briefing.html+Qbriefing.sqfpm.Q description.extz`.Qinit.sqf+Qfinitjipcompatible.sqf4 Debriefing

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Mission Accomplished


Alpha squad has been extracted along with the downed aircrew after ensuring the destruction of classified equipment on board of the Cobra wreck. This helps keep NATO communications secure and allows seasoned pilots to return to battle the Soviets.





Mission Failed


Alpha squad has been wiped out.





Mission Failed


Alpha squad failed to keep the aircrew alive.


// tasks task4a = alpha1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = alpha1 createSimpleTask ["Link up with aircrew"]; task3a setSimpleTaskDescription ["Link up with aircrew", "Link up with aircrew", "Link up with aircrew"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Destroy classified materials"]; task2a setSimpleTaskDescription ["Destroy classified materials", "Destroy classified materials", "Destroy classified materials"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Take out AA positions"]; task1a setSimpleTaskDescription ["Take out AA positions", "Take out AA positions", "Take out AA positions"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = alpha2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = alpha2 createSimpleTask ["Link up with aircrew"]; task3b setSimpleTaskDescription ["Link up with aircrew", "Link up with aircrew", "Link up with aircrew"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Destroy classified materials"]; task2b setSimpleTaskDescription ["Destroy classified materials", "Destroy classified materials", "Destroy classified materials"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Take out AA positions"]; task1b setSimpleTaskDescription ["Take out AA positions", "Take out AA positions", "Take out AA positions"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = alpha3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = alpha3 createSimpleTask ["Link up with aircrew"]; task3c setSimpleTaskDescription ["Link up with aircrew", "Link up with aircrew", "Link up with aircrew"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Destroy classified materials"]; task2c setSimpleTaskDescription ["Destroy classified materials", "Destroy classified materials", "Destroy classified materials"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Take out AA positions"]; task1c setSimpleTaskDescription ["Take out AA positions", "Take out AA positions", "Take out AA positions"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = alpha4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = alpha4 createSimpleTask ["Link up with aircrew"]; task3d setSimpleTaskDescription ["Link up with aircrew", "Link up with aircrew", "Link up with aircrew"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Destroy classified materials"]; task2d setSimpleTaskDescription ["Destroy classified materials", "Destroy classified materials", "Destroy classified materials"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Take out AA positions"]; task1d setSimpleTaskDescription ["Take out AA positions", "Take out AA positions", "Take out AA positions"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = alpha5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = alpha5 createSimpleTask ["Link up with aircrew"]; task3e setSimpleTaskDescription ["Link up with aircrew", "Link up with aircrew", "Link up with aircrew"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Destroy classified materials"]; task2e setSimpleTaskDescription ["Destroy classified materials", "Destroy classified materials", "Destroy classified materials"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Take out AA positions"]; task1e setSimpleTaskDescription ["Take out AA positions", "Take out AA positions", "Take out AA positions"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = alpha6 createSimpleTask ["Extract by helicopter"]; task4f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = alpha6 createSimpleTask ["Link up with aircrew"]; task3f setSimpleTaskDescription ["Link up with aircrew", "Link up with aircrew", "Link up with aircrew"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = alpha6 createSimpleTask ["Destroy classified materials"]; task2f setSimpleTaskDescription ["Destroy classified materials", "Destroy classified materials", "Destroy classified materials"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = alpha6 createSimpleTask ["Take out AA positions"]; task1f setSimpleTaskDescription ["Take out AA positions", "Take out AA positions", "Take out AA positions"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task4g = alpha7 createSimpleTask ["Extract by helicopter"]; task4g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = alpha7 createSimpleTask ["Link up with aircrew"]; task3g setSimpleTaskDescription ["Link up with aircrew", "Link up with aircrew", "Link up with aircrew"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = alpha7 createSimpleTask ["Destroy classified materials"]; task2g setSimpleTaskDescription ["Destroy classified materials", "Destroy classified materials", "Destroy classified materials"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = alpha7 createSimpleTask ["Take out AA positions"]; task1g setSimpleTaskDescription ["Take out AA positions", "Take out AA positions", "Take out AA positions"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task4h = alpha8 createSimpleTask ["Extract by helicopter"]; task4h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = alpha8 createSimpleTask ["Link up with aircrew"]; task3h setSimpleTaskDescription ["Link up with aircrew", "Link up with aircrew", "Link up with aircrew"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = alpha8 createSimpleTask ["Destroy classified materials"]; task2h setSimpleTaskDescription ["Destroy classified materials", "Destroy classified materials", "Destroy classified materials"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = alpha8 createSimpleTask ["Take out AA positions"]; task1h setSimpleTaskDescription ["Take out AA positions", "Take out AA positions", "Take out AA positions"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " A Cobra attack helicopter has been shot down over Soviet occupied Nogova. The aircrew had to abandon the wreck before they had a chance to ensure the destruction of classified materials as Soviet personnel rapidly closed in on the crash site. This threatens to compromise secure communications as the cryptographic modules are still intact. Immediate action is therefore required to safeguard the security of NATO radio traffic by destroying this equipment before the enemy has a chance to remove it.

An airstrike to bomb the wreckage has been considered, but due to the shortage of guided ordnance the success of a bombing run with Mk 82's on such a small target cannot be guaranteed. An alternative method must be employed to make sure the Soviets do not gain possession of the sensitive kit. The insertion of ground forces has been chosen as the most suitable option because manually placed explosives can ensure destruction with the greatest possible precision.

As the shortest response time could be achieved by a Marine contingent aboard a Dutch frigate NATO has ordered the launch of an immediate amphibious raid on the Nogovan coast. Zodiac inflatables have subsequently inserted a squad of Marines in order to venture inland and achieve a series of objectives. Primary goal is the confirmed destruction of classified equipment on board of the Cobra gunship. This can be achieved only by detonating a satchel charge right next to the cockpit of the aircraft.

