briefing.htmlD /Nbriefing.sqf]0N4description.ext)Ninit.sqf /Nhinitjipcompatible.sqf4 Debriefing

You are a cheater


You do not deserve to play this game.





Mission Accomplished


The American listening post has been destroyed and the assault team has been safely extracted from Everon.





Mission Failed


Medved squad has been wiped out.


// tasks task4a = medved1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = medved1 createSimpleTask ["Destroy the air defences"]; task3a setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = medved1 createSimpleTask ["Destroy the radio mast"]; task2a setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = medved1 createSimpleTask ["Destroy the command vehicle"]; task1a setSimpleTaskDescription ["Destroy the command vehicle", "Destroy the command vehicle", "Destroy the command vehicle"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = medved2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = medved2 createSimpleTask ["Destroy the air defences"]; task3b setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = medved2 createSimpleTask ["Destroy the radio mast"]; task2b setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = medved2 createSimpleTask ["Destroy the command vehicle"]; task1b setSimpleTaskDescription ["Destroy the command vehicle", "Destroy the command vehicle", "Destroy the command vehicle"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = medved3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = medved3 createSimpleTask ["Destroy the air defences"]; task3c setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = medved3 createSimpleTask ["Destroy the radio mast"]; task2c setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = medved3 createSimpleTask ["Destroy the command vehicle"]; task1c setSimpleTaskDescription ["Destroy the command vehicle", "Destroy the command vehicle", "Destroy the command vehicle"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = medved4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = medved4 createSimpleTask ["Destroy the air defences"]; task3d setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = medved4 createSimpleTask ["Destroy the radio mast"]; task2d setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = medved4 createSimpleTask ["Destroy the command vehicle"]; task1d setSimpleTaskDescription ["Destroy the command vehicle", "Destroy the command vehicle", "Destroy the command vehicle"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = medved5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = medved5 createSimpleTask ["Destroy the air defences"]; task3e setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = medved5 createSimpleTask ["Destroy the radio mast"]; task2e setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = medved5 createSimpleTask ["Destroy the command vehicle"]; task1e setSimpleTaskDescription ["Destroy the command vehicle", "Destroy the command vehicle", "Destroy the command vehicle"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = medved6 createSimpleTask ["Extract by helicopter"]; task4f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = medved6 createSimpleTask ["Destroy the air defences"]; task3f setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = medved6 createSimpleTask ["Destroy the radio mast"]; task2f setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = medved6 createSimpleTask ["Destroy the command vehicle"]; task1f setSimpleTaskDescription ["Destroy the command vehicle", "Destroy the command vehicle", "Destroy the command vehicle"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = medved7 createSimpleTask ["Extract by helicopter"]; task4g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = medved7 createSimpleTask ["Destroy the air defences"]; task3g setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = medved7 createSimpleTask ["Destroy the radio mast"]; task2g setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = medved7 createSimpleTask ["Destroy the command vehicle"]; task1g setSimpleTaskDescription ["Destroy the command vehicle", "Destroy the command vehicle", "Destroy the command vehicle"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = medved8 createSimpleTask ["Extract by helicopter"]; task4h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = medved8 createSimpleTask ["Destroy the air defences"]; task3h setSimpleTaskDescription ["Destroy the air defences", "Destroy the air defences", "Destroy the air defences"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = medved8 createSimpleTask ["Destroy the radio mast"]; task2h setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = medved8 createSimpleTask ["Destroy the command vehicle"]; task1h setSimpleTaskDescription ["Destroy the command vehicle", "Destroy the command vehicle", "Destroy the command vehicle"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries medved1 createDiaryRecord["Diary", ["Background", " After the Nogova incident the island of Everon has realigned itself closer to NATO and allowed the establishment of a listening post to eavesdrop on Soviet communications. A small contingent of American troops has also been admitted to provide security for the NSA signal intercept operation. As this threatens to unveil the ongoing invasion preparations on Kolgujev it has been decided by HQ to take decisive action against the listening post. Unless this capability is removed at the earliest opportunity there is a risk that current plans will be compromised.

An attack by Hind helicopters has been ruled out as these aircraft have proven vulnerable against the new Stinger anti aircraft missiles. A squad of crack air assault troops has therefore been selected for a raid on the Everon listening post. The primary aim of the mission is to destroy both the main radio mast and a command vehicle where the information is processed and decrypted. A secondary aim is to eliminate nearby air defences in order to allow a rapid extraction by helicopter before the enemy has time to scramble a reaction force.

Because the American air defences are located along the eastern shore the raiding party will be inserted on the western coast of the island. From the landing zone the troops are to infiltrate towards the target area while taking care to avoid premature detection by enemy patrols. After performing a close target recce to determine how best to tackle the defences the raiders are then to execute a quick strike to eliminate resistance and ensure the destruction of the assigned targets using a combination of prepared explosive charges and rocket propelled grenades.

Once the raiding party has achieved all of its objectives the troops are to fall back to the extraction point where a Hip transport helicopter will pick them up for the return journey to Kolgujev. Although the attack will draw protest from NATO countries it is expected that Soviet diplomacy will be able to deflect an immediate military response long enough for the preparations for the offensive to complete. With only a limited period left to perfect planning and training for the invasion the political fall out will not outweigh the importance of maintaining the secrecy of Soviet war preparations. "]]; medved1 createDiaryRecord["Diary", ["Enemy", " The NATO military presence on Everon consists of a platoon sized garrison. In addition to an air defence section with a self propelled Vulcan anti aircraft gun and Stinger team a couple of light infantry squads have been stationed to provide local security. Some of these troops are patrolling the general area around the main objectives while other groups of soldiers are on guard duty close to the mast and command vehicle.

