briefing.html\S%briefing.sqfSTdescription.extƭS5init.sqfDSbinitjipcompatible.sqf4 Debriefing

A cheat was used to end the mission


If you need to use the Endmission cheat to complete a mission you are not cut out to play this game.





Mission Accomplished


The Royal Engineers have prevailed over enemy attempts to seize the Nogovan capital. This keeps the local government in the war on the side of NATO.





Mission Failed


The Royal Engineers have been wiped out.


// tasks task2a = golf1 createSimpleTask ["Defeat the infantry"]; task2a setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = golf1 createSimpleTask ["Defeat the armour"]; task1a setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = golf2 createSimpleTask ["Defeat the infantry"]; task2b setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = golf2 createSimpleTask ["Defeat the armour"]; task1b setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = golf3 createSimpleTask ["Defeat the infantry"]; task2c setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = golf3 createSimpleTask ["Defeat the armour"]; task1c setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = golf4 createSimpleTask ["Defeat the infantry"]; task2d setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = golf4 createSimpleTask ["Defeat the armour"]; task1d setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = golf5 createSimpleTask ["Defeat the infantry"]; task2e setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = golf5 createSimpleTask ["Defeat the armour"]; task1e setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = golf6 createSimpleTask ["Defeat the infantry"]; task2f setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = golf6 createSimpleTask ["Defeat the armour"]; task1f setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task2g = golf7 createSimpleTask ["Defeat the infantry"]; task2g setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = golf7 createSimpleTask ["Defeat the armour"]; task1g setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task2h = golf8 createSimpleTask ["Defeat the infantry"]; task2h setSimpleTaskDescription ["Defeat the infantry", "Defeat the infantry", "Defeat the infantry"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = golf8 createSimpleTask ["Defeat the armour"]; task1h setSimpleTaskDescription ["Defeat the armour", "Defeat the armour", "Defeat the armour"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries golf1 createDiaryRecord["Diary", ["Background", " An airborne detachment of the Royal Engineers has been rushed to Lipany to help defend the Nogovan capital against attack by Soviet troops. Unless the initial attack can be defeated the loss of their capital city could well induce the surrender of the Nogovan government, thereby forcing NATO to withdraw its forces from the island. This would leave any shipping in the Malden archipelago highly vulnerable to strikes by Soviet combat aircraft flying off the airbases on Nogova. Therefore it is of the utmost importance that Golf section succeeds in defeating the enemy armour and infantry.

The RE section has a limited amount of mines and explosives available, with a modest resupply carried in their Landrover vehicle. With AT rockets being an even more scarce resource, mines and satchels are by necessity the main defence against enemy tanks and armoured personnel carriers. By placing clusters of AT mines at road junctions that will likely be used by advancing Soviet armour the vehicles may be immobilised, allowing explosive charges or LAW rockets to finish the job. Small arms fire from positions inside buildings can then be used to annihilate any infantry and dismounted crew. "]]; golf1 createDiaryRecord["Diary", ["Enemy", " Locals that were fleeing before the Soviet advance have indicated that there are up to three main battle tanks heading north, along with a couple of armoured personnel carriers. These were accompanied by additional dismounted troops that were estimated to be about thirty personnel.

It will be necessary to knock out all the Soviet armoured vehicles and whittle down the number of enemy infantry in order to defeat the attack. Mines, satchels and LAW launchers must target the armour and rifle and machinegun fire should be directed onto any dismounted targets. "]]; golf1 createDiaryRecord["Diary", ["Mission", "Golf will defeat the attack by enemy armour and infantry."]]; // diary entries golf2 createDiaryRecord["Diary", ["Background", " An airborne detachment of the Royal Engineers has been rushed to Lipany to help defend the Nogovan capital against attack by Soviet troops. Unless the initial attack can be defeated the loss of their capital city could well induce the surrender of the Nogovan government, thereby forcing NATO to withdraw its forces from the island. This would leave any shipping in the Malden archipelago highly vulnerable to strikes by Soviet combat aircraft flying off the airbases on Nogova. Therefore it is of the utmost importance that Golf section succeeds in defeating the enemy armour and infantry.

