briefing.html:hQKbriefing.sqf3{Q,description.ext-dQinit.sqfcQdinitjipcompatible.sqf4 Debriefing

You are a cheater


Cheating can only lead to the dark side.





Mission Accomplished


Bravo squad has been retrieved from Kolgujev after conducting a successful ambush of an enemy column and destroying armour at an enemy base. These actions help convince Soviet commanders to reinforce the Kolgujev garrison instead of sending men and equipment to boost the garrisons of Malden and Everon.





Mission Failed


Bravo squad has been wiped out.





Mission Failed


Bravo squad failed to lay a proper ambush for the enemy column. Such incompetence cannot be tolerated in an elite Marine unit.


// tasks task3a = bravo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy the armour"]; task2a setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Ambush the column"]; task1a setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy the armour"]; task2b setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Ambush the column"]; task1b setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy the armour"]; task2c setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Ambush the column"]; task1c setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy the armour"]; task2d setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Ambush the column"]; task1d setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy the armour"]; task2e setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Ambush the column"]; task1e setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Destroy the armour"]; task2f setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Ambush the column"]; task1f setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Extract by helicopter"]; task3g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Destroy the armour"]; task2g setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Ambush the column"]; task1g setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Extract by helicopter"]; task3h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Destroy the armour"]; task2h setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Ambush the column"]; task1h setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " The Whiskey Company of the RNLMC is conducting harassing raids all along the coast in order to fix Soviet forces in place on Kolgujev. By creating the impression that NATO is intent on invading and seizing the island the enemy will likely be induced to retain significant forces on Kolgujev that could otherwise be deployed to reinforce the garrisons on Everon or Malden. The Marines of Bravo squad are to execute one of these diversionary raids against a mobile and a static target after their insertion by a pair of Zodiac inflatables.

As Soviet forces on Kolgujev are changing their posture in order to be in the best position to repel amphibious landings by NATO Marines a motor rifle platoon is due to leave its current barracks and redeploy to another base. Bravo will intercept the platoon column while en route to its destination and ensure the destruction of all vehicles and personnel. Mines and satchels are available to set up a mechanical ambush, with small arms and light AT launchers to finish off what is left after the explosives have been detonated.

Once the ambush has succeeded in the destruction of the column the squad is to close in on a nearby Soviet base in order to achieve the second aim of the raid. With the departure of the motor rifle platoon this base has significantly fewer personnel on hand to conduct a defense. This should enable the Marines to assault the compound and wipe out the headquarter's platoon of the enemy tank company. All four main battle tanks and both command tracks must be destroyed before a transport helicopter will extract the raiders. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The column consists of three BTR-60 armoured personnel carriers with the full complement of motor rifles, two transport trucks carrying their associated ammunition and other supplies and an armed light terrain vehicle. To ambush the vehicles it would be best to let a cluster of mines destroy the leading BTR before a command detonated daisy chain of satchel charges deals with the remainder of the column. As the Soviet armoured vehicles have on board weaponry and a squad of dismounts it would be preferable to destroy these in one go. It might be profitable to shoot up the trucks and kill the drivers in order to loot the contents before blowing them up with handgrenades or other expedient means.

With the departure of the motor rifle platoon there is only a skeleton garrison left behind at the base. A rapid assault should therefore enable the Marines to overcome resistance and destroy the tanks and command vehicles before the Soviets have a chance to send in reinforcements from other nearby military installations. The raiders must ensure they retain enough explosives or other weaponry capable of dealing with the armour at the base after conducting the ambush. Restocking on Soviet arms and ammunition from battlefield salvage could enable the Marines to conduct the second part of the raid without unduly economising on the set up of the mechanical ambush of the motor rifle column. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the column and destroy armour prior to extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " The Whiskey Company of the RNLMC is conducting harassing raids all along the coast in order to fix Soviet forces in place on Kolgujev. By creating the impression that NATO is intent on invading and seizing the island the enemy will likely be induced to retain significant forces on Kolgujev that could otherwise be deployed to reinforce the garrisons on Everon or Malden. The Marines of Bravo squad are to execute one of these diversionary raids against a mobile and a static target after their insertion by a pair of Zodiac inflatables.

As Soviet forces on Kolgujev are changing their posture in order to be in the best position to repel amphibious landings by NATO Marines a motor rifle platoon is due to leave its current barracks and redeploy to another base. Bravo will intercept the platoon column while en route to its destination and ensure the destruction of all vehicles and personnel. Mines and satchels are available to set up a mechanical ambush, with small arms and light AT launchers to finish off what is left after the explosives have been detonated.

Once the ambush has succeeded in the destruction of the column the squad is to close in on a nearby Soviet base in order to achieve the second aim of the raid. With the departure of the motor rifle platoon this base has significantly fewer personnel on hand to conduct a defense. This should enable the Marines to assault the compound and wipe out the headquarter's platoon of the enemy tank company. All four main battle tanks and both command tracks must be destroyed before a transport helicopter will extract the raiders. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The column consists of three BTR-60 armoured personnel carriers with the full complement of motor rifles, two transport trucks carrying their associated ammunition and other supplies and an armed light terrain vehicle. To ambush the vehicles it would be best to let a cluster of mines destroy the leading BTR before a command detonated daisy chain of satchel charges deals with the remainder of the column. As the Soviet armoured vehicles have on board weaponry and a squad of dismounts it would be preferable to destroy these in one go. It might be profitable to shoot up the trucks and kill the drivers in order to loot the contents before blowing them up with handgrenades or other expedient means.

