briefing.htmlK-S[briefing.sqf-Sthdescription.ext-Sinit.sqfN-Sjinitjipcompatible.sqf$.fL0mission.sqm5-Soverview.htmlƖ-SDoverview.paa-S Debriefing

Cheaters are pathetic


There can be no valid excuse for use of the Endmission cheat.





Mission Accomplished


The resistance movement managed to recapture the village of Athus and defeat the Soviet attempts to throw the defenders out again. With more troops and vehicles pouring into the village the enemy will be permanently denied access to this piece of real estate.





Mission Failed


The resistance squad been wiped out.


// tasks task3a = guerilla1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Defeat counter-attack"]; task2a setSimpleTaskDescription ["Defeat counter-attack", "Defeat counter-attack", "Defeat counter-attack"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Capture Athus"]; task1a setSimpleTaskDescription ["Capture Athus", "Capture Athus", "Capture Athus"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Defeat counter-attack"]; task2b setSimpleTaskDescription ["Defeat counter-attack", "Defeat counter-attack", "Defeat counter-attack"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Capture Athus"]; task1b setSimpleTaskDescription ["Capture Athus", "Capture Athus", "Capture Athus"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Defeat counter-attack"]; task2c setSimpleTaskDescription ["Defeat counter-attack", "Defeat counter-attack", "Defeat counter-attack"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Capture Athus"]; task1c setSimpleTaskDescription ["Capture Athus", "Capture Athus", "Capture Athus"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Defeat counter-attack"]; task2d setSimpleTaskDescription ["Defeat counter-attack", "Defeat counter-attack", "Defeat counter-attack"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Capture Athus"]; task1d setSimpleTaskDescription ["Capture Athus", "Capture Athus", "Capture Athus"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Defeat counter-attack"]; task2e setSimpleTaskDescription ["Defeat counter-attack", "Defeat counter-attack", "Defeat counter-attack"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Capture Athus"]; task1e setSimpleTaskDescription ["Capture Athus", "Capture Athus", "Capture Athus"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Defeat counter-attack"]; task2f setSimpleTaskDescription ["Defeat counter-attack", "Defeat counter-attack", "Defeat counter-attack"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Capture Athus"]; task1f setSimpleTaskDescription ["Capture Athus", "Capture Athus", "Capture Athus"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = guerilla7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Defeat counter-attack"]; task2g setSimpleTaskDescription ["Defeat counter-attack", "Defeat counter-attack", "Defeat counter-attack"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Capture Athus"]; task1g setSimpleTaskDescription ["Capture Athus", "Capture Athus", "Capture Athus"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = guerilla8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Defeat counter-attack"]; task2h setSimpleTaskDescription ["Defeat counter-attack", "Defeat counter-attack", "Defeat counter-attack"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Capture Athus"]; task1h setSimpleTaskDescription ["Capture Athus", "Capture Athus", "Capture Athus"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " A Soviet mechanised infantry detachment managed to surprise a group of resistance fighters based in the village of Athus. In the hasty retreat from the area the guerilla band had to abandon armour and assorted wheeled vehicles which are crucial to providing the resistance with the means to counter enemy forces. Therefore it is of the utmost importance that Athus is taken back from Soviet control as soon as possible. To this end the men of Mustela squad are preparing to assault the village.

The Soviets at Athus are only a vanguard for a larger force that may deploy to launch a counter-attack to regain possession of Athus. For this reason the resistance fighters must prepare to defend the village as soon as they succeed in clearing out the enemy from the built up area. The use of spare weapons and ammunition stowed in the vehicles present at Athus will be vital in order to dispose of sufficient AT capability to defeat an attack by heavy armour supported by motor rifle troops.