A secondary goal is to retrieve the downed aircrew from their hiding location. As training such specialists takes a lot of time NATO cannot afford to lose the pilot and gunner as replacements cannot be as rapidly procured as a new helicopter. It is therefore imperative to get the aircrew back. As a rapid extraction is required the Marines must also eliminate the Soviet AA site to enable a CH-47 transport helicopter to pick up the Marines and aircrew. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " The AA site has one radar trailer as well as two ZU-23-2 positions. Both the guns as well as the radar need to be destroyed using satchel charges or expedient other means. Unless the Soviet air defences are eliminated no helicopter extraction can be attempted.

Enemy personnel is likely to be present at the crash site. These may need to be taken out before explosives are placed near the nose of the aircraft. Once the destruction of the classified gear is confirmed a rapid withdrawal is required to evade any Soviet reaction forces.

Soviet response forces have converged on the area after the helicopter was shot down. Although these consist primarily of infantry, the presence of an armoured vehicle was also reported in the aircrew's last transmission. This is more likely to be a BMP than a MBT. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will eliminate the AA position and ensure the destruction of classified equipment at the crash site before retrieving downed aircrew and moving to the LZ for extraction."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " A Cobra attack helicopter has been shot down over Soviet occupied Nogova. The aircrew had to abandon the wreck before they had a chance to ensure the destruction of classified materials as Soviet personnel rapidly closed in on the crash site. This threatens to compromise secure communications as the cryptographic modules are still intact. Immediate action is therefore required to safeguard the security of NATO radio traffic by destroying this equipment before the enemy has a chance to remove it.

An airstrike to bomb the wreckage has been considered, but due to the shortage of guided ordnance the success of a bombing run with Mk 82's on such a small target cannot be guaranteed. An alternative method must be employed to make sure the Soviets do not gain possession of the sensitive kit. The insertion of ground forces has been chosen as the most suitable option because manually placed explosives can ensure destruction with the greatest possible precision.

As the shortest response time could be achieved by a Marine contingent aboard a Dutch frigate NATO has ordered the launch of an immediate amphibious raid on the Nogovan coast. Zodiac inflatables have subsequently inserted a squad of Marines in order to venture inland and achieve a series of objectives. Primary goal is the confirmed destruction of classified equipment on board of the Cobra gunship. This can be achieved only by detonating a satchel charge right next to the cockpit of the aircraft.

A secondary goal is to retrieve the downed aircrew from their hiding location. As training such specialists takes a lot of time NATO cannot afford to lose the pilot and gunner as replacements cannot be as rapidly procured as a new helicopter. It is therefore imperative to get the aircrew back. As a rapid extraction is required the Marines must also eliminate the Soviet AA site to enable a CH-47 transport helicopter to pick up the Marines and aircrew. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " The AA site has one radar trailer as well as two ZU-23-2 positions. Both the guns as well as the radar need to be destroyed using satchel charges or expedient other means. Unless the Soviet air defences are eliminated no helicopter extraction can be attempted.

Enemy personnel is likely to be present at the crash site. These may need to be taken out before explosives are placed near the nose of the aircraft. Once the destruction of the classified gear is confirmed a rapid withdrawal is required to evade any Soviet reaction forces.

Soviet response forces have converged on the area after the helicopter was shot down. Although these consist primarily of infantry, the presence of an armoured vehicle was also reported in the aircrew's last transmission. This is more likely to be a BMP than a MBT. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will eliminate the AA position and ensure the destruction of classified equipment at the crash site before retrieving downed aircrew and moving to the LZ for extraction."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " A Cobra attack helicopter has been shot down over Soviet occupied Nogova. The aircrew had to abandon the wreck before they had a chance to ensure the destruction of classified materials as Soviet personnel rapidly closed in on the crash site. This threatens to compromise secure communications as the cryptographic modules are still intact. Immediate action is therefore required to safeguard the security of NATO radio traffic by destroying this equipment before the enemy has a chance to remove it.

An airstrike to bomb the wreckage has been considered, but due to the shortage of guided ordnance the success of a bombing run with Mk 82's on such a small target cannot be guaranteed. An alternative method must be employed to make sure the Soviets do not gain possession of the sensitive kit. The insertion of ground forces has been chosen as the most suitable option because manually placed explosives can ensure destruction with the greatest possible precision.

As the shortest response time could be achieved by a Marine contingent aboard a Dutch frigate NATO has ordered the launch of an immediate amphibious raid on the Nogovan coast. Zodiac inflatables have subsequently inserted a squad of Marines in order to venture inland and achieve a series of objectives. Primary goal is the confirmed destruction of classified equipment on board of the Cobra gunship. This can be achieved only by detonating a satchel charge right next to the cockpit of the aircraft.

A secondary goal is to retrieve the downed aircrew from their hiding location. As training such specialists takes a lot of time NATO cannot afford to lose the pilot and gunner as replacements cannot be as rapidly procured as a new helicopter. It is therefore imperative to get the aircrew back. As a rapid extraction is required the Marines must also eliminate the Soviet AA site to enable a CH-47 transport helicopter to pick up the Marines and aircrew. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " The AA site has one radar trailer as well as two ZU-23-2 positions. Both the guns as well as the radar need to be destroyed using satchel charges or expedient other means. Unless the Soviet air defences are eliminated no helicopter extraction can be attempted.

Enemy personnel is likely to be present at the crash site. These may need to be taken out before explosives are placed near the nose of the aircraft. Once the destruction of the classified gear is confirmed a rapid withdrawal is required to evade any Soviet reaction forces.