With the departure of the motor rifle platoon there is only a skeleton garrison left behind at the base. A rapid assault should therefore enable the Marines to overcome resistance and destroy the tanks and command vehicles before the Soviets have a chance to send in reinforcements from other nearby military installations. The raiders must ensure they retain enough explosives or other weaponry capable of dealing with the armour at the base after conducting the ambush. Restocking on Soviet arms and ammunition from battlefield salvage could enable the Marines to conduct the second part of the raid without unduly economising on the set up of the mechanical ambush of the motor rifle column. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the column and destroy armour prior to extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " The Whiskey Company of the RNLMC is conducting harassing raids all along the coast in order to fix Soviet forces in place on Kolgujev. By creating the impression that NATO is intent on invading and seizing the island the enemy will likely be induced to retain significant forces on Kolgujev that could otherwise be deployed to reinforce the garrisons on Everon or Malden. The Marines of Bravo squad are to execute one of these diversionary raids against a mobile and a static target after their insertion by a pair of Zodiac inflatables.

As Soviet forces on Kolgujev are changing their posture in order to be in the best position to repel amphibious landings by NATO Marines a motor rifle platoon is due to leave its current barracks and redeploy to another base. Bravo will intercept the platoon column while en route to its destination and ensure the destruction of all vehicles and personnel. Mines and satchels are available to set up a mechanical ambush, with small arms and light AT launchers to finish off what is left after the explosives have been detonated.

Once the ambush has succeeded in the destruction of the column the squad is to close in on a nearby Soviet base in order to achieve the second aim of the raid. With the departure of the motor rifle platoon this base has significantly fewer personnel on hand to conduct a defense. This should enable the Marines to assault the compound and wipe out the headquarter's platoon of the enemy tank company. All four main battle tanks and both command tracks must be destroyed before a transport helicopter will extract the raiders. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The column consists of three BTR-60 armoured personnel carriers with the full complement of motor rifles, two transport trucks carrying their associated ammunition and other supplies and an armed light terrain vehicle. To ambush the vehicles it would be best to let a cluster of mines destroy the leading BTR before a command detonated daisy chain of satchel charges deals with the remainder of the column. As the Soviet armoured vehicles have on board weaponry and a squad of dismounts it would be preferable to destroy these in one go. It might be profitable to shoot up the trucks and kill the drivers in order to loot the contents before blowing them up with handgrenades or other expedient means.

With the departure of the motor rifle platoon there is only a skeleton garrison left behind at the base. A rapid assault should therefore enable the Marines to overcome resistance and destroy the tanks and command vehicles before the Soviets have a chance to send in reinforcements from other nearby military installations. The raiders must ensure they retain enough explosives or other weaponry capable of dealing with the armour at the base after conducting the ambush. Restocking on Soviet arms and ammunition from battlefield salvage could enable the Marines to conduct the second part of the raid without unduly economising on the set up of the mechanical ambush of the motor rifle column. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the column and destroy armour prior to extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " The Whiskey Company of the RNLMC is conducting harassing raids all along the coast in order to fix Soviet forces in place on Kolgujev. By creating the impression that NATO is intent on invading and seizing the island the enemy will likely be induced to retain significant forces on Kolgujev that could otherwise be deployed to reinforce the garrisons on Everon or Malden. The Marines of Bravo squad are to execute one of these diversionary raids against a mobile and a static target after their insertion by a pair of Zodiac inflatables.

As Soviet forces on Kolgujev are changing their posture in order to be in the best position to repel amphibious landings by NATO Marines a motor rifle platoon is due to leave its current barracks and redeploy to another base. Bravo will intercept the platoon column while en route to its destination and ensure the destruction of all vehicles and personnel. Mines and satchels are available to set up a mechanical ambush, with small arms and light AT launchers to finish off what is left after the explosives have been detonated.

Once the ambush has succeeded in the destruction of the column the squad is to close in on a nearby Soviet base in order to achieve the second aim of the raid. With the departure of the motor rifle platoon this base has significantly fewer personnel on hand to conduct a defense. This should enable the Marines to assault the compound and wipe out the headquarter's platoon of the enemy tank company. All four main battle tanks and both command tracks must be destroyed before a transport helicopter will extract the raiders. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The column consists of three BTR-60 armoured personnel carriers with the full complement of motor rifles, two transport trucks carrying their associated ammunition and other supplies and an armed light terrain vehicle. To ambush the vehicles it would be best to let a cluster of mines destroy the leading BTR before a command detonated daisy chain of satchel charges deals with the remainder of the column. As the Soviet armoured vehicles have on board weaponry and a squad of dismounts it would be preferable to destroy these in one go. It might be profitable to shoot up the trucks and kill the drivers in order to loot the contents before blowing them up with handgrenades or other expedient means.

