briefing.htmldSbriefing.sqffSgdescription.ext fSinit.sqf,dSfinitjipcompatible.sqf4 Debriefing

A cheat was used to end the mission


If you need to use the Endmission cheat to complete a mission you are not cut out to play this game.





Mission Accomplished


The paratroopers have been lifted out by RAF Chinook transport after cutting two enemy main supply routes. With a diminished amount of ammo, fuel and spares reaching the front the Soviets are forced to halt their offensive, thus providing NATO with the opportunity to shore up their defences.





Mission Failed


The paratroopers have been wiped out.


// tasks task5a = paratrooper1 createSimpleTask ["Extract by helicopter"]; task5a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = paratrooper1 createSimpleTask ["Blow up the bridge"]; task4a setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = paratrooper1 createSimpleTask ["Blow up the bridge"]; task3a setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = paratrooper1 createSimpleTask ["Blow up the bridge"]; task2a setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = paratrooper1 createSimpleTask ["Blow up the bridge"]; task1a setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = paratrooper2 createSimpleTask ["Extract by helicopter"]; task5b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = paratrooper2 createSimpleTask ["Blow up the bridge"]; task4b setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = paratrooper2 createSimpleTask ["Blow up the bridge"]; task3b setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = paratrooper2 createSimpleTask ["Blow up the bridge"]; task2b setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = paratrooper2 createSimpleTask ["Blow up the bridge"]; task1b setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = paratrooper3 createSimpleTask ["Extract by helicopter"]; task5c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = paratrooper3 createSimpleTask ["Blow up the bridge"]; task4c setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = paratrooper3 createSimpleTask ["Blow up the bridge"]; task3c setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = paratrooper3 createSimpleTask ["Blow up the bridge"]; task2c setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = paratrooper3 createSimpleTask ["Blow up the bridge"]; task1c setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = paratrooper4 createSimpleTask ["Extract by helicopter"]; task5d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = paratrooper4 createSimpleTask ["Blow up the bridge"]; task4d setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = paratrooper4 createSimpleTask ["Blow up the bridge"]; task3d setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = paratrooper4 createSimpleTask ["Blow up the bridge"]; task2d setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = paratrooper4 createSimpleTask ["Blow up the bridge"]; task1d setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = paratrooper5 createSimpleTask ["Extract by helicopter"]; task5e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = paratrooper5 createSimpleTask ["Blow up the bridge"]; task4e setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = paratrooper5 createSimpleTask ["Blow up the bridge"]; task3e setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = paratrooper5 createSimpleTask ["Blow up the bridge"]; task2e setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = paratrooper5 createSimpleTask ["Blow up the bridge"]; task1e setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = paratrooper6 createSimpleTask ["Extract by helicopter"]; task5f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = paratrooper6 createSimpleTask ["Blow up the bridge"]; task4f setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = paratrooper6 createSimpleTask ["Blow up the bridge"]; task3f setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = paratrooper6 createSimpleTask ["Blow up the bridge"]; task2f setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = paratrooper6 createSimpleTask ["Blow up the bridge"]; task1f setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task5g = paratrooper7 createSimpleTask ["Extract by helicopter"]; task5g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5g setSimpleTaskDestination markerpos "obj5"; task4g = paratrooper7 createSimpleTask ["Blow up the bridge"]; task4g setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = paratrooper7 createSimpleTask ["Blow up the bridge"]; task3g setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = paratrooper7 createSimpleTask ["Blow up the bridge"]; task2g setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = paratrooper7 createSimpleTask ["Blow up the bridge"]; task1g setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task5h = paratrooper8 createSimpleTask ["Extract by helicopter"]; task5h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5h setSimpleTaskDestination markerpos "obj5"; task4h = paratrooper8 createSimpleTask ["Blow up the bridge"]; task4h setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = paratrooper8 createSimpleTask ["Blow up the bridge"]; task3h setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = paratrooper8 createSimpleTask ["Blow up the bridge"]; task2h setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = paratrooper8 createSimpleTask ["Blow up the bridge"]; task1h setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries paratrooper1 createDiaryRecord["Diary", ["Background", " A small demolitions team of British airborne combat engineers has been dropped behind enemy lines in order to cut two main supply routes. By destroying four bridges in the vicinity of Saint David and Arlon NATO hopes to impede the flow of supplies to Soviet frontline units, thereby imposing a delay on offensive operations and gaining the time required to shore up its defences. Both of the crossing points at Saint David as well as the bridges to the east and west of Arlon need to be blown.

The destruction of the assigned targets requires a large amount of explosive charges. Each of the four bridge spans needs four satchels in order to damage the structure beyond repair. In case the demolitions team runs out of explosives battlefield salvage of enemy stores must be exploited to ensure mission success. Only when all objectives have been met will the paratroopers fall back to the extraction point and notify HQ before a helicopter will be dispatched to pick up the team. "]]; paratrooper1 createDiaryRecord["Diary", ["Enemy", " The local armed forces are equipped with obsolescent weaponry of Soviet bloc design and manufacture. Although the enemy is predominantly fielding light infantry some armoured vehicles are know to be present in the area.

Each of the bridges has a small security detail to guard the objects against attack. These sentry posts can be reinforced by reaction forces from nearby military installations. Such response forces can include armour. "]]; paratrooper1 createDiaryRecord["Diary", ["Mission", "Paratroopers will complete demolitions on the bridges at Saint David as well as those near Arlon before their extraction by helicopter."]]; // diary entries paratrooper2 createDiaryRecord["Diary", ["Background", " A small demolitions team of British airborne combat engineers has been dropped behind enemy lines in order to cut two main supply routes. By destroying four bridges in the vicinity of Saint David and Arlon NATO hopes to impede the flow of supplies to Soviet frontline units, thereby imposing a delay on offensive operations and gaining the time required to shore up its defences. Both of the crossing points at Saint David as well as the bridges to the east and west of Arlon need to be blown.

