briefing.html$7*QQbriefing.sqf *Qdzdescription.extM9*Qninit.sqf*Qjinitjipcompatible.sqf4 Debriefing

The Endmission cheat has been entered


Use of cheat codes can only lead to the dark side.





Mission Accomplished


The pioneers of Golf section managed to clear the road and defeat the Soviet counterattack on Durras with the aid of friendly forces. Thanks to their actions NATO is subsequently able to land additional troops to reinforce the initial assaul units.





Mission Failed


Golf section has been wiped out.


// tasks task3a = golf1 createSimpleTask ["Defend against counterattack"]; task3a setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = golf1 createSimpleTask ["Await reinforcements"]; task2a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = golf1 createSimpleTask ["Clear all road obstacles"]; task1a setSimpleTaskDescription ["Clear all road obstacles", "Clear all road obstacles", "Clear all road obstacles"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = golf2 createSimpleTask ["Defend against counterattack"]; task3b setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = golf2 createSimpleTask ["Await reinforcements"]; task2b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = golf2 createSimpleTask ["Clear all road obstacles"]; task1b setSimpleTaskDescription ["Clear all road obstacles", "Clear all road obstacles", "Clear all road obstacles"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = golf3 createSimpleTask ["Defend against counterattack"]; task3c setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = golf3 createSimpleTask ["Await reinforcements"]; task2c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = golf3 createSimpleTask ["Clear all road obstacles"]; task1c setSimpleTaskDescription ["Clear all road obstacles", "Clear all road obstacles", "Clear all road obstacles"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = golf4 createSimpleTask ["Defend against counterattack"]; task3d setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = golf4 createSimpleTask ["Await reinforcements"]; task2d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = golf4 createSimpleTask ["Clear all road obstacles"]; task1d setSimpleTaskDescription ["Clear all road obstacles", "Clear all road obstacles", "Clear all road obstacles"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = golf5 createSimpleTask ["Defend against counterattack"]; task3e setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = golf5 createSimpleTask ["Await reinforcements"]; task2e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = golf5 createSimpleTask ["Clear all road obstacles"]; task1e setSimpleTaskDescription ["Clear all road obstacles", "Clear all road obstacles", "Clear all road obstacles"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = golf6 createSimpleTask ["Defend against counterattack"]; task3f setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = golf6 createSimpleTask ["Await reinforcements"]; task2f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = golf6 createSimpleTask ["Clear all road obstacles"]; task1f setSimpleTaskDescription ["Clear all road obstacles", "Clear all road obstacles", "Clear all road obstacles"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = golf7 createSimpleTask ["Defend against counterattack"]; task3g setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = golf7 createSimpleTask ["Await reinforcements"]; task2g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = golf7 createSimpleTask ["Clear all road obstacles"]; task1g setSimpleTaskDescription ["Clear all road obstacles", "Clear all road obstacles", "Clear all road obstacles"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = golf8 createSimpleTask ["Defend against counterattack"]; task3h setSimpleTaskDescription ["Defend against counterattack", "Defend against counterattack", "Defend against counterattack"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = golf8 createSimpleTask ["Await reinforcements"]; task2h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = golf8 createSimpleTask ["Clear all road obstacles"]; task1h setSimpleTaskDescription ["Clear all road obstacles", "Clear all road obstacles", "Clear all road obstacles"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries golf1 createDiaryRecord["Diary", ["Background", " Soviet commanders on Everon were successfully deceived by preparatory raids against the northern half of the island, causing them to concentrate their available forces to counter any landings near the airfield while NATO intended to seize the southern peninsula first. After Special Forces took out the beach defences at Saint Pierre the LST Poseidon could start to offload troops, vehicles and supplies. Although the majority of these NATO soldiers are assigned defensive duty to secure the current toehold on Everon one section of British pioneers has been detailed to venture out and prepare the way for mechanised forces due to advance inland.

Although the southern peninsula is only sparsely garrisoned the Soviets have nonetheless prepared various obstacles to delay any advance up the main road. The pioneers are to blow these various obstructions and then consolidate their position at Durras where they are to await the arrival of an infantry multiple. Together with these reinforcements the pioneers are to hold off the expected Soviet counterattack. As the section is expected to have depleted its basic load of ammunition the stowage capacity of the FV432 armoured personnel carriers bringing the infantry forward has been filled with lots of spare rounds for small arms and AT weapons. "]]; golf1 createDiaryRecord["Diary", ["Enemy", " Scouts have identified four locations with obstacles on the road, some of which are covered by fire from a crew served weapon in a fortified emplacements. The pioneers are to take out the overwatch positions and then ensure the removal of the obstacles by placing command detonated explosives. Because the hedgehogs are made out of solid steel no other expedient solution will do except for demolition charges. It is therefore essential to take sufficient explosives to blow up all the obstacles as handgrenades or AT weapons are quite useless as an alternative method of removal.

Signal intercepts indicate that the Soviets are aware of NATO troops active on the southern peninsula, but also that they consider this presence a feint intended to draw away attention from the main blow. Therefore their HQ has mobilised only a small reserve force to reinforce their garrison at Durras. A motor rifle platoon based near the airfield has received marching orders, but this force has not yet actually started to move due to the need to load ammunition and supplies. This means there is time for NATO to push north before these Soviet mechanised infantry reinforcements arrive. "]]; golf1 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy obstacles and guard against counterattack with the aid of reinforcements."]]; // diary entries golf2 createDiaryRecord["Diary", ["Background", " Soviet commanders on Everon were successfully deceived by preparatory raids against the northern half of the island, causing them to concentrate their available forces to counter any landings near the airfield while NATO intended to seize the southern peninsula first. After Special Forces took out the beach defences at Saint Pierre the LST Poseidon could start to offload troops, vehicles and supplies. Although the majority of these NATO soldiers are assigned defensive duty to secure the current toehold on Everon one section of British pioneers has been detailed to venture out and prepare the way for mechanised forces due to advance inland.

