briefing.htmlfQbriefing.sqfQ ddescription.extIQinit.sqfHQ^initjipcompatible.sqf4 Debriefing

Use of cheat codes is an admission of incompetence


It appears you need to brush up your basic skills if the Endmission cheat has been used.





Mission Accomplished


Charlie section can enjoy a well deserved cup of tea after the lads defeated the Soviet attack and cleared the village.





Mission Failed


Charlie section has been wiped out.


// tasks task3a = charlie1 createSimpleTask ["Seize the village"]; task3a setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Await reinforcement"]; task2a setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Defeat the attack"]; task1a setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = charlie2 createSimpleTask ["Seize the village"]; task3b setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Await reinforcement"]; task2b setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Defeat the attack"]; task1b setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = charlie3 createSimpleTask ["Seize the village"]; task3c setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Await reinforcement"]; task2c setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Defeat the attack"]; task1c setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = charlie4 createSimpleTask ["Seize the village"]; task3d setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Await reinforcement"]; task2d setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Defeat the attack"]; task1d setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = charlie5 createSimpleTask ["Seize the village"]; task3e setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Await reinforcement"]; task2e setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Defeat the attack"]; task1e setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = charlie6 createSimpleTask ["Seize the village"]; task3f setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Await reinforcement"]; task2f setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Defeat the attack"]; task1f setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = charlie7 createSimpleTask ["Seize the village"]; task3g setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = charlie7 createSimpleTask ["Await reinforcement"]; task2g setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = charlie7 createSimpleTask ["Defeat the attack"]; task1g setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = charlie8 createSimpleTask ["Seize the village"]; task3h setSimpleTaskDescription ["Seize the village", "Seize the village", "Seize the village"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = charlie8 createSimpleTask ["Await reinforcement"]; task2h setSimpleTaskDescription ["Await reinforcement", "Await reinforcement", "Await reinforcement"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = charlie8 createSimpleTask ["Defeat the attack"]; task1h setSimpleTaskDescription ["Defeat the attack", "Defeat the attack", "Defeat the attack"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " Both the Soviets and NATO have poured men and materiel on the island of Canard as each side seeks to gain control of its airfield. With fighting raging all over the Malden island chain and resupply and reinforcement dependent on sea transport neither can afford to let the other gain the advantage of establishing air cover over the nearby sea lanes. Therefore the tiny island has become the scene of vicious combat.

The village of Saint Michael is held by the men of Charlie section. Although an earlier attack by Soviet light infantry was beaten off the men now need to prepare for another enemy assault, this time by a platoon of mechanised infantry. With NATO reinforcements still in the process of disembarking at the Queenston harbour the infantry section is currently all that stands between Soviet control of this vital piece of real estate.

Once the attack has been defeated the ensuing confusion amongst the enemy must be exploited to the full by going over to the offensive. Therefore Charlie section will join in an attack on the village of Tall Pines along with the reinforcements and clear the built up area of all enemy personnel. Only when this objective has been secured will the troops be allowed to stand down and get some well deserved rest. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that a motor rifle platoon with BMP-1 infantry fighting vehicles is moving up from Point Anson. This comprises three vehicles and up to 24 dismounts. It is expected that the latter will disembark their vehicles and lead the attack with support from the armour.

The village of Tall Pines is held by the remnants of a light infantry platoon that suffered severe losses in previous combat. Although some heavy weapons have been emplaced in fortified fighting positions lack of engineer support has precluded extensive improvement of the defences. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will defeat the attack and await reinforcement before securing the village."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " Both the Soviets and NATO have poured men and materiel on the island of Canard as each side seeks to gain control of its airfield. With fighting raging all over the Malden island chain and resupply and reinforcement dependent on sea transport neither can afford to let the other gain the advantage of establishing air cover over the nearby sea lanes. Therefore the tiny island has become the scene of vicious combat.

The village of Saint Michael is held by the men of Charlie section. Although an earlier attack by Soviet light infantry was beaten off the men now need to prepare for another enemy assault, this time by a platoon of mechanised infantry. With NATO reinforcements still in the process of disembarking at the Queenston harbour the infantry section is currently all that stands between Soviet control of this vital piece of real estate.

