briefing.htmlU)Rubriefing.sqf]*RDdescription.exttPR,init.sqf)RZinitjipcompatible.sqf4 Debriefing

Cheating is despicable


Use of the Endmission cheat deserves nothing but utter contempt.





Mission Accomplished


The resistance raiders reached the extraction point after a successful raid on the Soviet military installation at Lipany. The daring attack lifts morale amongst the Nogovan population as it shows that the enemy is unable to prevent resistance activity even at the capital.





Mission Failed


The resistance fighters have been wiped out.


// tasks task5a = guerilla1 createSimpleTask ["Move to extraction"]; task5a setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = guerilla1 createSimpleTask ["Destroy fuel trucks"]; task4a setSimpleTaskDescription ["Destroy fuel trucks", "Destroy fuel trucks", "Destroy fuel trucks"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = guerilla1 createSimpleTask ["Destroy Strela missiles"]; task3a setSimpleTaskDescription ["Destroy Strela missiles", "Destroy Strela missiles", "Destroy Strela missiles"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Destroy comms mast"]; task2a setSimpleTaskDescription ["Destroy comms mast", "Destroy comms mast", "Destroy comms mast"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Obtain intelligence"]; task1a setSimpleTaskDescription ["Obtain intelligence", "Obtain intelligence", "Obtain intelligence"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = guerilla2 createSimpleTask ["Move to extraction"]; task5b setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = guerilla2 createSimpleTask ["Destroy fuel trucks"]; task4b setSimpleTaskDescription ["Destroy fuel trucks", "Destroy fuel trucks", "Destroy fuel trucks"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = guerilla2 createSimpleTask ["Destroy Strela missiles"]; task3b setSimpleTaskDescription ["Destroy Strela missiles", "Destroy Strela missiles", "Destroy Strela missiles"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Destroy comms mast"]; task2b setSimpleTaskDescription ["Destroy comms mast", "Destroy comms mast", "Destroy comms mast"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Obtain intelligence"]; task1b setSimpleTaskDescription ["Obtain intelligence", "Obtain intelligence", "Obtain intelligence"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = guerilla3 createSimpleTask ["Move to extraction"]; task5c setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = guerilla3 createSimpleTask ["Destroy fuel trucks"]; task4c setSimpleTaskDescription ["Destroy fuel trucks", "Destroy fuel trucks", "Destroy fuel trucks"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = guerilla3 createSimpleTask ["Destroy Strela missiles"]; task3c setSimpleTaskDescription ["Destroy Strela missiles", "Destroy Strela missiles", "Destroy Strela missiles"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Destroy comms mast"]; task2c setSimpleTaskDescription ["Destroy comms mast", "Destroy comms mast", "Destroy comms mast"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Obtain intelligence"]; task1c setSimpleTaskDescription ["Obtain intelligence", "Obtain intelligence", "Obtain intelligence"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = guerilla4 createSimpleTask ["Move to extraction"]; task5d setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = guerilla4 createSimpleTask ["Destroy fuel trucks"]; task4d setSimpleTaskDescription ["Destroy fuel trucks", "Destroy fuel trucks", "Destroy fuel trucks"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = guerilla4 createSimpleTask ["Destroy Strela missiles"]; task3d setSimpleTaskDescription ["Destroy Strela missiles", "Destroy Strela missiles", "Destroy Strela missiles"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Destroy comms mast"]; task2d setSimpleTaskDescription ["Destroy comms mast", "Destroy comms mast", "Destroy comms mast"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Obtain intelligence"]; task1d setSimpleTaskDescription ["Obtain intelligence", "Obtain intelligence", "Obtain intelligence"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = guerilla5 createSimpleTask ["Move to extraction"]; task5e setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = guerilla5 createSimpleTask ["Destroy fuel trucks"]; task4e setSimpleTaskDescription ["Destroy fuel trucks", "Destroy fuel trucks", "Destroy fuel trucks"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = guerilla5 createSimpleTask ["Destroy Strela missiles"]; task3e setSimpleTaskDescription ["Destroy Strela missiles", "Destroy Strela missiles", "Destroy Strela missiles"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Destroy comms mast"]; task2e setSimpleTaskDescription ["Destroy comms mast", "Destroy comms mast", "Destroy comms mast"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Obtain intelligence"]; task1e setSimpleTaskDescription ["Obtain intelligence", "Obtain intelligence", "Obtain intelligence"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = guerilla6 createSimpleTask ["Move to extraction"]; task5f setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = guerilla6 createSimpleTask ["Destroy fuel trucks"]; task4f setSimpleTaskDescription ["Destroy fuel trucks", "Destroy fuel trucks", "Destroy fuel trucks"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = guerilla6 createSimpleTask ["Destroy Strela missiles"]; task3f setSimpleTaskDescription ["Destroy Strela missiles", "Destroy Strela missiles", "Destroy Strela missiles"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Destroy comms mast"]; task2f setSimpleTaskDescription ["Destroy comms mast", "Destroy comms mast", "Destroy comms mast"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Obtain intelligence"]; task1f setSimpleTaskDescription ["Obtain intelligence", "Obtain intelligence", "Obtain intelligence"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task5g = guerilla7 createSimpleTask ["Move to extraction"]; task5g setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task5g setSimpleTaskDestination markerpos "obj5"; task4g = guerilla7 createSimpleTask ["Destroy fuel trucks"]; task4g setSimpleTaskDescription ["Destroy fuel trucks", "Destroy fuel trucks", "Destroy fuel trucks"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = guerilla7 createSimpleTask ["Destroy Strela missiles"]; task3g setSimpleTaskDescription ["Destroy Strela missiles", "Destroy Strela missiles", "Destroy Strela missiles"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = guerilla7 createSimpleTask ["Destroy comms mast"]; task2g setSimpleTaskDescription ["Destroy comms mast", "Destroy comms mast", "Destroy comms mast"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = guerilla7 createSimpleTask ["Obtain intelligence"]; task1g setSimpleTaskDescription ["Obtain intelligence", "Obtain intelligence", "Obtain intelligence"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task5h = guerilla8 createSimpleTask ["Move to extraction"]; task5h setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task5h setSimpleTaskDestination markerpos "obj5"; task4h = guerilla8 createSimpleTask ["Destroy fuel trucks"]; task4h setSimpleTaskDescription ["Destroy fuel trucks", "Destroy fuel trucks", "Destroy fuel trucks"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = guerilla8 createSimpleTask ["Destroy Strela missiles"]; task3h setSimpleTaskDescription ["Destroy Strela missiles", "Destroy Strela missiles", "Destroy Strela missiles"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = guerilla8 createSimpleTask ["Destroy comms mast"]; task2h setSimpleTaskDescription ["Destroy comms mast", "Destroy comms mast", "Destroy comms mast"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = guerilla8 createSimpleTask ["Obtain intelligence"]; task1h setSimpleTaskDescription ["Obtain intelligence", "Obtain intelligence", "Obtain intelligence"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces are currently conducting a large sweep of the forests in the north of Nogova the resistance movement has identified an excellent opportunity for a daring attack near Lipany. Under normal circumstances any action near the Nogovan capital would be out of the question because of the large number of enemy troops based there. At this moment though the bulk of the usual garrison has been sent north which means there is a significantly smaller security force remaining. This allows the resistance to take action without turning the operation into a guaranteed suicide mission.

