briefing.htmlYeRbriefing.sqfjRLdescription.extjRinit.sqf6eRfinitjipcompatible.sqf$.fL0mission.sqmڇRoverview.htmleRVoverview.paa jR Debriefing

Cheating leads to the dark side


Despicable it is.





Mission Accomplished


The local partisans managed to annihilate the Soviet column before taking out air defences to clear the way for a NATO air assault. With an airhead secured the alliance can proceed to land additional the forces and equipment by tactical transport aircraft.





Mission Failed


The resistance squad been wiped out.





Mission Failed


The resistance squad failed to conduct the ambush as ordered.


// tasks task3a = rosomak1 createSimpleTask ["Await reinforcements"]; task3a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = rosomak1 createSimpleTask ["Take out air defences"]; task2a setSimpleTaskDescription ["Take out air defences", "Take out air defences", "Take out air defences"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = rosomak1 createSimpleTask ["Ambush the column"]; task1a setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = rosomak2 createSimpleTask ["Await reinforcements"]; task3b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = rosomak2 createSimpleTask ["Take out air defences"]; task2b setSimpleTaskDescription ["Take out air defences", "Take out air defences", "Take out air defences"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = rosomak2 createSimpleTask ["Ambush the column"]; task1b setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = rosomak3 createSimpleTask ["Await reinforcements"]; task3c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = rosomak3 createSimpleTask ["Take out air defences"]; task2c setSimpleTaskDescription ["Take out air defences", "Take out air defences", "Take out air defences"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = rosomak3 createSimpleTask ["Ambush the column"]; task1c setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = rosomak4 createSimpleTask ["Await reinforcements"]; task3d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = rosomak4 createSimpleTask ["Take out air defences"]; task2d setSimpleTaskDescription ["Take out air defences", "Take out air defences", "Take out air defences"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = rosomak4 createSimpleTask ["Ambush the column"]; task1d setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = rosomak5 createSimpleTask ["Await reinforcements"]; task3e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = rosomak5 createSimpleTask ["Take out air defences"]; task2e setSimpleTaskDescription ["Take out air defences", "Take out air defences", "Take out air defences"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = rosomak5 createSimpleTask ["Ambush the column"]; task1e setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = rosomak6 createSimpleTask ["Await reinforcements"]; task3f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = rosomak6 createSimpleTask ["Take out air defences"]; task2f setSimpleTaskDescription ["Take out air defences", "Take out air defences", "Take out air defences"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = rosomak6 createSimpleTask ["Ambush the column"]; task1f setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = rosomak7 createSimpleTask ["Await reinforcements"]; task3g setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = rosomak7 createSimpleTask ["Take out air defences"]; task2g setSimpleTaskDescription ["Take out air defences", "Take out air defences", "Take out air defences"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = rosomak7 createSimpleTask ["Ambush the column"]; task1g setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = rosomak8 createSimpleTask ["Await reinforcements"]; task3h setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = rosomak8 createSimpleTask ["Take out air defences"]; task2h setSimpleTaskDescription ["Take out air defences", "Take out air defences", "Take out air defences"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = rosomak8 createSimpleTask ["Ambush the column"]; task1h setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries rosomak1 createDiaryRecord["Diary", ["Background", " As NATO prepares to retake the Soviet occupied island of Malden the local partisans have been instructed to conduct attacks in order to make this possible. One band of partisans has been given the job of neutralising the air defences on the airfield. As this location is normally heavily guarded the guerilla leader has decided to defeat the enemy in detail. Information was leaked to the Soviets that a resistance camp could be found in the highlands south of Arudy. This enticed the enemy to deploy part of the regular garrison based at the airfield to a sweep. These troops are now en route back to base after a fruitless cordon and search mission. This should enable the partisans to ambush an enemy unit in order of march and fatigued by a previous night operation.

The guerilla fighters need to set up an ambush using mines and explosives, though the limited amount of satchels available to the resistance mean that the mechanical ambush needs to be supplemented by small arms fire and RPG launchers to finish off the column. Preferably all vehicles should be engaged at once to maximise the element of surprise and to avoid the disembarkation of the Soviet troops from their transport. Priority targets for engagement must be the BTR wheeled personnel carriers as these dispose of machineguns that can cut up any exposed infantry. Concentrating on knocking the APC's out of the fight should however not be to the detriment of neglecting the more vulnerable unarmoured vehicles, as these can carry crew served weapons as well.

Once the column has been ambushed and the enemy annihilated the next objective is the airfield itself. With the majority of enemy troops out of the way this should represent a much easier target. The partisans need to destroy all low level air defences in order to enable the safe deployment of NATO airmobile infantry to secure the airfield. This means that both Shilka vehicles and all three AA guns must be taken out using rocket launchers, explosives or other expedient means of destruction. On accomplishing this task the resistance is to signal the Green Berets who will then contact NATO by radio. Pending the arrival of the reinforcements the partisans must keep up their guard as the Soviets may send in reaction forces in response to an attack on the airbase. "]]; rosomak1 createDiaryRecord["Diary", ["Enemy", " The approaching Soviet column consists of two wheeled armoured personnel carriers, an armed jeep and a transport truck with a full complement of troops. All enemy vehicles and personnel need to be eliminated.

The Malden airfield is defended by three stationary AA guns as well as a pair of Shilka vehicles. All of these targets need to be destroyed before NATO helicopters can drop off troops to secure the airfield. "]]; rosomak1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the enemy column before eliminating air defences in expectation of reinforcement."]]; // diary entries rosomak2 createDiaryRecord["Diary", ["Background", " As NATO prepares to retake the Soviet occupied island of Malden the local partisans have been instructed to conduct attacks in order to make this possible. One band of partisans has been given the job of neutralising the air defences on the airfield. As this location is normally heavily guarded the guerilla leader has decided to defeat the enemy in detail. Information was leaked to the Soviets that a resistance camp could be found in the highlands south of Arudy. This enticed the enemy to deploy part of the regular garrison based at the airfield to a sweep. These troops are now en route back to base after a fruitless cordon and search mission. This should enable the partisans to ambush an enemy unit in order of march and fatigued by a previous night operation.

The guerilla fighters need to set up an ambush using mines and explosives, though the limited amount of satchels available to the resistance mean that the mechanical ambush needs to be supplemented by small arms fire and RPG launchers to finish off the column. Preferably all vehicles should be engaged at once to maximise the element of surprise and to avoid the disembarkation of the Soviet troops from their transport. Priority targets for engagement must be the BTR wheeled personnel carriers as these dispose of machineguns that can cut up any exposed infantry. Concentrating on knocking the APC's out of the fight should however not be to the detriment of neglecting the more vulnerable unarmoured vehicles, as these can carry crew served weapons as well.

Once the column has been ambushed and the enemy annihilated the next objective is the airfield itself. With the majority of enemy troops out of the way this should represent a much easier target. The partisans need to destroy all low level air defences in order to enable the safe deployment of NATO airmobile infantry to secure the airfield. This means that both Shilka vehicles and all three AA guns must be taken out using rocket launchers, explosives or other expedient means of destruction. On accomplishing this task the resistance is to signal the Green Berets who will then contact NATO by radio. Pending the arrival of the reinforcements the partisans must keep up their guard as the Soviets may send in reaction forces in response to an attack on the airbase. "]]; rosomak2 createDiaryRecord["Diary", ["Enemy", " The approaching Soviet column consists of two wheeled armoured personnel carriers, an armed jeep and a transport truck with a full complement of troops. All enemy vehicles and personnel need to be eliminated.

