briefing.htmlRbriefing.sqfRdfdescription.ext[RTinit.sqf%Rrinitjipcompatible.sqf$.fL0mission.sqmR+Boverview.htmlRnoverview.paa"Rc  Debriefing

The Endmission cheat has been used


You are an incompetent player as you are not capable of bringing the mission to a successful end.





Mission Accomplished


The resistance managed to destroy the prepositioned stores and defeat the quick reaction force before reaching the camp. This raid provides the FIA with the time needed to disperse their men and equipment before the occupation forces can launch their sweep of the highlands.





Mission Failed


The resistance squad been wiped out.


// tasks task3a = rosomak1 createSimpleTask ["Reach the camp"]; task3a setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = rosomak1 createSimpleTask ["Defeat the QRF"]; task2a setSimpleTaskDescription ["Defeat the QRF", "Defeat the QRF", "Defeat the QRF"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = rosomak1 createSimpleTask ["Destroy the stores"]; task1a setSimpleTaskDescription ["Destroy the stores", "Destroy the stores", "Destroy the stores"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = rosomak2 createSimpleTask ["Reach the camp"]; task3b setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = rosomak2 createSimpleTask ["Defeat the QRF"]; task2b setSimpleTaskDescription ["Defeat the QRF", "Defeat the QRF", "Defeat the QRF"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = rosomak2 createSimpleTask ["Destroy the stores"]; task1b setSimpleTaskDescription ["Destroy the stores", "Destroy the stores", "Destroy the stores"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = rosomak3 createSimpleTask ["Reach the camp"]; task3c setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = rosomak3 createSimpleTask ["Defeat the QRF"]; task2c setSimpleTaskDescription ["Defeat the QRF", "Defeat the QRF", "Defeat the QRF"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = rosomak3 createSimpleTask ["Destroy the stores"]; task1c setSimpleTaskDescription ["Destroy the stores", "Destroy the stores", "Destroy the stores"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = rosomak4 createSimpleTask ["Reach the camp"]; task3d setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = rosomak4 createSimpleTask ["Defeat the QRF"]; task2d setSimpleTaskDescription ["Defeat the QRF", "Defeat the QRF", "Defeat the QRF"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = rosomak4 createSimpleTask ["Destroy the stores"]; task1d setSimpleTaskDescription ["Destroy the stores", "Destroy the stores", "Destroy the stores"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = rosomak5 createSimpleTask ["Reach the camp"]; task3e setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = rosomak5 createSimpleTask ["Defeat the QRF"]; task2e setSimpleTaskDescription ["Defeat the QRF", "Defeat the QRF", "Defeat the QRF"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = rosomak5 createSimpleTask ["Destroy the stores"]; task1e setSimpleTaskDescription ["Destroy the stores", "Destroy the stores", "Destroy the stores"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = rosomak6 createSimpleTask ["Reach the camp"]; task3f setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = rosomak6 createSimpleTask ["Defeat the QRF"]; task2f setSimpleTaskDescription ["Defeat the QRF", "Defeat the QRF", "Defeat the QRF"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = rosomak6 createSimpleTask ["Destroy the stores"]; task1f setSimpleTaskDescription ["Destroy the stores", "Destroy the stores", "Destroy the stores"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = rosomak7 createSimpleTask ["Reach the camp"]; task3g setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = rosomak7 createSimpleTask ["Defeat the QRF"]; task2g setSimpleTaskDescription ["Defeat the QRF", "Defeat the QRF", "Defeat the QRF"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = rosomak7 createSimpleTask ["Destroy the stores"]; task1g setSimpleTaskDescription ["Destroy the stores", "Destroy the stores", "Destroy the stores"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = rosomak8 createSimpleTask ["Reach the camp"]; task3h setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = rosomak8 createSimpleTask ["Defeat the QRF"]; task2h setSimpleTaskDescription ["Defeat the QRF", "Defeat the QRF", "Defeat the QRF"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = rosomak8 createSimpleTask ["Destroy the stores"]; task1h setSimpleTaskDescription ["Destroy the stores", "Destroy the stores", "Destroy the stores"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries rosomak1 createDiaryRecord["Diary", ["Background", " After the island suffered an invasion Nogova has been occupied by the armed forces of the USSR. Elements of the former Nogovan militia have taken to the mountains to wage a guerilla campaign against the foreign aggressors. The Soviet army has subsequently started to stockpile supplies at an outpost in preparation for a major sweep of the resistance controlled highlands. As the guerilla force needs more time to arrange the dispersal of personnel and equipment from their current locations it has been decided to launch a raid against the enemy stores in order to delay the expected sweep. The Rosomak callsign has therefore gathered arms and ammunition from a cache site for an attack on the Soviet outpost.

