briefing.htmlsX[Prbriefing.sqfL6\Plkdescription.extF[Pinit.sqfpF[P`initjipcompatible.sqf4 Debriefing

You are a cheater


Using the Endmission cheat is an admission of incompetence.





Mission Accomplished


Thanks to the efforts of Alpha squad to seize and hold Dourdan NATO gained the time to deploy enought additional forces to secure its previously vulnerable northern flank. With Soviet attempts to throw back NATo into the sea thwarted the alliance troops can reclaim Malden from the aggressors.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Defeat the counter-attack"]; task2a setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Seize Dourdan"]; task1a setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Defeat the counter-attack"]; task2b setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Seize Dourdan"]; task1b setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Defeat the counter-attack"]; task2c setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Seize Dourdan"]; task1c setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Defeat the counter-attack"]; task2d setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Seize Dourdan"]; task1d setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Defeat the counter-attack"]; task2e setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Seize Dourdan"]; task1e setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = alpha6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Defeat the counter-attack"]; task2f setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Seize Dourdan"]; task1f setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = alpha7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Defeat the counter-attack"]; task2g setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Seize Dourdan"]; task1g setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = alpha8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Defeat the counter-attack"]; task2h setSimpleTaskDescription ["Defeat the counter-attack", "Defeat the counter-attack", "Defeat the counter-attack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Seize Dourdan"]; task1h setSimpleTaskDescription ["Seize Dourdan", "Seize Dourdan", "Seize Dourdan"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " NATO forces have established a beach head near Le Port, but the hold on this lodgement area is not yet secure. With the bulk of available forces committed to countering a Soviet attack from the direction of Chapoi the northern flank remains vulnerable. In order to block a Soviet deployment of infantry based near Arudy Dutch Marines are to seize the road junction at Dourdan. This move would deny the enemy the use of the main metalled road leading towards the south.

Alpha squad has been inserted by boat on a beach near the objective. The troops are to advance at once on Dourdan and clear it of all enemy troops. Once the village has been secured the Marines are to prepare for defence as it is highly likely that Soviet infantry will move down from Arudy to retake the lost ground. It is imperative that Alpha squad ensures these enemy forces are fixed in place as this will gain NATO valuable time in which to land more troops and equipment.

Reinforcements are earmarked to advance along the coastal road towards Dourdan, but till their arrival Alpha squad will be on its own. Therefore the troops must be prepared to exploit battlefield salvage of enemy weapons and ammunition should fighting deplete the basic load of ammo. Fortunately Soviet weaponry such as the Kalashnikov and RPG is easy to operate, so despite lack of familiarisation training the troops ought to have no problem turning these on the enemy. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " There are some motor rifle troops at Dourdan, with aerial reconnaissance reporting back spotting a single infantry fighting vehicle. Although lightly armoured the BMP has effective on board armament and should be a priority target for the Marines.

Signal intercepts indicate that a platoon of Soviet infantry based at Arudy is getting ready to move towards Le Port. They are currently awaiting the arrival of motor transport from Goisse, but this is expected to arrive at their camp shortly. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will seize Dourdan and defend it against counter-attack in expectation of the arrival of reinforcements."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " NATO forces have established a beach head near Le Port, but the hold on this lodgement area is not yet secure. With the bulk of available forces committed to countering a Soviet attack from the direction of Chapoi the northern flank remains vulnerable. In order to block a Soviet deployment of infantry based near Arudy Dutch Marines are to seize the road junction at Dourdan. This move would deny the enemy the use of the main metalled road leading towards the south.

Alpha squad has been inserted by boat on a beach near the objective. The troops are to advance at once on Dourdan and clear it of all enemy troops. Once the village has been secured the Marines are to prepare for defence as it is highly likely that Soviet infantry will move down from Arudy to retake the lost ground. It is imperative that Alpha squad ensures these enemy forces are fixed in place as this will gain NATO valuable time in which to land more troops and equipment.

Reinforcements are earmarked to advance along the coastal road towards Dourdan, but till their arrival Alpha squad will be on its own. Therefore the troops must be prepared to exploit battlefield salvage of enemy weapons and ammunition should fighting deplete the basic load of ammo. Fortunately Soviet weaponry such as the Kalashnikov and RPG is easy to operate, so despite lack of familiarisation training the troops ought to have no problem turning these on the enemy. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " There are some motor rifle troops at Dourdan, with aerial reconnaissance reporting back spotting a single infantry fighting vehicle. Although lightly armoured the BMP has effective on board armament and should be a priority target for the Marines.

Signal intercepts indicate that a platoon of Soviet infantry based at Arudy is getting ready to move towards Le Port. They are currently awaiting the arrival of motor transport from Goisse, but this is expected to arrive at their camp shortly. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will seize Dourdan and defend it against counter-attack in expectation of the arrival of reinforcements."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " NATO forces have established a beach head near Le Port, but the hold on this lodgement area is not yet secure. With the bulk of available forces committed to countering a Soviet attack from the direction of Chapoi the northern flank remains vulnerable. In order to block a Soviet deployment of infantry based near Arudy Dutch Marines are to seize the road junction at Dourdan. This move would deny the enemy the use of the main metalled road leading towards the south.

Alpha squad has been inserted by boat on a beach near the objective. The troops are to advance at once on Dourdan and clear it of all enemy troops. Once the village has been secured the Marines are to prepare for defence as it is highly likely that Soviet infantry will move down from Arudy to retake the lost ground. It is imperative that Alpha squad ensures these enemy forces are fixed in place as this will gain NATO valuable time in which to land more troops and equipment.

Reinforcements are earmarked to advance along the coastal road towards Dourdan, but till their arrival Alpha squad will be on its own. Therefore the troops must be prepared to exploit battlefield salvage of enemy weapons and ammunition should fighting deplete the basic load of ammo. Fortunately Soviet weaponry such as the Kalashnikov and RPG is easy to operate, so despite lack of familiarisation training the troops ought to have no problem turning these on the enemy. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " There are some motor rifle troops at Dourdan, with aerial reconnaissance reporting back spotting a single infantry fighting vehicle. Although lightly armoured the BMP has effective on board armament and should be a priority target for the Marines.

Signal intercepts indicate that a platoon of Soviet infantry based at Arudy is getting ready to move towards Le Port. They are currently awaiting the arrival of motor transport from Goisse, but this is expected to arrive at their camp shortly. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will seize Dourdan and defend it against counter-attack in expectation of the arrival of reinforcements."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " NATO forces have established a beach head near Le Port, but the hold on this lodgement area is not yet secure. With the bulk of available forces committed to countering a Soviet attack from the direction of Chapoi the northern flank remains vulnerable. In order to block a Soviet deployment of infantry based near Arudy Dutch Marines are to seize the road junction at Dourdan. This move would deny the enemy the use of the main metalled road leading towards the south.

Alpha squad has been inserted by boat on a beach near the objective. The troops are to advance at once on Dourdan and clear it of all enemy troops. Once the village has been secured the Marines are to prepare for defence as it is highly likely that Soviet infantry will move down from Arudy to retake the lost ground. It is imperative that Alpha squad ensures these enemy forces are fixed in place as this will gain NATO valuable time in which to land more troops and equipment.

Reinforcements are earmarked to advance along the coastal road towards Dourdan, but till their arrival Alpha squad will be on its own. Therefore the troops must be prepared to exploit battlefield salvage of enemy weapons and ammunition should fighting deplete the basic load of ammo. Fortunately Soviet weaponry such as the Kalashnikov and RPG is easy to operate, so despite lack of familiarisation training the troops ought to have no problem turning these on the enemy. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " There are some motor rifle troops at Dourdan, with aerial reconnaissance reporting back spotting a single infantry fighting vehicle. Although lightly armoured the BMP has effective on board armament and should be a priority target for the Marines.

Signal intercepts indicate that a platoon of Soviet infantry based at Arudy is getting ready to move towards Le Port. They are currently awaiting the arrival of motor transport from Goisse, but this is expected to arrive at their camp shortly. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will seize Dourdan and defend it against counter-attack in expectation of the arrival of reinforcements."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " NATO forces have established a beach head near Le Port, but the hold on this lodgement area is not yet secure. With the bulk of available forces committed to countering a Soviet attack from the direction of Chapoi the northern flank remains vulnerable. In order to block a Soviet deployment of infantry based near Arudy Dutch Marines are to seize the road junction at Dourdan. This move would deny the enemy the use of the main metalled road leading towards the south.

Alpha squad has been inserted by boat on a beach near the objective. The troops are to advance at once on Dourdan and clear it of all enemy troops. Once the village has been secured the Marines are to prepare for defence as it is highly likely that Soviet infantry will move down from Arudy to retake the lost ground. It is imperative that Alpha squad ensures these enemy forces are fixed in place as this will gain NATO valuable time in which to land more troops and equipment.

