briefing.htmlRbriefing.sqfo>Rmdescription.extR1init.sqfKR\initjipcompatible.sqf$.fL0mission.sqm@Rxoverview.html9uRRoverview.paatR Debriefing

The Endmission cheat has been used


You are an incompetent player as you are not capable of bringing the mission to a successful end.





Mission Accomplished


The resistance has managed to defeat the Soviet advance into the valley and inflict significant losses on the enemy. This will allow the continued use of the area as a guerilla sanctuary where fighters can prepare for attacks on the enemy in the surrounding area.





Mission Failed


The resistance squad been wiped out.


// tasks task3a = guerilla1 createSimpleTask ["Destroy the artillery"]; task3a setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Capture the village"]; task2a setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Defeat the advance"]; task1a setSimpleTaskDescription ["Defeat the advance", "Defeat the advance", "Defeat the advance"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Destroy the artillery"]; task3b setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Capture the village"]; task2b setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Defeat the advance"]; task1b setSimpleTaskDescription ["Defeat the advance", "Defeat the advance", "Defeat the advance"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Destroy the artillery"]; task3c setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Capture the village"]; task2c setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Defeat the advance"]; task1c setSimpleTaskDescription ["Defeat the advance", "Defeat the advance", "Defeat the advance"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Destroy the artillery"]; task3d setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Capture the village"]; task2d setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Defeat the advance"]; task1d setSimpleTaskDescription ["Defeat the advance", "Defeat the advance", "Defeat the advance"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Destroy the artillery"]; task3e setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Capture the village"]; task2e setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Defeat the advance"]; task1e setSimpleTaskDescription ["Defeat the advance", "Defeat the advance", "Defeat the advance"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Destroy the artillery"]; task3f setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Capture the village"]; task2f setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Defeat the advance"]; task1f setSimpleTaskDescription ["Defeat the advance", "Defeat the advance", "Defeat the advance"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = guerilla7 createSimpleTask ["Destroy the artillery"]; task3g setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Capture the village"]; task2g setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Defeat the advance"]; task1g setSimpleTaskDescription ["Defeat the advance", "Defeat the advance", "Defeat the advance"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = guerilla8 createSimpleTask ["Destroy the artillery"]; task3h setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Capture the village"]; task2h setSimpleTaskDescription ["Capture the village", "Capture the village", "Capture the village"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Defeat the advance"]; task1h setSimpleTaskDescription ["Defeat the advance", "Defeat the advance", "Defeat the advance"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The Soviets have launched an offensive into the resistance controlled valley and have already managed to seize two villages. As fighters are being mobilised the guerilla bands are about to hit back at the invading enemies. Mustela squad has been tasked to defend the village of Couvin against an advancing force of Soviet armour and infantry. Mines and explosive charges are available to supplement the small arms and shoulder launched AT rockets of the squad.

Once the advance force has been defeated Mustela squad is to advance on the village of Saint David and oust the Soviet troops that have occupied this vital crossing point. By this time other groups of resistance fighters will be ready to assist in an attack, but with the most experienced personnel assigned to the Mustela callsign the veterans will need to take the lead in clearing out the enemy before the Soviets have a chance to build field fortifactions.

A final objective is the village of Arlon where an enemy artillery unit has taken up residence to support operations by Soviet forces. The devastation that the Soviet artillery could wreak makes it vital to knock out the guns before they can be brought into action. Therefore the squad must push on to Arlon in order to locate and destroy the enemy D-30 field guns, their ammunition supply as well as the command vehicle used for directing artillery support. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " One main battle tank has been knocked out, but this still leaves two tanks to support the Soviet advance. One BMP and a truck are bringing up infantry to back up the heavy armour. These troops will likely disembark to close in on foot.

A single mechanised infantry section has been left behind at Saint David to beef up the light infantry that was tasked to hold the village. Some jeeps with crew served weapons serve to bolster the firepower of the infantry's organic small arms.

According to observers two field guns were moved into Arlon. Enemy forces are still in the process of siting their weapons and will not be able to conduct effective fire missions for some time. It is imperative to make sure they never will be. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will defeat the advancing Soviets before capturing the village and taking out the enemy artillery."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The Soviets have launched an offensive into the resistance controlled valley and have already managed to seize two villages. As fighters are being mobilised the guerilla bands are about to hit back at the invading enemies. Mustela squad has been tasked to defend the village of Couvin against an advancing force of Soviet armour and infantry. Mines and explosive charges are available to supplement the small arms and shoulder launched AT rockets of the squad.

Once the advance force has been defeated Mustela squad is to advance on the village of Saint David and oust the Soviet troops that have occupied this vital crossing point. By this time other groups of resistance fighters will be ready to assist in an attack, but with the most experienced personnel assigned to the Mustela callsign the veterans will need to take the lead in clearing out the enemy before the Soviets have a chance to build field fortifactions.

