briefing.htmlgR5briefing.sqf8Radescription.extRinit.sqfNR^initjipcompatible.sqf$.fL0mission.sqmy_R:overview.htmlRGoverview.paa?R Debriefing

A cheat was used to end the mission


If you need to use the Endmission cheat to complete a mission you are not cut out to play this game.





Mission Accomplished


The paratroopers were extracted by a RAF Chinook after destroying the Shilka systems. This ensures that the airborne get to have another go at the Soviets before long.





Mission Failed


The paratroopers have been wiped out.


// tasks task3a = para1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = para1 createSimpleTask ["Send a signal to headquarters"]; task2a setSimpleTaskDescription ["Send a signal to headquarters", "Send a signal to headquarters", "Send a signal to headquarters"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = para1 createSimpleTask ["Take out the air defences"]; task1a setSimpleTaskDescription ["Take out the air defences", "Take out the air defences", "Take out the air defences"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = para2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = para2 createSimpleTask ["Send a signal to headquarters"]; task2b setSimpleTaskDescription ["Send a signal to headquarters", "Send a signal to headquarters", "Send a signal to headquarters"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = para2 createSimpleTask ["Take out the air defences"]; task1b setSimpleTaskDescription ["Take out the air defences", "Take out the air defences", "Take out the air defences"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = para3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = para3 createSimpleTask ["Send a signal to headquarters"]; task2c setSimpleTaskDescription ["Send a signal to headquarters", "Send a signal to headquarters", "Send a signal to headquarters"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = para3 createSimpleTask ["Take out the air defences"]; task1c setSimpleTaskDescription ["Take out the air defences", "Take out the air defences", "Take out the air defences"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = para4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = para4 createSimpleTask ["Send a signal to headquarters"]; task2d setSimpleTaskDescription ["Send a signal to headquarters", "Send a signal to headquarters", "Send a signal to headquarters"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = para4 createSimpleTask ["Take out the air defences"]; task1d setSimpleTaskDescription ["Take out the air defences", "Take out the air defences", "Take out the air defences"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = para5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = para5 createSimpleTask ["Send a signal to headquarters"]; task2e setSimpleTaskDescription ["Send a signal to headquarters", "Send a signal to headquarters", "Send a signal to headquarters"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = para5 createSimpleTask ["Take out the air defences"]; task1e setSimpleTaskDescription ["Take out the air defences", "Take out the air defences", "Take out the air defences"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = para6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = para6 createSimpleTask ["Send a signal to headquarters"]; task2f setSimpleTaskDescription ["Send a signal to headquarters", "Send a signal to headquarters", "Send a signal to headquarters"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = para6 createSimpleTask ["Take out the air defences"]; task1f setSimpleTaskDescription ["Take out the air defences", "Take out the air defences", "Take out the air defences"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = para7 createSimpleTask ["Extract by helicopter"]; task3g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = para7 createSimpleTask ["Send a signal to headquarters"]; task2g setSimpleTaskDescription ["Send a signal to headquarters", "Send a signal to headquarters", "Send a signal to headquarters"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = para7 createSimpleTask ["Take out the air defences"]; task1g setSimpleTaskDescription ["Take out the air defences", "Take out the air defences", "Take out the air defences"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = para8 createSimpleTask ["Extract by helicopter"]; task3h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = para8 createSimpleTask ["Send a signal to headquarters"]; task2h setSimpleTaskDescription ["Send a signal to headquarters", "Send a signal to headquarters", "Send a signal to headquarters"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = para8 createSimpleTask ["Take out the air defences"]; task1h setSimpleTaskDescription ["Take out the air defences", "Take out the air defences", "Take out the air defences"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries para1 createDiaryRecord["Diary", ["Background", " A group of British paratroopers has been left stuck behind enemy lines by the latest Soviet offensive. Their only chance of getting back to NATO lines is to radio in their location and request to be picked up by helicopter. Before this can be done there are two problems to deal with. First of all the bridge across the Aller is considered important enough for the enemy to have placed two Shilka air defence vehicles nearby to defeat any NATO attempt to bomb the crossing point. The other matter concerns the fact that a long range radio needed to signal HQ is presently located in the occupied village of Eilte.

To knock out a Shilka the para's must first endeavour to get hold of any weaponry capable of dealing with the armour. Therefore the soldiers must try to locate any NATO stores left behind or to ambush a Soviet infantry unit to acquire their RPG launchers. As small arms ammunition is in short supply battlefield salvage of weapons and ammo is adviseable, though one should take into account the familiarity with a particular type of weapon before dropping a British manufactured gun for any foreign design. Once both vehicles are knocked out the paratroopers must find a way to the radio set and contact HQ. "]]; para1 createDiaryRecord["Diary", ["Enemy", " There are two Shilka systems deployed to guard the skies over Eilte. One is located to the south of the village and one to the east. Both these vehicles need to be destroyed before the paratroopers can call in a helicopter extraction.