Reinforcements are earmarked to advance along the coastal road towards Dourdan, but till their arrival Alpha squad will be on its own. Therefore the troops must be prepared to exploit battlefield salvage of enemy weapons and ammunition should fighting deplete the basic load of ammo. Fortunately Soviet weaponry such as the Kalashnikov and RPG is easy to operate, so despite lack of familiarisation training the troops ought to have no problem turning these on the enemy. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " There are some motor rifle troops at Dourdan, with aerial reconnaissance reporting back spotting a single infantry fighting vehicle. Although lightly armoured the BMP has effective on board armament and should be a priority target for the Marines.

Signal intercepts indicate that a platoon of Soviet infantry based at Arudy is getting ready to move towards Le Port. They are currently awaiting the arrival of motor transport from Goisse, but this is expected to arrive at their camp shortly. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will seize Dourdan and defend it against counter-attack in expectation of the arrival of reinforcements."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " NATO forces have established a beach head near Le Port, but the hold on this lodgement area is not yet secure. With the bulk of available forces committed to countering a Soviet attack from the direction of Chapoi the northern flank remains vulnerable. In order to block a Soviet deployment of infantry based near Arudy Dutch Marines are to seize the road junction at Dourdan. This move would deny the enemy the use of the main metalled road leading towards the south.

Alpha squad has been inserted by boat on a beach near the objective. The troops are to advance at once on Dourdan and clear it of all enemy troops. Once the village has been secured the Marines are to prepare for defence as it is highly likely that Soviet infantry will move down from Arudy to retake the lost ground. It is imperative that Alpha squad ensures these enemy forces are fixed in place as this will gain NATO valuable time in which to land more troops and equipment.

Reinforcements are earmarked to advance along the coastal road towards Dourdan, but till their arrival Alpha squad will be on its own. Therefore the troops must be prepared to exploit battlefield salvage of enemy weapons and ammunition should fighting deplete the basic load of ammo. Fortunately Soviet weaponry such as the Kalashnikov and RPG is easy to operate, so despite lack of familiarisation training the troops ought to have no problem turning these on the enemy. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " There are some motor rifle troops at Dourdan, with aerial reconnaissance reporting back spotting a single infantry fighting vehicle. Although lightly armoured the BMP has effective on board armament and should be a priority target for the Marines.

Signal intercepts indicate that a platoon of Soviet infantry based at Arudy is getting ready to move towards Le Port. They are currently awaiting the arrival of motor transport from Goisse, but this is expected to arrive at their camp shortly. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will seize Dourdan and defend it against counter-attack in expectation of the arrival of reinforcements."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " NATO forces have established a beach head near Le Port, but the hold on this lodgement area is not yet secure. With the bulk of available forces committed to countering a Soviet attack from the direction of Chapoi the northern flank remains vulnerable. In order to block a Soviet deployment of infantry based near Arudy Dutch Marines are to seize the road junction at Dourdan. This move would deny the enemy the use of the main metalled road leading towards the south.

Alpha squad has been inserted by boat on a beach near the objective. The troops are to advance at once on Dourdan and clear it of all enemy troops. Once the village has been secured the Marines are to prepare for defence as it is highly likely that Soviet infantry will move down from Arudy to retake the lost ground. It is imperative that Alpha squad ensures these enemy forces are fixed in place as this will gain NATO valuable time in which to land more troops and equipment.

Reinforcements are earmarked to advance along the coastal road towards Dourdan, but till their arrival Alpha squad will be on its own. Therefore the troops must be prepared to exploit battlefield salvage of enemy weapons and ammunition should fighting deplete the basic load of ammo. Fortunately Soviet weaponry such as the Kalashnikov and RPG is easy to operate, so despite lack of familiarisation training the troops ought to have no problem turning these on the enemy. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " There are some motor rifle troops at Dourdan, with aerial reconnaissance reporting back spotting a single infantry fighting vehicle. Although lightly armoured the BMP has effective on board armament and should be a priority target for the Marines.

Signal intercepts indicate that a platoon of Soviet infantry based at Arudy is getting ready to move towards Le Port. They are currently awaiting the arrival of motor transport from Goisse, but this is expected to arrive at their camp shortly. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will seize Dourdan and defend it against counter-attack in expectation of the arrival of reinforcements."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " NATO forces have established a beach head near Le Port, but the hold on this lodgement area is not yet secure. With the bulk of available forces committed to countering a Soviet attack from the direction of Chapoi the northern flank remains vulnerable. In order to block a Soviet deployment of infantry based near Arudy Dutch Marines are to seize the road junction at Dourdan. This move would deny the enemy the use of the main metalled road leading towards the south.

Alpha squad has been inserted by boat on a beach near the objective. The troops are to advance at once on Dourdan and clear it of all enemy troops. Once the village has been secured the Marines are to prepare for defence as it is highly likely that Soviet infantry will move down from Arudy to retake the lost ground. It is imperative that Alpha squad ensures these enemy forces are fixed in place as this will gain NATO valuable time in which to land more troops and equipment.

Reinforcements are earmarked to advance along the coastal road towards Dourdan, but till their arrival Alpha squad will be on its own. Therefore the troops must be prepared to exploit battlefield salvage of enemy weapons and ammunition should fighting deplete the basic load of ammo. Fortunately Soviet weaponry such as the Kalashnikov and RPG is easy to operate, so despite lack of familiarisation training the troops ought to have no problem turning these on the enemy. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " There are some motor rifle troops at Dourdan, with aerial reconnaissance reporting back spotting a single infantry fighting vehicle. Although lightly armoured the BMP has effective on board armament and should be a priority target for the Marines.