A final objective is the village of Arlon where an enemy artillery unit has taken up residence to support operations by Soviet forces. The devastation that the Soviet artillery could wreak makes it vital to knock out the guns before they can be brought into action. Therefore the squad must push on to Arlon in order to locate and destroy the enemy D-30 field guns, their ammunition supply as well as the command vehicle used for directing artillery support. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " One main battle tank has been knocked out, but this still leaves two tanks to support the Soviet advance. One BMP and a truck are bringing up infantry to back up the heavy armour. These troops will likely disembark to close in on foot.

A single mechanised infantry section has been left behind at Saint David to beef up the light infantry that was tasked to hold the village. Some jeeps with crew served weapons serve to bolster the firepower of the infantry's organic small arms.

According to observers two field guns were moved into Arlon. Enemy forces are still in the process of siting their weapons and will not be able to conduct effective fire missions for some time. It is imperative to make sure they never will be. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will defeat the advancing Soviets before capturing the village and taking out the enemy artillery."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The Soviets have launched an offensive into the resistance controlled valley and have already managed to seize two villages. As fighters are being mobilised the guerilla bands are about to hit back at the invading enemies. Mustela squad has been tasked to defend the village of Couvin against an advancing force of Soviet armour and infantry. Mines and explosive charges are available to supplement the small arms and shoulder launched AT rockets of the squad.

Once the advance force has been defeated Mustela squad is to advance on the village of Saint David and oust the Soviet troops that have occupied this vital crossing point. By this time other groups of resistance fighters will be ready to assist in an attack, but with the most experienced personnel assigned to the Mustela callsign the veterans will need to take the lead in clearing out the enemy before the Soviets have a chance to build field fortifactions.

A final objective is the village of Arlon where an enemy artillery unit has taken up residence to support operations by Soviet forces. The devastation that the Soviet artillery could wreak makes it vital to knock out the guns before they can be brought into action. Therefore the squad must push on to Arlon in order to locate and destroy the enemy D-30 field guns, their ammunition supply as well as the command vehicle used for directing artillery support. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " One main battle tank has been knocked out, but this still leaves two tanks to support the Soviet advance. One BMP and a truck are bringing up infantry to back up the heavy armour. These troops will likely disembark to close in on foot.

A single mechanised infantry section has been left behind at Saint David to beef up the light infantry that was tasked to hold the village. Some jeeps with crew served weapons serve to bolster the firepower of the infantry's organic small arms.

According to observers two field guns were moved into Arlon. Enemy forces are still in the process of siting their weapons and will not be able to conduct effective fire missions for some time. It is imperative to make sure they never will be. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will defeat the advancing Soviets before capturing the village and taking out the enemy artillery."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The Soviets have launched an offensive into the resistance controlled valley and have already managed to seize two villages. As fighters are being mobilised the guerilla bands are about to hit back at the invading enemies. Mustela squad has been tasked to defend the village of Couvin against an advancing force of Soviet armour and infantry. Mines and explosive charges are available to supplement the small arms and shoulder launched AT rockets of the squad.

Once the advance force has been defeated Mustela squad is to advance on the village of Saint David and oust the Soviet troops that have occupied this vital crossing point. By this time other groups of resistance fighters will be ready to assist in an attack, but with the most experienced personnel assigned to the Mustela callsign the veterans will need to take the lead in clearing out the enemy before the Soviets have a chance to build field fortifactions.

A final objective is the village of Arlon where an enemy artillery unit has taken up residence to support operations by Soviet forces. The devastation that the Soviet artillery could wreak makes it vital to knock out the guns before they can be brought into action. Therefore the squad must push on to Arlon in order to locate and destroy the enemy D-30 field guns, their ammunition supply as well as the command vehicle used for directing artillery support. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " One main battle tank has been knocked out, but this still leaves two tanks to support the Soviet advance. One BMP and a truck are bringing up infantry to back up the heavy armour. These troops will likely disembark to close in on foot.

A single mechanised infantry section has been left behind at Saint David to beef up the light infantry that was tasked to hold the village. Some jeeps with crew served weapons serve to bolster the firepower of the infantry's organic small arms.

According to observers two field guns were moved into Arlon. Enemy forces are still in the process of siting their weapons and will not be able to conduct effective fire missions for some time. It is imperative to make sure they never will be. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will defeat the advancing Soviets before capturing the village and taking out the enemy artillery."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The Soviets have launched an offensive into the resistance controlled valley and have already managed to seize two villages. As fighters are being mobilised the guerilla bands are about to hit back at the invading enemies. Mustela squad has been tasked to defend the village of Couvin against an advancing force of Soviet armour and infantry. Mines and explosive charges are available to supplement the small arms and shoulder launched AT rockets of the squad.