The target for the resistance is a Soviet military installation constructed on the edge of the built up area of Lipany. This location could yield valuable intelligence on the Soviet occupation forces and also offers opportunities to destroy essential equipment. As the comms mast is used for radio traffic with the regional headquarters on Kolgujev severing this communication link would be highly embarassing for the local military commander. In addition there are scarce fuel bowsers present as well as advanced portable surface to air missiles that are rather costly to replace with new stock.

Once the resistance has gained the intel and ensured the destruction of the key equipment on the base the raiding force is to withdraw to an extraction point on the coast. Light boats have been prepositioned to allow a rapid evacuation of the area before the Soviets can cordon off and search the vicinity of Lipany. Command detonated explosive charges represent an essential item of kit for this mission. Although the fuel trucks might be taken out with expedient means such as handgrenades the destruction of the comms mast and ammunition crates is best achieved with demolition charges. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " Although the majority of the garrison has moved north to participate in the large sweep operation a sizeable contingent remains present near the capital. This consists of both Soviet troops from the base as well as local militia collaborating with the occupation forces. These may dispose of light armoured vehicles.

Other garrison sites may send reaction forces in response to resistance activity at Lipany. This makes it imperative to conclude the raid as soon as possible to avoid being overwhelmed by superior numbers. A rapid withdrawal can be accomplished by commandeering transport vehicles at the military base. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the military base in order to accomplish several objectives before falling back to the extraction point."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces are currently conducting a large sweep of the forests in the north of Nogova the resistance movement has identified an excellent opportunity for a daring attack near Lipany. Under normal circumstances any action near the Nogovan capital would be out of the question because of the large number of enemy troops based there. At this moment though the bulk of the usual garrison has been sent north which means there is a significantly smaller security force remaining. This allows the resistance to take action without turning the operation into a guaranteed suicide mission.

The target for the resistance is a Soviet military installation constructed on the edge of the built up area of Lipany. This location could yield valuable intelligence on the Soviet occupation forces and also offers opportunities to destroy essential equipment. As the comms mast is used for radio traffic with the regional headquarters on Kolgujev severing this communication link would be highly embarassing for the local military commander. In addition there are scarce fuel bowsers present as well as advanced portable surface to air missiles that are rather costly to replace with new stock.

Once the resistance has gained the intel and ensured the destruction of the key equipment on the base the raiding force is to withdraw to an extraction point on the coast. Light boats have been prepositioned to allow a rapid evacuation of the area before the Soviets can cordon off and search the vicinity of Lipany. Command detonated explosive charges represent an essential item of kit for this mission. Although the fuel trucks might be taken out with expedient means such as handgrenades the destruction of the comms mast and ammunition crates is best achieved with demolition charges. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " Although the majority of the garrison has moved north to participate in the large sweep operation a sizeable contingent remains present near the capital. This consists of both Soviet troops from the base as well as local militia collaborating with the occupation forces. These may dispose of light armoured vehicles.