Signal intercepts indicate that a platoon of Soviet infantry based at Arudy is getting ready to move towards Le Port. They are currently awaiting the arrival of motor transport from Goisse, but this is expected to arrive at their camp shortly. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will seize Dourdan and defend it against counter-attack in expectation of the arrival of reinforcements."]];onloadmission="C W R 2 - D U T C H R U S H ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_dutch_rush_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL_KRR {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class CWR2_Uzi {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_NL_Backpack_AT {count = 1;}; };titleText ["C W R 2 - D U T C H R U S H\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_abel", "cwr2_BMP1", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "cwr2_UAZ", "cwr2_AmmoBoxes", "cwr2_BMP2", "cwr2_M1", "CAWater" }; addOnsAuto[]= { "cwr2_nl", "cwr2_BMP1", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_T72", "cwr2_M1", "cwr2_UAZ", "cwr2_misc", "camisc3", "caweapons_ammoboxes", "cwr2_AmmoBoxes", "cwr2_BMP2", "CAWater", "cwr2_abel" }; randomSeed=398340; class Intel { briefingName="CWR2 - Dutch Rush (co08)"; briefingDescription="Seize and hold Dourdan"; startWeather=0.56062573; startFog=0.20902026; forecastWeather=0.56218576; forecastFog=0.27869368; day=5; hour=5; minute=0; }; class Groups { items=40; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={7912.937,5.4424653,6446.5015}; azimut=300; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={14,13,12}; }; class Item1 { position[]={7920.7881,4.5897636,6446.73}; azimut=300; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={14,13,12}; }; class Item2 { position[]={7915.2686,4.8237457,6439.2847}; azimut=300; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={14,13,12}; }; class Item3 { position[]={7928.6362,3.6739371,6446.4688}; azimut=300; id=3; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; player="PLAY CDG"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={14,13,12}; }; class Item4 { position[]={7917.6152,4.1848621,6431.9795}; azimut=300; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={14,13,12}; }; class Item5 { position[]={7935.8286,2.8453829,6446.5591}; azimut=300; id=6; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; player="PLAY CDG"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={14,13,12}; }; class Item6 { position[]={7921.0107,3.3286841,6422.9624}; azimut=300; id=5; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; player="PLAY CDG"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={14,13,12}; }; class Item7 { position[]={7944.5615,1.8170805,6446.5547}; azimut=300; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Medic_Camo"; player="PLAY CDG"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={14,13,12}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7045.5195,79.736443,7143.6748}; azimut=195; id=8; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7044.6533,79.778725,7140.0132}; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7044.4844,79.785767,7139.3159}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5557.2998,336.06595,6987.3901}; azimut=80; id=9; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=5; class Item0 { position[]={5561.6953,336.06128,6988.1401}; completitionRadius=10; expCond="(VictoryCondition1 == 1)"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=40; timeoutMid=40; timeoutMax=40; showWP="NEVER"; }; class Item1 { position[]={6443.395,153.01031,7489.7646}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6524.9121,144.18948,7471.1265}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=40; timeoutMid=40; timeoutMax=40; showWP="NEVER"; }; class Item3 { position[]={7036.2695,79.806343,7082.041}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7036.123,79.790306,7067.9834}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5574.4961,336.05563,6990.5151}; azimut=80; id=10; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=5; class Item0 { position[]={5578.6592,336.05136,6991.1528}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6473.7998,149.99037,7484.2207}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6552.2026,139.98622,7460.2173}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=50; timeoutMid=50; timeoutMax=50; showWP="NEVER"; }; class Item3 { position[]={7023.6548,79.805389,7138.8589}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7039.6899,79.806747,7133.8687}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5539.9526,336.06793,6984.1792}; azimut=80; id=11; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; text="ural"; }; }; class Waypoints { items=5; class Item0 { position[]={5544.5151,336.06754,6984.9741}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6400.6021,156.9888,7497.2642}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6421.8721,155.09441,7493.8774}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6423.7476,154.92339,7493.5986}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6429.6235,154.36105,7492.7344}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7945.9668,0.2955851,6411.3662}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,6,3,1,0,2,4,5}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7953.7598,0.025222778,6419.1416}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,6,3,1,0,2,4,5}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7961.7993,0.12626195,6427.0181}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,6,3,1,0,2,4,5}; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5573.5464,334.15726,7026.9019}; azimut=90; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item1 { position[]={5571.5562,334.27274,7025.1118}; azimut=90; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item2 { position[]={5571.4307,334.06232,7028.8081}; azimut=90; id=62; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item3 { position[]={5569.4888,334.45959,7023.0796}; azimut=90; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item4 { position[]={5569.144,333.99554,7030.2329}; azimut=90; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item5 { position[]={5566.5156,334.66989,7020.8281}; azimut=90; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural; trucksquad1 = group this;"; }; class Item6 { position[]={5565.9971,333.87976,7032.5469}; azimut=90; id=75; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural; trucksquad1 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={6676.7534,117.97206,7398.6143}; placement=250; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7037.1772,79.806763,7118.2876}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7036.3901,79.806755,7100.2563}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7036.3706,86.704796,7143.3184}; azimut=180; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5574.7808,335.42905,7011.4063}; azimut=90; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item1 { position[]={5573.1323,335.4606,7010.146}; azimut=90; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item2 { position[]={5572.8252,335.28574,7013.2314}; azimut=90; id=83; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item3 { position[]={5571.209,335.50235,7008.5791}; azimut=95; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item4 { position[]={5570.7988,335.14215,7014.8262}; azimut=90; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item5 { position[]={5568.7852,335.56357,7006.439}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural; trucksquad2 = group this;"; }; class Item6 { position[]={5567.9966,335.00342,7016.0986}; azimut=90; id=42; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural; trucksquad2 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={6668.8208,119.16437,7404.7222}; placement=250; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7056.5732,79.806389,7123.7852}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7063.6016,79.184425,7171.5483}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7037.0928,79.802025,7073.2876}; azimut=270; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7039.8003,79.805862,7075.2783}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7039.6558,79.796005,7070.9102}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7042.7163,79.806038,7076.9565}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={7042.0181,79.790749,7068.9019}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7048.9688,79.561539,7155.6504}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7034.751,79.858284,7058.5708}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7048.9443,79.561111,7155.6855}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7044.0723,79.806747,7114.0684}; azimut=270; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7027.5903,88.27301,7106.5601}; azimut=135; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 18); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7014.8711,79.796738,7149.1499}; azimut=180; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7025.9688,90.235954,7110.4692}; azimut=120; id=41; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7052.2114,79.806252,7104.8125}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7054.6265,79.805733,7106.5229}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7054.4893,79.805763,7102.7754}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7057.1201,79.805153,7108.0249}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7050.6353,79.806595,7104.811}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7050.6357,79.806595,7104.811}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7022.8584,83.812744,7089.7114}; azimut=90; id=46; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7035.6567,89.174675,7144.5732}; azimut=200; id=49; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7021.2617,83.791504,7067.8042}; azimut=150; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7013.5132,79.80452,7122.7607}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7017.8608,79.805336,7124.6201}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={7016.9941,79.805176,7119.7979}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7011.9111,79.814148,7122.7275}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7011.8735,79.814774,7122.7861}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7051.1128,89.117523,7114.3389}; azimut=120; id=59; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7027.208,89.364967,7113.9121}; azimut=105; id=61; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7008.8569,79.864304,7112.4971}; azimut=270; id=63; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7014.0767,79.804565,7115.0483}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7013.2959,79.804451,7109.0713}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7006.6572,79.900612,7112.6895}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7059.8604,79.615044,7149.5596}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={7062.6992,79.577209,7151.9321}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7062.4956,79.627815,7147.8613}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7057.9136,79.621147,7149.5054}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7057.8911,79.620918,7149.5293}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5593.418,333.43018,7031.3823}; azimut=90; id=78; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item1 { position[]={5591.2129,333.6944,7029.1519}; azimut=90; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item2 { position[]={5590.8022,333.3418,7033.417}; azimut=90; id=80; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item3 { position[]={5589.2773,333.91617,7027.3125}; azimut=90; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item4 { position[]={5588.2695,333.30191,7034.8545}; azimut=90; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item5 { position[]={5587.1348,334.08334,7026.1514}; azimut=90; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={5586.3008,333.27316,7035.8242}; azimut=90; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; class Item7 { position[]={5585.0122,334.23605,7024.5503}; azimut=90; id=57; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp2; bmp2squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={6480.4907,151.08119,7457.022}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7020.4775,79.805641,7081.0288}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7020.3408,79.922531,7056.3008}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5591.0366,333.34348,7048.3818}; azimut=90; id=79; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item1 { position[]={5588.7412,333.36691,7046.2837}; azimut=90; id=82; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item2 { position[]={5588.5132,333.50742,7050.3896}; azimut=90; id=21; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item3 { position[]={5586.71,333.40045,7045.1138}; azimut=90; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item4 { position[]={5586.3574,333.66315,7051.6553}; azimut=90; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item5 { position[]={5584.7578,333.43655,7043.791}; azimut=90; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={5584.3198,333.81281,7052.7344}; azimut=90; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; class Item7 { position[]={5582.7651,333.47632,7042.5249}; azimut=90; id=87; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1; bmp1squad = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={6548.1489,140.70256,7481.333}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7029.8013,79.806709,7136.771}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7071.6934,79.801903,7125.5557}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7063.7646,84.855324,7136.2349}; azimut=165; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7021.2124,87.753052,7110.2422}; azimut=95; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7016.1294,84.466324,7088.3462}; azimut=90; id=88; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7029.5117,86.148575,7127.7339}; azimut=160; id=89; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=14; class Item0 { position[]={7268.2603,167.27422,7872.6602}; azimut=180; id=91; side="EAST"; vehicle="cwr2_T72"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="tank"; init="tanksquad = group this;"; }; class Item1 { presence=0.50000048; position[]={7267.4683,167.47473,7880.2568}; azimut=180; id=17; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; init="tanksquad = group this;"; }; class Item2 { presence=0.50000048; position[]={7269.5283,167.47099,7880.1934}; azimut=180; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="tanksquad = group this;"; }; class Item3 { presence=0.50000048; position[]={7271.5405,167.47325,7880.3589}; azimut=180; id=23; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="tanksquad = group this;"; }; class Item4 { presence=0.50000048; position[]={7273.4365,167.47374,7880.4004}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; init="tanksquad = group this;"; }; class Item5 { position[]={7267.3711,167.51221,7882.6055}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tanksquad = group this;"; }; class Item6 { presence=0.75000024; position[]={7269.4331,167.51372,7882.708}; azimut=180; id=31; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="tanksquad = group this;"; }; class Item7 { presence=0.75000024; position[]={7271.6201,167.51419,7882.7505}; azimut=180; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tanksquad = group this;"; }; class Item8 { presence=0.75000024; position[]={7273.5366,167.51726,7882.9429}; azimut=180; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="tanksquad = group this;"; }; class Item9 { presence=0.75000024; position[]={7267.1523,167.54898,7884.752}; azimut=180; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad = group this;"; }; class Item10 { presence=0.75000024; position[]={7269.3491,167.55142,7884.9097}; azimut=180; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad = group this;"; }; class Item11 { presence=0.75000024; position[]={7271.4946,167.55424,7885.0884}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="tanksquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item12 { presence=0.75000024; position[]={7273.5474,167.55417,7885.0986}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="tanksquad = group this;"; }; class Item13 { position[]={7267.0288,167.5905,7887.1758}; azimut=180; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="tanksquad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={7268.2827,167.09634,7869.0723}; completitionRadius=10; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7219.0942,165.31807,7697.521}; placement=150; type="DESTROY"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7039.9771,79.806763,7125.4048}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7036.438,79.806755,7090.4717}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7218.3345,27.521452,5432.0229}; azimut=350; id=105; side="WEST"; vehicle="cwr2_M1A1"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="abrams1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; abrams1 allowDamage false; abrams1D allowDamage false;"; }; class Item1 { position[]={7220.7285,28.072557,5417.3188}; azimut=350; id=106; side="WEST"; vehicle="cwr2_M1A1"; lock="UNLOCKED"; skill=1; fuel=0; text="abrams2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={7217.604,27.32696,5436.5381}; completitionRadius=50; formation="COLUMN"; expCond="(VictoryCondition1 == 1);"; expActiv="abrams1 setfuel 1; abrams2 setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Alpha, this is Papa Bear. Reinforcements are on their way. Hold on to your current positions, over."";"; class Effects { }; timeoutMin=300; timeoutMid=360; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={7216.0234,26.809381,5447.1099}; expActiv="(leader group player) sidechat ""Papa Bear, this is Alpha. Roger that, wilco. Alpha, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7036.7617,98.234077,6694.8823}; formation="COLUMN"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7020.083,88.440086,6969.145}; combat="AWARE"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; (leader group player) sidechat ""The cavalry has arrived, at last."";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7029.5122,81.734825,7024.9399}; type="GUARD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5522.3311,336.06918,6981.3706}; azimut=80; id=107; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazD addweapon ""Binocular"";"; }; class Item1 { position[]={5526.543,336.07104,6970.3472}; azimut=90; special="CARGO"; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={5527.0283,336.07104,6967.5742}; azimut=90; special="CARGO"; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5527.6406,336.07104,6963.5317}; azimut=90; special="CARGO"; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5528.126,336.07104,6960.7588}; azimut=90; special="CARGO"; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={5528.4468,336.07104,6957.5972}; azimut=90; special="CARGO"; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={5528.9321,336.07104,6954.3848}; azimut=90; special="CARGO"; id=110; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5525.3193,336.06882,6981.9404}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6364.6162,159.97137,7503.4941}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6376.8057,159.02727,7501.3486}; type="GETOUT"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6638.7842,124.90731,7425.3262}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6825.2407,126.46329,6104.0938}; id=112; side="WEST"; vehicle="cwr2_SoldierNL_TL_Camo"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item1 { position[]={6829.0225,126.07555,6100.2607}; id=113; side="WEST"; vehicle="cwr2_SoldierNL_LAT_Camo"; rank="CORPORAL"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item2 { position[]={6822.3325,126.59554,6100.5156}; id=114; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; class Item3 { position[]={6832.0889,125.66967,6097.1411}; id=115; side="WEST"; vehicle="cwr2_SoldierNL_Backpack_Camo"; skill=1; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6825.228,126.46844,6104.9731}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6809.5737,135.31516,6756.6699}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7954.6509,0.12170656,6412.0176}; id=116; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; leader=1; rank="CORPORAL"; skill=1; text="boat_dude"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this allowDamage false; this moveindriver boat; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={8781.6641,0.10202371,6090.3955}; completitionRadius=50; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9303.4004,0.17369603,4875.0459}; expActiv="deleteVehicle boat_dude; deleteVehicle boat;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7961.8076,0.389696,6425.6187}; id=117; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; leader=1; rank="CORPORAL"; skill=1; text="boat_1_dude"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveindriver boat_1; this allowDamage false; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={8824.999,-32.791992,6101.6172}; completitionRadius=50; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9327.5176,0.1591869,4863.3706}; completitionRadius=10; expActiv="deleteVehicle boat_1_dude; deleteVehicle boat_1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6861.3091,122.95166,6101.4043}; id=120; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="this allowDamage false; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; class Item1 { position[]={6864.7383,122.30101,6098.6147}; id=121; side="WEST"; vehicle="cwr2_SoldierNL_Marksman_Camo"; rank="CORPORAL"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={6861.2935,122.98734,6102.6733}; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Alpha. The objective has been secured. Awaiting instructions, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6861.2935,123.02963,6104.2422}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Alpha, this is Papa Bear. Take up defensive positions and await the arrival of friendly forces, out.""; sierra1 allowDamage true;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={6861.2944,123.0649,6105.5552}; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item3 { position[]={6850.1914,128.22769,6744.6338}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7268.9121,167.61858,7941.3828}; azimut=180; id=122; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz_mg"; }; }; class Waypoints { items=2; class Item0 { position[]={7268.9263,167.61858,7938.6431}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7055.4453,160.48341,7679.1128}; placement=5; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5505.2363,336.07074,6977.8667}; azimut=80; id=123; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="jeep"; }; }; class Waypoints { items=2; class Item0 { position[]={5508.3291,336.07068,6978.4438}; completitionRadius=10; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6349.8481,160.98839,7506.1538}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=14; class Item0 { position[]={6995.1641,80.429276,7106.8501}; azimut=180; id=93; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item1 { position[]={6990.6914,80.816521,7109.3423}; id=94; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item2 { position[]={6988.4277,81.012497,7109.272}; id=95; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item3 { position[]={6992.9707,80.619171,7109.2104}; id=96; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item4 { position[]={7025.377,91.191116,7114.3389}; azimut=5; id=97; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item5 { position[]={6997.3076,80.243568,7109.2241}; id=98; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item6 { position[]={6990.9775,80.791748,7106.5933}; id=99; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item7 { position[]={7047.7578,79.806732,7087.7153}; azimut=180; id=100; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item8 { presence=0.75000024; position[]={7034.0361,79.80674,7127.2041}; azimut=197; id=101; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { position[]={7044.041,79.80674,7090.4023}; azimut=270; id=102; side="EMPTY"; vehicle="cwr2_RU_BasicWeapons"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""cwr2_RPG7Rocket"",6]; this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""PipeBomb"",3];this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",2]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item10 { presence=0.75000024; position[]={7060.7852,79.66291,7145.3076}; azimut=282; id=103; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item11 { presence=0.75000024; position[]={7050.0093,79.756035,7140.9727}; azimut=15; id=104; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { position[]={7954.6665,0.093057826,6413.2832}; id=118; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item13 { position[]={7961.6646,0.37315416,6426.5371}; id=119; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; }; class Markers { items=10; class Item0 { position[]={7927.626,3.2279234,6435.854}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={7041.1011,79.806747,7133.7344}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={7041.1074,79.806747,7133.7388}; name="obj1_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; class Item3 { position[]={8404.9824,6.7777162,3736.9226}; name="leport"; type="Faction_NATO_EP1"; a=1.2; }; class Item4 { position[]={7081.2705,83.618416,6305.2466}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=350; }; class Item5 { position[]={7612.0591,30.159725,4804.6592}; name="lolisse"; type="Faction_NATO_EP1"; a=1.2; }; class Item6 { position[]={5487.0493,336.06406,6977.1704}; name="arudy"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={6516.9736,145.17572,7473.5684}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=110; }; class Item8 { position[]={5785.5044,54.988312,3544.6389}; name="chapoi"; type="cwr2_Faction_USSR"; a=1.2; }; class Item9 { position[]={7213.6113,167.61586,7991.9087}; name="latrinite"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=5; class Item0 { position[]={7041.2656,79.806747,7131.5269}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; ""obj1"" setMarkerSize [0.0]; ""obj1_nato"" setMarkerSize [1.2,1]; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item1 { position[]={8010.8018,0.14411864,6413.3389}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_dutch_rush_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={8134.6865,0.18801652,6411.4795}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={8138.3213,0.26893723,6283.7227}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={6636.1191,164.98393,7033.7827}; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.5) AND (getDammage bmp2 >= 0.5) AND (getDammage tank >= 0.5) AND ({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2) AND ({alive _x} count units trucksquad1 <= 2) AND ({alive _x} count units trucksquad2 <= 2) AND ({alive _x} count units tanksquad <= 3);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; alpha6 addrating 400; alpha7 addrating 400; alpha8 addrating 400; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=3004047; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=6758009; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=11813771; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; Overview