With the departure of the motor rifle platoon there is only a skeleton garrison left behind at the base. A rapid assault should therefore enable the Marines to overcome resistance and destroy the tanks and command vehicles before the Soviets have a chance to send in reinforcements from other nearby military installations. The raiders must ensure they retain enough explosives or other weaponry capable of dealing with the armour at the base after conducting the ambush. Restocking on Soviet arms and ammunition from battlefield salvage could enable the Marines to conduct the second part of the raid without unduly economising on the set up of the mechanical ambush of the motor rifle column. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the column and destroy armour prior to extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " The Whiskey Company of the RNLMC is conducting harassing raids all along the coast in order to fix Soviet forces in place on Kolgujev. By creating the impression that NATO is intent on invading and seizing the island the enemy will likely be induced to retain significant forces on Kolgujev that could otherwise be deployed to reinforce the garrisons on Everon or Malden. The Marines of Bravo squad are to execute one of these diversionary raids against a mobile and a static target after their insertion by a pair of Zodiac inflatables.

As Soviet forces on Kolgujev are changing their posture in order to be in the best position to repel amphibious landings by NATO Marines a motor rifle platoon is due to leave its current barracks and redeploy to another base. Bravo will intercept the platoon column while en route to its destination and ensure the destruction of all vehicles and personnel. Mines and satchels are available to set up a mechanical ambush, with small arms and light AT launchers to finish off what is left after the explosives have been detonated.

Once the ambush has succeeded in the destruction of the column the squad is to close in on a nearby Soviet base in order to achieve the second aim of the raid. With the departure of the motor rifle platoon this base has significantly fewer personnel on hand to conduct a defense. This should enable the Marines to assault the compound and wipe out the headquarter's platoon of the enemy tank company. All four main battle tanks and both command tracks must be destroyed before a transport helicopter will extract the raiders. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The column consists of three BTR-60 armoured personnel carriers with the full complement of motor rifles, two transport trucks carrying their associated ammunition and other supplies and an armed light terrain vehicle. To ambush the vehicles it would be best to let a cluster of mines destroy the leading BTR before a command detonated daisy chain of satchel charges deals with the remainder of the column. As the Soviet armoured vehicles have on board weaponry and a squad of dismounts it would be preferable to destroy these in one go. It might be profitable to shoot up the trucks and kill the drivers in order to loot the contents before blowing them up with handgrenades or other expedient means.

With the departure of the motor rifle platoon there is only a skeleton garrison left behind at the base. A rapid assault should therefore enable the Marines to overcome resistance and destroy the tanks and command vehicles before the Soviets have a chance to send in reinforcements from other nearby military installations. The raiders must ensure they retain enough explosives or other weaponry capable of dealing with the armour at the base after conducting the ambush. Restocking on Soviet arms and ammunition from battlefield salvage could enable the Marines to conduct the second part of the raid without unduly economising on the set up of the mechanical ambush of the motor rifle column. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the column and destroy armour prior to extraction by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " The Whiskey Company of the RNLMC is conducting harassing raids all along the coast in order to fix Soviet forces in place on Kolgujev. By creating the impression that NATO is intent on invading and seizing the island the enemy will likely be induced to retain significant forces on Kolgujev that could otherwise be deployed to reinforce the garrisons on Everon or Malden. The Marines of Bravo squad are to execute one of these diversionary raids against a mobile and a static target after their insertion by a pair of Zodiac inflatables.

As Soviet forces on Kolgujev are changing their posture in order to be in the best position to repel amphibious landings by NATO Marines a motor rifle platoon is due to leave its current barracks and redeploy to another base. Bravo will intercept the platoon column while en route to its destination and ensure the destruction of all vehicles and personnel. Mines and satchels are available to set up a mechanical ambush, with small arms and light AT launchers to finish off what is left after the explosives have been detonated.

Once the ambush has succeeded in the destruction of the column the squad is to close in on a nearby Soviet base in order to achieve the second aim of the raid. With the departure of the motor rifle platoon this base has significantly fewer personnel on hand to conduct a defense. This should enable the Marines to assault the compound and wipe out the headquarter's platoon of the enemy tank company. All four main battle tanks and both command tracks must be destroyed before a transport helicopter will extract the raiders. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The column consists of three BTR-60 armoured personnel carriers with the full complement of motor rifles, two transport trucks carrying their associated ammunition and other supplies and an armed light terrain vehicle. To ambush the vehicles it would be best to let a cluster of mines destroy the leading BTR before a command detonated daisy chain of satchel charges deals with the remainder of the column. As the Soviet armoured vehicles have on board weaponry and a squad of dismounts it would be preferable to destroy these in one go. It might be profitable to shoot up the trucks and kill the drivers in order to loot the contents before blowing them up with handgrenades or other expedient means.