The destruction of the assigned targets requires a large amount of explosive charges. Each of the four bridge spans needs four satchels in order to damage the structure beyond repair. In case the demolitions team runs out of explosives battlefield salvage of enemy stores must be exploited to ensure mission success. Only when all objectives have been met will the paratroopers fall back to the extraction point and notify HQ before a helicopter will be dispatched to pick up the team. "]]; paratrooper2 createDiaryRecord["Diary", ["Enemy", " The local armed forces are equipped with obsolescent weaponry of Soviet bloc design and manufacture. Although the enemy is predominantly fielding light infantry some armoured vehicles are know to be present in the area.

Each of the bridges has a small security detail to guard the objects against attack. These sentry posts can be reinforced by reaction forces from nearby military installations. Such response forces can include armour. "]]; paratrooper2 createDiaryRecord["Diary", ["Mission", "Paratroopers will complete demolitions on the bridges at Saint David as well as those near Arlon before their extraction by helicopter."]]; // diary entries paratrooper3 createDiaryRecord["Diary", ["Background", " A small demolitions team of British airborne combat engineers has been dropped behind enemy lines in order to cut two main supply routes. By destroying four bridges in the vicinity of Saint David and Arlon NATO hopes to impede the flow of supplies to Soviet frontline units, thereby imposing a delay on offensive operations and gaining the time required to shore up its defences. Both of the crossing points at Saint David as well as the bridges to the east and west of Arlon need to be blown.

The destruction of the assigned targets requires a large amount of explosive charges. Each of the four bridge spans needs four satchels in order to damage the structure beyond repair. In case the demolitions team runs out of explosives battlefield salvage of enemy stores must be exploited to ensure mission success. Only when all objectives have been met will the paratroopers fall back to the extraction point and notify HQ before a helicopter will be dispatched to pick up the team. "]]; paratrooper3 createDiaryRecord["Diary", ["Enemy", " The local armed forces are equipped with obsolescent weaponry of Soviet bloc design and manufacture. Although the enemy is predominantly fielding light infantry some armoured vehicles are know to be present in the area.

Each of the bridges has a small security detail to guard the objects against attack. These sentry posts can be reinforced by reaction forces from nearby military installations. Such response forces can include armour. "]]; paratrooper3 createDiaryRecord["Diary", ["Mission", "Paratroopers will complete demolitions on the bridges at Saint David as well as those near Arlon before their extraction by helicopter."]]; // diary entries paratrooper4 createDiaryRecord["Diary", ["Background", " A small demolitions team of British airborne combat engineers has been dropped behind enemy lines in order to cut two main supply routes. By destroying four bridges in the vicinity of Saint David and Arlon NATO hopes to impede the flow of supplies to Soviet frontline units, thereby imposing a delay on offensive operations and gaining the time required to shore up its defences. Both of the crossing points at Saint David as well as the bridges to the east and west of Arlon need to be blown.

The destruction of the assigned targets requires a large amount of explosive charges. Each of the four bridge spans needs four satchels in order to damage the structure beyond repair. In case the demolitions team runs out of explosives battlefield salvage of enemy stores must be exploited to ensure mission success. Only when all objectives have been met will the paratroopers fall back to the extraction point and notify HQ before a helicopter will be dispatched to pick up the team. "]]; paratrooper4 createDiaryRecord["Diary", ["Enemy", " The local armed forces are equipped with obsolescent weaponry of Soviet bloc design and manufacture. Although the enemy is predominantly fielding light infantry some armoured vehicles are know to be present in the area.

Each of the bridges has a small security detail to guard the objects against attack. These sentry posts can be reinforced by reaction forces from nearby military installations. Such response forces can include armour. "]]; paratrooper4 createDiaryRecord["Diary", ["Mission", "Paratroopers will complete demolitions on the bridges at Saint David as well as those near Arlon before their extraction by helicopter."]]; // diary entries paratrooper5 createDiaryRecord["Diary", ["Background", " A small demolitions team of British airborne combat engineers has been dropped behind enemy lines in order to cut two main supply routes. By destroying four bridges in the vicinity of Saint David and Arlon NATO hopes to impede the flow of supplies to Soviet frontline units, thereby imposing a delay on offensive operations and gaining the time required to shore up its defences. Both of the crossing points at Saint David as well as the bridges to the east and west of Arlon need to be blown.

The destruction of the assigned targets requires a large amount of explosive charges. Each of the four bridge spans needs four satchels in order to damage the structure beyond repair. In case the demolitions team runs out of explosives battlefield salvage of enemy stores must be exploited to ensure mission success. Only when all objectives have been met will the paratroopers fall back to the extraction point and notify HQ before a helicopter will be dispatched to pick up the team. "]]; paratrooper5 createDiaryRecord["Diary", ["Enemy", " The local armed forces are equipped with obsolescent weaponry of Soviet bloc design and manufacture. Although the enemy is predominantly fielding light infantry some armoured vehicles are know to be present in the area.

Each of the bridges has a small security detail to guard the objects against attack. These sentry posts can be reinforced by reaction forces from nearby military installations. Such response forces can include armour. "]]; paratrooper5 createDiaryRecord["Diary", ["Mission", "Paratroopers will complete demolitions on the bridges at Saint David as well as those near Arlon before their extraction by helicopter."]]; // diary entries paratrooper6 createDiaryRecord["Diary", ["Background", " A small demolitions team of British airborne combat engineers has been dropped behind enemy lines in order to cut two main supply routes. By destroying four bridges in the vicinity of Saint David and Arlon NATO hopes to impede the flow of supplies to Soviet frontline units, thereby imposing a delay on offensive operations and gaining the time required to shore up its defences. Both of the crossing points at Saint David as well as the bridges to the east and west of Arlon need to be blown.