Once the advance force has been defeated Mustela squad is to advance on the village of Saint David and oust the Soviet troops that have occupied this vital crossing point. By this time other groups of resistance fighters will be ready to assist in an attack, but with the most experienced personnel assigned to the Mustela callsign the veterans will need to take the lead in clearing out the enemy before the Soviets have a chance to build field fortifactions.

A final objective is the village of Arlon where an enemy artillery unit has taken up residence to support operations by Soviet forces. The devastation that the Soviet artillery could wreak makes it vital to knock out the guns before they can be brought into action. Therefore the squad must push on to Arlon in order to locate and destroy the enemy D-30 field guns, their ammunition supply as well as the command vehicle used for directing artillery support. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " One main battle tank has been knocked out, but this still leaves two tanks to support the Soviet advance. One BMP and a truck are bringing up infantry to back up the heavy armour. These troops will likely disembark to close in on foot.

A single mechanised infantry section has been left behind at Saint David to beef up the light infantry that was tasked to hold the village. Some jeeps with crew served weapons serve to bolster the firepower of the infantry's organic small arms.

According to observers two field guns were moved into Arlon. Enemy forces are still in the process of siting their weapons and will not be able to conduct effective fire missions for some time. It is imperative to make sure they never will be. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will defeat the advancing Soviets before capturing the village and taking out the enemy artillery."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The Soviets have launched an offensive into the resistance controlled valley and have already managed to seize two villages. As fighters are being mobilised the guerilla bands are about to hit back at the invading enemies. Mustela squad has been tasked to defend the village of Couvin against an advancing force of Soviet armour and infantry. Mines and explosive charges are available to supplement the small arms and shoulder launched AT rockets of the squad.

Once the advance force has been defeated Mustela squad is to advance on the village of Saint David and oust the Soviet troops that have occupied this vital crossing point. By this time other groups of resistance fighters will be ready to assist in an attack, but with the most experienced personnel assigned to the Mustela callsign the veterans will need to take the lead in clearing out the enemy before the Soviets have a chance to build field fortifactions.

A final objective is the village of Arlon where an enemy artillery unit has taken up residence to support operations by Soviet forces. The devastation that the Soviet artillery could wreak makes it vital to knock out the guns before they can be brought into action. Therefore the squad must push on to Arlon in order to locate and destroy the enemy D-30 field guns, their ammunition supply as well as the command vehicle used for directing artillery support. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " One main battle tank has been knocked out, but this still leaves two tanks to support the Soviet advance. One BMP and a truck are bringing up infantry to back up the heavy armour. These troops will likely disembark to close in on foot.

A single mechanised infantry section has been left behind at Saint David to beef up the light infantry that was tasked to hold the village. Some jeeps with crew served weapons serve to bolster the firepower of the infantry's organic small arms.

According to observers two field guns were moved into Arlon. Enemy forces are still in the process of siting their weapons and will not be able to conduct effective fire missions for some time. It is imperative to make sure they never will be. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will defeat the advancing Soviets before capturing the village and taking out the enemy artillery."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " The Soviets have launched an offensive into the resistance controlled valley and have already managed to seize two villages. As fighters are being mobilised the guerilla bands are about to hit back at the invading enemies. Mustela squad has been tasked to defend the village of Couvin against an advancing force of Soviet armour and infantry. Mines and explosive charges are available to supplement the small arms and shoulder launched AT rockets of the squad.

Once the advance force has been defeated Mustela squad is to advance on the village of Saint David and oust the Soviet troops that have occupied this vital crossing point. By this time other groups of resistance fighters will be ready to assist in an attack, but with the most experienced personnel assigned to the Mustela callsign the veterans will need to take the lead in clearing out the enemy before the Soviets have a chance to build field fortifactions.

A final objective is the village of Arlon where an enemy artillery unit has taken up residence to support operations by Soviet forces. The devastation that the Soviet artillery could wreak makes it vital to knock out the guns before they can be brought into action. Therefore the squad must push on to Arlon in order to locate and destroy the enemy D-30 field guns, their ammunition supply as well as the command vehicle used for directing artillery support. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " One main battle tank has been knocked out, but this still leaves two tanks to support the Soviet advance. One BMP and a truck are bringing up infantry to back up the heavy armour. These troops will likely disembark to close in on foot.

A single mechanised infantry section has been left behind at Saint David to beef up the light infantry that was tasked to hold the village. Some jeeps with crew served weapons serve to bolster the firepower of the infantry's organic small arms.

According to observers two field guns were moved into Arlon. Enemy forces are still in the process of siting their weapons and will not be able to conduct effective fire missions for some time. It is imperative to make sure they never will be. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will defeat the advancing Soviets before capturing the village and taking out the enemy artillery."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " The Soviets have launched an offensive into the resistance controlled valley and have already managed to seize two villages. As fighters are being mobilised the guerilla bands are about to hit back at the invading enemies. Mustela squad has been tasked to defend the village of Couvin against an advancing force of Soviet armour and infantry. Mines and explosive charges are available to supplement the small arms and shoulder launched AT rockets of the squad.