Soviet response forces have converged on the area after the helicopter was shot down. Although these consist primarily of infantry, the presence of an armoured vehicle was also reported in the aircrew's last transmission. This is more likely to be a BMP than a MBT. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will eliminate the AA position and ensure the destruction of classified equipment at the crash site before retrieving downed aircrew and moving to the LZ for extraction."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " A Cobra attack helicopter has been shot down over Soviet occupied Nogova. The aircrew had to abandon the wreck before they had a chance to ensure the destruction of classified materials as Soviet personnel rapidly closed in on the crash site. This threatens to compromise secure communications as the cryptographic modules are still intact. Immediate action is therefore required to safeguard the security of NATO radio traffic by destroying this equipment before the enemy has a chance to remove it.

An airstrike to bomb the wreckage has been considered, but due to the shortage of guided ordnance the success of a bombing run with Mk 82's on such a small target cannot be guaranteed. An alternative method must be employed to make sure the Soviets do not gain possession of the sensitive kit. The insertion of ground forces has been chosen as the most suitable option because manually placed explosives can ensure destruction with the greatest possible precision.

As the shortest response time could be achieved by a Marine contingent aboard a Dutch frigate NATO has ordered the launch of an immediate amphibious raid on the Nogovan coast. Zodiac inflatables have subsequently inserted a squad of Marines in order to venture inland and achieve a series of objectives. Primary goal is the confirmed destruction of classified equipment on board of the Cobra gunship. This can be achieved only by detonating a satchel charge right next to the cockpit of the aircraft.

A secondary goal is to retrieve the downed aircrew from their hiding location. As training such specialists takes a lot of time NATO cannot afford to lose the pilot and gunner as replacements cannot be as rapidly procured as a new helicopter. It is therefore imperative to get the aircrew back. As a rapid extraction is required the Marines must also eliminate the Soviet AA site to enable a CH-47 transport helicopter to pick up the Marines and aircrew. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " The AA site has one radar trailer as well as two ZU-23-2 positions. Both the guns as well as the radar need to be destroyed using satchel charges or expedient other means. Unless the Soviet air defences are eliminated no helicopter extraction can be attempted.

Enemy personnel is likely to be present at the crash site. These may need to be taken out before explosives are placed near the nose of the aircraft. Once the destruction of the classified gear is confirmed a rapid withdrawal is required to evade any Soviet reaction forces.

Soviet response forces have converged on the area after the helicopter was shot down. Although these consist primarily of infantry, the presence of an armoured vehicle was also reported in the aircrew's last transmission. This is more likely to be a BMP than a MBT. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will eliminate the AA position and ensure the destruction of classified equipment at the crash site before retrieving downed aircrew and moving to the LZ for extraction."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " A Cobra attack helicopter has been shot down over Soviet occupied Nogova. The aircrew had to abandon the wreck before they had a chance to ensure the destruction of classified materials as Soviet personnel rapidly closed in on the crash site. This threatens to compromise secure communications as the cryptographic modules are still intact. Immediate action is therefore required to safeguard the security of NATO radio traffic by destroying this equipment before the enemy has a chance to remove it.

An airstrike to bomb the wreckage has been considered, but due to the shortage of guided ordnance the success of a bombing run with Mk 82's on such a small target cannot be guaranteed. An alternative method must be employed to make sure the Soviets do not gain possession of the sensitive kit. The insertion of ground forces has been chosen as the most suitable option because manually placed explosives can ensure destruction with the greatest possible precision.

As the shortest response time could be achieved by a Marine contingent aboard a Dutch frigate NATO has ordered the launch of an immediate amphibious raid on the Nogovan coast. Zodiac inflatables have subsequently inserted a squad of Marines in order to venture inland and achieve a series of objectives. Primary goal is the confirmed destruction of classified equipment on board of the Cobra gunship. This can be achieved only by detonating a satchel charge right next to the cockpit of the aircraft.

A secondary goal is to retrieve the downed aircrew from their hiding location. As training such specialists takes a lot of time NATO cannot afford to lose the pilot and gunner as replacements cannot be as rapidly procured as a new helicopter. It is therefore imperative to get the aircrew back. As a rapid extraction is required the Marines must also eliminate the Soviet AA site to enable a CH-47 transport helicopter to pick up the Marines and aircrew. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " The AA site has one radar trailer as well as two ZU-23-2 positions. Both the guns as well as the radar need to be destroyed using satchel charges or expedient other means. Unless the Soviet air defences are eliminated no helicopter extraction can be attempted.

Enemy personnel is likely to be present at the crash site. These may need to be taken out before explosives are placed near the nose of the aircraft. Once the destruction of the classified gear is confirmed a rapid withdrawal is required to evade any Soviet reaction forces.

Soviet response forces have converged on the area after the helicopter was shot down. Although these consist primarily of infantry, the presence of an armoured vehicle was also reported in the aircrew's last transmission. This is more likely to be a BMP than a MBT. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will eliminate the AA position and ensure the destruction of classified equipment at the crash site before retrieving downed aircrew and moving to the LZ for extraction."]]; // diary entries alpha6 createDiaryRecord["Diary", ["Background", " A Cobra attack helicopter has been shot down over Soviet occupied Nogova. The aircrew had to abandon the wreck before they had a chance to ensure the destruction of classified materials as Soviet personnel rapidly closed in on the crash site. This threatens to compromise secure communications as the cryptographic modules are still intact. Immediate action is therefore required to safeguard the security of NATO radio traffic by destroying this equipment before the enemy has a chance to remove it.

An airstrike to bomb the wreckage has been considered, but due to the shortage of guided ordnance the success of a bombing run with Mk 82's on such a small target cannot be guaranteed. An alternative method must be employed to make sure the Soviets do not gain possession of the sensitive kit. The insertion of ground forces has been chosen as the most suitable option because manually placed explosives can ensure destruction with the greatest possible precision.