Once the attack has been defeated the ensuing confusion amongst the enemy must be exploited to the full by going over to the offensive. Therefore Charlie section will join in an attack on the village of Tall Pines along with the reinforcements and clear the built up area of all enemy personnel. Only when this objective has been secured will the troops be allowed to stand down and get some well deserved rest. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that a motor rifle platoon with BMP-1 infantry fighting vehicles is moving up from Point Anson. This comprises three vehicles and up to 24 dismounts. It is expected that the latter will disembark their vehicles and lead the attack with support from the armour.

The village of Tall Pines is held by the remnants of a light infantry platoon that suffered severe losses in previous combat. Although some heavy weapons have been emplaced in fortified fighting positions lack of engineer support has precluded extensive improvement of the defences. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will defeat the attack and await reinforcement before securing the village."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " Both the Soviets and NATO have poured men and materiel on the island of Canard as each side seeks to gain control of its airfield. With fighting raging all over the Malden island chain and resupply and reinforcement dependent on sea transport neither can afford to let the other gain the advantage of establishing air cover over the nearby sea lanes. Therefore the tiny island has become the scene of vicious combat.

The village of Saint Michael is held by the men of Charlie section. Although an earlier attack by Soviet light infantry was beaten off the men now need to prepare for another enemy assault, this time by a platoon of mechanised infantry. With NATO reinforcements still in the process of disembarking at the Queenston harbour the infantry section is currently all that stands between Soviet control of this vital piece of real estate.

Once the attack has been defeated the ensuing confusion amongst the enemy must be exploited to the full by going over to the offensive. Therefore Charlie section will join in an attack on the village of Tall Pines along with the reinforcements and clear the built up area of all enemy personnel. Only when this objective has been secured will the troops be allowed to stand down and get some well deserved rest. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that a motor rifle platoon with BMP-1 infantry fighting vehicles is moving up from Point Anson. This comprises three vehicles and up to 24 dismounts. It is expected that the latter will disembark their vehicles and lead the attack with support from the armour.

The village of Tall Pines is held by the remnants of a light infantry platoon that suffered severe losses in previous combat. Although some heavy weapons have been emplaced in fortified fighting positions lack of engineer support has precluded extensive improvement of the defences. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will defeat the attack and await reinforcement before securing the village."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " Both the Soviets and NATO have poured men and materiel on the island of Canard as each side seeks to gain control of its airfield. With fighting raging all over the Malden island chain and resupply and reinforcement dependent on sea transport neither can afford to let the other gain the advantage of establishing air cover over the nearby sea lanes. Therefore the tiny island has become the scene of vicious combat.

The village of Saint Michael is held by the men of Charlie section. Although an earlier attack by Soviet light infantry was beaten off the men now need to prepare for another enemy assault, this time by a platoon of mechanised infantry. With NATO reinforcements still in the process of disembarking at the Queenston harbour the infantry section is currently all that stands between Soviet control of this vital piece of real estate.

Once the attack has been defeated the ensuing confusion amongst the enemy must be exploited to the full by going over to the offensive. Therefore Charlie section will join in an attack on the village of Tall Pines along with the reinforcements and clear the built up area of all enemy personnel. Only when this objective has been secured will the troops be allowed to stand down and get some well deserved rest. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that a motor rifle platoon with BMP-1 infantry fighting vehicles is moving up from Point Anson. This comprises three vehicles and up to 24 dismounts. It is expected that the latter will disembark their vehicles and lead the attack with support from the armour.

The village of Tall Pines is held by the remnants of a light infantry platoon that suffered severe losses in previous combat. Although some heavy weapons have been emplaced in fortified fighting positions lack of engineer support has precluded extensive improvement of the defences. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will defeat the attack and await reinforcement before securing the village."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " Both the Soviets and NATO have poured men and materiel on the island of Canard as each side seeks to gain control of its airfield. With fighting raging all over the Malden island chain and resupply and reinforcement dependent on sea transport neither can afford to let the other gain the advantage of establishing air cover over the nearby sea lanes. Therefore the tiny island has become the scene of vicious combat.