Other garrison sites may send reaction forces in response to resistance activity at Lipany. This makes it imperative to conclude the raid as soon as possible to avoid being overwhelmed by superior numbers. A rapid withdrawal can be accomplished by commandeering transport vehicles at the military base. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the military base in order to accomplish several objectives before falling back to the extraction point."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces are currently conducting a large sweep of the forests in the north of Nogova the resistance movement has identified an excellent opportunity for a daring attack near Lipany. Under normal circumstances any action near the Nogovan capital would be out of the question because of the large number of enemy troops based there. At this moment though the bulk of the usual garrison has been sent north which means there is a significantly smaller security force remaining. This allows the resistance to take action without turning the operation into a guaranteed suicide mission.

The target for the resistance is a Soviet military installation constructed on the edge of the built up area of Lipany. This location could yield valuable intelligence on the Soviet occupation forces and also offers opportunities to destroy essential equipment. As the comms mast is used for radio traffic with the regional headquarters on Kolgujev severing this communication link would be highly embarassing for the local military commander. In addition there are scarce fuel bowsers present as well as advanced portable surface to air missiles that are rather costly to replace with new stock.

Once the resistance has gained the intel and ensured the destruction of the key equipment on the base the raiding force is to withdraw to an extraction point on the coast. Light boats have been prepositioned to allow a rapid evacuation of the area before the Soviets can cordon off and search the vicinity of Lipany. Command detonated explosive charges represent an essential item of kit for this mission. Although the fuel trucks might be taken out with expedient means such as handgrenades the destruction of the comms mast and ammunition crates is best achieved with demolition charges. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " Although the majority of the garrison has moved north to participate in the large sweep operation a sizeable contingent remains present near the capital. This consists of both Soviet troops from the base as well as local militia collaborating with the occupation forces. These may dispose of light armoured vehicles.

Other garrison sites may send reaction forces in response to resistance activity at Lipany. This makes it imperative to conclude the raid as soon as possible to avoid being overwhelmed by superior numbers. A rapid withdrawal can be accomplished by commandeering transport vehicles at the military base. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the military base in order to accomplish several objectives before falling back to the extraction point."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces are currently conducting a large sweep of the forests in the north of Nogova the resistance movement has identified an excellent opportunity for a daring attack near Lipany. Under normal circumstances any action near the Nogovan capital would be out of the question because of the large number of enemy troops based there. At this moment though the bulk of the usual garrison has been sent north which means there is a significantly smaller security force remaining. This allows the resistance to take action without turning the operation into a guaranteed suicide mission.

The target for the resistance is a Soviet military installation constructed on the edge of the built up area of Lipany. This location could yield valuable intelligence on the Soviet occupation forces and also offers opportunities to destroy essential equipment. As the comms mast is used for radio traffic with the regional headquarters on Kolgujev severing this communication link would be highly embarassing for the local military commander. In addition there are scarce fuel bowsers present as well as advanced portable surface to air missiles that are rather costly to replace with new stock.

Once the resistance has gained the intel and ensured the destruction of the key equipment on the base the raiding force is to withdraw to an extraction point on the coast. Light boats have been prepositioned to allow a rapid evacuation of the area before the Soviets can cordon off and search the vicinity of Lipany. Command detonated explosive charges represent an essential item of kit for this mission. Although the fuel trucks might be taken out with expedient means such as handgrenades the destruction of the comms mast and ammunition crates is best achieved with demolition charges. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " Although the majority of the garrison has moved north to participate in the large sweep operation a sizeable contingent remains present near the capital. This consists of both Soviet troops from the base as well as local militia collaborating with the occupation forces. These may dispose of light armoured vehicles.

Other garrison sites may send reaction forces in response to resistance activity at Lipany. This makes it imperative to conclude the raid as soon as possible to avoid being overwhelmed by superior numbers. A rapid withdrawal can be accomplished by commandeering transport vehicles at the military base. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the military base in order to accomplish several objectives before falling back to the extraction point."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces are currently conducting a large sweep of the forests in the north of Nogova the resistance movement has identified an excellent opportunity for a daring attack near Lipany. Under normal circumstances any action near the Nogovan capital would be out of the question because of the large number of enemy troops based there. At this moment though the bulk of the usual garrison has been sent north which means there is a significantly smaller security force remaining. This allows the resistance to take action without turning the operation into a guaranteed suicide mission.

The target for the resistance is a Soviet military installation constructed on the edge of the built up area of Lipany. This location could yield valuable intelligence on the Soviet occupation forces and also offers opportunities to destroy essential equipment. As the comms mast is used for radio traffic with the regional headquarters on Kolgujev severing this communication link would be highly embarassing for the local military commander. In addition there are scarce fuel bowsers present as well as advanced portable surface to air missiles that are rather costly to replace with new stock.

Once the resistance has gained the intel and ensured the destruction of the key equipment on the base the raiding force is to withdraw to an extraction point on the coast. Light boats have been prepositioned to allow a rapid evacuation of the area before the Soviets can cordon off and search the vicinity of Lipany. Command detonated explosive charges represent an essential item of kit for this mission. Although the fuel trucks might be taken out with expedient means such as handgrenades the destruction of the comms mast and ammunition crates is best achieved with demolition charges. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " Although the majority of the garrison has moved north to participate in the large sweep operation a sizeable contingent remains present near the capital. This consists of both Soviet troops from the base as well as local militia collaborating with the occupation forces. These may dispose of light armoured vehicles.

