briefing.html Sbriefing.sqfJCSTdescription.ext;Sinit.sqf Srinitjipcompatible.sqf4 Debriefing

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Mission Accomplished


The resistance fighters have been evacuated by a BMP after successfully defeating the Soviet reinforcements with the aid of the AT weapons present at the encampment. Although these newly arrived Soviet marines pose a greater challenge than the motor rifle units the guerilla band proved that even these elite enemy troops can be defeated.





Mission Failed


The resistance fighters have been wiped out.


// tasks task3a = guerilla1 createSimpleTask ["Await evacuation"]; task3a setSimpleTaskDescription ["Await evacuation", "Await evacuation", "Await evacuation"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Defeat the reinforcements"]; task2a setSimpleTaskDescription ["Defeat the reinforcements", "Defeat the reinforcements", "Defeat the reinforcements"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Recapture the encampment"]; task1a setSimpleTaskDescription ["Recapture the encampment", "Recapture the encampment", "Recapture the encampment"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Await evacuation"]; task3b setSimpleTaskDescription ["Await evacuation", "Await evacuation", "Await evacuation"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Defeat the reinforcements"]; task2b setSimpleTaskDescription ["Defeat the reinforcements", "Defeat the reinforcements", "Defeat the reinforcements"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Recapture the encampment"]; task1b setSimpleTaskDescription ["Recapture the encampment", "Recapture the encampment", "Recapture the encampment"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Await evacuation"]; task3c setSimpleTaskDescription ["Await evacuation", "Await evacuation", "Await evacuation"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Defeat the reinforcements"]; task2c setSimpleTaskDescription ["Defeat the reinforcements", "Defeat the reinforcements", "Defeat the reinforcements"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Recapture the encampment"]; task1c setSimpleTaskDescription ["Recapture the encampment", "Recapture the encampment", "Recapture the encampment"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Await evacuation"]; task3d setSimpleTaskDescription ["Await evacuation", "Await evacuation", "Await evacuation"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Defeat the reinforcements"]; task2d setSimpleTaskDescription ["Defeat the reinforcements", "Defeat the reinforcements", "Defeat the reinforcements"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Recapture the encampment"]; task1d setSimpleTaskDescription ["Recapture the encampment", "Recapture the encampment", "Recapture the encampment"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Await evacuation"]; task3e setSimpleTaskDescription ["Await evacuation", "Await evacuation", "Await evacuation"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Defeat the reinforcements"]; task2e setSimpleTaskDescription ["Defeat the reinforcements", "Defeat the reinforcements", "Defeat the reinforcements"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Recapture the encampment"]; task1e setSimpleTaskDescription ["Recapture the encampment", "Recapture the encampment", "Recapture the encampment"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Await evacuation"]; task3f setSimpleTaskDescription ["Await evacuation", "Await evacuation", "Await evacuation"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Defeat the reinforcements"]; task2f setSimpleTaskDescription ["Defeat the reinforcements", "Defeat the reinforcements", "Defeat the reinforcements"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Recapture the encampment"]; task1f setSimpleTaskDescription ["Recapture the encampment", "Recapture the encampment", "Recapture the encampment"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = guerilla7 createSimpleTask ["Await evacuation"]; task3g setSimpleTaskDescription ["Await evacuation", "Await evacuation", "Await evacuation"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Defeat the reinforcements"]; task2g setSimpleTaskDescription ["Defeat the reinforcements", "Defeat the reinforcements", "Defeat the reinforcements"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Recapture the encampment"]; task1g setSimpleTaskDescription ["Recapture the encampment", "Recapture the encampment", "Recapture the encampment"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = guerilla8 createSimpleTask ["Await evacuation"]; task3h setSimpleTaskDescription ["Await evacuation", "Await evacuation", "Await evacuation"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Defeat the reinforcements"]; task2h setSimpleTaskDescription ["Defeat the reinforcements", "Defeat the reinforcements", "Defeat the reinforcements"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Recapture the encampment"]; task1h setSimpleTaskDescription ["Recapture the encampment", "Recapture the encampment", "Recapture the encampment"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " A Soviet contingent of special purpose troops has managed to seize a resistance encampment, forcing the occupants to withdraw. This leaves the guerilla band without adequate means to defend themselves against the mechanised reinforcements moving up conduct a sweep of the surrounding area. Therefore the resistance fighters must attempt to take back the encampment and arm themselves from the cache of AT weapons.

