.8137}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units spetsnaz_squad <= 1) AND ({alive _x} count units infantry_squad <= 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Spetsnaz, eh? They don't look too tough."";"; class Effects { }; }; class Item6 { position[]={1842.3241,85.972366,2905.7651}; a=10; b=10; angle=53; rectangular=1; activationBy="GUER"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="this AND (!(alive guard1)) AND (!(alive guard2)) AND (!(alive guard3)) AND ((alive macguffin));"; expActiv="[guerilla1,guerilla2,guerilla3,guerilla4,guerilla5,guerilla6,guerilla7,guerilla8,macguffin] joinsilent resistance_squad; macguffin setcaptive true; macguffin enableAI ""Move""; macguffin setunitpos ""AUTO""; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""You are coming with us."";"; class Effects { }; }; class Item7 { position[]={2490.4438,24.23353,3485.8906}; a=25; b=25; activationBy="VEHICLE"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=88; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Here is the Soviet prisoner you asked for.""; [nato1,nato2,macguffin] joinsilent nato_squad;"; class Effects { }; }; class Item8 { position[]={1749.8451,37.469597,3745.6582}; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="total_failure = 1; publicVariable ""total_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={1749.7188,36.847702,3646.1462}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={2550.1057,11.52459,2945.9707}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition3 == 1);"; expActiv="macguffin setpos getpos macguffin_outside; macguffin enableAI ""Move""; (leader group player) sidechat ""Let's get out of here."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=14631950; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=9284092; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=173455; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Capture an enemy radio operator.

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