Other garrison sites may send reaction forces in response to resistance activity at Lipany. This makes it imperative to conclude the raid as soon as possible to avoid being overwhelmed by superior numbers. A rapid withdrawal can be accomplished by commandeering transport vehicles at the military base. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the military base in order to accomplish several objectives before falling back to the extraction point."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces are currently conducting a large sweep of the forests in the north of Nogova the resistance movement has identified an excellent opportunity for a daring attack near Lipany. Under normal circumstances any action near the Nogovan capital would be out of the question because of the large number of enemy troops based there. At this moment though the bulk of the usual garrison has been sent north which means there is a significantly smaller security force remaining. This allows the resistance to take action without turning the operation into a guaranteed suicide mission.

The target for the resistance is a Soviet military installation constructed on the edge of the built up area of Lipany. This location could yield valuable intelligence on the Soviet occupation forces and also offers opportunities to destroy essential equipment. As the comms mast is used for radio traffic with the regional headquarters on Kolgujev severing this communication link would be highly embarassing for the local military commander. In addition there are scarce fuel bowsers present as well as advanced portable surface to air missiles that are rather costly to replace with new stock.

Once the resistance has gained the intel and ensured the destruction of the key equipment on the base the raiding force is to withdraw to an extraction point on the coast. Light boats have been prepositioned to allow a rapid evacuation of the area before the Soviets can cordon off and search the vicinity of Lipany. Command detonated explosive charges represent an essential item of kit for this mission. Although the fuel trucks might be taken out with expedient means such as handgrenades the destruction of the comms mast and ammunition crates is best achieved with demolition charges. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " Although the majority of the garrison has moved north to participate in the large sweep operation a sizeable contingent remains present near the capital. This consists of both Soviet troops from the base as well as local militia collaborating with the occupation forces. These may dispose of light armoured vehicles.

Other garrison sites may send reaction forces in response to resistance activity at Lipany. This makes it imperative to conclude the raid as soon as possible to avoid being overwhelmed by superior numbers. A rapid withdrawal can be accomplished by commandeering transport vehicles at the military base. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the military base in order to accomplish several objectives before falling back to the extraction point."]]; // diary entries guerilla7 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces are currently conducting a large sweep of the forests in the north of Nogova the resistance movement has identified an excellent opportunity for a daring attack near Lipany. Under normal circumstances any action near the Nogovan capital would be out of the question because of the large number of enemy troops based there. At this moment though the bulk of the usual garrison has been sent north which means there is a significantly smaller security force remaining. This allows the resistance to take action without turning the operation into a guaranteed suicide mission.

The target for the resistance is a Soviet military installation constructed on the edge of the built up area of Lipany. This location could yield valuable intelligence on the Soviet occupation forces and also offers opportunities to destroy essential equipment. As the comms mast is used for radio traffic with the regional headquarters on Kolgujev severing this communication link would be highly embarassing for the local military commander. In addition there are scarce fuel bowsers present as well as advanced portable surface to air missiles that are rather costly to replace with new stock.

Once the resistance has gained the intel and ensured the destruction of the key equipment on the base the raiding force is to withdraw to an extraction point on the coast. Light boats have been prepositioned to allow a rapid evacuation of the area before the Soviets can cordon off and search the vicinity of Lipany. Command detonated explosive charges represent an essential item of kit for this mission. Although the fuel trucks might be taken out with expedient means such as handgrenades the destruction of the comms mast and ammunition crates is best achieved with demolition charges. "]]; guerilla7 createDiaryRecord["Diary", ["Enemy", " Although the majority of the garrison has moved north to participate in the large sweep operation a sizeable contingent remains present near the capital. This consists of both Soviet troops from the base as well as local militia collaborating with the occupation forces. These may dispose of light armoured vehicles.

Other garrison sites may send reaction forces in response to resistance activity at Lipany. This makes it imperative to conclude the raid as soon as possible to avoid being overwhelmed by superior numbers. A rapid withdrawal can be accomplished by commandeering transport vehicles at the military base. "]]; guerilla7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the military base in order to accomplish several objectives before falling back to the extraction point."]]; // diary entries guerilla8 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces are currently conducting a large sweep of the forests in the north of Nogova the resistance movement has identified an excellent opportunity for a daring attack near Lipany. Under normal circumstances any action near the Nogovan capital would be out of the question because of the large number of enemy troops based there. At this moment though the bulk of the usual garrison has been sent north which means there is a significantly smaller security force remaining. This allows the resistance to take action without turning the operation into a guaranteed suicide mission.

The target for the resistance is a Soviet military installation constructed on the edge of the built up area of Lipany. This location could yield valuable intelligence on the Soviet occupation forces and also offers opportunities to destroy essential equipment. As the comms mast is used for radio traffic with the regional headquarters on Kolgujev severing this communication link would be highly embarassing for the local military commander. In addition there are scarce fuel bowsers present as well as advanced portable surface to air missiles that are rather costly to replace with new stock.