As the shortest response time could be achieved by a Marine contingent aboard a Dutch frigate NATO has ordered the launch of an immediate amphibious raid on the Nogovan coast. Zodiac inflatables have subsequently inserted a squad of Marines in order to venture inland and achieve a series of objectives. Primary goal is the confirmed destruction of classified equipment on board of the Cobra gunship. This can be achieved only by detonating a satchel charge right next to the cockpit of the aircraft.

A secondary goal is to retrieve the downed aircrew from their hiding location. As training such specialists takes a lot of time NATO cannot afford to lose the pilot and gunner as replacements cannot be as rapidly procured as a new helicopter. It is therefore imperative to get the aircrew back. As a rapid extraction is required the Marines must also eliminate the Soviet AA site to enable a CH-47 transport helicopter to pick up the Marines and aircrew. "]]; alpha6 createDiaryRecord["Diary", ["Enemy", " The AA site has one radar trailer as well as two ZU-23-2 positions. Both the guns as well as the radar need to be destroyed using satchel charges or expedient other means. Unless the Soviet air defences are eliminated no helicopter extraction can be attempted.

Enemy personnel is likely to be present at the crash site. These may need to be taken out before explosives are placed near the nose of the aircraft. Once the destruction of the classified gear is confirmed a rapid withdrawal is required to evade any Soviet reaction forces.

Soviet response forces have converged on the area after the helicopter was shot down. Although these consist primarily of infantry, the presence of an armoured vehicle was also reported in the aircrew's last transmission. This is more likely to be a BMP than a MBT. "]]; alpha6 createDiaryRecord["Diary", ["Mission", "Alpha will eliminate the AA position and ensure the destruction of classified equipment at the crash site before retrieving downed aircrew and moving to the LZ for extraction."]]; // diary entries alpha7 createDiaryRecord["Diary", ["Background", " A Cobra attack helicopter has been shot down over Soviet occupied Nogova. The aircrew had to abandon the wreck before they had a chance to ensure the destruction of classified materials as Soviet personnel rapidly closed in on the crash site. This threatens to compromise secure communications as the cryptographic modules are still intact. Immediate action is therefore required to safeguard the security of NATO radio traffic by destroying this equipment before the enemy has a chance to remove it.

An airstrike to bomb the wreckage has been considered, but due to the shortage of guided ordnance the success of a bombing run with Mk 82's on such a small target cannot be guaranteed. An alternative method must be employed to make sure the Soviets do not gain possession of the sensitive kit. The insertion of ground forces has been chosen as the most suitable option because manually placed explosives can ensure destruction with the greatest possible precision.

As the shortest response time could be achieved by a Marine contingent aboard a Dutch frigate NATO has ordered the launch of an immediate amphibious raid on the Nogovan coast. Zodiac inflatables have subsequently inserted a squad of Marines in order to venture inland and achieve a series of objectives. Primary goal is the confirmed destruction of classified equipment on board of the Cobra gunship. This can be achieved only by detonating a satchel charge right next to the cockpit of the aircraft.

A secondary goal is to retrieve the downed aircrew from their hiding location. As training such specialists takes a lot of time NATO cannot afford to lose the pilot and gunner as replacements cannot be as rapidly procured as a new helicopter. It is therefore imperative to get the aircrew back. As a rapid extraction is required the Marines must also eliminate the Soviet AA site to enable a CH-47 transport helicopter to pick up the Marines and aircrew. "]]; alpha7 createDiaryRecord["Diary", ["Enemy", " The AA site has one radar trailer as well as two ZU-23-2 positions. Both the guns as well as the radar need to be destroyed using satchel charges or expedient other means. Unless the Soviet air defences are eliminated no helicopter extraction can be attempted.

Enemy personnel is likely to be present at the crash site. These may need to be taken out before explosives are placed near the nose of the aircraft. Once the destruction of the classified gear is confirmed a rapid withdrawal is required to evade any Soviet reaction forces.

Soviet response forces have converged on the area after the helicopter was shot down. Although these consist primarily of infantry, the presence of an armoured vehicle was also reported in the aircrew's last transmission. This is more likely to be a BMP than a MBT. "]]; alpha7 createDiaryRecord["Diary", ["Mission", "Alpha will eliminate the AA position and ensure the destruction of classified equipment at the crash site before retrieving downed aircrew and moving to the LZ for extraction."]]; // diary entries alpha8 createDiaryRecord["Diary", ["Background", " A Cobra attack helicopter has been shot down over Soviet occupied Nogova. The aircrew had to abandon the wreck before they had a chance to ensure the destruction of classified materials as Soviet personnel rapidly closed in on the crash site. This threatens to compromise secure communications as the cryptographic modules are still intact. Immediate action is therefore required to safeguard the security of NATO radio traffic by destroying this equipment before the enemy has a chance to remove it.

An airstrike to bomb the wreckage has been considered, but due to the shortage of guided ordnance the success of a bombing run with Mk 82's on such a small target cannot be guaranteed. An alternative method must be employed to make sure the Soviets do not gain possession of the sensitive kit. The insertion of ground forces has been chosen as the most suitable option because manually placed explosives can ensure destruction with the greatest possible precision.

As the shortest response time could be achieved by a Marine contingent aboard a Dutch frigate NATO has ordered the launch of an immediate amphibious raid on the Nogovan coast. Zodiac inflatables have subsequently inserted a squad of Marines in order to venture inland and achieve a series of objectives. Primary goal is the confirmed destruction of classified equipment on board of the Cobra gunship. This can be achieved only by detonating a satchel charge right next to the cockpit of the aircraft.

A secondary goal is to retrieve the downed aircrew from their hiding location. As training such specialists takes a lot of time NATO cannot afford to lose the pilot and gunner as replacements cannot be as rapidly procured as a new helicopter. It is therefore imperative to get the aircrew back. As a rapid extraction is required the Marines must also eliminate the Soviet AA site to enable a CH-47 transport helicopter to pick up the Marines and aircrew. "]]; alpha8 createDiaryRecord["Diary", ["Enemy", " The AA site has one radar trailer as well as two ZU-23-2 positions. Both the guns as well as the radar need to be destroyed using satchel charges or expedient other means. Unless the Soviet air defences are eliminated no helicopter extraction can be attempted.