Although the southern peninsula is only sparsely garrisoned the Soviets have nonetheless prepared various obstacles to delay any advance up the main road. The pioneers are to blow these various obstructions and then consolidate their position at Durras where they are to await the arrival of an infantry multiple. Together with these reinforcements the pioneers are to hold off the expected Soviet counterattack. As the section is expected to have depleted its basic load of ammunition the stowage capacity of the FV432 armoured personnel carriers bringing the infantry forward has been filled with lots of spare rounds for small arms and AT weapons. "]]; golf2 createDiaryRecord["Diary", ["Enemy", " Scouts have identified four locations with obstacles on the road, some of which are covered by fire from a crew served weapon in a fortified emplacements. The pioneers are to take out the overwatch positions and then ensure the removal of the obstacles by placing command detonated explosives. Because the hedgehogs are made out of solid steel no other expedient solution will do except for demolition charges. It is therefore essential to take sufficient explosives to blow up all the obstacles as handgrenades or AT weapons are quite useless as an alternative method of removal.

Signal intercepts indicate that the Soviets are aware of NATO troops active on the southern peninsula, but also that they consider this presence a feint intended to draw away attention from the main blow. Therefore their HQ has mobilised only a small reserve force to reinforce their garrison at Durras. A motor rifle platoon based near the airfield has received marching orders, but this force has not yet actually started to move due to the need to load ammunition and supplies. This means there is time for NATO to push north before these Soviet mechanised infantry reinforcements arrive. "]]; golf2 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy obstacles and guard against counterattack with the aid of reinforcements."]]; // diary entries golf3 createDiaryRecord["Diary", ["Background", " Soviet commanders on Everon were successfully deceived by preparatory raids against the northern half of the island, causing them to concentrate their available forces to counter any landings near the airfield while NATO intended to seize the southern peninsula first. After Special Forces took out the beach defences at Saint Pierre the LST Poseidon could start to offload troops, vehicles and supplies. Although the majority of these NATO soldiers are assigned defensive duty to secure the current toehold on Everon one section of British pioneers has been detailed to venture out and prepare the way for mechanised forces due to advance inland.

Although the southern peninsula is only sparsely garrisoned the Soviets have nonetheless prepared various obstacles to delay any advance up the main road. The pioneers are to blow these various obstructions and then consolidate their position at Durras where they are to await the arrival of an infantry multiple. Together with these reinforcements the pioneers are to hold off the expected Soviet counterattack. As the section is expected to have depleted its basic load of ammunition the stowage capacity of the FV432 armoured personnel carriers bringing the infantry forward has been filled with lots of spare rounds for small arms and AT weapons. "]]; golf3 createDiaryRecord["Diary", ["Enemy", " Scouts have identified four locations with obstacles on the road, some of which are covered by fire from a crew served weapon in a fortified emplacements. The pioneers are to take out the overwatch positions and then ensure the removal of the obstacles by placing command detonated explosives. Because the hedgehogs are made out of solid steel no other expedient solution will do except for demolition charges. It is therefore essential to take sufficient explosives to blow up all the obstacles as handgrenades or AT weapons are quite useless as an alternative method of removal.

Signal intercepts indicate that the Soviets are aware of NATO troops active on the southern peninsula, but also that they consider this presence a feint intended to draw away attention from the main blow. Therefore their HQ has mobilised only a small reserve force to reinforce their garrison at Durras. A motor rifle platoon based near the airfield has received marching orders, but this force has not yet actually started to move due to the need to load ammunition and supplies. This means there is time for NATO to push north before these Soviet mechanised infantry reinforcements arrive. "]]; golf3 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy obstacles and guard against counterattack with the aid of reinforcements."]]; // diary entries golf4 createDiaryRecord["Diary", ["Background", " Soviet commanders on Everon were successfully deceived by preparatory raids against the northern half of the island, causing them to concentrate their available forces to counter any landings near the airfield while NATO intended to seize the southern peninsula first. After Special Forces took out the beach defences at Saint Pierre the LST Poseidon could start to offload troops, vehicles and supplies. Although the majority of these NATO soldiers are assigned defensive duty to secure the current toehold on Everon one section of British pioneers has been detailed to venture out and prepare the way for mechanised forces due to advance inland.

Although the southern peninsula is only sparsely garrisoned the Soviets have nonetheless prepared various obstacles to delay any advance up the main road. The pioneers are to blow these various obstructions and then consolidate their position at Durras where they are to await the arrival of an infantry multiple. Together with these reinforcements the pioneers are to hold off the expected Soviet counterattack. As the section is expected to have depleted its basic load of ammunition the stowage capacity of the FV432 armoured personnel carriers bringing the infantry forward has been filled with lots of spare rounds for small arms and AT weapons. "]]; golf4 createDiaryRecord["Diary", ["Enemy", " Scouts have identified four locations with obstacles on the road, some of which are covered by fire from a crew served weapon in a fortified emplacements. The pioneers are to take out the overwatch positions and then ensure the removal of the obstacles by placing command detonated explosives. Because the hedgehogs are made out of solid steel no other expedient solution will do except for demolition charges. It is therefore essential to take sufficient explosives to blow up all the obstacles as handgrenades or AT weapons are quite useless as an alternative method of removal.

Signal intercepts indicate that the Soviets are aware of NATO troops active on the southern peninsula, but also that they consider this presence a feint intended to draw away attention from the main blow. Therefore their HQ has mobilised only a small reserve force to reinforce their garrison at Durras. A motor rifle platoon based near the airfield has received marching orders, but this force has not yet actually started to move due to the need to load ammunition and supplies. This means there is time for NATO to push north before these Soviet mechanised infantry reinforcements arrive. "]]; golf4 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy obstacles and guard against counterattack with the aid of reinforcements."]]; // diary entries golf5 createDiaryRecord["Diary", ["Background", " Soviet commanders on Everon were successfully deceived by preparatory raids against the northern half of the island, causing them to concentrate their available forces to counter any landings near the airfield while NATO intended to seize the southern peninsula first. After Special Forces took out the beach defences at Saint Pierre the LST Poseidon could start to offload troops, vehicles and supplies. Although the majority of these NATO soldiers are assigned defensive duty to secure the current toehold on Everon one section of British pioneers has been detailed to venture out and prepare the way for mechanised forces due to advance inland.

