briefing.htmlQbriefing.sqfZ}Pįdescription.ext~Pinit.sqfwPlinitjipcompatible.sqf4 Debriefing

Cheating is despicable


Use of cheat codes can only lead to the dark side.





Mission Accomplished


The SAS team has been extracted after dealing a devastating blow to Soviet logistics on Everon. With its armour immobilised through a lack of refuelling capability the Soviets are not able to concentrate in sufficient force to throw back the subsequent NATO landings.





Mission Failed


The SAS team has been wiped out.





Mission Accomplished


Although the team failed to bring back a live prisoner the other objectives were achieved.


// tasks task5a = sf1 createSimpleTask ["Extract by helicopter"]; task5a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = sf1 createSimpleTask ["Secure a prisoner"]; task4a setSimpleTaskDescription ["Secure a prisoner", "Secure a prisoner", "Secure a prisoner"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = sf1 createSimpleTask ["Destroy enemy AA"]; task3a setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = sf1 createSimpleTask ["Destroy the helicopters"]; task2a setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = sf1 createSimpleTask ["Destroy the fuel trucks"]; task1a setSimpleTaskDescription ["Destroy the fuel trucks", "Destroy the fuel trucks", "Destroy the fuel trucks"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = sf2 createSimpleTask ["Extract by helicopter"]; task5b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = sf2 createSimpleTask ["Secure a prisoner"]; task4b setSimpleTaskDescription ["Secure a prisoner", "Secure a prisoner", "Secure a prisoner"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = sf2 createSimpleTask ["Destroy enemy AA"]; task3b setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = sf2 createSimpleTask ["Destroy the helicopters"]; task2b setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = sf2 createSimpleTask ["Destroy the fuel trucks"]; task1b setSimpleTaskDescription ["Destroy the fuel trucks", "Destroy the fuel trucks", "Destroy the fuel trucks"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = sf3 createSimpleTask ["Extract by helicopter"]; task5c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = sf3 createSimpleTask ["Secure a prisoner"]; task4c setSimpleTaskDescription ["Secure a prisoner", "Secure a prisoner", "Secure a prisoner"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = sf3 createSimpleTask ["Destroy enemy AA"]; task3c setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = sf3 createSimpleTask ["Destroy the helicopters"]; task2c setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = sf3 createSimpleTask ["Destroy the fuel trucks"]; task1c setSimpleTaskDescription ["Destroy the fuel trucks", "Destroy the fuel trucks", "Destroy the fuel trucks"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = sf4 createSimpleTask ["Extract by helicopter"]; task5d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = sf4 createSimpleTask ["Secure a prisoner"]; task4d setSimpleTaskDescription ["Secure a prisoner", "Secure a prisoner", "Secure a prisoner"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = sf4 createSimpleTask ["Destroy enemy AA"]; task3d setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = sf4 createSimpleTask ["Destroy the helicopters"]; task2d setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = sf4 createSimpleTask ["Destroy the fuel trucks"]; task1d setSimpleTaskDescription ["Destroy the fuel trucks", "Destroy the fuel trucks", "Destroy the fuel trucks"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = sf5 createSimpleTask ["Extract by helicopter"]; task5e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = sf5 createSimpleTask ["Secure a prisoner"]; task4e setSimpleTaskDescription ["Secure a prisoner", "Secure a prisoner", "Secure a prisoner"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = sf5 createSimpleTask ["Destroy enemy AA"]; task3e setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = sf5 createSimpleTask ["Destroy the helicopters"]; task2e setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = sf5 createSimpleTask ["Destroy the fuel trucks"]; task1e setSimpleTaskDescription ["Destroy the fuel trucks", "Destroy the fuel trucks", "Destroy the fuel trucks"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = sf6 createSimpleTask ["Extract by helicopter"]; task5f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = sf6 createSimpleTask ["Secure a prisoner"]; task4f setSimpleTaskDescription ["Secure a prisoner", "Secure a prisoner", "Secure a prisoner"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = sf6 createSimpleTask ["Destroy enemy AA"]; task3f setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = sf6 createSimpleTask ["Destroy the helicopters"]; task2f setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = sf6 createSimpleTask ["Destroy the fuel trucks"]; task1f setSimpleTaskDescription ["Destroy the fuel trucks", "Destroy the fuel trucks", "Destroy the fuel trucks"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task5g = sf7 createSimpleTask ["Extract by helicopter"]; task5g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5g setSimpleTaskDestination markerpos "obj5"; task4g = sf7 createSimpleTask ["Secure a prisoner"]; task4g setSimpleTaskDescription ["Secure a prisoner", "Secure a prisoner", "Secure a prisoner"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = sf7 createSimpleTask ["Destroy enemy AA"]; task3g setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = sf7 createSimpleTask ["Destroy the helicopters"]; task2g setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = sf7 createSimpleTask ["Destroy the fuel trucks"]; task1g setSimpleTaskDescription ["Destroy the fuel trucks", "Destroy the fuel trucks", "Destroy the fuel trucks"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task5h = sf8 createSimpleTask ["Extract by helicopter"]; task5h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5h setSimpleTaskDestination markerpos "obj5"; task4h = sf8 createSimpleTask ["Secure a prisoner"]; task4h setSimpleTaskDescription ["Secure a prisoner", "Secure a prisoner", "Secure a prisoner"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = sf8 createSimpleTask ["Destroy enemy AA"]; task3h setSimpleTaskDescription ["Destroy enemy AA", "Destroy enemy AA", "Destroy enemy AA"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = sf8 createSimpleTask ["Destroy the helicopters"]; task2h setSimpleTaskDescription ["Destroy the helicopters", "Destroy the helicopters", "Destroy the helicopters"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = sf8 createSimpleTask ["Destroy the fuel trucks"]; task1h setSimpleTaskDescription ["Destroy the fuel trucks", "Destroy the fuel trucks", "Destroy the fuel trucks"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries sf1 createDiaryRecord["Diary", ["Background", " The island of Everon has been occupied by Soviet forces with the aim of putting the convoys at risk that bring in the supplies and reinforcements for the central European front. The airstrip allows Soviet bombers to venture further into the Atlantic with the option to make a stop on the return journey to take on extra fuel. In anticipation of a NATO counter-offensive in the Malden island chain strong Soviet mechanised forces have been disembarked to throw back any amphibious landing. These forces will need to be neutralised before any NATO troops can be put ashore.

The preferable option of outright destroying the enemy mechanised forces before an invasion is launched has not been deemed feasible. Airstrikes to take out the Soviet armour are not a viable option. Not only are the vehicles dispersed and camouflaged which makes it hard to locate the targets to start with, but the precious inventory of air launched guided weapons required to do the job is earmarked to keep back the Soviets on the European mainland. Therefore the less ambitious aim of neutralisation is pursued, a job that can be accomplished with minimal resources.

The extensive degree of mechanisation of the Soviet garrison on Everon makes it superior to any lightly equipped assault force of NATO Marines, but also introduces a key vulnerability. The tracked armoured vehicles require a vast amount of fuel during operations. Hitting the Soviet ability to distribute fuel to their armour would render their forces largely immobile. A cargo plane has delivered fuel bowser vehicles for a supply unit at the Everon airfield, but the troops to crew them are yet to arrive. These trucks must be destroyed before they are dispersed over the island.