Although additional elements from the guerilla force are making their way towards Athus there is no guarantee they will arrive in time to play a role in the initial attack or in the defence of the village against Soviet counter-attack. Mustela squad should therefore rely on its own resources without taking the help of reinforcements into account. Chances are the other resistance troops will show up only after the battlefield has been covered with the charred remains of burned out Soviet armour and EKIA. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The Soviets have a detachment of mechanised infantry and elite reconnaissance troops at Athus. These enemy units dispose of two BMP-2 armoured infantry fighting vehicles as well as a wheeled light armoured transport.

The counter-attack is likely to be conducted by a combination of heavy armour and motorised infantry. At least one section of main battle tanks and a platoon of motor rifles have reportedly set out to make their way to Athus. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Mustela squad will recapture the village of Athus and proceed to defend it against attack in expectation of the arrival of reinforcements."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " A Soviet mechanised infantry detachment managed to surprise a group of resistance fighters based in the village of Athus. In the hasty retreat from the area the guerilla band had to abandon armour and assorted wheeled vehicles which are crucial to providing the resistance with the means to counter enemy forces. Therefore it is of the utmost importance that Athus is taken back from Soviet control as soon as possible. To this end the men of Mustela squad are preparing to assault the village.

The Soviets at Athus are only a vanguard for a larger force that may deploy to launch a counter-attack to regain possession of Athus. For this reason the resistance fighters must prepare to defend the village as soon as they succeed in clearing out the enemy from the built up area. The use of spare weapons and ammunition stowed in the vehicles present at Athus will be vital in order to dispose of sufficient AT capability to defeat an attack by heavy armour supported by motor rifle troops.

Although additional elements from the guerilla force are making their way towards Athus there is no guarantee they will arrive in time to play a role in the initial attack or in the defence of the village against Soviet counter-attack. Mustela squad should therefore rely on its own resources without taking the help of reinforcements into account. Chances are the other resistance troops will show up only after the battlefield has been covered with the charred remains of burned out Soviet armour and EKIA. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The Soviets have a detachment of mechanised infantry and elite reconnaissance troops at Athus. These enemy units dispose of two BMP-2 armoured infantry fighting vehicles as well as a wheeled light armoured transport.

The counter-attack is likely to be conducted by a combination of heavy armour and motorised infantry. At least one section of main battle tanks and a platoon of motor rifles have reportedly set out to make their way to Athus. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Mustela squad will recapture the village of Athus and proceed to defend it against attack in expectation of the arrival of reinforcements."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " A Soviet mechanised infantry detachment managed to surprise a group of resistance fighters based in the village of Athus. In the hasty retreat from the area the guerilla band had to abandon armour and assorted wheeled vehicles which are crucial to providing the resistance with the means to counter enemy forces. Therefore it is of the utmost importance that Athus is taken back from Soviet control as soon as possible. To this end the men of Mustela squad are preparing to assault the village.

The Soviets at Athus are only a vanguard for a larger force that may deploy to launch a counter-attack to regain possession of Athus. For this reason the resistance fighters must prepare to defend the village as soon as they succeed in clearing out the enemy from the built up area. The use of spare weapons and ammunition stowed in the vehicles present at Athus will be vital in order to dispose of sufficient AT capability to defeat an attack by heavy armour supported by motor rifle troops.

Although additional elements from the guerilla force are making their way towards Athus there is no guarantee they will arrive in time to play a role in the initial attack or in the defence of the village against Soviet counter-attack. Mustela squad should therefore rely on its own resources without taking the help of reinforcements into account. Chances are the other resistance troops will show up only after the battlefield has been covered with the charred remains of burned out Soviet armour and EKIA. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The Soviets have a detachment of mechanised infantry and elite reconnaissance troops at Athus. These enemy units dispose of two BMP-2 armoured infantry fighting vehicles as well as a wheeled light armoured transport.