Soviet infantry and light armour are patrolling in Eilte and the surrounding countryside. With only a limited ammunition supply available lengthy firefights should be avoided till the paratroopers find ways to supplement their current ammo load. "]]; para1 createDiaryRecord["Diary", ["Mission", "Paratroopers will locate and destroy air defences before sending a radio message to arrange extraction by helicopter."]]; // diary entries para2 createDiaryRecord["Diary", ["Background", " A group of British paratroopers has been left stuck behind enemy lines by the latest Soviet offensive. Their only chance of getting back to NATO lines is to radio in their location and request to be picked up by helicopter. Before this can be done there are two problems to deal with. First of all the bridge across the Aller is considered important enough for the enemy to have placed two Shilka air defence vehicles nearby to defeat any NATO attempt to bomb the crossing point. The other matter concerns the fact that a long range radio needed to signal HQ is presently located in the occupied village of Eilte.

To knock out a Shilka the para's must first endeavour to get hold of any weaponry capable of dealing with the armour. Therefore the soldiers must try to locate any NATO stores left behind or to ambush a Soviet infantry unit to acquire their RPG launchers. As small arms ammunition is in short supply battlefield salvage of weapons and ammo is adviseable, though one should take into account the familiarity with a particular type of weapon before dropping a British manufactured gun for any foreign design. Once both vehicles are knocked out the paratroopers must find a way to the radio set and contact HQ. "]]; para2 createDiaryRecord["Diary", ["Enemy", " There are two Shilka systems deployed to guard the skies over Eilte. One is located to the south of the village and one to the east. Both these vehicles need to be destroyed before the paratroopers can call in a helicopter extraction.

Soviet infantry and light armour are patrolling in Eilte and the surrounding countryside. With only a limited ammunition supply available lengthy firefights should be avoided till the paratroopers find ways to supplement their current ammo load. "]]; para2 createDiaryRecord["Diary", ["Mission", "Paratroopers will locate and destroy air defences before sending a radio message to arrange extraction by helicopter."]]; // diary entries para3 createDiaryRecord["Diary", ["Background", " A group of British paratroopers has been left stuck behind enemy lines by the latest Soviet offensive. Their only chance of getting back to NATO lines is to radio in their location and request to be picked up by helicopter. Before this can be done there are two problems to deal with. First of all the bridge across the Aller is considered important enough for the enemy to have placed two Shilka air defence vehicles nearby to defeat any NATO attempt to bomb the crossing point. The other matter concerns the fact that a long range radio needed to signal HQ is presently located in the occupied village of Eilte.

To knock out a Shilka the para's must first endeavour to get hold of any weaponry capable of dealing with the armour. Therefore the soldiers must try to locate any NATO stores left behind or to ambush a Soviet infantry unit to acquire their RPG launchers. As small arms ammunition is in short supply battlefield salvage of weapons and ammo is adviseable, though one should take into account the familiarity with a particular type of weapon before dropping a British manufactured gun for any foreign design. Once both vehicles are knocked out the paratroopers must find a way to the radio set and contact HQ. "]]; para3 createDiaryRecord["Diary", ["Enemy", " There are two Shilka systems deployed to guard the skies over Eilte. One is located to the south of the village and one to the east. Both these vehicles need to be destroyed before the paratroopers can call in a helicopter extraction.

Soviet infantry and light armour are patrolling in Eilte and the surrounding countryside. With only a limited ammunition supply available lengthy firefights should be avoided till the paratroopers find ways to supplement their current ammo load. "]]; para3 createDiaryRecord["Diary", ["Mission", "Paratroopers will locate and destroy air defences before sending a radio message to arrange extraction by helicopter."]]; // diary entries para4 createDiaryRecord["Diary", ["Background", " A group of British paratroopers has been left stuck behind enemy lines by the latest Soviet offensive. Their only chance of getting back to NATO lines is to radio in their location and request to be picked up by helicopter. Before this can be done there are two problems to deal with. First of all the bridge across the Aller is considered important enough for the enemy to have placed two Shilka air defence vehicles nearby to defeat any NATO attempt to bomb the crossing point. The other matter concerns the fact that a long range radio needed to signal HQ is presently located in the occupied village of Eilte.

To knock out a Shilka the para's must first endeavour to get hold of any weaponry capable of dealing with the armour. Therefore the soldiers must try to locate any NATO stores left behind or to ambush a Soviet infantry unit to acquire their RPG launchers. As small arms ammunition is in short supply battlefield salvage of weapons and ammo is adviseable, though one should take into account the familiarity with a particular type of weapon before dropping a British manufactured gun for any foreign design. Once both vehicles are knocked out the paratroopers must find a way to the radio set and contact HQ. "]]; para4 createDiaryRecord["Diary", ["Enemy", " There are two Shilka systems deployed to guard the skies over Eilte. One is located to the south of the village and one to the east. Both these vehicles need to be destroyed before the paratroopers can call in a helicopter extraction.