Enemy personnel is likely to be present at the crash site. These may need to be taken out before explosives are placed near the nose of the aircraft. Once the destruction of the classified gear is confirmed a rapid withdrawal is required to evade any Soviet reaction forces.

Soviet response forces have converged on the area after the helicopter was shot down. Although these consist primarily of infantry, the presence of an armoured vehicle was also reported in the aircrew's last transmission. This is more likely to be a BMP than a MBT. "]]; alpha8 createDiaryRecord["Diary", ["Mission", "Alpha will eliminate the AA position and ensure the destruction of classified equipment at the crash site before retrieving downed aircrew and moving to the LZ for extraction."]];onloadmission="C W R 2 - F I E L D C H O P P E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_field_chopper_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_FAL_KRR {count = 1;}; class cwr2_Uzi {count = 1;}; class Binocular {count = 1;}; class cwr2_NL_HighPower {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 20;}; class PipeBomb {count = 5;}; class cwr2_13Rnd_9x19_Para {count = 16;}; }; class Backpacks { class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - F I E L D C H O P P E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_noe", "cwr2_ah1", "camisc3", "caweapons_ammoboxes", "cwr2_Soldiers_RUS", "CAWeapons_ZU23", "cwr2_Soldiers_USA", "cacharacters2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_CH47D", "CAWater", "cwr2_Urals", "cwr2_BMP1", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_nl", "cwr2_Soldiers_RUS", "cwr2_Soldiers_USA", "cacharacters2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_CH47D", "cwr2_Civilians", "cwr2_Urals", "cwr2_BMP1", "cwr2_uaz", "cwr2_ah1", "camisc3", "caweapons_ammoboxes", "CAWeapons_ZU23", "CAWater", "cwr2_noe" }; randomSeed=1232860; class Intel { briefingName="CWR2 - Field Chopper (co08)"; briefingDescription="Rescue the downed pilots"; startWeather=0.49194402; startFog=0.20632139; forecastWeather=0.49194402; forecastFog=0.27243277; month=8; day=20; hour=4; }; class Groups { items=38; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={12007.863,8.0558414,4518.2935}; azimut=270; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={26,27,28}; }; class Item1 { position[]={12010.883,6.5977087,4521.4878}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={26,27,28}; }; class Item2 { position[]={12011.623,6.783072,4515.6548}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierNL_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={26,27,28}; }; class Item3 { position[]={12013.281,5.4182611,4524.1499}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierNL_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={26,27,28}; }; class Item4 { position[]={12014.883,5.6555834,4513.2495}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierNL_AAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={26,27,28}; }; class Item5 { position[]={12015.996,4.6193948,4526.8647}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha6"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={26,27,28}; }; class Item6 { position[]={12017.596,4.6971335,4511.3179}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha7"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={26,27,28}; }; class Item7 { position[]={12018.266,3.9689856,4529.1792}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha8"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; synchronizations[]={26,27,28}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11096.316,151.74992,4242.939}; azimut=90; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_1;"; }; class Item1 { position[]={11095.035,151.73305,4241.2539}; azimut=90; id=18; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_1;"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11097.902,150.93507,4213.8867}; azimut=90; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_2;"; }; class Item1 { position[]={11096.47,150.97112,4212.1191}; azimut=90; id=20; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_2;"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9751.2578,130.40335,5796.3652}; azimut=170; id=23; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; leader=1; skill=1; text="macguffin1"; init="this setcaptive true; this disableAI ""Move""; cobrasquad = group this; cobrasquad setgroupid [""Pilot"",""Black""]; this setunitpos ""Middle"";"; }; class Item1 { position[]={9746.498,132.03273,5802.1147}; azimut=170; id=24; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; skill=1; text="macguffin2"; init="this setcaptive true; this disableAI ""Move""; cobrasquad = group this; cobrasquad setgroupid [""Pilot"",""Black""]; this setunitpos ""Middle"";"; }; }; }; class Item4 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7528.75,7.1546707,1289.4348}; azimut=90; id=25; side="CIV"; vehicle="Citizen1"; leader=1; skill=1; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={7537.0903,7.5968823,1289.2837}; completitionRadius=10; combat="CARELESS"; expCond="(blufor_near_pilots == 1);"; expActiv="leader cobrasquad sidechat ""Who goes there? Challenge: Normandy."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={7552.2388,6.8406844,1289.1044}; completitionRadius=5; combat="CARELESS"; expCond="(blufor_near_pilots == 1);"; expActiv="(leader group player) sidechat ""Response: Tarawa. Royal Netherlands Marine Corps, we are here to get you guys out of here. Follow me."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7562.5859,7.0485616,1289.0892}; completitionRadius=5; combat="CARELESS"; expCond="(blufor_near_pilots == 1);"; expActiv="macguffin1 enableAI ""Move""; macguffin2 enableAI ""Move""; macguffin1 setunitpos ""AUTO""; macguffin2 setunitpos ""AUTO""; leader cobrasquad sidechat ""Allright, lead the way.""; [alpha1,alpha2,alpha3,alpha4,alpha5,alpha6,alpha7,alpha8,macguffin1,macguffin2] joinsilent alphasquad; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; (leader group player) sidechat ""Fall in, we are moving out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12038.843,0.40599361,4530.7476}; id=26; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3,4,5,6,7}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12038.683,0.47602028,4520.2354}; id=27; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={27,0,1,2,3,4,5,6,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12038.595,0.35465714,4509.4805}; id=28; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12618.689,0.23991041,10240.123}; azimut=180; special="FLY"; id=29; side="WEST"; vehicle="cwr2_CH47D"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={12630.051,0.21956733,10239.543}; azimut=180; id=138; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,24];"; }; }; class Waypoints { items=7; class Item0 { position[]={12618.628,0.2704736,10237.166}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (blufor_at_extraction == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Alpha. All objectives have been achieved, Alpha requests immediate extraction. How copy over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={12618.467,0.4738082,10228.164}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (blufor_at_extraction == 1);"; expActiv="raptorD sideChat ""Roger that, Alpha, read you loud and clear. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={12578.423,0.1472407,6477.6968}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11307.646,121.30721,5513.2471}; type="TR UNLOAD"; expCond="({alive _x} count (units alphasquad) == {_x in raptor} count (units alphasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; unassignvehicle loadmaster4; [loadmaster1,loadmaster2,loadmaster3,loadmaster4] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; loadmaster4 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3,loadmaster4] orderGetin true; raptor flyInHeight 1; (leader group player) sidechat ""All Marines and aircrew are on board. Let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={11307.659,121.29787,5512.6455}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; raptorD sidechat ""Raptor is RTB."