The RE section has a limited amount of mines and explosives available, with a modest resupply carried in their Landrover vehicle. With AT rockets being an even more scarce resource, mines and satchels are by necessity the main defence against enemy tanks and armoured personnel carriers. By placing clusters of AT mines at road junctions that will likely be used by advancing Soviet armour the vehicles may be immobilised, allowing explosive charges or LAW rockets to finish the job. Small arms fire from positions inside buildings can then be used to annihilate any infantry and dismounted crew. "]]; golf2 createDiaryRecord["Diary", ["Enemy", " Locals that were fleeing before the Soviet advance have indicated that there are up to three main battle tanks heading north, along with a couple of armoured personnel carriers. These were accompanied by additional dismounted troops that were estimated to be about thirty personnel.

It will be necessary to knock out all the Soviet armoured vehicles and whittle down the number of enemy infantry in order to defeat the attack. Mines, satchels and LAW launchers must target the armour and rifle and machinegun fire should be directed onto any dismounted targets. "]]; golf2 createDiaryRecord["Diary", ["Mission", "Golf will defeat the attack by enemy armour and infantry."]]; // diary entries golf3 createDiaryRecord["Diary", ["Background", " An airborne detachment of the Royal Engineers has been rushed to Lipany to help defend the Nogovan capital against attack by Soviet troops. Unless the initial attack can be defeated the loss of their capital city could well induce the surrender of the Nogovan government, thereby forcing NATO to withdraw its forces from the island. This would leave any shipping in the Malden archipelago highly vulnerable to strikes by Soviet combat aircraft flying off the airbases on Nogova. Therefore it is of the utmost importance that Golf section succeeds in defeating the enemy armour and infantry.

The RE section has a limited amount of mines and explosives available, with a modest resupply carried in their Landrover vehicle. With AT rockets being an even more scarce resource, mines and satchels are by necessity the main defence against enemy tanks and armoured personnel carriers. By placing clusters of AT mines at road junctions that will likely be used by advancing Soviet armour the vehicles may be immobilised, allowing explosive charges or LAW rockets to finish the job. Small arms fire from positions inside buildings can then be used to annihilate any infantry and dismounted crew. "]]; golf3 createDiaryRecord["Diary", ["Enemy", " Locals that were fleeing before the Soviet advance have indicated that there are up to three main battle tanks heading north, along with a couple of armoured personnel carriers. These were accompanied by additional dismounted troops that were estimated to be about thirty personnel.

It will be necessary to knock out all the Soviet armoured vehicles and whittle down the number of enemy infantry in order to defeat the attack. Mines, satchels and LAW launchers must target the armour and rifle and machinegun fire should be directed onto any dismounted targets. "]]; golf3 createDiaryRecord["Diary", ["Mission", "Golf will defeat the attack by enemy armour and infantry."]]; // diary entries golf4 createDiaryRecord["Diary", ["Background", " An airborne detachment of the Royal Engineers has been rushed to Lipany to help defend the Nogovan capital against attack by Soviet troops. Unless the initial attack can be defeated the loss of their capital city could well induce the surrender of the Nogovan government, thereby forcing NATO to withdraw its forces from the island. This would leave any shipping in the Malden archipelago highly vulnerable to strikes by Soviet combat aircraft flying off the airbases on Nogova. Therefore it is of the utmost importance that Golf section succeeds in defeating the enemy armour and infantry.

The RE section has a limited amount of mines and explosives available, with a modest resupply carried in their Landrover vehicle. With AT rockets being an even more scarce resource, mines and satchels are by necessity the main defence against enemy tanks and armoured personnel carriers. By placing clusters of AT mines at road junctions that will likely be used by advancing Soviet armour the vehicles may be immobilised, allowing explosive charges or LAW rockets to finish the job. Small arms fire from positions inside buildings can then be used to annihilate any infantry and dismounted crew. "]]; golf4 createDiaryRecord["Diary", ["Enemy", " Locals that were fleeing before the Soviet advance have indicated that there are up to three main battle tanks heading north, along with a couple of armoured personnel carriers. These were accompanied by additional dismounted troops that were estimated to be about thirty personnel.