The Malden airfield is defended by three stationary AA guns as well as a pair of Shilka vehicles. All of these targets need to be destroyed before NATO helicopters can drop off troops to secure the airfield. "]]; rosomak2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the enemy column before eliminating air defences in expectation of reinforcement."]]; // diary entries rosomak3 createDiaryRecord["Diary", ["Background", " As NATO prepares to retake the Soviet occupied island of Malden the local partisans have been instructed to conduct attacks in order to make this possible. One band of partisans has been given the job of neutralising the air defences on the airfield. As this location is normally heavily guarded the guerilla leader has decided to defeat the enemy in detail. Information was leaked to the Soviets that a resistance camp could be found in the highlands south of Arudy. This enticed the enemy to deploy part of the regular garrison based at the airfield to a sweep. These troops are now en route back to base after a fruitless cordon and search mission. This should enable the partisans to ambush an enemy unit in order of march and fatigued by a previous night operation.

The guerilla fighters need to set up an ambush using mines and explosives, though the limited amount of satchels available to the resistance mean that the mechanical ambush needs to be supplemented by small arms fire and RPG launchers to finish off the column. Preferably all vehicles should be engaged at once to maximise the element of surprise and to avoid the disembarkation of the Soviet troops from their transport. Priority targets for engagement must be the BTR wheeled personnel carriers as these dispose of machineguns that can cut up any exposed infantry. Concentrating on knocking the APC's out of the fight should however not be to the detriment of neglecting the more vulnerable unarmoured vehicles, as these can carry crew served weapons as well.

Once the column has been ambushed and the enemy annihilated the next objective is the airfield itself. With the majority of enemy troops out of the way this should represent a much easier target. The partisans need to destroy all low level air defences in order to enable the safe deployment of NATO airmobile infantry to secure the airfield. This means that both Shilka vehicles and all three AA guns must be taken out using rocket launchers, explosives or other expedient means of destruction. On accomplishing this task the resistance is to signal the Green Berets who will then contact NATO by radio. Pending the arrival of the reinforcements the partisans must keep up their guard as the Soviets may send in reaction forces in response to an attack on the airbase. "]]; rosomak3 createDiaryRecord["Diary", ["Enemy", " The approaching Soviet column consists of two wheeled armoured personnel carriers, an armed jeep and a transport truck with a full complement of troops. All enemy vehicles and personnel need to be eliminated.

The Malden airfield is defended by three stationary AA guns as well as a pair of Shilka vehicles. All of these targets need to be destroyed before NATO helicopters can drop off troops to secure the airfield. "]]; rosomak3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the enemy column before eliminating air defences in expectation of reinforcement."]]; // diary entries rosomak4 createDiaryRecord["Diary", ["Background", " As NATO prepares to retake the Soviet occupied island of Malden the local partisans have been instructed to conduct attacks in order to make this possible. One band of partisans has been given the job of neutralising the air defences on the airfield. As this location is normally heavily guarded the guerilla leader has decided to defeat the enemy in detail. Information was leaked to the Soviets that a resistance camp could be found in the highlands south of Arudy. This enticed the enemy to deploy part of the regular garrison based at the airfield to a sweep. These troops are now en route back to base after a fruitless cordon and search mission. This should enable the partisans to ambush an enemy unit in order of march and fatigued by a previous night operation.

The guerilla fighters need to set up an ambush using mines and explosives, though the limited amount of satchels available to the resistance mean that the mechanical ambush needs to be supplemented by small arms fire and RPG launchers to finish off the column. Preferably all vehicles should be engaged at once to maximise the element of surprise and to avoid the disembarkation of the Soviet troops from their transport. Priority targets for engagement must be the BTR wheeled personnel carriers as these dispose of machineguns that can cut up any exposed infantry. Concentrating on knocking the APC's out of the fight should however not be to the detriment of neglecting the more vulnerable unarmoured vehicles, as these can carry crew served weapons as well.

Once the column has been ambushed and the enemy annihilated the next objective is the airfield itself. With the majority of enemy troops out of the way this should represent a much easier target. The partisans need to destroy all low level air defences in order to enable the safe deployment of NATO airmobile infantry to secure the airfield. This means that both Shilka vehicles and all three AA guns must be taken out using rocket launchers, explosives or other expedient means of destruction. On accomplishing this task the resistance is to signal the Green Berets who will then contact NATO by radio. Pending the arrival of the reinforcements the partisans must keep up their guard as the Soviets may send in reaction forces in response to an attack on the airbase. "]]; rosomak4 createDiaryRecord["Diary", ["Enemy", " The approaching Soviet column consists of two wheeled armoured personnel carriers, an armed jeep and a transport truck with a full complement of troops. All enemy vehicles and personnel need to be eliminated.

The Malden airfield is defended by three stationary AA guns as well as a pair of Shilka vehicles. All of these targets need to be destroyed before NATO helicopters can drop off troops to secure the airfield. "]]; rosomak4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the enemy column before eliminating air defences in expectation of reinforcement."]]; // diary entries rosomak5 createDiaryRecord["Diary", ["Background", " As NATO prepares to retake the Soviet occupied island of Malden the local partisans have been instructed to conduct attacks in order to make this possible. One band of partisans has been given the job of neutralising the air defences on the airfield. As this location is normally heavily guarded the guerilla leader has decided to defeat the enemy in detail. Information was leaked to the Soviets that a resistance camp could be found in the highlands south of Arudy. This enticed the enemy to deploy part of the regular garrison based at the airfield to a sweep. These troops are now en route back to base after a fruitless cordon and search mission. This should enable the partisans to ambush an enemy unit in order of march and fatigued by a previous night operation.

The guerilla fighters need to set up an ambush using mines and explosives, though the limited amount of satchels available to the resistance mean that the mechanical ambush needs to be supplemented by small arms fire and RPG launchers to finish off the column. Preferably all vehicles should be engaged at once to maximise the element of surprise and to avoid the disembarkation of the Soviet troops from their transport. Priority targets for engagement must be the BTR wheeled personnel carriers as these dispose of machineguns that can cut up any exposed infantry. Concentrating on knocking the APC's out of the fight should however not be to the detriment of neglecting the more vulnerable unarmoured vehicles, as these can carry crew served weapons as well.

Once the column has been ambushed and the enemy annihilated the next objective is the airfield itself. With the majority of enemy troops out of the way this should represent a much easier target. The partisans need to destroy all low level air defences in order to enable the safe deployment of NATO airmobile infantry to secure the airfield. This means that both Shilka vehicles and all three AA guns must be taken out using rocket launchers, explosives or other expedient means of destruction. On accomplishing this task the resistance is to signal the Green Berets who will then contact NATO by radio. Pending the arrival of the reinforcements the partisans must keep up their guard as the Soviets may send in reaction forces in response to an attack on the airbase. "]]; rosomak5 createDiaryRecord["Diary", ["Enemy", " The approaching Soviet column consists of two wheeled armoured personnel carriers, an armed jeep and a transport truck with a full complement of troops. All enemy vehicles and personnel need to be eliminated.

