briefing.html^Phbriefing.sqfK_Pzdescription.extf^P)init.sqf&^Pfinitjipcompatible.sqf4 Debriefing

Cheating is a bad habit


Using a cheat code to end a mission means your skills as a player are seriously deficient.





Mission Accomplished


The Marines of Bravo squad managed to seize Tyrone and Meaux and defeated the Soviet attempt to recapture the lost ground. As additional NATO forces move up a final attack can be launched to remove the last Soviet forces off the island of Everon.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Defeat reaction forces"]; task3a setSimpleTaskDescription ["Defeat reaction forces", "Defeat reaction forces", "Defeat reaction forces"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Capture Meaux"]; task2a setSimpleTaskDescription ["Capture Meaux", "Capture Meaux", "Capture Meaux"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Capture Tyrone"]; task1a setSimpleTaskDescription ["Capture Tyrone", "Capture Tyrone", "Capture Tyrone"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Defeat reaction forces"]; task3b setSimpleTaskDescription ["Defeat reaction forces", "Defeat reaction forces", "Defeat reaction forces"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Capture Meaux"]; task2b setSimpleTaskDescription ["Capture Meaux", "Capture Meaux", "Capture Meaux"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Capture Tyrone"]; task1b setSimpleTaskDescription ["Capture Tyrone", "Capture Tyrone", "Capture Tyrone"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Defeat reaction forces"]; task3c setSimpleTaskDescription ["Defeat reaction forces", "Defeat reaction forces", "Defeat reaction forces"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Capture Meaux"]; task2c setSimpleTaskDescription ["Capture Meaux", "Capture Meaux", "Capture Meaux"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Capture Tyrone"]; task1c setSimpleTaskDescription ["Capture Tyrone", "Capture Tyrone", "Capture Tyrone"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Defeat reaction forces"]; task3d setSimpleTaskDescription ["Defeat reaction forces", "Defeat reaction forces", "Defeat reaction forces"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Capture Meaux"]; task2d setSimpleTaskDescription ["Capture Meaux", "Capture Meaux", "Capture Meaux"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Capture Tyrone"]; task1d setSimpleTaskDescription ["Capture Tyrone", "Capture Tyrone", "Capture Tyrone"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Defeat reaction forces"]; task3e setSimpleTaskDescription ["Defeat reaction forces", "Defeat reaction forces", "Defeat reaction forces"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Capture Meaux"]; task2e setSimpleTaskDescription ["Capture Meaux", "Capture Meaux", "Capture Meaux"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Capture Tyrone"]; task1e setSimpleTaskDescription ["Capture Tyrone", "Capture Tyrone", "Capture Tyrone"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Defeat reaction forces"]; task3f setSimpleTaskDescription ["Defeat reaction forces", "Defeat reaction forces", "Defeat reaction forces"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Capture Meaux"]; task2f setSimpleTaskDescription ["Capture Meaux", "Capture Meaux", "Capture Meaux"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Capture Tyrone"]; task1f setSimpleTaskDescription ["Capture Tyrone", "Capture Tyrone", "Capture Tyrone"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = bravo7 createSimpleTask ["Defeat reaction forces"]; task3g setSimpleTaskDescription ["Defeat reaction forces", "Defeat reaction forces", "Defeat reaction forces"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = bravo7 createSimpleTask ["Capture Meaux"]; task2g setSimpleTaskDescription ["Capture Meaux", "Capture Meaux", "Capture Meaux"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = bravo7 createSimpleTask ["Capture Tyrone"]; task1g setSimpleTaskDescription ["Capture Tyrone", "Capture Tyrone", "Capture Tyrone"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = bravo8 createSimpleTask ["Defeat reaction forces"]; task3h setSimpleTaskDescription ["Defeat reaction forces", "Defeat reaction forces", "Defeat reaction forces"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = bravo8 createSimpleTask ["Capture Meaux"]; task2h setSimpleTaskDescription ["Capture Meaux", "Capture Meaux", "Capture Meaux"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = bravo8 createSimpleTask ["Capture Tyrone"]; task1h setSimpleTaskDescription ["Capture Tyrone", "Capture Tyrone", "Capture Tyrone"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied several islands in the Malden archipelago their aircraft are now capable of attacking NATO shipping en route to deliver reinforcements and supplies to the European front. In order to counter this threat to its maritime lifeline NATO has directed amphibious forces to the region and reclaim the islands for the alliance. Dutch Marines have landed on Everon in order to defeat the Soviet army garrison and deny the use of its airfield to enemy aircraft.

Backed by extensive close air support from a US Navy carrier the Marines were able to secure the southern half of the island. The Soviets remain in possession of the northern part of Everon, though their strength has been much diminished due to losses incurred in earlier engagements. With the remaining armour concentrated near the airfield as a mobile reserve the enemy front line is only weakly defended. This can be exploited by NATO in order to gain terrain closer to its main objective.

Bravo squad has been tasked to go over to the offensive and secure the villages of Tyrone and Meaux. Each of these locations is only lightly held and could therefore be seized with relative ease. The Marines must clear the villages of enemy troops and destroy any heavy AT weapons encountered using explosives or other available means. As the enemy is likely to respond to a NATO advance the troops should be prepared to defeat a possible counter-attack by Soviet armour and infantry.