The village of Saint Michael is held by the men of Charlie section. Although an earlier attack by Soviet light infantry was beaten off the men now need to prepare for another enemy assault, this time by a platoon of mechanised infantry. With NATO reinforcements still in the process of disembarking at the Queenston harbour the infantry section is currently all that stands between Soviet control of this vital piece of real estate.

Once the attack has been defeated the ensuing confusion amongst the enemy must be exploited to the full by going over to the offensive. Therefore Charlie section will join in an attack on the village of Tall Pines along with the reinforcements and clear the built up area of all enemy personnel. Only when this objective has been secured will the troops be allowed to stand down and get some well deserved rest. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that a motor rifle platoon with BMP-1 infantry fighting vehicles is moving up from Point Anson. This comprises three vehicles and up to 24 dismounts. It is expected that the latter will disembark their vehicles and lead the attack with support from the armour.

The village of Tall Pines is held by the remnants of a light infantry platoon that suffered severe losses in previous combat. Although some heavy weapons have been emplaced in fortified fighting positions lack of engineer support has precluded extensive improvement of the defences. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will defeat the attack and await reinforcement before securing the village."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " Both the Soviets and NATO have poured men and materiel on the island of Canard as each side seeks to gain control of its airfield. With fighting raging all over the Malden island chain and resupply and reinforcement dependent on sea transport neither can afford to let the other gain the advantage of establishing air cover over the nearby sea lanes. Therefore the tiny island has become the scene of vicious combat.

The village of Saint Michael is held by the men of Charlie section. Although an earlier attack by Soviet light infantry was beaten off the men now need to prepare for another enemy assault, this time by a platoon of mechanised infantry. With NATO reinforcements still in the process of disembarking at the Queenston harbour the infantry section is currently all that stands between Soviet control of this vital piece of real estate.

Once the attack has been defeated the ensuing confusion amongst the enemy must be exploited to the full by going over to the offensive. Therefore Charlie section will join in an attack on the village of Tall Pines along with the reinforcements and clear the built up area of all enemy personnel. Only when this objective has been secured will the troops be allowed to stand down and get some well deserved rest. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that a motor rifle platoon with BMP-1 infantry fighting vehicles is moving up from Point Anson. This comprises three vehicles and up to 24 dismounts. It is expected that the latter will disembark their vehicles and lead the attack with support from the armour.

The village of Tall Pines is held by the remnants of a light infantry platoon that suffered severe losses in previous combat. Although some heavy weapons have been emplaced in fortified fighting positions lack of engineer support has precluded extensive improvement of the defences. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will defeat the attack and await reinforcement before securing the village."]]; // diary entries charlie7 createDiaryRecord["Diary", ["Background", " Both the Soviets and NATO have poured men and materiel on the island of Canard as each side seeks to gain control of its airfield. With fighting raging all over the Malden island chain and resupply and reinforcement dependent on sea transport neither can afford to let the other gain the advantage of establishing air cover over the nearby sea lanes. Therefore the tiny island has become the scene of vicious combat.

The village of Saint Michael is held by the men of Charlie section. Although an earlier attack by Soviet light infantry was beaten off the men now need to prepare for another enemy assault, this time by a platoon of mechanised infantry. With NATO reinforcements still in the process of disembarking at the Queenston harbour the infantry section is currently all that stands between Soviet control of this vital piece of real estate.

Once the attack has been defeated the ensuing confusion amongst the enemy must be exploited to the full by going over to the offensive. Therefore Charlie section will join in an attack on the village of Tall Pines along with the reinforcements and clear the built up area of all enemy personnel. Only when this objective has been secured will the troops be allowed to stand down and get some well deserved rest. "]]; charlie7 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that a motor rifle platoon with BMP-1 infantry fighting vehicles is moving up from Point Anson. This comprises three vehicles and up to 24 dismounts. It is expected that the latter will disembark their vehicles and lead the attack with support from the armour.