A team of SAS troopers has landed on Everon to carry out an attack on the airfield. Apart from the main objective of ensuring the destruction of all fuel trucks further targets on the field are transport helicopters as well as air defences. As an extraction by helicopter is required the pair of Shilka SPAAG guarding the airfield must be eliminated. A final objective is the capture of a prisoner. The administrative staff should have a decent idea of the overall state of Soviet forces on Everon. Therefore such an individual must be grabbed before the team is extracted. "]]; sf1 createDiaryRecord["Diary", ["Enemy", " The airfield on Everon is currently only used as an auxiliary airstrip to refuel aircraft en route to their home bases in the Soviet Union itself. Although a few helicopters are stationed on the base it lacks the support infrastructure to enable flight operations by combat aircraft on a permanent basis.

Air defence cover is provided by a pair of Shilka vehicles. During the day these are supplemented by Strela teams, but as the darkness prevents effective acquisition of targets none are deployed during night time hours. The SPAAG are known to relocate occasionally to ensure proper radar coverage is maintained.

The security detail assigned to guard the base is about platoon sized, but as there is quite a bit of ground to cover these troops are spread out. Well over half of the guards are on patrol along the perimeter with others either resting or standing by to reinforce any sentries should these come under attack.

Elements of a mechanised battalion are stationed at various sites all over the island. Although most of these are distributed in penny packets to avoid presenting a worthwile target for airstrikes and are thus only capable of providing local security some quick reaction units may reinforce the airfield. "]]; sf1 createDiaryRecord["Diary", ["Mission", "SAS will locate and destroy fuel trucks, helicopters and air defences prior to snatching a prisoner and extraction by a Blackhawk."]]; // diary entries sf2 createDiaryRecord["Diary", ["Background", " The island of Everon has been occupied by Soviet forces with the aim of putting the convoys at risk that bring in the supplies and reinforcements for the central European front. The airstrip allows Soviet bombers to venture further into the Atlantic with the option to make a stop on the return journey to take on extra fuel. In anticipation of a NATO counter-offensive in the Malden island chain strong Soviet mechanised forces have been disembarked to throw back any amphibious landing. These forces will need to be neutralised before any NATO troops can be put ashore.

The preferable option of outright destroying the enemy mechanised forces before an invasion is launched has not been deemed feasible. Airstrikes to take out the Soviet armour are not a viable option. Not only are the vehicles dispersed and camouflaged which makes it hard to locate the targets to start with, but the precious inventory of air launched guided weapons required to do the job is earmarked to keep back the Soviets on the European mainland. Therefore the less ambitious aim of neutralisation is pursued, a job that can be accomplished with minimal resources.

The extensive degree of mechanisation of the Soviet garrison on Everon makes it superior to any lightly equipped assault force of NATO Marines, but also introduces a key vulnerability. The tracked armoured vehicles require a vast amount of fuel during operations. Hitting the Soviet ability to distribute fuel to their armour would render their forces largely immobile. A cargo plane has delivered fuel bowser vehicles for a supply unit at the Everon airfield, but the troops to crew them are yet to arrive. These trucks must be destroyed before they are dispersed over the island.

A team of SAS troopers has landed on Everon to carry out an attack on the airfield. Apart from the main objective of ensuring the destruction of all fuel trucks further targets on the field are transport helicopters as well as air defences. As an extraction by helicopter is required the pair of Shilka SPAAG guarding the airfield must be eliminated. A final objective is the capture of a prisoner. The administrative staff should have a decent idea of the overall state of Soviet forces on Everon. Therefore such an individual must be grabbed before the team is extracted. "]]; sf2 createDiaryRecord["Diary", ["Enemy", " The airfield on Everon is currently only used as an auxiliary airstrip to refuel aircraft en route to their home bases in the Soviet Union itself. Although a few helicopters are stationed on the base it lacks the support infrastructure to enable flight operations by combat aircraft on a permanent basis.

Air defence cover is provided by a pair of Shilka vehicles. During the day these are supplemented by Strela teams, but as the darkness prevents effective acquisition of targets none are deployed during night time hours. The SPAAG are known to relocate occasionally to ensure proper radar coverage is maintained.

The security detail assigned to guard the base is about platoon sized, but as there is quite a bit of ground to cover these troops are spread out. Well over half of the guards are on patrol along the perimeter with others either resting or standing by to reinforce any sentries should these come under attack.

Elements of a mechanised battalion are stationed at various sites all over the island. Although most of these are distributed in penny packets to avoid presenting a worthwile target for airstrikes and are thus only capable of providing local security some quick reaction units may reinforce the airfield. "]]; sf2 createDiaryRecord["Diary", ["Mission", "SAS will locate and destroy fuel trucks, helicopters and air defences prior to snatching a prisoner and extraction by a Blackhawk."]]; // diary entries sf3 createDiaryRecord["Diary", ["Background", " The island of Everon has been occupied by Soviet forces with the aim of putting the convoys at risk that bring in the supplies and reinforcements for the central European front. The airstrip allows Soviet bombers to venture further into the Atlantic with the option to make a stop on the return journey to take on extra fuel. In anticipation of a NATO counter-offensive in the Malden island chain strong Soviet mechanised forces have been disembarked to throw back any amphibious landing. These forces will need to be neutralised before any NATO troops can be put ashore.

The preferable option of outright destroying the enemy mechanised forces before an invasion is launched has not been deemed feasible. Airstrikes to take out the Soviet armour are not a viable option. Not only are the vehicles dispersed and camouflaged which makes it hard to locate the targets to start with, but the precious inventory of air launched guided weapons required to do the job is earmarked to keep back the Soviets on the European mainland. Therefore the less ambitious aim of neutralisation is pursued, a job that can be accomplished with minimal resources.

The extensive degree of mechanisation of the Soviet garrison on Everon makes it superior to any lightly equipped assault force of NATO Marines, but also introduces a key vulnerability. The tracked armoured vehicles require a vast amount of fuel during operations. Hitting the Soviet ability to distribute fuel to their armour would render their forces largely immobile. A cargo plane has delivered fuel bowser vehicles for a supply unit at the Everon airfield, but the troops to crew them are yet to arrive. These trucks must be destroyed before they are dispersed over the island.

A team of SAS troopers has landed on Everon to carry out an attack on the airfield. Apart from the main objective of ensuring the destruction of all fuel trucks further targets on the field are transport helicopters as well as air defences. As an extraction by helicopter is required the pair of Shilka SPAAG guarding the airfield must be eliminated. A final objective is the capture of a prisoner. The administrative staff should have a decent idea of the overall state of Soviet forces on Everon. Therefore such an individual must be grabbed before the team is extracted. "]]; sf3 createDiaryRecord["Diary", ["Enemy", " The airfield on Everon is currently only used as an auxiliary airstrip to refuel aircraft en route to their home bases in the Soviet Union itself. Although a few helicopters are stationed on the base it lacks the support infrastructure to enable flight operations by combat aircraft on a permanent basis.

Air defence cover is provided by a pair of Shilka vehicles. During the day these are supplemented by Strela teams, but as the darkness prevents effective acquisition of targets none are deployed during night time hours. The SPAAG are known to relocate occasionally to ensure proper radar coverage is maintained.

The security detail assigned to guard the base is about platoon sized, but as there is quite a bit of ground to cover these troops are spread out. Well over half of the guards are on patrol along the perimeter with others either resting or standing by to reinforce any sentries should these come under attack.