There is limited support on hand for the mission. Because the US Navy task force was redeployed to launch an invasion of Nogova there are no carrier aircraft available for CAS at this time. With the bulk of the Marine infantry company needing time to reorganise and refit after the assault on Montignac only Alpha squad is fully ready to reinforce Bravo, though it will only be released by higher command after Bravo squad has succeeded in achieving its first objective. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " Both villages are held by a small force of light infantry with some crew served weapons for support. Marines must locate and destroy any SPG-9 recoilless rifles encountered in the area. This weaponry must be denied to the Soviets in case they manage to seize back the ground.

The Soviets are known to keep a small force of tanks and mechanised infantry in readiness for a counter-attack near the airfield. It is thought that a platoon sized motor rifle unit with attached heavy armour would be tasked for an attack to retake Meaux. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will secure the villages of Tyrone and Meaux and defeat any Soviet counter-attack."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied several islands in the Malden archipelago their aircraft are now capable of attacking NATO shipping en route to deliver reinforcements and supplies to the European front. In order to counter this threat to its maritime lifeline NATO has directed amphibious forces to the region and reclaim the islands for the alliance. Dutch Marines have landed on Everon in order to defeat the Soviet army garrison and deny the use of its airfield to enemy aircraft.

Backed by extensive close air support from a US Navy carrier the Marines were able to secure the southern half of the island. The Soviets remain in possession of the northern part of Everon, though their strength has been much diminished due to losses incurred in earlier engagements. With the remaining armour concentrated near the airfield as a mobile reserve the enemy front line is only weakly defended. This can be exploited by NATO in order to gain terrain closer to its main objective.

Bravo squad has been tasked to go over to the offensive and secure the villages of Tyrone and Meaux. Each of these locations is only lightly held and could therefore be seized with relative ease. The Marines must clear the villages of enemy troops and destroy any heavy AT weapons encountered using explosives or other available means. As the enemy is likely to respond to a NATO advance the troops should be prepared to defeat a possible counter-attack by Soviet armour and infantry.

There is limited support on hand for the mission. Because the US Navy task force was redeployed to launch an invasion of Nogova there are no carrier aircraft available for CAS at this time. With the bulk of the Marine infantry company needing time to reorganise and refit after the assault on Montignac only Alpha squad is fully ready to reinforce Bravo, though it will only be released by higher command after Bravo squad has succeeded in achieving its first objective. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " Both villages are held by a small force of light infantry with some crew served weapons for support. Marines must locate and destroy any SPG-9 recoilless rifles encountered in the area. This weaponry must be denied to the Soviets in case they manage to seize back the ground.

The Soviets are known to keep a small force of tanks and mechanised infantry in readiness for a counter-attack near the airfield. It is thought that a platoon sized motor rifle unit with attached heavy armour would be tasked for an attack to retake Meaux. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will secure the villages of Tyrone and Meaux and defeat any Soviet counter-attack."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied several islands in the Malden archipelago their aircraft are now capable of attacking NATO shipping en route to deliver reinforcements and supplies to the European front. In order to counter this threat to its maritime lifeline NATO has directed amphibious forces to the region and reclaim the islands for the alliance. Dutch Marines have landed on Everon in order to defeat the Soviet army garrison and deny the use of its airfield to enemy aircraft.

Backed by extensive close air support from a US Navy carrier the Marines were able to secure the southern half of the island. The Soviets remain in possession of the northern part of Everon, though their strength has been much diminished due to losses incurred in earlier engagements. With the remaining armour concentrated near the airfield as a mobile reserve the enemy front line is only weakly defended. This can be exploited by NATO in order to gain terrain closer to its main objective.

Bravo squad has been tasked to go over to the offensive and secure the villages of Tyrone and Meaux. Each of these locations is only lightly held and could therefore be seized with relative ease. The Marines must clear the villages of enemy troops and destroy any heavy AT weapons encountered using explosives or other available means. As the enemy is likely to respond to a NATO advance the troops should be prepared to defeat a possible counter-attack by Soviet armour and infantry.

There is limited support on hand for the mission. Because the US Navy task force was redeployed to launch an invasion of Nogova there are no carrier aircraft available for CAS at this time. With the bulk of the Marine infantry company needing time to reorganise and refit after the assault on Montignac only Alpha squad is fully ready to reinforce Bravo, though it will only be released by higher command after Bravo squad has succeeded in achieving its first objective. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " Both villages are held by a small force of light infantry with some crew served weapons for support. Marines must locate and destroy any SPG-9 recoilless rifles encountered in the area. This weaponry must be denied to the Soviets in case they manage to seize back the ground.

The Soviets are known to keep a small force of tanks and mechanised infantry in readiness for a counter-attack near the airfield. It is thought that a platoon sized motor rifle unit with attached heavy armour would be tasked for an attack to retake Meaux. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will secure the villages of Tyrone and Meaux and defeat any Soviet counter-attack."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied several islands in the Malden archipelago their aircraft are now capable of attacking NATO shipping en route to deliver reinforcements and supplies to the European front. In order to counter this threat to its maritime lifeline NATO has directed amphibious forces to the region and reclaim the islands for the alliance. Dutch Marines have landed on Everon in order to defeat the Soviet army garrison and deny the use of its airfield to enemy aircraft.