The village of Tall Pines is held by the remnants of a light infantry platoon that suffered severe losses in previous combat. Although some heavy weapons have been emplaced in fortified fighting positions lack of engineer support has precluded extensive improvement of the defences. "]]; charlie7 createDiaryRecord["Diary", ["Mission", "Charlie will defeat the attack and await reinforcement before securing the village."]]; // diary entries charlie8 createDiaryRecord["Diary", ["Background", " Both the Soviets and NATO have poured men and materiel on the island of Canard as each side seeks to gain control of its airfield. With fighting raging all over the Malden island chain and resupply and reinforcement dependent on sea transport neither can afford to let the other gain the advantage of establishing air cover over the nearby sea lanes. Therefore the tiny island has become the scene of vicious combat.

The village of Saint Michael is held by the men of Charlie section. Although an earlier attack by Soviet light infantry was beaten off the men now need to prepare for another enemy assault, this time by a platoon of mechanised infantry. With NATO reinforcements still in the process of disembarking at the Queenston harbour the infantry section is currently all that stands between Soviet control of this vital piece of real estate.

Once the attack has been defeated the ensuing confusion amongst the enemy must be exploited to the full by going over to the offensive. Therefore Charlie section will join in an attack on the village of Tall Pines along with the reinforcements and clear the built up area of all enemy personnel. Only when this objective has been secured will the troops be allowed to stand down and get some well deserved rest. "]]; charlie8 createDiaryRecord["Diary", ["Enemy", " Signal intercepts indicate that a motor rifle platoon with BMP-1 infantry fighting vehicles is moving up from Point Anson. This comprises three vehicles and up to 24 dismounts. It is expected that the latter will disembark their vehicles and lead the attack with support from the armour.