Dutch Marines must seize and hold Dourdan.

DDGGATCGVA5;>GGATCXAMGGATGALFGGATSFFO@n w Up/ //LDC3T3CD DsD223""T2 #C#&,,D 2"*$,"&3~@(038T #n"DlUU&6#R8JD#BTe\J2X ^l| hXjTdDdtBP>TU0e !US" e(!e4e&U$3L Cd3Td!C>^ d3?W"t#z!#0"X+#`#" #2 0' n1!|1Bn1#r1L5D~1#"Td 0"81 1'# 00BU:135 3P12"1h2"/%6,*$&,%04:E!$C"3~5|@TADtu!`JB#%!e!1" ^@!dN @0AUA\8@C #RRF(R@L0C11PBrP6Q?/@SSQU#aCc1hQI 8bV.a6 Fe"QvD!:RUCD3aVa1R V#""e%T3`ce@Rp0gQ>`Bde"fj ܁fءP!" &`1$ C 2\nQD|PcX C?_F$AҰ ²T C(F:, ǼZ:VԠ6X򕤳IJsփJ>eC0PerdRU4V@Cu`FVDefꥀU@"bdA273u€psUuVԦȔe-feT"b xd axl9<78uVu? n검00SąjBL\fhpނJAeԆġBVz S0#prF6Ѵj_`rӼc& r406EN8 @ޱ UTt@#dd0dS02bWPd&<ђATpR@3H? fUX>Zr"t+,6Cŀ#5s$\ĶZ9bazasXcrp2TT#v`tґƅ EEheeBܷGBE^)TC_ t6|nxT㌢pPAuA>C)z;!"32t4ZA`q@XcbdҌSS1\ ?TbtB16C^0W紂\VU6hu|#RW2BeR\@Ԓ6_$"cUf 4^2l$vS~yY"brdWtW4d~ӘU0 \Ռ7&fkR"JQa1 f$а&a5ax4T1҂"?^wa## 0Jȡ~hTB*^!LSbPb(ZtD"<嚅| AucE"bQ däd4&6|233\dBCܥhbnbPs f%W:QvQSa 1s|RȂ^r6d|@`v0ց^U ab118p^dpUfw HyTwedBj8?("ec4(DӀNe#`R"sX&"t#cX1p"0"0\T1CҁS2,T1Bt.T13+,\1zB dɬCL,|%nctUWrVd3rjCVĞ`~Җ~2@P37"C`eH U `ql՘tS4vvUR`vWv~`"?:hF^dd,xPV@0PL&ьS̃LA*&Zbcj$XŢV#"b8Հ"b8úPgUHbRX/@,$a (h5ȕUdNe 2փbQ sDs(5v4sBb܃">1R324&r'f,t<Ӛ@۶C" 3ee". BG:RJpVn.vS거aR,ba72 aзC"UւZ" !TPF:>(2h"*CБSa DңZ"@h_B%\Σ"о㞥qfq$Pv?9خr32簂\"R 8UCZRBbS "@܀dD!DQl3(TCV޲a\ec("urPZk3 8`R D3DpƂ0WCe:ȳST.bF\sŒNƬAN sHpCrĤSdtXpn.g^ 4R `rhT dd`??\X;qe4dpQ! ~8<Α#BsXVJ|d΁&LbZNU rqqe֣eD+!$U\h 0 iNt!fQ<S,chzABt>4&j.q:nDr2p|?X@DH`F>dڌzq qHqf?SΔr↣VbCP,uDPа Qa~AJ"QƳԵ1Eb2ء2paܢѦ%l`cR$c3Q/?pÜDf*XS*TL$(< ~ ?6`6Mnuq?jR 2x"pZflRB^⮁"u" :aTh2 `u#ZUPQT#F1q(2Lu]&es"1,bP(/ n@܉"?V32VoZnzpUЈ)R""҃n ?bB**̒ Cda? t3eqTNdlS cʱZ"@bF!ăJBRR3jc3u81dd04bEtCD*bUpx.\ȱX`j01f(ļ3rc̑?!* qpV\#D)2`_>+/:v~9J\uηj1bL7 F㖅fྀhqo<>0eĀn eBv0p6rTPhʴT̰ Pij#!eD a8tSV" &T2>ұzLA`3L@/*S 0^%Uv2ʁ.'% eTJxUr"P71! Ft(lzcA(7` @ ?s#QSP6|,4QSF⮂eSnBr г*.2bePT1t# S CJ2rTdD a9p<2pѦde"Pd0TTtcb*d`DȀ"X322f`c3V|leJ0 1P¾\d0b>% baY!i" 2V94ܒ8ǰhTЃWzĐbWVTBpRѪUT L5س.@Ɣ :@pS $z!C?ԃPdJ@PڑDrEQv T0 IJ^ 63~B>#4?etu Ä$Ȳ2a JZT@2<GPn!3PX13/j^W"4/3%|>Ҷ~&jYet.Ҳs ` W$<n4#֗њ.Bȡ6 ?JDbc|A𳐑c64F1RebS`pHБ84Tj$`d0ZÊPrVrLlRrj(x֢6Bl~? /=6 #niz^࿾W (WxTS$>t^lBUƷle;X ޣZgDrRF3,?;S0Sus36,Q:6W4*jjx1&tL1a 6T6c0ş`bB RB2:E@bP/m"J@(V@`f<b0cҏY(6X?Y0|/@(%.TR^ 9qqcD3fe\RBtQA?xt$HRzbQ$t2zFR#RaR~5SҳDu4ja b6duQeЄ^`R#h@DQ!"4:cU ֒r=/_Dv"Td00PUfa*,@$THDer9x+T1 20X^ U9|8^İfƤ"2dr<?4\x~B%Fֳȩc|RUL!P^s3 3F^udC243S@zJ0EƳВȀfSsStTqhckR bc1`)$rr0",ҴNb),(vV8j&B0tª@jvgn 6Ԣ6n3VcUp V2?pCS %$Qz,G2"drtj%E>Lh!TDN\ R(BΨ1n22*adsXBb/]$@'82{UD41qd48ebpB$6u]zD' Xt&BDD#\A:f:cuFh"' $ DLaW?UL4"H3cSu%޲6fFl#lBB2T`B ,P5:!6.,1\#R |JcHaTv1d4@/WbEj0E3Bh2unT eDDbir=䶎" b`TƢ䊱Sv˶.fԵs\0u3>%!#,d60\ vĔ`sDcuQVbCoŠ"Q|T@bQ#Rd0Pr$ Ae#4(3unTuHpJzj."28dN"ZP*bu3$a3t)ZtEE%Q #6fC4c (zό4XR$ȡgvQ2l 3B^@CzP0c$20uj!S&Q%Zpsr0DR :ؑZ<v@;EC0a3~[81d(CC6"…X(42T.@5J6F!SjpơT?˚#F~`ôUHSb2bR ux 3hAPDbq `Q#<ⲁs6p 8L"3ЀU$33`2h܅`rft8zb@ȻRLJ1P@`"jصTd<>bi< vB86 2rdL*DeTB(8?oVRZz$4c4g&Rs°b#d@^0QS"؀4#2 <0VTttҩ6~$#RVi "L!e$V[$3tE Č!0|ʐTUf"EwTf`~b<FuʈbW64xbv~EHÄaFB2ⰕCp"0p.ޑD J0 ?xr P*EZCگ&AJTP`&b@#DOT|r ,1Vda 1&C @3ح: VuX(j53!DÎJ؃c (2* g" J\VR 4(y~JvV45h'chdδ"P QS.6a|0ooDNsCe(FJ(P଱ dRe2Auat1SR.a*|p2簐$Lô〒Q@c,&aTEpSc"D@7pN2"RpNFRaa B\#^0.SPz2r\THp wHBNU|2Uej6ܑ?j d@@fj"̱Ì8cޱHqxvzRw5#(Ѯ(@I 4d@4vApdE2B␤~r2r qe0rb t2%l`a(R.N"SSFs"e^Sj2zrbuX|? @3UvP#DV6S"48,RRS 2QVcfxԠt~2 cpIBt2$*zĔ92vC=ǔg z"Ա3<nN`farA2LabVq0pt @^ⶅ>1gSpaVt"x??rDVAU prڵ!2F>4plu\yrssPtPv2cA`؈żFb88r.dfƶzQ"T*Ђc~`޳TÀ1̧*SRb01?gVq^`da"qv8[8n¦gCHBqbӞԤh2Lb@^ȅ`B2EEv3ԤބPE3V34JQ@Tn$0JSbTue5Cr Fp%WrBSab/*GneƁdΡ %cܑNRCD60T?8@DRq'C`V(0d$et15Ҡ,sLd_^ƥulVQg޳"T`ȵ€d 3Tʰ qzCaD6jnVR€\&Ģt5rƦ1\`eDxu,F`18Td"! BpuV?CC"tht`#>pAJТ cN"XS6Z2"3 ĉp2VDTFz.bOI\647S#`P4|7v2RB!N|b òy b@GRJFv$1⾢`R3S scblV4bt%re¾e~t1?4^q!btt27"qwԪsr0."