Although the southern peninsula is only sparsely garrisoned the Soviets have nonetheless prepared various obstacles to delay any advance up the main road. The pioneers are to blow these various obstructions and then consolidate their position at Durras where they are to await the arrival of an infantry multiple. Together with these reinforcements the pioneers are to hold off the expected Soviet counterattack. As the section is expected to have depleted its basic load of ammunition the stowage capacity of the FV432 armoured personnel carriers bringing the infantry forward has been filled with lots of spare rounds for small arms and AT weapons. "]]; golf5 createDiaryRecord["Diary", ["Enemy", " Scouts have identified four locations with obstacles on the road, some of which are covered by fire from a crew served weapon in a fortified emplacements. The pioneers are to take out the overwatch positions and then ensure the removal of the obstacles by placing command detonated explosives. Because the hedgehogs are made out of solid steel no other expedient solution will do except for demolition charges. It is therefore essential to take sufficient explosives to blow up all the obstacles as handgrenades or AT weapons are quite useless as an alternative method of removal.

Signal intercepts indicate that the Soviets are aware of NATO troops active on the southern peninsula, but also that they consider this presence a feint intended to draw away attention from the main blow. Therefore their HQ has mobilised only a small reserve force to reinforce their garrison at Durras. A motor rifle platoon based near the airfield has received marching orders, but this force has not yet actually started to move due to the need to load ammunition and supplies. This means there is time for NATO to push north before these Soviet mechanised infantry reinforcements arrive. "]]; golf5 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy obstacles and guard against counterattack with the aid of reinforcements."]]; // diary entries golf6 createDiaryRecord["Diary", ["Background", " Soviet commanders on Everon were successfully deceived by preparatory raids against the northern half of the island, causing them to concentrate their available forces to counter any landings near the airfield while NATO intended to seize the southern peninsula first. After Special Forces took out the beach defences at Saint Pierre the LST Poseidon could start to offload troops, vehicles and supplies. Although the majority of these NATO soldiers are assigned defensive duty to secure the current toehold on Everon one section of British pioneers has been detailed to venture out and prepare the way for mechanised forces due to advance inland.

Although the southern peninsula is only sparsely garrisoned the Soviets have nonetheless prepared various obstacles to delay any advance up the main road. The pioneers are to blow these various obstructions and then consolidate their position at Durras where they are to await the arrival of an infantry multiple. Together with these reinforcements the pioneers are to hold off the expected Soviet counterattack. As the section is expected to have depleted its basic load of ammunition the stowage capacity of the FV432 armoured personnel carriers bringing the infantry forward has been filled with lots of spare rounds for small arms and AT weapons. "]]; golf6 createDiaryRecord["Diary", ["Enemy", " Scouts have identified four locations with obstacles on the road, some of which are covered by fire from a crew served weapon in a fortified emplacements. The pioneers are to take out the overwatch positions and then ensure the removal of the obstacles by placing command detonated explosives. Because the hedgehogs are made out of solid steel no other expedient solution will do except for demolition charges. It is therefore essential to take sufficient explosives to blow up all the obstacles as handgrenades or AT weapons are quite useless as an alternative method of removal.

Signal intercepts indicate that the Soviets are aware of NATO troops active on the southern peninsula, but also that they consider this presence a feint intended to draw away attention from the main blow. Therefore their HQ has mobilised only a small reserve force to reinforce their garrison at Durras. A motor rifle platoon based near the airfield has received marching orders, but this force has not yet actually started to move due to the need to load ammunition and supplies. This means there is time for NATO to push north before these Soviet mechanised infantry reinforcements arrive. "]]; golf6 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy obstacles and guard against counterattack with the aid of reinforcements."]]; // diary entries golf7 createDiaryRecord["Diary", ["Background", " Soviet commanders on Everon were successfully deceived by preparatory raids against the northern half of the island, causing them to concentrate their available forces to counter any landings near the airfield while NATO intended to seize the southern peninsula first. After Special Forces took out the beach defences at Saint Pierre the LST Poseidon could start to offload troops, vehicles and supplies. Although the majority of these NATO soldiers are assigned defensive duty to secure the current toehold on Everon one section of British pioneers has been detailed to venture out and prepare the way for mechanised forces due to advance inland.

Although the southern peninsula is only sparsely garrisoned the Soviets have nonetheless prepared various obstacles to delay any advance up the main road. The pioneers are to blow these various obstructions and then consolidate their position at Durras where they are to await the arrival of an infantry multiple. Together with these reinforcements the pioneers are to hold off the expected Soviet counterattack. As the section is expected to have depleted its basic load of ammunition the stowage capacity of the FV432 armoured personnel carriers bringing the infantry forward has been filled with lots of spare rounds for small arms and AT weapons. "]]; golf7 createDiaryRecord["Diary", ["Enemy", " Scouts have identified four locations with obstacles on the road, some of which are covered by fire from a crew served weapon in a fortified emplacements. The pioneers are to take out the overwatch positions and then ensure the removal of the obstacles by placing command detonated explosives. Because the hedgehogs are made out of solid steel no other expedient solution will do except for demolition charges. It is therefore essential to take sufficient explosives to blow up all the obstacles as handgrenades or AT weapons are quite useless as an alternative method of removal.

Signal intercepts indicate that the Soviets are aware of NATO troops active on the southern peninsula, but also that they consider this presence a feint intended to draw away attention from the main blow. Therefore their HQ has mobilised only a small reserve force to reinforce their garrison at Durras. A motor rifle platoon based near the airfield has received marching orders, but this force has not yet actually started to move due to the need to load ammunition and supplies. This means there is time for NATO to push north before these Soviet mechanised infantry reinforcements arrive. "]]; golf7 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy obstacles and guard against counterattack with the aid of reinforcements."]]; // diary entries golf8 createDiaryRecord["Diary", ["Background", " Soviet commanders on Everon were successfully deceived by preparatory raids against the northern half of the island, causing them to concentrate their available forces to counter any landings near the airfield while NATO intended to seize the southern peninsula first. After Special Forces took out the beach defences at Saint Pierre the LST Poseidon could start to offload troops, vehicles and supplies. Although the majority of these NATO soldiers are assigned defensive duty to secure the current toehold on Everon one section of British pioneers has been detailed to venture out and prepare the way for mechanised forces due to advance inland.