Due care should be taken on the approach march as there are enemy patrols roaming the countryside near the Soviet outpost. It would be unwise to risk losing men before the real assignment commences. Once the resistance fighters get in position to strike at the target they must conduct their attack as quickly as possible in order to be ready to repel the quick reaction force that is expected to reinforce the outpost. Satchels or expedient means are to be employed to ensure all supplies and support vehicles present are destroyed. Once the Soviet QRF arrives on the scene the guerilla fighters are to stand their ground and defeat the enemy before falling back to the nearby resistance encampment. "]]; rosomak1 createDiaryRecord["Diary", ["Enemy", " The Soviet outpost has a small garrison of troops. Although some infantry is likely to remain behind to stand guard over the stockpiled supplies others can be expected to patrol the surrounding countryside. These can call on some light armour held in reserve at the base.

Observation of previous Soviet practice suggests that two armoured personnel carriers with full complements of dismounts will be dispatched to reinforce a garrison coming under attack. It will be necessary to knock out the armour and annihilate the embarked infantry. "]]; rosomak1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the supplies and defeat the quick reaction force before withdrawing to the camp."]]; // diary entries rosomak2 createDiaryRecord["Diary", ["Background", " After the island suffered an invasion Nogova has been occupied by the armed forces of the USSR. Elements of the former Nogovan militia have taken to the mountains to wage a guerilla campaign against the foreign aggressors. The Soviet army has subsequently started to stockpile supplies at an outpost in preparation for a major sweep of the resistance controlled highlands. As the guerilla force needs more time to arrange the dispersal of personnel and equipment from their current locations it has been decided to launch a raid against the enemy stores in order to delay the expected sweep. The Rosomak callsign has therefore gathered arms and ammunition from a cache site for an attack on the Soviet outpost.

Due care should be taken on the approach march as there are enemy patrols roaming the countryside near the Soviet outpost. It would be unwise to risk losing men before the real assignment commences. Once the resistance fighters get in position to strike at the target they must conduct their attack as quickly as possible in order to be ready to repel the quick reaction force that is expected to reinforce the outpost. Satchels or expedient means are to be employed to ensure all supplies and support vehicles present are destroyed. Once the Soviet QRF arrives on the scene the guerilla fighters are to stand their ground and defeat the enemy before falling back to the nearby resistance encampment. "]]; rosomak2 createDiaryRecord["Diary", ["Enemy", " The Soviet outpost has a small garrison of troops. Although some infantry is likely to remain behind to stand guard over the stockpiled supplies others can be expected to patrol the surrounding countryside. These can call on some light armour held in reserve at the base.

Observation of previous Soviet practice suggests that two armoured personnel carriers with full complements of dismounts will be dispatched to reinforce a garrison coming under attack. It will be necessary to knock out the armour and annihilate the embarked infantry. "]]; rosomak2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the supplies and defeat the quick reaction force before withdrawing to the camp."]]; // diary entries rosomak3 createDiaryRecord["Diary", ["Background", " After the island suffered an invasion Nogova has been occupied by the armed forces of the USSR. Elements of the former Nogovan militia have taken to the mountains to wage a guerilla campaign against the foreign aggressors. The Soviet army has subsequently started to stockpile supplies at an outpost in preparation for a major sweep of the resistance controlled highlands. As the guerilla force needs more time to arrange the dispersal of personnel and equipment from their current locations it has been decided to launch a raid against the enemy stores in order to delay the expected sweep. The Rosomak callsign has therefore gathered arms and ammunition from a cache site for an attack on the Soviet outpost.

Due care should be taken on the approach march as there are enemy patrols roaming the countryside near the Soviet outpost. It would be unwise to risk losing men before the real assignment commences. Once the resistance fighters get in position to strike at the target they must conduct their attack as quickly as possible in order to be ready to repel the quick reaction force that is expected to reinforce the outpost. Satchels or expedient means are to be employed to ensure all supplies and support vehicles present are destroyed. Once the Soviet QRF arrives on the scene the guerilla fighters are to stand their ground and defeat the enemy before falling back to the nearby resistance encampment. "]]; rosomak3 createDiaryRecord["Diary", ["Enemy", " The Soviet outpost has a small garrison of troops. Although some infantry is likely to remain behind to stand guard over the stockpiled supplies others can be expected to patrol the surrounding countryside. These can call on some light armour held in reserve at the base.