Soviet infantry and light armour are patrolling in Eilte and the surrounding countryside. With only a limited ammunition supply available lengthy firefights should be avoided till the paratroopers find ways to supplement their current ammo load. "]]; para4 createDiaryRecord["Diary", ["Mission", "Paratroopers will locate and destroy air defences before sending a radio message to arrange extraction by helicopter."]]; // diary entries para5 createDiaryRecord["Diary", ["Background", " A group of British paratroopers has been left stuck behind enemy lines by the latest Soviet offensive. Their only chance of getting back to NATO lines is to radio in their location and request to be picked up by helicopter. Before this can be done there are two problems to deal with. First of all the bridge across the Aller is considered important enough for the enemy to have placed two Shilka air defence vehicles nearby to defeat any NATO attempt to bomb the crossing point. The other matter concerns the fact that a long range radio needed to signal HQ is presently located in the occupied village of Eilte.

To knock out a Shilka the para's must first endeavour to get hold of any weaponry capable of dealing with the armour. Therefore the soldiers must try to locate any NATO stores left behind or to ambush a Soviet infantry unit to acquire their RPG launchers. As small arms ammunition is in short supply battlefield salvage of weapons and ammo is adviseable, though one should take into account the familiarity with a particular type of weapon before dropping a British manufactured gun for any foreign design. Once both vehicles are knocked out the paratroopers must find a way to the radio set and contact HQ. "]]; para5 createDiaryRecord["Diary", ["Enemy", " There are two Shilka systems deployed to guard the skies over Eilte. One is located to the south of the village and one to the east. Both these vehicles need to be destroyed before the paratroopers can call in a helicopter extraction.

Soviet infantry and light armour are patrolling in Eilte and the surrounding countryside. With only a limited ammunition supply available lengthy firefights should be avoided till the paratroopers find ways to supplement their current ammo load. "]]; para5 createDiaryRecord["Diary", ["Mission", "Paratroopers will locate and destroy air defences before sending a radio message to arrange extraction by helicopter."]]; // diary entries para6 createDiaryRecord["Diary", ["Background", " A group of British paratroopers has been left stuck behind enemy lines by the latest Soviet offensive. Their only chance of getting back to NATO lines is to radio in their location and request to be picked up by helicopter. Before this can be done there are two problems to deal with. First of all the bridge across the Aller is considered important enough for the enemy to have placed two Shilka air defence vehicles nearby to defeat any NATO attempt to bomb the crossing point. The other matter concerns the fact that a long range radio needed to signal HQ is presently located in the occupied village of Eilte.

To knock out a Shilka the para's must first endeavour to get hold of any weaponry capable of dealing with the armour. Therefore the soldiers must try to locate any NATO stores left behind or to ambush a Soviet infantry unit to acquire their RPG launchers. As small arms ammunition is in short supply battlefield salvage of weapons and ammo is adviseable, though one should take into account the familiarity with a particular type of weapon before dropping a British manufactured gun for any foreign design. Once both vehicles are knocked out the paratroopers must find a way to the radio set and contact HQ. "]]; para6 createDiaryRecord["Diary", ["Enemy", " There are two Shilka systems deployed to guard the skies over Eilte. One is located to the south of the village and one to the east. Both these vehicles need to be destroyed before the paratroopers can call in a helicopter extraction.

Soviet infantry and light armour are patrolling in Eilte and the surrounding countryside. With only a limited ammunition supply available lengthy firefights should be avoided till the paratroopers find ways to supplement their current ammo load. "]]; para6 createDiaryRecord["Diary", ["Mission", "Paratroopers will locate and destroy air defences before sending a radio message to arrange extraction by helicopter."]]; // diary entries para7 createDiaryRecord["Diary", ["Background", " A group of British paratroopers has been left stuck behind enemy lines by the latest Soviet offensive. Their only chance of getting back to NATO lines is to radio in their location and request to be picked up by helicopter. Before this can be done there are two problems to deal with. First of all the bridge across the Aller is considered important enough for the enemy to have placed two Shilka air defence vehicles nearby to defeat any NATO attempt to bomb the crossing point. The other matter concerns the fact that a long range radio needed to signal HQ is presently located in the occupied village of Eilte.

To knock out a Shilka the para's must first endeavour to get hold of any weaponry capable of dealing with the armour. Therefore the soldiers must try to locate any NATO stores left behind or to ambush a Soviet infantry unit to acquire their RPG launchers. As small arms ammunition is in short supply battlefield salvage of weapons and ammo is adviseable, though one should take into account the familiarity with a particular type of weapon before dropping a British manufactured gun for any foreign design. Once both vehicles are knocked out the paratroopers must find a way to the radio set and contact HQ. "]]; para7 createDiaryRecord["Diary", ["Enemy", " There are two Shilka systems deployed to guard the skies over Eilte. One is located to the south of the village and one to the east. Both these vehicles need to be destroyed before the paratroopers can call in a helicopter extraction.