Although the southern peninsula is only sparsely garrisoned the Soviets have nonetheless prepared various obstacles to delay any advance up the main road. The pioneers are to blow these various obstructions and then consolidate their position at Durras where they are to await the arrival of an infantry multiple. Together with these reinforcements the pioneers are to hold off the expected Soviet counterattack. As the section is expected to have depleted its basic load of ammunition the stowage capacity of the FV432 armoured personnel carriers bringing the infantry forward has been filled with lots of spare rounds for small arms and AT weapons. "]]; golf8 createDiaryRecord["Diary", ["Enemy", " Scouts have identified four locations with obstacles on the road, some of which are covered by fire from a crew served weapon in a fortified emplacements. The pioneers are to take out the overwatch positions and then ensure the removal of the obstacles by placing command detonated explosives. Because the hedgehogs are made out of solid steel no other expedient solution will do except for demolition charges. It is therefore essential to take sufficient explosives to blow up all the obstacles as handgrenades or AT weapons are quite useless as an alternative method of removal.

Signal intercepts indicate that the Soviets are aware of NATO troops active on the southern peninsula, but also that they consider this presence a feint intended to draw away attention from the main blow. Therefore their HQ has mobilised only a small reserve force to reinforce their garrison at Durras. A motor rifle platoon based near the airfield has received marching orders, but this force has not yet actually started to move due to the need to load ammunition and supplies. This means there is time for NATO to push north before these Soviet mechanised infantry reinforcements arrive. "]]; golf8 createDiaryRecord["Diary", ["Mission", "Golf will locate and destroy obstacles and guard against counterattack with the aid of reinforcements."]];onloadmission="C W R 2 - P I O N E E R I N G W O R K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_pioneering_work_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class CWR2_UK_L4_LMG {count = 1;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class BAF_L109A1_HE {count = 20;}; class SmokeShell {count = 20;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack_SAS {count = 1;}; class cwr2_UK_Backpack {count = 1;}; };titleText ["C W R 2 - P I O N E E R I N G W O R K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_eden", "camisc3", "castructures_e_misc_misc_construction", "cwr2_Soldiers_RUS", "cwr2_Static", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_BMP1", "cwr2_T80", "cwr2_Urals", "cwr2_UAZ", "cwr2_BMP2" }; addOnsAuto[]= { "cwr2_UK", "cwr2_Soldiers_RUS", "cwr2_Static", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_BMP1", "cwr2_T80", "camisc3", "castructures_e_misc_misc_construction", "cwr2_Urals", "cwr2_UAZ", "cwr2_BMP2", "cwr2_eden" }; randomSeed=8521813; class Intel { briefingName="CWR2 - Pioneering Work (co08)"; briefingDescription="Clear the obstacles and defeat the counterpush"; startWeather=0.50525606; startFog=0.19533905; forecastWeather=0.50525606; forecastFog=0.25778964; month=4; day=25; hour=6; minute=0; }; class Groups { items=45; class Item0 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9628.6943,18.191284,1627.6847}; azimut=300; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="golf1"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_L1A1_SUIT""; this addweapon ""Binocular"";"; synchronizations[]={167,168,166}; }; class Item1 { position[]={9632.2705,17.848217,1628.0714}; azimut=300; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf2"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""Binocular"";"; synchronizations[]={167,168,166}; }; class Item2 { position[]={9630.0254,17.865326,1624.2622}; azimut=300; id=2; side="WEST"; vehicle="cwr2_SoldierUK_AT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf3"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L1A1""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={167,168,166}; }; class Item3 { position[]={9635.6152,17.520609,1628.3134}; azimut=300; id=3; side="WEST"; vehicle="cwr2_SoldierUK_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf4"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; synchronizations[]={167,168,166}; }; class Item4 { position[]={9631.2627,17.549345,1620.7466}; azimut=300; id=4; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; player="PLAY CDG"; skill=1; text="golf5"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={167,168,166}; }; class Item5 { position[]={9639.3867,17.170456,1628.6613}; azimut=300; id=5; side="WEST"; vehicle="cwr2_SoldierUK_AAR"; player="PLAY CDG"; skill=1; text="golf6"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={167,168,166}; }; class Item6 { position[]={9632.5459,17.221912,1617.1516}; azimut=300; id=6; side="WEST"; vehicle="cwr2_SoldierUK_Engineer"; player="PLAY CDG"; skill=1; text="golf7"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={167,168,166}; }; class Item7 { position[]={9643.0244,16.850529,1629.0542}; azimut=300; id=7; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; player="PLAY CDG"; skill=1; text="golf8"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L1A1"";"; synchronizations[]={167,168,166}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8074.7266,186.58159,4203.1274}; azimut=270; id=42; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item1 { position[]={8077.1201,186.50566,4204.9263}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item2 { position[]={8076.8511,186.8287,4201.2324}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item3 { position[]={8080.0264,186.44884,4206.688}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item4 { position[]={8079.4268,187.08879,4199.2798}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp3squad = group this; this moveincargo bmp3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8082.7046,186.42807,4208.4009}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item6 { position[]={8081.7886,187.33084,4197.3364}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; class Item7 { position[]={8085.2983,186.40483,4210.2051}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="bmp3squad = group this; this moveincargo bmp3;"; }; }; class Waypoints { items=3; class Item0 { position[]={8658.9053,107.21969,3119.2566}; placement=10; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8827.9268,87.958893,2726.0591}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8832.7813,87.735939,2712.5747}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={9109.4863,62.575161,2186.9761}; azimut=270; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9111.7617,62.577007,2188.4529}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9111.124,62.568314,2185.042}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={9113.7881,62.57933,2189.4966}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={9112.3428,62.563034,2183.4172}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={9115.749,62.585815,2190.7029}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={9113.5654,62.560631,2181.4854}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={9117.4824,62.591061,2191.7004}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9107.0938,62.582314,2186.95}; formation="DIAMOND"; expCond="(blufor_detected_vernon == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9104.8037,62.589317,2187.085}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={9128.1729,62.604145,2209.001}; azimut=270; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={9129.502,62.641582,2209.9685}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={9129.1572,62.604145,2207.7041}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={9131.3926,62.696152,2210.95}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={9130.6387,62.604145,2206.4399}; azimut=270; id=195; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={9082.54,62.657429,2192.5562}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9130.4902,62.656807,2209.7817}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9082.5313,62.657562,2192.5564}; type="CYCLE"; expCond="(blufor_detected_vernon == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9089.5391,62.669643,2195.0242}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9097.2256,62.708298,2197.8394}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={8855.6748,129.17116,2103.7432}; azimut=270; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={8858.9961,126.76144,2105.6365}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={8858.4395,127.96947,2100.9277}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.50000048; position[]={8862.6436,124.16263,2107.5823}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={8861.126,126.9157,2097.9238}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { position[]={8866.7715,121.50341,2110.2705}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8816.2402,179.74451,2008.2786}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8981.2207,85.799263,2038.198}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8869.6055,114.0816,2137.9507}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8816.2354,179.74522,2008.2832}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8816.6543,179.49222,2008.3405}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={8845.5557,159.86858,2013.4819}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8901.2969,124.6506,2023.5283}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={8807.8486,88.01445,2699.906}; azimut=270; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8810.9287,87.999786,2701.7698}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={8810.166,87.964455,2697.2852}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_AT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={8814.1826,87.938316,2703.4309}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={8812.3389,87.9188,2694.9287}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={8817.5254,87.831047,2704.7097}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={8814.7588,87.793175,2692.0952}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={8821.3994,87.745865,2706.6628}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8805.373,88.035408,2700.0063}; formation="DIAMOND"; expCond="(blufor_detected_durras == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8803.3545,88.052261,2700.1489}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8808.3643,91.056877,2680.7356}; azimut=155; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +2.5)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={8805.1074,107.03651,2356.908}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8797.9551,109.94312,2362.8696}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={8840.498,99.222115,2300.4058}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9123.46,62.554146,2165.7881}; azimut=175; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8864.5,87.057518,2692.3044}; azimut=165; id=53; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={9088.792,62.199623,2169.2646}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={9090.7168,62.219021,2170.3896}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9087.335,62.184345,2169.426}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9087.3359,62.18417,2169.4565}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9154.8389,63.6744,2127.9783}; azimut=160; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={9152.3418,62.410648,2127.0959}; azimut=160; special="NONE"; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; class Item2 { presence=0.50000048; position[]={9157.8242,63.781067,2128.8391}; azimut=120; special="NONE"; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8830.8857,88.030128,2734.4009}; azimut=165; id=73; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8819.6729,88.037239,2731.0718}; azimut=165; id=81; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={8817.2646,88.0364,2730.259}; azimut=170; special="NONE"; id=100; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8856.6475,88.041382,2689.1606}; azimut=165; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { presence=0.75000024; position[]={8854.0586,87.965416,2688.2556}; azimut=165; special="NONE"; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; class Item2 { presence=0.75000024; position[]={8860.0635,87.767685,2690.4133}; azimut=165; special="NONE"; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={8802.751,88.126915,2735.4795}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={8805.2334,88.131538,2736.8203}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8805.2256,88.104492,2733.812}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8796.623,88.153358,2736.3428}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8796.623,88.153358,2736.4028}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9118.915,62.554146,2173.1841}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9115.4697,62.554146,2173.3269}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9115.4707,62.554146,2173.3269}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={8856,87.375656,2715.6543}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8859.2129,87.272667,2717.3362}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={8858.9629,87.285759,2713.0825}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8853.2998,87.445412,2715.5657}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8853.3857,87.443512,2715.6328}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9119.4014,62.584328,2146.116}; azimut=160; id=99; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8085.2075,188.01146,4190.4951}; azimut=270; id=109; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item1 { position[]={8087.8804,187.91901,4192.5967}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item2 { position[]={8087.5327,188.25533,4188.499}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item3 { position[]={8090.9414,187.76338,4194.457}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item4 { position[]={8089.8438,188.3835,4186.396}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8093.7222,187.68385,4196.5366}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item6 { position[]={8091.998,188.4912,4183.8994}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item7 { position[]={8096.0693,187.65192,4198.8159}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; }; class Waypoints { items=3; class Item0 { position[]={8605.8652,105.51701,3085.26}; placement=50; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8811.1348,87.805573,2686.6692}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8819.0488,87.593536,2689.7576}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8096.7847,188.82333,4176.5771}; azimut=270; id=110; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={8099.3267,188.72093,4178.5112}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={8099.2148,188.90979,4174.6113}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={8101.9375,188.62968,4180.4819}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item4 { position[]={8101.9395,188.99173,4172.4146}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8104.7129,188.54893,4182.1909}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={8104.2681,189.05054,4170.4766}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item7 { position[]={8107.1348,188.63229,4184.3159}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=3; class Item0 { position[]={8717.2705,112.26749,3124.8408}; placement=50; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8835.4443,87.709435,2711.7668}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8840.4814,87.406921,2697.5525}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={9145.5449,62.604145,2180.5195}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={9149.4814,62.604145,2182.7515}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9143.8135,62.604145,2180.5237}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9143.8135,62.604145,2180.5229}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8837.2051,87.816864,2719.5872}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8830.4873,87.858932,2719.7134}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8830.4922,87.858498,2719.6843}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={8541.8057,130.62625,2772.083}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { position[]={8543.4551,129.7361,2773.4468}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { position[]={8543.2959,130.06569,2770.876}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={8545.0361,128.88953,2774.6851}; azimut=270; id=196; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8430.5566,204.37904,2681.9573}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8556.4033,152.62373,2632.6799}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8536.373,133.88976,2767.7727}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8430.5762,204.34682,2682.0144}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8432.5586,203.66458,2681.2073}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={8458.8047,193.50854,2670.9268}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8486.709,181.36836,2659.9922}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9129.7744,62.59642,2149.4387}; azimut=160; id=131; side="EAST"; vehicle="cwr2_SoldierE_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9139.7021,62.307587,2122.239}; azimut=160; id=134; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9135.6465,62.427547,2123.5413}; azimut=160; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item26 