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={12658.145,0.22513942,4610.8286}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={12671.084,0.26957089,257.57825}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={12606.659,0.47389984,10255.561}; azimut=270; id=30; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={12609.528,0.33529556,10257.93}; azimut=270; id=32; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={12609.351,0.42614299,10253.146}; azimut=270; id=34; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""NVGoggles"";"; }; class Item3 { position[]={12612.291,0.27969289,10260.221}; azimut=270; id=35; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; text="loadmaster4"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; }; }; class Item10 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2996.4268,16.451847,338.49829}; id=33; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={3023.0029,16.094496,338.65356}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2988.0547,15.178848,338.54907}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3023.0146,16.094345,338.65259}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12039.425,0.33753687,4512.6353}; id=36; side="WEST"; vehicle="cwr2_SoldierNL"; leader=1; rank="CORPORAL"; skill=1; text="boat_dude"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this allowDamage false; this moveindriver boat; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={12726.42,0.094478495,4490.9282}; completitionRadius=50; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12727.646,0.30378819,1059.4282}; expActiv="deleteVehicle boat_dude; deleteVehicle boat;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12048.421,0.092217043,4523.9077}; id=37; side="WEST"; vehicle="cwr2_SoldierNL"; leader=1; rank="CORPORAL"; skill=1; text="boat_1_dude"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveindriver boat_1; this allowDamage false; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={12739.582,0.2842223,4497.3496}; completitionRadius=50; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12751.764,0.28701845,1047.7529}; completitionRadius=10; expActiv="deleteVehicle boat_1_dude; deleteVehicle boat_1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10423.06,144.05078,4668.3672}; azimut=270; id=41; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10424.776,144.14452,4669.6255}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10424.729,144.3665,4667.1011}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10426.503,144.12923,4670.9331}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10426.518,144.57764,4665.9717}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10428.28,144.14191,4671.8125}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={10544.335,130.1039,4793.0269}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10762.286,139.98448,4578.5688}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10565.882,137.65967,4360.4424}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10337.867,126.9137,4581.8086}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10544.328,130.10504,4793.0181}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10484.919,128.40407,4793.6226}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10451.683,126.6973,4792.1772}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={10010.551,101.50132,5272.1235}; azimut=270; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10011.695,101.74442,5273.1416}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10011.635,101.58403,5271.0234}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10013.134,102.00692,5274.0166}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10012.861,101.67815,5269.8999}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10014.683,102.01108,5274.7056}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10112.495,106.51321,5372.8623}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9919.9238,98.808784,5562.436}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9725.6084,109.64734,5373.9902}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9923.6084,99.866364,5186.1938}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10113.215,106.59569,5372.5952}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={11211.771,142.68819,7609.4624}; azimut=270; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item1 { position[]={11214.242,142.67287,7611.6392}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item2 { position[]={11213.695,142.63467,7607.4839}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item3 { position[]={11216.442,142.78937,7612.9995}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item4 { position[]={11215.885,142.51497,7605.9614}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item5 { position[]={11218.229,142.82986,7614.2192}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={11217.896,142.40501,7604.0815}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item7 { position[]={11219.915,142.86812,7615.4771}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrf_bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={10684.749,128.43822,5034.0708}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={10687.24,128.11244,5046.0195}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10708.86,112.09527,5672.3276}; azimut=270; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10710.385,112.08014,5673.5186}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10710.34,112.09933,5671.1982}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10712.174,112.06496,5674.6016}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10711.724,112.10522,5669.8877}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10713.956,112.08365,5675.748}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10602.509,119.21142,5773.5757}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10399.053,105.99021,5576.272}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10598.49,118.88078,5373.8887}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10802.189,117.64964,5575.9204}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10602.604,119.21722,5773.5542}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={10462.857,124.87929,5027.7896}; azimut=270; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10463.896,124.793,5028.688}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10463.936,124.94681,5026.9351}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10465.144,124.70922,5029.5415}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10465.098,125.05009,5025.667}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10466.655,124.60415,5030.6162}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={10368.842,119.54105,4928.0767}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10172.263,111.76673,5119.7178}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10364.224,114.92608,5300.8433}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10548.53,123.03793,5118.1514}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10368.85,119.50163,4927.77}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10367.905,123.36,4986.46}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10367.974,124.18951,5040.6992}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10217.168,112.26515,4830.9644}; azimut=270; id=47; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10213.835,112.32375,4830.9619}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10213.835,112.32341,4831.0586}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={11117.738,149.10623,4266.3159}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={11120.61,148.75719,4267.8101}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={11120.41,148.73157,4263.9434}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={11123.563,148.38524,4269.2964}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={11044.916,150.54608,4265.7407}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11092.838,149.51965,4327.5083}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11143.042,145.24744,4266.3442}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11044.882,150.54294,4265.7046}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={10663.179,128.63264,5021.9077}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={10667.186,128.78003,5024.6216}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10666.773,128.66679,5019.0601}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10669.085,128.38084,5046.5532}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10622.661,126.85371,5056.6943}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={10611.12,128.19397,5012.4214}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={10658.19,128.15753,5000.085}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item4 { position[]={10668.996,128.38332,5046.564}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={11080.896,150.55733,4201.7339}; azimut=90; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={11076.305,150.35429,4204.8564}; azimut=90; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={11076.423,149.79556,4198.6514}; azimut=90; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={11071.555,148.92816,4194.8301}; azimut=90; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={11138.798,144.47562,4202.4941}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11088.044,145.51843,4143.1523}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11032.943,145.14297,4200.959}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11138.789,144.4749,4202.4561}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={11163.971,114.02431,5390.4292}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={11168.07,114.07944,5392.9893}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={11167.646,113.9635,5387.75}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={11163.979,113.63851,5364.0454}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11163.51,114.20979,5398.7905}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={11163.986,113.63847,5363.9961}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10226.053,112.1339,4828.1011}; azimut=180; id=91; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""NVGoggles""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; class Item1 { presence=0.75000024; position[]={10222.139,112.16446,4833.0298}; azimut=180; id=92; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11210.503,142.7,7648.5972}; azimut=270; id=107; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item1 { position[]={11212.514,142.7,7650.269}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item2 { position[]={11212.532,142.7,7646.9585}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item3 { position[]={11214.706,142.7,7651.8755}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item4 { position[]={11214.408,142.7,7645.1362}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={11217.096,142.7,7653.5054}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item6 { position[]={11216.604,142.7,7643.2266}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrf_ural;"; }; }; class Waypoints { items=4; class Item0 { position[]={11147.645,115.07392,5422.8213}; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10880.127,126.34889,5375.54}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={10879.918,132.38751,5887.6714}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={10880.068,126.34688,5375.6157}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10736.015,124.24072,2957.0122}; azimut=270; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBMP;"; }; class Item1 { position[]={10738.902,124.24072,2959.3008}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBMP;"; }; class Item2 { position[]={10738.591,124.24072,2954.5513}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo aBMP;"; }; class Item3 { position[]={10741.964,124.24072,2961.0229}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBMP;"; }; class Item4 { position[]={10741.222,124.24072,2952.373}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBMP;"; }; class Item5 { position[]={10745.063,124.24072,2962.8789}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBMP; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={10743.749,124.24072,2950.1733}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo aBMP;"; }; class Item7 { position[]={10747.687,124.24072,2964.3586}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBMP;"; }; }; class Waypoints { items=2; class Item0 { position[]={11088.081,151.64856,4250.1885}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11090.682,151.69952,4250.2241}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10241.149,112.19927,4831.6519}; azimut=270; id=112; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10238.492,112.13402,4831.627}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10238.449,112.13316,4831.5942}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11084.37,152.08649,4229.9399}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11088.304,151.76476,4232.2837}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11082.103,152.32483,4229.9307}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11082.063,152.32693,4229.9277}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10634.533,127.44057,5034.6025}; azimut=270; id=121; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10635.921,127.33705,5035.7554}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10636.015,127.46188,5033.4287}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={10637.498,127.22433,5036.9756}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10637.413,127.48466,5032.2725}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={10639.002,127.34238,5038.1338}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10633.588,127.47212,5034.5278}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10632.53,127.50557,5034.4775}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={10188.005,113.49879,4836.4106}; azimut=270; id=122; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10190.516,113.38231,4838.2847}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10190.456,113.36953,4834.418}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={10193.239,113.28554,4840.1021}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10192.574,113.25742,4832.5908}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={10195.411,113.21532,4841.7891}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10186.378,113.63586,4836.3843}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10186.336,113.64,4836.3843}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11115.6,150.44962,4228.9746}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11119.018,149.74672,4231.5278}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11113.558,150.85117,4228.9136}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11113.558,150.84921,4228.9731}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11212.345,142.69998,7629.2085}; azimut=270; id=40; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item1 { position[]={11214.323,142.78831,7630.9277}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item2 { position[]={11214.417,142.79286,7627.73}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item3 { position[]={11216.714,142.90416,7632.2676}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item4 { position[]={11216.232,142.88084,7626.0776}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={11218.989,142.88979,7633.583}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item6 { position[]={11217.996,142.95297,7624.4829}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrf_ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={11153.19,114.48466,5406.9077}; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11144.698,114.23184,5396.6333}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11190.162,142.69997,7652.1348}; azimut=180; id=124; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="qrf_ural"; }; }; class Waypoints { items=8; class Item0 { position[]={11190.182,142.69972,7647.8657}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="qrf_ural setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={10684.058,135.03922,6326.6479}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11156.048,114.82629,5419.4165}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11156.643,114.79553,5418.2227}; type="TR UNLOAD"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={11157.124,114.76201,5417.3462}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11147.068,114.72913,5413.7173}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item6 { position[]={11188.426,113.98695,5428.5522}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item7 { position[]={11146.97,114.72668,5413.6914}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10726.354,124.24072,2962.3604}; id=129; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBMP"; }; }; class Waypoints { items=6; class Item0 { position[]={10726.291,124.24072,2966.052}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={10444.638,121.64795,4104.3647}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10770.774,128.50275,4203.7334}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11070.33,152.35722,4247.6929}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11075.926,152.18326,4248.4917}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={11079.688,151.97293,4248.9966}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11161.968,142.7,7640.5186}; azimut=90; id=130; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="qrf_bmp"; }; }; class Waypoints { items=6; class Item0 { position[]={11165.963,142.6996,7640.521}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="qrf_bmp setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={10685.762,135.02748,6330.0713}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10959.803,124.92092,5014.186}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10686.024,129.06012,5020.9414}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10683.146,129.07518,5021.832}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={10680.96,129.09431,5022.3677}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11184.142,113.47367,5364.644}; azimut=270; id=131; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={11181.208,113.5073,5364.6836}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={11179.375,113.52831,5364.707}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10704.261,124.24072,3006.7424}; azimut=90; id=132; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="aJeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={10707.256,124.24072,3006.7131}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="aJeep setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10441.632,121.64795,4103.3994}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10221.663,112.31531,4822.5703}; combat="COMBAT"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={10220.905,112.23127,4824.7563}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10511.704,147.35564,4604.1353}; id=136; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={10511.682,147.31418,4606.5737}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=18; class Item0 { position[]={10227.16,112.11745,4831.6123}; azimut=270; id=8; side="EMPTY"; vehicle="cwr2_AH1F_crashed"; skill=1; text="cobra"; init="this setDammage 4;"; }; class Item1 { position[]={10225.561,112.11763,4831.5718}; id=9; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item2 { position[]={10228.449,112.11767,4831.5649}; azimut=90; id=10; side="EMPTY"; vehicle="USBasicAmmunitionBox"; leader=1; skill=0.60000002; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; clearmagazinecargo this; clearweaponcargo this; this allowDamage false; cobra attachTo [crate,[0,0,2.85]]"; }; class Item3 { position[]={11096.917,151.85925,4250.9131}; id=11; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [aagun_1,[0,1.25,-2.0]];"; }; class Item4 { position[]={11096.951,151.79034,4247.8066}; id=12; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item5 { position[]={11098.865,151.7892,4241.4897}; azimut=90; id=13; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_1"; init="this setVectorUp [0,0,1];"; }; class Item6 { position[]={11095.919,151.645,4220.9482}; id=14; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_2"; init="this allowDamage false; zandzakken_3 attachTo [zandzakken_2,[0,-3.5,0]]; zandzakken_3 setDir 180; zandzakken_3 setpos getpos zandzakken_3; zandzakken_2 attachTo [aagun_2,[0,1.25,-2.0]];"; }; class Item7 { position[]={11095.98,151.32669,4218.4077}; id=15; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_3"; init="this allowDamage false;"; }; class Item8 { position[]={11095.12,151.09688,4213.8091}; azimut=90; id=16; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_2"; init="this setVectorUp [0,0,1];"; }; class Item9 { position[]={11097.421,152.23936,4227.0059}; azimut=90; id=21; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; init="this setVectorUp [0,0,1];"; }; class Item10 { position[]={11096.661,151.99855,4232.6553}; azimut=90; id=22; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item11 { position[]={11307.686,121.30012,5512.9307}; azimut=270; id=31; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item12 { position[]={12039.44,0.34741673,4513.9009}; id=38; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item13 { position[]={12048.278,0.076442629,4524.8262}; id=39; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item14 { presence=0.75000024; position[]={11084.19,151.80026,4246.2476}; azimut=180; id=133; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item15 { presence=0.75000024; position[]={10654.016,128.15547,5034.6445}; azimut=103; id=134; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={11168.772,113.65376,5376.6499}; azimut=180; id=135; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item17 { presence=0.75000024; position[]={10647.019,127.72634,5036.4385}; azimut=103; id=137; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=5; class Item0 { position[]={11090.288,151.86742,4230.5771}; name="obj1"; text=" AA Site"; type="mil_warning"; colorName="ColorRed"; }; class Item1 { position[]={11307.906,121.27991,5512.564}; name="obj4"; text=" Èxtraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item2 { position[]={10225.74,112.11764,4831.5703}; name="obj2"; text=" Crash Site"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={12020.179,3.1971037,4521.0127}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={9749.1602,131.30339,5799.6973}; name="obj3"; text=" Aircrew"; type="mil_join"; colorName="ColorBlue"; }; }; class Sensors { items=10; class Item0 { position[]={10179.083,114.60914,4927.2417}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; (leader group player) sidechat ""That should take care of the classified electronics."";"; class Effects { }; }; class Item1 { position[]={9754.6143,131.36835,5800.9482}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="blufor_near_pilots = 1; publicVariable ""blufor_near_pilots""; macguffin1 setcaptive false; macguffin2 setcaptive false; macguffin1 enableAI ""Move""; macguffin2 enableAI ""Move"";"; class Effects { }; }; class Item2 { position[]={11073.794,129.22105,4028.1716}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aagun_1 >= 0.99) AND (getDammage aagun_2 >= 0.99) AND (getDammage generator >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; alpha6 addrating 200; alpha7 addrating 200; alpha8 addrating 200; (leader group player) sidechat ""That ought to reduce the threat to our helicopter extraction."";"; class Effects { }; }; class Item3 { position[]={11290.479,121.41747,5515.4331}; a=75; b=75; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="blufor_at_extraction = 1; publicVariable ""blufor_at_extraction""; (leader group player) sidechat ""Time to get Raptor on the horn, we have outstayed our welcome on Nogova."";"; class Effects { }; }; class Item4 { position[]={11967.388,0.53154641,5566.0674}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co08_cwr2_field_chopper_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={12089.198,0.47119504,5569.5}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={12089.088,0.16159812,5438.4639}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={11328.602,0.24270606,6331.1924}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin1));"; expActiv="total_failure = 1; publicVariable ""total_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4""objStatus ""FAILED""; (leader group player) sidechat ""Fuck that, we lost a pilot."";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={11455.883,0.34080067,6330.7583}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin2));"; expActiv="total_failure = 1; publicVariable ""total_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; ""4""objStatus ""FAILED""; (leader group player) sidechat ""Damn, one of the aircrew is down."";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={11585.531,0.22799325,6206.1367}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2211329; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15166976; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5489511; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Destroy classified gear on a crashed helicopter.

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