The counter-attack is likely to be conducted by a combination of heavy armour and motorised infantry. At least one section of main battle tanks and a platoon of motor rifles have reportedly set out to make their way to Athus. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Mustela squad will recapture the village of Athus and proceed to defend it against attack in expectation of the arrival of reinforcements."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " A Soviet mechanised infantry detachment managed to surprise a group of resistance fighters based in the village of Athus. In the hasty retreat from the area the guerilla band had to abandon armour and assorted wheeled vehicles which are crucial to providing the resistance with the means to counter enemy forces. Therefore it is of the utmost importance that Athus is taken back from Soviet control as soon as possible. To this end the men of Mustela squad are preparing to assault the village.

The Soviets at Athus are only a vanguard for a larger force that may deploy to launch a counter-attack to regain possession of Athus. For this reason the resistance fighters must prepare to defend the village as soon as they succeed in clearing out the enemy from the built up area. The use of spare weapons and ammunition stowed in the vehicles present at Athus will be vital in order to dispose of sufficient AT capability to defeat an attack by heavy armour supported by motor rifle troops.

Although additional elements from the guerilla force are making their way towards Athus there is no guarantee they will arrive in time to play a role in the initial attack or in the defence of the village against Soviet counter-attack. Mustela squad should therefore rely on its own resources without taking the help of reinforcements into account. Chances are the other resistance troops will show up only after the battlefield has been covered with the charred remains of burned out Soviet armour and EKIA. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The Soviets have a detachment of mechanised infantry and elite reconnaissance troops at Athus. These enemy units dispose of two BMP-2 armoured infantry fighting vehicles as well as a wheeled light armoured transport.

The counter-attack is likely to be conducted by a combination of heavy armour and motorised infantry. At least one section of main battle tanks and a platoon of motor rifles have reportedly set out to make their way to Athus. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Mustela squad will recapture the village of Athus and proceed to defend it against attack in expectation of the arrival of reinforcements."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " A Soviet mechanised infantry detachment managed to surprise a group of resistance fighters based in the village of Athus. In the hasty retreat from the area the guerilla band had to abandon armour and assorted wheeled vehicles which are crucial to providing the resistance with the means to counter enemy forces. Therefore it is of the utmost importance that Athus is taken back from Soviet control as soon as possible. To this end the men of Mustela squad are preparing to assault the village.

The Soviets at Athus are only a vanguard for a larger force that may deploy to launch a counter-attack to regain possession of Athus. For this reason the resistance fighters must prepare to defend the village as soon as they succeed in clearing out the enemy from the built up area. The use of spare weapons and ammunition stowed in the vehicles present at Athus will be vital in order to dispose of sufficient AT capability to defeat an attack by heavy armour supported by motor rifle troops.

Although additional elements from the guerilla force are making their way towards Athus there is no guarantee they will arrive in time to play a role in the initial attack or in the defence of the village against Soviet counter-attack. Mustela squad should therefore rely on its own resources without taking the help of reinforcements into account. Chances are the other resistance troops will show up only after the battlefield has been covered with the charred remains of burned out Soviet armour and EKIA. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The Soviets have a detachment of mechanised infantry and elite reconnaissance troops at Athus. These enemy units dispose of two BMP-2 armoured infantry fighting vehicles as well as a wheeled light armoured transport.

The counter-attack is likely to be conducted by a combination of heavy armour and motorised infantry. At least one section of main battle tanks and a platoon of motor rifles have reportedly set out to make their way to Athus. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Mustela squad will recapture the village of Athus and proceed to defend it against attack in expectation of the arrival of reinforcements."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " A Soviet mechanised infantry detachment managed to surprise a group of resistance fighters based in the village of Athus. In the hasty retreat from the area the guerilla band had to abandon armour and assorted wheeled vehicles which are crucial to providing the resistance with the means to counter enemy forces. Therefore it is of the utmost importance that Athus is taken back from Soviet control as soon as possible. To this end the men of Mustela squad are preparing to assault the village.

The Soviets at Athus are only a vanguard for a larger force that may deploy to launch a counter-attack to regain possession of Athus. For this reason the resistance fighters must prepare to defend the village as soon as they succeed in clearing out the enemy from the built up area. The use of spare weapons and ammunition stowed in the vehicles present at Athus will be vital in order to dispose of sufficient AT capability to defeat an attack by heavy armour supported by motor rifle troops.