Soviet infantry and light armour are patrolling in Eilte and the surrounding countryside. With only a limited ammunition supply available lengthy firefights should be avoided till the paratroopers find ways to supplement their current ammo load. "]]; para7 createDiaryRecord["Diary", ["Mission", "Paratroopers will locate and destroy air defences before sending a radio message to arrange extraction by helicopter."]]; // diary entries para8 createDiaryRecord["Diary", ["Background", " A group of British paratroopers has been left stuck behind enemy lines by the latest Soviet offensive. Their only chance of getting back to NATO lines is to radio in their location and request to be picked up by helicopter. Before this can be done there are two problems to deal with. First of all the bridge across the Aller is considered important enough for the enemy to have placed two Shilka air defence vehicles nearby to defeat any NATO attempt to bomb the crossing point. The other matter concerns the fact that a long range radio needed to signal HQ is presently located in the occupied village of Eilte.

To knock out a Shilka the para's must first endeavour to get hold of any weaponry capable of dealing with the armour. Therefore the soldiers must try to locate any NATO stores left behind or to ambush a Soviet infantry unit to acquire their RPG launchers. As small arms ammunition is in short supply battlefield salvage of weapons and ammo is adviseable, though one should take into account the familiarity with a particular type of weapon before dropping a British manufactured gun for any foreign design. Once both vehicles are knocked out the paratroopers must find a way to the radio set and contact HQ. "]]; para8 createDiaryRecord["Diary", ["Enemy", " There are two Shilka systems deployed to guard the skies over Eilte. One is located to the south of the village and one to the east. Both these vehicles need to be destroyed before the paratroopers can call in a helicopter extraction.