Once the guerilla band has taken back the camp they need to contact HQ by radio in order to arrange the motorised transport for a rapid withdrawal. Pending the arrival of such means of evacuation the resistance fighters must defend themselves against the Soviet troops converging on the encampment. The buildings and field fortifications ought to aid the defence by providing some measure of protection against hostile return fire. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " There are around a dozen special purpose troops at the encampment with a wheeled armoured personnel carrier in support. It is necessary to take these Soviets out in order to regain possession of the AT weapons stored in the weapons cache.

The reinforcements consist of a platoon of main battle tanks accompanied by a platoon of mechanised infantry. These enemy forces need to be defeated as the means of transport needed to escape will not reach the camp in time. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will need to recapture the encampment in order to acquire the AT weapons needed to defeat the Soviet reinforcements in expectation of evacuation."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " A Soviet contingent of special purpose troops has managed to seize a resistance encampment, forcing the occupants to withdraw. This leaves the guerilla band without adequate means to defend themselves against the mechanised reinforcements moving up conduct a sweep of the surrounding area. Therefore the resistance fighters must attempt to take back the encampment and arm themselves from the cache of AT weapons.

Once the guerilla band has taken back the camp they need to contact HQ by radio in order to arrange the motorised transport for a rapid withdrawal. Pending the arrival of such means of evacuation the resistance fighters must defend themselves against the Soviet troops converging on the encampment. The buildings and field fortifications ought to aid the defence by providing some measure of protection against hostile return fire. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " There are around a dozen special purpose troops at the encampment with a wheeled armoured personnel carrier in support. It is necessary to take these Soviets out in order to regain possession of the AT weapons stored in the weapons cache.

The reinforcements consist of a platoon of main battle tanks accompanied by a platoon of mechanised infantry. These enemy forces need to be defeated as the means of transport needed to escape will not reach the camp in time. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will need to recapture the encampment in order to acquire the AT weapons needed to defeat the Soviet reinforcements in expectation of evacuation."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " A Soviet contingent of special purpose troops has managed to seize a resistance encampment, forcing the occupants to withdraw. This leaves the guerilla band without adequate means to defend themselves against the mechanised reinforcements moving up conduct a sweep of the surrounding area. Therefore the resistance fighters must attempt to take back the encampment and arm themselves from the cache of AT weapons.

Once the guerilla band has taken back the camp they need to contact HQ by radio in order to arrange the motorised transport for a rapid withdrawal. Pending the arrival of such means of evacuation the resistance fighters must defend themselves against the Soviet troops converging on the encampment. The buildings and field fortifications ought to aid the defence by providing some measure of protection against hostile return fire. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " There are around a dozen special purpose troops at the encampment with a wheeled armoured personnel carrier in support. It is necessary to take these Soviets out in order to regain possession of the AT weapons stored in the weapons cache.

The reinforcements consist of a platoon of main battle tanks accompanied by a platoon of mechanised infantry. These enemy forces need to be defeated as the means of transport needed to escape will not reach the camp in time. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will need to recapture the encampment in order to acquire the AT weapons needed to defeat the Soviet reinforcements in expectation of evacuation."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " A Soviet contingent of special purpose troops has managed to seize a resistance encampment, forcing the occupants to withdraw. This leaves the guerilla band without adequate means to defend themselves against the mechanised reinforcements moving up conduct a sweep of the surrounding area. Therefore the resistance fighters must attempt to take back the encampment and arm themselves from the cache of AT weapons.

Once the guerilla band has taken back the camp they need to contact HQ by radio in order to arrange the motorised transport for a rapid withdrawal. Pending the arrival of such means of evacuation the resistance fighters must defend themselves against the Soviet troops converging on the encampment. The buildings and field fortifications ought to aid the defence by providing some measure of protection against hostile return fire. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " There are around a dozen special purpose troops at the encampment with a wheeled armoured personnel carrier in support. It is necessary to take these Soviets out in order to regain possession of the AT weapons stored in the weapons cache.