The destruction of the assigned targets requires a large amount of explosive charges. Each of the four bridge spans needs four satchels in order to damage the structure beyond repair. In case the demolitions team runs out of explosives battlefield salvage of enemy stores must be exploited to ensure mission success. Only when all objectives have been met will the paratroopers fall back to the extraction point and notify HQ before a helicopter will be dispatched to pick up the team. "]]; paratrooper6 createDiaryRecord["Diary", ["Enemy", " The local armed forces are equipped with obsolescent weaponry of Soviet bloc design and manufacture. Although the enemy is predominantly fielding light infantry some armoured vehicles are know to be present in the area.

Each of the bridges has a small security detail to guard the objects against attack. These sentry posts can be reinforced by reaction forces from nearby military installations. Such response forces can include armour. "]]; paratrooper6 createDiaryRecord["Diary", ["Mission", "Paratroopers will complete demolitions on the bridges at Saint David as well as those near Arlon before their extraction by helicopter."]]; // diary entries paratrooper7 createDiaryRecord["Diary", ["Background", " A small demolitions team of British airborne combat engineers has been dropped behind enemy lines in order to cut two main supply routes. By destroying four bridges in the vicinity of Saint David and Arlon NATO hopes to impede the flow of supplies to Soviet frontline units, thereby imposing a delay on offensive operations and gaining the time required to shore up its defences. Both of the crossing points at Saint David as well as the bridges to the east and west of Arlon need to be blown.

The destruction of the assigned targets requires a large amount of explosive charges. Each of the four bridge spans needs four satchels in order to damage the structure beyond repair. In case the demolitions team runs out of explosives battlefield salvage of enemy stores must be exploited to ensure mission success. Only when all objectives have been met will the paratroopers fall back to the extraction point and notify HQ before a helicopter will be dispatched to pick up the team. "]]; paratrooper7 createDiaryRecord["Diary", ["Enemy", " The local armed forces are equipped with obsolescent weaponry of Soviet bloc design and manufacture. Although the enemy is predominantly fielding light infantry some armoured vehicles are know to be present in the area.

Each of the bridges has a small security detail to guard the objects against attack. These sentry posts can be reinforced by reaction forces from nearby military installations. Such response forces can include armour. "]]; paratrooper7 createDiaryRecord["Diary", ["Mission", "Paratroopers will complete demolitions on the bridges at Saint David as well as those near Arlon before their extraction by helicopter."]]; // diary entries paratrooper8 createDiaryRecord["Diary", ["Background", " A small demolitions team of British airborne combat engineers has been dropped behind enemy lines in order to cut two main supply routes. By destroying four bridges in the vicinity of Saint David and Arlon NATO hopes to impede the flow of supplies to Soviet frontline units, thereby imposing a delay on offensive operations and gaining the time required to shore up its defences. Both of the crossing points at Saint David as well as the bridges to the east and west of Arlon need to be blown.

The destruction of the assigned targets requires a large amount of explosive charges. Each of the four bridge spans needs four satchels in order to damage the structure beyond repair. In case the demolitions team runs out of explosives battlefield salvage of enemy stores must be exploited to ensure mission success. Only when all objectives have been met will the paratroopers fall back to the extraction point and notify HQ before a helicopter will be dispatched to pick up the team. "]]; paratrooper8 createDiaryRecord["Diary", ["Enemy", " The local armed forces are equipped with obsolescent weaponry of Soviet bloc design and manufacture. Although the enemy is predominantly fielding light infantry some armoured vehicles are know to be present in the area.