The village of Tall Pines is held by the remnants of a light infantry platoon that suffered severe losses in previous combat. Although some heavy weapons have been emplaced in fortified fighting positions lack of engineer support has precluded extensive improvement of the defences. "]]; charlie8 createDiaryRecord["Diary", ["Mission", "Charlie will defeat the attack and await reinforcement before securing the village."]];onloadmission="C W R 2 - D U C K H O O K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_duck_hook_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1_SUIT {count = 1;}; class CWR2_UK_L4_LMG {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_UK_L9A1 {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class cwr2_13Rnd_9x19_Para {count = 16;}; }; class Backpacks { class cwr2_UK_Backpack_AT {count = 1;}; };titleText ["C W R 2 - D U C K H O O K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_canard", "cwr2_BMP1", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_T72", "cwr2_Static", "camisc3" }; addOnsAuto[]= { "cwr2_UK", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_Static", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_T72", "camisc3", "cwr2_canard" }; randomSeed=4495379; class Intel { briefingName="CWR2 - Duck Hook (co08)"; briefingDescription="Ivan is throwing some heat our way"; startWeather=0.35000002; forecastWeather=0.14999998; forecastFog=0.1; month=8; day=2; hour=15; }; class Groups { items=32; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1921.0327,34.700001,2053.7698}; azimut=270; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; synchronizations[]={77,75,76}; }; class Item1 { position[]={1922.1442,34.700001,2054.9866}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierUK_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; synchronizations[]={77,75,76}; }; class Item2 { position[]={1922.4504,34.700001,2052.8254}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierUK_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={77,75,76}; }; class Item3 { position[]={1923.2792,34.700001,2056.158}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; player="PLAY CDG"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={77,75,76}; }; class Item4 { position[]={1923.8258,34.700001,2051.9329}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={77,75,76}; }; class Item5 { position[]={1924.387,34.700001,2057.323}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={77,75,76}; }; class Item6 { position[]={1925.3866,34.700001,2050.9216}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; player="PLAY CDG"; skill=1; text="charlie7"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={77,75,76}; }; class Item7 { position[]={1925.6027,34.700001,2058.6848}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="charlie8"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={77,75,76}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1215.3286,24.240047,2299.5793}; azimut=160; id=8; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={1216.5465,24.234016,2295.8689}; completitionRadius=10; combat="SAFE"; expActiv="attack = 1; publicVariable ""attack"";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1479.9299,31.287436,2044.1735}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1495.3087,31.449141,2045.7609}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1496.4034,31.464539,2045.8737}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1210.3029,24.703012,2313.1104}; azimut=160; id=9; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2"; }; }; class Waypoints { items=4; class Item0 { position[]={1211.4852,24.574356,2309.7791}; completitionRadius=10; combat="SAFE"; expCond="(attack == 1);"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={1473.1573,31.483908,2080.4473}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1487.5999,31.787498,2082.7122}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1488.3158,31.804491,2082.7944}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1205.7118,25.299969,2326.1218}; azimut=160; id=10; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp3"; }; }; class Waypoints { items=4; class Item0 { position[]={1206.936,25.161907,2322.9043}; completitionRadius=10; combat="SAFE"; expCond="(attack == 1);"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={1508.8451,33.548786,2181.8528}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1521.8932,33.850674,2182.9785}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1522.6989,33.857952,2183.0591}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1230.1564,24.764828,2295.0544}; azimut=270; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={1233.2466,25.311377,2297.0752}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={1232.9933,25.064905,2292.0833}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={1236.6392,25.892567,2298.8425}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item4 { position[]={1236.4373,25.451159,2289.0015}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item5 { position[]={1240.3861,26.273821,2301.2668}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={1239.3447,25.629349,2286.4504}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item7 { position[]={1244.3461,26.556652,2303.217}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=3; class Item0 { position[]={1528.1932,31.387608,2054.4778}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1910.8364,34.700001,2063.8542}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2006.342,34.700001,2029.8405}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1217.4824,26.469202,2340.4951}; azimut=270; id=13; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item1 { position[]={1221.1602,27.051725,2342.7893}; azimut=270; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item2 { position[]={1220.7416,26.540462,2338.3069}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item3 { position[]={1224.365,27.332983,2344.679}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item4 { position[]={1223.4736,26.57008,2335.4512}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item5 { position[]={1228.2766,27.498234,2346.4917}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item6 { position[]={1226.8157,26.593679,2333.2708}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item7 { position[]={1231.9945,27.694084,2348.595}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; }; class Waypoints { items=3; class Item0 { position[]={1556.4524,34.485336,2193.7361}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1952.3578,34.539902,2090.2537}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1958.4993,33.153229,2106.6377}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={1231.541,22.50741,2108.4951}; azimut=90; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1229.585,22.467197,2106.8787}; azimut=90; id=18; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1229.639,22.548662,2110.031}; azimut=90; id=21; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1227.4896,22.502871,2105.3696}; azimut=90; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1227.1835,22.591404,2111.7141}; azimut=90; id=54; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1225.1085,22.54417,2103.7703}; azimut=90; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={1224.7574,22.592129,2113.1204}; azimut=90; id=27; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={1222.8937,22.514587,2102.2256}; azimut=90; id=36; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1232.5634,22.513458,2108.4741}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1492.1829,32.5,2110.5984}; placement=5; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1471.2603,32.5,2115.9258}; azimut=90; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1470.0496,32.5,2114.7229}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1470.1141,32.5,2117.1389}; azimut=90; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1468.4958,32.5,2113.5718}; azimut=90; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1468.4218,32.5,2118.1731}; azimut=90; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1472.4442,32.5,2115.8599}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1473.6031,32.5,2115.8066}; type="GUARD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1545.6783,37.926903,2134.875}; azimut=90; id=16; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1480.0806,37.756908,2124.7053}; azimut=60; id=17; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1547.823,32.5,2128.446}; azimut=90; id=22; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={1545.9731,32.5,2125.4644}; azimut=90; special="NONE"; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1477.088,38.087643,2145.5769}; azimut=95; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1513.7805,38.867367,2100.5142}; azimut=135; id=28; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1521.1501,31.5,2025.2611}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1518.2808,31.5,2025.194}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1518.2778,31.5,2025.1664}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1478.9327,38.331532,2127.2339}; azimut=10; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1481.4402,38.332081,2101.199}; azimut=75; id=46; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1479.8125,36.530979,2098.7122}; azimut=155; id=47; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1507.4121,37.999573,2097.7764}; azimut=350; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1474.5237,37.100166,2143.9187}; azimut=160; id=50; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1549.9094,32.5,2152.7502}; azimut=80; id=51; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1547.8132,32.5,2150.4143}; azimut=90; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1547.0405,32.5,2153.8525}; azimut=90; special="NONE"; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1545.0649,32.5,2147.2859}; azimut=90; special="NONE"; id=53; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; }; class Item20 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1225.0676,24.99531,2316.9758}; azimut=270; id=63; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item1 { position[]={1227.9191,25.690685,2319.4358}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item2 { position[]={1227.8857,25.113102,2314.5884}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item3 { position[]={1231.4203,26.064663,2321.7632}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item4 { position[]={1230.7092,25.258873,2311.8696}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item5 { position[]={1234.8314,26.104017,2324.4417}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item6 { position[]={1234.0985,25.702246,2308.9485}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item7 { position[]={1238.9441,26.413059,2327.1555}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; }; class Waypoints { items=3; class Item0 { position[]={1523.9801,32.484531,2087.2844}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1870.4689,34.700001,2079.1663}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1836.6615,34.700001,2091.457}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1521.6598,32.5,2158.7654}; azimut=90; id=64; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1519.665,32.5,2157.321}; azimut=90; id=20; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1519.5009,32.5,2160.3901}; azimut=90; id=25; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1517.6201,32.5,2155.9968}; azimut=90; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1517.2802,32.5,2161.9595}; azimut=90; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1515.3889,32.5,2154.4868}; azimut=90; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={1514.9016,32.579933,2163.792}; azimut=90; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1522.7063,32.5,2158.769}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1523.236,32.5,2158.7605}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1477.6729,47.685165,2267.6851}; azimut=90; id=65; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1479.8668,47.501156,2267.6106}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1482.3059,47.298523,2267.6106}; type="GUARD"; speed="LIMITED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1548.6522,32.5,2093.4167}; azimut=80; id=68; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1544.8475,32.5,2089.624}; azimut=90; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item24 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1975.4412,34.700001,2046.4534}; id=75; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item25 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1975.6444,34.700001,2062.7324}; id=76; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1975.642,34.700001,2054.6594}; id=77; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item27 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1912.3907,5,1647.9253}; azimut=320; id=78; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc"; init="apc allowDamage false; apcD allowDamage false; apcsquad = group this; apcsquad setgroupid [""Crew"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={1910.1681,5,1650.6617}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1993.3536,34.700001,2034.9781}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1934.2598,34.700001,2055.8782}; type="TR UNLOAD"; combat="AWARE"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; apc allowDamage true; apcD allowDamage true; (leader group player) sidechat ""The reinforcements are here, let's move out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item3 { position[]={1931.3632,34.700001,2056.8757}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={1892.8772,34.700001,2070.7085}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1956.1787,4.3916988,1634.6747}; id=79; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; }; class Item1 { position[]={1958.9603,4.3902073,1631.4908}; id=80; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1954.2522,4.3884892,1631.5731}; id=81; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item3 { position[]={1961.2778,4.3886681,1628.7363}; id=82; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={1952.4777,4.4056783,1628.8092}; id=83; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={1963.3605,4.2254353,1626.1464}; id=84; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item6 { position[]={1950.4287,4.4255319,1625.616}; id=85; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1965.5632,3.6195011,1623.5355}; id=86; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=4; class Item0 { position[]={1900.5061,34.700001,2067.9399}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1859.9113,34.700001,2082.9414}; expCond="(VictoryCondition2 == 1);"; expActiv="bravo1 sidechat ""Up and at 'em, boys."