Once the advance force has been defeated Mustela squad is to advance on the village of Saint David and oust the Soviet troops that have occupied this vital crossing point. By this time other groups of resistance fighters will be ready to assist in an attack, but with the most experienced personnel assigned to the Mustela callsign the veterans will need to take the lead in clearing out the enemy before the Soviets have a chance to build field fortifactions.

A final objective is the village of Arlon where an enemy artillery unit has taken up residence to support operations by Soviet forces. The devastation that the Soviet artillery could wreak makes it vital to knock out the guns before they can be brought into action. Therefore the squad must push on to Arlon in order to locate and destroy the enemy D-30 field guns, their ammunition supply as well as the command vehicle used for directing artillery support. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " One main battle tank has been knocked out, but this still leaves two tanks to support the Soviet advance. One BMP and a truck are bringing up infantry to back up the heavy armour. These troops will likely disembark to close in on foot.

A single mechanised infantry section has been left behind at Saint David to beef up the light infantry that was tasked to hold the village. Some jeeps with crew served weapons serve to bolster the firepower of the infantry's organic small arms.

According to observers two field guns were moved into Arlon. Enemy forces are still in the process of siting their weapons and will not be able to conduct effective fire missions for some time. It is imperative to make sure they never will be. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will defeat the advancing Soviets before capturing the village and taking out the enemy artillery."]];onloadmission="C W R 2 - F A L P R E Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_fal_prey_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Steyr {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Ingram {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_9x19_Para {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class MineE {count = 3;}; class HandGrenade_East {count = 8;}; class SmokeShell {count = 4;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 2;}; };titleText ["C W R 2 - F A L P R E Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "cwr2_T64", "cwr2_BMP1", "cwr2_Urals", "cwr2_v3s", "cwr2_UAZ", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "camisc3", "caweapons_ammoboxes", "caweapons", "cwr2_bmp2", "cwr2_btr60", "cwr2_Civilians", "cwr2_buildings", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_T64", "cwr2_BMP1", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_uaz", "cwr2_Civilians", "cwr2_v3s", "camisc3", "caweapons_ammoboxes", "caweapons", "cwr2_bmp2", "cwr2_Jeeps", "cwr2_david" }; randomSeed=8209691; class Intel { briefingName="CWR2 - FAL Prey (co08)"; briefingDescription="Kick the Soviets out"; startWeather=0.65967572; startFog=0.28819054; forecastWeather=0.65834451; forecastFog=0.38425407; month=9; day=7; minute=0; }; class Groups { items=62; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={3721.4294,19.98354,1564.4343}; azimut=270; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_FAL""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={16,14,15}; }; class Item1 { position[]={3725.3455,19.965256,1567.7241}; azimut=270; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={16,14,15}; }; class Item2 { position[]={3725.6067,19.975309,1560.4138}; azimut=270; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={16,14,15}; }; class Item3 { position[]={3729.1741,20.000626,1570.7622}; azimut=270; id=3; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={16,14,15}; }; class Item4 { position[]={3729.5264,19.959719,1556.8396}; azimut=270; id=4; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={16,14,15}; }; class Item5 { position[]={3732.7112,20.125927,1573.6384}; azimut=270; id=5; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_FAL""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={16,14,15}; }; class Item6 { position[]={3732.9514,19.95557,1553.5928}; azimut=270; id=6; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_FAL""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={16,14,15}; }; class Item7 { position[]={3737.1135,20.127148,1577.0542}; azimut=270; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={16,14,15}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2831.2417,3.999444,1721.9377}; azimut=50; id=8; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank1"; }; }; class Waypoints { items=4; class Item0 { position[]={2833.3093,3.999444,1723.6436}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expActiv="tank1 setfuel 1; launch_attack = 1; publicVariable ""launch_attack"";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3442.8291,26.356066,1603.3135}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3750.3923,20.069614,1575.0476}; placement=10; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3751.3108,20.069767,1575.0637}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2820.1838,3.999444,1712.6736}; azimut=50; id=9; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={2822.0469,3.999444,1714.1704}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(launch_attack == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3437.9109,26.53677,1604.312}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3666.5396,19.951113,1579.387}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3708.4011,20.152029,1434.0007}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2808.7009,3.999444,1703.126}; azimut=50; id=10; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={2811.4954,3.999444,1705.4814}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(launch_attack == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3419.4927,27.309586,1610.0508}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3424.3428,27.079441,1608.4519}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3565.0388,21.066078,1581.741}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2799.6143,3.999444,1694.9272}; azimut=50; id=11; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; text="ural"; }; }; class Waypoints { items=5; class Item0 { position[]={2802.8901,3.999444,1697.7002}; completitionRadius=10; expCond="(launch_attack == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3400.0298,28.824835,1617.2661}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3401.5745,28.682901,1616.6226}; type="TR