The Malden airfield is defended by three stationary AA guns as well as a pair of Shilka vehicles. All of these targets need to be destroyed before NATO helicopters can drop off troops to secure the airfield. "]]; rosomak5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the enemy column before eliminating air defences in expectation of reinforcement."]]; // diary entries rosomak6 createDiaryRecord["Diary", ["Background", " As NATO prepares to retake the Soviet occupied island of Malden the local partisans have been instructed to conduct attacks in order to make this possible. One band of partisans has been given the job of neutralising the air defences on the airfield. As this location is normally heavily guarded the guerilla leader has decided to defeat the enemy in detail. Information was leaked to the Soviets that a resistance camp could be found in the highlands south of Arudy. This enticed the enemy to deploy part of the regular garrison based at the airfield to a sweep. These troops are now en route back to base after a fruitless cordon and search mission. This should enable the partisans to ambush an enemy unit in order of march and fatigued by a previous night operation.

The guerilla fighters need to set up an ambush using mines and explosives, though the limited amount of satchels available to the resistance mean that the mechanical ambush needs to be supplemented by small arms fire and RPG launchers to finish off the column. Preferably all vehicles should be engaged at once to maximise the element of surprise and to avoid the disembarkation of the Soviet troops from their transport. Priority targets for engagement must be the BTR wheeled personnel carriers as these dispose of machineguns that can cut up any exposed infantry. Concentrating on knocking the APC's out of the fight should however not be to the detriment of neglecting the more vulnerable unarmoured vehicles, as these can carry crew served weapons as well.

Once the column has been ambushed and the enemy annihilated the next objective is the airfield itself. With the majority of enemy troops out of the way this should represent a much easier target. The partisans need to destroy all low level air defences in order to enable the safe deployment of NATO airmobile infantry to secure the airfield. This means that both Shilka vehicles and all three AA guns must be taken out using rocket launchers, explosives or other expedient means of destruction. On accomplishing this task the resistance is to signal the Green Berets who will then contact NATO by radio. Pending the arrival of the reinforcements the partisans must keep up their guard as the Soviets may send in reaction forces in response to an attack on the airbase. "]]; rosomak6 createDiaryRecord["Diary", ["Enemy", " The approaching Soviet column consists of two wheeled armoured personnel carriers, an armed jeep and a transport truck with a full complement of troops. All enemy vehicles and personnel need to be eliminated.

The Malden airfield is defended by three stationary AA guns as well as a pair of Shilka vehicles. All of these targets need to be destroyed before NATO helicopters can drop off troops to secure the airfield. "]]; rosomak6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the enemy column before eliminating air defences in expectation of reinforcement."]]; // diary entries rosomak7 createDiaryRecord["Diary", ["Background", " As NATO prepares to retake the Soviet occupied island of Malden the local partisans have been instructed to conduct attacks in order to make this possible. One band of partisans has been given the job of neutralising the air defences on the airfield. As this location is normally heavily guarded the guerilla leader has decided to defeat the enemy in detail. Information was leaked to the Soviets that a resistance camp could be found in the highlands south of Arudy. This enticed the enemy to deploy part of the regular garrison based at the airfield to a sweep. These troops are now en route back to base after a fruitless cordon and search mission. This should enable the partisans to ambush an enemy unit in order of march and fatigued by a previous night operation.

The guerilla fighters need to set up an ambush using mines and explosives, though the limited amount of satchels available to the resistance mean that the mechanical ambush needs to be supplemented by small arms fire and RPG launchers to finish off the column. Preferably all vehicles should be engaged at once to maximise the element of surprise and to avoid the disembarkation of the Soviet troops from their transport. Priority targets for engagement must be the BTR wheeled personnel carriers as these dispose of machineguns that can cut up any exposed infantry. Concentrating on knocking the APC's out of the fight should however not be to the detriment of neglecting the more vulnerable unarmoured vehicles, as these can carry crew served weapons as well.

Once the column has been ambushed and the enemy annihilated the next objective is the airfield itself. With the majority of enemy troops out of the way this should represent a much easier target. The partisans need to destroy all low level air defences in order to enable the safe deployment of NATO airmobile infantry to secure the airfield. This means that both Shilka vehicles and all three AA guns must be taken out using rocket launchers, explosives or other expedient means of destruction. On accomplishing this task the resistance is to signal the Green Berets who will then contact NATO by radio. Pending the arrival of the reinforcements the partisans must keep up their guard as the Soviets may send in reaction forces in response to an attack on the airbase. "]]; rosomak7 createDiaryRecord["Diary", ["Enemy", " The approaching Soviet column consists of two wheeled armoured personnel carriers, an armed jeep and a transport truck with a full complement of troops. All enemy vehicles and personnel need to be eliminated.

The Malden airfield is defended by three stationary AA guns as well as a pair of Shilka vehicles. All of these targets need to be destroyed before NATO helicopters can drop off troops to secure the airfield. "]]; rosomak7 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the enemy column before eliminating air defences in expectation of reinforcement."]]; // diary entries rosomak8 createDiaryRecord["Diary", ["Background", " As NATO prepares to retake the Soviet occupied island of Malden the local partisans have been instructed to conduct attacks in order to make this possible. One band of partisans has been given the job of neutralising the air defences on the airfield. As this location is normally heavily guarded the guerilla leader has decided to defeat the enemy in detail. Information was leaked to the Soviets that a resistance camp could be found in the highlands south of Arudy. This enticed the enemy to deploy part of the regular garrison based at the airfield to a sweep. These troops are now en route back to base after a fruitless cordon and search mission. This should enable the partisans to ambush an enemy unit in order of march and fatigued by a previous night operation.

The guerilla fighters need to set up an ambush using mines and explosives, though the limited amount of satchels available to the resistance mean that the mechanical ambush needs to be supplemented by small arms fire and RPG launchers to finish off the column. Preferably all vehicles should be engaged at once to maximise the element of surprise and to avoid the disembarkation of the Soviet troops from their transport. Priority targets for engagement must be the BTR wheeled personnel carriers as these dispose of machineguns that can cut up any exposed infantry. Concentrating on knocking the APC's out of the fight should however not be to the detriment of neglecting the more vulnerable unarmoured vehicles, as these can carry crew served weapons as well.

Once the column has been ambushed and the enemy annihilated the next objective is the airfield itself. With the majority of enemy troops out of the way this should represent a much easier target. The partisans need to destroy all low level air defences in order to enable the safe deployment of NATO airmobile infantry to secure the airfield. This means that both Shilka vehicles and all three AA guns must be taken out using rocket launchers, explosives or other expedient means of destruction. On accomplishing this task the resistance is to signal the Green Berets who will then contact NATO by radio. Pending the arrival of the reinforcements the partisans must keep up their guard as the Soviets may send in reaction forces in response to an attack on the airbase. "]]; rosomak8 createDiaryRecord["Diary", ["Enemy", " The approaching Soviet column consists of two wheeled armoured personnel carriers, an armed jeep and a transport truck with a full complement of troops. All enemy vehicles and personnel need to be eliminated.