Elements of a mechanised battalion are stationed at various sites all over the island. Although most of these are distributed in penny packets to avoid presenting a worthwile target for airstrikes and are thus only capable of providing local security some quick reaction units may reinforce the airfield. "]]; sf3 createDiaryRecord["Diary", ["Mission", "SAS will locate and destroy fuel trucks, helicopters and air defences prior to snatching a prisoner and extraction by a Blackhawk."]]; // diary entries sf4 createDiaryRecord["Diary", ["Background", " The island of Everon has been occupied by Soviet forces with the aim of putting the convoys at risk that bring in the supplies and reinforcements for the central European front. The airstrip allows Soviet bombers to venture further into the Atlantic with the option to make a stop on the return journey to take on extra fuel. In anticipation of a NATO counter-offensive in the Malden island chain strong Soviet mechanised forces have been disembarked to throw back any amphibious landing. These forces will need to be neutralised before any NATO troops can be put ashore.

The preferable option of outright destroying the enemy mechanised forces before an invasion is launched has not been deemed feasible. Airstrikes to take out the Soviet armour are not a viable option. Not only are the vehicles dispersed and camouflaged which makes it hard to locate the targets to start with, but the precious inventory of air launched guided weapons required to do the job is earmarked to keep back the Soviets on the European mainland. Therefore the less ambitious aim of neutralisation is pursued, a job that can be accomplished with minimal resources.

The extensive degree of mechanisation of the Soviet garrison on Everon makes it superior to any lightly equipped assault force of NATO Marines, but also introduces a key vulnerability. The tracked armoured vehicles require a vast amount of fuel during operations. Hitting the Soviet ability to distribute fuel to their armour would render their forces largely immobile. A cargo plane has delivered fuel bowser vehicles for a supply unit at the Everon airfield, but the troops to crew them are yet to arrive. These trucks must be destroyed before they are dispersed over the island.

A team of SAS troopers has landed on Everon to carry out an attack on the airfield. Apart from the main objective of ensuring the destruction of all fuel trucks further targets on the field are transport helicopters as well as air defences. As an extraction by helicopter is required the pair of Shilka SPAAG guarding the airfield must be eliminated. A final objective is the capture of a prisoner. The administrative staff should have a decent idea of the overall state of Soviet forces on Everon. Therefore such an individual must be grabbed before the team is extracted. "]]; sf4 createDiaryRecord["Diary", ["Enemy", " The airfield on Everon is currently only used as an auxiliary airstrip to refuel aircraft en route to their home bases in the Soviet Union itself. Although a few helicopters are stationed on the base it lacks the support infrastructure to enable flight operations by combat aircraft on a permanent basis.

Air defence cover is provided by a pair of Shilka vehicles. During the day these are supplemented by Strela teams, but as the darkness prevents effective acquisition of targets none are deployed during night time hours. The SPAAG are known to relocate occasionally to ensure proper radar coverage is maintained.

The security detail assigned to guard the base is about platoon sized, but as there is quite a bit of ground to cover these troops are spread out. Well over half of the guards are on patrol along the perimeter with others either resting or standing by to reinforce any sentries should these come under attack.

Elements of a mechanised battalion are stationed at various sites all over the island. Although most of these are distributed in penny packets to avoid presenting a worthwile target for airstrikes and are thus only capable of providing local security some quick reaction units may reinforce the airfield. "]]; sf4 createDiaryRecord["Diary", ["Mission", "SAS will locate and destroy fuel trucks, helicopters and air defences prior to snatching a prisoner and extraction by a Blackhawk."]]; // diary entries sf5 createDiaryRecord["Diary", ["Background", " The island of Everon has been occupied by Soviet forces with the aim of putting the convoys at risk that bring in the supplies and reinforcements for the central European front. The airstrip allows Soviet bombers to venture further into the Atlantic with the option to make a stop on the return journey to take on extra fuel. In anticipation of a NATO counter-offensive in the Malden island chain strong Soviet mechanised forces have been disembarked to throw back any amphibious landing. These forces will need to be neutralised before any NATO troops can be put ashore.

The preferable option of outright destroying the enemy mechanised forces before an invasion is launched has not been deemed feasible. Airstrikes to take out the Soviet armour are not a viable option. Not only are the vehicles dispersed and camouflaged which makes it hard to locate the targets to start with, but the precious inventory of air launched guided weapons required to do the job is earmarked to keep back the Soviets on the European mainland. Therefore the less ambitious aim of neutralisation is pursued, a job that can be accomplished with minimal resources.

The extensive degree of mechanisation of the Soviet garrison on Everon makes it superior to any lightly equipped assault force of NATO Marines, but also introduces a key vulnerability. The tracked armoured vehicles require a vast amount of fuel during operations. Hitting the Soviet ability to distribute fuel to their armour would render their forces largely immobile. A cargo plane has delivered fuel bowser vehicles for a supply unit at the Everon airfield, but the troops to crew them are yet to arrive. These trucks must be destroyed before they are dispersed over the island.

A team of SAS troopers has landed on Everon to carry out an attack on the airfield. Apart from the main objective of ensuring the destruction of all fuel trucks further targets on the field are transport helicopters as well as air defences. As an extraction by helicopter is required the pair of Shilka SPAAG guarding the airfield must be eliminated. A final objective is the capture of a prisoner. The administrative staff should have a decent idea of the overall state of Soviet forces on Everon. Therefore such an individual must be grabbed before the team is extracted. "]]; sf5 createDiaryRecord["Diary", ["Enemy", " The airfield on Everon is currently only used as an auxiliary airstrip to refuel aircraft en route to their home bases in the Soviet Union itself. Although a few helicopters are stationed on the base it lacks the support infrastructure to enable flight operations by combat aircraft on a permanent basis.

Air defence cover is provided by a pair of Shilka vehicles. During the day these are supplemented by Strela teams, but as the darkness prevents effective acquisition of targets none are deployed during night time hours. The SPAAG are known to relocate occasionally to ensure proper radar coverage is maintained.

The security detail assigned to guard the base is about platoon sized, but as there is quite a bit of ground to cover these troops are spread out. Well over half of the guards are on patrol along the perimeter with others either resting or standing by to reinforce any sentries should these come under attack.

Elements of a mechanised battalion are stationed at various sites all over the island. Although most of these are distributed in penny packets to avoid presenting a worthwile target for airstrikes and are thus only capable of providing local security some quick reaction units may reinforce the airfield. "]]; sf5 createDiaryRecord["Diary", ["Mission", "SAS will locate and destroy fuel trucks, helicopters and air defences prior to snatching a prisoner and extraction by a Blackhawk."]]; // diary entries sf6 createDiaryRecord["Diary", ["Background", " The island of Everon has been occupied by Soviet forces with the aim of putting the convoys at risk that bring in the supplies and reinforcements for the central European front. The airstrip allows Soviet bombers to venture further into the Atlantic with the option to make a stop on the return journey to take on extra fuel. In anticipation of a NATO counter-offensive in the Malden island chain strong Soviet mechanised forces have been disembarked to throw back any amphibious landing. These forces will need to be neutralised before any NATO troops can be put ashore.

The preferable option of outright destroying the enemy mechanised forces before an invasion is launched has not been deemed feasible. Airstrikes to take out the Soviet armour are not a viable option. Not only are the vehicles dispersed and camouflaged which makes it hard to locate the targets to start with, but the precious inventory of air launched guided weapons required to do the job is earmarked to keep back the Soviets on the European mainland. Therefore the less ambitious aim of neutralisation is pursued, a job that can be accomplished with minimal resources.

The extensive degree of mechanisation of the Soviet garrison on Everon makes it superior to any lightly equipped assault force of NATO Marines, but also introduces a key vulnerability. The tracked armoured vehicles require a vast amount of fuel during operations. Hitting the Soviet ability to distribute fuel to their armour would render their forces largely immobile. A cargo plane has delivered fuel bowser vehicles for a supply unit at the Everon airfield, but the troops to crew them are yet to arrive. These trucks must be destroyed before they are dispersed over the island.