Observation of previous Soviet practice suggests that two armoured personnel carriers with full complements of dismounts will be dispatched to reinforce a garrison coming under attack. It will be necessary to knock out the armour and annihilate the embarked infantry. "]]; rosomak3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the supplies and defeat the quick reaction force before withdrawing to the camp."]]; // diary entries rosomak4 createDiaryRecord["Diary", ["Background", " After the island suffered an invasion Nogova has been occupied by the armed forces of the USSR. Elements of the former Nogovan militia have taken to the mountains to wage a guerilla campaign against the foreign aggressors. The Soviet army has subsequently started to stockpile supplies at an outpost in preparation for a major sweep of the resistance controlled highlands. As the guerilla force needs more time to arrange the dispersal of personnel and equipment from their current locations it has been decided to launch a raid against the enemy stores in order to delay the expected sweep. The Rosomak callsign has therefore gathered arms and ammunition from a cache site for an attack on the Soviet outpost.

Due care should be taken on the approach march as there are enemy patrols roaming the countryside near the Soviet outpost. It would be unwise to risk losing men before the real assignment commences. Once the resistance fighters get in position to strike at the target they must conduct their attack as quickly as possible in order to be ready to repel the quick reaction force that is expected to reinforce the outpost. Satchels or expedient means are to be employed to ensure all supplies and support vehicles present are destroyed. Once the Soviet QRF arrives on the scene the guerilla fighters are to stand their ground and defeat the enemy before falling back to the nearby resistance encampment. "]]; rosomak4 createDiaryRecord["Diary", ["Enemy", " The Soviet outpost has a small garrison of troops. Although some infantry is likely to remain behind to stand guard over the stockpiled supplies others can be expected to patrol the surrounding countryside. These can call on some light armour held in reserve at the base.

Observation of previous Soviet practice suggests that two armoured personnel carriers with full complements of dismounts will be dispatched to reinforce a garrison coming under attack. It will be necessary to knock out the armour and annihilate the embarked infantry. "]]; rosomak4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the supplies and defeat the quick reaction force before withdrawing to the camp."]]; // diary entries rosomak5 createDiaryRecord["Diary", ["Background", " After the island suffered an invasion Nogova has been occupied by the armed forces of the USSR. Elements of the former Nogovan militia have taken to the mountains to wage a guerilla campaign against the foreign aggressors. The Soviet army has subsequently started to stockpile supplies at an outpost in preparation for a major sweep of the resistance controlled highlands. As the guerilla force needs more time to arrange the dispersal of personnel and equipment from their current locations it has been decided to launch a raid against the enemy stores in order to delay the expected sweep. The Rosomak callsign has therefore gathered arms and ammunition from a cache site for an attack on the Soviet outpost.

Due care should be taken on the approach march as there are enemy patrols roaming the countryside near the Soviet outpost. It would be unwise to risk losing men before the real assignment commences. Once the resistance fighters get in position to strike at the target they must conduct their attack as quickly as possible in order to be ready to repel the quick reaction force that is expected to reinforce the outpost. Satchels or expedient means are to be employed to ensure all supplies and support vehicles present are destroyed. Once the Soviet QRF arrives on the scene the guerilla fighters are to stand their ground and defeat the enemy before falling back to the nearby resistance encampment. "]]; rosomak5 createDiaryRecord["Diary", ["Enemy", " The Soviet outpost has a small garrison of troops. Although some infantry is likely to remain behind to stand guard over the stockpiled supplies others can be expected to patrol the surrounding countryside. These can call on some light armour held in reserve at the base.

Observation of previous Soviet practice suggests that two armoured personnel carriers with full complements of dismounts will be dispatched to reinforce a garrison coming under attack. It will be necessary to knock out the armour and annihilate the embarked infantry. "]]; rosomak5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the supplies and defeat the quick reaction force before withdrawing to the camp."]]; // diary entries rosomak6 createDiaryRecord["Diary", ["Background", " After the island suffered an invasion Nogova has been occupied by the armed forces of the USSR. Elements of the former Nogovan militia have taken to the mountains to wage a guerilla campaign against the foreign aggressors. The Soviet army has subsequently started to stockpile supplies at an outpost in preparation for a major sweep of the resistance controlled highlands. As the guerilla force needs more time to arrange the dispersal of personnel and equipment from their current locations it has been decided to launch a raid against the enemy stores in order to delay the expected sweep. The Rosomak callsign has therefore gathered arms and ammunition from a cache site for an attack on the Soviet outpost.

Due care should be taken on the approach march as there are enemy patrols roaming the countryside near the Soviet outpost. It would be unwise to risk losing men before the real assignment commences. Once the resistance fighters get in position to strike at the target they must conduct their attack as quickly as possible in order to be ready to repel the quick reaction force that is expected to reinforce the outpost. Satchels or expedient means are to be employed to ensure all supplies and support vehicles present are destroyed. Once the Soviet QRF arrives on the scene the guerilla fighters are to stand their ground and defeat the enemy before falling back to the nearby resistance encampment. "]]; rosomak6 createDiaryRecord["Diary", ["Enemy", " The Soviet outpost has a small garrison of troops. Although some infantry is likely to remain behind to stand guard over the stockpiled supplies others can be expected to patrol the surrounding countryside. These can call on some light armour held in reserve at the base.