It will be necessary to knock out all the Soviet armoured vehicles and whittle down the number of enemy infantry in order to defeat the attack. Mines, satchels and LAW launchers must target the armour and rifle and machinegun fire should be directed onto any dismounted targets. "]]; golf4 createDiaryRecord["Diary", ["Mission", "Golf will defeat the attack by enemy armour and infantry."]]; // diary entries golf5 createDiaryRecord["Diary", ["Background", " An airborne detachment of the Royal Engineers has been rushed to Lipany to help defend the Nogovan capital against attack by Soviet troops. Unless the initial attack can be defeated the loss of their capital city could well induce the surrender of the Nogovan government, thereby forcing NATO to withdraw its forces from the island. This would leave any shipping in the Malden archipelago highly vulnerable to strikes by Soviet combat aircraft flying off the airbases on Nogova. Therefore it is of the utmost importance that Golf section succeeds in defeating the enemy armour and infantry.

The RE section has a limited amount of mines and explosives available, with a modest resupply carried in their Landrover vehicle. With AT rockets being an even more scarce resource, mines and satchels are by necessity the main defence against enemy tanks and armoured personnel carriers. By placing clusters of AT mines at road junctions that will likely be used by advancing Soviet armour the vehicles may be immobilised, allowing explosive charges or LAW rockets to finish the job. Small arms fire from positions inside buildings can then be used to annihilate any infantry and dismounted crew. "]]; golf5 createDiaryRecord["Diary", ["Enemy", " Locals that were fleeing before the Soviet advance have indicated that there are up to three main battle tanks heading north, along with a couple of armoured personnel carriers. These were accompanied by additional dismounted troops that were estimated to be about thirty personnel.

It will be necessary to knock out all the Soviet armoured vehicles and whittle down the number of enemy infantry in order to defeat the attack. Mines, satchels and LAW launchers must target the armour and rifle and machinegun fire should be directed onto any dismounted targets. "]]; golf5 createDiaryRecord["Diary", ["Mission", "Golf will defeat the attack by enemy armour and infantry."]]; // diary entries golf6 createDiaryRecord["Diary", ["Background", " An airborne detachment of the Royal Engineers has been rushed to Lipany to help defend the Nogovan capital against attack by Soviet troops. Unless the initial attack can be defeated the loss of their capital city could well induce the surrender of the Nogovan government, thereby forcing NATO to withdraw its forces from the island. This would leave any shipping in the Malden archipelago highly vulnerable to strikes by Soviet combat aircraft flying off the airbases on Nogova. Therefore it is of the utmost importance that Golf section succeeds in defeating the enemy armour and infantry.

The RE section has a limited amount of mines and explosives available, with a modest resupply carried in their Landrover vehicle. With AT rockets being an even more scarce resource, mines and satchels are by necessity the main defence against enemy tanks and armoured personnel carriers. By placing clusters of AT mines at road junctions that will likely be used by advancing Soviet armour the vehicles may be immobilised, allowing explosive charges or LAW rockets to finish the job. Small arms fire from positions inside buildings can then be used to annihilate any infantry and dismounted crew. "]]; golf6 createDiaryRecord["Diary", ["Enemy", " Locals that were fleeing before the Soviet advance have indicated that there are up to three main battle tanks heading north, along with a couple of armoured personnel carriers. These were accompanied by additional dismounted troops that were estimated to be about thirty personnel.

It will be necessary to knock out all the Soviet armoured vehicles and whittle down the number of enemy infantry in order to defeat the attack. Mines, satchels and LAW launchers must target the armour and rifle and machinegun fire should be directed onto any dismounted targets. "]]; golf6 createDiaryRecord["Diary", ["Mission", "Golf will defeat the attack by enemy armour and infantry."]]; // diary entries golf7 createDiaryRecord["Diary", ["Background", " An airborne detachment of the Royal Engineers has been rushed to Lipany to help defend the Nogovan capital against attack by Soviet troops. Unless the initial attack can be defeated the loss of their capital city could well induce the surrender of the Nogovan government, thereby forcing NATO to withdraw its forces from the island. This would leave any shipping in the Malden archipelago highly vulnerable to strikes by Soviet combat aircraft flying off the airbases on Nogova. Therefore it is of the utmost importance that Golf section succeeds in defeating the enemy armour and infantry.