The American troops are equipped with their latest types of small arms and light support weapons. Although their forces are manned by long term service volunteers their level of training is unlikely to be up to the standard of Soviet army air assault troops. An attack that is carried out with speed and aggression should therefore be able to overcome resistance regardless of the numerical advantage enjoyed by the enemy. "]]; medved1 createDiaryRecord["Diary", ["Mission", "Soviet forces will destroy the radio mast and command vehicle before eliminating air defences to enable extraction by helicopter."]]; // diary entries medved2 createDiaryRecord["Diary", ["Background", " After the Nogova incident the island of Everon has realigned itself closer to NATO and allowed the establishment of a listening post to eavesdrop on Soviet communications. A small contingent of American troops has also been admitted to provide security for the NSA signal intercept operation. As this threatens to unveil the ongoing invasion preparations on Kolgujev it has been decided by HQ to take decisive action against the listening post. Unless this capability is removed at the earliest opportunity there is a risk that current plans will be compromised.

An attack by Hind helicopters has been ruled out as these aircraft have proven vulnerable against the new Stinger anti aircraft missiles. A squad of crack air assault troops has therefore been selected for a raid on the Everon listening post. The primary aim of the mission is to destroy both the main radio mast and a command vehicle where the information is processed and decrypted. A secondary aim is to eliminate nearby air defences in order to allow a rapid extraction by helicopter before the enemy has time to scramble a reaction force.

Because the American air defences are located along the eastern shore the raiding party will be inserted on the western coast of the island. From the landing zone the troops are to infiltrate towards the target area while taking care to avoid premature detection by enemy patrols. After performing a close target recce to determine how best to tackle the defences the raiders are then to execute a quick strike to eliminate resistance and ensure the destruction of the assigned targets using a combination of prepared explosive charges and rocket propelled grenades.

Once the raiding party has achieved all of its objectives the troops are to fall back to the extraction point where a Hip transport helicopter will pick them up for the return journey to Kolgujev. Although the attack will draw protest from NATO countries it is expected that Soviet diplomacy will be able to deflect an immediate military response long enough for the preparations for the offensive to complete. With only a limited period left to perfect planning and training for the invasion the political fall out will not outweigh the importance of maintaining the secrecy of Soviet war preparations. "]]; medved2 createDiaryRecord["Diary", ["Enemy", " The NATO military presence on Everon consists of a platoon sized garrison. In addition to an air defence section with a self propelled Vulcan anti aircraft gun and Stinger team a couple of light infantry squads have been stationed to provide local security. Some of these troops are patrolling the general area around the main objectives while other groups of soldiers are on guard duty close to the mast and command vehicle.

The American troops are equipped with their latest types of small arms and light support weapons. Although their forces are manned by long term service volunteers their level of training is unlikely to be up to the standard of Soviet army air assault troops. An attack that is carried out with speed and aggression should therefore be able to overcome resistance regardless of the numerical advantage enjoyed by the enemy. "]]; medved2 createDiaryRecord["Diary", ["Mission", "Soviet forces will destroy the radio mast and command vehicle before eliminating air defences to enable extraction by helicopter."]]; // diary entries medved3 createDiaryRecord["Diary", ["Background", " After the Nogova incident the island of Everon has realigned itself closer to NATO and allowed the establishment of a listening post to eavesdrop on Soviet communications. A small contingent of American troops has also been admitted to provide security for the NSA signal intercept operation. As this threatens to unveil the ongoing invasion preparations on Kolgujev it has been decided by HQ to take decisive action against the listening post. Unless this capability is removed at the earliest opportunity there is a risk that current plans will be compromised.

An attack by Hind helicopters has been ruled out as these aircraft have proven vulnerable against the new Stinger anti aircraft missiles. A squad of crack air assault troops has therefore been selected for a raid on the Everon listening post. The primary aim of the mission is to destroy both the main radio mast and a command vehicle where the information is processed and decrypted. A secondary aim is to eliminate nearby air defences in order to allow a rapid extraction by helicopter before the enemy has time to scramble a reaction force.

Because the American air defences are located along the eastern shore the raiding party will be inserted on the western coast of the island. From the landing zone the troops are to infiltrate towards the target area while taking care to avoid premature detection by enemy patrols. After performing a close target recce to determine how best to tackle the defences the raiders are then to execute a quick strike to eliminate resistance and ensure the destruction of the assigned targets using a combination of prepared explosive charges and rocket propelled grenades.

Once the raiding party has achieved all of its objectives the troops are to fall back to the extraction point where a Hip transport helicopter will pick them up for the return journey to Kolgujev. Although the attack will draw protest from NATO countries it is expected that Soviet diplomacy will be able to deflect an immediate military response long enough for the preparations for the offensive to complete. With only a limited period left to perfect planning and training for the invasion the political fall out will not outweigh the importance of maintaining the secrecy of Soviet war preparations. "]]; medved3 createDiaryRecord["Diary", ["Enemy", " The NATO military presence on Everon consists of a platoon sized garrison. In addition to an air defence section with a self propelled Vulcan anti aircraft gun and Stinger team a couple of light infantry squads have been stationed to provide local security. Some of these troops are patrolling the general area around the main objectives while other groups of soldiers are on guard duty close to the mast and command vehicle.

The American troops are equipped with their latest types of small arms and light support weapons. Although their forces are manned by long term service volunteers their level of training is unlikely to be up to the standard of Soviet army air assault troops. An attack that is carried out with speed and aggression should therefore be able to overcome resistance regardless of the numerical advantage enjoyed by the enemy. "]]; medved3 createDiaryRecord["Diary", ["Mission", "Soviet forces will destroy the radio mast and command vehicle before eliminating air defences to enable extraction by helicopter."]]; // diary entries medved4 createDiaryRecord["Diary", ["Background", " After the Nogova incident the island of Everon has realigned itself closer to NATO and allowed the establishment of a listening post to eavesdrop on Soviet communications. A small contingent of American troops has also been admitted to provide security for the NSA signal intercept operation. As this threatens to unveil the ongoing invasion preparations on Kolgujev it has been decided by HQ to take decisive action against the listening post. Unless this capability is removed at the earliest opportunity there is a risk that current plans will be compromised.