Backed by extensive close air support from a US Navy carrier the Marines were able to secure the southern half of the island. The Soviets remain in possession of the northern part of Everon, though their strength has been much diminished due to losses incurred in earlier engagements. With the remaining armour concentrated near the airfield as a mobile reserve the enemy front line is only weakly defended. This can be exploited by NATO in order to gain terrain closer to its main objective.

Bravo squad has been tasked to go over to the offensive and secure the villages of Tyrone and Meaux. Each of these locations is only lightly held and could therefore be seized with relative ease. The Marines must clear the villages of enemy troops and destroy any heavy AT weapons encountered using explosives or other available means. As the enemy is likely to respond to a NATO advance the troops should be prepared to defeat a possible counter-attack by Soviet armour and infantry.

There is limited support on hand for the mission. Because the US Navy task force was redeployed to launch an invasion of Nogova there are no carrier aircraft available for CAS at this time. With the bulk of the Marine infantry company needing time to reorganise and refit after the assault on Montignac only Alpha squad is fully ready to reinforce Bravo, though it will only be released by higher command after Bravo squad has succeeded in achieving its first objective. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " Both villages are held by a small force of light infantry with some crew served weapons for support. Marines must locate and destroy any SPG-9 recoilless rifles encountered in the area. This weaponry must be denied to the Soviets in case they manage to seize back the ground.

The Soviets are known to keep a small force of tanks and mechanised infantry in readiness for a counter-attack near the airfield. It is thought that a platoon sized motor rifle unit with attached heavy armour would be tasked for an attack to retake Meaux. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will secure the villages of Tyrone and Meaux and defeat any Soviet counter-attack."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied several islands in the Malden archipelago their aircraft are now capable of attacking NATO shipping en route to deliver reinforcements and supplies to the European front. In order to counter this threat to its maritime lifeline NATO has directed amphibious forces to the region and reclaim the islands for the alliance. Dutch Marines have landed on Everon in order to defeat the Soviet army garrison and deny the use of its airfield to enemy aircraft.

Backed by extensive close air support from a US Navy carrier the Marines were able to secure the southern half of the island. The Soviets remain in possession of the northern part of Everon, though their strength has been much diminished due to losses incurred in earlier engagements. With the remaining armour concentrated near the airfield as a mobile reserve the enemy front line is only weakly defended. This can be exploited by NATO in order to gain terrain closer to its main objective.

Bravo squad has been tasked to go over to the offensive and secure the villages of Tyrone and Meaux. Each of these locations is only lightly held and could therefore be seized with relative ease. The Marines must clear the villages of enemy troops and destroy any heavy AT weapons encountered using explosives or other available means. As the enemy is likely to respond to a NATO advance the troops should be prepared to defeat a possible counter-attack by Soviet armour and infantry.

There is limited support on hand for the mission. Because the US Navy task force was redeployed to launch an invasion of Nogova there are no carrier aircraft available for CAS at this time. With the bulk of the Marine infantry company needing time to reorganise and refit after the assault on Montignac only Alpha squad is fully ready to reinforce Bravo, though it will only be released by higher command after Bravo squad has succeeded in achieving its first objective. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " Both villages are held by a small force of light infantry with some crew served weapons for support. Marines must locate and destroy any SPG-9 recoilless rifles encountered in the area. This weaponry must be denied to the Soviets in case they manage to seize back the ground.

The Soviets are known to keep a small force of tanks and mechanised infantry in readiness for a counter-attack near the airfield. It is thought that a platoon sized motor rifle unit with attached heavy armour would be tasked for an attack to retake Meaux. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will secure the villages of Tyrone and Meaux and defeat any Soviet counter-attack."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied several islands in the Malden archipelago their aircraft are now capable of attacking NATO shipping en route to deliver reinforcements and supplies to the European front. In order to counter this threat to its maritime lifeline NATO has directed amphibious forces to the region and reclaim the islands for the alliance. Dutch Marines have landed on Everon in order to defeat the Soviet army garrison and deny the use of its airfield to enemy aircraft.

Backed by extensive close air support from a US Navy carrier the Marines were able to secure the southern half of the island. The Soviets remain in possession of the northern part of Everon, though their strength has been much diminished due to losses incurred in earlier engagements. With the remaining armour concentrated near the airfield as a mobile reserve the enemy front line is only weakly defended. This can be exploited by NATO in order to gain terrain closer to its main objective.

Bravo squad has been tasked to go over to the offensive and secure the villages of Tyrone and Meaux. Each of these locations is only lightly held and could therefore be seized with relative ease. The Marines must clear the villages of enemy troops and destroy any heavy AT weapons encountered using explosives or other available means. As the enemy is likely to respond to a NATO advance the troops should be prepared to defeat a possible counter-attack by Soviet armour and infantry.

There is limited support on hand for the mission. Because the US Navy task force was redeployed to launch an invasion of Nogova there are no carrier aircraft available for CAS at this time. With the bulk of the Marine infantry company needing time to reorganise and refit after the assault on Montignac only Alpha squad is fully ready to reinforce Bravo, though it will only be released by higher command after Bravo squad has succeeded in achieving its first objective. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " Both villages are held by a small force of light infantry with some crew served weapons for support. Marines must locate and destroy any SPG-9 recoilless rifles encountered in the area. This weaponry must be denied to the Soviets in case they manage to seize back the ground.