Each of the bridges has a small security detail to guard the objects against attack. These sentry posts can be reinforced by reaction forces from nearby military installations. Such response forces can include armour. "]]; paratrooper8 createDiaryRecord["Diary", ["Mission", "Paratroopers will complete demolitions on the bridges at Saint David as well as those near Arlon before their extraction by helicopter."]];onloadmission="C W R 2 - P A R A L O G I S T I C ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_para_logistic_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_Sterling_SD {count = 1;}; class CWR2_UK_L7_GPMG {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_UK_L9A1 {count = 1;}; class NVGoggles {count = 1;}; }; class Magazines { class cwr2_30Rnd_9x19_Sterling_SD {count = 12;}; class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_13Rnd_9x19_Para {count = 8;}; class BAF_L109A1_HE {count = 10;}; class SmokeShell {count = 10;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 6;}; }; class Backpacks { class cwr2_UK_Backpack_SAS {count = 1;}; };titleText ["C W R 2 - P A R A L O G I S T I C\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_david", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "ca_modules_functions", "cwr2_Civilians", "camisc3", "cwr2_Urals", "cwr2_Tractor", "cwr2_UAZ", "cwr2_Soldiers_RUS", "cwr2_Soldiers_FIA", "cwr2_BMP2", "cwr2_static", "cwr2_T55", "cwr2_BMP1", "cwr2_Trabant", "cwr2_Skodas", "cwr2_Lada", "cwr2_V3S", "cwr2_Rapid" }; addOnsAuto[]= { "cwr2_uk", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "ca_modules_functions", "cwr2_Civilians", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_Soldiers_FIA", "cwr2_Urals", "cwr2_BMP2", "cwr2_static", "cwr2_T55", "cwr2_BMP1", "camisc3", "cwr2_Tractor", "cwr2_Trabant", "cwr2_Skodas", "cwr2_Lada", "cwr2_V3S", "cwr2_Rapid", "cwr2_david" }; randomSeed=12591159; class Intel { briefingName="CWR2 - Para Logistic (co08)"; briefingDescription="Airborne again"; resistanceWest=0; resistanceEast=1; startWeather=0.70759916; startFog=0.3401075; forecastWeather=0.70893037; forecastFog=0.45480785; month=10; day=14; hour=5; }; class Groups { items=62; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={3044.7095,28.028416,2412.4915}; azimut=225; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="paratrooper1"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; synchronizations[]={10,8,9}; }; class Item1 { position[]={3046.5237,28.689468,2421.1997}; azimut=225; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Sniper_Para"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="paratrooper2"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""cwr2_10Rnd_762x51_NoTracer""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L96""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_UK_L9A1"";"; synchronizations[]={10,8,9}; }; class Item2 { position[]={3053.781,30.592823,2412.0076}; azimut=225; id=2; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="paratrooper3"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; synchronizations[]={10,8,9}; }; class Item3 { position[]={3047.7332,30.531639,2429.1821}; azimut=225; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Engineer_PARA"; player="PLAY CDG"; skill=1; text="paratrooper4"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85""; removebackpack this; this addbackpack ""cwr2_UK_Backpack_SAS"";"; synchronizations[]={10,8,9}; }; class Item4 { position[]={3062.0051,34.505836,2411.4026}; azimut=225; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; player="PLAY CDG"; skill=1; text="paratrooper5"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; synchronizations[]={10,8,9}; }; class Item5 { position[]={3048.7009,33.095203,2437.0439}; azimut=225; id=5; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; player="PLAY CDG"; skill=1; text="paratrooper6"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""cwr2_LAW"";"; synchronizations[]={10,8,9}; }; class Item6 { position[]={3070.5925,38.934616,2410.6768}; azimut=225; id=6; side="WEST"; vehicle="cwr2_SoldierUK_Engineer_PARA"; player="PLAY CDG"; skill=1; text="paratrooper7"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85""; removebackpack this; this addbackpack ""cwr2_UK_Backpack_SAS"";"; synchronizations[]={10,8,9}; }; class Item7 { position[]={3049.9104,36.015968,2445.8735}; azimut=225; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; player="PLAY CDG"; skill=1; text="paratrooper8"; init="parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; synchronizations[]={10,8,9}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3087.0291,40.303207,2452.5483}; id=8; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3102.7026,48.535816,2436.6492}; id=9; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,0,1,2,3,4,5,6,7}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3094.7751,44.538502,2444.6106}; id=10; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3152.2795,56.688843,2373.2061}; id=11; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3163.6311,58.481781,2373.2056}; id=12; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2673.8872,0.0041258633,1778.2849}; id=13; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID73196=position this nearestObject 73196;"; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2756.5229,0.029144838,1677.532}; id=14; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID73197=position this nearestObject 73197;"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1314.9165,0.54714668,2752.124}; id=15; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID73194=position this nearestObject 73194;"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={856.11499,0.2827507,2530.9836}; id=16; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID73227=position this nearestObject 73227;"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={852.85419,160.51997,30.681641}; special="FLY"; id=17; side="WEST"; vehicle="cwr2_HC1"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 50; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true; this setcaptive true;"; }; class Item1 { position[]={857.04706,160.3166,32.133057}; id=22; side="WEST"; vehicle="cwr2_SoldierUK_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,24];"; }; }; class Waypoints { items=6; class Item0 { position[]={852.88336,161.29791,38.062744}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (blufor_at_extraction == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, all objectives have been achieved. Request immediate pick up from designated extraction point. How copy, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={852.90601,162.03394,44.316162}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (blufor_at_extraction == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""This is Papa Bear, read you loud and clear. A helicopter is on its way, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={852.89441,162.35864,47.231934}; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={848.55487,145.43275,1989.4336}; type="TR UNLOAD"; expCond="({alive _x} count (units parasquad) == {_x in raptor} count (units parasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""All paratroopers are on board, let's leave.