An attack by Hind helicopters has been ruled out as these aircraft have proven vulnerable against the new Stinger anti aircraft missiles. A squad of crack air assault troops has therefore been selected for a raid on the Everon listening post. The primary aim of the mission is to destroy both the main radio mast and a command vehicle where the information is processed and decrypted. A secondary aim is to eliminate nearby air defences in order to allow a rapid extraction by helicopter before the enemy has time to scramble a reaction force.

Because the American air defences are located along the eastern shore the raiding party will be inserted on the western coast of the island. From the landing zone the troops are to infiltrate towards the target area while taking care to avoid premature detection by enemy patrols. After performing a close target recce to determine how best to tackle the defences the raiders are then to execute a quick strike to eliminate resistance and ensure the destruction of the assigned targets using a combination of prepared explosive charges and rocket propelled grenades.

Once the raiding party has achieved all of its objectives the troops are to fall back to the extraction point where a Hip transport helicopter will pick them up for the return journey to Kolgujev. Although the attack will draw protest from NATO countries it is expected that Soviet diplomacy will be able to deflect an immediate military response long enough for the preparations for the offensive to complete. With only a limited period left to perfect planning and training for the invasion the political fall out will not outweigh the importance of maintaining the secrecy of Soviet war preparations. "]]; medved4 createDiaryRecord["Diary", ["Enemy", " The NATO military presence on Everon consists of a platoon sized garrison. In addition to an air defence section with a self propelled Vulcan anti aircraft gun and Stinger team a couple of light infantry squads have been stationed to provide local security. Some of these troops are patrolling the general area around the main objectives while other groups of soldiers are on guard duty close to the mast and command vehicle.

The American troops are equipped with their latest types of small arms and light support weapons. Although their forces are manned by long term service volunteers their level of training is unlikely to be up to the standard of Soviet army air assault troops. An attack that is carried out with speed and aggression should therefore be able to overcome resistance regardless of the numerical advantage enjoyed by the enemy. "]]; medved4 createDiaryRecord["Diary", ["Mission", "Soviet forces will destroy the radio mast and command vehicle before eliminating air defences to enable extraction by helicopter."]]; // diary entries medved5 createDiaryRecord["Diary", ["Background", " After the Nogova incident the island of Everon has realigned itself closer to NATO and allowed the establishment of a listening post to eavesdrop on Soviet communications. A small contingent of American troops has also been admitted to provide security for the NSA signal intercept operation. As this threatens to unveil the ongoing invasion preparations on Kolgujev it has been decided by HQ to take decisive action against the listening post. Unless this capability is removed at the earliest opportunity there is a risk that current plans will be compromised.

An attack by Hind helicopters has been ruled out as these aircraft have proven vulnerable against the new Stinger anti aircraft missiles. A squad of crack air assault troops has therefore been selected for a raid on the Everon listening post. The primary aim of the mission is to destroy both the main radio mast and a command vehicle where the information is processed and decrypted. A secondary aim is to eliminate nearby air defences in order to allow a rapid extraction by helicopter before the enemy has time to scramble a reaction force.

Because the American air defences are located along the eastern shore the raiding party will be inserted on the western coast of the island. From the landing zone the troops are to infiltrate towards the target area while taking care to avoid premature detection by enemy patrols. After performing a close target recce to determine how best to tackle the defences the raiders are then to execute a quick strike to eliminate resistance and ensure the destruction of the assigned targets using a combination of prepared explosive charges and rocket propelled grenades.

Once the raiding party has achieved all of its objectives the troops are to fall back to the extraction point where a Hip transport helicopter will pick them up for the return journey to Kolgujev. Although the attack will draw protest from NATO countries it is expected that Soviet diplomacy will be able to deflect an immediate military response long enough for the preparations for the offensive to complete. With only a limited period left to perfect planning and training for the invasion the political fall out will not outweigh the importance of maintaining the secrecy of Soviet war preparations. "]]; medved5 createDiaryRecord["Diary", ["Enemy", " The NATO military presence on Everon consists of a platoon sized garrison. In addition to an air defence section with a self propelled Vulcan anti aircraft gun and Stinger team a couple of light infantry squads have been stationed to provide local security. Some of these troops are patrolling the general area around the main objectives while other groups of soldiers are on guard duty close to the mast and command vehicle.

The American troops are equipped with their latest types of small arms and light support weapons. Although their forces are manned by long term service volunteers their level of training is unlikely to be up to the standard of Soviet army air assault troops. An attack that is carried out with speed and aggression should therefore be able to overcome resistance regardless of the numerical advantage enjoyed by the enemy. "]]; medved5 createDiaryRecord["Diary", ["Mission", "Soviet forces will destroy the radio mast and command vehicle before eliminating air defences to enable extraction by helicopter."]]; // diary entries medved6 createDiaryRecord["Diary", ["Background", " After the Nogova incident the island of Everon has realigned itself closer to NATO and allowed the establishment of a listening post to eavesdrop on Soviet communications. A small contingent of American troops has also been admitted to provide security for the NSA signal intercept operation. As this threatens to unveil the ongoing invasion preparations on Kolgujev it has been decided by HQ to take decisive action against the listening post. Unless this capability is removed at the earliest opportunity there is a risk that current plans will be compromised.

An attack by Hind helicopters has been ruled out as these aircraft have proven vulnerable against the new Stinger anti aircraft missiles. A squad of crack air assault troops has therefore been selected for a raid on the Everon listening post. The primary aim of the mission is to destroy both the main radio mast and a command vehicle where the information is processed and decrypted. A secondary aim is to eliminate nearby air defences in order to allow a rapid extraction by helicopter before the enemy has time to scramble a reaction force.