Observation of previous Soviet practice suggests that two armoured personnel carriers with full complements of dismounts will be dispatched to reinforce a garrison coming under attack. It will be necessary to knock out the armour and annihilate the embarked infantry. "]]; rosomak6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the supplies and defeat the quick reaction force before withdrawing to the camp."]]; // diary entries rosomak7 createDiaryRecord["Diary", ["Background", " After the island suffered an invasion Nogova has been occupied by the armed forces of the USSR. Elements of the former Nogovan militia have taken to the mountains to wage a guerilla campaign against the foreign aggressors. The Soviet army has subsequently started to stockpile supplies at an outpost in preparation for a major sweep of the resistance controlled highlands. As the guerilla force needs more time to arrange the dispersal of personnel and equipment from their current locations it has been decided to launch a raid against the enemy stores in order to delay the expected sweep. The Rosomak callsign has therefore gathered arms and ammunition from a cache site for an attack on the Soviet outpost.

Due care should be taken on the approach march as there are enemy patrols roaming the countryside near the Soviet outpost. It would be unwise to risk losing men before the real assignment commences. Once the resistance fighters get in position to strike at the target they must conduct their attack as quickly as possible in order to be ready to repel the quick reaction force that is expected to reinforce the outpost. Satchels or expedient means are to be employed to ensure all supplies and support vehicles present are destroyed. Once the Soviet QRF arrives on the scene the guerilla fighters are to stand their ground and defeat the enemy before falling back to the nearby resistance encampment. "]]; rosomak7 createDiaryRecord["Diary", ["Enemy", " The Soviet outpost has a small garrison of troops. Although some infantry is likely to remain behind to stand guard over the stockpiled supplies others can be expected to patrol the surrounding countryside. These can call on some light armour held in reserve at the base.

Observation of previous Soviet practice suggests that two armoured personnel carriers with full complements of dismounts will be dispatched to reinforce a garrison coming under attack. It will be necessary to knock out the armour and annihilate the embarked infantry. "]]; rosomak7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the supplies and defeat the quick reaction force before withdrawing to the camp."]]; // diary entries rosomak8 createDiaryRecord["Diary", ["Background", " After the island suffered an invasion Nogova has been occupied by the armed forces of the USSR. Elements of the former Nogovan militia have taken to the mountains to wage a guerilla campaign against the foreign aggressors. The Soviet army has subsequently started to stockpile supplies at an outpost in preparation for a major sweep of the resistance controlled highlands. As the guerilla force needs more time to arrange the dispersal of personnel and equipment from their current locations it has been decided to launch a raid against the enemy stores in order to delay the expected sweep. The Rosomak callsign has therefore gathered arms and ammunition from a cache site for an attack on the Soviet outpost.

Due care should be taken on the approach march as there are enemy patrols roaming the countryside near the Soviet outpost. It would be unwise to risk losing men before the real assignment commences. Once the resistance fighters get in position to strike at the target they must conduct their attack as quickly as possible in order to be ready to repel the quick reaction force that is expected to reinforce the outpost. Satchels or expedient means are to be employed to ensure all supplies and support vehicles present are destroyed. Once the Soviet QRF arrives on the scene the guerilla fighters are to stand their ground and defeat the enemy before falling back to the nearby resistance encampment. "]]; rosomak8 createDiaryRecord["Diary", ["Enemy", " The Soviet outpost has a small garrison of troops. Although some infantry is likely to remain behind to stand guard over the stockpiled supplies others can be expected to patrol the surrounding countryside. These can call on some light armour held in reserve at the base.