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1527.4095,32.5,2118.9863}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1514.7827,32.5,2117.2429}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2223.1924,33.124107,2021.5247}; azimut=270; id=88; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2225.5867,33.011845,2023.354}; azimut=270; id=89; side="WEST"; vehicle="cwr2_SoldierUK_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; }; class Item2 { position[]={2225.3623,33.233181,2019.4955}; azimut=270; id=90; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={2227.3694,32.921333,2024.7034}; azimut=270; id=91; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item4 { position[]={2227.041,33.377434,2017.8379}; azimut=270; id=92; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={2229.2708,32.88879,2026.1608}; azimut=270; id=93; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={2228.7131,33.518581,2016.2299}; azimut=270; id=94; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item7 { position[]={2231.2966,32.88113,2027.6505}; azimut=270; id=95; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2220.5647,33.152924,2021.5444}; expCond="({alive _x} count units charliesquad <= 5);"; expActiv="alpha1 sidechat ""Charlie, this is Alpha. Be advised that friendly forces are moving in from the east, out."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1887.0175,34.700001,2037.5516}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1168.1644,27.031096,2395.9497}; azimut=155; id=97; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=3; class Item0 { position[]={1169.2538,27.012148,2393.4551}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={1309.9952,26.851517,2180.4292}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1486.8407,32.5,2137.0701}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={1955.7223,5.9179978,1692.3368}; id=101; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; }; class Item1 { position[]={1958.5039,5.4447575,1689.153}; id=102; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={1953.7958,5.7228088,1689.2352}; id=103; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item3 { position[]={1960.8214,5.1315761,1686.3984}; id=104; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item4 { position[]={1952.0212,5.6373096,1686.4713}; id=105; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item5 { position[]={1962.9041,5.0114546,1683.8085}; id=106; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; class Item6 { position[]={1949.9723,5.5089979,1683.2781}; id=107; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={1965.1068,5.063375,1681.1976}; id=108; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1955.6809,6.0795836,1693.9525}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1835.8877,35.449924,1982.1266}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=6; class Item0 { position[]={1928.9106,34.700001,2064.5574}; azimut=200; id=11; side="EMPTY"; vehicle="cwr2_UK_Launchers"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addweaponcargo [""CWR2_UK_L7_GPMG"",1];"; }; class Item1 { position[]={1915.6617,34.700001,2078.4141}; azimut=200; id=87; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; lock="UNLOCKED"; skill=1; }; class Item2 { presence=0.50000048; position[]={1911.4867,34.700001,2079.0776}; azimut=110; id=96; side="EMPTY"; vehicle="cwr2_UK_BasicAmmunition"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",30]; this addmagazinecargo [""cwr2_30Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10];"; }; class Item3 { position[]={1549.4257,32.5,2093.823}; azimut=260; id=98; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item4 { position[]={1550.7457,32.5,2153.1968}; azimut=260; id=99; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item5 { position[]={1547.4272,32.5,2128.665}; azimut=260; id=100; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Markers { items=6; class Item0 { position[]={1934.5605,34.700001,2056.8003}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item1 { position[]={1697.5089,31.458752,2105.8533}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=95; }; class Item2 { position[]={1489.182,32.5,2124.4128}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={1489.1855,32.5,2124.4109}; name="obj3_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item4 { position[]={1912.0216,5,1648.338}; name="obj2"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item5 { position[]={1161.8712,28.773882,2735.5903}; name="soviets"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=5; class Item0 { position[]={829.16736,0.23396602,1986.6603}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_duck_hook_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={956.71179,0.2927866,1986.2345}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={956.52478,0.44864911,1862.8546}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={702.63843,-0.00072647631,2113.2708}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.5) AND ({alive _x} count units bmp1squad <= 2) AND (getDammage bmp2 >= 0.5) AND ({alive _x} count units bmp2squad <= 2) AND (getDammage bmp3 >= 0.5) AND ({alive _x} count units bmp3squad <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; charlie1 addrating 600; charlie2 addrating 600; charlie3 addrating 600; charlie4 addrating 600; charlie5 addrating 600; charlie6 addrating 600; charlie7 addrating 600; charlie8 addrating 600; (leader group player) sidechat ""They don't like it up 'em!"";"; class Effects { }; }; class Item4 { position[]={1510.5385,32.5,2137.301}; a=120; b=120; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200; charlie7 addrating 200; charlie8 addrating 200; ""obj3"" setMarkerSize [0,0]; ""obj3_uk"" setMarkerSize [1.2,1]; (leader group player) sidechat ""Looks like Ivan buggered off. Time to get a brew on the go then."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=5511573; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=119537; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=6734813; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Meet them in the same old style.

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