Because the American air defences are located along the eastern shore the raiding party will be inserted on the western coast of the island. From the landing zone the troops are to infiltrate towards the target area while taking care to avoid premature detection by enemy patrols. After performing a close target recce to determine how best to tackle the defences the raiders are then to execute a quick strike to eliminate resistance and ensure the destruction of the assigned targets using a combination of prepared explosive charges and rocket propelled grenades.

Once the raiding party has achieved all of its objectives the troops are to fall back to the extraction point where a Hip transport helicopter will pick them up for the return journey to Kolgujev. Although the attack will draw protest from NATO countries it is expected that Soviet diplomacy will be able to deflect an immediate military response long enough for the preparations for the offensive to complete. With only a limited period left to perfect planning and training for the invasion the political fall out will not outweigh the importance of maintaining the secrecy of Soviet war preparations. "]]; medved6 createDiaryRecord["Diary", ["Enemy", " The NATO military presence on Everon consists of a platoon sized garrison. In addition to an air defence section with a self propelled Vulcan anti aircraft gun and Stinger team a couple of light infantry squads have been stationed to provide local security. Some of these troops are patrolling the general area around the main objectives while other groups of soldiers are on guard duty close to the mast and command vehicle.

The American troops are equipped with their latest types of small arms and light support weapons. Although their forces are manned by long term service volunteers their level of training is unlikely to be up to the standard of Soviet army air assault troops. An attack that is carried out with speed and aggression should therefore be able to overcome resistance regardless of the numerical advantage enjoyed by the enemy. "]]; medved6 createDiaryRecord["Diary", ["Mission", "Soviet forces will destroy the radio mast and command vehicle before eliminating air defences to enable extraction by helicopter."]]; // diary entries medved7 createDiaryRecord["Diary", ["Background", " After the Nogova incident the island of Everon has realigned itself closer to NATO and allowed the establishment of a listening post to eavesdrop on Soviet communications. A small contingent of American troops has also been admitted to provide security for the NSA signal intercept operation. As this threatens to unveil the ongoing invasion preparations on Kolgujev it has been decided by HQ to take decisive action against the listening post. Unless this capability is removed at the earliest opportunity there is a risk that current plans will be compromised.

An attack by Hind helicopters has been ruled out as these aircraft have proven vulnerable against the new Stinger anti aircraft missiles. A squad of crack air assault troops has therefore been selected for a raid on the Everon listening post. The primary aim of the mission is to destroy both the main radio mast and a command vehicle where the information is processed and decrypted. A secondary aim is to eliminate nearby air defences in order to allow a rapid extraction by helicopter before the enemy has time to scramble a reaction force.

Because the American air defences are located along the eastern shore the raiding party will be inserted on the western coast of the island. From the landing zone the troops are to infiltrate towards the target area while taking care to avoid premature detection by enemy patrols. After performing a close target recce to determine how best to tackle the defences the raiders are then to execute a quick strike to eliminate resistance and ensure the destruction of the assigned targets using a combination of prepared explosive charges and rocket propelled grenades.

Once the raiding party has achieved all of its objectives the troops are to fall back to the extraction point where a Hip transport helicopter will pick them up for the return journey to Kolgujev. Although the attack will draw protest from NATO countries it is expected that Soviet diplomacy will be able to deflect an immediate military response long enough for the preparations for the offensive to complete. With only a limited period left to perfect planning and training for the invasion the political fall out will not outweigh the importance of maintaining the secrecy of Soviet war preparations. "]]; medved7 createDiaryRecord["Diary", ["Enemy", " The NATO military presence on Everon consists of a platoon sized garrison. In addition to an air defence section with a self propelled Vulcan anti aircraft gun and Stinger team a couple of light infantry squads have been stationed to provide local security. Some of these troops are patrolling the general area around the main objectives while other groups of soldiers are on guard duty close to the mast and command vehicle.

The American troops are equipped with their latest types of small arms and light support weapons. Although their forces are manned by long term service volunteers their level of training is unlikely to be up to the standard of Soviet army air assault troops. An attack that is carried out with speed and aggression should therefore be able to overcome resistance regardless of the numerical advantage enjoyed by the enemy. "]]; medved7 createDiaryRecord["Diary", ["Mission", "Soviet forces will destroy the radio mast and command vehicle before eliminating air defences to enable extraction by helicopter."]]; // diary entries medved8 createDiaryRecord["Diary", ["Background", " After the Nogova incident the island of Everon has realigned itself closer to NATO and allowed the establishment of a listening post to eavesdrop on Soviet communications. A small contingent of American troops has also been admitted to provide security for the NSA signal intercept operation. As this threatens to unveil the ongoing invasion preparations on Kolgujev it has been decided by HQ to take decisive action against the listening post. Unless this capability is removed at the earliest opportunity there is a risk that current plans will be compromised.

An attack by Hind helicopters has been ruled out as these aircraft have proven vulnerable against the new Stinger anti aircraft missiles. A squad of crack air assault troops has therefore been selected for a raid on the Everon listening post. The primary aim of the mission is to destroy both the main radio mast and a command vehicle where the information is processed and decrypted. A secondary aim is to eliminate nearby air defences in order to allow a rapid extraction by helicopter before the enemy has time to scramble a reaction force.

Because the American air defences are located along the eastern shore the raiding party will be inserted on the western coast of the island. From the landing zone the troops are to infiltrate towards the target area while taking care to avoid premature detection by enemy patrols. After performing a close target recce to determine how best to tackle the defences the raiders are then to execute a quick strike to eliminate resistance and ensure the destruction of the assigned targets using a combination of prepared explosive charges and rocket propelled grenades.

