briefing.html Debriefing

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Mission Accomplished


The Spetsnaz have been extracted after destroying their targets and liberating the captured soldier. With the main communication station cut NATO finds it harder to coordinate the actions of its forces in the Malden archipelago.





Mission Failed


The Spetsnaz team has been wiped out.





Mission Failed


The POW did not survive.





Mission Accomplished


The extraction bird crashed. That is not supposed to happen.


// tasks task5a = spetsnaz1 createSimpleTask ["Extract by helicopter"]; task5a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = spetsnaz1 createSimpleTask ["Eliminate the Vulcans"]; task4a setSimpleTaskDescription ["Eliminate the Vulcans", "Eliminate the Vulcans", "Eliminate the Vulcans"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = spetsnaz1 createSimpleTask ["Take out the comms post"]; task3a setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = spetsnaz1 createSimpleTask ["Liberate the prisoner"]; task2a setSimpleTaskDescription ["Liberate the prisoner", "Liberate the prisoner", "Liberate the prisoner"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = spetsnaz1 createSimpleTask ["Destroy the electronics"]; task1a setSimpleTaskDescription ["Destroy the electronics", "Destroy the electronics", "Destroy the electronics"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = spetsnaz2 createSimpleTask ["Extract by helicopter"]; task5b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = spetsnaz2 createSimpleTask ["Eliminate the Vulcans"]; task4b setSimpleTaskDescription ["Eliminate the Vulcans", "Eliminate the Vulcans", "Eliminate the Vulcans"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = spetsnaz2 createSimpleTask ["Take out the comms post"]; task3b setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = spetsnaz2 createSimpleTask ["Liberate the prisoner"]; task2b setSimpleTaskDescription ["Liberate the prisoner", "Liberate the prisoner", "Liberate the prisoner"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = spetsnaz2 createSimpleTask ["Destroy the electronics"]; task1b setSimpleTaskDescription ["Destroy the electronics", "Destroy the electronics", "Destroy the electronics"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = spetsnaz3 createSimpleTask ["Extract by helicopter"]; task5c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = spetsnaz3 createSimpleTask ["Eliminate the Vulcans"]; task4c setSimpleTaskDescription ["Eliminate the Vulcans", "Eliminate the Vulcans", "Eliminate the Vulcans"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = spetsnaz3 createSimpleTask ["Take out the comms post"]; task3c setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = spetsnaz3 createSimpleTask ["Liberate the prisoner"]; task2c setSimpleTaskDescription ["Liberate the prisoner", "Liberate the prisoner", "Liberate the prisoner"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = spetsnaz3 createSimpleTask ["Destroy the electronics"]; task1c setSimpleTaskDescription ["Destroy the electronics", "Destroy the electronics", "Destroy the electronics"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = spetsnaz4 createSimpleTask ["Extract by helicopter"]; task5d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = spetsnaz4 createSimpleTask ["Eliminate the Vulcans"]; task4d setSimpleTaskDescription ["Eliminate the Vulcans", "Eliminate the Vulcans", "Eliminate the Vulcans"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = spetsnaz4 createSimpleTask ["Take out the comms post"]; task3d setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = spetsnaz4 createSimpleTask ["Liberate the prisoner"]; task2d setSimpleTaskDescription ["Liberate the prisoner", "Liberate the prisoner", "Liberate the prisoner"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = spetsnaz4 createSimpleTask ["Destroy the electronics"]; task1d setSimpleTaskDescription ["Destroy the electronics", "Destroy the electronics", "Destroy the electronics"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = spetsnaz5 createSimpleTask ["Extract by helicopter"]; task5e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = spetsnaz5 createSimpleTask ["Eliminate the Vulcans"]; task4e setSimpleTaskDescription ["Eliminate the Vulcans", "Eliminate the Vulcans", "Eliminate the Vulcans"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = spetsnaz5 createSimpleTask ["Take out the comms post"]; task3e setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = spetsnaz5 createSimpleTask ["Liberate the prisoner"]; task2e setSimpleTaskDescription ["Liberate the prisoner", "Liberate the prisoner", "Liberate the prisoner"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = spetsnaz5 createSimpleTask ["Destroy the electronics"]; task1e setSimpleTaskDescription ["Destroy the electronics", "Destroy the electronics", "Destroy the electronics"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = spetsnaz6 createSimpleTask ["Extract by helicopter"]; task5f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = spetsnaz6 createSimpleTask ["Eliminate the Vulcans"]; task4f setSimpleTaskDescription ["Eliminate the Vulcans", "Eliminate the Vulcans", "Eliminate the Vulcans"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = spetsnaz6 createSimpleTask ["Take out the comms post"]; task3f setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = spetsnaz6 createSimpleTask ["Liberate the prisoner"]; task2f setSimpleTaskDescription ["Liberate the prisoner", "Liberate the prisoner", "Liberate the prisoner"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = spetsnaz6 createSimpleTask ["Destroy the electronics"]; task1f setSimpleTaskDescription ["Destroy the electronics", "Destroy the electronics", "Destroy the electronics"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task5g = spetsnaz7 createSimpleTask ["Extract by helicopter"]; task5g setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5g setSimpleTaskDestination markerpos "obj5"; task4g = spetsnaz7 createSimpleTask ["Eliminate the Vulcans"]; task4g setSimpleTaskDescription ["Eliminate the Vulcans", "Eliminate the Vulcans", "Eliminate the Vulcans"]; task4g setSimpleTaskDestination markerpos "obj4"; task3g = spetsnaz7 createSimpleTask ["Take out the comms post"]; task3g setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = spetsnaz7 createSimpleTask ["Liberate the prisoner"]; task2g setSimpleTaskDescription ["Liberate the prisoner", "Liberate the prisoner", "Liberate the prisoner"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = spetsnaz7 createSimpleTask ["Destroy the electronics"]; task1g setSimpleTaskDescription ["Destroy the electronics", "Destroy the electronics", "Destroy the electronics"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task5h = spetsnaz8 createSimpleTask ["Extract by helicopter"]; task5h setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5h setSimpleTaskDestination markerpos "obj5"; task4h = spetsnaz8 createSimpleTask ["Eliminate the Vulcans"]; task4h setSimpleTaskDescription ["Eliminate the Vulcans", "Eliminate the Vulcans", "Eliminate the Vulcans"]; task4h setSimpleTaskDestination markerpos "obj4"; task3h = spetsnaz8 createSimpleTask ["Take out the comms post"]; task3h setSimpleTaskDescription ["Take out the comms post", "Take out the comms post", "Take out the comms post"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = spetsnaz8 createSimpleTask ["Liberate the prisoner"]; task2h setSimpleTaskDescription ["Liberate the prisoner", "Liberate the prisoner", "Liberate the prisoner"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = spetsnaz8 createSimpleTask ["Destroy the electronics"]; task1h setSimpleTaskDescription ["Destroy the electronics", "Destroy the electronics", "Destroy the electronics"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries spetsnaz1 createDiaryRecord["Diary", ["Background", " A raid by Soviet Army special purpose forces on a NATO target on Malden has met with disaster. An unexpected reinforcement of enemy air defences in the target area resulted in the Mi-17 transport helicopter being shot down on its approach with the loss of most of the assault troops as a result. As it is vital that the goal of the original attack is completed another force of Spetsnaz raiders is en route to ensure Soviet aims are achieved.