With the departure of the motor rifle platoon there is only a skeleton garrison left behind at the base. A rapid assault should therefore enable the Marines to overcome resistance and destroy the tanks and command vehicles before the Soviets have a chance to send in reinforcements from other nearby military installations. The raiders must ensure they retain enough explosives or other weaponry capable of dealing with the armour at the base after conducting the ambush. Restocking on Soviet arms and ammunition from battlefield salvage could enable the Marines to conduct the second part of the raid without unduly economising on the set up of the mechanical ambush of the motor rifle column. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the column and destroy armour prior to extraction by helicopter."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " The Whiskey Company of the RNLMC is conducting harassing raids all along the coast in order to fix Soviet forces in place on Kolgujev. By creating the impression that NATO is intent on invading and seizing the island the enemy will likely be induced to retain significant forces on Kolgujev that could otherwise be deployed to reinforce the garrisons on Everon or Malden. The Marines of Bravo squad are to execute one of these diversionary raids against a mobile and a static target after their insertion by a pair of Zodiac inflatables.

As Soviet forces on Kolgujev are changing their posture in order to be in the best position to repel amphibious landings by NATO Marines a motor rifle platoon is due to leave its current barracks and redeploy to another base. Bravo will intercept the platoon column while en route to its destination and ensure the destruction of all vehicles and personnel. Mines and satchels are available to set up a mechanical ambush, with small arms and light AT launchers to finish off what is left after the explosives have been detonated.

Once the ambush has succeeded in the destruction of the column the squad is to close in on a nearby Soviet base in order to achieve the second aim of the raid. With the departure of the motor rifle platoon this base has significantly fewer personnel on hand to conduct a defense. This should enable the Marines to assault the compound and wipe out the headquarter's platoon of the enemy tank company. All four main battle tanks and both command tracks must be destroyed before a transport helicopter will extract the raiders. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " The column consists of three BTR-60 armoured personnel carriers with the full complement of motor rifles, two transport trucks carrying their associated ammunition and other supplies and an armed light terrain vehicle. To ambush the vehicles it would be best to let a cluster of mines destroy the leading BTR before a command detonated daisy chain of satchel charges deals with the remainder of the column. As the Soviet armoured vehicles have on board weaponry and a squad of dismounts it would be preferable to destroy these in one go. It might be profitable to shoot up the trucks and kill the drivers in order to loot the contents before blowing them up with handgrenades or other expedient means.

With the departure of the motor rifle platoon there is only a skeleton garrison left behind at the base. A rapid assault should therefore enable the Marines to overcome resistance and destroy the tanks and command vehicles before the Soviets have a chance to send in reinforcements from other nearby military installations. The raiders must ensure they retain enough explosives or other weaponry capable of dealing with the armour at the base after conducting the ambush. Restocking on Soviet arms and ammunition from battlefield salvage could enable the Marines to conduct the second part of the raid without unduly economising on the set up of the mechanical ambush of the motor rifle column. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the column and destroy armour prior to extraction by helicopter."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " The Whiskey Company of the RNLMC is conducting harassing raids all along the coast in order to fix Soviet forces in place on Kolgujev. By creating the impression that NATO is intent on invading and seizing the island the enemy will likely be induced to retain significant forces on Kolgujev that could otherwise be deployed to reinforce the garrisons on Everon or Malden. The Marines of Bravo squad are to execute one of these diversionary raids against a mobile and a static target after their insertion by a pair of Zodiac inflatables.

As Soviet forces on Kolgujev are changing their posture in order to be in the best position to repel amphibious landings by NATO Marines a motor rifle platoon is due to leave its current barracks and redeploy to another base. Bravo will intercept the platoon column while en route to its destination and ensure the destruction of all vehicles and personnel. Mines and satchels are available to set up a mechanical ambush, with small arms and light AT launchers to finish off what is left after the explosives have been detonated.

Once the ambush has succeeded in the destruction of the column the squad is to close in on a nearby Soviet base in order to achieve the second aim of the raid. With the departure of the motor rifle platoon this base has significantly fewer personnel on hand to conduct a defense. This should enable the Marines to assault the compound and wipe out the headquarter's platoon of the enemy tank company. All four main battle tanks and both command tracks must be destroyed before a transport helicopter will extract the raiders. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " The column consists of three BTR-60 armoured personnel carriers with the full complement of motor rifles, two transport trucks carrying their associated ammunition and other supplies and an armed light terrain vehicle. To ambush the vehicles it would be best to let a cluster of mines destroy the leading BTR before a command detonated daisy chain of satchel charges deals with the remainder of the column. As the Soviet armoured vehicles have on board weaponry and a squad of dismounts it would be preferable to destroy these in one go. It might be profitable to shoot up the trucks and kill the drivers in order to loot the contents before blowing them up with handgrenades or other expedient means.