Although additional elements from the guerilla force are making their way towards Athus there is no guarantee they will arrive in time to play a role in the initial attack or in the defence of the village against Soviet counter-attack. Mustela squad should therefore rely on its own resources without taking the help of reinforcements into account. Chances are the other resistance troops will show up only after the battlefield has been covered with the charred remains of burned out Soviet armour and EKIA. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The Soviets have a detachment of mechanised infantry and elite reconnaissance troops at Athus. These enemy units dispose of two BMP-2 armoured infantry fighting vehicles as well as a wheeled light armoured transport.

The counter-attack is likely to be conducted by a combination of heavy armour and motorised infantry. At least one section of main battle tanks and a platoon of motor rifles have reportedly set out to make their way to Athus. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Mustela squad will recapture the village of Athus and proceed to defend it against attack in expectation of the arrival of reinforcements."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " A Soviet mechanised infantry detachment managed to surprise a group of resistance fighters based in the village of Athus. In the hasty retreat from the area the guerilla band had to abandon armour and assorted wheeled vehicles which are crucial to providing the resistance with the means to counter enemy forces. Therefore it is of the utmost importance that Athus is taken back from Soviet control as soon as possible. To this end the men of Mustela squad are preparing to assault the village.

The Soviets at Athus are only a vanguard for a larger force that may deploy to launch a counter-attack to regain possession of Athus. For this reason the resistance fighters must prepare to defend the village as soon as they succeed in clearing out the enemy from the built up area. The use of spare weapons and ammunition stowed in the vehicles present at Athus will be vital in order to dispose of sufficient AT capability to defeat an attack by heavy armour supported by motor rifle troops.

Although additional elements from the guerilla force are making their way towards Athus there is no guarantee they will arrive in time to play a role in the initial attack or in the defence of the village against Soviet counter-attack. Mustela squad should therefore rely on its own resources without taking the help of reinforcements into account. Chances are the other resistance troops will show up only after the battlefield has been covered with the charred remains of burned out Soviet armour and EKIA. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " The Soviets have a detachment of mechanised infantry and elite reconnaissance troops at Athus. These enemy units dispose of two BMP-2 armoured infantry fighting vehicles as well as a wheeled light armoured transport.

The counter-attack is likely to be conducted by a combination of heavy armour and motorised infantry. At least one section of main battle tanks and a platoon of motor rifles have reportedly set out to make their way to Athus. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Mustela squad will recapture the village of Athus and proceed to defend it against attack in expectation of the arrival of reinforcements."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " A Soviet mechanised infantry detachment managed to surprise a group of resistance fighters based in the village of Athus. In the hasty retreat from the area the guerilla band had to abandon armour and assorted wheeled vehicles which are crucial to providing the resistance with the means to counter enemy forces. Therefore it is of the utmost importance that Athus is taken back from Soviet control as soon as possible. To this end the men of Mustela squad are preparing to assault the village.

The Soviets at Athus are only a vanguard for a larger force that may deploy to launch a counter-attack to regain possession of Athus. For this reason the resistance fighters must prepare to defend the village as soon as they succeed in clearing out the enemy from the built up area. The use of spare weapons and ammunition stowed in the vehicles present at Athus will be vital in order to dispose of sufficient AT capability to defeat an attack by heavy armour supported by motor rifle troops.

Although additional elements from the guerilla force are making their way towards Athus there is no guarantee they will arrive in time to play a role in the initial attack or in the defence of the village against Soviet counter-attack. Mustela squad should therefore rely on its own resources without taking the help of reinforcements into account. Chances are the other resistance troops will show up only after the battlefield has been covered with the charred remains of burned out Soviet armour and EKIA. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " The Soviets have a detachment of mechanised infantry and elite reconnaissance troops at Athus. These enemy units dispose of two BMP-2 armoured infantry fighting vehicles as well as a wheeled light armoured transport.