The Soviets are known to keep a small force of tanks and mechanised infantry in readiness for a counter-attack near the airfield. It is thought that a platoon sized motor rifle unit with attached heavy armour would be tasked for an attack to retake Meaux. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will secure the villages of Tyrone and Meaux and defeat any Soviet counter-attack."]]; // diary entries bravo7 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied several islands in the Malden archipelago their aircraft are now capable of attacking NATO shipping en route to deliver reinforcements and supplies to the European front. In order to counter this threat to its maritime lifeline NATO has directed amphibious forces to the region and reclaim the islands for the alliance. Dutch Marines have landed on Everon in order to defeat the Soviet army garrison and deny the use of its airfield to enemy aircraft.

Backed by extensive close air support from a US Navy carrier the Marines were able to secure the southern half of the island. The Soviets remain in possession of the northern part of Everon, though their strength has been much diminished due to losses incurred in earlier engagements. With the remaining armour concentrated near the airfield as a mobile reserve the enemy front line is only weakly defended. This can be exploited by NATO in order to gain terrain closer to its main objective.

Bravo squad has been tasked to go over to the offensive and secure the villages of Tyrone and Meaux. Each of these locations is only lightly held and could therefore be seized with relative ease. The Marines must clear the villages of enemy troops and destroy any heavy AT weapons encountered using explosives or other available means. As the enemy is likely to respond to a NATO advance the troops should be prepared to defeat a possible counter-attack by Soviet armour and infantry.

There is limited support on hand for the mission. Because the US Navy task force was redeployed to launch an invasion of Nogova there are no carrier aircraft available for CAS at this time. With the bulk of the Marine infantry company needing time to reorganise and refit after the assault on Montignac only Alpha squad is fully ready to reinforce Bravo, though it will only be released by higher command after Bravo squad has succeeded in achieving its first objective. "]]; bravo7 createDiaryRecord["Diary", ["Enemy", " Both villages are held by a small force of light infantry with some crew served weapons for support. Marines must locate and destroy any SPG-9 recoilless rifles encountered in the area. This weaponry must be denied to the Soviets in case they manage to seize back the ground.

The Soviets are known to keep a small force of tanks and mechanised infantry in readiness for a counter-attack near the airfield. It is thought that a platoon sized motor rifle unit with attached heavy armour would be tasked for an attack to retake Meaux. "]]; bravo7 createDiaryRecord["Diary", ["Mission", "Bravo will secure the villages of Tyrone and Meaux and defeat any Soviet counter-attack."]]; // diary entries bravo8 createDiaryRecord["Diary", ["Background", " After Soviet forces occupied several islands in the Malden archipelago their aircraft are now capable of attacking NATO shipping en route to deliver reinforcements and supplies to the European front. In order to counter this threat to its maritime lifeline NATO has directed amphibious forces to the region and reclaim the islands for the alliance. Dutch Marines have landed on Everon in order to defeat the Soviet army garrison and deny the use of its airfield to enemy aircraft.

Backed by extensive close air support from a US Navy carrier the Marines were able to secure the southern half of the island. The Soviets remain in possession of the northern part of Everon, though their strength has been much diminished due to losses incurred in earlier engagements. With the remaining armour concentrated near the airfield as a mobile reserve the enemy front line is only weakly defended. This can be exploited by NATO in order to gain terrain closer to its main objective.

Bravo squad has been tasked to go over to the offensive and secure the villages of Tyrone and Meaux. Each of these locations is only lightly held and could therefore be seized with relative ease. The Marines must clear the villages of enemy troops and destroy any heavy AT weapons encountered using explosives or other available means. As the enemy is likely to respond to a NATO advance the troops should be prepared to defeat a possible counter-attack by Soviet armour and infantry.

There is limited support on hand for the mission. Because the US Navy task force was redeployed to launch an invasion of Nogova there are no carrier aircraft available for CAS at this time. With the bulk of the Marine infantry company needing time to reorganise and refit after the assault on Montignac only Alpha squad is fully ready to reinforce Bravo, though it will only be released by higher command after Bravo squad has succeeded in achieving its first objective. "]]; bravo8 createDiaryRecord["Diary", ["Enemy", " Both villages are held by a small force of light infantry with some crew served weapons for support. Marines must locate and destroy any SPG-9 recoilless rifles encountered in the area. This weaponry must be denied to the Soviets in case they manage to seize back the ground.