Once the raiding party has achieved all of its objectives the troops are to fall back to the extraction point where a Hip transport helicopter will pick them up for the return journey to Kolgujev. Although the attack will draw protest from NATO countries it is expected that Soviet diplomacy will be able to deflect an immediate military response long enough for the preparations for the offensive to complete. With only a limited period left to perfect planning and training for the invasion the political fall out will not outweigh the importance of maintaining the secrecy of Soviet war preparations. "]]; medved8 createDiaryRecord["Diary", ["Enemy", " The NATO military presence on Everon consists of a platoon sized garrison. In addition to an air defence section with a self propelled Vulcan anti aircraft gun and Stinger team a couple of light infantry squads have been stationed to provide local security. Some of these troops are patrolling the general area around the main objectives while other groups of soldiers are on guard duty close to the mast and command vehicle.

The American troops are equipped with their latest types of small arms and light support weapons. Although their forces are manned by long term service volunteers their level of training is unlikely to be up to the standard of Soviet army air assault troops. An attack that is carried out with speed and aggression should therefore be able to overcome resistance regardless of the numerical advantage enjoyed by the enemy. "]]; medved8 createDiaryRecord["Diary", ["Mission", "Soviet forces will destroy the radio mast and command vehicle before eliminating air defences to enable extraction by helicopter."]];onloadmission="C W R 2 - E A S Y L I S T E N I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_easy_listening_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74_GL {count = 1;}; class cwr2_RPK74 {count = 1;}; class cwr2_PKM {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 2;}; class NVGoggles {count = 1;}; class cwr2_Skorpion {count = 2;}; class cwr2_APS_SD {count = 2;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 24;}; class cwr2_100Rnd_762x54 {count = 8;}; class cwr2_45Rnd_545x39 {count = 12;}; class cwr2_10Rnd_762x54_NoTracer {count = 4;}; class cwr2_20Rnd_765x17 {count = 16;}; class cwr2_20Rnd_9x18_SD {count = 16;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class cwr2_RPG7Rocket {count = 3;}; class AK74MortarMag {count = 6;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; };titleText ["C W R 2 - E A S Y L I S T E N I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_Soldiers_RUS", "cwr2_mi24", "camisc3", "CABuildings", "cwr2_vulcan", "cwr2_Soldiers_USA", "cwr2_Static", "cwr2_Mi17", "cwr2_m113", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_5t", "cwr2_tractor", "cwr2_hmmwv", "cwr2_civilians", "cwr2ofp", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Mi24", "cwr2_Vulcan", "cwr2_Soldiers_USA", "cwr2_Static", "cwr2_Mi17", "cwr2_m113", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_5T", "cwr2_Civilians", "cwr2_Jeeps", "camisc3", "CABuildings", "cwr2_misc", "cwr2ofp", "cwr2_Tractor", "cwr2_HMMWV", "cwr2_eden" }; randomSeed=6667183; class Intel { briefingName="CWR2 - Easy Listening (co08)"; briefingDescription="Destroy the EW unit"; startWeather=1; startFog=0.34123075; forecastWeather=1; forecastFog=0.45965427; day=3; hour=4; minute=15; }; class Groups { items=40; class Item0 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4975.6289,0.61059016,703.87195}; azimut=90; id=1; side="EAST"; vehicle="cwr2_OfficerE"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="medved1"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addweapon ""NVGoggles"";"; synchronizations[]={48,49,50}; }; class Item1 { position[]={4969.3179,0.59494853,700.04041}; azimut=90; id=2; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="medved2"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={48,49,50}; }; class Item2 { position[]={4969.1646,0.62550825,708.81726}; azimut=90; id=3; side="EAST"; vehicle="cwr2_SoldierE_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved3"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={48,49,50}; }; class Item3 { position[]={4963.1641,0.49683413,696.03809}; azimut=90; id=4; side="EAST"; vehicle="cwr2_SoldierE_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="medved4"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={48,49,50}; }; class Item4 { position[]={4963.5391,0.5880968,713.47107}; azimut=90; id=5; side="EAST"; vehicle="cwr2_SoldierE_GL"; player="PLAY CDG"; skill=1; text="medved5"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; synchronizations[]={48,49,50}; }; class Item5 { position[]={4957.1733,0.52127773,692.69397}; azimut=90; id=6; side="EAST"; vehicle="cwr2_SoldierE_LAT"; player="PLAY CDG"; skill=1; text="medved6"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; synchronizations[]={48,49,50}; }; class Item6 { position[]={4957.3384,0.55804086,718.2168}; azimut=90; id=7; side="EAST"; vehicle="cwr2_SoldierE_Engineer"; player="PLAY CDG"; skill=1; text="medved7"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""PipeBomb""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackSpecop_RU"";"; synchronizations[]={48,49,50}; }; class Item7 { position[]={4951.0532,0.67770922,689.07166}; azimut=90; id=8; side="EAST"; vehicle="cwr2_SoldierE_Medic"; player="PLAY CDG"; skill=1; text="medved8"; init="medvedsquad = group this; medvedsquad setgroupid [""Medved"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; synchronizations[]={50,49,48}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4967.3916,0.4828862,765.04437}; azimut=90; special="FLY"; id=0; side="EAST"; vehicle="cwr2_Mi24D"; leader=1; rank="SERGEANT"; skill=1; text="hind"; init="hind allowDamage false; hindD allowDamage false; hind flyinheight 30; hindsquad = group this; hindsquad setgroupid [""Yastreb"",""Black""]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""NVGoggles"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={8361.3008,7.8277984,771.75061}; type="TR UNLOAD"; expActiv="soviets_have_landed = 1; publicVariable ""soviets_have_landed""; hindD sideChat ""Good luck, comrades !""; unassignVehicle medved1; unassignVehicle medved2; unassignVehicle medved3; unassignVehicle medved4; unassignVehicle medved5; unassignVehicle medved6; unassignVehicle medved7; unassignVehicle medved8; [medved1,medved2,medved3,medved4,medved5,medved6,medved7,medved8] orderGetIn false;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2872.218,0.14466625,761.39679}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2142.6887,37.859123,4734.8867}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2149.6145,37.554096,4739.5386}; expActiv="deleteVehicle hindD; deleteVehicle hindG; deleteVehicle hind;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={11742.308,61.669895,2075.1702}; azimut=30; id=11; side="WEST"; vehicle="cwr2_M163"; leader=1; lock="LOCKED"; skill=0.60000002; fuel=0; text="vulcan"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={11774.323,61.335976,2058.2505}; id=12; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11776.423,61.021439,2055.9341}; id=13; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11772.722,61.291817,2056.0791}; id=14; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { position[]={11778.252,60.674984,2053.7727}; id=15; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={11820.089,58.759708,1978.7041}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11701.445,52.624958,2183.6721}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11820.098,58.759724,1978.7117}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={11719.081,60.537754,2062.9792}; azimut=270; id=16; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11724.863,60.850163,2067.2202}; azimut=270; id=17; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11724.219,60.871979,2058.575}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item3 { position[]={11729.858,60.959061,2070.8438}; azimut=270; id=19; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; class Item4 { position[]={11729.23,60.96431,2054.3306}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11716.488,60.399422,2063.0083}; expCond="(soviets_are_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11713.419,60.23563,2063.0449}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11754.459,60.831104,2046.7979}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11758.212,61.401733,2049.1353}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierW_AA"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11751.066,60.631737,2046.7361}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11751.03,60.627151,2046.6262}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11701.674,59.346645,2053.5239}; azimut=260; id=23; side="WEST"; vehicle="cwr2_M2HB_Low"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO"";"; }; class Item1 { position[]={11704.324,58.715481,2058.7136}; azimut=260; id=25; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12767.116,-41.379375,34.959412}; azimut=330; special="FLY"; id=27; side="EAST"; vehicle="cwr2_Mi17"; leader=1; rank="LIEUTENANT"; skill=1; text="hip"; init="this setcaptive true; hip allowDamage false; hipD allowDamage false; hipsquad = group this; hipsquad setgroupid [""Orel"",""Black""]; hip flyinheight 30;"; }; }; class Waypoints { items=5; class Item0 { position[]={12764.662,0.30416277,39.167023}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1); "; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12347.98,-49.742401,890.50446}; completitionRadius=50; expActiv="hipD sideChat ""Prepare for extraction"";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11914.054,21.815014,1776.9966}; type="TR UNLOAD"; speed="LIMITED"; expCond="({alive _x} count (units medvedsquad) == {_x in hip} count (units medvedsquad));"; expActiv="hip flyinheight 1; [loadmaster1,loadmaster2] joinsilent hipsquad; loadmaster1 assignascargo hip; loadmaster2 assignascargo hip; [loadmaster1,loadmaster2] orderGetIn true; hipD sideChat ""Let's get out of here"";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={11913.962,21.824251,1777.0363}; id=26; speed="NORMAL"; expCond="({alive _x} count (units hipsquad) == {_x in hip} count (units hipsquad));"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; hip flyinheight 30;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12784.394,0.56962484,1.6235352}; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={12767.811,0.40595478,49.156952}; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Serzhant"",""Black""]; this setunitpos ""Middle""; this moveincargo hip;"; }; class Item1 { position[]={12770.065,-44.409397,47.709656}; id=29; side="EAST"; vehicle="cwr2_SoldierE_Medic"; rank="SERGEANT"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Serzhant"",""Black""]; this setunitpos ""Middle""; this moveincargo hip;"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9682.1611,12.011762,1553.2858}; azimut=25; id=30; side="WEST"; vehicle="cwr2_M113_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="commandvehicle"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={9061.8281,211.66591,1467.8237}; id=31; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={9065.5908,210.08813,1462.9028}; id=32; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={9058.2373,213.32668,1463.4119}; id=33; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={9068.8838,208.9028,1458.4373}; id=34; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={8798.6689,306.11761,1614.5508}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8744.5967,131.25963,1000.6073}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9338.2715,114.84687,1314.0181}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8798.417,306.05438,1614.3372}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9714.7148,11.842971,1544.2642}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9717.9287,11.842971,1544.0559}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={9353.6445,191.45018,1025.2139}; id=35; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9358.165,191.16606,1019.926}; id=36; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9350.2451,191.13536,1020.0505}; id=37; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { position[]={9363.0449,190.87054,1014.1039}; id=38; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item4 { position[]={9346.3096,190.83643,1014.1116}; id=39; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9353.6445,191.45018,1026.9365}; expCond="(soviets_have_landed == 1);"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9353.6445,191.45018,1028.5577}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={10523.123,192.5694,2025.101}; id=40; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10528.479,190.97154,2019.1844}; id=41; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10519.201,193.49191,2018.7618}; id=42; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { position[]={10532.837,189.53233,2014.2511}; id=43; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item4 { position[]={10514.813,193.4236,2013.0272}; id=72; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={10955.421,41.902424,1843.3723}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10907.481,205.3553,2283.0771}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10488.797,197.0137,2039.7314}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10955.864,41.729843,1842.6201}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={9713.8184,178.51335,2038.9777}; id=44; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={9717.5811,179.77661,2034.0568}; id=45; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={9710.2275,175.26152,2034.5656}; id=46; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={9720.874,180.76764,2029.5909}; id=47; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={9258.8018,46.4104,1941.191}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9620.1494,34.536716,1414.0093}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9858.0156,243.86537,2069.9209}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9258.5498,46.438473,1940.9772}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9573.252,22.287651,1660.2144}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9577.8691,22.023315,1656.7786}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4909.8721,0.18415959,720.86017}; id=48; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,7,5,3,1,2,4,6}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4909.6958,0.2753734,705.93799}; id=49; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,7,5,3,1,2,4,6}; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4909.8691,0.038553417,690.2464}; id=50; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,7,6,4,2,1,3,5}; }; }; }; class Item17 