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8818.1826,88.043602,2731.3652}; azimut=160; id=135; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8813.0215,88.07563,2733.2039}; azimut=160; id=137; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item27 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9783.5684,10.384109,1561.3632}; azimut=295; id=138; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc1"; init="apc1 allowDamage false; apc1D allowDamage false; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",30]; this addmagazinecargo [""cwr2_30Rnd_762x51_NATO"",10]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellBlue"",2]; this addmagazinecargo [""cwr2_LAWRocket"",10]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addweaponcargo [""CWR2_UK_L7_GPMG"",1]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; }; class Waypoints { items=5; class Item0 { position[]={9780.6465,10.559292,1562.6145}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc1 setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={9145.6533,60.003178,2090.5022}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8859.5059,86.006241,2652.4307}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8857.668,86.168404,2655.7456}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; apc1 allowDamage true; apc1D allowDamage true; (leader group player) sidechat ""Check the FV432 stowage for arms and ammunition. Make sure everything is ready to defeat a Soviet counterpush."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8856.4365,86.287201,2658.2239}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9785.8047,10.326508,1545.0387}; id=139; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc1;"; }; class Item1 { position[]={9787.1846,10.202808,1543.2885}; id=140; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc1;"; }; class Item2 { position[]={9784.6631,10.311056,1543.2136}; id=141; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc1;"; }; class Item3 { position[]={9788.2383,10.100176,1541.7457}; id=142; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc1;"; }; class Item4 { position[]={9783.6816,10.298307,1541.6603}; id=143; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc1;"; }; class Item5 { position[]={9789.4561,9.9809408,1539.9565}; id=144; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc1;"; }; class Item6 { position[]={9782.6045,10.369673,1539.8834}; id=145; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc1;"; }; class Item7 { position[]={9790.5723,9.8751087,1538.4119}; id=146; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo apc1;"; }; }; class Waypoints { items=2; class Item0 { position[]={8839.4932,86.080017,2649.5837}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8830.5098,87.040138,2667.6912}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9797.9521,9.6388741,1544.1278}; id=147; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc2;"; }; class Item1 { position[]={9799.332,9.5226974,1542.3776}; id=148; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc2;"; }; class Item2 { position[]={9796.8105,9.6957769,1542.3027}; id=149; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc2;"; }; class Item3 { position[]={9800.3857,9.4407339,1540.8348}; id=150; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc2;"; }; class Item4 { position[]={9795.8291,9.7227154,1540.7494}; id=151; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc2;"; }; class Item5 { position[]={9801.6035,9.3644724,1539.0457}; id=152; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc2;"; }; class Item6 { position[]={9794.752,9.7072258,1538.9725}; id=153; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc2;"; }; class Item7 { position[]={9802.7197,9.2956753,1537.501}; id=154; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc2;"; }; }; class Waypoints { items=2; class Item0 { position[]={8877.8096,85.9981,2649.1111}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8867.752,86.610596,2666.5488}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9793.9688,9.8093128,1556.3529}; azimut=295; id=155; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc2"; init="this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",30]; this addmagazinecargo [""cwr2_30Rnd_762x51_NATO"",10]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""SmokeShellGreen"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellBlue"",2]; this addmagazinecargo [""cwr2_LAWRocket"",10]; this addmagazinecargo [""cwr2_CarlGustavRocket"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addweaponcargo [""CWR2_UK_L7_GPMG"",1]; this addweaponcargo [""cwr2_CarlGustav"",1];"; }; }; class Waypoints { items=5; class Item0 { position[]={9791.2002,9.9544964,1557.6111}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc2 setfuel 1;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9146.1621,59.899723,2089.5059}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8866.2969,85.722916,2639.1702}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8864.5479,85.764458,2642.4697}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8862.9619,85.80352,2645.5879}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={9447.748,28.333418,1701.0789}; azimut=350; id=156; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={9450.1465,28.072027,1699.402}; azimut=350; id=157; side="WEST"; vehicle="cwr2_SoldierUK_TL"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item2 { position[]={9446.9326,28.238617,1698.7473}; azimut=350; id=158; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item3 { position[]={9452.0254,27.929916,1698.0995}; azimut=350; id=159; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item4 { position[]={9446.249,28.123926,1696.4447}; azimut=350; id=160; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item5 { position[]={9453.9521,27.774996,1696.74}; azimut=350; id=161; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item6 { position[]={9445.5771,27.994629,1693.9453}; azimut=350; id=162; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item7 { position[]={9456.2578,27.586538,1695.0547}; azimut=350; id=163; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={9447.2129,28.514462,1703.3951}; expCond="(blufor_detected_vernon == 1);"; expActiv="leader alphasquad sidechat ""Golf, this is Alpha. The callsign is moving up to support your attack, out."";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9446.3242,28.860474,1707.4043}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={9291.376,128.06825,2342.1245}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={9294.2695,129.62106,2344.3853}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={9294.0273,127.59875,2339.8176}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={9297.9473,131.15233,2346.4851}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={9296.4668,126.99163,2337.2778}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={9301.5566,132.83885,2348.9531}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={9271.6211,86.181145,2239.3372}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9428.6299,162.63858,2295.9365}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9300.5283,149.81952,2387.0842}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9271.6172,86.176575,2239.3254}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9271.4307,86.017654,2238.9473}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={9257.1426,75.821007,2211.6135}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9240.5166,69.765854,2183.4182}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9808.1914,9.4748278,1558.4282}; azimut=280; id=165; side="WEST"; vehicle="cwr2_SoldierUK_Backpack"; leader=1; rank="CORPORAL"; skill=1; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={9807.8438,9.4750156,1558.509}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Golf, this is Papa Bear. Good work, Bravo and Charlie squad are en route to your position. ETA is about five minutes, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item34 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9644.5205,15.725608,1608.6716}; id=166; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item35 