The disruption of the previous raid has upset plans, but improvisation and initiative may carry the day. The backup team must press on and achieve several additional goals in addition to the main objective of the failed attack. The Spetsnaz must first go to the crash site and ensure the destruction of classified electronics on the aircraft. On no account may NATO acquire the sensitive equipment and take it apart to learn its secrets.

Once the electronics have been denied the team must proceed to liberate a captured Spetsnaz trooper. The last transmission indicated that a single survivor was about to be overrun by NATO reaction forces. As this individual could reveal vital information under duress the troops must liberate the prisoner before he can be subjected to interrogation by the enemy. He must be kept alive to provide details for the after action review.

After these initial objectives have been met the Spetsnaz team is to achieve the main goal, that is the destruction of a NATO communication mast and its associated command and control vehicle. This communication post provides a key voice and data relay that is essential to the NATO capability to coordinate its forces. Troops must destroy the mast, a generator trailer and command track in order to disrupt the NATO chain of command.

As the Spetsnaz are due to be extracted from the target area by helicopter a final task is the elimination of NATO ground based air defences. The pair of M163 Vulcan vehicles are to be taken out before any Soviet aircraft can safely venture near the extraction point. Once they are destroyed the team leader can contact HQ to call in an armed transport helicopter for retrieval of the raiding force and the liberated prisoner of war. "]]; spetsnaz1 createDiaryRecord["Diary", ["Enemy", " The island of Malden is garrisoned by a small NATO force. This comprises mostly light infantry with motorised transport, but a few armoured personnel carriers are based at the airfield. Apparently these previously identified enemy forces have been joined by Vulcan air defence vehicles, but there is no intelligence of any other reinforcements.

Some NATO troops are present in the objective area, but their number can be increased by the arrival of reaction forces from other military installations on the island. This makes it imperative for the Soviet raiding force to conclude its business as rapidly as possible before the enemy can concentrate an overwhelming superiority of troops.

Explosive charges have been made available for demolition purposes and are required kit to destroy the cockpit electronics on the Mi-17. However the remainder of the targets may be destroyed using expedient means such as light AT launchers, though due care should be taken that sufficient weapons remain at hand to deal with any NATO armour. "]]; spetsnaz1 createDiaryRecord["Diary", ["Mission", "Spetsnaz will locate and destroy classified electronics, liberate a captured soldier and take out the communications post before eliminating air defence vehicles to enable an extraction by helicopter."]]; // diary entries spetsnaz2 createDiaryRecord["Diary", ["Background", " A raid by Soviet Army special purpose forces on a NATO target on Malden has met with disaster. An unexpected reinforcement of enemy air defences in the target area resulted in the Mi-17 transport helicopter being shot down on its approach with the loss of most of the assault troops as a result. As it is vital that the goal of the original attack is completed another force of Spetsnaz raiders is en route to ensure Soviet aims are achieved.