*u&15d7j 0 za2bejUhTg63àTf(Ad8ȐdՊʠ4!Bjprfp|sQXc„"C*f2c"Sx2ؑ3FlӾüø&/%JUbXتB3Ƞт!Tf)[<3uHhq@ڗ6hRpR"3qA:SDTqs^X6>rzBbCAdP?oR'2Rp hE@3e@0zS4U,q‚#6ƅtxFtpfWed<@@Dv??sVSNpRSs!8chc@ĉTRZh*S7W<V㊴Y@t7Rz`zFj"$bR6o1'#ƳsڱV:3rDBđdԶՐZNS,#e@Ir²te>fu2C?ɢMrἕЃ|⤵bWzq@PL1cFuSEFD5J32< 8@2ƀ\hJ2xFd#g(h@Ա,zUe"N;TxĦ 1d U#Pԅ"D5TVpb8|efxrv@5Dxq4Ӷ~n3ss~0DȳX>a^ӢVfjGJRJK[mE>InF>DS>}Nք"Z#|``#`4^adcxzVFw|uqV20I(sluexqVEu#rr4anSrVBcFvdHv.l?`@0DBtR 25^ʱW48j5~s̳BBcj8~iƹnl꣄3?v'عSSH4SӢz~c3W΃@ s.ŠcYv$$*Rz6 4>ȃ8s3(#&e~z~vQ#e?Ϣ׸ጠt@βBQ"nqd81FҀڥU@F5BF5ށ"0eDt& dzޣN\(Y?>db^jpv1F p Pb2ta3# ҀTW 򊳴D!FQ0v 1,ȑ(Ű!D#dF1Cv < XTaUu2CS?rnUue1eS($dÀj >AS 3vcxfvdb,.A. 0 2R0Ep3$:&B:FphTy_㐳H8~s 'U zk%*eAڰ좆$Z3P8DbB@Gu4>12H 1020A!ڲ.tze@Aerau ?jrQp|Њ#,)^u"Dd!~㖴2,2( 4NTRà6JeEtàeZT"ԡfq<?ڲ>S0 fHr:pC;wZfR~#>Ӳuä@"\t|,pUr0JLC ơ!A2lSc"jnbbePa6VD?*UBua41ıCZaԤ:`<<cεLŨw@Bsew0un4Rf°B1[5JL9R8h@Dt-e &76Rgk0VfebucGd"4RpJ>rn!v@W0B:fBT"?:fQ$ cT@4|RST:LQӜ6CWTL3"g􄔡e"hS:#e.Jb75%XqZK$@2Z>; secY%j~W&łԚ2X e2Ӡ!4`%rA `lsJ.ap`ba?\rîn5Rhqt!QBIa"#SD4@>Vpu226bbÂ? KUrQ>hzf6 bl`sè ?d BjG.EtV@DqUHRLÄ d^3"dCqأ (H4@bU|8Q?9ݘ q3jw ijRUpұ#nuB҃1" dtX׈Ìd@\\fbv0Nxq?7}f2%F$b1 BB7 rl{:ЄVṮ 3"||Ѕ  i!RRtպ&ׅbeleBql2Jbel:XBae?;2 dDV 6 >P*  W*RyzBV'T2FTDuv"0j@QDB?WTbT`3,P# Ul 2Ҵ~@D"ط%:5#4*4Gڱƀ<tp֣0#PT6~xxoFzPzr(%%$6%"Vd@`,&^VW2bh܁Z@JqC~Etr e" Hr)o q3(8y騳4`SzUZa 5*JRnt\~8u e>3\ FaBeSB c,y!Lp[up34|"oVdCހ! 4(13QH!󲱺"3l3ܓ  'NsjD!:u# rD"aLw?`@yq6;BeN#&HP8#e=T,~%); PQs:, >fpCse.ae&rr,0Aed T60?;wB2F@nYЃc>e2Œa̦6jaV(|@1|^eaB2!r1un>!2$bAHqXӆE48dS;g &`ODgJ5􁀖bN63 !BHJE#`vƜuT̄#SxpvEj Œ 6BQ#3Z,q@?NTŽ@ıWdԱh2UZD l.場m( "S1ȣC`9[CJ2n% EH@p6DeaD4R4,XQJ?|D°T rVb ނXvT >d6HaBsŦC45 :.fp(?b>xTqlBvޅh%"ڔZ2&9ʄb50P_ guNq08aTR40T vP.#XR:,lUuiU򺄏#B%!4D?<v#&Q$p#8RvgHƁ$u*@b|@΁a U%u"rF`,?9f"!B֢4~֞28%J$mrLn4 $0`jJ Bu v&ev¡ 1$ؗ4# RX!2B,s.ɺ?+v`cXBq^@è#t6 B"b5QDhJCN؃8Ҳ(.x~hrp#UUCU>`%beN`2?̸4擌%vw6/bbSW7L>^)Thp0>Ӯ|ƶ2#'ڵl"IcF%2b4:B#ԲֲPqrR(,>ךŤ!`3ܵCfV惐Q \qJu̱l3!pLִddlRƱebseBeV?XsJd`]FP+UXu4e@sh1JBҳ02jc^HC11 jȶBS.$1qr(em@iDp hjøV4ðsS2U'$PԱ2N~$J!cZѼBuB6 цd4 gB6Q?Ea6y<$Z^C cHb;dl&PUp0ሬelq3İvшfD\tihİ`8a~qpE6 hWEDtF :|¼p*!T.2p`uu`e<?LURad9 4DF-`0Qh^`GcvŲ)Q2C61>ht ^α[i,,C"6rEzsD6Re٬3tú6j uU⳰ҰV%h p #PphqUTX@Vj@Rh~65fdBc@S xìC4oofDӴC' f`Zf0nbeA6D±cS 70dŘsx6S;S҂R PT*XZ=!* Jh4~ւ2`!X3z2S8.cJ4Î4#p<:@D42`rsxS~zqq3dZ`Tfv 1~?XPz`1Vu[&JR懀Cv2~duʁ‚&VtSU83vH47zт #SYR\*azV X q`S)Bck3qT"@ 0Z񚂞rcᘱ&^DSGt&pTdl(u@2Jȣ U8d@ac4Z8akBScl?w& BNP0@2rf$3p2CProʣ(w(T@fBe7Li,S.rLcH Q|6b" 8lx*UV5=by4^#"CdӺT ᪂4aѮZPV2rS44cRAC!vPbaN&d eQomZVvCxf0f3aSbU0DrccLrChRVVnHpS"Tt;8#J>rބB%s g:3XڃqRruPsPP4jR~ .уv^@AĂ$vCT7vpEP*a&DeLA\BX`c񲀀&*,2"Ndus hZ 6H!usģR'kf5S3.`fv\1dp5 Ů hE.1!ꂪe%6PBC(Djеc@3xHL%X5GCb NXuhAVQĘhjRu`֘ 0v1 dCSJ s8p HrdlbEb:%` (d?“𳎂upqQ?/N&2‚pcrRjFRA cf˰Αv#^c#BCpL#|Serڳ&DU8sXc(R`elac>кiT3q!̔Rrve ,21Sfк^R4b҄<^䱤Z!R(S6p2|?izDDSe&aA@Ե,#/ 2Xs 6!rҢzPh8J%klȴ"$P> 1t4(TL@ Nm6 2B2®EDlG=“c|Ps0TufdH༲h2(`䦡fd 4;#`fڣx bTEXhH:rskP7V„U\V2qU ebr!, lӶ2R<$qBuJs4@1D 4 Ԛܶee2#T"()W7!n#eS0裞b#nufP4S6a2Bf0tAcSsNaFtނb&pr?k&d1`$やU̅|+ 96 cvfe%.5Zt*ǂRtgrEZ `WrF `Rfd6B"^bU$dUL!+|hB@@s8Ն5Cֲ`"S&TPc#r2c1(cb~!ZaZaXTLBTGrCT?Dܓ|2R ##%vX8UbCpY~庋NW8`D4FTr!УYS6l qt,Ur%)#\@dvN@B:nc&QAdd.z64|УsA~0$sr#z\PrVGv2.ҢR Thvbh@A<zC Un+h*Pv\t2ʀ x8BwBQUP. !qғvƒOBlVCdŒ7,BEj#hǸerSҕ8ՒRup.ذF(0>2D4$bVut0crvcq"vfRNæ3Cn c@zqj2H(nu"CJ%.4ڎ'wrS^JιX*!pU2>r ] )z0a4S"c*Ǟ/g&1VtlPxbu |dvBH|+ bdҨ\<$tSvV#6sl@pX4\[`tE$4R&E~U.Z`0R35fҳ҇f?gs@ Z"ڰr3v¾RQdNaU2R E$d?ccV:SdScUVHB Ĕ5~#s‚44EctS#rbDT#$Тzs?*T QUrBf |3G& V* Yl@$:|W1CFƀrdĨĄЕ4 FǜӢapт4u8NJT4:HTzzR3U!\X"q`ṛnei*Е$PdCJ04P$ D$Str“?@vAX~rb BtQ`@ 0#Їt'>Qڅ;x$n^\R8LCBn#C0zc;devfnj3 .DuRPÈRC$N@c%deRp3"Ceъî8a^$d˂H1at RܒrtRn\@P^36[lfL?? qSz 򈾴#"D26l\TH]'z^0#V҅5$7qړ^3@EŸ buRdaZ"svr?g:0LQ#fX 0B tdD@ Ts26p aS`$ ZAγDTtB5HԲ"`R2Z?28tCf?2*:d2'RT\ThАD cJR3X^®T4 NQ~ U<*``UdT1ᚒN^(ොi( svd^B!|uEe"c*d ye!btS챵C shsxra32V3Ժ6prV#٤[T>r m2拢sb/99~ ۨ.LRPT!R.ѐg;Lc/!Pvab@d㼡Tedd1u*ubt btstDtst$ sc"0SQទю2h~&4?@jzf(26^&b@г@̳!+t<-22+3EJ Ų!A ǞbL(P&Qjx㲰 @aQR;)# 2D/?CTvTp1`d~.vd$7ᖔtBS