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9653.6895,15.445287,1618.553}; id=167; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item36 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9649.251,15.516409,1613.4031}; id=168; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8071.2715,190.7094,4152.314}; azimut=140; id=169; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp1"; }; }; class Waypoints { items=5; class Item0 { position[]={8073.8413,190.84753,4149.2241}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8538.585,124.85028,3500.4314}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8636.9189,111.28311,3178.1958}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8649.1914,109.03369,3143.3081}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8650.6006,108.7175,3139.3364}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8063.8843,190.24715,4161.0488}; azimut=140; id=170; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp2"; }; }; class Waypoints { items=5; class Item0 { position[]={8066.3184,190.3952,4158.2822}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=190; timeoutMid=190; timeoutMax=190; showWP="NEVER"; }; class Item1 { position[]={8537.335,124.99843,3507.3838}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8633.8594,111.61371,3187.8049}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8645.5957,109.81069,3153.4795}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8646.79,109.56105,3149.958}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8056.543,189.48862,4169.5811}; azimut=140; id=171; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp3"; }; }; class Waypoints { items=5; class Item0 { position[]={8058.8975,189.75571,4166.8076}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="bmp3 setfuel 1;"; class Effects { }; timeoutMin=200; timeoutMid=200; timeoutMax=200; showWP="NEVER"; }; class Item1 { position[]={8536.7158,125.12537,3512.6274}; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8631.0361,111.87803,3196.144}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8642.252,110.49529,3163.207}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8643.127,110.32253,3160.6428}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8769.8984,177.84947,3867.1853}; azimut=190; id=172; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.2; text="tank"; }; class Item1 { position[]={8772.1924,178.57043,3876.009}; azimut=270; id=93; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8773.6396,178.67876,3876.9773}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={8773.417,178.46478,3874.6589}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item4 { position[]={8775.0361,178.79678,3878.1331}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item5 { position[]={8774.7471,178.40193,3873.5881}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={8776.3848,179.1937,3879.1345}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={8769.1738,177.5761,3863.2454}; completitionRadius=10; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=210; timeoutMid=210; timeoutMax=210; showWP="NEVER"; }; class Item1 { position[]={8662.7412,106.48281,3105.2825}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8823.6855,88.090294,2737.1807}; placement=5; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8828.7344,87.928192,2723.9092}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={9417.4297,34.332745,1629.1237}; id=173; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; class Item1 { position[]={9420.3799,34.089653,1624.8993}; id=174; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; }; }; class Waypoints { items=2; class Item0 { position[]={9417.4199,34.436432,1631.7756}; expActiv="(leader group player) sidechat ""Get ready to move out, we need to reach Durras before the Soviet reinforcements get there."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={9417.4063,34.520607,1633.3687}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={9555.2207,25.670469,1590.3479}; id=178; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item1 { position[]={9556.4023,25.622242,1588.2932}; id=179; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; rank="CORPORAL"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""cwr2_30Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L4_LMG"";"; }; class Item2 { position[]={9553.7217,25.661736,1588.584}; id=180; side="WEST"; vehicle="cwr2_SoldierUK_Beret"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; class Item3 { position[]={9557.7549,25.57444,1585.7474}; id=181; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={9555.833,25.780663,1596.1342}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9555.834,25.78009,1596.1144}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9740.6602,11.876744,1586.6378}; azimut=240; id=182; side="WEST"; vehicle="cwr2_SoldierUK_Mechanic"; leader=1; skill=1; init="this disableAI ""Move"";"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={9550.7139,226.07411,3011.7766}; azimut=270; id=190; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; leader=1; rank="SERGEANT"; skill=1; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A1""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; }; class Item1 { position[]={9556.7705,226.13069,3016.4895}; azimut=270; id=191; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; rank="SERGEANT"; skill=1; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={9557.2871,226.08498,3007.0234}; azimut=270; id=192; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; rank="SERGEANT"; skill=1; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A1""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; }; class Item3 { position[]={9562.3096,226.27292,3020.4526}; azimut=270; id=193; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; rank="SERGEANT"; skill=1; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A1""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9546.375,226.06323,3011.8247}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9223.873,231.84071,3025.1411}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=45; class Item0 { position[]={9124.8984,62.59449,2146.9514}; azimut=75; id=8; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item1 { position[]={8843.5098,87.126167,2683.5361}; azimut=70; id=9; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item2 { position[]={8844.9873,87.128967,2684.0435}; azimut=270; id=10; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel7"; }; class Item3 { position[]={9127.8545,62.594498,2147.7917}; azimut=90; id=11; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel4"; }; class Item4 { position[]={8840.6904,87.124924,2682.418}; azimut=270; id=12; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel5"; }; class Item5 { position[]={8842.8037,87.125717,2683.332}; azimut=180; id=13; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel6"; }; class Item6 { position[]={8847.1914,87.130501,2684.6851}; id=14; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel8"; }; class Item7 { position[]={9125.9102,62.594421,2147.2229}; azimut=180; id=15; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel3"; }; class Item8 { position[]={9123.9902,62.592918,2146.7036}; id=16; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel2"; }; class Item9 { position[]={8838.5605,87.133217,2681.7334}; azimut=90; id=17; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item10 { position[]={8849.959,87.131851,2685.4661}; azimut=180; id=18; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item11 { position[]={9122.002,62.589573,2146.074}; azimut=270; id=19; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel1"; }; class Item12 { position[]={8836.2998,87.134506,2680.8638}; id=20; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item13 { position[]={8865.6514,88.13903,2691.3357}; azimut=340; id=21; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.125)];"; }; class Item14 { position[]={8857.0254,87.654243,2688.2224}; azimut=340; id=22; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.125)];"; }; class Item15 { position[]={8864.2773,87.072289,2694.5405}; azimut=160; id=23; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.125)];"; }; class Item16 { position[]={8855.6514,87.175613,2691.4272}; azimut=160; id=24; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.125)];"; }; class Item17 { position[]={9155.8408,62.499058,2127.281}; azimut=340; id=25; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.125)];"; }; class Item18 { position[]={9154.4668,63.673122,2130.4858}; azimut=160; id=26; side="EMPTY"; vehicle="Land_fort_rampart"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.125)];"; }; class