The Soviets are known to keep a small force of tanks and mechanised infantry in readiness for a counter-attack near the airfield. It is thought that a platoon sized motor rifle unit with attached heavy armour would be tasked for an attack to retake Meaux. "]]; bravo8 createDiaryRecord["Diary", ["Mission", "Bravo will secure the villages of Tyrone and Meaux and defeat any Soviet counter-attack."]];onloadmission="C W R 2 - D U T C H O P E N I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_dutch_opening_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL_KRR {count = 1;}; class CWR2_Uzi {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 2;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; };titleText ["C W R 2 - D U T C H O P E N I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_nl", "cwr2_Static", "cwr2_Soldiers_RUS", "CAWeapons_SPG9", "caweapons_ammoboxes", "camisc3", "cwr2_T80", "cwr2_BMP2", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Urals", "cwr2_UAZ", "cwr2_HMMWV", "cwr2_AH1" }; addOnsAuto[]= { "cwr2_NL", "cwr2_Static", "cwr2_Soldiers_RUS", "cwr2_T80", "cwr2_BMP2", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_AH1", "CAWeapons_SPG9", "caweapons_ammoboxes", "camisc3", "cwr2_Urals", "cwr2_UAZ", "cwr2_HMMWV", "cwr2_eden" }; randomSeed=9196733; class Intel { briefingName="CWR2 - Dutch Opening (co08)"; briefingDescription="Seize Tyrone and Meaux"; startWeather=0.56062573; startFog=0.20083025; forecastWeather=0.56062573; forecastFog=0.26621366; month=6; day=15; hour=4; minute=0; }; class Groups { items=49; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={4133.9082,38.98465,7831.1992}; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={37,38,36}; }; class Item1 { position[]={4137.7168,39.143112,7827.1948}; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={37,38,36}; }; class Item2 { position[]={4130.8267,39.038174,7826.9141}; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={37,38,36}; }; class Item3 { position[]={4141.3818,39.309425,7823.313}; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AMG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={37,38,36}; }; class Item4 { position[]={4128.0708,39.110134,7823.0498}; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={37,38,36}; }; class Item5 { position[]={4145.3032,39.476471,7819.0127}; id=5; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={37,38,36}; }; class Item6 { position[]={4125.0566,39.312607,7818.8784}; id=6; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; skill=1; text="bravo7"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={37,38,36}; }; class Item7 { position[]={4149.7925,39.665359,7814.2192}; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="bravo8"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; synchronizations[]={37,38,36}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4886.1343,30.195459,9035.5029}; azimut=217; id=13; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4885.6455,30.203533,9040.1289}; azimut=217; id=15; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg;"; }; class Item1 { position[]={4884.6489,30.199884,9042.6006}; azimut=217; id=14; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4548.8726,15.354092,9404.3926}; azimut=182; id=21; side="EAST"; vehicle="cwr2_DShKM_Low"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4544.8789,15.354092,9408.5859}; azimut=182; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4561.1812,16.908953,9405.5039}; azimut=137; id=22; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner rcl;"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4622.0796,17.400862,10578.151}; azimut=180; id=23; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank"; }; class Item1 { position[]={4607.6626,17.276114,10596.992}; azimut=180; id=25; side="EAST"; vehicle="cwr2_BMP2"; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=3; class Item0 { position[]={4622.1094,17.326862,10573.391}; completitionRadius=50; expCond="(VictoryCondition2 == 1);"; expActiv="tank setfuel 1; bmp1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4491.0493,15.354092,9527.9229}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4492.436,15.354092,9455.6699}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4643.0991,17.657036,10578.245}; azimut=180; id=24; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp2"; }; class Item1 { position[]={4628.1719,17.626268,10597.479}; azimut=180; id=26; side="EAST"; vehicle="cwr2_BMP2"; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp3"; }; }; class Waypoints { items=3; class Item0 { position[]={4643.1929,17.673763,10573.841}; completitionRadius=50; expCond="(VictoryCondition2 == 1);"; expActiv="bmp2 setfuel 1; bmp3 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4639.7856,19.390287,9822.0361}; placement=100; type="TR UNLOAD"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={4573.9224,19.205215,9698.9082}; placement=50; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={4789.4658,135.16789,7437.0918}; id=28; side="WEST"; vehicle="cwr2_SoldierNL_TL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={4793.2744,135.61345,7433.0874}; id=29; side="WEST"; vehicle="cwr2_SoldierNL_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item2 { position[]={4786.3843,135.53734,7432.8066}; id=30; side="WEST"; vehicle="cwr2_SoldierNL_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item3 { position[]={4796.9395,136.04495,7429.2056}; id=31; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item4 { position[]={4783.6284,135.87082,7428.9424}; id=32; side="WEST"; vehicle="cwr2_SoldierNL_AR"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item5 { position[]={4800.8608,136.51796,7424.9053}; id=33; side="WEST"; vehicle="cwr2_SoldierNL_AR"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item6 { position[]={4780.6143,136.25381,7424.771}; id=34; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item7 { position[]={4805.3501,137.06105,7420.1118}; id=35; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={4789.5303,134.83676,7440.5791}; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Bravo. Tyrone has been secured. Requesting reinforcements, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4789.4463,134.56284,7443.4492}; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Acknowledged, good work. Alpha squad has been detailed to move up, out."";"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item2 { position[]={4928.2148,30.191626,9099.5566}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4128.2148,39.816982,7800.998}; id=36; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4144.7559,40.239399,7801.1953}; id=37; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4136.5693,40.246838,7801.1064}; id=38; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4509.0415,24.920351,9463.8818}; azimut=180; id=40; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 21); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=9; class Item0 { presence=0.75000024; position[]={4906.8369,26.347916,9179.9092}; azimut=270; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={4909.2832,26.219076,9181.9453}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={4909.3428,26.752312,9177.8584}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={4912.5791,26.140123,9183.7568}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={4911.752,27.16861,9175.6318}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.75000024; position[]={4916.3237,25.969095,9185.8193}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.75000024; position[]={4914.2314,27.41394,9173.2646}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { presence=0.75000024; position[]={4919.9414,25.967813,9187.8906}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; class Item8 { presence=0.75000024; position[]={4917.1265,27.596375,9170.6738}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={4382.27,27.697523,8896.0098}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5007.5586,60.059258,8637.0293}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4950.5376,24.651569,9203.6377}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4382.4238,27.700554,8896.0518}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4384.2329,27.764484,8896.124}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={4499.6851,37.76157,8897.3164}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4700.2754,29.622511,8896.6953}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4526.1406,15.354092,9525.5586}; azimut=270; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4529.2319,15.354092,9527.9043}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4529.23,15.354092,9522.4922}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4532.8086,15.354092,9530.0254}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={4532.6924,15.354092,9520.0752}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4527.8853,15.354092,9451.7178}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4525.3369,15.354092,9558.7646}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4527.8857,15.354092,9451.7236}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4528.0444,15.354092,9439.8496}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4528.2305,15.354092,9426.6201}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4687.2397,17.93189,10596.335}; azimut=180; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item1 { position[]={4684.3755,17.843948,10598.561}; azimut=180; id=111; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item2 { position[]={4689.6802,17.99329,10598.801}; azimut=180; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item3 { position[]={4682.2446,17.780474,10600.986}; azimut=180; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item4 { position[]={4691.7036,18.020479,10601.286}; azimut=180; id=97; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4680.4932,17.742605,10603.879}; azimut=180; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item6 { position[]={4693.3389,18.082153,10603.913}; azimut=180; id=103; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; }; class Waypoints { items=2; class Item0 { position[]={4546.7705,15.354092,9475.2314}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4557.3784,15.354092,9448.6211}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=9; class Item0 { presence=0.75000024; position[]={4426.7129,15.089295,9497.5557}; azimut=270; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4429.293,15.096689,9499.3594}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4429.2603,15.096907,9495.6533}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={4432.5723,15.116214,9501.6025}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4432.0928,15.107887,9493.3936}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4436.1064,15.129516,9503.4092}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4434.8892,15.119073,9491.2734}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={4439.4097,15.129516,9505.541}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={4437.7983,15.129516,9489.2266}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4425.7759,15.089542,9497.4941}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4424.6372,15.086168,9497.4307}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={4995.4624,30.220354,9060.6152}; azimut=270; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={4998.9702,30.218454,9063.7402}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={4998.6777,30.223919,9057.9063}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={5002.1123,30.22682,9066.1826}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={5001.3086,30.232523,9055.749}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={5005.1396,30.238152,9068.875}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4891.9521,30.195328,9063.9502}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5004.8179,30.24407,9060.5205}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4891.9795,30.195389,9063.9463}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4891.3652,30.194393,9063.5342}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={4882.7295,30.196217,9057.5693}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4873.1514,30.016121,9051.5137}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4911.3315,40.800434,9060.4639}; azimut=220; id=46; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; class Item1 { presence=0.50000048; position[]={4906.144,30.212593,9071.5498}; azimut=217; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4890.5698,36.639751,9037.5547}; azimut=195; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4918.4766,30.216114,9061.6973}; azimut=140; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4503.501,26.51372,9467.4258}; azimut=230; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4911.4448,37.980656,9067.3076}; azimut=315; id=60; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4509.0161,22.611988,9481.4707}; azimut=100; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4949.6968,36.874702,9069.5088}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4937.6104,30.216299,9061.4463}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={4942.2148,30.216259,9065.1836}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4942.4229,30.216299,9058.5342}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4934.0923,30.216297,9061.5127}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4934.0596,30.216297,9061.5684}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4497.7095,15.354092,9505.4961}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={4501.6406,15.354092,9508.8252}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4501.396,15.354092,9501.8301}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4494.1553,15.354092,9505.5225}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4494.063,15.354092,9505.5225}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4509.1196,26.036386,9459.9785}; azimut=185; id=85; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 35); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4507.5518,26.479006,9518.1025}; azimut=200; id=87; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4555.7803,15.354092,9420.7412}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4559.1914,15.354092,9423.0352}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4553.8306,15.354092,9420.7744}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4553.8301,15.354092,9420.832}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4510.603,23.276348,9523.9941}; azimut=110; id=93; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4497.6084,15.354092,9575.04}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { position[]={4502.7939,15.354092,9578.5674}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4502.5811,15.354092,9571.4346}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4493.6357,15.354092,9574.958}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4493.6035,15.354092,9574.8945}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4654.1558,17.653093,10595.595}; azimut=180; id=107; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item1 { position[]={4651.8496,17.653557,10597.794}; azimut=180; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item2 { position[]={4656.1401,17.649012,10597.773}; azimut=180; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item3 { position[]={4649.6401,17.65382,10600.801}; azimut=180; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item4 { position[]={4658.0303,17.644791,10600.232}; azimut=180; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4647.4761,17.654005,10603.269}; azimut=180; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item6 { position[]={4659.9526,17.642332,10602.608}; azimut=180; id=79; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3;"; }; }; class Waypoints { items=2; class Item0 { position[]={4464.4185,15.354092,9501.1338}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4464.5952,15.354092,9465.7656}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4671.7549,17.661686,10577.595}; azimut=180; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={4668.8496,17.659775,10579.944}; azimut=180; id=110; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={4674.0083,17.657305,10580.515}; azimut=180; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={4666.4678,17.655842,10583.251}; azimut=180; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item4 { position[]={4675.665,17.684599,10583.457}; azimut=180; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4663.8354,17.653091,10585.974}; azimut=180; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={4678.0493,17.768999,10586.176}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=2; class Item0 { position[]={4512.4102,15.354092,9503.0811}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4497.5503,15.482425,9600.8066}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4542.1641,20.447224,9544.2881}; azimut=165; id=109; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; class Item1 { presence=0.50000048; position[]={4532.6372,15.354092,9542.5117}; azimut=165; id=135; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item34 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4906.7607,30.216219,9048.5479}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4909.9751,30.215925,9051.7588}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4903.8667,30.216181,9048.5986}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4903.8394,30.216181,9048.6035}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4887.7046,30.207777,9033.7021}; azimut=217; id=114; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4557.1284,15.354092,9406.4922}; azimut=160; id=115; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={3905.2178,22.66069,8259.9277}; azimut=25; id=116; side="WEST"; vehicle="cwr2_SoldierNL_SMG"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item1 { position[]={3905.561,22.708431,8253.1953}; azimut=25; id=117; side="WEST"; vehicle="cwr2_SoldierNL_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item2 { position[]={3898.2915,22.558813,8258.7939}; azimut=25; id=118; side="WEST"; vehicle="cwr2_SoldierNL_Marksman"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item3 { position[]={3905.9951,22.813332,8247.0791}; azimut=25; id=119; side="WEST"; vehicle="cwr2_SoldierNL_AR"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item4 { position[]={3889.4355,22.629776,8257.0781}; azimut=25; id=120; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; class Item5 { position[]={3906.3948,22.955431,8238.7969}; azimut=25; id=121; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3909.5498,22.742918,8267.9307}; expCond="(blufor_detected == 1) AND ({alive _x} count units bravosquad <= 6);"; expActiv="leader charliesquad sidechat ""Bravo, this is Charlie. Be advised that there are friendlies advancing on your western flank, out."";"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4199.2095,39.450848,8831.2891}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4931.4141,158.99931,7100.5405}; id=122; side="WEST"; vehicle="cwr2_SoldierNL_Backpack"; leader=1; skill=1; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4931.4307,158.99916,7101.2026}; expCond="(VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Bravo. Meaux has been captured. What are your instructions, over."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4931.4575,158.99902,7101.8125}; expCond="(VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that. Signal intercepts indicate Soviet armour and infantry received orders for a counter-attack. Prepare for defence, out.""; aDude disableAI ""Move"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3884.4329,22.577286,8243.0146}; id=131; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; class Item1 { position[]={3890.9021,22.60128,8237.3682}; id=132; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={3884.491,22.604603,8246.9434}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4494.4585,15.354092,9486.0332}; azimut=180; id=134; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={4494.4229,15.354092,9482.209}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4494.4219,15.354092,9480.8838}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4930.0439,30.216299,9031.3848}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4927.8008,30.216299,9031.4023}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4927.8013,30.216299,9031.4023}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4463.8105,15.354092,9487.3789}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4461.5674,15.337335,9487.3965}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4461.5679,15.337341,9487.3965}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4888.1357,78.398712,8476.2891}; azimut=270; id=139; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4893.5771,77.904335,8480.2139}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4892.8828,77.912331,8472.5645}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4878.793,79.674232,8476.4307}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4274.0234,58.552074,8573.6963}; azimut=270; id=142; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4279.2119,57.943211,8577.6885}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={4278.7764,58.905136,8568.9609}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4266.1338,58.563576,8573.3955}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4659.1338,20.082067,9091.6279}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4657.0884,20.309141,9088.8418}; combat="STEALTH"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4593.3589,28.02562,9003.3945}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4643.7002,108.38211,7908.5913}; id=146; side="WEST"; vehicle="cwr2_SoldierNL_Marksman"; rank="CORPORAL"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; class Item1 { position[]={4638.8813,108.11548,7914.0166}; id=147; side="WEST"; vehicle="cwr2_SoldierNL_TL"; leader=1; rank="SERGEANT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; class Item2 { presence=0.50000048; position[]={4634.7153,108.23521,7909.0376}; id=148; side="WEST"; vehicle="cwr2_SoldierNL_AR"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; class Item3 { presence=0.50000048; position[]={4647.4482,108.68472,7904.1914}; id=149; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={4638.8696,108.1145,7915.8276}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4638.8833,108.11199,7920.3115}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4789.5254,155.45956,7232.8188}; id=150; side="WEST"; vehicle="cwr2_SoldierNL_TL"; leader=1; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item1 { position[]={4791.9155,155.75246,7229.7686}; id=151; side="WEST"; vehicle="cwr2_SoldierNL_AT"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item2 { position[]={4787.5605,155.63182,7230.0313}; id=152; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item3 { position[]={4794.3833,156.05586,7226.6064}; id=153; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={4789.5098,155.23378,7235.7148}; expCond="(VictoryCondition1 == 1) AND ({alive _x} count units bravosquad <= 6);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4619.6362,56.72205,8715.8691}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4579.2363,22.658627,9064.748}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2547.6782,83.175911,5359.3501}; id=154; side="WEST"; vehicle="cwr2_AH1F"; leader=1; lock="LOCKED"; skill=0.2; text="cobra"; init="cobrasquad = group this; cobrasquad setgroupid [""Pilot"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={2547.6741,83.174797,5363.6211}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND ({alive _x} count units bravosquad <= 4);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Bravo. Requesting air support to deal with Soviet counter-attack. How copy, over."";"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2547.6777,83.174278,5364.1387}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND ({alive _x} count units bravosquad <= 5);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that. A Cobra gunship is en route to provide close air support, out.""; cobra flyinheight 50;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={4352.2905,2.616641,9727.4395}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4735.7173,22.475458,9727.8916}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2547.6814,83.175911,5361.9229}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=21; class Item0 { position[]={4885.063,30.544704,9039.4785}; azimut=217; id=8; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; lock="UNLOCKED"; skill=0.2; text="spg"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item1 { position[]={4885.2202,30.545368,9039.3301}; azimut=37; id=9; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item2 { position[]={4885.7988,30.554071,9040.125}; azimut=37; id=10; side="EMPTY"; vehicle="RUOrdnanceBox"; leader=1; skill=0.2; init="clearmagazinecargo this; this allowDamage false;"; }; class Item3 { position[]={4888.9033,30.208525,9032.7949}; azimut=307; id=11; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item4 { position[]={4884.9502,30.195276,9039.1514}; azimut=37; id=12; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this allowDamage false;"; }; class Item5 { position[]={4880.6782,30.141434,9035.6514}; azimut=303; id=16; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner2"; init="this allowDamage false; corner2 attachTo [corner1,[-0.075,3.05,0]]; corner2 setDir 90; corner2 setpos getpos corner2;"; }; class Item6 { position[]={4561.3247,15.354092,9405.3027}; azimut=137; id=17; side="EMPTY"; vehicle="SPG9_Ins"; leader=1; lock="UNLOCKED"; skill=0.2; text="rcl"; }; class Item7 { position[]={4560.7031,15.354092,9405.5381}; azimut=317; id=18; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.45)]; this allowDamage false;"; }; class Item8 { position[]={4548.2007,15.354092,9403.627}; azimut=2; id=19; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.45)]; this allowDamage false;"; }; class Item9 { position[]={4557.2554,15.354092,9405.7754}; azimut=2; id=20; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this allowDamage false;"; }; class Item10 { presence=0.75000024; position[]={4154.1865,39.479877,7836.395}; azimut=230; id=27; side="EMPTY"; vehicle="cwr2_NL_BasicWeapons"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",50]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_NL_FALO"",1]; this addweaponcargo [""cwr2_NL_MAG_GPMG"",1]; this addweaponcargo [""cwr2_LAW"",2]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addmagazinecargo [""PipeBomb"",2];"; }; class Item11 { presence=0.75000024; position[]={4504.106,15.354092,9497.3096}; azimut=270; id=123; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item12 { presence=0.75000024; position[]={4498.3345,15.354092,9526.7236}; azimut=175; id=124; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { position[]={4922.9604,30.214905,9073.8291}; azimut=130; id=125; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { position[]={4485.2642,15.354092,9486.1572}; id=126; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { presence=0.75000024; position[]={4553.3843,15.354092,9410.3271}; azimut=92; id=127; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={4925.5332,30.21081,9086.9961}; azimut=220; id=128; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.75000024; position[]={4485.3525,15.354092,9497.749}; id=129; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { presence=0.75000024; position[]={4499.2422,15.354092,9472.1328}; azimut=185; id=130; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { presence=0.50000048; position[]={3891.6707,22.614912,8291.6836}; azimut=190; id=133; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item20 { position[]={2547.387,83.176208,5360.4448}; id=155; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.2; }; }; class Markers { items=8; class Item0 { position[]={4134.644,39.37278,7818.6699}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={4889.5464,30.213194,9046.8457}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={4487.7944,15.354092,9495.0723}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={4555.2886,15.867535,10057.711}; name="obj3"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=180; }; class Item4 { position[]={4889.541,30.21319,9046.833}; name="obj1_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item5 { position[]={4487.8018,15.354092,9495.0771}; name="obj2_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item6 { position[]={4924.3735,158.9176,6926.5186}; name="montignac"; type="Faction_NATO_EP1"; a=1.2; }; class Item7 { position[]={4790.7559,24.922279,11093.015}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={4922.7974,30.216234,9055.6709}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage spg >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; ""obj1"" setMarkerSize [0,0]; ""obj1_nato"" setMarkerSize [1.2,1]; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200;"; class Effects { }; }; class Item1 { position[]={4518.5723,15.354092,9508.6162}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage rcl >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; ""obj2"" setMarkerSize [0,0]; ""obj2_nato"" setMarkerSize [1.2,1]; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200; bravo7 addrating 200; bravo8 addrating 200;"; class Effects { }; }; class Item2 { position[]={4011.1895,0.24723014,9515.6182}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_dutch_opening_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={4135.0742,0.38861966,9513.7588}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item4 { position[]={4138.7085,0.31209761,9386.002}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={4011.9294,0.25818932,9760.1689}; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank >= 0.5) AND (getDammage bmp1 >= 0.5) AND (getDammage bmp2 >= 0.5) AND (getDammage bmp3 >= 0.5) AND ({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2) AND ({alive _x} count units bmp3squad <= 2);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400; bravo7 addrating 400; bravo8 addrating 400;"; class Effects { }; }; class Item6 { position[]={4943.7871,25.719263,9196.874}; a=800; b=800; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1,4]; deleteWaypoint [patrol2, 3];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=8740334; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=4521049; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=12240186; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Seize the villages of Tyrone and Meaux.

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