The counter-attack is likely to be conducted by a combination of heavy armour and motorised infantry. At least one section of main battle tanks and a platoon of motor rifles have reportedly set out to make their way to Athus. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Mustela squad will recapture the village of Athus and proceed to defend it against attack in expectation of the arrival of reinforcements."]];onloadmission="C W R 2 - F R O W A R D E C H E L O N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_froward_echelon_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM {count = 1;}; class cwr2_PK {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Ingram {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_100Rnd_762x54 {count = 6;}; class cwr2_30Rnd_9x19_Para {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; class AK47MortarMag {count = 3;}; }; class Backpacks { class cwr2_Backpack_AR_FIA {count = 1;}; class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - F R O W A R D E C H E L O N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "cwr2_T55", "cwr2_BMP1", "cwr2_btr60", "cwr2_T80", "cwr2_BMP2", "cwr2_UAZ", "cwr2_Jeeps", "cwr2_V3S", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_brdm" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_T80", "cwr2_BMP2", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_T55", "cwr2_Jeeps", "cwr2_V3S", "cwr2_brdm", "cwr2_david" }; randomSeed=5432577; class Intel { briefingName="CWR2 - Froward Echelon (co08)"; briefingDescription="Seize and hold Athus"; startWeather=0.73688555; startFog=0.29018736; forecastWeather=0.73688555; forecastFog=0.38691649; month=9; day=23; hour=5; minute=15; }; class Groups { items=25; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={2271.8755,24.982946,175.97876}; azimut=30; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={33,31,32}; }; class Item1 { position[]={2273.1306,25.754023,162.58838}; azimut=30; id=1; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addweapon ""cwr2_M1911""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={33,31,32}; }; class Item2 { position[]={2259.0427,26.228081,171.93433}; azimut=30; id=2; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={33,31,32}; }; class Item3 { position[]={2273.9126,27.21386,149.16675}; azimut=30; id=3; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={33,31,32}; }; class Item4 { position[]={2246.2009,27.489639,169.20801}; azimut=30; id=4; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={33,31,32}; }; class Item5 { position[]={2274.4695,28.234503,134.81372}; azimut=30; id=5; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={33,31,32}; }; class Item6 { position[]={2234.0151,28.841114,165.7417}; azimut=30; id=6; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={33,31,32}; }; class Item7 { position[]={2274.9998,29.008631,120.03955}; azimut=30; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistance_squad = group this; resistance_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={33,31,32}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1825.7159,11.792206,2275.7983}; azimut=140; id=10; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={1828.5815,11.898756,2272.3687}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2224.1216,18.938971,1167.7598}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2399.4966,14.935846,922.44507}; type="TR UNLOAD"; class Effects { }; timeoutMin=80; timeoutMid=80; timeoutMax=80; showWP="NEVER"; }; class Item3 { position[]={2408.6157,14.791773,910.06055}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1816.8475,11.397837,2286.812}; azimut=140; id=11; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=4; class Item0 { position[]={1819.7533,11.509714,2283.4316}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=70; timeoutMid=70; timeoutMax=70; showWP="NEVER"; }; class Item1 { position[]={2224.637,18.904215,1170.8738}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2422.8145,14.348578,922.45508}; type="TR UNLOAD"; class Effects { }; timeoutMin=70; timeoutMid=70; timeoutMax=70; showWP="NEVER"; }; class Item3 { position[]={2432.7163,13.943176,911.33472}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1807.9838,11.031505,2297.7029}; azimut=140; id=12; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr3"; }; }; class Waypoints { items=4; class Item0 { position[]={1810.7772,11.149354,2294.1104}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr3 setfuel 1;"; class Effects { }; timeoutMin=80; timeoutMid=80; timeoutMax=80; showWP="NEVER"; }; class Item1 { position[]={2225.3665,18.864994,1173.8528}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2444.4885,13.924979,923.15381}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2453.7109,13.766952,912.43896}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1854.1501,12.894364,2241.2834}; azimut=140; id=13; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={1856.0181,12.952947,2239.0669}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={2664.0579,3.999444,1687.197}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2705.615,7.6588879,1146.2356}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2710.4951,7.6803832,1116.7046}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1861.4584,13.116971,2232.363}; azimut=140; id=14; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=4; class Item0 { position[]={1863.3467,13.172706,2230.0752}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2664.2905,3.999444,1686.7158}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2706.8152,7.6708441,1137.3125}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2712.4194,7.6864963,1105.6956}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1846.5031,12.610229,2250.9504}; azimut=140; id=15; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={1848.9579,12.709392,2247.8599}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item1 { position[]={2663.6809,3.999444,1687.5623}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2699.7798,7.6426511,1178.3801}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2700.8503,7.641748,1172.4438}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2701.7896,7.6416273,1166.606}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1419.2701,103.99874,69.513428}; azimut=25; id=16; side="GUER"; vehicle="cwr2_BMP1_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="apc"; init="apc allowDamage false; apcD allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={1420.9424,104.11906,72.905029}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="apc setfuel 1; (leader group player) sidechat ""Still no sign of our promised reinforcements."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2208.2974,19.850229,416.00195}; combat="SAFE"; expActiv="rosomak1 sidechat ""Mustela, this is Rosomak. Be advised that friendlies are coming in from the west. Hold your fire in that direction."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2504.0432,11.918561,663.76538}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2543.8113,10.945062,670.35547}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Hurray for the cavalry, arriving late as usual."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={2546.8535,10.926981,670.81787}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2663.9153,3.999444,1696.4609}; azimut=180; id=17; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=4; class Item0 { position[]={2663.9185,3.999444,1692.731}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="tank3 setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2713.6536,7.7428746,968.19727}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2717.0527,8.7517519,779.24414}; placement=10; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2716.7561,8.7522221,777.37354}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2721.4258,7.8285971,696.96533}; azimut=170; id=18; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2722.0352,7.8291669,693.55957}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(resistance_detected == 1)"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2722.2329,7.8291669,692.30396}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2733.4539,7.8381791,629.10083}; azimut=170; id=19; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2734.0491,7.8371129,625.85352}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2734.2048,7.8354568,624.84009}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={1433.1592,100.369,52.278076}; azimut=30; id=23; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="rosomak1"; init="this moveincargo apc; fia_squad = group this; fia_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item1 { position[]={1434.4143,98.76329,38.887695}; azimut=30; id=24; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=1; init="this moveincargo apc; fia_squad = group this; fia_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item2 { position[]={1420.3264,101.84114,48.233643}; azimut=30; id=25; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="this moveincargo apc; fia_squad = group this; fia_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item3 { position[]={1435.1963,96.311584,25.466064}; azimut=30; id=26; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="this moveincargo apc; fia_squad = group this; fia_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item4 { position[]={1407.4846,103.30982,45.507324}; azimut=30; id=27; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=1; init="this moveincargo apc; fia_squad = group this; fia_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item5 { position[]={1435.7532,95.194717,11.113037}; azimut=30; id=28; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="this moveincargo apc; fia_squad = group this; fia_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item6 { position[]={1395.2988,104.224,42.041016}; azimut=30; id=29; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="this moveincargo apc; fia_squad = group this; fia_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; class Item7 { position[]={1436.2834,94.383827,-3.6611328}; azimut=30; id=30; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="this moveincargo apc; fia_squad = group this; fia_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={2562.3308,10.908055,673.8584}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2655.2151,8.943119,750.64746}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2223.7256,31.814594,136.94897}; id=31; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2244.1692,31.301634,114.87402}; id=32; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2233.7839,31.6446,125.6814}; id=33; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2020.3164,26.265724,518.3916}; id=34; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2031.668,26.394247,518.39111}; id=35; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item17 