The reinforcements consist of a platoon of main battle tanks accompanied by a platoon of mechanised infantry. These enemy forces need to be defeated as the means of transport needed to escape will not reach the camp in time. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will need to recapture the encampment in order to acquire the AT weapons needed to defeat the Soviet reinforcements in expectation of evacuation."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " A Soviet contingent of special purpose troops has managed to seize a resistance encampment, forcing the occupants to withdraw. This leaves the guerilla band without adequate means to defend themselves against the mechanised reinforcements moving up conduct a sweep of the surrounding area. Therefore the resistance fighters must attempt to take back the encampment and arm themselves from the cache of AT weapons.

Once the guerilla band has taken back the camp they need to contact HQ by radio in order to arrange the motorised transport for a rapid withdrawal. Pending the arrival of such means of evacuation the resistance fighters must defend themselves against the Soviet troops converging on the encampment. The buildings and field fortifications ought to aid the defence by providing some measure of protection against hostile return fire. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " There are around a dozen special purpose troops at the encampment with a wheeled armoured personnel carrier in support. It is necessary to take these Soviets out in order to regain possession of the AT weapons stored in the weapons cache.

The reinforcements consist of a platoon of main battle tanks accompanied by a platoon of mechanised infantry. These enemy forces need to be defeated as the means of transport needed to escape will not reach the camp in time. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will need to recapture the encampment in order to acquire the AT weapons needed to defeat the Soviet reinforcements in expectation of evacuation."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " A Soviet contingent of special purpose troops has managed to seize a resistance encampment, forcing the occupants to withdraw. This leaves the guerilla band without adequate means to defend themselves against the mechanised reinforcements moving up conduct a sweep of the surrounding area. Therefore the resistance fighters must attempt to take back the encampment and arm themselves from the cache of AT weapons.

Once the guerilla band has taken back the camp they need to contact HQ by radio in order to arrange the motorised transport for a rapid withdrawal. Pending the arrival of such means of evacuation the resistance fighters must defend themselves against the Soviet troops converging on the encampment. The buildings and field fortifications ought to aid the defence by providing some measure of protection against hostile return fire. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " There are around a dozen special purpose troops at the encampment with a wheeled armoured personnel carrier in support. It is necessary to take these Soviets out in order to regain possession of the AT weapons stored in the weapons cache.

The reinforcements consist of a platoon of main battle tanks accompanied by a platoon of mechanised infantry. These enemy forces need to be defeated as the means of transport needed to escape will not reach the camp in time. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will need to recapture the encampment in order to acquire the AT weapons needed to defeat the Soviet reinforcements in expectation of evacuation."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " A Soviet contingent of special purpose troops has managed to seize a resistance encampment, forcing the occupants to withdraw. This leaves the guerilla band without adequate means to defend themselves against the mechanised reinforcements moving up conduct a sweep of the surrounding area. Therefore the resistance fighters must attempt to take back the encampment and arm themselves from the cache of AT weapons.

Once the guerilla band has taken back the camp they need to contact HQ by radio in order to arrange the motorised transport for a rapid withdrawal. Pending the arrival of such means of evacuation the resistance fighters must defend themselves against the Soviet troops converging on the encampment. The buildings and field fortifications ought to aid the defence by providing some measure of protection against hostile return fire. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " There are around a dozen special purpose troops at the encampment with a wheeled armoured personnel carrier in support. It is necessary to take these Soviets out in order to regain possession of the AT weapons stored in the weapons cache.

The reinforcements consist of a platoon of main battle tanks accompanied by a platoon of mechanised infantry. These enemy forces need to be defeated as the means of transport needed to escape will not reach the camp in time. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will need to recapture the encampment in order to acquire the AT weapons needed to defeat the Soviet reinforcements in expectation of evacuation."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " A Soviet contingent of special purpose troops has managed to seize a resistance encampment, forcing the occupants to withdraw. This leaves the guerilla band without adequate means to defend themselves against the mechanised reinforcements moving up conduct a sweep of the surrounding area. Therefore the resistance fighters must attempt to take back the encampment and arm themselves from the cache of AT weapons.