Once the resistance has gained the intel and ensured the destruction of the key equipment on the base the raiding force is to withdraw to an extraction point on the coast. Light boats have been prepositioned to allow a rapid evacuation of the area before the Soviets can cordon off and search the vicinity of Lipany. Command detonated explosive charges represent an essential item of kit for this mission. Although the fuel trucks might be taken out with expedient means such as handgrenades the destruction of the comms mast and ammunition crates is best achieved with demolition charges. "]]; guerilla8 createDiaryRecord["Diary", ["Enemy", " Although the majority of the garrison has moved north to participate in the large sweep operation a sizeable contingent remains present near the capital. This consists of both Soviet troops from the base as well as local militia collaborating with the occupation forces. These may dispose of light armoured vehicles.

Other garrison sites may send reaction forces in response to resistance activity at Lipany. This makes it imperative to conclude the raid as soon as possible to avoid being overwhelmed by superior numbers. A rapid withdrawal can be accomplished by commandeering transport vehicles at the military base. "]]; guerilla8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will raid the military base in order to accomplish several objectives before falling back to the extraction point."]];onloadmission="C W R 2 - P O S T O P ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_post_op_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_FAL {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; };titleText ["C W R 2 - P O S T O P\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_noe", "cwr2_Static", "cwr2_Urals", "CWR2Editor_Fences", "camisc3", "CABuildings", "cwr2_UAZ", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CAMisc", "CWR2Editor_Structures", "camisc_e", "CWR2Editor_Buildings", "cwr2_btr60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_AmmoBoxes", "CAWater", "cwr2_V3S" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Static", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_btr60", "cwr2_uaz", "cwr2_Urals", "CWR2Editor_Fences", "camisc3", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CAMisc", "CWR2Editor_Structures", "camisc_e", "CWR2Editor_Buildings", "cwr2_AmmoBoxes", "CAWater", "cwr2_V3S", "cwr2_noe" }; randomSeed=7229337; class Intel { briefingName="CWR2 - Post Op (co08)"; briefingDescription="Attack the Soviet outpost"; startWeather=0.10000002; forecastWeather=0.10000002; month=9; day=7; hour=5; minute=15; }; class Groups { items=35; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={11499.751,69,2228.0398}; azimut=270; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={99,97,98}; }; class Item1 { position[]={11503.626,69,2230.8904}; azimut=270; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={99,97,98}; }; class Item2 { position[]={11503.271,69,2225.197}; azimut=270; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={99,97,98}; }; class Item3 { position[]={11506.829,69,2233.2644}; azimut=270; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={99,97,98}; }; class Item4 { position[]={11506.552,69,2222.3884}; azimut=270; id=4; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={99,97,98}; }; class Item5 { position[]={11510.046,69,2235.3474}; azimut=270; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={99,97,98}; }; class Item6 { position[]={11510.005,69,2219.6091}; azimut=270; id=6; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla7"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={99,97,98}; }; class Item7 { position[]={11513.61,69,2237.7703}; azimut=270; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla8"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={99,97,98}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10749.379,124.24072,2921.1077}; azimut=270; id=49; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10754.611,124.24072,2925.4131}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11537.365,69,2235.2092}; id=97; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11538.048,69,2213.5696}; id=98; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11537.683,69,2224.3157}; id=99; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10776.452,124.24072,2923.1726}; id=100; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10776.305,124.24072,2925.4456}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10776.304,124.24072,2925.4446}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10761.667,124.25716,2935.5767}; azimut=160; id=103; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10787.727,124.24072,2927.5205}; id=106; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10789.161,124.24072,2925.4434}; id=110; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10786.322,124.24072,2925.5938}; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={10790.483,124.24072,2923.2795}; id=121; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={10785.004,124.24072,2923.2581}; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={10791.778,124.24072,2921.0996}; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={10783.473,124.24072,2920.9785}; id=129; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10787.726,124.24072,2928.4431}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10787.74,124.24072,2929.5823}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={10867.828,124.74505,2815.6089}; id=107; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={10871.221,124.58135,2811.1541}; id=117; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={10864.622,124.61069,2811.4165}; id=112; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={10874.339,124.46257,2806.5537}; id=104; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={10861.894,124.44253,2806.8831}; id=134; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { position[]={10878.109,124.30861,2801.1724}; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.75000024; position[]={10858.394,124.21852,2801.7898}; id=137; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item7 { presence=0.50000048; position[]={10882.684,124.17001,2795.5139}; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={10624.971,124.35474,2815.384}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10817.691,114.08616,2558.853}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11009.197,115.7542,2815.509}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10624.94,124.35678,2815.4229}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10625.664,124.36784,2816.0935}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={10664.841,124.31741,2849.0686}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10703.721,124.8796,2885.7864}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10796.644,124.77505,2915.4553}; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.85)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10802.995,131.14656,2906.9722}; azimut=150; id=109; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={10831.135,124.24072,2933.1843}; id=111; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10834.519,124.24072,2929.1589}; id=122; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={10828.676,124.24072,2929.5657}; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={10837.64,124.24072,2925.99}; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={10830.783,124.24072,2962.8806}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10724.89,124.24072,2963.1523}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