With the departure of the motor rifle platoon there is only a skeleton garrison left behind at the base. A rapid assault should therefore enable the Marines to overcome resistance and destroy the tanks and command vehicles before the Soviets have a chance to send in reinforcements from other nearby military installations. The raiders must ensure they retain enough explosives or other weaponry capable of dealing with the armour at the base after conducting the ambush. Restocking on Soviet arms and ammunition from battlefield salvage could enable the Marines to conduct the second part of the raid without unduly economising on the set up of the mechanical ambush of the motor rifle column. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will ambush the column and destroy armour prior to extraction by helicopter."]];onloadmission="C W R 2 - D E B I T C O L U M N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_debit_column_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL_KRR {count = 1;}; class cwr2_NL_FALO {count = 1;}; class cwr2_NL_HighPower {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class PipeBomb {count = 6;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_NL_Backpack_EN {count = 1;}; };titleText ["C W R 2 - D E B I T C O L U M N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_cain", "cwr2_NL", "cwr2_btr60", "cwr2_Urals", "cwr2_uaz", "cwr2_T64", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "CAWater", "cwr2_Soldiers_RUS", "cwr2_bmp2", "cwr2_uk", "cwr2_Static", "camisc_e" }; addOnsAuto[]= { "cwr2_NL", "cwr2_btr60", "cwr2_Urals", "cwr2_uaz", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_Static", "cwr2_T64", "camisc3", "CAWater", "cwr2_bmp2", "camisc_e", "cwr2_cain" }; randomSeed=6996933; class Intel { briefingName="CWR2 - Debit Column (co08)"; briefingDescription="Ambush the Soviet convoy and raid the base"; startWeather=0.58912188; startFog=0.42896533; forecastWeather=0.58912188; forecastFog=0.57994109; month=4; day=9; hour=6; minute=15; }; class Groups { items=41; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={3225.6958,5.732861,4469.8389}; azimut=60; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,24,25}; }; class Item1 { position[]={3222.0706,4.6434937,4460.6816}; azimut=60; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,24,25}; }; class Item2 { position[]={3215.4622,4.523685,4472.166}; azimut=60; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,24,25}; }; class Item3 { position[]={3218.2192,3.611213,4451.4897}; azimut=60; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,24,25}; }; class Item4 { position[]={3205.3311,3.5530274,4474.5869}; azimut=60; id=4; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,24,25}; }; class Item5 { position[]={3214.0815,2.5580742,4442.0293}; azimut=60; id=5; side="WEST"; vehicle="cwr2_SoldierNL_Engineer"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addweapon ""cwr2_NL_FAL"";"; synchronizations[]={26,24,25}; }; class Item6 { position[]={3196.8738,2.8099508,4476.5493}; azimut=60; id=6; side="WEST"; vehicle="cwr2_SoldierNL_Engineer"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addweapon ""cwr2_NL_FAL"";"; synchronizations[]={26,24,25}; }; class Item7 { position[]={3209.7393,1.4976614,4432.0293}; azimut=60; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={26,24,25}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2735.0554,16.122416,5455.7437}; azimut=170; id=8; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=3; class Item0 { position[]={2735.6953,15.9458,5451.8149}; completitionRadius=10; combat="SAFE"; expActiv="convoy_start = 1; publicVariable ""convoy_start""; btr1 setfuel 1; btr1 forcespeed 7.0;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4470.8066,40.318855,3438.9448}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4643.8086,39.642067,3377.1233}; expCond="(getDammage btr1 <= 0.3);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2732.4341,16.434931,5469.0972}; azimut=170; id=9; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=3; class Item0 { position[]={2733.0066,16.418179,5465.4404}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="btr2 setfuel 1; btr2 forcespeed 6.8;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={4467.5928,40.299408,3440.0557}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4633.5044,39.60754,3380.7251}; expCond="(getDammage btr <= 0.3);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2729.6563,16.402,5484.1182}; azimut=170; id=10; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr3"; }; }; class Waypoints { items=3; class Item0 { position[]={2730.4424,16.431467,5480.2192}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="btr3 setfuel 1; btr3 forcespeed 6.6;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={4464.5767,40.277851,3441.2368}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4623.188,39.433899,3384.6191}; expCond="(getDammage btr3 <= 0.3);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2727.1938,16.388174,5498.7124}; azimut=170; id=11; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="truck1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",24]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",2];"; }; }; class Waypoints { items=3; class Item0 { position[]={2727.8774,16.380032,5494.5234}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="truck1 setfuel 1; truck1 forcespeed 6.4;"; class Effects { }; timeoutMin=7; timeoutMid=7; timeoutMax=7; showWP="NEVER"; }; class Item1 { position[]={4461.3267,40.247757,3442.2654}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4612.3647,38.897068,3388.2854}; expCond="(getDammage truck1 <= 0.3);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2724.9375,16.479471,5513.1323}; azimut=170; id=12; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="truck2"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",12]; this addmagazinecargo [""cwr2_RPG7Rocket"",24]; this addmagazinecargo [""MineE"",30]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""SmokeShell"",4]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",2];"; }; }; class Waypoints { items=3; class Item0 { position[]={2725.6123,16.445677,5508.8848}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="truck2 setfuel 1; truck2 forcespeed 6.2;"; class Effects { }; timeoutMin=9; timeoutMid=9; timeoutMax=9; showWP="NEVER"; }; class Item1 { position[]={4457.6221,40.190445,3443.3303}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4602.3618,38.196537,3391.8762}; expCond="(getDammage truck2 <= 0.3);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2722.9456,16.579109,5525.3208}; azimut=170; id=13; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={2723.4294,16.558268,5522.6279}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="uaz setfuel 1; uaz forcespeed 6.0;"; class Effects { }; timeoutMin=11; timeoutMid=11; timeoutMax=11; showWP="NEVER"; }; class Item1 { position[]={4454.0757,40.125374,3444.3496}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4591.9995,37.680893,3395.5049}; expCond="(getDammage uaz == 0.3);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={21.948412,0.049172625,2399.5979}; azimut=45; special="NONE"; id=15; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={26.532593,0.034937665,2394.4937}; azimut=45; id=19; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveInCargo [raptor, 12];"; }; }; class Waypoints { items=5; class Item0 { position[]={24.565704,0.14499404,2402.2395}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Bravo. The callsign is requesting extraction, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={26.51609,0.25419754,2404.2175}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="raptorD sidechat ""Bravo, this is Raptor. Roger that, the Blackhawk is inbound, out.""; raptor flyinheight 40;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={2754.8779,13.377517,5346.9678}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; [loadmaster1,loadmaster2] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; [loadmaster1,loadmaster2] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Bravo squad is on board, time to get the hell out of here.""; raptor setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={2754.8999,13.375543,5346.2915}; speed="NORMAL"; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor lock true; raptor flyInHeight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""Everyone is inside, let's go."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={125.53413,0.42802531,2511.2209}; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={18.994411,0.1087423,2405.0713}; azimut=270; id=16; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS"";"; }; class Item1 { position[]={21.863554,0.19491364,2407.4404}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; }; }; class Item9 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4990.8994,12.01033,10124.306}; id=20; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={4990.8555,12.003554,10125.272}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={5018.7969,11.735714,10125.353}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4983.8486,11.834833,10125.247}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5018.8086,11.735318,10125.353}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3168.1995,0.21246262,4443.2671}; id=24; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={24,0,1,2,3,4,5,6,7}; }; }; }; class Item11 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3178.1616,0.099582009,4428.4448}; id=25; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3158.8965,-0.056439415,4457.9878}; id=26; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3256.4248,0.50696301,4028.5811}; id=27; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3268.7695,0.10056029,4028.5806}; id=28; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3143.0308,0.26159734,4412.0156}; azimut=250; id=29; side="WEST"; vehicle="cwr2_SoldierNL"; leader=1; rank="CORPORAL"; skill=1; text="boat_dude"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this allowDamage false; this moveindriver boat; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={205.77129,0.32190648,2343.5322}; completitionRadius=50; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={128.22557,0.55605745,2293.4836}; completitionRadius=10; expActiv="deleteVehicle boat_dude; deleteVehicle boat;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3126.1721,0.30296248,4439.7393}; azimut=250; id=30; side="WEST"; vehicle="cwr2_SoldierNL"; leader=1; rank="CORPORAL"; skill=1; text="boat_1_dude"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveindriver boat_1; this allowDamage false; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={257.65417,0.011804089,2432.1821}; completitionRadius=50; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={127.8305,0.22895384,2344.1536}; completitionRadius=10; expActiv="deleteVehicle boat_1_dude; deleteVehicle boat_1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7326.6206,21.054348,4750.1582}; azimut=185; id=33; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=9; class Item0 { position[]={7326.2412,21.078018,4745.5933}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=35; timeoutMid=35; timeoutMax=35; showWP="NEVER"; }; class Item1 { position[]={6672.2212,34.351337,3998.7876}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4648.8799,39.642067,3374.9717}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3496.3813,15.686818,4247.6724}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3491.4348,15.677056,4252.4355}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item5 { position[]={3489.9658,15.675943,4253.894}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3484.6326,15.652498,4259.1826}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item7 { position[]={3498.7588,15.694246,4245.4526}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item8 { position[]={3484.6458,15.653904,4259.1812}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7325.4126,21.098064,4737.6387}; azimut=185; id=34; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="jeep"; }; }; class Waypoints { items=5; class Item0 { position[]={7325.1089,21.117691,4734.7451}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6670.0757,34.308697,3996.7795}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4646.999,39.642067,3375.4373}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3482.3066,15.684809,4261.9468}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3458.6074,17.399145,4301.6836}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7344.9722,21.399132,4740.9766}; azimut=270; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7348.1587,21.395567,4743.7559}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7348.2207,21.487951,4737.9512}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={7352.0054,21.408379,4746.1704}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7351.8765,21.616693,4735.0029}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={7355.7271,21.391735,4749.0601}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7355.2603,21.758156,4731.8633}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={3470.8203,13.487167,4252.9634}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3340.2766,24.766319,4479.9805}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3325.1294,25.002939,4504.7109}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={2719.552,16.609154,5627.4775}; azimut=180; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2717.064,16.609154,5630.1299}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2721.8594,16.609154,5630.2217}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2714.843,16.609154,5633.1045}; azimut=180; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2724.208,16.609154,5632.8911}; azimut=180; id=74; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={2712.1833,16.609154,5636.2026}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={2726.7954,16.609154,5636.3423}; azimut=180; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={2709.8201,16.609154,5639.1221}; azimut=180; id=60; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2719.5967,16.609154,5624.6455}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2719.624,16.609154,5621.9399}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2753.0835,16.609154,5566.3569}; azimut=270; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2756.4502,16.609154,5570.1318}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2752.7266,16.615046,5539.7495}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2688.1238,16.603388,5539.5464}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2689.3042,16.609154,5615.5513}; placement=5; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2754.0027,16.609154,5615.209}; placement=5; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={2752.7163,16.615023,5539.7695}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2796.6211,16.609154,5583.0947}; azimut=270; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2801.8386,16.609154,5586.6753}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2801.6084,16.609154,5579.1309}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2805.9995,16.609154,5589.7305}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2805.5664,16.609154,5575.3257}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={2811.0156,16.609154,5592.7749}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={2796.8508,16.609154,5572.8379}; expCond="(convoy_start == 1);"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2797.4556,21.136711,5395.8833}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2973.8132,57.360939,5519.022}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2796.9233,16.609154,5639.6406}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2797.4529,21.136881,5395.8931}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2798.7874,19.510933,5360.7495}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2798.5342,18.653605,5338.96}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2735.0974,21.661669,5534.7065}; azimut=180; id=39; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2404.7778,51.777771,6252.271}; azimut=145; special="NONE"; id=41; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2697.0481,16.609154,5624.5322}; azimut=140; id=45; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2721.8782,16.609154,5586.4014}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2718.4331,16.609154,5586.2471}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2718.5227,16.609154,5586.2471}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2722.4602,16.609154,5608.9844}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2718.053,16.609154,5609.1201}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2718.0527,16.609154,5609.1191}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2703.3623,19.77936,5548.8701}; azimut=90; id=71; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2405.0986,51.777771,6252.5425}; azimut=145; id=72; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7344.584,21.038057,4767.1406}; azimut=270; id=84; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7347.7153,21.029383,4769.1216}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7347.5244,21.068775,4764.3608}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={7352.0059,21.020964,4771.6704}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7351.0894,21.110243,4761.9106}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={7355.6064,20.999126,4773.7964}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7354.5732,21.202185,4758.6748}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={3494.4348,18.081961,4270.3379}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3284.1248,28.643288,4632.2891}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3277.3904,28.17705,4644.1191}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2700.8318,9.437007,5415.874}; azimut=270; id=85; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item1 { position[]={2703.9402,9.9643564,5418.252}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item2 { position[]={2703.6335,9.7116184,5413.1274}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item3 { position[]={2706.9929,10.491996,5419.6802}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item4 { position[]={2706.1892,9.9566994,5410.5903}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item5 { position[]={2709.3245,10.982226,5421.1616}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr3squad = group this; this moveincargo btr3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2708.9495,10.224186,5407.9487}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item7 { position[]={2712.5793,11.639106,5422.8496}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; }; class Waypoints { items=2; class Item0 { position[]={4240.4131,39.642067,3623.1431}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4240.9102,39.634468,3641.0195}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2736.1082,16.609154,5563.1021}; azimut=225; id=89; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2592.7188,88.529076,6358.1719}; azimut=270; id=90; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item1 { position[]={2596.6475,89.800995,6360.8545}; azimut=270; id=91; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={2596.876,89.138435,6354.6963}; azimut=270; id=92; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={2600.7402,91.218407,6363.6826}; azimut=270; id=93; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=6; class Item0 { position[]={2492.1853,52.162403,6250.4717}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2686.9436,113.90994,6238.4873}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2643.9473,111.53723,6411.3301}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2492.1179,52.15799,6250.3882}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2508.1343,51.714897,6238.4395}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2524.9082,53.725399,6225.1523}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2700.4734,20.261831,5580.8301}; azimut=90; id=98; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2699.9128,10.290748,5438.9922}; azimut=270; id=100; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item1 { position[]={2702.9509,10.935455,5441.3828}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item2 { position[]={2703.0505,10.731722,5436.6626}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item3 { position[]={2706.1169,11.589471,5443.4375}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item4 { position[]={2705.8655,11.1068,5434.3745}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item5 { position[]={2708.8801,12.155206,5445.1187}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2708.5745,11.428442,5431.4448}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item7 { position[]={2712.1829,12.818927,5446.8535}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; }; class Waypoints { items=2; class Item0 { position[]={4239.4985,39.642067,3596.1294}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4240.002,39.642067,3613.6733}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2791.6008,17.98415,5511.4624}; azimut=270; id=101; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2794.8738,17.722418,5513.7754}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2794.1694,18.570202,5508.8774}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={2799.1609,17.519001,5516.4043}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2797.9402,19.25106,5505.9478}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2788.469,17.902849,5511.561}; expCond="(convoy_start == 