A team of SAS troopers has landed on Everon to carry out an attack on the airfield. Apart from the main objective of ensuring the destruction of all fuel trucks further targets on the field are transport helicopters as well as air defences. As an extraction by helicopter is required the pair of Shilka SPAAG guarding the airfield must be eliminated. A final objective is the capture of a prisoner. The administrative staff should have a decent idea of the overall state of Soviet forces on Everon. Therefore such an individual must be grabbed before the team is extracted. "]]; sf6 createDiaryRecord["Diary", ["Enemy", " The airfield on Everon is currently only used as an auxiliary airstrip to refuel aircraft en route to their home bases in the Soviet Union itself. Although a few helicopters are stationed on the base it lacks the support infrastructure to enable flight operations by combat aircraft on a permanent basis.

Air defence cover is provided by a pair of Shilka vehicles. During the day these are supplemented by Strela teams, but as the darkness prevents effective acquisition of targets none are deployed during night time hours. The SPAAG are known to relocate occasionally to ensure proper radar coverage is maintained.

The security detail assigned to guard the base is about platoon sized, but as there is quite a bit of ground to cover these troops are spread out. Well over half of the guards are on patrol along the perimeter with others either resting or standing by to reinforce any sentries should these come under attack.

Elements of a mechanised battalion are stationed at various sites all over the island. Although most of these are distributed in penny packets to avoid presenting a worthwile target for airstrikes and are thus only capable of providing local security some quick reaction units may reinforce the airfield. "]]; sf6 createDiaryRecord["Diary", ["Mission", "SAS will locate and destroy fuel trucks, helicopters and air defences prior to snatching a prisoner and extraction by a Blackhawk."]]; // diary entries sf7 createDiaryRecord["Diary", ["Background", " The island of Everon has been occupied by Soviet forces with the aim of putting the convoys at risk that bring in the supplies and reinforcements for the central European front. The airstrip allows Soviet bombers to venture further into the Atlantic with the option to make a stop on the return journey to take on extra fuel. In anticipation of a NATO counter-offensive in the Malden island chain strong Soviet mechanised forces have been disembarked to throw back any amphibious landing. These forces will need to be neutralised before any NATO troops can be put ashore.

The preferable option of outright destroying the enemy mechanised forces before an invasion is launched has not been deemed feasible. Airstrikes to take out the Soviet armour are not a viable option. Not only are the vehicles dispersed and camouflaged which makes it hard to locate the targets to start with, but the precious inventory of air launched guided weapons required to do the job is earmarked to keep back the Soviets on the European mainland. Therefore the less ambitious aim of neutralisation is pursued, a job that can be accomplished with minimal resources.

The extensive degree of mechanisation of the Soviet garrison on Everon makes it superior to any lightly equipped assault force of NATO Marines, but also introduces a key vulnerability. The tracked armoured vehicles require a vast amount of fuel during operations. Hitting the Soviet ability to distribute fuel to their armour would render their forces largely immobile. A cargo plane has delivered fuel bowser vehicles for a supply unit at the Everon airfield, but the troops to crew them are yet to arrive. These trucks must be destroyed before they are dispersed over the island.

A team of SAS troopers has landed on Everon to carry out an attack on the airfield. Apart from the main objective of ensuring the destruction of all fuel trucks further targets on the field are transport helicopters as well as air defences. As an extraction by helicopter is required the pair of Shilka SPAAG guarding the airfield must be eliminated. A final objective is the capture of a prisoner. The administrative staff should have a decent idea of the overall state of Soviet forces on Everon. Therefore such an individual must be grabbed before the team is extracted. "]]; sf7 createDiaryRecord["Diary", ["Enemy", " The airfield on Everon is currently only used as an auxiliary airstrip to refuel aircraft en route to their home bases in the Soviet Union itself. Although a few helicopters are stationed on the base it lacks the support infrastructure to enable flight operations by combat aircraft on a permanent basis.

Air defence cover is provided by a pair of Shilka vehicles. During the day these are supplemented by Strela teams, but as the darkness prevents effective acquisition of targets none are deployed during night time hours. The SPAAG are known to relocate occasionally to ensure proper radar coverage is maintained.

The security detail assigned to guard the base is about platoon sized, but as there is quite a bit of ground to cover these troops are spread out. Well over half of the guards are on patrol along the perimeter with others either resting or standing by to reinforce any sentries should these come under attack.

Elements of a mechanised battalion are stationed at various sites all over the island. Although most of these are distributed in penny packets to avoid presenting a worthwile target for airstrikes and are thus only capable of providing local security some quick reaction units may reinforce the airfield. "]]; sf7 createDiaryRecord["Diary", ["Mission", "SAS will locate and destroy fuel trucks, helicopters and air defences prior to snatching a prisoner and extraction by a Blackhawk."]]; // diary entries sf8 createDiaryRecord["Diary", ["Background", " The island of Everon has been occupied by Soviet forces with the aim of putting the convoys at risk that bring in the supplies and reinforcements for the central European front. The airstrip allows Soviet bombers to venture further into the Atlantic with the option to make a stop on the return journey to take on extra fuel. In anticipation of a NATO counter-offensive in the Malden island chain strong Soviet mechanised forces have been disembarked to throw back any amphibious landing. These forces will need to be neutralised before any NATO troops can be put ashore.

The preferable option of outright destroying the enemy mechanised forces before an invasion is launched has not been deemed feasible. Airstrikes to take out the Soviet armour are not a viable option. Not only are the vehicles dispersed and camouflaged which makes it hard to locate the targets to start with, but the precious inventory of air launched guided weapons required to do the job is earmarked to keep back the Soviets on the European mainland. Therefore the less ambitious aim of neutralisation is pursued, a job that can be accomplished with minimal resources.

The extensive degree of mechanisation of the Soviet garrison on Everon makes it superior to any lightly equipped assault force of NATO Marines, but also introduces a key vulnerability. The tracked armoured vehicles require a vast amount of fuel during operations. Hitting the Soviet ability to distribute fuel to their armour would render their forces largely immobile. A cargo plane has delivered fuel bowser vehicles for a supply unit at the Everon airfield, but the troops to crew them are yet to arrive. These trucks must be destroyed before they are dispersed over the island.

A team of SAS troopers has landed on Everon to carry out an attack on the airfield. Apart from the main objective of ensuring the destruction of all fuel trucks further targets on the field are transport helicopters as well as air defences. As an extraction by helicopter is required the pair of Shilka SPAAG guarding the airfield must be eliminated. A final objective is the capture of a prisoner. The administrative staff should have a decent idea of the overall state of Soviet forces on Everon. Therefore such an individual must be grabbed before the team is extracted. "]]; sf8 createDiaryRecord["Diary", ["Enemy", " The airfield on Everon is currently only used as an auxiliary airstrip to refuel aircraft en route to their home bases in the Soviet Union itself. Although a few helicopters are stationed on the base it lacks the support infrastructure to enable flight operations by combat aircraft on a permanent basis.

Air defence cover is provided by a pair of Shilka vehicles. During the day these are supplemented by Strela teams, but as the darkness prevents effective acquisition of targets none are deployed during night time hours. The SPAAG are known to relocate occasionally to ensure proper radar coverage is maintained.