Once the guerilla band has taken back the camp they need to contact HQ by radio in order to arrange the motorised transport for a rapid withdrawal. Pending the arrival of such means of evacuation the resistance fighters must defend themselves against the Soviet troops converging on the encampment. The buildings and field fortifications ought to aid the defence by providing some measure of protection against hostile return fire. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " There are around a dozen special purpose troops at the encampment with a wheeled armoured personnel carrier in support. It is necessary to take these Soviets out in order to regain possession of the AT weapons stored in the weapons cache.

The reinforcements consist of a platoon of main battle tanks accompanied by a platoon of mechanised infantry. These enemy forces need to be defeated as the means of transport needed to escape will not reach the camp in time. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will need to recapture the encampment in order to acquire the AT weapons needed to defeat the Soviet reinforcements in expectation of evacuation."]];onloadmission="C W R 2 - F L A S H P O I N T M U T A T I O N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_flashpoint_mutation_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_FAL {count = 1;}; class cwr2_RPK {count = 1;}; class cwr2_M1911 {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 6;}; class cwr2_40Rnd_762x39 {count = 8;}; class cwr2_20Rnd_762x51_NATO {count = 8;}; class cwr2_7Rnd_45ACP {count = 4;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; class cwr2_Backpack_AR_FIA {count = 1;}; };titleText ["C W R 2 - F L A S H P O I N T M U T A T I O N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_soldiers_fia", "cwr2_MORPEH", "cwr2_AmmoBoxes", "cwr2_UAZ", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_BMP1", "cwr2_Civilians", "cwr2_misc", "CWR2Editor_MilObjects", "camisc3", "cwr2_Static" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_MORPEH", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "cwr2_AmmoBoxes", "cwr2_UAZ", "cwr2_BMP1", "cwr2_misc", "CWR2Editor_MilObjects", "camisc3", "cwr2_Static", "cwr2_noe" }; randomSeed=8730440; class Intel { briefingName="CWR2 - Flashpoint Mutation (co08)"; briefingDescription="Recapture the weapon cache and defend against attack"; startWeather=0.75951612; startFog=0.33811069; forecastWeather=0.75951612; forecastFog=0.44948307; month=10; day=19; hour=16; minute=15; }; class Groups { items=23; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={7087.5244,90.350533,4760.4492}; azimut=315; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={19,17,18}; }; class Item1 { position[]={7090.8989,89.905426,4760.2329}; azimut=315; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={19,17,18}; }; class Item2 { position[]={7088.269,90.218086,4756.9082}; azimut=315; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={19,17,18}; }; class Item3 { position[]={7094.5713,89.554527,4760.1943}; azimut=315; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={19,17,18}; }; class Item4 { position[]={7089.0039,90.08886,4753.6611}; azimut=315; id=4; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM"";"; synchronizations[]={19,17,18}; }; class Item5 { position[]={7098.0889,89.220604,4760.1943}; azimut=315; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={19,17,18}; }; class Item6 { position[]={7089.6646,89.969215,4750.1563}; azimut=315; id=6; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={19,17,18}; }; class Item7 { position[]={7101.9551,89.037773,4760.0962}; azimut=315; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={19,17,18}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5904.3159,26.435658,5409.29}; azimut=90; id=10; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="tank1"; init="tanksquad = group this;"; }; class Item1 { position[]={5889.3262,26.226089,5397.4219}; azimut=90; id=9; side="EAST"; vehicle="cwr2_T55AMVVMF"; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; init="tanksquad = group this;"; }; class Item2 { position[]={5890.0405,25.308174,5421.4507}; azimut=90; id=8; side="EAST"; vehicle="cwr2_T55AMVVMF"; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank3"; init="tanksquad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={5905.3916,26.519014,5409.2354}; completitionRadius=50; expCond="(VictoryCondition1 == 1);"; expActiv="tank1 setfuel 1; tank2 setfuel 1; tank3 setfuel 1; apc1 setfuel 1; apc2 setfuel 1; apc3 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6258.7656,61.346573,5403.4785}; placement=100; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6720.3975,111.62713,5033.7681}; placement=50; type="SAD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6749.4248,112.54113,5010.1772}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5790.0635,21.108915,5437.1392}; azimut=90; id=11; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc1"; }; }; class Waypoints { items=4; class Item0 { position[]={5795.3628,20.991169,5437.145}; completitionRadius=50; expCond="(VictoryCondition1 == 1);"; expActiv="apc1 