1);"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2685.7834,15.430156,5511.5996}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2757.9517,17.307795,5511.4976}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2685.7651,15.43203,5511.6152}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2699.2244,11.213486,5460.8794}; azimut=270; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item1 { position[]={2702.2122,11.861349,5463.3052}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item2 { position[]={2702.0671,11.575628,5458.168}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item3 { position[]={2705.3328,12.532694,5465.1948}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item4 { position[]={2704.8762,11.94554,5455.5981}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item5 { position[]={2708.2747,13.159812,5466.98}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2707.4465,12.253443,5452.6313}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item7 { position[]={2711.512,13.727658,5468.8379}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; }; class Waypoints { items=2; class Item0 { position[]={4238.4238,39.642067,3571.6401}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4238.9165,39.642067,3588.2285}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3257.0479,266.46091,6740.4321}; azimut=270; id=107; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item1 { position[]={3260.9766,266.46091,6743.1147}; azimut=270; id=108; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3261.2051,266.46091,6736.9565}; azimut=270; id=109; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3265.0693,266.46091,6745.9429}; azimut=270; id=110; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3267.2822,266.46091,6739.8032}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3271.408,266.46091,6727.2769}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2715.9121,16.574959,5527.8784}; azimut=180; id=119; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2708.5947,16.57799,5532.2383}; azimut=180; id=120; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2719.1538,16.599264,5532.9204}; azimut=180; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2718.5313,16.609154,5572.395}; azimut=180; id=123; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={2718.6011,16.609154,5569.3472}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2718.6011,16.609154,5567.9453}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=16; class Item0 { position[]={2739.2354,16.609154,5563.8911}; azimut=270; id=14; side="EMPTY"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; text="tank1"; }; class Item1 { position[]={2754.9272,13.377962,5346.5767}; azimut=270; id=17; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item2 { position[]={2739.2351,16.609154,5558.4868}; azimut=270; id=21; side="EMPTY"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; text="tank2"; }; class Item3 { position[]={2738.9604,16.609154,5552.9907}; azimut=270; id=22; side="EMPTY"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; text="tank3"; }; class Item4 { position[]={2739.0522,16.609154,5547.4038}; azimut=270; id=23; side="EMPTY"; vehicle="cwr2_T64"; leader=1; lock="LOCKED"; skill=0.2; text="tank4"; }; class Item5 { position[]={3141.3594,0.20563515,4411.4688}; azimut=250; id=31; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item6 { position[]={3125.0964,0.33095366,4439.3413}; azimut=250; id=32; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item7 { position[]={2698.282,16.609154,5617.8418}; azimut=90; id=111; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; text="bmp1"; }; class Item8 { position[]={2698.2417,16.609154,5613.4941}; azimut=90; id=112; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2"; }; class Item9 { presence=0.75000024; position[]={2727.6892,16.609154,5614.9824}; id=113; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { presence=0.75000024; position[]={2708.1946,16.609154,5601.7842}; azimut=180; id=114; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={2708.7578,16.609154,5629.9077}; azimut=180; id=115; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { presence=0.75000024; position[]={2698.0261,16.59145,5543.7759}; azimut=90; id=116; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { position[]={2715.6082,16.572096,5527.3677}; id=117; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag3"; init="bag3 attachTo [bag4,[0,1.8,0]]; bag3 setDir 90; bag3 setpos getpos bag3; this allowDamage false;"; }; class Item14 { position[]={2717.6406,16.577282,5527.5513}; azimut=270; id=118; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag4"; }; class Item15 { position[]={2717.041,16.609154,5642.7793}; azimut=180; id=122; side="EMPTY"; vehicle="MASH_EP1"; skill=0.2; }; }; class Markers { items=6; class Item0 { position[]={3010.5347,17.278654,4915.4946}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=140; }; class Item1 { position[]={3195.679,0.99497676,4448.9277}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={2718.6467,16.609154,5591.6992}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={4550.1025,39.642067,3481.1843}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={2754.8721,13.377046,5346.918}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item5 { position[]={7398.4766,20.95652,4800.0391}; name="sovietbase"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={3266.2124,0.42557019,4163.1719}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.99) AND (getDammage btr2 >= 0.99) AND (getDammage btr3 >= 0.99) AND (getDammage truck1 >= 0.99) AND (getDammage truck2 >= 0.99) AND (getDammage uaz >= 0.99) AND ({alive _x} count units btr1squad <= 1) AND ({alive _x} count units btr2squad <= 1) AND ({alive _x} count units btr3squad <= 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400; (leader group player) sidechat ""Good job, now get your weapons and ammo sorted. Time is of the essence, we need to move out towards the base."";"; class Effects { }; }; class Item1 { position[]={3391.5938,0.33237648,4030.6648}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={2726.1472,9.1673479,5316.1089}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=15; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Get ready to board the helicopter, there is not much aviation fuel to spare for the return trip."";"; class Effects { }; }; class Item3 { position[]={3136.8625,0.0041121989,4162.6436}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99) AND (getDammage tank4 >= 0.99) AND (getDammage bmp1 >= 0.99) AND (getDammage bmp2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200; (leader group player) sidechat ""That takes care of the armour."";"; class Effects { }; }; class Item4 { position[]={2752.5513,0.3247565,4547.9131}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_debit_column_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={2879.49,0.043129571,4544.2212}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={2880.0708,0.3004424,4416.4653}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={2776.0078,17.847355,5510.9639}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=13250063; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=7319397; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=2973224; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Coastal raid.

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