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9691.8457,12.0387,1518.0061}; id=59; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9695.5801,11.987575,1512.4023}; id=60; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={9719.0059,11.909209,1584.6672}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9588.1328,21.46468,1650.6506}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9545.2949,25.533529,1539.5737}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9678.5498,15.967285,1485.2815}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9719.0195,11.909753,1584.6963}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9692.4912,11.643098,1537.5076}; azimut=270; id=61; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9696.2441,11.680494,1539.845}; azimut=270; id=62; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9689.0986,11.641079,1537.4458}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9689.0625,11.637234,1537.3359}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9672.8486,13.105614,1579.8972}; azimut=270; id=63; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9676.6016,12.8992,1582.2346}; azimut=270; id=64; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9669.4561,13.293203,1579.8354}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9669.4199,13.282365,1579.7256}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9779.749,10.459274,1572.0308}; azimut=215; id=65; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="LOCKED"; skill=0.60000002; init="this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9778.9043,10.530913,1570.7114}; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={9778.2568,10.594323,1569.8257}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={10304.357,32.248806,331.90833}; azimut=270; id=66; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10308.11,32.418133,334.24573}; azimut=270; id=67; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10300.965,32.28933,331.84656}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10300.98,32.290756,331.87476}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9707.1826,20.630535,1571.8252}; azimut=75; id=68; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; this disableAI ""Move""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9701.3105,20.293764,1571.1747}; azimut=270; id=69; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; this setunitpos ""Middle""; this disableAI ""Move""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9702.8252,22.780025,1563.9777}; azimut=205; id=70; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; this setunitpos ""Up""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addweapon ""cwr2_M16A2"";"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9699.7246,19.614576,1567.9061}; azimut=270; id=71; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.45)]; this setunitpos ""Up""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addweapon ""cwr2_XM177E2"";"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9422.6016,189.23322,1037.0361}; id=73; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={9426.3359,188.45589,1031.4324}; id=74; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={9405.6416,189.97617,1104.5592}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9251.0469,175.4753,1021.6317}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9446.3926,168.56253,945.80627}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9405.6523,189.97368,1104.5693}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9715.249,11.132102,1526.2672}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9717.4258,11.334438,1529.1458}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7511.873,153.80119,4237.127}; id=77; side="WEST"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="truck"; }; }; class Waypoints { items=11; class Item0 { position[]={7511.8203,153.77155,4240.1704}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="truck setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7617.6987,132.49744,4539.9346}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8535.96,125.48087,3517.5186}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8843.4053,87.177055,2685.7217}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9137.9785,61.748905,2109.8762}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9729.4189,11.958476,1582.9238}; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10454.12,3.1563323,1608.2665}; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={10980.101,33.930618,1571.2891}; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={11041.324,24.0275,1560.3997}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item9 { position[]={11041.904,23.958704,1560.2821}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={11042.723,23.924425,1563.3308}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={7483.5269,154.39911,4240.1992}; id=78; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck;"; }; class Item1 { position[]={7485.6279,154.29883,4237.8594}; id=79; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item2 { position[]={7481.9199,154.37315,4237.7119}; id=80; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item3 { position[]={7487.2949,154.23346,4235.9482}; id=81; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item4 { position[]={7480.3438,154.37555,4235.6699}; id=82; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item5 { position[]={7488.9624,154.1787,4233.8613}; id=83; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="this moveincargo truck;"; }; class Item6 { position[]={7479.0454,154.37622,4233.77}; id=84; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="this moveincargo truck;"; }; class Item7 { position[]={7490.5381,154.12726,4231.8213}; id=85; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; init="this moveincargo truck;"; }; class Item8 { position[]={7477.4702,154.35175,4231.4497}; id=86; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.2; init="this moveincargo truck;"; }; }; class Waypoints { items=2; class Item0 { position[]={11065.079,25.046745,1585.0028}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={11130.44,10.932175,1653.733}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7529.6372,153.53983,4249.4863}; id=87; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item1 { position[]={7534.0806,153.50099,4244.3657}; id=88; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M21""; this addweapon ""Binocular"";"; }; class Item2 { position[]={7525.1987,153.74103,4243.7173}; id=89; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item3 { position[]={7538.7808,153.50055,4238.979}; id=90; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11082.103,20.574923,1579.3915}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11060.44,172.93257,2121.3806}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={8998.8135,221.0816,1349.5038}; id=91; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={9003.2568,220.01854,1344.3832}; id=92; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M21""; this addweapon ""Binocular"";"; }; class Item2 { position[]={8994.376,220.73285,1343.7347}; id=93; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; class Item3 { position[]={9007.958,218.90797,1338.9965}; id=94; side="WEST"; vehicle="cwr2_BlackOp_Day"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_BackpackAmmo_US"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8998.8359,221.17534,1350.1968}; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8998.9277,221.50592,1352.5742}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11731.048,59.981552,2097.8538}; azimut=270; id=97; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11734.801,59.684444,2100.1912}; azimut=270; id=98; side="WEST"; vehicle="cwr2_SoldierW_AA"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11727.655,60.081863,2097.792}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11727.619,60.092316,2097.6821}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9592.6631,25.06473,1574.5115}; azimut=270; id=99; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9596.416,24.850811,1576.8489}; azimut=270; id=100; side="WEST"; vehicle="cwr2_SoldierW_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9589.2705,25.238445,1574.4497}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9589.2344,25.235367,1574.3398}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9588.5596,145.11433,750.43176}; id=101; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9588.8848,145.97218,773.76703}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9588.8965,145.98073,774.02728}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={9134.0752,62.604145,2196.8076}; id=102; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={9137.6104,62.604145,2192.5796}; id=105; side="GUER"; vehicle="cwr2_Militia_FAL"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={9134.1162,62.604145,2200.8997}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10034.585,277.64246,2137.7197}; id=103; side="GUER"; vehicle="cwr2_Militia_FAL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10034.832,279.93475,2150.6384}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10034.832,280.03027,2150.9949}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9143.3232,173.18704,1461.6086}; id=104; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9143.2217,170.2742,1471.6515}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9143.2236,170.27324,1471.6515}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10989.23,168.64937,2121.7114}; id=106; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10989.239,169.96249,2125.4478}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10989.238,169.96266,2125.4485}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={11114.276,23.574837,11675.373}; id=107; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; rank="LIEUTENANT"; skill=1; init="this allowdamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={10994.301,23.574837,11676.061}; combat="CARELESS"; expActiv="hip setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11118.421,23.574837,11675.517}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10994.301,23.574837,11676.052}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10300.722,33.479015,360.96649}; azimut=5; id=108; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10300.85,33.506802,363.7291}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={9716.3086,10.65814,1516.7251}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=16; class Item0 { position[]={8361.3516,7.8342237,771.72559}; azimut=90; id=9; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; }; class Item1 { position[]={11750.659,61.9944,2062.5215}; id=10; side="EMPTY"; vehicle="Land_radar"; skill=0.60000002; text="mcguffin"; }; class Item2 { position[]={11702.32,57.968815,2053.449}; azimut=80; id=24; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)]; this setvectorup [0,0,1]; this allowDamage false;"; }; class Item3 { position[]={11913.962,21.824251,1777.0363}; azimut=52.571468; id=26; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; }; class Item4 { position[]={9703.9795,22.897633,1570.8676}; azimut=285; id=51; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.425)]; this setVectorUp [0,0,1];"; }; class Item5 { position[]={9699.6123,11.886151,1570.8262}; azimut=15; id=52; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,4,-0.3]];"; }; class Item6 { position[]={9702.6328,22.550386,1567.181}; azimut=15; id=53; side="EMPTY"; vehicle="AmmoBoxAddW"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.65)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item7 { position[]={9703.2227,22.093132,1571.2148}; azimut=270; id=54; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aComputer"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.1)]; this setVectorUp [0,0,1];"; }; class Item8 { position[]={9682.7461,11.99228,1551.9447}; azimut=115; id=55; side="EMPTY"; vehicle="Land_CamoNet_NATO"; leader=1; skill=0.60000002; }; class Item9 { position[]={9702.6924,21.863546,1570.1332}; azimut=195; id=56; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)];"; }; class Item10 { position[]={9703.8447,23.034428,1569.8142}; azimut=180; id=57; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)];"; }; class Item11 { position[]={9684.7178,11.932006,1560.4395}; azimut=180; id=58; side="EMPTY"; vehicle="Land_Antenna"; skill=0.60000002; }; class Item12 { position[]={2111.7148,38.242409,4719.0796}; azimut=60; id=75; side="EMPTY"; vehicle="CWR2_TRACTOR_Open"; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { position[]={2109.0103,38.14167,4723.3804}; azimut=60; id=76; side="EMPTY"; vehicle="cwr2_Tractor"; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { position[]={9728.7158,11.855103,1574.6317}; azimut=275; id=95; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item15 { position[]={9722.9355,11.844425,1562.7909}; azimut=185; id=96; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addweaponcargo [""NVGoggles"",1];"; }; }; class Markers { items=6; class Item0 { position[]={11751.302,61.985691,2062.5313}; name="obj2"; text=" NATO Listening Post"; type="mil_flag"; colorName="ColorBlue"; }; class Item1 { position[]={11742.668,61.353607,2061.825}; name="obj3"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=150; b=150; }; class Item2 { position[]={8361.1055,7.8180695,772.2373}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorRed"; }; class Item3 { position[]={11914.039,21.817064,1777.0181}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorRed"; }; class Item4 { position[]={9690.8096,11.870243,1565.5304}; name="obj1"; text=" NATO Command Vehicle"; type="mil_flag"; colorName="ColorBlue"; }; class Item5 { position[]={9645.3691,16.159395,1575.2946}; name="saintpierre"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=250; b=250; }; }; class Sensors { items=8; class Item0 { position[]={11938.89,0.28198895,2196.1289}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getdammage mcguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200;"; class Effects { }; }; class Item1 { position[]={12070.729,-31.376682,2197.2319}; interruptable=1; age="UNKNOWN"; expCond="(getdammage vulcan >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200;"; class Effects { }; }; class Item2 { position[]={11917.939,21.140182,1768.1879}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=27; expActiv="hip land ""GET OUT""; unassignvehicle loadmaster1; unassignvehicle loadmaster2;"; class Effects { }; }; class Item3 { position[]={12063.17,0.46069351,2072.6028}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getdammage commandvehicle >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; medved1 addrating 200; medved2 addrating 200; medved3 addrating 200; medved4 addrating 200; medved5 addrating 200; medved6 addrating 200; medved7 addrating 200; medved8 addrating 200; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 4];"; class Effects { }; }; class Item4 { position[]={12310.922,-44.935921,1944.796}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co08_cwr2_easy_listening_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={11814.966,0.23753287,1579.4521}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units medvedsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={11818.6,0.42385516,1451.6953}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={11057.081,172.92145,2122.0337}; a=750; b=750; activationBy="EAST"; activationType="WEST D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="soviets_are_near = 1; publicVariable ""soviets_are_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=4651445; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=3916512; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=4134027; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Raid on an American listening post.

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