UNLOAD"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={3402.4031,28.606812,1616.2671}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3416.3203,27.447855,1611.4678}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3763.9673,20.172941,1578.0754}; id=14; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3763.8872,21.359858,1549.355}; id=15; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3763.8616,21.359735,1563.4851}; id=16; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3708.4136,35.002785,1803.8398}; id=17; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3719.7651,34.997459,1803.8394}; id=18; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item10 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={2226.2869,19.11038,1105.7275}; id=19; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="rosomak1"; init="guerillasquad = group this; guerillasquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_FAL""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item1 { position[]={2229.5684,19.040941,1101.7102}; id=20; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="guerillasquad = group this; guerillasquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item2 { position[]={2223.5063,19.258522,1102.2175}; id=21; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="guerillasquad = group this; guerillasquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item3 { position[]={2232.0183,18.98699,1098.0967}; id=22; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; skill=1; init="guerillasquad = group this; guerillasquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM""; this addbackpack ""cwr2_Backpack_MORTAR_FIA""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; class Item4 { position[]={2221.0315,19.461449,1099.085}; id=23; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=1; init="guerillasquad = group this; guerillasquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item5 { position[]={2234.759,18.801817,1094.4604}; id=24; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=1; init="guerillasquad = group this; guerillasquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item6 { position[]={2218.5232,19.655157,1095.9028}; id=25; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="guerillasquad = group this; guerillasquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_FAL""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item7 { position[]={2237.4829,18.606855,1090.7224}; id=26; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="guerillasquad = group this; guerillasquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={2226.3228,19.07333,1109.1089}; formation="DIAMOND"; expCond="(resistance_detected_obj2 == 1);"; expActiv="rosomak1 sidechat ""Mustela, this is Rosomak. We are moving up to support you. Let's waste them!"";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2609.1865,3.999444,1638.6248}; placement=50; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2622.759,3.999444,1656.7183}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2830.6624,1.1984183,1649.0635}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item1 { position[]={2832.4846,0.63435084,1650.2168}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item2 { position[]={2832.2148,1.9903175,1647.6331}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item3 { position[]={2834.5088,0.27041575,1651.4231}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item4 { position[]={2833.7166,2.3886421,1646.0676}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2836.6091,0.44907069,1652.4661}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item6 { position[]={2835.5671,2.8055246,1644.5894}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={3811.2935,20.371035,1579.958}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3722.7988,19.957253,1527.6741}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3722.2197,19.970791,1567.3916}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2664.5391,3.999444,1708.4229}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2668.5374,3.999444,1711.6816}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2668.4563,3.999444,1705.5637}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2660.8228,3.999444,1708.4189}; expCond="(resistance_detected_obj2 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2657.3193,4.1014428,1708.4189}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1150.7676,4.1977782,2765.0269}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1153.4226,4.1977782,2766.5903}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1153.2288,4.1977782,2763.1929}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={1156.0496,4.1977782,2767.811}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1155.6364,4.1977782,2761.2275}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1189.5845,4.1977782,2828.2893}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1096.4751,4.0561819,2823.8787}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1148.6797,4.1977782,2761.6416}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1189.5667,4.1977782,2828.2556}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2589.2708,3.999444,1669.9155}; azimut=270; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2593.5615,3.999444,1672.9438}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2593.1443,3.999444,1666.5457}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={2598.1106,3.999444,1674.9688}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2597.1895,4.1014428,1663.6479}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={2602.7461,3.999444,1677.0759}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={2600.9292,4.1014442,1660.5737}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2586.6069,3.999444,1669.8523}; formation="DIAMOND"; expCond="(resistance_detected_obj2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2583.8513,3.999444,1670.0054}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1055.8361,3.999444,2836.2366}; azimut=270; id=31; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1061.9843,3.999444,2840.2053}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1062.0533,3.999444,2832.5051}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1052.2623,3.999444,2836.3535}; expCond="(resistance_detected_obj3 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1047.6541,3.999444,2836.4631}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={2633.9053,3.999444,1629.0029}; azimut=270; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2636.6077,3.999444,1631.2344}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2637.0808,3.999444,1626.5012}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2639.4006,4.1014428,1632.8877}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2640.1011,3.999444,1623.9617}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2663.9878,3.999444,1676.8254}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2591.4692,3.999444,1677.1152}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2632.3081,3.999444,1626.5159}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2663.967,3.999444,1676.8052}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1266.7957,11.435023,2772.4382}; azimut=145; id=35; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2720.6172,14.074415,1672.8496}; azimut=80; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1095.2604,9.9094076,2850.6379}; azimut=215; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2561.3333,15.015308,1680.7883}; azimut=95; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2624.8464,11.577075,1635.9553}; azimut=190; id=43; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 13); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2630.623,3.999444,1657.7429}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2634.1931,3.999444,1660.5913}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2633.936,3.999444,1655.0454}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2628.6887,3.999444,1657.7271}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2628.7478,3.999444,1657.7271}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2555.6563,3.999444,1667.208}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2552.7476,3.999444,1667.1272}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2552.7546,3.999444,1667.156}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1222.7811,4.1977782,2793.9792}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1227.6084,4.1977782,2796.3994}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1227.2987,4.1977782,2790.376}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1223.194,4.1977782,2798.7502}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1223.1937,4.1977782,2798.7505}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1105.7847,7.0092964,2852.572}; azimut=140; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1141.9073,4.1977782,2808.1902}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1140.1366,4.1977782,2808.2634}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1140.1366,4.1977782,2808.3157}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1121.3064,9.4096212,2825.7944}; azimut=265; id=68; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2629.0249,11.099686,1643.9841}; azimut=15; id=69; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 16); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1243.9457,4.2295971,2758.4146}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1246.5927,4.1977782,2761.2756}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1241.7216,4.23068,2758.3606}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1241.7218,4.23069,2758.3601}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2684.2246,3.999444,1618.3877}; azimut=75; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2652.9663,13.753475,1698.4233}; azimut=90; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1088.1262,5.6052728,2787.2358}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1092.4109,5.3601995,2791.5056}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1084.3,5.5623198,2787.4551}; placement=5; idStatic=80717; idObject=-2044556467; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1084.4067,5.5636859,2787.4622}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2830.0193,0.45810649,1661.1157}; azimut=270; id=87; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item1 { position[]={2831.949,0.29217893,1662.2407}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item2 { position[]={2831.6692,0.41639948,1659.5452}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item3 { position[]={2834.0042,0.23947199,1663.4351}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item4 { position[]={2833.4734,0.32128292,1657.9121}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2836.01,0.36863834,1664.5317}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item6 { position[]={2835.6172,0.24448974,1656.4563}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={3665.3174,19.951113,1579.6318}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3665.2744,19.540277,1455.8064}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3665.2104,19.540277,1518.3665}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2830.6184,0.24340588,1672.9312}; azimut=270; id=88; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={2832.7126,0.16882673,1674.4714}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={2832.6311,0.42874163,1670.7034}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={2835.3625,0.30180079,1676.1782}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp1;"; }; class Item4 { position[]={2834.9841,0.54930842,1669.0496}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2837.7158,0.39379439,1677.5056}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={2836.9138,0.59441674,1667.4688}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp1;"; }; class Item7 { position[]={2840.5588,0.22497809,1679.3945}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=3; class Item0 { position[]={3719.9146,20.248102,1579.2595}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3719.5774,20.01646,1449.7163}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3769.4333,19.951113,1527.4558}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2720.4563,15.000408,1673.7949}; azimut=90; id=94; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2604.6721,4.2304287,1615.2871}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2609.8928,4.0668936,1620.1221}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2601.4106,4.2728915,1615.3384}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2601.4106,4.2759438,1615.2522}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1260.4883,15.235611,2770.0254}; azimut=220; id=101; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2558.4429,11.100455,1677.2402}; azimut=200; id=102; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1123.824,12.349613,2806.936}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 13); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1125.4706,3.999444,2857.6655}; azimut=270; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1128.3339,3.999444,2859.9646}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1128.1659,3.999444,2855.4307}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1131.4274,3.999444,2862.031}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={1130.8959,3.999444,2852.9177}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1134.702,3.999444,2863.9275}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { position[]={1133.8783,3.999444,2850.1006}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; }; class Item7 { position[]={1137.6837,3.999444,2865.7178}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1123.7531,3.999444,2857.6187}; formation="DIAMOND"; expCond="(resistance_detected_obj3 