The security detail assigned to guard the base is about platoon sized, but as there is quite a bit of ground to cover these troops are spread out. Well over half of the guards are on patrol along the perimeter with others either resting or standing by to reinforce any sentries should these come under attack.

Elements of a mechanised battalion are stationed at various sites all over the island. Although most of these are distributed in penny packets to avoid presenting a worthwile target for airstrikes and are thus only capable of providing local security some quick reaction units may reinforce the airfield. "]]; sf8 createDiaryRecord["Diary", ["Mission", "SAS will locate and destroy fuel trucks, helicopters and air defences prior to snatching a prisoner and extraction by a Blackhawk."]];onloadmission="C W R 2 - I M M O B I L I T Y T R O O P ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_immobility_troop_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 1;}; class CWR2_UK_L7_GPMG {count = 1;}; class CWR2_M249 {count = 1;}; class cwr2_G3A4 {count = 2;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_Glock_SD {count = 2;}; class cwr2_LAW {count = 1;}; class NVGoggles {count = 1;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 6;}; class cwr2_100Rnd_762x51_NATO {count = 12;}; class cwr2_17Rnd_9x19_Para_SD {count = 16;}; class 1Rnd_HE_M203 {count = 8;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 5;}; }; class Backpacks { class cwr2_UK_Backpack {count = 1;}; };titleText ["C W R 2 - I M M O B I L I T Y T R O O P\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_eden", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAWater", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "camisc3", "cwr2_ZSU", "cwr2_Urals", "cwr2_Mi17", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_uaz", "cwr2_BMP2" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_UK", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "cwr2_ZSU", "cwr2_Urals", "cwr2_BMP1", "cwr2_uaz", "cwr2_BMP2", "CAWater", "camisc3", "cwr2_Mi17", "cwr2_eden" }; randomSeed=14376745; class Intel { briefingName="CWR2 - Immobility Troop (co08)"; briefingDescription="Raid the airfield"; startWeather=0.66358614; startFog=0.35995078; forecastWeather=0.66514611; forecastFog=0.47993436; day=12; hour=4; minute=15; }; class Groups { items=45; class Item0 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={4715.6284,24.739733,10996.555}; azimut=270; id=70; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.50000048; position[]={4719.2173,24.714939,10999.245}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={4719.1846,24.720438,10993.982}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={4722.7363,24.691015,11002.19}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.50000048; position[]={4722.9277,24.69523,10992.088}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { position[]={4725.7549,24.691803,11004.393}; azimut=270; id=189; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=7; class Item0 { position[]={4662.9771,24.292715,10996.406}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4696.292,25.148497,11053.045}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4737.4219,24.920715,10996.677}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4662.9707,24.291992,10996.38}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4662.981,24.306631,10997.034}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={4662.7627,24.514767,11009.454}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4662.7627,24.98341,11028.724}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={3984.811,8.3644276,10155.458}; azimut=45; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="sf1"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_XMS""; this addweapon ""cwr2_Glock_SD""; this addweapon ""Binocular"";"; description="SAS - Patrol Commander"; synchronizations[]={10,11,12}; }; class Item1 { position[]={3980.9897,6.9596696,10144.808}; azimut=45; id=1; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="sf2"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; description="SAS - LAW Gunner"; synchronizations[]={10,11,12}; }; class Item2 { position[]={3973.8945,6.8174677,10156.005}; azimut=45; id=2; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="sf3"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; removebackpack this; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; description="SAS - Machinegunner"; synchronizations[]={10,11,12}; }; class Item3 { position[]={3977.3062,5.5867801,10134.428}; azimut=45; id=3; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="sf4"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; removebackpack this; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG""; this addweapon ""Binocular"";"; description="SAS - Machinegunner"; synchronizations[]={10,11,12}; }; class Item4 { position[]={3962.4326,5.1158218,10156.688}; azimut=45; id=4; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sf5"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; description="SAS - LAW Gunner"; synchronizations[]={10,11,12}; }; class Item5 { position[]={3973.5889,4.2461634,10123.703}; azimut=45; id=5; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sf6"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; description="SAS - Demolitions"; synchronizations[]={10,11,12}; }; class Item6 { position[]={3951.0781,3.4412737,10156.889}; azimut=45; id=6; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sf7"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; description="SAS - Demolitions"; synchronizations[]={10,11,12}; }; class Item7 { position[]={3969.7573,2.8995523,10112.035}; azimut=45; id=7; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sf8"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; description="SAS - Demolitions"; synchronizations[]={10,11,12}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3941.0547,-0.089730784,10118.861}; id=10; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3936.3315,0.19204918,10127.861}; id=11; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={7,5,3,1,0,2,4,6}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3931.5303,0.13448566,10136.471}; id=12; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={6,4,2,0,1,3,5,7}; }; }; }; class Item5 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={10109.234,4.7440419,12142.583}; azimut=270; special="FLY"; id=14; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={10109.887,5.4461193,12130.03}; id=186; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=5; class Item0 { position[]={10102.603,4.9974666,12142.581}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, come in. Requesting immediate extraction from the LZ, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={10098.057,5.1868734,12142.567}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Roger that, Raptor is en route to the LZ, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={4945.4375,24.470648,12077.521}; type="TR UNLOAD"; expCond="({alive _x} count (units sfsquad) == {_x in raptor} count (units sfsquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sidechat ""The SAS team is on board, let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={4943.6533,24.486832,12077.511}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; task5g settaskstate ""SUCCEEDED""; task5h settaskstate ""SUCCEEDED""; sf1 addrating 200; sf2 addrating 200; sf3 addrating 200; sf4 addrating 200; sf5 addrating 200; sf6 addrating 200; sf7 addrating 200; sf8 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. We are heading back to base, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={10097.281,4.0127296,12104.616}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={10105.508,2.7249043,12166.999}; azimut=270; id=15; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item1 { position[]={10108.377,2.061343,12169.369}; azimut=270; id=17; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item2 { position[]={10108.201,2.9287555,12164.585}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierW_XMS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; }; }; class Item7 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={11041.804,24.690105,11716.015}; id=19; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={11068.38,23.729193,11716.171}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11033.433,24.782146,11716.065}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11068.392,23.72916,11716.17}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4851.2305,24.898909,11430.472}; azimut=180; id=20; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka_1"; }; }; class Waypoints { items=3; class Item0 { position[]={4851.1934,24.899611,11426.173}; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4851.1221,24.900967,10913.538}; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={4851.2085,24.899321,11426.165}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4809.9976,24.922279,11237.21}; id=21; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka_2"; }; }; class Waypoints { items=3; class Item0 { position[]={4810.0474,24.922279,11241.603}; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4810.939,24.922279,11816.56}; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={4810.0469,24.922279,11241.627}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4871.5342,24.684813,11851.2}; azimut=270; id=65; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4874.7808,24.684813,11853.443}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4874.7031,24.684813,11848.671}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4878.6201,24.684813,11855.237}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { position[]={4878.0737,24.684813,11846.245}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4871.6787,24.684813,11765.308}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4871.3203,24.684813,11868.394}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4871.6938,24.684813,11765.308}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={4871.1001,24.684813,11910.149}; azimut=270; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4874.5898,24.684813,11912.375}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4873.9077,24.684813,11907.539}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4878.1396,24.684813,11914.465}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4876.8193,24.684813,11904.995}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4881.4844,24.684813,11916.383}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4870.5103,24.684813,11910.169}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4869.6479,24.684813,11910.171}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={4930.2861,23.619329,11797.236}; azimut=270; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4933.7944,23.646626,11799.465}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4933.147,23.585737,11794.753}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4937.5195,23.659584,11801.982}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={4937.0479,23.541929,11791.521}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={4940.9546,23.207521,11804.433}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4926.6201,24.326849,11976.063}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4600.4209,26.48497,11975.843}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4602.6289,23.550667,11648.58}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4930.9033,23.851471,11647.163}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4926.5767,24.326105,11975.816}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={4878.9712,24.684813,11711.506}; azimut=180; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4876.0005,24.684813,11714.267}; azimut=180; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4880.812,24.684813,11714.32}; azimut=180; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4873.9106,24.684813,11716.826}; azimut=180; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4882.542,24.684813,11717.175}; azimut=180; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4872.2524,24.684813,11719.511}; azimut=180; id=90; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4879.0112,24.684813,11708.688}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4878.9468,24.684813,11705.244}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={4545.6006,13.507853,10403.705}; azimut=270; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={4547.9248,13.466722,10405.24}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={4548.0991,13.552796,10402.159}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4550.8984,13.415269,10407.164}; azimut=270; id=187; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.50000048; position[]={4550.4556,13.591321,10400.797}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={4545.5337,13.077513,10454.452}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4496.3115,12.460551,10454.24}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4496.522,13.529063,10400.884}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4545.7334,13.567792,10401.011}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4545.5479,13.077536,10454.44}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4545.9443,13.078305,10454.679}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={4550.6401,13.086415,10458.067}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={4562.3687,13.174629,10467.145}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4499.2144,27.936316,11826.937}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4501.5703,27.963184,11828.308}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4501.3086,27.94747,11824.974}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=6; class Item0 { position[]={4498.2432,23.762491,11737.463}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4384.4971,19.679586,11828.984}; placement=10; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4500.5459,27.720802,11936.347}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={4498.2505,23.762842,11737.471}; type="CYCLE"; expCond="(VictoryCondition3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4510.5708,23.153458,11727.483}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4532.6167,22.288877,11709.799}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4840.2075,24.922279,11830.348}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4836.0615,24.922279,11830.255}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4836.0342,24.922279,11830.269}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5154.4951,37.744781,10445.195}; azimut=180; id=78; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4892.311,24.684813,11691.378}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={4895.6909,24.684813,11693.624}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={4895.522,24.684813,11688.839}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4844.5508,24.922279,11690.609}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4916.5112,24.208876,11691.265}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={4844.6021,24.922279,11690.61}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4676.751,25.646023,11799.955}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4674.2485,25.702394,11799.896}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4674.2891,25.701492,11799.919}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={5157.7476,30.641943,10419.948}; azimut=270; id=114; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={5161.2949,30.658941,10422.005}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={5161.0605,30.501072,10417.372}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.50000048; position[]={5164.2124,30.643412,10423.559}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={5163.9048,30.34524,10415.134}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { position[]={5168.1323,30.874523,10425.737}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={5058.2993,30.539059,10520.627}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5178.8643,28.388115,10390.018}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5058.2876,30.538845,10520.621}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5057.667,30.529957,10521.216}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5052.7026,30.449814,10525.821}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5051.1069,30.411867,10527.219}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4708.9209,24.918945,11787.579}; azimut=270; id=115; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4710.8901,24.881063,11789.081}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4710.5571,24.88327,11786.064}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4712.9346,24.838726,11790.416}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4712.4595,24.842169,11784.531}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4708.8091,24.860037,11748.001}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4708.9009,24.915592,11824.185}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4708.8164,24.859913,11748.091}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4819.6074,24.922279,11911.998}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4817.6533,24.922279,11911.956}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=50; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4817.647,24.922279,11911.971}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3896.7219,22.629194,8249.8848}; azimut=270; id=126; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={3898.6321,22.625443,8251.7813}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={3898.7991,22.649843,8248.2363}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={3900.9875,22.616194,8253.2734}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={3900.804,22.68955,8246.9785}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3903.54,22.649183,8255.0781}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={3903.1201,22.777306,8245.4551}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={4606.6367,21.119711,10944.766}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4718.6748,24.777033,11780.153}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4719.2974,24.765038,11784.449}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5100.0288,37.731537,10498.577}; azimut=240; id=127; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={4481.7373,16.886541,11262.597}; azimut=270; id=129; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={4486.1675,16.642191,11264.994}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={4485.7363,16.95352,11259.434}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={4491.0454,16.608736,11268.614}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { position[]={4489.5835,17.049183,11256.604}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item5 { presence=0.75000024; position[]={4495.71,16.383877,11271.81}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={4431.4678,16.831562,11261.989}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4430.6733,16.193169,11182.265}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4510.9531,20.323669,11181.995}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4510.1504,16.978323,11262.69}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4431.457,16.831417,11261.998}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4431.8403,16.831501,11261.993}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={4439.0693,16.863121,11261.966}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={4446.832,16.985802,11262.021}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3893.7161,22.569597,8266.8174}; id=130; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={3893.7141,22.58103,8271.5527}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=300; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={4496.4409,15.48992,9601.082}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4599.3433,20.872831,10928.368}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4599.5967,20.950272,10932.622}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={4599.6748,20.970695,10933.744}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4599.7354,20.987524,10934.669}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4844.0337,158.99768,7041.9263}; azimut=270; id=136; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck;"; }; class Item1 { position[]={4845.9434,158.99768,7043.8228}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item2 { position[]={4846.1104,158.99768,7040.2769}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo truck;"; }; class Item3 { position[]={4848.2993,158.99768,7045.3149}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo truck;"; }; class Item4 { position[]={4848.1152,158.99768,7039.02}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4850.8521,158.99768,7047.1187}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo truck;"; }; class Item6 { position[]={4850.4321,158.99765,7037.4966}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="this moveincargo truck;"; }; }; class Waypoints { items=2; class Item0 { position[]={4980.1362,31.473953,10938.775}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4980.4424,31.832483,10960.166}; placement=10; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4871.9121,158.98735,7035.8862}; azimut=330; id=138; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="truck"; }; }; class