The RE section has a limited amount of mines and explosives available, with a modest resupply carried in their Landrover vehicle. With AT rockets being an even more scarce resource, mines and satchels are by necessity the main defence against enemy tanks and armoured personnel carriers. By placing clusters of AT mines at road junctions that will likely be used by advancing Soviet armour the vehicles may be immobilised, allowing explosive charges or LAW rockets to finish the job. Small arms fire from positions inside buildings can then be used to annihilate any infantry and dismounted crew. "]]; golf7 createDiaryRecord["Diary", ["Enemy", " Locals that were fleeing before the Soviet advance have indicated that there are up to three main battle tanks heading north, along with a couple of armoured personnel carriers. These were accompanied by additional dismounted troops that were estimated to be about thirty personnel.

It will be necessary to knock out all the Soviet armoured vehicles and whittle down the number of enemy infantry in order to defeat the attack. Mines, satchels and LAW launchers must target the armour and rifle and machinegun fire should be directed onto any dismounted targets. "]]; golf7 createDiaryRecord["Diary", ["Mission", "Golf will defeat the attack by enemy armour and infantry."]]; // diary entries golf8 createDiaryRecord["Diary", ["Background", " An airborne detachment of the Royal Engineers has been rushed to Lipany to help defend the Nogovan capital against attack by Soviet troops. Unless the initial attack can be defeated the loss of their capital city could well induce the surrender of the Nogovan government, thereby forcing NATO to withdraw its forces from the island. This would leave any shipping in the Malden archipelago highly vulnerable to strikes by Soviet combat aircraft flying off the airbases on Nogova. Therefore it is of the utmost importance that Golf section succeeds in defeating the enemy armour and infantry.

The RE section has a limited amount of mines and explosives available, with a modest resupply carried in their Landrover vehicle. With AT rockets being an even more scarce resource, mines and satchels are by necessity the main defence against enemy tanks and armoured personnel carriers. By placing clusters of AT mines at road junctions that will likely be used by advancing Soviet armour the vehicles may be immobilised, allowing explosive charges or LAW rockets to finish the job. Small arms fire from positions inside buildings can then be used to annihilate any infantry and dismounted crew. "]]; golf8 createDiaryRecord["Diary", ["Enemy", " Locals that were fleeing before the Soviet advance have indicated that there are up to three main battle tanks heading north, along with a couple of armoured personnel carriers. These were accompanied by additional dismounted troops that were estimated to be about thirty personnel.