"s s.0rcthss$!$^*‘6.hd?΀X據(ހ",1nHq18ᜅEjELFPP̑dP"VRU  T g1 Ƕü%4֘18u|Ct&"CP@PeA@@"A&x,s"#J500BS 12Ӿ:`2"2@`To ZAT'j,p4QUbs,`BDtit4!ԲdCp.alpst(P544DhN dSz#:u3e&hwv6QT,vҚִ%8!Z`dAS<|SU@b"&bCމBvրl㌹z2B1:Ӄq d 0`PS 5(5dv?3^\QѰV"02|2v@h*uSR f~Sfr0F?Pz5 fȱ "12jD"q>`Rvs x*yN^0t`\9@jr#:qzpb@ ȁ#X"q9Ⓦ䉈BH$j H!p:d q aB3hb`ڂX5D tz 0s3d|d|dS(Q\.}&s ʡTӨ1 rSDPAbXVTBZW*uġe6Bdz‚.6B賞/uBЖUảSTA5-Η8Pdt0 *  +Z~3S{2:rBڱq4`sSB#$5cV0tlb6R8rxP7$#"hB0?D@ W#<ZFr(JeSz'xCn5С6մ [n P7#Q=J. R5R!C.ܷkW:cBp|2n!W xhNRW2{R f€X6 Ddt\0q4t;cSDccCNDe:PDU|C!B2BiilcDrS:V^ǰn\R1Ҹb~K5zUz1(Y>z3:>wJbrUzwd|3ds6#N.u촎rBP74cs Sv"3V UgVwXJ12gcg>"T&ӎ 3Ss23tv`#t&SLQ.3(D47:\$10Q2q.UgBxAou?bUSL4A3Ȑ.X2!p/4 ɤeH7WH7(tV•gt!䀙2Vfa:3!4\3T.@8 .DӀV&Te d\聶dUv0fxxVC41axSTdtT(P0<Җ Y Q2y3\b00~zQh?"tsVRttnVfCL~6ؤeTZA2􈜳& p0X$!P2zelq7rD:Pp4s3f TH6Qh#cH&#$f2@b *T!h< 4!v(<nhVr`2SCWd!܃~4(0J (d0qfE`nA10f?q|n-hS` 4ņv F֓س@H ~8eTQqc8#0U"13gwUhy3J"g=eq0r~hpyh~yx `VWeSPDgE SҀjؠXQC4򂜣Ja@sjfv|SAT^NDc|24Y`P̓@z2tE(th0D` 1gWlnQaeB@UjTbqVyia?=TV(Uvjpe>ӺUц"p B8$qA y΅l`cCRTT$3N a8Х*14caSQ.4Q$P0$".9(xڀ 2 ꅠTp,񢵆d6t ޢdbr>\J@h2-#3*ТRQsUՔִD`"TRt܁Gd#Œ UP@2 ` 54r 2a@3 2SD䚑di]WdfU 4zEV{"?DԑfNӜ$bhqڱVRJ4‹\bB<tbC~%0s rGӢhDadq aut5cv(1"\U$e.4 &fv B03gVByBHStԀ!#Nר||) faQdRHԡ v0FexB4bxT`24h?zWo0?ⅺUģezsq $Ns"Zpb@ hBֺU2@afzt a2~XӰ"bv!vN0 %lT#tw\PhR`:\aP 3eC~-စg"}14xh0"e0cQB#hT8*A:la.cs 9B2R5 cC9l! j1`RC0aX?\P|v#UpB*E*Ԅ!"Z8ccq1wPn bb .攃3dc!`r'URe𳆃Tp #1FD@>ef42XhU2T^sg vS:b#|1RTd”ch6S+LU2zs TAhiiCEȐqPcUs1W?$A?j@b~Qp'aRubt<eS0+v\RÔ 㞑b4~3R>6#>1R؀2 R~#L#!3\=HUF6"ö g"B4F0VĸJR$AdPfT2r‚k q(UF>gƙ 4gW4etTWThX Bp4?XУC4Ă@bpQj*2Hj1my^qޢt.4F>DDB:uEꀰޓ1ܣ,(R($6NX7\WefWSƑaQPd~JqTfhn zS(Ӟ (U"\CE2Rzt~Bds%t#`3Cе掱olubB5X`SJl&P`XVR UC$@<5UUDw&"*Td1ZҬ8#Z(mt(D,he\bdHcZerUVfSTÎtc?@b"U\R".UXS0tS>8PH&"4%<c4 bVDĀ$STx<V,60?v2$3seab"`UeJⰑ2A@2%vSb3eeZPed`T8W1س e8pd8c>eC VE|b rbP#D'&q49VS4b+@7ҒR!SP;A RHC2Qr"n1 XQ~ڰ>~<*^l0“8SVf5dq` sv2PNC2Z5V43^gVᐱc!2P`a|ijNF8TD*& @4TaTFҖqԴN@~ШPSa"ddCaCl,VD$ 賀LE\k$gf1U0Ń̠sktxq!ht$sS4#jA%Z~Zҵz37@8°@U2ondS4b@aaeh#վ0S̱QLpx'X#TB`8cTFsPu¬CtBơApqv! ĆZƸ:DCD' :Ar֣dy#ГC?(ITbʔLS5^rV8d.p\ThB 3<ӤӀS%BJQ.h=xnȇʱqGX,VpXN% R4 ?i*Sʑb nɀe!S$#z5>7sTNP0^q`ԬЦq2,p֠f3F>Dqfо#TC#fTCz^ F4(U.UDUhBú 8@.ӜLœd#rEnT*dpU&D5c).5b\zjVDN?=$Sbpfqnt)St3 ̅0d^r*~ JAR3 b &Fb%@'^u2jx3b(V Ӵ ie#fD 48%T|[ lD0qS`R*lӨc2eA|Z5d:5^dv Ay04T30JC?H$ EΆ0T bFBlb~sD$ހUxy~feE(J`8 4sgS㺱H~cPc:V$EuE"bha2^4:@qCN !2z3 J<պsn _l`p`͜6CtT?iHQtΔZ"dcR&b R2jў4e@V() X^BR24fT V GLƬ&SôxBFTE `H4 >Y9̄ Ġ ְD32@R"3#~An'Fv@V`.ZD,60eFdpore:qz8ȳCed14jD1.ڱfBE\ane@"ԏh814( .NQjSjU|2V# Un4zu t€zt8P&Fp:Sְ^U a,>>teГ "H*Ɔ@b4D * t$p?ɆӺ<2C"f$@SSSp tTДxsw൨~j.$gfbcfp~w_P[0ijfY6j3<4C]x^ 7Ll򒚴R qL"<γ\!SҴh䑒tlbbv8°. c( e)`QZ@wd!?k"A&ғ4B^v4ܸBddu\C*sѤU2 Taed1Vtyd62de`p@:4fq°vCD\ 10u0T|3@54@TaԎpu&TUde@cLqv4.2c\3 3,q8Q3(!cT:4 `r R`h6>1&g,2U|B"DTLRDd""aD"DT"S1Đ GTed8qcf%~gVjHB037H7~xwјe P2n#6²X ᐡC֜Ih6ʡJzstc(Tp0T5Sj?m` lUђD2HrNr>b@ScX~ B e>,Tpޱ:a0er!pva0FDNEnE7 ̲,Qs2^RT7i0d!ԕCAz%"tjR"&"$8ӤSWTG.S6cf3ZQұ?Ȳ^C^xFXCTr.CRBq4:(FZL$Dld22چb "$qԮ2"cT>b< PAJ%ށT)BBfV2 czs`@J2\#l7!9!<Q6p 1C&sl: sS0Eh@Ծ&R4RA\35v\V3j8Q9D(#/n2p&シdCU4.BP rX\<S\0TVNb:n:DZTSlx5f<5x&B#́b\TPQXTB \00Ux lԕ&#Ȱ!0zCN%RdUrBdQ hqU$2іJپNc.gef@b&$U/3,Csꕎ&73,Up"# pإpް(̠za62rFJTT\@TzEs"`vpqRu3D"Jc4R">c.q։DT 'ʱ#6W&@VB2\VTCtb|~d!