Waypoints { items=6; class Item0 { position[]={4869.7095,158.99768,7039.5977}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="truck setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4619.3867,56.758564,8715.6309}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4985.833,30.583969,10918.848}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4986.897,30.882566,10927.521}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={4987.0732,30.984325,10929.143}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4987.4321,31.208248,10932.717}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3903.543,22.695925,8250.4102}; azimut=270; id=144; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={3905.4521,22.715137,8252.3066}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={3905.6191,22.768835,8248.7598}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={3907.8088,22.747341,8253.7988}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={3907.6243,22.836555,8247.5039}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3910.3613,22.814985,8255.6016}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={3909.9414,22.916418,8245.9805}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={4609.2827,20.995197,10935.058}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4816.2495,24.922279,11833.557}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4816.8062,24.922279,11836.8}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4850.8545,158.99768,7042.4507}; azimut=270; id=151; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo truck;"; }; class Item1 { position[]={4852.7642,158.99768,7044.3472}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo truck;"; }; class Item2 { position[]={4852.9312,158.99768,7040.8013}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo truck;"; }; class Item3 { position[]={4855.1201,158.99768,7045.8394}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo truck;"; }; class Item4 { position[]={4854.936,158.99768,7039.5444}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4857.6729,158.99768,7047.6431}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo truck;"; }; class Item6 { position[]={4857.2529,158.99768,7038.021}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="this moveincargo truck;"; }; }; class Waypoints { items=2; class Item0 { position[]={4999.8809,31.372265,10938.869}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4862.5737,24.684813,11674.732}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4884.5508,24.684813,11808.576}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4882.0483,24.684813,11808.517}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4882.0889,24.684813,11808.54}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4689.3584,25.365805,11811.325}; azimut=95; id=155; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.60000002; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.55)]; this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4857.9756,24.770767,11902.339}; azimut=270; id=157; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4854.271,24.841143,11902.229}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4853.252,24.8605,11902.221}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4463.6836,17.414598,11204.563}; azimut=150; id=158; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={4465.0322,17.410847,11202.202}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4852.8154,24.868797,11716.78}; azimut=180; id=159; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={4852.8955,24.867275,11714.126}; expCond="(VictoryCondition3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4852.918,24.866848,11713.551}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4893.8081,158.9176,6989.2061}; azimut=335; id=160; side="EAST"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={4892.3892,158.9176,6992.2114}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=360; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={4618.4556,56.922928,8714.1973}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4683.1504,17.544252,10737.647}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4683.5464,17.549603,10746.867}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4330.457,5.6996179,10874.292}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={4332.6836,5.6008024,10872.604}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4332.6196,5.7423363,10875.656}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4327.957,5.7105241,10874.296}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4327.957,5.7105241,10874.296}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4327.96,5.7099466,10874.285}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4843.6138,24.920164,11912.611}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4841.4678,24.922279,11912.428}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4841.4673,24.922279,11912.354}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4674.8198,17.591902,10734.937}; azimut=270; id=169; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4676.0112,17.575966,10735.712}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4675.998,17.609102,10733.94}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4677.2529,17.561857,10736.467}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4677.3677,17.624887,10732.992}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4673.5557,17.592285,10734.921}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4673.5557,17.592285,10734.921}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4673.543,17.592243,10734.923}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4840.9531,24.922279,11853.565}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4838.8071,24.922279,11853.382}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4838.8066,24.922279,11853.309}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4867.4897,24.684813,10937.786}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4864.9873,24.684813,10937.728}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4865.0278,24.684813,10937.75}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4473.8481,17.426115,11210.702}; azimut=270; id=178; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4471.3457,17.425619,11210.644}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4471.3862,17.425665,11210.666}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4700.9487,25.044388,11763.351}; azimut=180; id=179; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={4700.9653,25.036819,11760.866}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4700.9653,25.034031,11760.169}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={5126.6982,30.844172,10499.363}; azimut=270; id=185; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5128.8364,30.844164,10500.843}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5128.9692,30.844179,10497.44}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5131.1802,30.844137,10502.585}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={5131.3989,30.844185,10495.223}; azimut=270; id=183; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5133.6167,30.84412,10504.165}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5123.9609,30.84403,10499.391}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5120.8188,30.843632,10499.581}; type="GUARD"; formation="WEDGE"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=54; class Item0 { position[]={3951.3369,1.8482559,10136.184}; azimut=45; id=8; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={3953.2273,1.820693,10132.167}; azimut=90; id=9; side="EMPTY"; vehicle="cwr2_UK_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""BAF_L109A1_HE"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",2]; this addmagazinecargo [""PipeBomb"",3]; this addweaponcargo [""NVGoggles"",1];"; }; class Item2 { position[]={3955.885,1.7876115,10126.595}; azimut=45; id=13; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item3 { position[]={4944.5928,24.481846,12077.222}; azimut=270; id=16; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item4 { position[]={4876.6123,24.684813,11751.783}; id=22; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_1"; }; class Item5 { position[]={4882.0303,24.684813,11751.71}; id=23; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_2"; }; class Item6 { position[]={4887.6685,24.684813,11751.637}; id=24; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_3"; }; class Item7 { position[]={4892.9399,24.684813,11751.563}; id=25; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_4"; }; class Item8 { position[]={4888.98,24.684813,11842.16}; azimut=270; id=26; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_5"; }; class Item9 { position[]={4889.002,24.684813,11836.707}; azimut=270; id=27; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_6"; }; class Item10 { position[]={4889.0444,24.684813,11831.156}; azimut=270; id=28; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_7"; }; class Item11 { position[]={4888.9561,24.684813,11824.471}; azimut=270; id=29; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_8"; }; class Item12 { position[]={4888.8828,24.684813,11817.334}; azimut=270; id=30; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_9"; }; class Item13 { position[]={4855.1987,24.823519,11887.633}; azimut=180; id=31; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_10"; }; class Item14 { position[]={4861.248,24.708597,11887.642}; azimut=180; id=32; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_11"; }; class Item15 { position[]={4867.248,24.684813,11887.685}; azimut=180; id=33; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_12"; }; class Item16 { position[]={4873.2139,24.684813,11887.583}; azimut=180; id=34; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_13"; }; class Item17 { position[]={4861.1196,24.711039,11767.749}; azimut=180; id=35; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_14"; }; class Item18 { position[]={4861.1113,24.711199,11754.581}; azimut=180; id=36; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_15"; }; class Item19 { position[]={4861.1416,24.710619,11739.446}; azimut=180; id=37; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fuel_truck_16"; }; class Item20 { position[]={4889.1851,24.684813,11798.096}; azimut=270; id=38; side="EMPTY"; vehicle="cwr2_Ural"; lock="LOCKED"; skill=0.60000002; }; class Item21 { position[]={4889.2056,24.684813,11792.327}; azimut=270; id=39; side="EMPTY"; vehicle="cwr2_Ural"; lock="LOCKED"; skill=0.60000002; }; class Item22 { position[]={4889.1807,24.684813,11785.576}; azimut=270; id=40; side="EMPTY"; vehicle="cwr2_Ural"; lock="LOCKED"; skill=0.60000002; }; class