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1121.5367,3.999444,2857.6243}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2497.9988,4.2598376,1673.4243}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2493.573,4.35776,1673.3276}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2493.573,4.3529377,1673.4514}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1044.6786,4.2990665,2799.9897}; azimut=270; id=111; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1050.3468,4.3044891,2803.0049}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1050.285,4.5405612,2795.8789}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1042.1652,4.2547927,2800.1121}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1042.1652,4.2548032,2800.1116}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2666.9741,3.999444,1632.0454}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2671.2205,3.999444,1635.0562}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2663.3469,3.999444,1632.0215}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2663.3472,3.999444,1632.0215}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1270.7961,3.999444,2777.2134}; azimut=145; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move"";; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2615.6699,8.3897762,1611.1709}; azimut=185; id=116; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1038.3567,3.999444,2827.5684}; azimut=90; id=121; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner1"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1038.0012,4.0250359,2812.2646}; azimut=90; id=122; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="gunner2"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1037.4431,4.4912329,2789.5986}; azimut=90; id=123; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; text="aDude1"; }; }; class Waypoints { items=2; class Item0 { position[]={1039.3184,4.5273809,2789.6406}; expActiv="gunner1 setDammage 1; gunner2 setDammage 1; deleteVehicle crate1; deleteVehicle crate2;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1040.2344,4.546422,2789.6533}; expActiv="deleteVehicle gunner1; deleteVehicle gunner2;; deleteVehicle aDude1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2524.9648,3.999444,1679.5862}; azimut=180; id=129; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2521.6194,3.999444,1683.1604}; azimut=180; id=130; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={2527.8669,3.999444,1683.1604}; azimut=180; id=131; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2518.3257,3.999444,1686.8914}; azimut=180; id=132; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={2530.5532,3.999444,1686.9709}; azimut=180; id=133; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2525.0105,3.999444,1677.5012}; formation="DIAMOND"; expCond="(resistance_detected_obj2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2525.1414,3.999444,1675.127}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2646.1648,3.999444,1686.9729}; azimut=90; id=134; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=2; class Item0 { position[]={2649.7373,3.999444,1687.0474}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(resistance_detected_obj2 == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2650.7034,3.999444,1687.0474}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1143.2015,4.1977782,2787.7373}; azimut=170; id=139; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={1143.8157,4.1977782,2783.9448}; completitionRadius=10; expCond="(resistance_detected_obj3 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1143.968,4.1977782,2782.8298}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1111.0669,3.999444,2877.8354}; azimut=170; id=140; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1081.9647,3.999444,2844.4504}; azimut=180; id=141; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1041.7489,3.999444,2824.9504}; azimut=150; id=142; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1110.3896,3.999444,2871.0339}; azimut=120; id=143; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1040.4086,4.0335593,2811.6743}; azimut=180; id=144; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2717.8638,3.999444,1687.3154}; azimut=90; id=152; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={2720.5508,4.033906,1687.3843}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2721.3281,4.0913782,1687.3845}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2664.1423,3.999444,1723.4668}; id=153; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={2664.0879,3.999444,1726.2439}; completitionRadius=10; expCond="(resistance_detected_obj2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2664.0552,3.999444,1727.5657}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={2721.3223,7.4385524,1186.1812}; id=154; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; rank="SERGEANT"; skill=1; init="partisansquad = group this; partisansquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2725.5007,7.4118671,1181.8884}; id=155; side="GUER"; vehicle="cwr2_Militia_FAL"; rank="CORPORAL"; skill=1; init="partisansquad = group this; partisansquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_FAL"";"; }; class Item2 { position[]={2718.7366,7.4831829,1181.7339}; id=156; side="GUER"; vehicle="cwr2_Militia_AK"; skill=1; init="partisansquad = group this; partisansquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AK47"";"; }; class Item3 { position[]={2729.2429,7.3850904,1178.2375}; id=157; side="GUER"; vehicle="cwr2_Militia_AK"; skill=1; init="partisansquad = group this; partisansquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AKM"";"; }; class Item4 { position[]={2715.7512,7.533175,1176.605}; id=158; side="GUER"; vehicle="cwr2_Militia_G3"; skill=1; init="partisansquad = group this; partisansquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_G3A4"";"; }; class Item5 { position[]={2732.8435,7.3595595,1174.646}; id=159; side="GUER"; vehicle="cwr2_Militia_AK"; skill=1; init="partisansquad = group this; partisansquad setgroupid [""Lasice"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2721.3113,7.4284797,1188.6455}; formation="DIAMOND"; expCond="(resistance_detected_obj2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2663.2629,3.999444,1644.1711}; placement=50; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2662.6001,3.999444,1686.3364}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2694.6042,4.1014428,1695.1138}; azimut=115; id=160; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1102.7043,9.4887075,2880.0339}; azimut=50; id=161; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; }; class Vehicles { items=25; class Item0 { position[]={3737.9399,20.327684,1593.5562}; azimut=180; id=12; side="EMPTY"; vehicle="cwr2_V3S_Open"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",24]; this addmagazinecargo [""cwr2_6Rnd_762x51_NoTracer"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""MineE"",6]; this addmagazinecargo [""PipeBomb"",6]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { presence=0.75000024; position[]={3741.0859,20.303469,1593.8306}; azimut=180; id=13; side="EMPTY"; vehicle="cwr2_UAZAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item2 { position[]={2378.0891,3.999444,1793.7214}; azimut=345; id=112; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_3"; }; class Item3 { position[]={2374.7703,3.999444,1788.655}; azimut=345; id=113; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_3"; init="turret1_3 attachTo [wreck1_3,[-1.3,-0.7,1.05]]; turret1_3 setDir 160; turret1_3 setpos getpos turret1_3; turret1_3 setVectorUp [-60,10,180];"; }; class Item4 { position[]={1065.2139,4.0056491,2827.958}; azimut=270; id=117; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item5 { position[]={1042.7686,3.999444,2827.6709}; azimut=90; id=118; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun1"; init="gunner1 moveInGunner gun1; gunner1 doWatch crate1;"; }; class Item6 { position[]={1065.5171,4.2074594,2812.4082}; azimut=270; id=119; side="EMPTY"; vehicle="USBasicAmmunitionBox"; skill=0.60000002; text="crate2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) + 25)];"; }; class Item7 { position[]={1043.0718,4.0560746,2812.1211}; azimut=90; id=120; side="EMPTY"; vehicle="D30_RU"; skill=0.60000002; text="gun2"; init="gunner2 moveInGunner gun2; gunner2 doWatch crate2;"; }; class Item8 { position[]={1048.1912,4.0771213,2811.6523}; azimut=90; id=124; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [30,0,90]; this allowDamage False;"; }; class Item9 { position[]={1047.9456,3.999444,2826.6982}; azimut=90; id=125; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -2.5)]; this setVectorUp [30,0,90]; this allowDamage False;"; }; class Item10 { position[]={1036.5193,3.999444,2827.5049}; azimut=270; id=126; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item11 { position[]={1036.8772,4.0260615,2811.9785}; azimut=270; id=127; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage False;"; }; class Item12 { position[]={1108.8641,3.999444,2875.4387}; azimut=170; id=135; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=1; text="bmp2hq"; }; class Item13 { position[]={1078.4556,3.999444,2845.6521}; azimut=170; id=136; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=1; text="ammotruck1"; }; class Item14 { position[]={1074.6334,3.999444,2844.8452}; azimut=170; id=137; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=1; text="ammotruck2"; }; class Item15 { position[]={1139.686,3.999444,2873.9177}; azimut=350; id=138; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=1; }; class Item16 { presence=0.75000024; position[]={2629.9326,3.999444,1648.2095}; azimut=270; id=145; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { position[]={2633.9109,3.999444,1696.7922}; azimut=180; id=146; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item18 { presence=0.75000024; position[]={2630.1943,3.999444,1696.2324}; azimut=180; id=147; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { presence=0.75000024; position[]={1240.2637,4.1977782,2770.5991}; azimut=190; id=148; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { presence=0.75000024; position[]={1111.3304,3.999444,2859.5833}; azimut=350; id=149; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item21 { position[]={2581.6616,3.999444,1670.8667}; azimut=180; id=150; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; }; class Item22 { position[]={2658.1309,4.1014428,1658.4888}; azimut=180; id=151; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { presence=0.75000024; position[]={2620.0596,3.999444,1665.7725}; azimut=270; id=162; side="EMPTY"; vehicle="cwr2_V3SRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { presence=0.50000048; position[]={3768.7305,19.951113,1516.8713}; azimut=270; id=163; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addweaponcargo [""cwr2_AKMS"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=5; class Item0 { position[]={3736.1211,20.392939,1562.1462}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={3455.2644,26.106184,1600.7354}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=100; }; class Item2 { position[]={2664.3042,3.999444,1686.9407}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={1191.2012,4.1977782,2820.6104}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={2664.3059,3.999444,1686.9373}; name="obj2_fia"; type="cwr2_Faction_FIA"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={3849.9565,23.323622,1845.8142}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_fal_prey_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={3950.8486,19.670033,1846.3757}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={3950.6611,18.950001,1745.7}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2666.7915,3.999444,1697.5664}; a=200; b=200; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; ""obj2"" setMarkerSize [0,0]; ""obj2_fia"" setMarkerSize [1.2,1]; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item4 { position[]={1179.2605,4.1977782,2768.0457}; a=350; b=350; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected_obj3 = 1; publicVariable ""resistance_detected_obj3"";"; class Effects { }; }; class Item5 { position[]={2666.8489,3.999444,1692.8318}; a=450; b=450; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected_obj2 = 1; publicVariable ""resistance_detected_obj2"";"; class Effects { }; }; class Item6 { position[]={3650.1216,32.577621,1945.5793}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75) AND (getDammage bmp1 >- 0.75) AND ({alive _x} count units bmpsquad <= 2) AND ({alive _x} count units uralsquad1 <= 2) AND ({alive _x} count units uralsquad2 <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Keep your guard up, there may still be some stragglers."";"; class Effects { }; }; class Item7 { position[]={3749.6165,30.666149,1945.187}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage gun1 >= 0.99) AND (getDammage ammotruck1 >= 0.99) AND (getDammage gun2 >= 0.99) AND (getDammage ammotruck2 >= 0.99) AND (getDammage bmp2hq >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; ""obj3"" setMarkerSize [0,0]; ""obj3_fia"" setMarkerSize [1.2,1]; (leader group player) sidechat ""They don't like it up 'em."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=9895883; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=12316294; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=8565276; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Kick the Soviets out of the valley.

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