$#B.ÆpȄbZrwDe|tZ%PdR/?pC|sdv8~QsHSBHvubd8Rf82TPs"J$|:6Tq@D̹¶".$X~QjW 6@uaxCRӪS%ZlƭJHsι ~jTRWfBut*xcVcaw&Tf؁A@VJlр6AHez %f/?SddSg #A21pbܕNSp #fF1ZDF&:NLc 0 Y^u` v'JUu29փD&1UUSERe#b~b xbu. !3Hx 9Rr"ֆ`)&DsT_?ewz؁0tbC$a`c1La&<J¼rLuU4r2YjD:b>?VؠrvvF3 tNXWPSB,0o(k"JqSSg$ jBrU, drVCҔc㮑"s" @& eU̶:D"F>~!85S/%vSf@PqVsl#Lc$"񺐼nҤ@pܓw#eg ȳ؋U NprnWttI048Ժpem|eXc֑6eV 3c@ҲLХ"x2rRbqޣ֤u2m~F$Svand0>Of/?BܱؓĕHuTEhbPV D2fV"v3тj>Q'`ԆRJJ^2joS6")&h8|ŪFSւ@R¤q ¦etc´Ze|VFĀdôN&AUBJզsJX63_9/? @a/w/ w'w`( U@ x~3CDCD3 "}"#3H,4383CTDDTR8 V^6<"DZ8t#&>lV D3>CdTv& U$U D.XCz' !#hx#R$Zx < Ll|T2,|.#0% P`!ScSeQ@@$Ac|fA:hRe@F'%e 3C6CpYCn#aT a,sBeexB (?wv57cqc&cP;1A%vU p1 B#R4F`QrP4T|& :EO(U ˪Q(.XشLÚLRtþT tSzH55gttE6bR2[zV@h\y.!*r"oj3vjfh & ȅu 1$.Cs|7~|r2sx|̅zZt6gāT f"E':pU"rsB$rFs0|,n4:xUq.n:Xfڢ6EڳbPSZOkx?jq2Ø%ӎnA侔.aS&n#2rjQf-zf:G 浪'乪XTPx:LfCFj*CNBS>\sZcY:0MPbse:-Abc3Cئ(1ep BDB2dptTԺ&^J|,AWhpYup׬~ҥnLz'P8bβpOV>D|Ab6`~*36c@" Xx"p:cȃX)ߎVvS"dd<:r&:eR.q~uFT)<΄S4ڱ`x( (P?2C8Upu^ozÀvf0e #nt56Cl¨ Ng@r8dZv{=`ZsUn$HrT,WgD5w*Cƴ AT(VC(U>J"qhJld&Ǣ zh`SaƵVr x@ĺdXs |uXuU~vRfTxJDnE XCZPl@ #pxŐа5tGF+G"Fv"2@Et9v|bWt'86ԒP|3f٠dRtELHzR @a3xcRYcq##d#NLx ް|w4~0b4PiEKtʇ1,$lcB2'**s"un|#>dp0V",F"8T>Tn(0Dff`WµcP֔b05ZE122S~ECs&V Rfae\Ő >A#&Ax"ASuBovv*je,xW~GxCS֋hB@X7R1ܗ030^fg0#rtjExC8aғU߀LQ\ CTSvfl(ֈ T@|վW#DBF"5Pt%(bXАeА6#nֶ~I`q DSêP\R(BOS:ӎLĵ)㶒ev~wAe FѲE LE! 6ԅ~V2%o8 PTSN~hnӘπ{DբƠnD$,{ơЗ.2Sessc?#DwhvXs~V Ǻsl W" cs LI bxlS6zGՐF@~fdrbQLSc;ccc dt0ÄJLd0B""Hݎ£,r PfR5<42U ̣sLPS*Ѡf@ē"230B$x`rRPtOdPXd0OR0JsHb@4d:eÀ7DPLRrjTFpFgz"a`D\$10HDs'.A`GcvMǂvhXdTc#:4xCq&A<<8YÄ~~ R@$T0R": AC`DLAPC,Cz$Y 4̵BUdcdc"R^Qdt A&UT Fx׀he7( &VS lځ~ծxLHNry~yB3,rrBr@(DPS0P胈&2{lfpwo#Hbˆր%" 20 FƹTP3pԀus6(0DБ]lpCcPcsd^Ҭv6hf'\*4ބNe>{ \D4VnuZb`>Z>BxnqWYEf*LH"RtP~!`pS>5e 7flctH°Nf"EbpCn",|Irw2XpbUU fxĔsc |nAWr?lXf>15V΋m0jȣrU"p P³>ldvvtdp~tg|7d┧@*Vt"d@tpQSpB>G5baGƵM2PC4clSU4z4jvDuzS 2DlmTe`Ӥ\6 SQSz@saS~zN7tb`Hdq£"ؓ @qh㬩pt'u8~zE~u*d2QpqY󀩶@q`UjCr-stpptC{E "ଔd"!(.`2S"5AdjRr: _>ᶧd:TjqjB4^ uTSx|q*bjsvr?;TSEN':ESJ+%( c~vu|2WrPr@"n|TUrH H\pd!c`1. f^ eȢ !ÞСTv5jsPѢzE,W2,{GhxuPQR"eҔ0) p q42q.ZYbd@p^w~vwytC@EԑRĀUprUӀC3W/WgC B440þpvײg5Uf@"C4BO"B23~!nIBaȱtrufbR̰r|vJ:sxn$hڧx" NhATfFxX`Cdd2ru5\B1PcT$bηS4RƢ.EE@|e`Tc`vye7E=&r@dbpvΔ ;У "&cu "ģ"#eLanE^ VvdrFbBB1HJVxsr|cCABxd@\`dvD J|&B|4#"BXd8fzBbb@Lani䖪D5E6CCa*Հjt2: VW3AhrCVebt~End 7ŀvD@bn CU†!:vAj,A~e@>3Gx!VTSÊ֔ :x,Ep.eVgs ?faz`Ux2 @2b \W~WڃDu>|5~ѼE&FRxsDfwn֊2"6*4UNe4v4Hr GbX,ܰ8 @T؊ @\qJzClԓJNbt6"X(rdx{<( 6gnzVIJ,àw3x֦nфWSZfTd8d.hzMFDwr%l3&e2GģHn 8bTS Վ2(t޸~Ƥ H@u2.fBZ4Ѷ `ZsL3 uDDҨ7Psv0uYftykЀs⓲IbhhJ5LXBdXe"DSC`*tE00!'^31(uӂ!bBZ[<3~"21 2$XvCq`pb3Cx|~ 4D3GCD,0#R>D8#2NTTD ClDTT"VL|:ѐ JhTFR48t F0UUDeeV@% $F0~"xD "x0! lF*!UVD ">$x#>!30x'@!>3!&\"N!nB 4#e!2 3zN\Vd11;~#D$9f5b93N|e1'2fC 0V0p2xv4!G<#X3(7>E46&Cn0 A~C!l3r3J!Ar3C8!A"X7ICFh8H"@W0"FCHW3ADd8B1$l"%U0Ux\d$cg935 :u?6@Ƃu K>z#F~}(dsr~bBrlu±@Ƴz=D BPT'†êJF@P5x#ة$%F @% ␲FỴPzY?JK&C 5阡H~F8w 2*E4zxŬM.w6wZ\4|!Jc#ZT :W>S@д|V=>%ʵ \33Z @@,@$SƐSfX3P&.sSjC8:lTu~uzBTc|ssSzRTWP!FHd"@:v::&T$ǦӶ:!Tscdc> PDb9ni&s,6SpĢtBT%~qdSSV6@r\lԚF08JQ`s0 @ ŸSdV zshcU\2O`[E$`Z>3qQUsSBchlcc|sbhxrk28z<wee ̶cvq&2$bҕ@sH @$y3L~$c9lrXCZ#scLR1sddm&Y׀c>SDSx.RY(S Q1<&~搢پ^6'4~GdЛ}T(gUU`y|01VfK4"eR#(ҵVW4]   L#(2@/6+\@&Ch2)"$h,KJ+B!Wĉk^~)f3|f,~[C3"!  &@  *>0F. j"!! *("~80"23"( 2263C D>/C2`&.0D8:#RB,`TcDBC``0X\T`D"z0bT`8`""L8` fT^,^D L$` zn4.< ! F#B&`&#$N  && %#'^"$r>%`& ` \'##@" &0R##r!!!` -)F!~3!B2"$*l1 n%` 037`9`31`1#$B*1.%BA"01"S<2TcB05@"2lKC$D3Ab1XC1S^`&CA :CA#&1A0`2( %^dB,8.#2S%AE"HA"E`BZS@TF 2SPx7CU`8QS3V#D` Z f0TVd4`U `S\4xEZXQlV|hRb234PUV`WdXe"(vC%gATP ` L8x `>(#t#