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={848.55292,145.4119,1990.3267}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 50; VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; task5g settaskstate ""SUCCEEDED""; task5h settaskstate ""SUCCEEDED""; paratrooper1 addrating 200; paratrooper2 addrating 200; paratrooper3 addrating 200; paratrooper4 addrating 200; paratrooper5 addrating 200; paratrooper6 addrating 200; paratrooper7 addrating 200; paratrooper8 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. We have picked up the airborne lads, Raptor is RTB, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={853.33167,149.79834,-105.48096}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={839.03229,161.53873,28.856689}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierUK_SAS_NonHealing"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={841.90143,161.48456,31.225586}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierUK_SAS_NonHealing"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={841.72369,161.09785,26.442871}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; }; class Item12 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={738.302,173.02036,89.019531}; id=23; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={738.77698,173.49098,100.01855}; combat="CARELESS"; expActiv="(leader group player) sidechat ""All right, lads. Time to move out.""; aDude setDammage 4;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={757.95032,172.00806,100.04688}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={723.00208,174.54337,99.943359}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={757.96204,172.00717,100.04688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1826.259,11.898102,2272.9485}; id=49; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={1827.4988,11.942621,2271.54}; id=35; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1826.2666,11.792226,2275.6643}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1826.2533,11.792399,2275.6631}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1916.5343,14.167684,2166.7971}; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1918.2239,14.169827,2165.5527}; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1916.5066,14.144202,2168.3452}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1916.5067,14.144201,2168.3452}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1894.5435,11.595375,2264.979}; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1898.0149,11.783167,2259.7664}; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1891.3845,11.825885,2260.3794}; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1878.64,10.90515,2283.0396}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1938.0348,12.844221,2214.7905}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1878.7605,10.905134,2283.0146}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1834.59,13.924471,2215.6565}; id=42; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1837.828,14.003971,2210.4436}; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1831.1913,14.271603,2211.0593}; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1867.7529,14.578172,2172.1814}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1816.705,13.360101,2239.4929}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1867.7349,14.579033,2172.1812}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1885.9796,13.698458,2204.2749}; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1897.2664,13.089792,2224.0205}; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1899.7693,13.136345,2221.5916}; id=45; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1895.0486,13.189521,2221.365}; id=46; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1901.4993,13.213294,2218.4233}; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1893.1592,13.292224,2218.4055}; id=37; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { position[]={1903.3322,13.288274,2215.1587}; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1897.3037,13.017951,2226.3042}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1897.3267,12.940458,2228.7734}; type="GUARD"; formation="WEDGE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1889.0256,13.53933,2209.9751}; azimut=240; id=48; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0; position[]={1886.4237,13.609932,2207.8799}; azimut=240; id=51; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1886.6405,13.604527,2208.0374}; azimut=240; id=50; side="CIV"; vehicle="cwr2_Civilian1"; skill=0.60000002; text="aDude"; }; }; class Waypoints { items=1; class Item0 { position[]={1886.1443,13.61637,2207.698}; completitionRadius=10; combat="CARELESS"; expActiv="aDude setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1867.3376,13.26952,2225.9875}; azimut=240; id=52; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1866.6296,13.291815,2225.4246}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1865.8239,13.318273,2224.7485}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1905.1487,14.043304,2180.9138}; azimut=140; id=53; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1906.8448,14.064058,2178.8706}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1907.386,14.072201,2178.1267}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={2695.3992,8.8273287,859.92896}; id=54; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2700.1592,8.7653894,854.75806}; id=62; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={2691.2676,8.8403358,854.62402}; id=123; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { position[]={2703.5669,8.7263851,850.25342}; id=124; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this moveincargo ural; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={2687.813,8.8536797,849.66406}; id=118; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item5 { position[]={2708.0964,8.504158,844.28979}; id=78; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item6 { position[]={2684.4307,8.8698978,845.14771}; id=125; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2664.1714,3.999444,1665.5042}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2664.5652,3.999444,1728.4583}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={1493.8053,27.986679,3728.9644}; id=55; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1498.5446,28.084639,3723.4023}; id=70; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item2 { position[]={1490.3412,27.910631,3723.2981}; id=63; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; class Item3 { position[]={1502.3473,28.142548,3717.7529}; id=94; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this moveincargo bmp; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={1486.9764,27.77397,3717.8477}; id=90; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { position[]={1507.4589,28.230183,3711.5193}; id=86; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item6 { position[]={1482.9752,27.464552,3711.6431}; id=82; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1266.6384,4.4751835,2741.4976}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1282.3287,4.4080725,2724.3809}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="GUER"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={2631.8779,3.999444,1660.2847}; id=56; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={2634.2874,3.999444,1657.1433}; id=64; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { presence=0.75000024; position[]={2629.4573,3.999444,1657.1628}; id=72; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { position[]={2636.8003,3.999444,1653.6975}; id=99; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item4 { position[]={2626.7959,3.999444,1653.4819}; id=102; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item5 { position[]={2639.7605,3.999444,1649.854}; id=83; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item6 { presence=0.75000024; position[]={2624.2974,3.999444,1650.0679}; id=88; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item7 { presence=0.75000024; position[]={2642.8879,3.999444,1645.7163}; id=108; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2631.866,3.999444,1665.0242}; formation="DIAMOND"; expCond="(blufor_detected_saint_david == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2631.7424,3.999444,1671.7048}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2837.0352,3.999444,1740.2002}; id=57; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={2840.8645,3.999444,1734.9404}; id=113; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item2 { presence=0.75000024; position[]={2834.1367,3.999444,1734.7939}; id=134; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2812.9692,3.999444,1750.0347}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2812.9429,3.999444,1749.9688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={2694.7217,8.8355598,834.69116}; id=58; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2698.6914,8.8154755,829.87549}; id=66; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={2691.3286,8.8506041,830.26416}; id=121; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { position[]={2701.8853,8.8065147,825.1748}; id=122; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this moveincargo ural; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={2687.7939,8.8683271,824.98242}; id=120; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item5 { position[]={2705.3706,8.7996674,819.60791}; id=119; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item6 { position[]={2684.5776,8.8801765,820.15576}; id=106; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2664.1292,3.999444,1662.2676}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2664.4836,3.999444,1686.5435}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={905.62274,5.6722202,2557.0112}; id=59; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={911.5495,5.6810546,2549.8015}; id=71; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item2 { position[]={900.97943,5.7857804,2549.5562}; id=67; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; class Item3 { position[]={917.10297,8.1197577,2542.9189}; id=103; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={896.85345,5.9765077,2542.0154}; id=98; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { position[]={923.19696,12.5137,2533.8354}; id=79; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={905.60321,5.6697683,2559.7671}; formation="DIAMOND"; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={905.60321,5.6586089,2563.5947}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={1126.4456,3.999444,2878.2534}; id=60; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={1128.6035,3.999444,2875.3608}; id=68; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { presence=0.75000024; position[]={1124.4495,3.999444,2875.5457}; id=76; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { position[]={1131.0857,3.999444,2872.0698}; id=91; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item4 { position[]={1121.8809,3.999444,2872.1819}; id=95; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item5 { position[]={1133.6687,3.999444,2868.5398}; id=87; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item6 { presence=0.75000024; position[]={1119.519,3.999444,2869.3389}; id=84; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item7 { position[]={1136.6348,3.999444,2864.9932}; id=107; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1126.4192,3.999444,2880.1069}; formation="DIAMOND"; expCond="(blufor_detected_arlon == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1126.3246,3.999444,2882.5701}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1219.6213,4.1977782,2756.0818}; id=61; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={1226.4939,5.1223679,2747.4128}; id=115; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item2 { presence=0.75000024; position[]={1214.3142,5.740685,2747.5571}; id=133; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1219.5225,4.1977782,2761.946}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1219.5461,4.1977782,2761.9121}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1163.2725,4.1977782,2778.0071}; azimut=100; id=65; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; }; }; class Item32 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2645.1792,17.118496,1801.72}; azimut=170; id=69; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1220.1965,4.1977782,2797.7756}; id=73; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.50000048; position[]={1223.1804,4.1977782,2793.8242}; id=114; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item2 { presence=0.75000024; position[]={1217.3843,4.1977782,2794.1182}; id=92; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { presence=0.50000048; position[]={1225.7428,4.1977782,2790.6653}; id=112; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item4 { presence=0.50000048; position[]={1214.7792,4.1977782,2790.9075}; id=109; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1220.228,4.1977782,2801.6697}; formation="DIAMOND"; expCond="(blufor_detected_arlons == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1220.1306,4.299777,2806.146}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1268.1323,3.999444,2773.1228}; azimut=140; id=74; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2720.8489,14.722993,1673.5117}; azimut=80; id=75; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={2662.3787,6.2991672,1804.7063}; id=77; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.50000048; position[]={2666.4299,6.3138223,1799.2698}; id=97; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item2 { presence=0.75000024; position[]={2658.9438,6.3026471,1799.345}; id=100; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item3 { presence=0.50000048; position[]={2670.5352,6.4331145,1792.9397}; id=89; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item4 { presence=0.50000048; position[]={2655.9397,6.4034338,1793.6914}; id=117; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2662.4602,6.2991672,1807.7842}; expCond="(blufor_detected_saint_david == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2662.2656,6.2991672,1811.6768}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2690.2327,11.501706,1713.1685}; azimut=110; id=80; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; }; class Item38 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={788.04437,4.1359701,2535.7427}; id=81; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item1 { presence=0.50000048; position[]={791.79926,4.1005068,2531.491}; id=93; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={787.98407,4.1365395,2539.0166}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={787.98407,4.1365395,2538.9402}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1401.4325,3.999444,2772.5725}; id=96; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item1 { presence=0.75000024; position[]={1405.4039,3.999444,2766.0288}; id=135; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1401.6437,3.999444,2779.9451}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; }; }; class Item40 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2664.3838,3.999444,1693.532}; id=104; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item1 { presence=0.75000024; position[]={2667.6987,3.999444,1689.1033}; id=142; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2664.3162,3.999444,1698.0391}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2664.3162,3.999444,1698.0388}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2767.5227,5.9103022,1690.5801}; azimut=90; id=105; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; }; }; class Item42 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2659.7568,6.2455645,1822.4053}; id=110; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item1 { presence=0.50000048; position[]={2664.0706,6.2532029,1817.854}; id=101; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2659.7871,5.9766297,1827.05}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2659.749,5.9804473,1827.0117}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={839.89099,6.488194,2543.3281}; azimut=90; id=116; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; }; }; class Item44 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2714.2312,8.136116,748.82861}; id=126; side="GUER"; vehicle="cwr2_Ural_FIA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="ural"; }; }; class Waypoints { items=7; class Item0 { position[]={2714.0791,8.2405539,752.86621}; completitionRadius=10; expCond="(blufor_detected_saint_david == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2663.1367,3.999444,1597.5598}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2663.7322,3.999444,1627.5923}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={2663.7544,3.999444,1629.6836}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2664.011,3.999444,1652.2019}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item5 { position[]={2663.9067,3.999444,1636.3188}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item6 { position[]={2664.0049,3.999444,1652.2302}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1458.8407,26.67465,3695.5869}; azimut=160; id=127; side="GUER"; vehicle="cwr2_BMP2_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={1460.0973,26.569195,3691.8398}; completitionRadius=10; expCond="(blufor_detected_arlon == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1748.069,22.099472,3181.6748}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1413.2075,3.999444,2774.4275}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1282.0916,4.8587303,2754.4353}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={1272.4502,4.3499379,2746.0242}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={2824.9216,5.996346,1707.3906}; azimut=50; id=130; side="GUER"; vehicle="cwr2_DShKM_High_FIA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2828.3545,3.9335284,1703.3582}; azimut=50; special="NONE"; id=85; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item2 { presence=0.75000024; position[]={2830.2698,3.8305507,1701.4893}; azimut=50; special="NONE"; id=160; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; }; class Item47 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={2657.4231,8.3040276,1814.3855}; id=131; side="GUER"; vehicle="cwr2_DShKM_High_FIA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2664.9402,6.2991672,1809.6401}; id=111; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; }; class Item48 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1269.3445,11.779997,2776.8467}; azimut=135; id=132; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; }; class Item49 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={1342.3259,6.861608,2766.3794}; azimut=90; id=140; side="GUER"; vehicle="cwr2_DShKM_High_FIA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1336.7566,5.3128901,2760.3201}; azimut=90; special="NONE"; id=136; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; }; class Item50 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={839.88776,8.2942009,2533.3643}; azimut=90; id=141; side="GUER"; vehicle="cwr2_DShKM_High_FIA"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={836.03625,6.0058136,2528.0508}; azimut=90; id=137; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; class Item2 { presence=0.75000024; position[]={835.30963,6.3044205,2538.0364}; azimut=90; id=162; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; }; class Item51 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2669.8665,6.1631808,1765.1877}; azimut=180; id=143; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; }; class Item52 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1331.0771,6.0196643,2753.853}; azimut=150; id=144; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; }; class Item53 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={869.80292,6.4174285,2539.1768}; azimut=90; id=145; side="GUER"; vehicle="cwr2_T55_FIA"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={873.00659,6.402894,2539.1406}; completitionRadius=10; expCond="(blufor_detected_arlons == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={874.56091,6.3798962,2539.1475}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2702.856,3.999444,1692.9834}; azimut=90; id=146; side="GUER"; vehicle="cwr2_BMP1_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="aBMP"; }; }; class Waypoints { items=2; class Item0 { position[]={2706.2488,3.999444,1693.0007}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected_saint_david == 1);"; expActiv="aBMP setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2706.7388,4.1014428,1693.0144}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2995.8801,9.9554377,1836.7209}; id=167; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.50000048; position[]={3001.6919,10.05631,1828.7761}; id=164; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item2 { presence=0.75000024; position[]={2991.3975,9.4799089,1829.4729}; id=161; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2995.4375,10.231033,1842.9539}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2995.4146,10.23641,1843.0657}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1263.5126,25.278816,2609.0164}; id=166; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.50000048; position[]={1268.8955,24.747026,2602.0073}; id=165; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item2 { presence=0.75000024; position[]={1257.7119,26.961733,2602.2512}; id=163; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1263.3101,23.209265,2636.3264}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1263.2671,23.217941,2636.3213}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1909.1901,13.004639,2222.6677}; azimut=270; id=170; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1911.9266,12.915548,2224.5999}; azimut=270; id=168; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1911.7252,13.055389,2220.1367}; azimut=270; id=169; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1915.024,12.818056,2226.3459}; azimut=270; id=171; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1907.8253,13.019581,2222.6533}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1906.4615,13.035075,2222.6206}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1126.6334,3.9584708,2891.3054}; azimut=270; id=174; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1129.37,3.9345207,2893.2375}; azimut=270; id=172; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1129.1686,3.9898446,2888.7744}; azimut=270; id=173; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1132.4674,3.9556549,2894.9836}; azimut=270; id=175; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1125.2687,3.9586494,2891.291}; formation="DIAMOND"; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1147.7629,4.1977782,2761.8315}; placement=10; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={803.47614,3.999444,2499.9639}; id=177; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=3; class Item0 { position[]={803.35211,3.999444,2504.3564}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={803.53925,4.1182427,2550.9929}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={803.40363,3.999444,2504.2952}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2640.8359,3.999444,1682.449}; id=178; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2640.7119,3.999444,1686.8416}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2680.3735,3.999444,1686.8899}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={2640.7632,3.999444,1686.7803}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1218.0367,4.1977782,2770.5125}; azimut=190; id=180; side="GUER"; vehicle="cwr2_SoldierG_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; }; }; }; class Vehicles { items=28; class Item0 { position[]={848.63104,145.40791,1990.1221}; azimut=270; id=19; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={1847.7605,12.654469,2249.5459}; azimut=140; id=24; side="EMPTY"; vehicle="cwr2_UralReammo"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",60]; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",50]; this addweaponcargo [""cwr2_RPG7"",5];"; }; class Item2 { position[]={1855.4663,12.927312,2240.0271}; azimut=140; id=25; side="EMPTY"; vehicle="cwr2_UralReammo"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",60]; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",50]; this addweaponcargo [""cwr2_RPG7"",5];"; }; class Item3 { position[]={1863.241,13.146906,2230.9421}; azimut=140; id=26; side="EMPTY"; vehicle="cwr2_UralReammo"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",60]; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",50]; this addweaponcargo [""cwr2_RPG7"",5];"; }; class Item4 { position[]={1872.2509,13.395448,2220.4751}; azimut=140; id=27; side="EMPTY"; vehicle="cwr2_Ural4320"; skill=1; }; class Item5 { position[]={1840.6205,12.36271,2258.5391}; azimut=140; id=28; side="EMPTY"; vehicle="cwr2_Ural4320"; skill=1; }; class Item6 { position[]={1879.864,13.551108,2212.3933}; azimut=165; id=29; side="EMPTY"; vehicle="cwr2_Ural4320"; skill=1; health=0.49623597; init="this lockdriver true;"; }; class Item7 { position[]={1883.4058,13.610154,2208.8306}; azimut=245; id=30; side="EMPTY"; vehicle="cwr2_Tractor"; skill=1; health=0.51218951; init="this setVectorUp [120,-90,0];"; }; class Item8 { position[]={1896.9214,13.910597,2191.2126}; id=31; side="EMPTY"; vehicle="cwr2_UAZ"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { position[]={2825.2593,5.993556,1707.5222}; azimut=230; id=128; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item10 { position[]={2657.4963,6.2991672,1814.9509}; azimut=180; id=129; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.2; init="this allowDamage false;"; }; class Item11 { position[]={1342.6306,4.8098807,2766.2136}; azimut=270; id=138; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.2; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item12 { position[]={840.38727,8.2942009,2533.2666}; azimut=270; id=139; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.2; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item13 { presence=0.75000024; position[]={2670.2056,6.2991672,1805.7358}; id=147; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { presence=0.75000024; position[]={2650.6272,3.99876,1729.1589}; azimut=90; id=148; side="EMPTY"; vehicle="cwr2_Trabant_Yellow"; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { presence=0.75000024; position[]={2702.5132,3.999444,1675.8738}; id=149; side="EMPTY"; vehicle="cwr2_SkodaRed"; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { presence=0.75000024; position[]={2581.5071,3.999444,1673.1858}; id=150; side="EMPTY"; vehicle="cwr2_Lada_Green"; lock="UNLOCKED"; skill=0.60000002; }; class Item17 { presence=0.75000024; position[]={2634.4067,3.999444,1697.6919}; azimut=180; id=151; side="EMPTY"; vehicle="cwr2_V3S_Civil"; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { presence=0.75000024; position[]={2806.271,3.999444,1716.553}; azimut=145; id=152; side="EMPTY"; vehicle="cwr2_Trabant_Blue"; lock="UNLOCKED"; skill=0.60000002; }; class Item19 { presence=0.75000024; position[]={2675.947,3.999444,1629.9985}; azimut=270; id=153; side="EMPTY"; vehicle="cwr2_RapidW"; lock="UNLOCKED"; skill=0.60000002; }; class Item20 { presence=0.75000024; position[]={2704.2917,3.999444,1705.8074}; azimut=180; id=154; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item21 { presence=0.75000024; position[]={1394.822,3.999444,2760.6465}; azimut=250; id=155; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { presence=0.75000024; position[]={1218.6246,4.1977782,2779.241}; azimut=190; id=156; side="EMPTY"; vehicle="cwr2_Trabant_Brown"; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { presence=0.75000024; position[]={1261.47,3.999444,2791.3911}; azimut=280; id=157; side="EMPTY"; vehicle="cwr2_V3S_Civil"; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { presence=0.75000024; position[]={1149.8767,4.1977782,2777.1143}; azimut=170; id=158; side="EMPTY"; vehicle="cwr2_SkodaBlue"; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { presence=0.75000024; position[]={1279.6218,3.999444,2816.8826}; azimut=280; id=159; side="EMPTY"; vehicle="cwr2_RapidY"; lock="UNLOCKED"; skill=0.60000002; }; class Item26 { presence=0.75000024; position[]={1139.5585,4.1977782,2781.1399}; azimut=350; id=176; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item27 { position[]={1207.756,4.1977782,2795.4336}; azimut=100; id=179; side="EMPTY"; vehicle="cwr2_V3SReammo"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",60]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",20]; this addmagazinecargo [""cwr2_40Rnd_762x39"",20]; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_RPG75Rocket"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addweaponcargo [""cwr2_AKM"",1]; this addweaponcargo [""cwr2_AKMS"",1]; this addweaponcargo [""cwr2_VZ58"",1]; this addweaponcargo [""cwr2_FAL"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_RPK"",1]; this addweaponcargo [""cwr2_AK47"",1]; this addmagazinecargo [""PipeBomb"",10];"; }; }; class Markers { items=7; class Item0 { position[]={3041.1572,27.153944,2409.5728}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={2756.6609,5.9103031,1687.0203}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={2663.9077,6.4108572,1778.676}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={1315.7573,6.2372375,2760.644}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={855.31445,6.4747114,2539.8159}; name="obj4"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={848.41455,145.43256,1990.1123}; name="obj5"; type="mil_pickup"; colorName="ColorBlue"; }; class Item6 { position[]={848.42987,145.43791,1989.8125}; name="extraction"; type="mil_pickup"; colorName="ColorBlue"; a=0; b=0; }; }; class Sensors { items=12; class Item0 { position[]={3449.8521,108.07641,2545.9373}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID73197 >= 1.0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; paratrooper1 addrating 200; paratrooper2 addrating 200; paratrooper3 addrating 200; paratrooper4 addrating 200; paratrooper5 addrating 200; paratrooper6 addrating 200; paratrooper7 addrating 200; paratrooper8 addrating 200; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Good work."";"; class Effects { }; }; class Item1 { position[]={3550.1211,92.506729,2545.5183}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID73196 >= 1.0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; paratrooper1 addrating 200; paratrooper2 addrating 200; paratrooper3 addrating 200; paratrooper4 addrating 200; paratrooper5 addrating 200; paratrooper6 addrating 200; paratrooper7 addrating 200; paratrooper8 addrating 200; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Good effect on target."";"; class Effects { }; }; class Item2 { position[]={3250.427,75.415375,2445.9595}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co08_cwr2_para_logistic_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={3350.0542,74.847862,2446.334}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victor_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={3350.0615,55.434162,2346.3027}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={3649.9949,67.827408,2546.2329}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID73194 >= 1.0);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; paratrooper1 addrating 200; paratrooper2 addrating 200; paratrooper3 addrating 200; paratrooper4 addrating 200; paratrooper5 addrating 200; paratrooper6 addrating 200; paratrooper7 addrating 200; paratrooper8 addrating 200; ""obj3"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Another landmark destroyed."";"; class Effects { }; }; class Item6 { position[]={3750.4897,55.530754,2546.2058}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID73227 >= 1.0);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; paratrooper1 addrating 200; paratrooper2 addrating 200; paratrooper3 addrating 200; paratrooper4 addrating 200; paratrooper5 addrating 200; paratrooper6 addrating 200; paratrooper7 addrating 200; paratrooper8 addrating 200; ""obj4"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That should take plenty of time to repair."";"; class Effects { }; }; class Item7 { position[]={849.98669,144.79692,1954.9307}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=17; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""I hope there is a nice in flight movie."";"; class Effects { }; }; class Item8 { position[]={847.94897,140.24655,2030.5352}; a=100; b=100; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="blufor_at_extraction = 1; publicVariable ""blufor_at_extraction""; (leader group player) sidechat ""Let's call in the bird."";"; class Effects { }; }; class Item9 { position[]={1901.6704,13.986262,2185.5869}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item10 { position[]={2706.824,3.931551,1734.5713}; a=400; b=400; activationBy="WEST"; activationType="GUER D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_saint_david = 1; publicVariable ""blufor_detected_saint_david"";"; class Effects { }; }; class Item11 { position[]={1091.5793,19.883013,2675.4124}; a=400; b=400; activationBy="WEST"; activationType="GUER D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_arlon = 1; publicVariable ""blufor_detected_arlon"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=4661795; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=6609950; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=5139524; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Arch enemies.

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