10725.468,125.34522,2878.7986}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10830.953,125.38953,2879.5205}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10830.76,124.24072,2962.8464}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10762.641,124.24072,2905.7644}; azimut=180; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10766.788,124.24072,2908.9995}; id=116; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10766.742,124.24072,2911.1582}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10766.624,124.24072,2913.666}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10751.736,124.24072,2935.3367}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10793.463,125.8376,2905.8164}; azimut=180; id=120; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10803.371,131.14656,2907.6436}; azimut=120; id=123; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10791.688,124.24072,2924.0266}; id=127; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10791.651,124.24072,2925.8882}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10791.661,124.24072,2925.8955}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10804.332,124.24072,2935.3818}; azimut=90; id=131; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10725.139,124.24072,2924.687}; id=138; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10725.135,124.24072,2926.3779}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10725.116,124.24072,2926.4084}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10753.683,131.14656,2907.7053}; azimut=240; id=139; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10802.623,131.14656,2943.9214}; azimut=90; id=140; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10781.42,124.24072,2959.667}; id=141; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10781.239,124.24072,2963.5984}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10781.259,124.24072,2963.5481}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10888.063,124.24072,3117.6094}; id=142; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10889.846,124.24072,3115.1252}; id=101; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10886.491,124.24072,3115.1877}; id=115; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={10891.784,124.24072,3112.1414}; id=135; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={10884.745,124.24072,3112.1453}; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; }; class Item5 { position[]={10893.982,124.24072,3108.6453}; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={10882.796,124.24072,3108.9343}; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={10896.347,124.24072,3104.9885}; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10888.028,124.24072,3120.1116}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10887.955,124.24072,3122.3684}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={10877.225,124.24072,3194.4878}; id=143; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={10882.706,124.24072,3187.834}; id=146; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={10872.376,124.24072,3187.9802}; id=150; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={10912.599,124.24072,3194.6182}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10913.664,124.24072,3045.0288}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10794.979,124.24072,3044.7898}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10793.905,124.24072,3194.2986}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10912.582,124.24072,3194.6343}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10912.624,124.24072,3193.7942}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={10912.817,124.24072,3167.2998}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={10912.661,124.24072,3134.3909}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10284.82,172.98407,3254.9922}; id=144; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={10291.741,171.99594,3246.1152}; id=145; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={10279.082,173.33228,3245.7898}; id=151; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={10298.264,170.97867,3238.6396}; id=154; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={10230.782,170.62546,3206.2937}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10205.104,170.71042,3282.197}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={10296.304,172.25299,3265.8179}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={10230.805,170.62521,3206.2673}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10231.619,170.68605,3205.9424}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={10252.31,170.75523,3198.7083}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10277.093,170.10493,3192.1663}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={10494.729,124.31058,2809.3105}; id=148; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; class Item1 { position[]={10497.294,124.13271,2804.8535}; id=147; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={10491.854,124.44421,2804.9944}; id=152; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={10502.88,124.47692,2809.5313}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10502.412,122.72706,2736.9919}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={10502.868,124.47373,2809.4587}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10836.738,124.29073,3125.4556}; id=149; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10834.693,124.29073,3125.4829}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10834.693,124.29073,3125.4822}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10630.276,124.24072,2946.303}; id=153; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10630.357,124.24072,2949.8979}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10630.357,124.24072,2949.9934}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10832.044,124.29073,3134.5574}; azimut=270; id=155; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={10828.385,124.29073,3134.5574}; completitionRadius=10; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10827.063,124.29073,3134.5254}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10357.411,71.204529,772.54871}; id=156; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="qrf_btr"; }; }; class Waypoints { items=3; class Item0 { position[]={10357.322,71.245438,776.5564}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="qrf_btr setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10594.793,63.893185,2208.9097}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10531.506,121.85682,2733.7625}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10454.902,121.64795,4085.0249}; azimut=150; id=157; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; }; }; class Waypoints { items=3; class Item0 { position[]={10456.519,121.64795,4082.3813}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10726.178,124.24078,3281.832}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10725.525,124.24072,2944.0039}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9383.2695,61.396496,2755.8555}; azimut=90; id=158; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; }; }; class Waypoints { items=3; class Item0 { position[]={9386.1191,61.345291,2755.9158}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10525.854,121.96396,2735.5034}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10679.903,124.24072,2925.7881}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10887.251,124.24072,3128.1716}; azimut=90; id=162; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10890.043,124.24072,3128.1257}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10890.863,124.24072,3128.1548}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10725.926,124.24072,3116.407}; id=164; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10726.007,124.24072,3120.002}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10726.007,124.24072,3120.0974}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=92; class