The Malden airfield is defended by three stationary AA guns as well as a pair of Shilka vehicles. All of these targets need to be destroyed before NATO helicopters can drop off troops to secure the airfield. "]]; rosomak8 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the enemy column before eliminating air defences in expectation of reinforcement."]];onloadmission="C W R 2 - R E B E L R O U S I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_rebel_rousing_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_PK {count = 1;}; class cwr2_steyr {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Glock {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_100Rnd_762x54 {count = 6;}; class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_17Rnd_9x19_Para {count = 8;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 3;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; class cwr2_Backpack_AR_FIA {count = 1;}; class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - R E B E L R O U S I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_abel", "cwr2_btr60", "cwr2_Urals", "cwr2_uaz", "cwr2_CH47D", "cwr2_Soldiers_USA", "camisc3", "cwr2_Static", "cwr2_Soldiers_RUS", "CWR2Editor_Fences", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CWR2Editor_Structures", "camisc_e", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_v3s", "cwr2_BMP1", "cwr2_ZSU", "cwr2_mi17", "caair", "caair_e_an2", "cwr2_Cessna", "cwr2_Civilians", "cwr2_AH1" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Urals", "cwr2_uaz", "cwr2_CH47D", "cwr2_Soldiers_USA", "cwr2_Static", "cwr2_Soldiers_RUS", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_BMP1", "cwr2_ZSU", "cwr2_Civilians", "cwr2_AH1", "camisc3", "CWR2Editor_Fences", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CWR2Editor_Structures", "camisc_e", "cwr2_v3s", "cwr2_mi17", "caair", "caair_e_an2", "cwr2_Cessna", "cwr2_abel" }; randomSeed=7192219; class Intel { briefingName="CWR2 - Rebel Rousing (co08)"; startWeather=0.51590562; startFog=0.17836617; forecastWeather=0.51723683; forecastFog=0.23915271; month=4; day=17; hour=5; }; class Groups { items=55; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={5993.1758,195.47803,10365.571}; azimut=150; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="rosomak1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={137,135,136}; }; class Item1 { position[]={5987.8223,195.83742,10366.616}; azimut=150; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="rosomak2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""];"; synchronizations[]={137,135,136}; }; class Item2 { position[]={5992.9224,195.62434,10370.8}; azimut=150; id=2; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="rosomak3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""];"; synchronizations[]={137,135,136}; }; class Item3 { position[]={5982.6592,196.10437,10367.563}; azimut=150; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="rosomak4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""];"; synchronizations[]={137,135,136}; }; class Item4 { position[]={5992.5234,195.78471,10375.93}; azimut=150; id=4; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="rosomak5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={137,135,136}; }; class Item5 { position[]={5977.1733,196.4482,10368.671}; azimut=150; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="rosomak6"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; synchronizations[]={137,135,136}; }; class Item6 { position[]={5992.3008,195.73811,10381.25}; azimut=150; id=6; side="GUER"; vehicle="cwr2_SoldierG_Engineer"; player="PLAY CDG"; skill=1; text="rosomak7"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""MineE""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""];"; synchronizations[]={137,135,136}; }; class Item7 { position[]={5970.6973,196.65421,10370.157}; azimut=150; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="rosomak8"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""];"; synchronizations[]={137,135,136}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5167.2754,355.75693,9119.8428}; azimut=30; id=8; side="EAST"; vehicle="cwr2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=5; class Item0 { position[]={5169.1548,356.03601,9123.2061}; completitionRadius=10; expActiv="btr1 setfuel 1; btr1 forceSpeed 7.5; (leader group player) sidechat ""Let's get ready to set up the ambush, our scouts reported that the Soviet column should pass this spot in about four or five minutes."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5151.2744,279.13397,9680.832}; completitionRadius=10; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6760.2339,76.083183,10886.261}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7426.3628,28.944353,10663.637}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7429.4551,28.882324,10661.664}; expCond="(getDammage btr1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5160.3911,354.77966,9107.6318}; azimut=30; id=9; side="EAST"; vehicle="cwr2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=5; class Item0 { position[]={5162.2534,355.03961,9110.9707}; completitionRadius=10; expActiv="btr2 setfuel 1; btr2 forceSpeed 7.4;"; class Effects { }; timeoutMin=13; timeoutMid=13; timeoutMax=13; showWP="NEVER"; }; class Item1 { position[]={5157.9077,278.60291,9674.5781}; completitionRadius=10; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6749.6895,76.464104,10888.263}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7419.6802,29.111797,10667.589}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7422.9399,29.027052,10665.73}; expCond="(getDammage btr2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5153.8696,353.80994,9094.373}; azimut=30; id=10; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=5; class Item0 { position[]={5155.9741,354.08667,9098.1475}; completitionRadius=10; expActiv="ural setfuel 1; ural forcespeed 7.3;"; class Effects { }; timeoutMin=16; timeoutMid=16; timeoutMax=16; showWP="NEVER"; }; class Item1 { position[]={5164.7939,278.423,9668.6738}; completitionRadius=10; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6739.126,76.746918,10890.053}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7413.2944,29.275501,10671.525}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7416.3877,29.196579,10669.648}; expCond="(getDammage ural <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5145.6348,352.85681,9080.8545}; azimut=30; id=11; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz"; }; }; class Waypoints { items=5; class Item0 { position[]={5147.3867,353.0433,9083.5449}; completitionRadius=10; expActiv="uaz setfuel 1; uaz forceSpeed 7.2;"; class Effects { }; timeoutMin=19; timeoutMid=19; timeoutMax=19; showWP="NEVER"; }; class Item1 { position[]={5171.6523,278.63611,9663.0166}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6729.9102,76.97422,10891.797}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7407.7798,29.446358,10675.029}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7410.9346,29.346481,10673.073}; expCond="(getDammage uaz <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task1g settaskstate ""FAILED""; task1h settaskstate ""FAILED""; task1i settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task2i settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12587.088,-0.065230146,12255.287}; azimut=245; special="FLY"; id=12; side="WEST"; vehicle="cwr2_CH47D"; leader=1; rank="SERGEANT"; skill=1; text="chinook"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; chinook allowDamage false; chinookD allowDamage false; this flyinheight 80;"; }; class Item1 { position[]={12581.077,-0.1912836,12266.982}; azimut=245; special="NONE"; id=13; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="CORPORAL"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [chinook,24];"; }; }; class Waypoints { items=4; class Item0 { position[]={12574.708,-0.19994064,12248.805}; completitionRadius=50; combat="CARELESS"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="this flyinheight 80;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10825.104,0.26464209,11470.248}; completitionRadius=50; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7965.2656,32.27523,10198.746}; type="TR UNLOAD"; combat="AWARE"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; rosomak1 addrating 200; rosomak2 addrating 200; rosomak3 addrating 200; rosomak4 addrating 200; rosomak5 addrating 200; rosomak6 addrating 200; rosomak7 addrating 200; rosomak8 addrating 200; (leader group player) sidechat ""I do hope they send over a lot more guys than this bunch."