setfuel 1; (leader group player) sidechat ""Get the AT weapons into position and stand to."";"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6170.0767,53.769058,5409.7759}; placement=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6522.6045,83.843475,5355.2715}; placement=50; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6638.417,96.736,5283.8418}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5789.709,20.002987,5419.668}; azimut=90; id=12; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc2"; }; }; class Waypoints { items=4; class Item0 { position[]={5794.8521,20.198736,5419.8027}; completitionRadius=50; expCond="(VictoryCondition1 == 1)"; expActiv="apc2 setfuel 1;"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6113.7754,48.005249,5381.3062}; placement=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6427.4512,77.200455,5329.3345}; placement=50; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6630.7578,95.851906,5201.4971}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5789.5493,20.510988,5402.3823}; azimut=90; id=13; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc3"; }; }; class Waypoints { items=4; class Item0 { position[]={5795.3545,20.551664,5402.3853}; completitionRadius=50; expCond="(VictoryCondition1 == 1);"; expActiv="apc3 setfuel 1;"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6065.6704,43.874271,5353.2202}; placement=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6351.4678,71.875504,5256.9526}; placement=50; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6477.3848,81.327538,5224.2651}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6714.7842,111.34302,5043.6597}; azimut=100; id=14; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6717.5542,111.27821,5043.208}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7107.5942,88.476616,4731.4761}; id=17; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7124.1274,88.785461,4739.9683}; id=18; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7115.7524,88.099594,4735.8013}; id=19; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7155.1523,91.249672,4727.9351}; id=20; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7166.5049,93.437912,4727.9346}; id=21; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item11 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={5792.3027,18.723927,5492.8848}; id=29; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={5794.4023,18.897146,5490.7666}; id=27; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={5790.7832,18.795534,5490.6826}; id=28; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={5796.2041,19.071312,5488.4648}; id=26; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={5789.4629,18.888496,5488.1865}; id=25; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={5798.0391,19.248489,5485.8271}; id=30; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={5788.2354,18.960459,5485.8457}; id=22; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={5800.4395,19.446554,5482.9404}; id=24; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { position[]={5786.5547,19.027433,5483.5234}; id=23; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this moveincargo apc1; sovietsquad1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6718.4302,110.82238,5053.2593}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6693.0786,108.43349,5062.979}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={5792.6055,19.457502,5477.335}; id=38; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={5794.7051,19.610863,5475.2168}; id=36; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={5791.0859,19.508476,5475.1328}; id=37; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={5796.5068,19.729254,5472.915}; id=35; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={5789.7656,19.539145,5472.6367}; id=34; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={5798.3418,19.854097,5470.2773}; id=39; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={5788.5381,19.562088,5470.2959}; id=31; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={5800.7422,20.004837,5467.3906}; id=33; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { position[]={5786.8574,19.600882,5467.9736}; id=32; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this moveincargo apc2; sovietsquad2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6731.5039,109.98225,5064.6309}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6747.4277,109.0682,5059.2568}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={5794.7256,19.949156,5462.5947}; id=47; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={5796.8252,20.108057,5460.4766}; id=45; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={5793.2061,20.001625,5460.3926}; id=46; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={5798.627,20.26815,5458.1748}; id=44; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={5791.8857,20.084406,5457.8965}; id=43; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={5800.4619,20.431076,5455.5371}; id=48; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={5790.6582,20.300335,5455.5557}; id=40; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={5802.8623,20.565815,5452.6504}; id=42; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { position[]={5788.9775,20.519455,5453.2334}; id=41; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this moveincargo apc3; sovietsquad3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6726.6885,111.42201,5033.21}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6719.9463,112.61864,5014.8774}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={6776.4502,110.1709,6089.7793}; azimut=180; id=50; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; rank="LIEUTENANT"; skill=1; text="crew1"; init="this moveincommander bmp; bmpcrew = group this; bmpcrew setgroupid [""BMP Crew"",""Black""]; this setcaptive true; this allowDamage false;"; }; class Item1 { position[]={6775.2764,110.1709,6091.2959}; azimut=180; id=51; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="SERGEANT"; skill=1; text="crew2"; init="this moveingunner bmp; bmpcrew setgroupid [""BMP Crew"",""Black""]; this setcaptive true;"; }; class Item2 { position[]={6777.5527,110.1709,6091.1943}; azimut=180; id=52; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="CORPORAL"; skill=1; text="crew3"; init="this moveindriver bmp; bmpcrew setgroupid [""BMP Crew"",""Black""]; this setcaptive true; this allowDamage false; bmp lockdriver true;"; }; }; class Waypoints { items=6; class Item0 { position[]={6776.4658,110.1709,6088.3057}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="bmp setfuel 1; crew1 sidechat ""Rosomak, be advised that friendly armour is coming in from the direction of Skalice. Do not engage the BMP."";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={6762.1909,108.41499,5375.8418}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6757.2798,110.60472,5163.4414}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6756.3574,108.84244,5072.4722}; completitionRadius=10; speed="FULL"; combat="AWARE"; expActiv="bmp lock false; bmp lockdriver true; crew1 sidechat ""Hop in the back, we need to get out of here ASAP."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={6756.0879,108.8168,5062.3862}; completitionRadius=10; speed="LIMITED"; expCond="({alive _x} count (units resistancesquad) == {_x in bmp} count (units resistancesquad));"; expActiv="bmp lock true; (leader group player) sidechat ""We are all in, let's roll.""; troops_embarked = 1; publicVariable ""troops_embarked""; bmp setfuel 1; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6776.7959,110.1709,6075.6973}; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={6713.1074,110.64843,5056.0684}; id=53; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6715.123,110.82134,5053.6616}; id=54; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PKM"";"; }; class Item2 { position[]={6711.2407,110.75589,5053.6616}; id=55; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AKMS""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6716.9614,110.99179,5051.3062}; id=56; side="EAST"; vehicle="cwr2_SpetsnazVMF"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS""; this addbackpack ""cwr2_MG_Backpack_RU"";"; }; class Item4 { position[]={6709.7944,110.80102,5051.563}; id=57; side="EAST"; vehicle="cwr2_SpetsnazVMF"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6713.106,110.46617,5058.356}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6726.9595,111.18443,5039.5449}; id=58; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6726.9351,111.1536,5040.9673}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6726.9351,111.15273,5041.0068}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6711.709,111.50468,5039.9326}; id=59; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6714.0479,111.64552,5037.2422}; id=62; side="EAST"; vehicle="cwr2_SpetsnazVMF"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6711.7646,111.43249,5041.7104}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6711.7646,111.43249,5041.7104}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6715.3047,110.19446,5063.8452}; azimut=195; id=64; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6738.5059,111.29259,5041.2593}; azimut=180; id=60; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0; this setunitpos ""Middle""; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PKM"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6708.5757,110.66859,5051.9624}; id=61; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AKMS""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={6710.8628,111.04446,5048.8315}; id=63; side="EAST"; vehicle="cwr2_SpetsnazVMF"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6708.4819,110.44961,5055.0303}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6708.4819,110.44952,5055.0313}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={8059.5347,18.488794,2063.9893}; id=65; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={8059.5444,18.489275,2066.1248}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""HQ, come in. This is Rosomak. We urgently need transportation to safety. There are far too many Soviets heading in our