Soviet infantry and light armour are patrolling in Eilte and the surrounding countryside. With only a limited ammunition supply available lengthy firefights should be avoided till the paratroopers find ways to supplement their current ammo load. "]]; para8 createDiaryRecord["Diary", ["Mission", "Paratroopers will locate and destroy air defences before sending a radio message to arrange extraction by helicopter."]];onloadmission="C W R 2 - P A R A G O N E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_para_gone_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L4_LMG {count = 1;}; class cwr2_UK_L9A1 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x51_NATO {count = 4;}; class cwr2_13Rnd_9x19_Para {count = 8;}; class BAF_L109A1_HE {count = 2;}; class SmokeShell {count = 2;}; };titleText ["C W R 2 - P A R A G O N E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_eilte", "camisc3", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "caweapons_ammoboxes", "cwr2_misc", "cwr2_ZSU", "cwr2_btr60", "cwr2_Soldiers_USA", "cwr2_Civilians", "cwr2_Jeeps", "cwr2_Soldiers_RUS", "cwr2_m113", "cwr2_BMP2", "cwr2_Urals", "cwr2_UAZ" }; addOnsAuto[]= { "cwr2_uk", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_ZSU", "cwr2_btr60", "cwr2_Soldiers_USA", "cwr2_Civilians", "cwr2_Soldiers_RUS", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "cwr2_Jeeps", "cwr2_m113", "cwr2_BMP2", "cwr2_Urals", "cwr2_UAZ", "cwr2_eilte" }; randomSeed=11825018; class Intel { briefingName="CWR2 - Para Gone (co08)"; briefingDescription="Get away"; startWeather=0.62107074; startFog=0.35308665; forecastWeather=0.61973959; forecastFog=0.4694511; month=10; day=1; hour=5; }; class Groups { items=49; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={2367.0005,5.0000081,915.70728}; azimut=270; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SL_PARA"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="para1"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; synchronizations[]={17,15,16}; }; class Item1 { position[]={2368.4626,5.0000081,917.07959}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Sniper_Para"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="para2"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; synchronizations[]={17,15,16}; }; class Item2 { position[]={2368.5234,5.0000081,914.57544}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierUK_AR_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="para3"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; synchronizations[]={17,15,16}; }; class Item3 { position[]={2369.5974,5.0000081,918.18506}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Sterling_PARA"; player="PLAY CDG"; skill=1; text="para4"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={17,15,16}; }; class Item4 { position[]={2369.873,5.0000081,913.6106}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Sterling_PARA"; player="PLAY CDG"; skill=1; text="para5"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={17,15,16}; }; class Item5 { position[]={2370.7122,5.0000081,919.27222}; azimut=270; id=5; side="WEST"; vehicle="cwr2_SoldierUK_PARA"; player="PLAY CDG"; skill=1; text="para6"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; synchronizations[]={17,15,16}; }; class Item6 { position[]={2371.2781,5.0000081,912.59839}; azimut=270; id=6; side="WEST"; vehicle="cwr2_SoldierUK_Engineer_PARA"; player="PLAY CDG"; skill=1; text="para7"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={17,15,16}; }; class Item7 { position[]={2371.9978,5.0000081,920.45898}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; player="PLAY CDG"; skill=1; text="para8"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={17,15,16}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={-5.0522175,5.0000081,1.895752}; azimut=90; special="FLY"; id=9; side="WEST"; vehicle="cwr2_HC1"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 40; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true; this setcaptive true;"; }; class Item1 { position[]={-4.7433796,5.0000081,-4.3347168}; azimut=90; id=14; side="WEST"; vehicle="cwr2_SoldierUK_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,24];"; }; }; class Waypoints { items=8; class Item0 { position[]={2.504123,5.0000081,1.8098145}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, come in. This is a British ground call sign in urgent need of extraction from the vicinity of Eilte. Verification code is BRUNEVAL, over."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2.9909747,5.0000081,1.8007813}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""This is Papa Bear, good to know you are still alive. Rest assured we are going to get you out of there. Stand by while availability of assets is confirmed."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={3.7265937,5.0000081,1.7905273}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Raptor, this is Papa Bear. Divert from your current route to retrieve British personnel from a LZ to the SW of the Eilte bridge.""; ""extraction"" setMarkerSize [1,1];"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item3 { position[]={5.5144048,5.0000081,1.78125}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="raptorD sideChat ""Roger that, Papa Bear. Raptor is inbound. Get the troops to stand by for extraction. ETA is five minutes, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item4 { position[]={6.3747807,5.0000081,3.2915039}; expActiv="this setcaptive false;"; class Effects { }; timeoutMin=150; timeoutMid=180; timeoutMax=210; showWP="NEVER"; }; class Item5 { position[]={1364.5413,4.997324,2367.6086}; type="TR UNLOAD"; expCond="({alive _x} count (units parasquad) == {_x in raptor} count (units parasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""All paratroopers are on board, let's leave.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item6 { position[]={1364.5393,4.997324,2368.5017}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; para1 addrating 400; para2 addrating 400; para3 addrating 400; para4 addrating 400; para5 addrating 400; para6 addrating 400; para7 addrating 400; para8 addrating 400; raptorD sidechat ""Papa Bear, this is Raptor. We have picked up the airborne lads, Raptor is RTB, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item7 { position[]={4.7981076,5.0000081,0.55737305}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={-8.0851765,5.0000081,10.859619}; azimut=270; id=10; side="WEST"; vehicle="cwr2_SoldierUK_SAS_NonHealing"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={-5.2160358,5.0000081,13.228516}; azimut=270; id=12; side="WEST"; vehicle="cwr2_SoldierUK_SAS_NonHealing"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={-5.3937702,5.0000081,8.4458008}; azimut=270; id=13; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2415.5754,5.4104929,909.01001}; id=15; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2415.3123,5.0000081,925.80249}; id=16; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2415.4656,5.0000081,917.32202}; id=17; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1711.7247,5.0000081,1807.1987}; azimut=270; id=22; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka2"; init="shilka2 allowCrewInImmobile true;"; }; }; class Waypoints { items=2; class Item0 { position[]={1702.741,5.0000081,1807.1917}; placement=150; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1702.8192,5.0000081,1807.228}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2300.1479,5.0000081,2162.6206}; azimut=270; id=23; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka1"; init="shilka1 allowCrewInImmobile true;"; }; }; class Waypoints { items=3; class Item0 { position[]={2293.4094,5.0000081,2249.343}; placement=100; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2307.0042,5.0000081,2092.582}; placement=100; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={2293.8215,5.0000081,2249.489}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1792.8649,5.0000081,2362.74}; azimut=180; id=24; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1792.9032,5.0000081,2359.6704}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1571.0745,4.997324,2336.177}; azimut=180; id=25; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1428.946,5.0000081,1546.3291}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2200.6204,5.0000081,1400.9319}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1875.9926,5.0000081,2352.9507}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1573.6351,4.997324,2396.8074}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1428.9182,5.0000081,1546.3289}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2067.7327,5.0100002,1958.7239}; azimut=255; id=27; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.2; ammo=0.58876675; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={2065.7847,5.0100002,1957.9719}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2054.6113,5.0003109,1958.4397}; azimut=255; id=28; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.2; ammo=0.76425606; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={2052.6636,5.000186,1957.6877}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2059.2368,5.0080938,1963.8032}; azimut=255; id=29; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="LIEUTENANT"; skill=0.2; ammo=0.76425606; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={2057.2891,5.0032282,1963.0513}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item13 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={47.01379,4.995832,4059.5325}; id=30; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={47.488766,4.995832,4070.5315}; combat="CARELESS"; expActiv="(leader group player) sidechat ""All right, lads. We need to get hold of a weapon that can knock out a Shilka."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={66.662094,4.995832,4070.5598}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={31.713863,4.995832,4070.4563}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={66.673813,4.995832,4070.5598}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2318.2817,5.0000081,1926.3494}; azimut=270; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2321.772,5.0000081,1928.8911}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2321.3357,5.0000081,1922.9407}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2325.688,5.0000081,1931.0554}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={2325.1616,5.0000081,1920.3755}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2329.4211,5.0000081,1933.4473}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={2328.6765,5.0000081,1917.0051}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={2333.3792,5.0000081,1936.1001}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2316.0928,5.0000081,1926.2793}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1634.6528,5.0000081,2248.3428}; azimut=270; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1637.7595,5.0000081,2250.9204}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1637.635,5.0000081,2246.0605}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1640.5828,5.0000081,2252.5715}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1640.4924,5.0000081,2243.551}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1643.9036,5.0000081,2254.8958}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1643.1321,5.0000081,2240.7029}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1633.7351,5.0000081,2248.3835}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1479.3335,11.000035,2347.4446}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1758.3623,5.0000081,2124.8342}; azimut=270; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1763.5573,5.0000081,2128.0522}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1762.8325,5.0000081,2120.9614}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1768.6709,5.0000081,2130.4768}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1766.7166,5.1020069,2117.6216}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1760.2501,4.997324,2323.9858}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1757.984,5.0000081,2095.7417}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1760.2585,4.997324,2323.9604}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2366.6255,5.0000081,1912.4805}; azimut=270; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2369.4861,5.0000081,1914.4534}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2368.9434,5.0000081,1911.0466}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={2372.0256,5.0000081,1915.7803}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2371.0513,5.0000081,1909.3347}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={2375.8047,5.0000081,1917.8159}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2384.4497,5.0000081,1892.5498}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2339.2092,5.0000081,1888.0176}; placement=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2354.1238,5.0000081,1926.3037}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2384.488,5.0000081,1892.5764}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={2506.1921,5.0000081,1737.5339}; azimut=270; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2508.9946,5.0000081,1739.4402}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2508.7161,5.0000081,1735.72}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={2512.4683,5.0000081,1741.1655}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={2511.2739,5.0000081,1733.2097}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2515.4399,5.0000081,1742.9209}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={2514.3267,5.0000081,1730.8809}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2185.7825,5.0000081,1739.4993}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2381.0608,5.0000081,1442.7307}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2627.5225,5.0000081,1736.6252}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2186.1396,5.0000081,1739.9243}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1407.6051,5.0000081,1422.0083}; azimut=270; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1412.0563,5.0000081,1424.2715}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1411.3297,5.0000081,1418.1113}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1416.8954,5.0000081,1426.7283}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1414.8674,5.0000081,1413.8533}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={1496.98,6.0003109,1420.5093}; placement=10; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1438.8829,6.0003109,1339.0444}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1372.2864,5.2502332,1423.0654}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1497.1547,6.0003109,1420.5059}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1798.9951,5.0000081,2333.0996}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1794.1011,5.0000081,2333.1663}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1788.6462,4.9977574,2332.8938}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2333.2266,5.0000081,1940.5171}; azimut=245; id=40; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2332.3069,14.970752,1945.1564}; idStatic=5280; idObject=-2021505888; housePos=0; expActiv="this setunitpos ""Up""; this forceSpeed 