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={12563.809,-0.076932617,12243.87}; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={12641.231,0.22778538,12266.539}; azimut=270; id=15; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item1 { position[]={12646.796,-0.01771478,12271.735}; azimut=270; id=16; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item2 { position[]={12646.59,0.28627053,12261.511}; azimut=270; id=17; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item3 { position[]={12652.257,-0.027596455,12276.588}; azimut=270; id=18; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item4 { position[]={12651.74,0.33366689,12256.036}; azimut=270; id=19; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item5 { position[]={12658.352,0.23327741,12282.268}; azimut=270; id=20; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item6 { position[]={12657.34,0.35542762,12249.927}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item7 { position[]={12663.713,0.068289101,12287.059}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; class Item8 { position[]={12662.38,0.34241226,12244.583}; azimut=270; id=23; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook;"; }; }; class Waypoints { items=2; class Item0 { position[]={7977.1953,32.27523,10175.236}; expActiv="{_x setunitpos ""AUTO""} forEach units alphasquad;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7977.1353,32.27523,10004.243}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={12664.323,0.14226118,12266.688}; azimut=270; id=24; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item1 { position[]={12669.888,0.3443678,12271.884}; azimut=270; id=25; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item2 { position[]={12669.682,0.17270051,12261.659}; azimut=270; id=26; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item3 { position[]={12675.349,0.13252145,12276.737}; azimut=270; id=27; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item4 { position[]={12674.832,0.15673581,12256.185}; azimut=270; id=28; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item5 { position[]={12681.443,0.081272036,12282.416}; azimut=270; id=29; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item6 { position[]={12680.432,0.10427773,12250.075}; azimut=270; id=30; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item7 { position[]={12686.805,0.32856077,12287.207}; azimut=270; id=31; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; class Item8 { position[]={12685.472,0.043021526,12244.731}; azimut=270; id=32; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook;"; }; }; class Waypoints { items=2; class Item0 { position[]={7944.2769,32.27523,10175.559}; expActiv="{_x setunitpos ""AUTO""} forEach units bravosquad;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7944.978,32.27523,10004.343}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={12684.072,0.16722867,12266.587}; azimut=270; id=33; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="echo1"; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo chinook;"; }; class Item1 { position[]={12688.538,0.031258479,12270.471}; azimut=270; id=34; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo chinook;"; }; class Item2 { position[]={12688.832,0.12770849,12261.879}; azimut=270; id=35; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo chinook;"; }; class Item3 { position[]={12693.625,0.20999876,12274.552}; azimut=270; id=36; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo chinook;"; }; }; class Waypoints { items=2; class Item0 { position[]={7943.3618,32.27523,10232.771}; expActiv="{_x setunitpos ""AUTO""} forEach units echosquad;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7944.9272,32.27523,10033.377}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12698.783,0.082787707,12266.4}; azimut=270; id=37; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; this moveincargo chinook;"; }; class Item1 { position[]={12703.173,0.29139519,12271.02}; azimut=270; id=38; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; rank="CORPORAL"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; this moveincargo chinook;"; }; }; class Waypoints { items=2; class Item0 { position[]={7977.8511,32.27523,10233.893}; expActiv="{_x setunitpos ""AUTO""} forEach units sierrasquad;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7977.4263,32.27523,10032.525}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8054.7021,32.256424,9916.2842}; azimut=270; id=75; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8058.7603,32.240192,9918.8652}; azimut=270; special="NONE"; id=187; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8010.4048,32.27523,9699.5742}; azimut=270; id=110; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8034.8579,32.27523,9662.707}; azimut=150; id=111; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8021.8271,33.20647,9661.5303}; azimut=180; id=112; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8007.6104,33.872105,9691.0781}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8022.1895,33.436768,9702.0186}; id=114; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8011.0059,32.27523,9700.5879}; azimut=300; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8036.1948,32.27523,9691.1162}; azimut=90; id=116; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8009.5566,39.181072,9663.4473}; azimut=240; id=117; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8034.4858,32.27523,9699.6563}; azimut=90; id=118; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7962.4385,32.27523,10497.191}; id=127; side="EAST"; vehicle="cwr2_ZU23"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="aagun_1"; }; class Item1 { position[]={7965.3389,32.27523,10492.649}; special="CARGO"; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7960.0605,32.27523,10492.602}; id=165; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7966.9395,32.27523,9514.3643}; azimut=180; id=128; side="EAST"; vehicle="cwr2_ZU23"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="aagun_3"; }; class Item1 { position[]={7964.5059,32.27523,9518.9053}; azimut=180; special="CARGO"; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7969.8018,32.27523,9519.2715}; azimut=180; id=160; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8015.1152,32.27523,9947.916}; id=129; side="EAST"; vehicle="cwr2_ZU23"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="aagun_2"; }; class Item1 { position[]={8019.0313,32.27523,9942.5244}; special="CARGO"; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8010.9194,32.27523,9943.0137}; id=154; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item23 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5928.2524,185.85721,10455.954}; id=133; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item24 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5940.5967,187.024,10455.954}; id=134; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item25 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5981.8008,195.73421,10405.064}; id=135; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5957.7939,196.21338,10385.242}; id=136; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item27 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5969.4668,195.99187,10395.473}; id=137; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item28 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5175.4717,352.83981,9068.8887}; azimut=270; id=138; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item1 { position[]={5178.4932,352.85474,9070.9482}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item2 { position[]={5178.2349,352.61581,9065.9658}; azimut=270; id=189; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item3 { position[]={5181.8213,352.87677,9072.9014}; azimut=270; id=191; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item4 { position[]={5180.9268,352.39523,9063.0693}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5184.8691,352.89578,9074.626}; azimut=270; id=194; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item6 { position[]={5183.8589,352.17938,9060.2881}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; }; class Waypoints { items=4; class Item0 { position[]={6325.3877,151.16389,10071.611}; placement=100; type="SENTRY"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6823.8589,98.779068,10072.043}; placement=100; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7323.0259,85.663017,10071.854}; placement=100; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7995.4629,32.27523,10071.942}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={8017.2896,32.27523,9682.043}; azimut=270; id=139; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8019.2466,32.27523,9683.3662}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8019.4019,32.27523,9680.3867}; azimut=270; id=178; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={8021.2202,32.27523,9684.8242}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8021.6602,32.27523,9678.8164}; azimut=270; id=186; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={8023.6548,32.27523,9686.5195}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item6 { presence=0.75000024; position[]={8023.9414,32.27523,9677.1807}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8016.1948,32.27523,9682.0762}; formation="DIAMOND"; expCond="(resistance_detected == 1)"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8015.3013,32.27523,9682.0586}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5193.4858,352.36145,9068.8945}; azimut=270; id=140; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item1 { position[]={5196.2207,352.40833,9070.8994}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item2 { position[]={5195.7441,352.1712,9066.4961}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item3 { position[]={5199.5127,352.41922,9072.5029}; azimut=270; id=192; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item4 { position[]={5198.8115,351.95874,9064.0713}; azimut=270; id=195; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5202.687,352.46198,9074.6074}; azimut=270; id=190; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item6 { position[]={5201.811,351.7168,9061.1338}; azimut=270; id=196; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; }; class Waypoints { items=1; class Item0 { position[]={5813.3257,215.98502,10187.113}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={8033.1265,32.242729,10495.93}; azimut=270; id=141; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={8035.9233,32.231541,10498.017}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={8035.8149,32.231976,10493.479}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={8039.7021,32.225235,10500.352}; azimut=270; id=198; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={8038.4067,32.225235,10491.324}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={8031.7148,32.248375,10568.044}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7885.2114,32.225235,10567.676}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7884.8096,32.225235,10433.132}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8032.6504,32.27523,10432.045}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8031.7231,32.248341,10568.037}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8031.1387,32.250679,10568.033}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={8019.1099,32.27523,10568.021}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={7959.9341,32.27523,10567.526}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8028.0068,32.27523,9681.834}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8026.9756,32.27523,9681.833}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8025.9961,32.27523,9681.8115}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8062.4126,32.225574,9962.2979}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8061.084,32.230888,9962.2471}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8061.0835,32.230892,9962.2471}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8033.5112,32.27523,9699.5283}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8007.6792,32.27523,9672.3135}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7479.8574,28.87117,10574.191}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={7485.1133,28.871136,10577.963}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7477.9785,28.87117,10574.172}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7477.9785,28.87117,10574.218}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7575.0303,27.781967,10568.713}; azimut=270; id=169; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.50000048; position[]={7579.0249,27.730049,10571.232}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.50000048; position[]={7578.5059,27.804003,10565.92}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { position[]={7582.6372,27.683643,10573.47}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol4 = group this;"; }; class Item4 { presence=0.75000024; position[]={7581.4019,27.825323,10563.373}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={7587.4014,27.631573,10576.395}; azimut=270; id=217; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={7574.9961,29.400623,10815.962}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7196.3091,41.630199,10569.279}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7574.9829,38.260334,10320.12}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7574.9961,29.400694,10815.968}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7575.0103,29.369493,10813.292}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={7449.9751,28.907377,10731.412}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7383.854,30.259146,10688.156}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={8064.8564,32.225235,9914.9014}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8067.1772,32.225231,9916.7295}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8063.5786,32.225235,9914.8789}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8063.5942,32.225235,9914.8564}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5189.1587,354.88049,9107.8721}; azimut=270; id=173; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item1 { position[]={5191.855,354.94409,9109.6367}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item2 { position[]={5191.4976,354.66931,9105.5107}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item3 { position[]={5195.0527,354.96713,9111.4307}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1;"; }; class Item4 { position[]={5193.7095,354.47067,9103.292}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="btr1squad = group this; this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5198.2495,355.01566,9113.0557}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item6 { position[]={5195.9092,354.25665,9100.8564}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; class Item7 { position[]={5201.6738,355.06293,9114.9873}; azimut=270; id=193; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="btr1squad = group this; this moveincargo btr1;"; }; }; class Waypoints { items=4; class Item0 { position[]={6450.2227,129.07996,10195.963}; placement=150; type="SENTRY"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6950.3042,93.256165,10193.64}; placement=150; type="SENTRY"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7448.8174,57.799023,10195.804}; placement=150; type="SENTRY"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7995.7378,32.27523,10196.118}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5189.4746,353.79633,9091.4746}; azimut=270; id=174; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item1 { position[]={5191.9546,353.84915,9093.3037}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item2 { position[]={5191.937,353.61554,9089.3594}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item3 { position[]={5194.7534,353.90018,9095.0498}; azimut=270; id=183; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2;"; }; class Item4 { position[]={5194.4722,353.42474,9087.1211}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="btr2squad = group this; this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5198.2944,353.9711,9097.1582}; azimut=270; id=185; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item6 { position[]={5197.5527,353.21841,9084.9102}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; class Item7 { position[]={5201.3105,354.00906,9098.6582}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="btr2squad = group this; this moveincargo btr2;"; }; }; class Waypoints { items=5; class Item0 { position[]={6200.2783,162.37405,9948.2021}; placement=150; type="SENTRY"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6699.2227,127.53371,9947.5771}; placement=150; type="SENTRY"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7201.1484,109.83556,9946.3115}; placement=150; type="SENTRY"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7700.0732,51.911842,9947.752}; placement=150; type="SENTRY"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7940.71,32.27523,9947.9531}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7437.7339,35.774677,10531.949}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={8069.9053,32.225227,9895.915}; azimut=270; id=208; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={8072.0845,32.225231,9898.3369}; azimut=270; id=199; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={8072.2656,32.225227,9893.7207}; azimut=270; id=200; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={8074.647,32.225231,9901.1309}; azimut=270; id=202; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.50000048; position[]={8074.7837,32.225227,9891.2393}; azimut=270; id=201; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={8069.2651,32.225235,10001.289}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7922.7617,32.27523,10000.921}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7922.3599,32.27523,9866.377}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8070.2007,32.225224,9865.29}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8069.2734,32.225235,10001.282}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8068.6108,32.225235,10001.278}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={8056.6602,32.248592,10001.266}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={7997.4844,32.27523,10000.771}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={8026.8384,32.225235,9507.6963}; azimut=270; id=203; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={8029.6353,32.225235,9509.7832}; azimut=270; id=204; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={8029.5269,32.225235,9505.2461}; azimut=270; id=205; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={8033.4141,32.225235,9512.1182}; azimut=270; id=207; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.50000048; position[]={8032.1187,32.225235,9503.0908}; azimut=270; id=206; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={8025.4268,32.225235,9579.8105}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7878.9233,32.225235,9579.4424}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7878.5215,32.225235,9444.8984}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8026.3623,32.225235,9443.8115}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8025.4351,32.225235,9579.8037}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8024.8506,32.225834,9579.7998}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={8012.8218,32.273941,9579.7871}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={7953.646,32.27523,9579.293}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7270.1538,167.61858,7973.4448}; id=209; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={7270.1782,167.61858,7977.3496}; completitionRadius=10; expCond="(getDammage shilka_1 >= 0.99) OR (getDammage shilka_2 >= 0.99);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7130.9341,105.30909,8962.4863}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7871.106,36.446236,9325.3262}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7877.6729,36.313347,9328.1699}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7575.6147,85.670563,9685.9346}; azimut=270; id=212; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { presence=0.50000048; position[]={7579.0562,85.039742,9688.4541}; azimut=270; id=210; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol5 = group this;"; }; class Item2 { presence=0.50000048; position[]={7578.6372,85.503471,9683.1416}; azimut=270; id=211; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol5 = group this;"; }; class Item3 { position[]={7583.2217,84.338821,9690.6914}; azimut=270; id=214; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol5 = group this;"; }; class Item4 { presence=0.75000024; position[]={7581.9863,85.275856,9680.5947}; azimut=270; id=213; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol5 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={7587.6455,83.56118,9693.499}; azimut=270; id=216; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={7575.0142,62.582642,9948.0039}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7200.0273,143.77711,9699.9951}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7574.6494,82.866692,9451.9648}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7575.0142,62.582264,9948.0098}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7575.0283,62.747047,9945.334}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={7446.3296,78.375183,9861.293}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7380.2085,91.030701,9818.0371}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9732.8926,13.806321,5923.2109}; azimut=270; id=215; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; rank="CORPORAL"; skill=0.60000002; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9732.3594,13.821619,5923.208}; expCond="(resistance_detected == 1);"; expActiv="deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol2, 5]; deleteWaypoint [patrol3, 5]; deleteWaypoint [patrol4, 4]; deleteWaypoint [patrol5, 4];"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={9731.5068,13.846013,5923.1978}; expActiv="deleteVehicle aDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7990.6133,32.27523,9606.5752}; azimut=270; id=218; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka_1"; }; }; class Waypoints { items=3; class Item0 { position[]={7991.1172,32.27523,9912.2266}; speed="LIMITED"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7990.7075,32.27523,9603.2822}; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item2 { position[]={7991.1147,32.27523,9912.2305}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8018.0869,32.27523,10262.386}; azimut=270; id=219; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; text="shilka_2"; }; }; class Waypoints { items=2; class Item0 { position[]={8013.2329,32.27523,10262.322}; completitionRadius=10; speed="LIMITED"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={8012.5615,32.27523,10262.308}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7135.0342,35.464897,11146.355}; azimut=150; id=225; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=1; text="mustela1"; init="this allowDamage false; mustela_squad = group this; mustela_squad setgroupid [""Mustela"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""];"; }; }; class Waypoints { items=1; class Item0 { position[]={7135.4155,35.499176,11145.747}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="mustela1 sidechat ""Rosomak, this is Mustela. Roger that, the message will be passed on. Good work, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item50 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={802.62573,28.963833,12112.068}; id=226; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={829.2019,28.963833,12112.224}; combat="CARELESS"; expActiv="chinook setfuel 1; cobra setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={794.25366,28.963833,12112.119}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={829.21362,28.963833,12112.223}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12583.709,-0.20175314,12128.959}; azimut=245; special="FLY"; id=227; side="WEST"; vehicle="cwr2_AH1F"; leader=1; rank="SERGEANT"; skill=1; text="cobra"; init="buzzardsquad = group this; buzzardsquad setgroupid [""Buzzard"",""Black""]; this flyinheight 100; this allowDamage false;"; }; }; class Waypoints { items=4; class Item0 { position[]={12574.792,0.012746528,12124.816}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={7991.0557,32.27523,9865.8486}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7988.6572,32.225235,9203.4512}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7991.0449,32.27523,9865.8398}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={6746.6987,14.090692,11509.02}; id=228; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="fia_dude"; init="fia_squad = group this; fia_squad setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={6750.9819,14.669075,11503.354}; id=229; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={6742.8262,14.397109,11504.159}; id=230; side="GUER"; vehicle="cwr2_SoldierG_GL"; rank="CORPORAL"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item3 { position[]={6755.0718,15.179323,11498.329}; id=232; side="GUER"; vehicle="cwr2_SoldierG_FAL"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL"";"; }; class Item4 { position[]={6738.833,14.742283,11499.088}; id=231; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { position[]={6759.1802,15.685081,11493.254}; id=233; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="fia_squad = group this; fia_squad setgroupid [""Fretka"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\erbsentarn_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6746.6748,13.963496,11510.55}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7117.7754,31.906862,11234.518}; expCond="(resistance_detected == 1) AND ({alive _x} count units resistance_squad <= 4);"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7699.6157,29.576977,10816.003}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6601.9116,108.99762,8788.1162}; azimut=80; id=234; side="EAST"; vehicle="cwr2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={6605.5283,108.9975,8788.6553}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7185.5605,105.24993,9008.0332}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7874.1602,36.331253,9326.5996}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7873.4243,36.710606,9336.8779}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8008.4648,32.27523,9773.2363}; azimut=270; id=235; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8007.1362,32.27523,9773.1855}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8007.1357,32.27523,9773.1855}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=85; class Item0 { position[]={7965.1372,32.27523,10199.411}; special="FLY"; id=14; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; }; class Item1 { position[]={8030.9102,32.27523,9731.6289}; azimut=270; id=39; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=1; text="fueltruck1"; }; class Item2 { position[]={8006.7676,32.27523,9675.7734}; azimut=90; id=40; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item3 { position[]={8006.7705,32.27523,9693.7705}; azimut=90; id=41; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item4 { position[]={8006.7715,32.27523,9687.7715}; azimut=90; id=42; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={8006.7578,32.27523,9669.7646}; azimut=90; id=43; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item6 { position[]={8006.7598,32.27523,9663.7656}; azimut=90; id=44; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item7 { position[]={8009.9248,32.27523,9660.7207}; id=45; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item8 { position[]={8015.9063,33.831711,9660.7109}; id=46; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={8021.9019,32.27523,9660.7158}; id=47; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item10 { position[]={8027.8862,32.27523,9660.7178}; id=48; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item11 { position[]={8033.8794,32.27523,9660.7217}; id=49; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={8036.9985,32.27523,9663.7979}; azimut=270; id=50; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={8037.0054,32.27523,9669.7744}; azimut=270; id=51; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={8037.0181,32.27523,9675.7734}; azimut=270; id=52; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={8037.0249,32.27523,9681.749}; azimut=270; id=53; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={8037.0327,32.27523,9687.7549}; azimut=270; id=54; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={8037.0396,32.27523,9693.7314}; azimut=270; id=55; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={8037.061,32.27523,9699.7471}; azimut=270; id=56; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={8006.7676,32.27523,9699.7344}; azimut=90; id=57; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={8009.9297,32.27523,9702.8379}; azimut=180; id=58; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={8015.9355,32.27523,9702.8438}; azimut=180; id=59; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={8021.8716,32.27523,9702.835}; azimut=180; id=60; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={8027.8784,32.27523,9702.8408}; azimut=180; id=61; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={8033.8872,32.27523,9702.8447}; azimut=180; id=62; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={8007.6309,33.872105,9691.1104}; id=63; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item26 { position[]={8007.6992,33.872105,9672.3281}; id=64; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item27 { position[]={8036.2446,32.27523,9691.1445}; id=65; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item28 { position[]={8036.2827,32.27523,9672.4033}; id=66; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item29 { position[]={8030.8398,32.27523,9735.1621}; azimut=270; id=67; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item30 { position[]={8021.7598,33.255047,9661.5039}; azimut=90; id=68; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item31 { position[]={8030.4243,32.27523,9681.8838}; azimut=90; id=69; side="EMPTY"; vehicle="Land_radar"; skill=1; text="macguffin"; }; class Item32 { position[]={8033.9985,32.27523,9682.4561}; azimut=180; id=70; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item33 { position[]={8022.1797,33.429691,9702.0713}; azimut=90; id=71; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item34 { position[]={8053.9917,32.259266,9916.252}; azimut=90; id=72; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item35 { position[]={8054.3716,32.257744,9914.458}; id=73; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item36 { presence=0.75000024; position[]={8070.894,32.225227,9924.8711}; azimut=180; id=74; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item37 { position[]={8065.0874,32.241669,9927.0566}; azimut=270; id=76; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item38 { position[]={8061.7207,32.228344,9935.542}; id=77; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item39 { position[]={8060.8076,32.231995,9933.5391}; azimut=180; id=78; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item40 { position[]={8062.4248,32.225525,9933.5596}; azimut=180; id=79; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item41 { position[]={8067.2925,32.241669,9923.9902}; id=80; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item42 { position[]={8067.3335,32.225227,9929.9961}; azimut=35; id=81; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item43 { position[]={8064.4092,32.225224,9934.5107}; id=82; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item44 { position[]={8065.1221,32.225224,9934.5225}; id=83; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item45 { position[]={8065.8252,32.225224,9934.5586}; id=84; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item46 { position[]={8064.3701,32.225224,9933.7314}; id=85; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item47 { position[]={8065.0732,32.225224,9933.7568}; id=86; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item48 { position[]={8065.8096,32.225224,9933.7813}; id=87; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item49 { position[]={8027.5405,32.27523,9694.5244}; id=88; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item50 { position[]={8018.9248,32.810387,9694.6016}; id=89; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item51 { position[]={8028.2124,32.27523,9669.7744}; azimut=180; id=90; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item52 { position[]={8019.2568,32.810387,9669.7314}; azimut=180; id=91; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item53 { position[]={8030.8613,32.27523,9728.207}; azimut=270; id=92; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=1; text="fueltruck2"; }; class Item54 { position[]={8065.6753,32.241669,9926.7813}; azimut=90; id=93; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item55 { position[]={8069.127,32.225224,9933.8779}; azimut=180; id=94; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item56 { position[]={8071.2715,32.225224,9936.0273}; id=95; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item57 { position[]={8069.0078,32.225224,9935.957}; id=96; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item58 { position[]={8073.5508,32.225224,9935.8955}; id=97; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item59 { position[]={8066.2026,32.225227,9927.0488}; azimut=90; id=98; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item60 { position[]={8073.9697,32.225224,9933.5117}; id=99; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item61 { position[]={8071.5576,32.225224,9933.2783}; id=100; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item62 { presence=0.75000024; position[]={8033.1938,32.27523,9677.0176}; azimut=270; id=101; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item63 { position[]={8067.4214,32.225227,9927.1582}; azimut=80; id=102; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item64 { position[]={8063.7837,32.225227,9927.0127}; azimut=270; id=103; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item65 { position[]={8010.9814,39.181072,9700.0703}; azimut=270; id=104; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item66 { position[]={8034.0776,32.27523,9663.375}; azimut=90; id=105; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item67 { position[]={8034.0093,32.27523,9699.5684}; azimut=90; id=106; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item68 { position[]={8009.5879,39.181072,9663.4209}; azimut=270; id=107; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item69 { position[]={8056.5332,32.348576,9926.8057}; azimut=90; id=108; side="EMPTY"; vehicle="cwr2_MASH"; lock="UNLOCKED"; skill=1; }; class Item70 { position[]={8063.9028,32.225227,9929.7656}; azimut=325; id=109; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item71 { position[]={8009.8501,32.27523,9684.6289}; id=119; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item72 { position[]={8009.8281,32.27523,9678.8779}; azimut=180; id=120; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item73 { position[]={7962.4482,32.27523,10497.047}; id=121; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags1"; init="this allowDamage false; round_sandbags1 attachTo [aagun_1,[0,1.25,-2.0]];"; }; class Item74 { position[]={7962.3584,32.27523,10495.483}; azimut=180; id=122; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags2"; init="this allowDamage false; round_sandbags2 attachto [round_sandbags1,[0,-3.5,0]]; round_sandbags2 setdir 180; round_sandbags2 setpos getpos round_sandbags2;"; }; class Item75 { position[]={8014.9414,32.27523,9949.0215}; id=123; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags1_1"; init="this allowDamage false; round_sandbags1_1 attachTo [aagun_2,[0,1.25,-2.0]];"; }; class Item76 { position[]={8014.8091,32.27523,9945.5537}; azimut=180; id=124; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags2_1"; init="this allowDamage false; round_sandbags2_1 attachto [round_sandbags1_1,[0,-3.5,0]]; round_sandbags2_1 setdir 180; round_sandbags2_1 setpos getpos round_sandbags2_1;"; }; class Item77 { position[]={7966.9956,32.27523,9516.3535}; id=125; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags1_2"; init="this allowDamage false; round_sandbags1_2 attachTo [aagun_3,[0,1.25,-2.0]];"; }; class Item78 { position[]={7967.063,32.27523,9513.9951}; azimut=180; id=126; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="round_sandbags2_2"; init="this allowDamage false; round_sandbags2_2 attachto [round_sandbags1_2,[0,-3.5,0]]; round_sandbags2_2 setdir 180; round_sandbags2_2 setpos getpos round_sandbags2_2;"; }; class Item79 { position[]={5993.5806,195.62213,10410.287}; azimut=150; id=197; side="EMPTY"; vehicle="cwr2_V3S_Open"; lock="UNLOCKED"; skill=1; fuel=0.29999998; init="clearMagazineCargo this; clearWeaponCargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addmagazinecargo [""cwr2_40Rnd_762x39"",6]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""AK47MortarMag"",6]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_AKM"",1];"; }; class Item80 { position[]={8035.6187,32.27523,9879.2256}; azimut=270; id=220; side="EMPTY"; vehicle="cwr2_mi17_unarmed"; leader=1; skill=0.2; init="this lockdriver true;"; }; class Item81 { presence=0.75000024; position[]={8036.6318,32.27523,9840.2773}; azimut=270; id=221; side="EMPTY"; vehicle="Mi17_Civilian"; leader=1; skill=0.2; init="this lockdriver true;"; }; class Item82 { presence=0.75000024; position[]={8006.5552,32.27523,9735.166}; azimut=270; id=222; side="EMPTY"; vehicle="An2_1_TK_CIV_EP1"; leader=1; skill=0.2; init="this lockdriver true;"; }; class Item83 { position[]={8019.0557,32.27523,9715.793}; azimut=300; id=223; side="EMPTY"; vehicle="An2_1_TK_CIV_EP1"; leader=1; skill=0.2; init="this lockdriver true;"; }; class Item84 { position[]={8023.0977,32.38567,9788.2598}; azimut=270; id=224; side="EMPTY"; vehicle="cwr2_Cessna"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; }; class Markers { items=4; class Item0 { position[]={5987.8447,195.95311,10372.045}; name="start"; type="cwr2_Faction_FIA"; a=1.2; }; class Item1 { position[]={8055.7822,32.252098,9929.6416}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={5626.981,164.48938,9865.2695}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=80; }; class Item3 { position[]={10802.378,0.16547328,11274.259}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=245; }; }; class Sensors { items=8; class Item0 { position[]={8022.4985,32.27523,10222.859}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=12; expActiv="chinook land ""GET OUT""; chinook lock false; {UnassignVehicle _x} foreach units alphasquad; {UnassignVehicle _x} foreach units bravosquad; {UnassignVehicle _x} foreach units echosquad; {UnassignVehicle _x} foreach units sierrasquad; {_x setunitpos ""Middle""} forEach units alphasquad; {_x setunitpos ""Middle""} forEach units bravosquad; {_x setunitpos ""Middle""} forEach units echosquad; {_x setunitpos ""Middle""} forEach units sierrasquad;"; class Effects { }; }; class Item1 { position[]={7385.7139,31.94174,11000.224}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={7509.8032,28.891539,11127.102}; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_rebel_rousing_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={7637.3477,23.615162,11126.676}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={7637.1606,29.158401,11003.297}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={7512.7329,30.10527,10876.429}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.75) AND (getDammage btr2 >= 0.75) AND (getDammage ural >= 0.99) AND (getDammage uaz >= 0.99) AND ({alive _x} count units btr1squad <= 1) AND ({alive _x} count units btr2squad <= 1) AND ({alive _x} count units uralsquad1 <= 1) AND ({alive _x} count units uralsquad2 <= 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; rosomak1 addrating 200; rosomak2 addrating 200; rosomak3 addrating 200; rosomak4 addrating 200; rosomak5 addrating 200; rosomak6 addrating 200; rosomak7 addrating 200; rosomak8 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item6 { position[]={7810.8696,33.605804,10056.612}; a=750; b=1000; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item7 { position[]={7637.4814,30.353443,10879.729}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aagun_1 >= 0.99) AND (getDammage aagun_2 >= 0.99) AND (getDammage aagun_3 >= 0.99) AND (getDammage shilka_1 >= 0.99) AND (getDammage shilka_2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; rosomak1 addrating 400; rosomak2 addrating 400; rosomak3 addrating 400; rosomak4 addrating 400; rosomak5 addrating 400; rosomak6 addrating 400; rosomak7 addrating 400; rosomak8 addrating 400; (leader group player) sidechat ""Mustela, this is Rosomak. Be advised that the air defences have been neutralised, over."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=1437373; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=10319245; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=12257833; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Prepare for the arrival of NATO forces.

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