Observation of previous Soviet practice suggests that two armoured personnel carriers with full complements of dismounts will be dispatched to reinforce a garrison coming under attack. It will be necessary to knock out the armour and annihilate the embarked infantry. "]]; rosomak8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will blow up the supplies and defeat the quick reaction force before withdrawing to the camp."]];onloadmission="C W R 2 - I N C O N V E N I E N C E S T O R E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_inconvenience_store_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Steyr {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Ingram {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_9x19_Para {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class PipeBomb {count = 3;}; class HandGrenade_East {count = 8;}; class SmokeShell {count = 4;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; };titleText ["C W R 2 - I N C O N V E N I E N C E S T O R E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_noe", "cwr2_btr60", "cwr2_Soldiers_RUS", "cwr2_Urals", "cwr2_AmmoBoxes", "camisc3", "cwr2_UAZ", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_misc", "CWR2Editor_MilObjects", "castructures_e_misc_misc_interier", "camisc_e", "cwr2_Mi24", "cwr2_BMP1" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Mi24", "cwr2_BMP1", "cwr2_Urals", "cwr2_AmmoBoxes", "camisc3", "cwr2_UAZ", "cwr2_misc", "CWR2Editor_MilObjects", "castructures_e_misc_misc_interier", "camisc_e", "cwr2_noe" }; randomSeed=7875086; class Intel { briefingName="CWR2 - Inconvenience Store (co08)"; briefingDescription="Raid the base and defeat the QRF"; startWeather=0.60642755; startFog=0.35108989; forecastWeather=0.60642755; forecastFog=0.46945104; month=9; day=24; hour=6; minute=0; }; class Groups { items=30; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={5885.835,34.793907,6338.2935}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="rosomak1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={54,52,53}; }; class Item1 { position[]={5887.2358,34.814499,6336.7563}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="rosomak2"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={54,52,53}; }; class Item2 { position[]={5884.9526,34.809166,6336.6533}; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="rosomak3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={54,52,53}; }; class Item3 { position[]={5888.5874,34.775551,6335.1841}; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="rosomak4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={54,52,53}; }; class Item4 { position[]={5884.1025,34.769775,6335.1641}; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="rosomak5"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={54,52,53}; }; class Item5 { position[]={5889.8516,34.739727,6333.7373}; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="rosomak6"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={54,52,53}; }; class Item6 { position[]={5883.3086,34.731106,6333.7002}; id=6; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="rosomak7"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL"";"; synchronizations[]={54,52,53}; }; class Item7 { position[]={5891.2197,34.701641,6332.1978}; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="rosomak8"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={54,52,53}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7723.0747,24.762949,4451.4258}; azimut=10; id=8; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr1"; }; }; class Waypoints { items=5; class Item0 { position[]={7723.7437,24.577873,4455.1011}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7651.2153,37.607193,5678.9282}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7237.6655,23.958633,7448.8184}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7123.313,19.985659,7490.1445}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7120.521,19.745295,7491.0981}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7720.3433,24.909002,4435.7285}; azimut=10; id=9; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={7720.9717,24.899441,4439.3989}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMin=125; timeoutMid=125; timeoutMax=125; showWP="NEVER"; }; class Item1 { position[]={7651.4551,37.346645,5673.9209}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7242.582,24.18294,7448.062}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7147.978,20.658186,7481.1304}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7144.8809,20.642427,7482.083}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7739.2593,24.584351,4451.1719}; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item1 { position[]={7741.0977,24.63464,4448.7441}; id=11; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item2 { position[]={7737.5024,24.777014,4448.8599}; id=12; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item3 { position[]={7742.7603,24.702179,4446.4233}; id=13; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item4 { position[]={7736.0352,24.806688,4446.7583}; id=14; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item5 { position[]={7744.3115,24.766811,4444.2354}; id=15; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7734.5239,24.834677,4444.8213}; id=16; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item7 { position[]={7746.105,24.850441,4441.585}; id=17; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; }; class Waypoints { items=3; class Item0 { position[]={7112.0728,19.040068,7494.042}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6738.0762,8.9514647,7653.9883}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6713.9521,8.3496094,7671.373}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7739.2593,24.890343,4438.9404}; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item1 { position[]={7741.0977,24.907234,4436.5127}; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item2 { position[]={7737.5024,24.890753,4436.6284}; id=20; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item3 { position[]={7742.7603,24.907688,4434.1919}; id=21; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item4 { position[]={7736.0352,24.853603,4434.5269}; id=22; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item5 { position[]={7744.3115,24.908112,4432.0039}; id=23; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7734.5239,24.819437,4432.5898}; id=24; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item7 { position[]={7746.105,24.908604,4429.3535}; id=25; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; }; class Waypoints { items=3; class Item0 { position[]={7135.8828,20.560196,7485.5303}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6759.4834,8.9476852,7636.4097}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6796.7334,9.0191517,7685.4585}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5881.4707,34.641228,6295.2988}; id=52; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5898.1045,34.370052,6295.4111}; id=53; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5889.8301,34.681221,6295.3838}; id=54; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5929.0288,35.886295,6291.7578}; id=55; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5940.3813,36.477669,6291.7573}; id=56; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6630.3467,10.100589,7714.5581}; azimut=270; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6633.498,9.9017525,7716.9355}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6633.5151,9.9654903,7712.4219}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6637.6372,9.852725,7719.749}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6648.4287,10.32688,7739.7075}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6612.2183,13.393446,7689.2217}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6648.5,10.328914,7739.7241}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={6599.3389,23.35022,7610.8018}; azimut=270; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6603.0322,22.396954,7613.3042}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6602.4165,22.955482,7607.9395}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6606.6396,21.581209,7615.2876}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={6605.4316,22.586355,7605.728}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6610.1055,20.813313,7617.2383}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={6523.9355,23.947447,7723.813}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6401.0752,86.865677,7479.2832}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6680.4668,37.377518,7489.2236}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6523.7739,24.027462,7723.7285}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6725.2705,8.3857756,7664.0928}; azimut=270; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6726.4502,8.4952927,7665.1343}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6726.4604,8.4795561,7663.1128}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={6727.8418,8.6205301,7665.8892}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={6727.7129,8.5650587,7662.1978}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={6729.0742,8.6170759,7661.0283}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={6729.3164,8.7542171,7666.8149}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6724.6777,8.3599167,7664.0791}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6817.9624,8.8732071,7654.4624}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6816.397,8.8823328,7654.4751}; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6814.8003,8.8916893,7654.4746}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6765.3047,9.2288761,7633.0664}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6763.873,9.1802483,7633.0615}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6763.8452,9.1793108,7633.0601}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6792.4419,9.1632929,7618.9194}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6795.9819,9.1097546,7621.0615}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6789.6089,9.2617617,7618.9058}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6789.6089,9.2639189,7618.9814}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6799.7451,8.8240414,7643.8779}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6794.3369,8.7599201,7643.8071}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6794.3374,8.7599297,7643.8076}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6762.0708,8.6713457,7658.8394}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6758.1719,9.0143452,7658.7319}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6758.1714,9.0144815,7658.7305}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6336.6294,106.09817,7230.0215}; azimut=270; id=94; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={6339.4707,105.87775,7231.8247}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={6339.5044,105.62668,7227.6899}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={6342.1128,105.6647,7233.4189}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={6342.1177,105.18061,7225.4019}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={6345.0601,105.46232,7235.2183}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { position[]={6344.3608,104.83678,7222.9849}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={6143.9927,90.550087,7040.1792}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6400.4839,129.78787,6784.4453}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6656.8062,118.00896,7039.8125}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6402.0313,101.0931,7294.5879}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6143.9878,90.549362,7040.1831}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6143.6089,90.54129,7039.8726}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={6222.6523,100.79358,7117.939}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={6271.5679,107.35041,7167.2886}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7105.3867,90.97374,7102.3594}; azimut=270; id=103; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={7108.228,90.251373,7104.1626}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={7108.2617,91.216919,7100.0278}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={7110.8701,89.71521,7105.7568}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={7110.875,91.289497,7097.7397}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={7113.8174,88.973953,7107.5562}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { position[]={7113.1182,91.394409,7095.3228}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={6912.75,125.63835,6912.5171}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7169.2412,132.71735,6656.7832}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7425.5635,100.53693,6912.1504}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7170.7886,62.96616,7166.9258}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6912.7451,125.63867,6912.521}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6912.3662,125.66178,6912.2104}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={6991.4097,113.76368,6990.2769}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={7040.3252,103.72276,7039.6265}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5954.1509,193.7005,7742.7397}; azimut=270; id=110; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={5956.9922,192.88866,7744.543}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={5957.0259,193.03722,7740.4082}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={5959.6343,192.12352,7746.1372}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={5959.6392,192.44052,7738.1201}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={5962.5815,191.26927,7747.9365}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { position[]={5961.8823,191.83319,7735.7031}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={5761.5142,208.12436,7552.8975}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6018.0054,118.90974,7297.1636}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6274.3276,107.23103,7552.5308}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6019.5527,170.34741,7807.3062}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5761.5093,208.12575,7552.9014}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5761.1304,208.12477,7552.5908}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={6295.5029,51.541634,8080.8911}; speed="NORMAL"; combat="AWARE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item7 { position[]={6383.8345,40.021343,8006.416}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={7003.9697,52.794838,7369.4077}; azimut=270; id=113; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7007.6631,52.107449,7371.9102}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7007.0474,53.030117,7366.5454}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7011.2705,51.544228,7373.8936}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={7010.0625,53.153534,7364.334}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={7015.1133,50.892544,7376.5571}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={6910.9849,25.424652,7491.5483}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6788.1245,91.4561,7272.9971}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7072.7993,63.173508,7279.6499}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6910.8232,25.455221,7491.4639}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6705.1182,9.0250702,7686.1953}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6708.4282,9.0988083,7688.5527}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6700.0527,9.1508055,7686.3774}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6700.0522,9.1508064,7686.377}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6816.6338,9.8054523,7583.814}; azimut=270; id=120; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6819.7852,9.8228178,7586.1914}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6819.8022,9.9153948,7581.6777}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6823.2183,9.8272133,7588.2534}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6834.7158,8.6998405,7608.9634}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6798.5054,13.746861,7558.4775}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6834.7871,8.6998444,7608.98}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6839.7837,9.2014666,7644.2588}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6835.8848,9.1774006,7644.1514}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6835.8843,9.1773682,7644.1499}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6666.1274,8.9638987,7713.9521}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6664.562,9.0379581,7713.9648}; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6662.9653,9.113493,7713.9644}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3016.1152,19.606934,6070.2363}; id=127; side="EAST"; vehicle="cwr2_Mi24D"; leader=1; lock="LOCKED"; skill=0.2; text="hind"; }; }; class Waypoints { items=5; class Item0 { position[]={3016.1008,19.606934,6075.1074}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="hind setfuel 1; hind flyinheight 60;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6723.9917,9.0898552,7738.0474}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7167.5464,0.76038271,7935.459}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6528.4648,50.540489,7551.8774}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7167.7139,0.76800126,7935.4941}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3030.8215,19.606934,6074.2163}; azimut=270; id=130; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3033.5583,19.606934,6076.1489}; azimut=270; id=128; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={3033.3567,19.606934,6071.6855}; azimut=270; id=129; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={3036.6555,19.606934,6077.895}; azimut=270; id=131; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6798.9771,8.8788881,7649.9316}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6800.5659,8.9129477,7650.4746}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3032.5813,19.606934,6064.1611}; azimut=270; id=134; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3035.3176,19.606934,6066.0938}; azimut=270; id=132; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={3035.1165,19.606934,6061.6304}; azimut=270; id=133; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={3038.4153,19.606934,6067.8398}; azimut=270; id=135; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6769.1494,9.3394403,7631.5659}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6770.458,9.3473883,7632.0034}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6797.7964,8.784586,7611.1392}; azimut=135; id=137; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6800.0786,8.6951408,7608.8125}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=39; class Item0 { position[]={6736.6733,8.7017746,7648.2163}; azimut=35; id=26; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="ural_f1"; }; class Item1 { position[]={6741.5376,8.5679474,7644.6729}; azimut=35; id=27; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="ural_f2"; }; class Item2 { position[]={6746.4966,8.4456882,7640.999}; azimut=35; id=28; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="ural_f3"; }; class Item3 { position[]={6783.1772,9.4532385,7631.7598}; azimut=125; id=29; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="ural_a1"; }; class Item4 { position[]={6785.8345,9.5387812,7635.3594}; azimut=125; id=30; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.2; text="ural_a2"; }; class Item5 { position[]={6795.6826,9.4664154,7666.5137}; azimut=35; id=31; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item6 { position[]={6798.042,9.5559511,7670.0688}; azimut=215; id=32; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo2"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item7 { position[]={6800.833,9.4838505,7667.5718}; azimut=125; id=33; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item8 { position[]={6821.333,8.8433962,7654.5112}; azimut=305; id=34; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item9 { position[]={6813.4834,8.8782883,7635.6187}; azimut=125; id=35; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo5"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item10 { position[]={6823.626,8.8539371,7650.5039}; azimut=215; id=36; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo6"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item11 { position[]={6794.0249,10.269298,7670.6426}; azimut=125; id=37; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={6877.6411,6.7782693,7672.9458}; azimut=180; id=38; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item13 { position[]={6877.6768,7.2460136,7664.9009}; id=39; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item14 { position[]={6796.6206,9.5237961,7668.9565}; azimut=215; id=40; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item15 { position[]={6827.0615,8.9135313,7649.623}; azimut=305; id=41; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={6877.3687,7.4613171,7656.3555}; azimut=180; id=42; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart1_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item17 { position[]={6877.3794,7.5730796,7648.1523}; id=43; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; class Item18 { position[]={6823.9785,9.6959705,7651.5552}; azimut=35; id=44; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item19 { position[]={6815.6328,8.9651661,7633.1431}; azimut=305; id=45; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item20 { position[]={6877.1011,7.7580571,7638.9805}; azimut=180; id=46; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_2"; init="this allowDamage false; rampart3_2 attachTo [rampart1_2,[6.75,7.25,0]]; rampart3_2 setDir 270; rampart3_2 setpos getpos rampart3_2;"; }; class Item21 { position[]={6876.8301,8.1780872,7631.1709}; id=47; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_2"; init="this allowDamage false; rampart2_2 attachTo [rampart1_2,[-6.75,7.25,0]]; rampart2_2 setDir 90; rampart2_2 setpos getpos rampart2_2;"; }; class Item22 { position[]={6812.438,9.6102057,7635.3979}; azimut=215; id=48; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item23 { presence=0.75000024; position[]={6810.127,8.9197369,7633.3262}; azimut=305; id=49; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item24 { position[]={6810.7681,8.8120518,7637.6719}; azimut=305; id=50; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo7"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item25 { position[]={6825.0156,8.8078022,7652.6494}; azimut=35; id=51; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo8"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item26 { position[]={6704.1997,319.85678,8875.127}; special="NONE"; id=57; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item27 { position[]={6703.9575,319.68469,8870.2852}; special="NONE"; id=58; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item28 { position[]={6704.7603,319.76666,8872.2422}; azimut=180; special="NONE"; id=59; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",20]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { position[]={6704.7329,319.7247,8870.8672}; special="NONE"; id=60; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item30 { position[]={6711.5894,319.81235,8872.9531}; azimut=60; special="NONE"; id=61; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item31 { position[]={6707.5552,319.7565,8871.5859}; azimut=270; id=62; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item32 { position[]={6706.8657,319.79962,8873.0801}; azimut=180; id=63; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item33 { position[]={6707.8892,319.86353,8875.0283}; special="NONE"; id=64; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item34 { position[]={6707.5747,319.75571,8871.5566}; azimut=270; id=65; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; leader=1; skill=0.60000002; }; class Item35 { position[]={6712.1611,319.69791,8869.1309}; azimut=90; special="NONE"; id=66; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item36 { presence=0.75000024; position[]={6777.5288,9.4691229,7617.2578}; azimut=305; id=125; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item37 { presence=0.75000024; position[]={6664.7681,9.4667912,7700.8091}; azimut=300; id=126; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item38 { position[]={6724.1978,9.082654,7737.9424}; azimut=270; id=136; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.60000002; }; }; class Markers { items=5; class Item0 { position[]={5885.627,34.676888,6340.8306}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={6748.4375,8.9488611,7653.2485}; name="obj1"; type="mil_flag"; colorName="ColorRed"; }; class Item2 { position[]={7209.6489,22.816269,7458.0864}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=290; }; class Item3 { position[]={6707.5532,319.75229,8871.4482}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; class Item4 { position[]={6399.791,104.58025,7169.3525}; name="patrols"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=8; class Item0 { position[]={6749.2715,9.2685776,7658.1621}; a=400; b=400; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol2, 5]; deleteWaypoint [patrol3, 5];"; class Effects { }; }; class Item1 { position[]={6707.8926,319.38821,8862.9648}; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; rosomak1 addrating 400; rosomak2 addrating 400; rosomak3 addrating 400; rosomak4 addrating 400; rosomak5 addrating 400; rosomak6 addrating 400; rosomak7 addrating 400; rosomak8 addrating 400; (leader group player) sidechat ""Let's get a brew on the go."";"; class Effects { }; }; class Item2 { position[]={6977.3965,0.60569876,7743.9531}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage ammo5 >= 0.99) AND (getDammage ammo6 >= 0.99) AND (getDammage ammo7 >= 0.99) AND (getDammage ammo8 >= 0.99) AND (getDammage ural_a1 >= 0.99) AND (getDammage ural_a2 >= 0.99) AND (getDammage ural_f1 >= 0.99) AND (getDammage ural_f2 >= 0.99) AND (getDammage ural_f3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; rosomak1 addrating 200; rosomak2 addrating 200; rosomak3 addrating 200; rosomak4 addrating 200; rosomak5 addrating 200; rosomak6 addrating 200; rosomak7 addrating 200; rosomak8 addrating 200; (leader group player) sidechat ""That should warrant a rewrite of the five year plan."";"; class Effects { }; }; class Item3 { position[]={7231.6768,0.076021656,8001.1919}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_inconvenience_store_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={7357.0083,0.54863089,8000.5337}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={7357.7505,0.27917963,7871.7163}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={7107.0298,0.34572965,7746.291}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.75) AND ({alive _x} count units btr1squad <= 2) AND (getDammage btr2 >= 0.75) AND ({alive _x} count units btr2squad <= 2);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; rosomak1 addrating 200; rosomak2 addrating 200; rosomak3 addrating 200; rosomak4 addrating 200; rosomak5 addrating 200; rosomak6 addrating 200; rosomak7 addrating 200; rosomak8 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item7 { position[]={6695.9131,8.8163157,7726.0479}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=127; expActiv="hind land ""GET OUT"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2495070; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=11737023; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=7029432; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Destroy the Soviet supplies and annihilate the response forces.

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