0;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1729.4899,16.16671,2346.0955}; azimut=110; id=56; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1742.532,16.059273,2325.8105}; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1829.2296,5.0000081,2357.9534}; azimut=180; id=59; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1799.0153,6.401792,2271.0825}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1800.1373,6.4084625,2264.271}; azimut=240; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1768.7076,5.0000081,2260.8552}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1772.7689,5.0000081,2263.5317}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1771.6993,5.0000081,2257.3042}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1776.5446,5.0000081,2265.8171}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={1774.5612,5.0000081,2254.0374}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1780.7509,5.0000081,2268.0955}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1778.5887,5.0000081,2250.5291}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={1784.9054,5.0000081,2270.5354}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1767.4723,5.0000081,2260.825}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1766.1329,5.0000081,2260.8286}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1812.2581,5.0000081,2303.2917}; azimut=270; id=96; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1816.6438,5.0000081,2306.1355}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1816.3621,5.0000081,2300.1052}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1820.8545,5.1019821,2308.6667}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={1820.4492,5.0000081,2296.4519}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1825.0515,5.0000081,2311.032}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1824.4834,5.1020069,2293.1504}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={1828.7563,5.0000081,2313.2212}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1677.1732,4.997324,2305.2007}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1677.5582,5.0000081,2084.2297}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1836.1254,5.0000081,2088.4258}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; showWP="NEVER"; }; class Item3 { position[]={1829.1785,5.0000081,2303.021}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1677.1399,4.997324,2305.2012}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1455.1696,5.0000081,1411.3892}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1448.478,5.0000081,1411.2651}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1809.2858,5.0000081,2293.533}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1814.3716,5.0000081,2296.0969}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1813.5029,5.0000081,2290.4463}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1817.9576,5.0000081,2298.1211}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1806.0355,5.0000081,2293.5276}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1805.9512,5.0000081,2293.5276}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2457.4495,5.0000081,1845.9802}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2460.6909,5.0000081,1848.1226}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2460.3608,5.0000081,1842.8821}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={2463.9031,5.0000081,1850.6018}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={2463.3625,5.0000081,1840.1599}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2262.8406,5.0000081,1827.8093}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2499.2161,5.0000081,1850.0981}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2262.8538,5.0000081,1827.8481}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2366.6775,5.0000081,1970.9561}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2362.1912,5.0000081,1971.1641}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2362.1912,5.0000081,1971.1641}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1804.1812,5.0000081,2172.1494}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1808.1077,5.0000081,2174.4561}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1807.6479,5.0000081,2169.418}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={1812.3494,5.0000081,2176.7}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1810.6819,5.0000081,2166.0603}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1801.8042,5.0000081,2172.1838}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1798.3058,5.0000081,2172.2363}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2321.01,7.0985532,1905.4612}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2316.8398,14.970758,1904.9298}; idStatic=5278; idObject=-2023603042; housePos=0; expActiv="this setunitpos ""Up""; this forceSpeed 0;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1773.9108,14.019304,2162.1956}; azimut=90; id=110; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1818.9702,5.0000081,2264.3018}; azimut=160; id=112; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2395.4563,5.0000081,1928.1443}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2400.1802,14.970753,1927.9308}; idStatic=5279; idObject=-2021499745; housePos=0; expActiv="this setunitpos ""Up""; this forceSpeed 0;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1758.7998,5.0000081,2191.3508}; azimut=270; id=116; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1761.8899,5.0000081,2193.5088}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1761.4639,5.0000081,2189.7046}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1764.751,5.0000081,2195.4124}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1763.9392,5.0000081,2188.1846}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={1768.1553,5.1020083,2197.3469}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1855.3875,5.0000081,2190.2625}; placement=10; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1671.0476,5.0000081,2192.1602}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1855.3813,5.0000081,2190.1875}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1411.2289,5.0000081,1548.3608}; azimut=255; id=121; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.2; ammo=0.58876675; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={1409.2809,5.0000081,1547.6089}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1401.8989,5.0000081,1550.301}; azimut=255; id=122; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; skill=0.2; ammo=0.76425606; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={1399.9512,5.0000081,1549.5491}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1405.5981,5.0000081,1555.9089}; azimut=255; id=123; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; rank="SERGEANT"; skill=0.2; ammo=0.76425606; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={1403.6504,5.0000081,1555.157}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1407.2579,5.0346413,1543.0784}; azimut=255; id=124; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.2; ammo=0.58876675; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={1405.3099,5.0628986,1542.3264}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1869.2384,5.2502332,1455.709}; azimut=255; id=126; side="WEST"; vehicle="cwr2_SoldierW_AT"; leader=1; skill=0.2; ammo=0.79297268; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={1867.2904,5.2502332,1454.957}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1866.7964,5.2502332,1443.2261}; azimut=255; id=127; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.2; ammo=0.47709176; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={1864.8486,5.2502332,1442.4741}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1873.0781,5.1679626,1450.4473}; azimut=255; id=128; side="WEST"; vehicle="cwr2_SoldierW_AAT"; leader=1; skill=0.2; ammo=0.76425606; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={1871.1304,5.1782322,1449.6953}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2521.6167,5.7500858,1324.5227}; azimut=255; id=146; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; leader=1; skill=0.2; ammo=0.54090601; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={2519.6689,5.7500858,1323.7708}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2527.76,5.7500858,1323.5007}; azimut=255; id=147; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; leader=1; skill=0.2; ammo=0.26331377; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={2525.8123,5.7500858,1322.7488}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2530.2102,5.6006508,1317.426}; id=149; side="WEST"; vehicle="cwr2_SoldierUK_AR"; leader=1; skill=0.2; ammo=0.46113804; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={2528.5208,5.6552997,1317.4819}; placement=3; combatMode="BLUE"; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; }; class