Item0 { position[]={10758.843,124.24072,2913.458}; azimut=90; id=8; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=1; text="fueltruck1"; }; class Item1 { position[]={10750.894,124.24072,2920.0322}; azimut=90; id=9; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item2 { position[]={10750.896,124.24072,2938.0286}; azimut=90; id=10; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item3 { position[]={10750.897,124.24072,2932.0295}; azimut=90; id=11; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item4 { position[]={10750.884,124.24072,2914.0227}; azimut=90; id=12; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={10750.886,124.24072,2908.0237}; azimut=90; id=13; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item6 { position[]={10754.051,124.24072,2904.9788}; id=14; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item7 { position[]={10760.032,124.24072,2904.9697}; id=15; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item8 { position[]={10766.017,124.24072,2904.9719}; id=16; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={10772.011,124.24072,2904.9758}; id=17; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item10 { position[]={10790.039,124.24072,2904.9805}; id=18; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item11 { position[]={10796.023,124.24072,2904.9827}; id=19; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={10802.017,124.24072,2904.9866}; id=20; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={10805.136,124.24072,2908.063}; azimut=270; id=21; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={10805.143,124.24072,2914.0391}; azimut=270; id=22; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={10805.155,124.24072,2920.0386}; azimut=270; id=23; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={10805.162,124.24072,2926.0146}; azimut=270; id=24; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={10805.17,124.24072,2932.0205}; azimut=270; id=25; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={10805.177,124.24072,2937.9966}; azimut=270; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={10805.198,124.24072,2944.0117}; azimut=270; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={10750.894,124.24072,2943.9922}; azimut=90; id=28; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={10754.056,124.24072,2947.0957}; azimut=180; id=29; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={10760.062,124.24072,2947.1018}; azimut=180; id=30; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={10766.072,124.24072,2947.1047}; azimut=180; id=31; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={10790.009,124.24072,2947.1006}; azimut=180; id=32; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={10796.016,124.24072,2947.1057}; azimut=180; id=33; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item26 { position[]={10802.024,124.24072,2947.1096}; azimut=180; id=34; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item27 { position[]={10751.757,124.24072,2935.3687}; id=35; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item28 { position[]={10751.825,124.24072,2916.5859}; id=36; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item29 { position[]={10804.382,124.24072,2935.4097}; id=37; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item30 { position[]={10804.42,124.24072,2916.668}; id=38; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item31 { position[]={10758.772,124.24072,2916.9902}; azimut=90; id=39; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item32 { position[]={10762.573,124.24072,2905.7375}; azimut=90; id=40; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item33 { position[]={10793.447,124.24072,2905.7839}; azimut=90; id=41; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item34 { position[]={10798.562,124.24072,2926.1484}; azimut=90; id=42; side="EMPTY"; vehicle="Land_radar"; skill=1; text="macguffin"; }; class Item35 { position[]={10802.136,124.24072,2926.7212}; azimut=180; id=43; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item36 { position[]={10762.704,124.24072,2946.2544}; azimut=90; id=44; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item37 { position[]={10793.362,124.24072,2946.2878}; azimut=90; id=45; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item38 { position[]={10748.907,124.24072,2921.2649}; azimut=90; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item39 { position[]={10749.287,124.24072,2919.4717}; id=47; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item40 { presence=0.75000024; position[]={10755.154,124.24072,2940.2971}; azimut=180; id=48; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item41 { position[]={10762.938,124.25716,2937.0752}; azimut=270; id=50; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item42 { position[]={10764.91,124.24072,2951.1592}; id=51; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item43 { position[]={10763.997,124.24072,2949.156}; azimut=180; id=52; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item44 { position[]={10765.614,124.24072,2949.1765}; azimut=180; id=53; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item45 { position[]={10765.144,124.25716,2934.0083}; id=54; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item46 { position[]={10765.185,125.05897,2940.0137}; azimut=35; id=55; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item47 { position[]={10767.599,124.24072,2950.1279}; id=56; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item48 { position[]={10768.312,124.24072,2950.1392}; id=57; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item49 { position[]={10769.015,124.24072,2950.1753}; id=58; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item50 { position[]={10767.56,124.24072,2949.3481}; id=59; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item51 { position[]={10768.263,124.24072,2949.3735}; id=60; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item52 { position[]={10768.999,124.24072,2949.3979}; id=61; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item53 { position[]={10802.043,124.24072,2911.946}; azimut=180; id=62; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item54 { position[]={10801.99,124.24072,2915.3506}; azimut=180; id=63; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item55 { position[]={10794.07,124.24072,2935.1362}; id=64; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.525)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",4]; this addweaponcargo [""cwr2_Strela"",1];"; }; class Item56 { position[]={10801.272,124.24072,2937.4297}; id=65; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",4]; this addweaponcargo [""cwr2_Strela"",1];"; }; class Item57 { position[]={10801.296,124.24072,2938.6006}; id=66; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",4]; this addweaponcargo [""cwr2_Strela"",1];"; }; class Item58 { position[]={10772.048,124.24072,2947.1152}; azimut=180; id=67; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item59 { position[]={10795.678,124.24072,2938.79}; id=68; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item60 { position[]={10787.012,124.24072,2938.8665}; id=69; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item61 { position[]={10796.35,124.24072,2914.0398}; azimut=180; id=70; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item62 { position[]={10787.344,124.77589,2913.9961}; azimut=180; id=71; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item63 { position[]={10802.022,124.24072,2913.637}; azimut=180; id=72; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item64 { position[]={10758.794,124.24072,2910.0354}; azimut=90; id=73; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=1; text="fueltruck2"; }; class Item65 { position[]={10763.526,124.25716,2936.7998}; azimut=90; id=74; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item66 { position[]={10772.316,124.24072,2949.4946}; azimut=180; id=75; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item67 { position[]={10774.461,124.24072,2951.644}; id=76; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item68 { position[]={10772.197,124.24072,2951.5737}; id=77; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item69 { position[]={10776.74,124.24072,2951.5122}; id=78; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item70 { position[]={10764.054,124.24072,2937.0674}; azimut=90; id=79; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item71 { position[]={10777.159,124.24072,2949.1282}; id=80; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item72 { position[]={10774.747,124.24072,2948.895}; id=81; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item73 { presence=0.75000024; position[]={10801.331,124.24072,2921.2825}; azimut=270; id=82; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item74 { position[]={10765.272,124.25716,2937.1768}; azimut=80; id=83; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item75 { position[]={10761.635,124.25716,2937.0308}; azimut=270; id=84; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item76 { position[]={10755.107,124.24072,2944.3284}; azimut=270; id=85; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item77 { position[]={10802.215,131.14656,2907.6401}; azimut=90; id=86; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item78 { position[]={10802.146,124.24072,2943.8333}; azimut=90; id=87; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item79 { position[]={10753.714,124.24072,2907.679}; azimut=270; id=88; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item80 { position[]={10778.045,124.24072,2947.1123}; azimut=180; id=89; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item81 { position[]={10784.029,124.24072,2947.1033}; azimut=180; id=90; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item82 { position[]={10778.029,124.24072,2904.9851}; id=91; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item83 { position[]={10784.03,124.24072,2904.9744}; id=92; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item84 { position[]={10775.253,124.34073,2936.7524}; azimut=90; id=93; side="EMPTY"; vehicle="cwr2_MASH"; lock="UNLOCKED"; skill=1; }; class Item85 { position[]={10761.754,124.25716,2939.7842}; azimut=325; id=94; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item86 { position[]={10775.91,124.24072,2916.6636}; azimut=180; id=95; side="EMPTY"; vehicle="ED102_MilRepairShop"; skill=1; }; class Item87 { presence=0.50000048; position[]={10782.104,124.24072,2913.7871}; id=96; side="EMPTY"; vehicle="CWR2_BTR60"; lock="UNLOCKED"; skill=1; }; class Item88 { position[]={11494.719,69.18261,2224.8857}; azimut=270; id=159; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_30Rnd_762x39_SD"",12]; this addweaponcargo [""cwr2_AKMS_SD"",1]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_Steyr"",1]; this addmagazinecargo [""HandGrenade_East"",6]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""cwr2_7Rnd_45ACP"",4]; this addweaponcargo [""cwr2_M1911"",1]; this addmagazinecargo [""cwr2_17Rnd_9x19_Para"",4]; this addweaponcargo [""cwr2_Glock"",1]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3];"; }; class Item89 { position[]={10108.385,1.9375768,1739.1525}; azimut=50; id=160; side="EMPTY"; vehicle="Zodiac"; skill=1; }; class Item90 { position[]={10104.304,1.9014559,1743.3677}; azimut=50; id=161; side="EMPTY"; vehicle="Zodiac"; lock="UNLOCKED"; skill=1; }; class Item91 { position[]={11493.152,69,2234.584}; azimut=270; id=163; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this;"; }; }; class Markers { items=7; class Item0 { position[]={10773.119,124.24072,2926.1936}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={10880.123,124.91792,2815.3657}; name="obj1"; text=" Obtain Intelligence"; type="mil_box"; colorName="ColorRed"; }; class Item2 { position[]={10880.133,128.44859,2687.886}; name="obj2"; text=" Destroy Comms Mast"; type="mil_box"; colorName="ColorRed"; }; class Item3 { position[]={10880.128,114.14597,2559.8694}; name="obj3"; text=" Destroy Strela Missiles"; type="mil_box"; colorName="ColorRed"; }; class Item4 { position[]={10880.13,114.49481,2431.8772}; name="obj4"; text=" Destroy Fuel Trucks"; type="mil_box"; colorName="ColorRed"; }; class Item5 { position[]={11499.353,69,2231.1267}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item6 { position[]={10115.626,2.2252266,1758.4648}; name="obj5"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=9; class Item0 { position[]={11584.909,39.144516,3264.1165}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; ""obj2"" setMarkerColor ""ColorGreen""; (leader group player) sidechat ""Satchels are great for the purpose of non verbal communication."";"; class Effects { }; }; class Item1 { position[]={11590.558,26.879356,3135.562}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aCrate1 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; ""obj3"" setMarkerColor ""ColorGreen""; (leader group player) sidechat ""That takes care of the missiles."";"; class Effects { }; }; class Item2 { position[]={11590.759,14.809267,3009.6277}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fueltruck1 >= 0.99) AND (getDammage fueltruck2 >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; ""obj4"" setMarkerColor ""ColorGreen""; (leader group player) sidechat ""Scratch one piece of Soviet junk."";"; class Effects { }; }; class Item3 { position[]={10127.185,2.166265,1765.6052}; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" objStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; task5g settaskstate ""SUCCEEDED""; task5h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; (leader group player) sidechat ""Let's go home."";"; class Effects { }; }; class Item4 { position[]={11714.802,32.960331,3517.3894}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co08_cwr2_post_op_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={11836.521,11.196263,3517.509}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; task5g settaskstate ""FAILED""; task5h settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={11842.813,5.1212683,3386.4175}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={10764.137,124.24072,2937.0347}; a=2; b=2; rectangular=1; activationBy="GUER"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; guerilla7 addrating 200; guerilla8 addrating 200; ""obj1"" setMarkerColor ""ColorGreen""; (leader group player) sidechat ""This information should be most useful."";"; class Effects { }; }; class Item8 { position[]={10776.313,124.24072,2927.0195}; a=500; b=500; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 5]; deleteWaypoint [patrol3, 4];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=16218569; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=501779; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5497495; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Raid the Soviet base.

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