Item19 { position[]={9140.2793,62.259228,2121.4368}; azimut=340; id=27; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item20 { position[]={9119.5615,62.584915,2145.8494}; azimut=250; id=28; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item21 { position[]={9130.0742,62.596718,2148.9705}; azimut=340; id=29; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item22 { position[]={8826.582,88.003616,2729.7241}; azimut=75; id=30; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item23 { position[]={8829.9775,87.993904,2730.7905}; azimut=90; id=31; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel12"; }; class Item24 { position[]={8827.6309,88.000404,2730.033}; azimut=180; id=32; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel11"; }; class Item25 { position[]={8825.3223,88.008453,2729.4519}; id=33; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel10"; }; class Item26 { position[]={8823.0576,88.00795,2728.8206}; azimut=270; id=34; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; text="egel9"; }; class Item27 { position[]={8820.377,88.036308,2731.1196}; azimut=250; id=35; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item28 { position[]={8830.6572,88.028587,2734.1963}; azimut=340; id=36; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this allowDamage false;"; }; class Item29 { position[]={8817.6855,88.023743,2728.9932}; azimut=160; id=37; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item30 { position[]={9118.876,62.554146,2163.6619}; azimut=160; id=38; side="EMPTY"; vehicle="Land_Misc_IronPipes_EP1"; skill=0.60000002; text="mcguffin2"; }; class Item31 { position[]={9127.0068,62.562172,2165.772}; azimut=160; id=39; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item32 { position[]={9124.1514,62.554146,2164.7212}; azimut=160; id=40; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item33 { position[]={9113.9414,62.557377,2161.4229}; azimut=160; id=41; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; init="this allowDamage false;"; }; class Item34 { position[]={9708.1016,11.956124,1581.572}; azimut=285; id=175; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; lock="UNLOCKED"; skill=1; }; class Item35 { position[]={9703.9092,11.991604,1581.6261}; azimut=15; id=176; side="EMPTY"; vehicle="cwr2_UK_BasicAmmunition"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",5]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",30]; this addmagazinecargo [""BAF_L109A1_HE"",10]; this addmagazinecargo [""SmokeShell"",10];"; }; class Item36 { position[]={9744.7646,11.841801,1585.1798}; azimut=285; id=177; side="EMPTY"; vehicle="cwr2_FV432_HQ"; lock="LOCKED"; skill=1; }; class Item37 { position[]={9105.9111,62.554146,2170.02}; azimut=72; id=183; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item38 { presence=0.75000024; position[]={9098.7227,62.563805,2180.9294}; azimut=252; id=184; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item39 { position[]={8806.2891,88.077896,2726.8599}; azimut=341; id=185; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item40 { presence=0.75000024; position[]={8868.875,87.07206,2703.7214}; azimut=248; id=186; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item41 { position[]={8833.749,88.120628,2745.085}; azimut=252; id=187; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1];"; }; class Item42 { presence=0.75000024; position[]={9135.0889,62.594498,2154.1533}; azimut=70; id=188; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item43 { presence=0.50000048; position[]={8802.9092,88.14463,2740.9685}; azimut=339; id=189; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item44 { presence=0.75000024; position[]={8863.5332,87.097916,2716.8706}; azimut=248; id=194; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=10; class Item0 { position[]={8826.084,88.007133,2729.7778}; name="obstacle4"; type="mil_dot"; colorName="ColorRed"; }; class Item1 { position[]={8843.5137,87.124969,2683.4854}; name="obstacle3"; type="mil_dot"; colorName="ColorRed"; }; class Item2 { position[]={9124.8691,62.59446,2146.9207}; name="obstacle1"; type="mil_dot"; colorName="ColorRed"; }; class Item3 { position[]={9119.6934,62.554146,2163.2034}; name="obstacle2"; type="mil_dot"; colorName="ColorRed"; }; class Item4 { position[]={8967.3457,74.094971,2467.2043}; name="obj1"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=330; }; class Item5 { position[]={9361.3359,38.90966,1842.8589}; name="obj2"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=320; }; class Item6 { position[]={8660.5234,106.92896,3114.1777}; name="obj3"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=160; }; class Item7 { position[]={9628.2139,18.22793,1627.4635}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item8 { position[]={8105.7305,190.49361,4120.1963}; name="soviets"; type="cwr2_Faction_USSR"; a=1.2; }; class Item9 { position[]={10136.766,0.25039363,1341.4885}; name="nato"; type="Faction_NATO_EP1"; a=1.2; }; }; class Sensors { items=11; class Item0 { position[]={9255.4854,196.03731,2567.0249}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin1 >= 0.99);"; expActiv="deleteVehicle egel1; deleteVehicle egel2; deleteVehicle egel3; deleteVehicle egel4; obstacle1_cleared = 1; publicVariable ""obstacle1_cleared""; ""obstacle1"" setMarkerColor ""ColorBlue""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200;"; class Effects { }; }; class Item1 { position[]={9256.7334,218.33693,2691.8394}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin3 >= 0.99);"; expActiv="deleteVehicle egel5; deleteVehicle egel6; deleteVehicle egel7; deleteVehicle egel8; obstacle3_cleared = 1; publicVariable ""obstacle3_cleared""; ""obstacle3"" setMarkerColor ""ColorBlue""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200;"; class Effects { }; }; class Item2 { position[]={9389.0615,183.97809,2447.9478}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(obstacle1_cleared == 1) AND (obstacle2_cleared == 1) AND (obstacle3_cleared == 1) AND (obstacle4_cleared == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; (leader group player) sidechat ""Papa Bear, this is Golf. The obstacles have been cleared. Send in the reinforcements, over.""; deleteWaypoint [patrol4, 4];"; class Effects { }; }; class Item3 { position[]={9135.6396,161.52217,2691.6777}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin4 >= 0.99);"; expActiv="deleteVehicle egel9; deleteVehicle egel10; deleteVehicle egel11; deleteVehicle egel12; obstacle4_cleared = 1; publicVariable ""obstacle4_cleared""; ""obstacle4"" setMarkerColor ""ColorBlue""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200;"; class Effects { }; }; class Item4 { position[]={9134.79,128.3963,2569.9905}; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin2 >= 0.99);"; expActiv="obstacle2_cleared = 1; publicVariable ""obstacle2_cleared""; ""obstacle2"" setMarkerColor ""ColorBlue""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200;"; class Effects { }; }; class Item5 { position[]={9123.8252,62.590641,2148.6553}; a=425; b=425; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_vernon = 1; publicVariable ""blufor_detected_vernon""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 3];"; class Effects { }; }; class Item6 { position[]={8841.2754,87.255463,2688.9543}; a=425; b=425; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_durras = 1; publicVariable ""blufor_detected_durras"";"; class Effects { }; }; class Item7 { position[]={9511.042,215.85783,2823.0806}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_pioneering_work_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={9634.9268,221.87303,2821.2212}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units golfsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item9 { position[]={9638.5605,237.35599,2693.4644}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={9387.8467,194.46985,2936.8818}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.75) AND (getDammage bmp2 >= 0.75) AND (getDammage bmp3 >= 0.75) AND (getDammage tank >= 0.75) AND ({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2) AND ({alive _x} count units bmp3squad <= 2);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; golf7 addrating 200; golf8 addrating 200; (leader group player) sidechat ""Maintain your guard, there may still be a few enemies around."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=5161151; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=1764363; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=8815590; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Clear the obstacles and defeat the Soviet counterattack.

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