Item23 { position[]={4889.2261,24.684813,11778.686}; azimut=270; id=41; side="EMPTY"; vehicle="cwr2_Ural"; lock="LOCKED"; skill=0.60000002; }; class Item24 { position[]={4880.4004,24.684813,11864.338}; id=42; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="LOCKED"; skill=0.60000002; }; class Item25 { position[]={4803.0757,24.922279,11918.723}; azimut=210; id=43; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; text="hip1"; init="this lockdriver true;"; }; class Item26 { position[]={4832.9951,24.88493,11918.972}; azimut=210; id=44; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; text="hip2"; init="this lockdriver true;"; }; class Item27 { position[]={4844.7632,24.922279,11849.031}; azimut=180; id=45; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; text="hip3"; init="this lockdriver true;"; }; class Item28 { position[]={4844.23,24.922279,11811.701}; azimut=180; id=46; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; text="hip4"; init="this lockdriver true;"; }; class Item29 { position[]={4682.9063,25.519955,11812.195}; azimut=90; id=47; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item30 { position[]={4687.6973,25.270178,11873.107}; azimut=180; id=48; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item31 { position[]={4687.6943,25.279739,11863.605}; azimut=180; id=49; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item32 { position[]={4691.7256,25.312317,11812.279}; azimut=270; id=50; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item33 { position[]={4700.9609,25.01939,11872.898}; azimut=180; id=51; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart4"; init="this allowDamage false; rampart4 attachTo [rampart2,[-7.5,0,0]];"; }; class Item34 { position[]={4700.4561,25.027472,11863.832}; azimut=180; id=52; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart5"; init="this allowDamage false; rampart5 attachTo [rampart3,[7.5,0,0]];"; }; class Item35 { position[]={4682.187,26.870396,11787.292}; azimut=90; id=53; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item36 { position[]={4686.8599,25.342827,11847.612}; azimut=180; id=54; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; class Item37 { position[]={4686.8569,25.371458,11838.11}; azimut=180; id=55; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart1_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item38 { position[]={4691.0063,25.809288,11787.376}; azimut=270; id=56; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item39 { position[]={4700.1235,25.065079,11847.403}; azimut=180; id=57; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart4_1"; init="this allowDamage false; rampart4_1 attachTo [rampart2_1,[-7.5,0,0]];"; }; class Item40 { position[]={4699.6187,25.102755,11838.337}; azimut=180; id=58; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart5_1"; init="this allowDamage false; rampart5_1 attachTo [rampart3_1,[7.5,0,0]];"; }; class Item41 { position[]={4681.8159,25.414875,11763.163}; azimut=90; id=59; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item42 { position[]={4649.7393,26.372911,11788.69}; azimut=180; id=60; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart2_2"; init="this allowDamage false; rampart2_2 attachTo [rampart1_2,[-6.75,7.25,0]]; rampart2_2 setDir 90; rampart2_2 setpos getpos rampart2_2;"; }; class Item43 { position[]={4649.7363,26.379723,11779.188}; azimut=180; id=61; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart3_2"; init="this allowDamage false; rampart3_2 attachTo [rampart1_2,[6.75,7.25,0]]; rampart3_2 setDir 270; rampart3_2 setpos getpos rampart3_2;"; }; class Item44 { position[]={4690.6353,25.240652,11763.247}; azimut=270; id=62; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item45 { position[]={4663.0029,25.97106,11788.481}; azimut=180; id=63; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart4_2"; init="this allowDamage false; rampart4_2 attachTo [rampart2_2,[-7.5,0,0]];"; }; class Item46 { position[]={4662.498,25.968525,11779.415}; azimut=180; id=64; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart5_2"; init="this allowDamage false; rampart5_2 attachTo [rampart3_2,[7.5,0,0]];"; }; class Item47 { presence=0.35000062; position[]={4467.6733,17.427238,11232.268}; azimut=180; id=156; side="EMPTY"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item48 { presence=0.75000024; position[]={4459.7905,17.421453,11222.387}; azimut=90; id=171; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item49 { presence=0.75000024; position[]={4888.3984,24.684813,11853.628}; azimut=270; id=172; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item50 { presence=0.75000024; position[]={4691.7695,25.257473,11774.948}; azimut=90; id=173; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item51 { presence=0.75000024; position[]={4689.4658,24.778669,11011.091}; azimut=270; id=174; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item52 { presence=0.75000024; position[]={4893.188,24.684813,11711.632}; azimut=270; id=175; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item53 { presence=0.75000024; position[]={5126.2251,30.844006,10509.009}; azimut=45; id=176; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=6; class Item0 { position[]={3969.7996,5.0132923,10141.212}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={4944.3911,24.480247,12077.507}; name="obj5"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item2 { position[]={4809.7925,24.922279,11367.312}; name="obj3"; text=" Air Defences"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={4815.7046,24.922279,11914.009}; name="obj2"; text=" Helicopters"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={4866.9854,24.684813,11753.242}; name="obj1"; text=" Fuel Trucks"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={4690.2046,25.824551,11812.067}; name="obj4"; text=" Barracks"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=11; class Item0 { position[]={4972.4165,24.429502,12077.217}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=14; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""Let's board the chopper and go home for tea and medals."";"; class Effects { }; }; class Item1 { position[]={5015.0635,19.482296,11867.103}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fuel_truck_1 >= 0.99) AND (getDammage fuel_truck_2 >= 0.99) AND (getDammage fuel_truck_3 >= 0.99) AND (getDammage fuel_truck_4 >= 0.99) AND (getDammage fuel_truck_5 >= 0.99) AND (getDammage fuel_truck_6 >= 0.99) AND (getDammage fuel_truck_7 >= 0.99) AND (getDammage fuel_truck_8 >= 0.99) AND (getDammage fuel_truck_9 >= 0.99) AND (getDammage fuel_truck_10 >= 0.99) AND (getDammage fuel_truck_11 >= 0.99) AND (getDammage fuel_truck_12 >= 0.99) AND (getDammage fuel_truck_13 >= 0.99) AND (getDammage fuel_truck_14 >= 0.99) AND (getDammage fuel_truck_15 >= 0.99) AND (getDammage fuel_truck_16 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; sf1 addrating 200; sf2 addrating 200; sf3 addrating 200; sf4 addrating 200; sf5 addrating 200; sf6 addrating 200; sf7 addrating 200; sf8 addrating 200; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That takes care of the fuel trucks, good work!"";"; class Effects { }; }; class Item2 { position[]={5013.4707,18.594774,11746.214}; interruptable=1; age="UNKNOWN"; expCond="(getDammage hip1 >= 0.99) AND (getDammage hip2 >= 0.99) AND (getDammage hip3 >= 0.99) AND (getDammage hip4 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; sf1 addrating 200; sf2 addrating 200; sf3 addrating 200; sf4 addrating 200; sf5 addrating 200; sf6 addrating 200; sf7 addrating 200; sf8 addrating 200; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""All helicopters are accounted for."";"; class Effects { }; }; class Item3 { position[]={5010.853,19.320921,11619.97}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka_1 >= 0.99) AND (getDammage shilka_2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; sf1 addrating 200; sf2 addrating 200; sf3 addrating 200; sf4 addrating 200; sf5 addrating 200; sf6 addrating 200; sf7 addrating 200; sf8 addrating 200; ""obj3"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Air defences have been neutralised, excellent."";"; class Effects { }; }; class Item4 { position[]={4776.6973,24.922279,11473.389}; a=600; b=900; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 3]; deleteWaypoint [patrol2, 5]; deleteWaypoint [patrol3, 4]; deleteWaypoint [patrol4, 5];"; class Effects { }; }; class Item5 { position[]={4691.8335,25.309711,11812.157}; a=5; b=3; rectangular=1; activationBy="WEST"; interruptable=1; age="UNKNOWN"; expCond="this AND (alive macguffin);"; expActiv="macguffin setcaptive true; [sf1,sf2,sf3,sf4,sf5,sf6,sf7,sf8,macguffin] joinsilent sfsquad; macguffin removeweapon ""Throw""; macguffin removeweapon ""Put""; macguffin enableAI ""Move""; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; sf1 addrating 200; sf2 addrating 200; sf3 addrating 200; sf4 addrating 200; sf5 addrating 200; sf6 addrating 200; sf7 addrating 200; sf8 addrating 200; ""obj4"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Prisoner secured."";"; class Effects { titleType="TEXT"; title="DON'T SHOOT! I SURRENDER!"; }; }; class Item6 { position[]={4511.9463,13.388984,12114.821}; interruptable=1; age="UNKNOWN"; expCond="!(alive macguffin);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; macguffin_dead = 1; publicVariable ""mafguffin_dead""; ""obj4"" setMarkerColor ""ColorRed""; (leader group player) sidechat ""Bugger, now there is no prisoner to take back."";"; class Effects { }; }; class Item7 { position[]={5501.2363,-0.0063857511,12361.348}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co08_cwr2_immobility_troop_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={5757.0488,0.012826797,12363.736}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units sfsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; task4g settaskstate ""FAILED""; task4h settaskstate ""FAILED""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; task5g settaskstate ""FAILED""; task5h settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item9 { position[]={5754.0625,-0.11916776,12239.044}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={5640.0527,0.010829672,12489.851}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1) AND (macguffin_dead == 1);"; expActiv="activateKey ""co08_cwr2_immobility_troop_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=14356627; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=13056353; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=12042877; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Raid on the airfield.

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