It will be necessary to knock out all the Soviet armoured vehicles and whittle down the number of enemy infantry in order to defeat the attack. Mines, satchels and LAW launchers must target the armour and rifle and machinegun fire should be directed onto any dismounted targets. "]]; golf8 createDiaryRecord["Diary", ["Mission", "Golf will defeat the attack by enemy armour and infantry."]];onloadmission="C W R 2 - M I N E D F U L L Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_mined_fully_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L4_LMG {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_UK_L9A1 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x51_NATO {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 8;}; class BAF_L109A1_HE {count = 8;}; class SmokeShell {count = 4;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack_MG {count = 1;}; };titleText ["C W R 2 - M I N E D F U L L Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_noe", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_MORPEH", "cwr2_UAZ", "cwr2_v3s", "cwr2_Soldiers_FIA", "ca_modules_e_weather", "ca_modules_clouds" }; addOnsAuto[]= { "cwr2_uk", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_MORPEH", "cwr2_Soldiers_FIA", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_UAZ", "cwr2_v3s", "cwr2_noe" }; randomSeed=12908540; class Intel { briefingName="CWR2 - Mined Fully (co08)"; briefingDescription="Defend Lipany"; startWeather=0.69428706; startFog=0.31914106; forecastWeather=0.69428706; forecastFog=0.42685249; month=3; day=2; hour=16; }; class Groups { items=18; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={10804.022,124.29073,3123.8694}; azimut=210; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="golf1"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; synchronizations[]={10,9,8}; }; class Item1 { position[]={10803.619,124.29073,3127.7673}; azimut=210; id=1; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf2"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; "; synchronizations[]={10,9,8}; }; class Item2 { position[]={10807.671,124.29073,3125.2373}; azimut=210; id=2; side="WEST"; vehicle="cwr2_SoldierUK_Sniper_Para"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf3"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; synchronizations[]={10,9,8}; }; class Item3 { position[]={10803.405,124.29073,3131.3796}; azimut=210; id=3; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; player="PLAY CDG"; skill=1; text="golf4"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={10,9,8}; }; class Item4 { position[]={10810.943,124.29073,3126.1995}; azimut=210; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Engineer_PARA"; player="PLAY CDG"; skill=1; text="golf5"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addweapon ""cwr2_UK_L1A1""; removebackpack this; this addbackpack ""cwr2_UK_Backpack_Engineer"";"; synchronizations[]={10,9,8}; }; class Item5 { position[]={10803.173,124.29073,3134.9373}; azimut=210; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Engineer_PARA"; player="PLAY CDG"; skill=1; text="golf6"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addweapon ""cwr2_UK_L1A1""; removebackpack this; this addbackpack ""cwr2_UK_Backpack_Engineer"";"; synchronizations[]={10,9,8}; }; class Item6 { position[]={10814.271,124.29073,3127.2981}; azimut=210; id=6; side="WEST"; vehicle="cwr2_SoldierUK_Engineer_PARA"; player="PLAY CDG"; skill=1; text="golf7"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addweapon ""cwr2_UK_L1A1""; removebackpack this; this addbackpack ""cwr2_UK_Backpack_Engineer"";"; synchronizations[]={10,9,8}; }; class Item7 { position[]={10802.905,124.29073,3138.4316}; azimut=210; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; player="PLAY CDG"; skill=1; text="golf8"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={10,9,8}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10834.223,132.20383,3154.4314}; id=8; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,0,1,2,3,4,5,6,7}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10824.004,124.24357,3154.3796}; id=9; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10813.766,132.16974,3154.3787}; id=10; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={10587.529,63.927422,2208.8823}; id=20; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank1"; init="tank1squad = group this;"; }; class Item1 { position[]={10593.784,62.881584,2195.7451}; id=12; side="EAST"; vehicle="cwr2_OfficerVMF"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item2 { position[]={10595.622,62.880077,2195.7031}; id=13; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item3 { position[]={10597.229,62.878551,2195.6606}; id=14; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="tank1squad = group this;"; }; class Item4 { position[]={10599.067,62.878181,2195.6504}; id=15; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item5 { presence=0.50000048; position[]={10599.238,62.811722,2193.7996}; id=79; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="tank1squad = group this;"; }; class Item6 { position[]={10600.823,62.880371,2195.7114}; id=16; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="tank1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={10602.471,62.880428,2195.7129}; id=17; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="tank1squad = group this;"; }; class Item8 { position[]={10604.252,62.879688,2195.6924}; id=18; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="tank1squad = group this;"; }; class Item9 { position[]={10606.056,62.9048,2195.7236}; id=19; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="tank1squad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={10587.524,64.23114,2211.9033}; completitionRadius=10; formation="DIAMOND"; expCond="(start_attack == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10631.466,124.29536,2816.1665}; placement=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10759.137,124.24072,3165.509}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10758.15,124.24072,3282.3752}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={10609.229,63.450127,2204.0276}; id=29; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank2"; init="tank2squad = group this;"; }; class Item1 { position[]={10615.483,62.835106,2190.8904}; id=21; side="EAST"; vehicle="cwr2_OfficerVMF"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item2 { position[]={10617.321,62.883648,2190.8486}; id=22; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item3 { position[]={10618.929,62.925804,2190.8059}; id=23; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="tank2squad = group this;"; }; class Item4 { position[]={10620.767,62.975929,2190.7961}; id=24; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item5 { presence=0.50000048; position[]={10620.779,62.902481,2189.302}; id=80; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="tank2squad = group this;"; }; class Item6 { position[]={10622.522,62.971371,2190.8572}; id=25; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="tank2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={10624.17,62.911919,2190.8586}; id=26; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="tank2squad = group this;"; }; class Item8 { position[]={10625.951,62.764191,2190.8381}; id=27; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="tank2squad = group this;"; }; class Item9 { position[]={10627.755,62.539608,2190.8694}; id=28; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="tank2squad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={10609.224,63.430801,2207.0491}; completitionRadius=10; formation="DIAMOND"; expCond="(start_attack == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10732.222,124.93159,2815.7883}; placement=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10881.947,124.24072,3194.8442}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10881.6,124.24072,3218.5249}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={10631.498,62.622776,2198.1692}; id=38; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.2; text="tank3"; init="tank3squad = group this;"; }; class Item1 { position[]={10637.753,61.412041,2185.032}; id=30; side="EAST"; vehicle="cwr2_OfficerVMF"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item2 { position[]={10639.591,61.163372,2184.9902}; id=31; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item3 { position[]={10641.198,61.045376,2184.9475}; id=32; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="tank3squad = group this;"; }; class Item4 { position[]={10643.036,60.954338,2184.9375}; id=33; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="tank3squad = group this;"; }; class Item5 { presence=0.50000048; position[]={10643.098,60.877106,2183.6714}; id=81; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="tank3squad = group this;"; }; class Item6 { position[]={10644.792,60.871506,2184.9985}; id=34; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="tank3squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={10646.439,60.790489,2185}; id=35; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="tank3squad = group this;"; }; class Item8 { position[]={10648.221,60.701599,2184.9795}; id=36; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="tank3squad = group this;"; }; class Item9 { position[]={10650.024,60.61937,2185.0107}; id=37; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="tank3squad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={10631.493,62.853596,2201.1904}; completitionRadius=10; formation="DIAMOND"; expCond="(start_attack == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10832.24,125.39067,2815.4236}; placement=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10913.115,124.24072,3048.7488}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10912.408,124.24072,3128.9348}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={10595.511,61.025311,2163.8423}; id=39; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="infantrysquad = group this; this moveincargo apc;"; }; class Item1 { position[]={10597.012,60.857063,2162.0518}; id=40; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="infantrysquad = group this; this moveincargo apc;"; }; class Item2 { position[]={10594.274,60.806946,2162.2075}; id=41; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="infantrysquad = group this; this moveincargo apc;"; }; class Item3 { position[]={10598.467,60.725742,2160.5334}; id=42; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="infantrysquad = group this; this moveincargo apc;"; }; class Item4 { position[]={10593.071,60.56881,2160.3115}; id=43; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="infantrysquad = group this; this moveincargo apc;"; }; class Item5 { position[]={10599.849,60.56847,2158.7954}; id=44; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="infantrysquad = group this; this moveincargo apc;"; }; class Item6 { position[]={10591.913,60.34409,2158.5276}; id=45; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="infantrysquad = group this; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={10601.721,60.272488,2156.5662}; id=46; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="infantrysquad = group this; this moveincargo apc;"; }; class Item8 { position[]={10590.486,60.053116,2156.2983}; id=47; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="infantrysquad = group this; this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={10837.151,124.29073,3126.8564}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10831.867,124.29073,3126.6311}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10596.527,62.353344,2180.354}; id=48; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="apc"; init="apc allowDamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={10596.5,62.500877,2184.8953}; completitionRadius=10; expActiv="start_attack = 1; publicVariable ""start_attack""; apc allowDamage true;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10596.526,62.54287,2186.1877}; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={10629.741,124.24072,2950.6707}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10663.195,124.24072,3007.3975}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10722.031,124.24072,3007.9475}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11464.501,69,2232.5059}; id=49; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={11464.431,69,2236.4707}; completitionRadius=10; expCond="(start_attack == 1);"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={11066.119,120.01181,3041.603}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10963.087,124.24072,3118.4172}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10948.754,124.24072,3118.3569}; placement=10; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={11435.221,69.634064,2231.5806}; id=50; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btrsquad = group this; this moveincargo btr;"; }; class Item1 { position[]={11438.98,69.656097,2227.707}; id=51; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="btrsquad = group this; this moveincargo btr;"; }; class Item2 { position[]={11432.551,69.567909,2227.7207}; id=52; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="btrsquad = group this; this moveincargo btr;"; }; class Item3 { position[]={11442.328,69.501251,2223.8213}; id=53; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="btrsquad = group this; this moveincargo btr;"; }; class Item4 { position[]={11430.186,69.520599,2224.0767}; id=54; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="btrsquad = group this; this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={11445.396,69.204773,2220.3721}; id=55; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="btrsquad = group this; this moveincargo btr;"; }; class Item6 { position[]={11427.63,69.307846,2220.562}; id=56; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="btrsquad = group this; this moveincargo btr;"; }; class Item7 { position[]={11448.847,68.882523,2216.6641}; id=57; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="btrsquad = group this; this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={10893.336,124.24072,3123.3369}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10894.131,124.24072,3083.9722}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={10819.749,124.29073,3113.1768}; azimut=270; id=60; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="fia_squad = group this; fia_squad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKM""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={10821.455,124.29073,3114.8843}; azimut=270; id=61; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="fia_squad = group this; fia_squad setgroupid [""Nogovan Militia"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { presence=0.75000024; position[]={10821.725,124.29073,3111.4109}; azimut=270; id=62; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="fia_squad = group this; fia_squad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { presence=0.75000024; position[]={10823.119,124.29073,3116.3}; azimut=270; id=63; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="fia_squad = group this; fia_squad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item4 { presence=0.50000048; position[]={10823.61,124.29073,3109.9631}; azimut=270; id=75; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="fia_squad = group this; fia_squad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item5 { presence=0.50000048; position[]={10825.275,124.29073,3118.0625}; azimut=270; id=76; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.60000002; init="fia_squad = group this; fia_squad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { presence=0.75000024; position[]={10824.853,124.29073,3108.7732}; azimut=270; id=64; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="fia_squad = group this; fia_squad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item7 { position[]={10827.318,124.29073,3119.834}; azimut=270; id=65; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.60000002; init="fia_squad = group this; fia_squad setgroupid [""Nogovan Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10818.606,124.29073,3113.1599}; formation="DIAMOND"; expCond="(start_attack == 1);"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10816.538,124.29073,3113.1248}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10909.513,124.30032,3301.0708}; id=67; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10920.866,124.29901,3301.0698}; id=68; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item14 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={10457.813,121.64795,4079.1348}; azimut=150; id=70; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; leader=1; rank="LIEUTENANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular""; this moveincommander scorpion;"; }; class Item1 { position[]={10453.329,121.64795,4080.925}; azimut=150; id=71; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; rank="SERGEANT"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this moveingunner scorpion;"; }; class Item2 { position[]={10458.45,121.64795,4084.5735}; azimut=150; id=72; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this moveindriver scorpion;"; }; }; class Waypoints { items=4; class Item0 { position[]={10458.521,121.64795,4077.8633}; completitionRadius=50; expCond="(start_attack == 1);"; expActiv="scorpion setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={10458.918,121.64795,4077.157}; completitionRadius=50; expCond="({alive _x} count units golfsquad <= 5);"; expActiv="scorpion setfuel 1; victor1 sidechat ""Golf, this is Victor. We are moving up towards Lipany, out."";"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item2 { position[]={10643.006,138.65765,3482.2463}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10725.946,124.24078,3282.0022}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10587.862,58.550247,2142.0764}; azimut=25; id=73; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={10588.964,58.805759,2144.4663}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=360; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={10527.202,126.79271,2847.1138}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10794.677,124.24072,3118.1487}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11569.574,69,2155.689}; azimut=40; id=74; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="jeep"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={11571.154,69,2157.7163}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={11068.063,119.82202,3040.7356}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10908.994,124.24072,3197.1711}; placement=10; type="GUARD"; speed="NORMAL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={10848.407,79.454315,2216.426}; id=77; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this addweapon ""Binocular"";"; }; class Item1 { position[]={10858.606,80.369652,2207.9924}; id=78; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=3; class Item0 { position[]={10848.301,79.50058,2219.8889}; expCond="(start_attack == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10771.17,124.50854,2662.8381}; placement=100; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10774.531,124.24072,2989.7788}; placement=100; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=5; class Item0 { position[]={10799.783,124.24072,3152.4963}; azimut=180; id=11; side="EMPTY"; vehicle="cwr2_UK_LandRover"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""Mine"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_20Rnd_556x45_NATO"",12]; this addmagazinecargo [""SmokeShellRed"",1]; this addmagazinecargo [""SmokeShellGreen"",1]; this addweaponcargo [""cwr2_M16A1"",1]; this addmagazinecargo [""cwr2_MortarMag_UK"",3];"; }; class Item1 { position[]={10858.54,124.24072,3142.9678}; azimut=90; id=58; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""HandGrenade_East"",6];"; }; class Item2 { presence=0.50000048; position[]={10823.146,124.29073,3104.0659}; azimut=270; id=59; side="EMPTY"; vehicle="cwr2_V3S_Open"; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""AK47MortarMag"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""Binocular"",1]; this addmagazinecargo [""cwr2_17Rnd_9x19_Para"",4]; this addweaponcargo [""cwr2_Glock"",1];"; }; class Item3 { presence=0.75000024; position[]={10787.379,124.24072,3135.3916}; azimut=90; id=66; side="EMPTY"; vehicle="cwr2_UK_BasicAmmunition"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addmagazinecargo [""cwr2_30Rnd_9x19_Sterling"",12]; this addweaponcargo [""cwr2_UK_Sterling"",1]; this addmagazinecargo [""BAF_L109A1_HE"",10]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3]; this addmagazinecargo [""cwr2_MortarMag_UK"",6];"; }; class Item4 { position[]={10457.822,121.64795,4078.9321}; azimut=150; id=69; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="scorpion"; }; }; class Markers { items=3; class Item0 { position[]={10821.153,124.29073,3124.8604}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item1 { position[]={10632.709,91.601456,2520.5413}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=20; }; class Item2 { position[]={10566.429,68.673409,2228.3745}; name="obj2"; type="cwr2_Faction_VMF"; a=1.35; b=1.2; }; }; class Sensors { items=5; class Item0 { position[]={11971.371,0.24003272,3516.1382}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co08_cwr2_mined_fully_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={12100.798,0.28119138,3515.2993}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units golfsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={12096.844,0.47659534,3387.0239}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={11203.972,120.95385,3261.8088}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.5) AND (getDammage tank2 >= 0.5) AND (getDammage tank3 >= 0.5) AND (getDammage apc >= 0.5) AND (getDammage btr >= 0.5);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; golf1 addrating 400; golf2 addrating 400; golf3 addrating 400; golf4 addrating 400; golf5 addrating 400; golf6 addrating 400; golf7 addrating 400; golf8 addrating 400; (leader group player) sidechat ""Next time we should bring our trusty longbows and some bodkins to deal with enemy armour."";"; class Effects { }; }; class Item4 { position[]={11204.848,112.0555,3135.0383}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units tank1squad <= 3) AND ({alive _x} count units tank2squad <= 3) AND ({alive _x} count units tank3squad <= 3) AND ({alive _x} count units btrsquad <= 3) AND ({alive _x} count units infantrysquad <= 3);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; golf1 addrating 400; golf2 addrating 400; golf3 addrating 400; golf4 addrating 400; golf5 addrating 400; golf6 addrating 400; golf7 addrating 400; golf8 addrating 400; (leader group player) sidechat ""They don't like it up 'em."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=9894151; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=9509664; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2342693; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Defend Lipany.

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