direction, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8059.5151,18.491844,2067.5735}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="BABYBEAR=[Resistance,""HQ""]; BABYBEAR SideChat ""Rosomak, this is HQ. Acknowledged, I am directing a BMP to pick you up. Be advised that this may take some time to arrive. Prepare to defend your current position in the mean time, over."""; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={8059.4717,18.494804,2069.0115}; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""HQ, this is Rosomak. Roger that, we will try to hold off the enemy till the BMP gets here, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6730.8853,111.18631,5034.4023}; azimut=180; id=71; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; uazD setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; uazG setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; }; class Vehicles { items=8; class Item0 { position[]={6724.8413,111.09987,5046.5029}; azimut=13; id=15; side="EMPTY"; vehicle="cwr2_FIA_BasicWeapons"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",6]; this addweaponcargo [""cwr2_RPG75"",2]; this addmagazinecargo [""cwr2_AT4Rocket"",4]; this addweaponcargo [""cwr2_AT4"",1]; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_G3A4"",1]; this addmagazinecargo [""AK47MortarMag"",6]; this addweaponcargo [""cwr2_AKM"",1];"; }; class Item1 { presence=0.75000024; position[]={6718.9395,110.44263,5059.1436}; azimut=193; id=16; side="EMPTY"; vehicle="cwr2_UAZAmbul"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_6Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_HuntingRifle"",1]; this lockdriver true;"; }; class Item2 { position[]={6776.457,110.1709,6090.2168}; azimut=180; id=49; side="EMPTY"; vehicle="cwr2_BMP1_FIA"; skill=0.60000002; fuel=0; text="bmp"; init="this allowDamage false;"; }; class Item3 { position[]={6721.2217,110.54386,5058.0649}; special="NONE"; id=66; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item4 { position[]={6723.4883,110.48956,5060.1396}; azimut=193; special="NONE"; id=67; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_Steyr"",1]; this addmagazinecargo [""cwr2_7Rnd_45ACP"",4]; this addweaponcargo [""cwr2_M1911"",1];"; }; class Item5 { position[]={6710.8003,110.00543,5063.7505}; azimut=103; id=68; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=1; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item6 { position[]={6709.5029,110.07558,5060.6396}; azimut=283; id=69; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item7 { presence=0.75000024; position[]={6711.6304,110.06757,5063.7251}; azimut=328; id=70; side="EMPTY"; vehicle="cwr2_M2HB_High"; leader=1; skill=1; init="this setVectorUp [0,0,1]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO"";"; }; }; class Markers { items=6; class Item0 { position[]={7084.4961,91.009155,4762.2944}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={6727.3159,111.33964,5052.8735}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={6339.1479,69.716309,5378.9365}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=130; }; class Item3 { position[]={6727.334,111.33964,5052.8735}; name="obj1_fia"; type="cwr2_Faction_FIA"; a=0; b=0; }; class Item4 { position[]={8519.5977,188,7474.5591}; name="hq"; type="cwr2_Faction_FIA"; a=1.2; }; class Item5 { position[]={6816.4473,111.85532,5426.4028}; name="obj3"; type="mil_arrow2"; colorName="ColorGreen"; a=0.75; b=1.5; angle=15; }; }; class Sensors { items=6; class Item0 { position[]={6741.1265,109.68256,5055.9458}; a=300; b=300; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_fia"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Time to contact HQ on the radio set."";"; class Effects { }; }; class Item1 { position[]={7999.5913,0.32128739,4931.8198}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_flashpoint_mutation_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={8124.9229,0.19290468,4931.1616}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={8125.665,0.326603,4802.3442}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={7869.8809,0.011085421,5055.2314}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; age="UNKNOWN"; expCond="(troops_embarked == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Now there is a damned design flaw of the Soviets, this armoured personnel carrier lacks a boiling vessel in the back to make a quick brew!"";"; class Effects { }; }; class Item5 { position[]={7741.4746,16.386404,5052.0015}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.5) AND (getDammage apc1 >= 0.5) AND (getDammage tank2 >= 0.5) AND (getDammage apc2 >= 0.5) AND (getDammage tank3 >= 0.5) AND (getDammage apc3 >= 0.5) AND ({alive _x} count units sovietsquad1 <= 2) AND ({alive _x} count units sovietsquad2 <= 2) AND ({alive _x} count units sovietsquad3 <= 2) AND ({alive _x} count units tanksquad <= 3);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=6729596; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7118758; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=10515478; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Retake the encampment.

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