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2563.9705,10.908055,660.46533}; azimut=270; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2569.3003,10.908055,665.11743}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2569.427,10.908055,656.91064}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2574.2532,10.908055,669.2251}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2574.8372,10.908055,653.26514}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2579.0215,10.908055,673.40967}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item6 { position[]={2580.092,10.900809,649.56714}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2561.594,10.908055,660.4646}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1827.8219,9.7705393,2315.2622}; azimut=270; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item1 { position[]={1833.1517,9.4441404,2319.9143}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item2 { position[]={1833.2784,9.9019127,2311.7075}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item3 { position[]={1838.1046,9.1514206,2324.022}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item4 { position[]={1838.6886,10.028517,2308.062}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item5 { position[]={1842.8729,8.8958368,2328.2065}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1843.9435,10.16449,2304.364}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item7 { position[]={1847.7389,8.7474384,2332.4883}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; }; class Waypoints { items=3; class Item0 { position[]={2698.9846,8.4101038,671.42017}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2708.2351,7.980063,672.83594}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2720.7878,7.8291669,674.89941}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1851.5697,9.5086746,2315.1047}; azimut=270; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item1 { position[]={1856.8995,9.2854319,2319.7568}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item2 { position[]={1857.0262,9.66817,2311.55}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item3 { position[]={1861.8524,9.1689186,2323.8645}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item4 { position[]={1862.4364,9.8538609,2307.9045}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item5 { position[]={1866.6207,8.8498278,2328.0491}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1867.6913,10.014288,2304.2065}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item7 { position[]={1871.4867,8.5037165,2332.3308}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; }; class Waypoints { items=3; class Item0 { position[]={2611.8008,9.9746389,677.03979}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2610.7405,10.074879,667.42114}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2608.491,9.9342041,649.40625}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1874.6884,9.4488783,2315.5764}; azimut=270; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item1 { position[]={1880.0182,8.9488726,2320.2285}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item2 { position[]={1880.1449,9.490386,2312.0217}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="btr3squad = group this; this moveincargo btr3;"; }; class Item3 { position[]={1884.9711,8.6078758,2324.3362}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item4 { position[]={1885.5551,9.5375071,2308.3762}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item5 { position[]={1889.7394,8.3295498,2328.5208}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr3squad = group this; this moveincargo btr3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1890.8099,9.6367521,2304.6782}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; class Item7 { position[]={1894.6053,8.1092491,2332.8025}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr3squad = group this; this moveincargo btr3;"; }; }; class Waypoints { items=3; class Item0 { position[]={2713.9485,8.1182089,748.26196}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2714.4768,7.942543,744.18628}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2715.0757,7.8760195,738.65186}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1900.8021,10.606508,2283.7954}; azimut=270; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item1 { position[]={1906.132,10.309081,2288.4475}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item2 { position[]={1906.2587,10.713011,2280.2407}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item3 { position[]={1911.0848,10.028969,2292.5552}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item4 { position[]={1911.6688,10.817123,2276.5952}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1915.8531,9.7377682,2296.7397}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item6 { position[]={1916.9237,10.934756,2272.8972}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; }; class Waypoints { items=4; class Item0 { position[]={2703.0835,7.6482205,1159.1565}; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2717.1816,7.8190966,727.57544}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2750.9395,7.8040752,597.62354}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2768.4597,7.7797046,567.73218}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2710.3484,7.8674994,736.25659}; azimut=270; id=74; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2715.6782,7.9038477,740.90869}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2715.8049,7.8276114,732.7019}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2720.6311,7.9476542,745.01636}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2721.2151,7.8066912,729.0564}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2725.3994,7.8277621,749.20093}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={2726.47,7.7927418,725.3584}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2707.0317,7.8949676,736.20557}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2893.937,3.999444,1606.9092}; azimut=250; id=82; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={2893.1567,3.999444,1609.5715}; azimut=250; special="CARGO"; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2891.105,3.999444,1605.9055}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2693.5251,5.1726418,1534.1177}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2730.407,7.6710329,861.09985}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2726.8879,7.7566442,832.02686}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2729.9094,7.8291669,662.52148}; azimut=270; id=87; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2732.646,7.8291669,664.45361}; azimut=270; id=85; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={2732.4446,7.8291669,659.99048}; azimut=270; id=86; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2735.7434,7.8291669,666.19971}; azimut=270; id=88; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2727.4734,7.8291669,662.6604}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2727.4219,7.8291669,662.65747}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={2736.1106,7.8291669,691.85474}; azimut=260; id=8; side="EMPTY"; vehicle="cwr2_T55_FIA"; lock="UNLOCKED"; skill=1; }; class Item1 { position[]={2735.8186,7.8138428,697.49048}; azimut=260; id=9; side="EMPTY"; vehicle="cwr2_BMP1_FIA"; lock="UNLOCKED"; skill=1; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item2 { position[]={2722.3579,7.8127632,716.68286}; azimut=170; id=20; side="EMPTY"; vehicle="cwr2_UAZAmbul"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_FAL"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item3 { position[]={2724.0144,7.8107004,707.21265}; azimut=170; id=21; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_40Rnd_762x39"",12]; this addweaponcargo [""cwr2_RPK"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item4 { position[]={2712.4744,7.8352365,723.81982}; azimut=350; id=22; side="EMPTY"; vehicle="cwr2_V3S_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""AK47MortarMag"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_AKM_GL"",1]; this addweaponcargo [""cwr2_AKM"",1];"; }; class Item5 { presence=0.75000024; position[]={2690.0405,8.28057,733.9458}; azimut=80; id=81; side="EMPTY"; vehicle="cwr2_V3SRepair"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_Steyr"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item6 { position[]={2733.4766,7.7469063,728.82007}; azimut=262; id=84; side="EMPTY"; vehicle="cwr2_BRDM"; leader=1; skill=0.2; }; }; class Markers { items=5; class Item0 { position[]={2272.563,24.979158,177.11938}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={2723.9922,7.8291669,675.76538}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={2724.0002,7.8291669,675.75952}; name="obj1_fia"; type="cwr2_Faction_FIA"; a=0; b=0; }; class Item3 { position[]={2675.2087,7.9017525,1316.2825}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=180; }; class Item4 { position[]={2016.4532,30.934906,421.23877}; name="obj3"; type="mil_arrow2"; colorName="ColorGreen"; a=0.75; b=1.5; angle=80; }; }; class Sensors { items=6; class Item0 { position[]={1949.8193,6.3921604,2346.1389}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.5) AND (getDammage tank2 >= 0.5) AND (getDammage btr1 >= 0.5) AND (getDammage btr2 >= 0.5) AND (getDammage btr3 >= 0.5) AND (getDammage bmp >= 0.5) AND ({alive _x} count units btr1squad <= 2) AND ({alive _x} count units btr2squad <= 2) AND ({alive _x} count units btr3squad <= 2) AND ({alive _x} count units bmpsquad <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; guerilla6 addrating 400; guerilla7 addrating 400; guerilla8 addrating 400; (leader group player) sidechat ""The bastards should have stayed within their own bloody borders."";"; class Effects { }; }; class Item1 { position[]={2675.5078,8.7345562,692.89673}; a=200; b=200; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj1"" setMarkerSize [0,0]; ""obj1_fia"" setMarkerSize [1.2,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Prepare to defend this place."";"; class Effects { }; }; class Item2 { position[]={2048.9788,36.889801,646.11987}; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_froward_echelon_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={2149.8706,32.102871,646.6814}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={2149.6831,36.004059,546.00562}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={2673.3052,8.8450708,692.70288}; a=350; b=350; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistane_detected""; (leader group player) sidechat ""Let's waste them."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=2908969; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=6484680; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=14584826; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Seize and hold Athus.

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