Vehicles { items=29; class Item0 { position[]={2367.5225,5.0000081,932.74316}; azimut=220; id=8; side="EMPTY"; vehicle="cwr2_UK_LandRover"; lock="UNLOCKED"; skill=1; fuel=0.14999999; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",4]; this addweaponcargo [""cwr2_UK_L1A1"",1]; this addmagazinecargo [""cwr2_MortarMag_UK"",6];"; }; class Item1 { position[]={1364.6174,4.997324,2368.2971}; azimut=270; id=11; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item2 { position[]={1762.6243,5.5706248,2395.5295}; azimut=190; id=18; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.125)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item3 { position[]={1755.5541,4.997324,2390.6079}; id=19; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.975]];"; }; class Item4 { position[]={1754.558,4.997324,2388.4805}; azimut=180; id=20; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1; this allowDamage false;"; }; class Item5 { position[]={1756.1752,4.997324,2388.501}; azimut=180; id=21; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2; this allowDamage false;"; }; class Item6 { position[]={2059.2295,5.0081339,1958.8772}; azimut=255; id=26; side="EMPTY"; vehicle="HMMWVWreck"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item7 { position[]={1820.952,5.0000081,2153.3149}; azimut=90; id=31; side="EMPTY"; vehicle="cwr2_Bedford"; leader=1; lock="UNLOCKED"; skill=1; fuel=0.26000002; init="this addweaponcargo [""CWR2_UK_L7_GPMG"",1]; this addweaponcargo [""CWR2_UK_L1A1"",1]; this addweaponcargo [""CWR2_LAW"",1];"; }; class Item8 { position[]={2115.7937,5.0000081,1526.3179}; azimut=5; id=32; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; class Item9 { position[]={1407.8802,5.0000081,1552.1233}; azimut=240; id=120; side="EMPTY"; vehicle="cwr2_M113A3Wreck"; leader=1; skill=0.2; }; class Item10 { position[]={1866.0509,5.2502332,1448.8247}; azimut=190; id=125; side="EMPTY"; vehicle="HMMWVWreck"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item11 { position[]={2105.5483,5.0000081,1726.3162}; azimut=90; id=129; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=1; fuel=0.43561241; init="this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M60E3"",1]; this addmagazinecargo [""SmokeShellRed"",3]; this addmagazinecargo [""SmokeShellGreen"",3];"; }; class Item12 { position[]={2372.9163,5.0000081,1936.8357}; azimut=265; id=130; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { presence=0.75000024; position[]={2359.3088,5.0000081,1909.3828}; azimut=355; id=131; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { presence=0.75000024; position[]={1787.292,5.0000081,2269.8486}; azimut=180; id=132; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item15 { position[]={2353.8289,5.0000081,1949.8835}; azimut=175; id=133; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { presence=0.75000024; position[]={2353.0349,5.0000081,1959.4854}; azimut=175; id=134; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item17 { presence=0.75000024; position[]={2302.9812,5.0000081,1933.8379}; azimut=175; id=135; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item18 { position[]={2336.9951,5.0000081,1926.3191}; azimut=175; id=136; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; }; class Item19 { position[]={2341.499,5.0000081,1931.6624}; azimut=85; id=137; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; }; class Item20 { position[]={2336.6099,5.0000081,1930.2363}; azimut=355; id=138; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item21 { position[]={2342.9346,5.0000081,1943.4116}; id=139; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item22 { position[]={2341.9385,5.0000081,1941.2842}; azimut=180; id=140; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1_1"; init="radio_1_1 attachTo [table_1,[0.45,-0.05,1.5]]; radio_1_1 setDir 80; radio_1_1 setpos getpos radio_1_1;"; }; class Item23 { position[]={2343.5547,5.0000081,1941.3047}; azimut=180; id=141; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2_1"; init="radio_2_1 attachTo [table_1,[-0.45,-0.1,1.5]]; radio_2_1 setDir 90; radio_2_1 setpos getpos radio_2_1;"; }; class Item24 { position[]={1819.0552,5.0000081,2249.0435}; azimut=90; id=142; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { presence=0.75000024; position[]={1748.9635,5.0000081,2282.9065}; azimut=90; id=143; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item26 { position[]={1808.4312,5.0000081,2249.1353}; azimut=90; id=144; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item27 { presence=0.75000024; position[]={1787.1926,5.0000081,2262.4495}; azimut=180; id=145; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item28 { position[]={1751.1669,4.997324,2368.0093}; azimut=190; id=148; side="EMPTY"; vehicle="cwr2_UK_LandRover"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_UK_L1A1_SUIT"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; }; class Markers { items=6; class Item0 { position[]={1364.4163,4.997324,2367.9875}; name="extraction"; type="mil_pickup"; colorName="ColorBlue"; a=0; b=0; }; class Item1 { position[]={425.46179,5.0000081,726.19897}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=210; }; class Item2 { position[]={1700.2849,5.0000081,1805.011}; name="obj1"; text=" Shilka"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={2292.8921,5.0000081,2180.1055}; name="shilka"; text=" Shilka"; type="mil_warning"; colorName="ColorRed"; }; class Item4 { position[]={1762.3025,5.5706248,2393.5486}; name="obj2"; text=" Radio"; type="mil_objective"; colorName="ColorBlue"; }; class Item5 { position[]={2366.1018,5.0000081,923.18677}; name="start"; type="mil_start"; colorName="ColorBlue"; }; }; class Sensors { items=6; class Item0 { position[]={1358.1617,4.997324,2357.2366}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""With the damned noise that bird is making, every bloody Soviet from here out to Moscow must by now have been alerted."";"; class Effects { }; }; class Item1 { position[]={1049.6422,4.7435036,2746.2375}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_para_gone_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={1149.6393,5.0000081,2746.9106}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units parasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={1150.129,4.7744889,2646.7861}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={1762.312,5.5706248,2393.1958}; a=3; b=3; angle=10; rectangular=1; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; para1 addrating 200; para2 addrating 200; para3 addrating 200; para4 addrating 200; para5 addrating 200; para6 addrating 200; para7 addrating 200; para8 addrating 200; (leader group player) sidechat ""Let's get HQ on the horn ASAP."";"; class Effects { }; }; class Item5 { position[]={1349.7253,5.0000081,2645.7795}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka1 >= 0.99) AND (getDammage shilka2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; para1 addrating 400; para2 addrating 400; para3 addrating 400; para4 addrating 400; para5 addrating 400; para6 addrating 400; para7 addrating 400; para8 addrating 400; (leader group player) sidechat ""Burn, baby, burn."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=11331394; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=9261388; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=11079723; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Get a lift out of Eilte.

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