The disruption of the previous raid has upset plans, but improvisation and initiative may carry the day. The backup team must press on and achieve several additional goals in addition to the main objective of the failed attack. The Spetsnaz must first go to the crash site and ensure the destruction of classified electronics on the aircraft. On no account may NATO acquire the sensitive equipment and take it apart to learn its secrets.

Once the electronics have been denied the team must proceed to liberate a captured Spetsnaz trooper. The last transmission indicated that a single survivor was about to be overrun by NATO reaction forces. As this individual could reveal vital information under duress the troops must liberate the prisoner before he can be subjected to interrogation by the enemy. He must be kept alive to provide details for the after action review.

After these initial objectives have been met the Spetsnaz team is to achieve the main goal, that is the destruction of a NATO communication mast and its associated command and control vehicle. This communication post provides a key voice and data relay that is essential to the NATO capability to coordinate its forces. Troops must destroy the mast, a generator trailer and command track in order to disrupt the NATO chain of command.

As the Spetsnaz are due to be extracted from the target area by helicopter a final task is the elimination of NATO ground based air defences. The pair of M163 Vulcan vehicles are to be taken out before any Soviet aircraft can safely venture near the extraction point. Once they are destroyed the team leader can contact HQ to call in an armed transport helicopter for retrieval of the raiding force and the liberated prisoner of war. "]]; spetsnaz2 createDiaryRecord["Diary", ["Enemy", " The island of Malden is garrisoned by a small NATO force. This comprises mostly light infantry with motorised transport, but a few armoured personnel carriers are based at the airfield. Apparently these previously identified enemy forces have been joined by Vulcan air defence vehicles, but there is no intelligence of any other reinforcements.

Some NATO troops are present in the objective area, but their number can be increased by the arrival of reaction forces from other military installations on the island. This makes it imperative for the Soviet raiding force to conclude its business as rapidly as possible before the enemy can concentrate an overwhelming superiority of troops.

Explosive charges have been made available for demolition purposes and are required kit to destroy the cockpit electronics on the Mi-17. However the remainder of the targets may be destroyed using expedient means such as light AT launchers, though due care should be taken that sufficient weapons remain at hand to deal with any NATO armour. "]]; spetsnaz2 createDiaryRecord["Diary", ["Mission", "Spetsnaz will locate and destroy classified electronics, liberate a captured soldier and take out the communications post before eliminating air defence vehicles to enable an extraction by helicopter."]]; // diary entries spetsnaz3 createDiaryRecord["Diary", ["Background", " A raid by Soviet Army special purpose forces on a NATO target on Malden has met with disaster. An unexpected reinforcement of enemy air defences in the target area resulted in the Mi-17 transport helicopter being shot down on its approach with the loss of most of the assault troops as a result. As it is vital that the goal of the original attack is completed another force of Spetsnaz raiders is en route to ensure Soviet aims are achieved.

The disruption of the previous raid has upset plans, but improvisation and initiative may carry the day. The backup team must press on and achieve several additional goals in addition to the main objective of the failed attack. The Spetsnaz must first go to the crash site and ensure the destruction of classified electronics on the aircraft. On no account may NATO acquire the sensitive equipment and take it apart to learn its secrets.

Once the electronics have been denied the team must proceed to liberate a captured Spetsnaz trooper. The last transmission indicated that a single survivor was about to be overrun by NATO reaction forces. As this individual could reveal vital information under duress the troops must liberate the prisoner before he can be subjected to interrogation by the enemy. He must be kept alive to provide details for the after action review.

After these initial objectives have been met the Spetsnaz team is to achieve the main goal, that is the destruction of a NATO communication mast and its associated command and control vehicle. This communication post provides a key voice and data relay that is essential to the NATO capability to coordinate its forces. Troops must destroy the mast, a generator trailer and command track in order to disrupt the NATO chain of command.

As the Spetsnaz are due to be extracted from the target area by helicopter a final task is the elimination of NATO ground based air defences. The pair of M163 Vulcan vehicles are to be taken out before any Soviet aircraft can safely venture near the extraction point. Once they are destroyed the team leader can contact HQ to call in an armed transport helicopter for retrieval of the raiding force and the liberated prisoner of war. "]]; spetsnaz3 createDiaryRecord["Diary", ["Enemy", " The island of Malden is garrisoned by a small NATO force. This comprises mostly light infantry with motorised transport, but a few armoured personnel carriers are based at the airfield. Apparently these previously identified enemy forces have been joined by Vulcan air defence vehicles, but there is no intelligence of any other reinforcements.

Some NATO troops are present in the objective area, but their number can be increased by the arrival of reaction forces from other military installations on the island. This makes it imperative for the Soviet raiding force to conclude its business as rapidly as possible before the enemy can concentrate an overwhelming superiority of troops.

Explosive charges have been made available for demolition purposes and are required kit to destroy the cockpit electronics on the Mi-17. However the remainder of the targets may be destroyed using expedient means such as light AT launchers, though due care should be taken that sufficient weapons remain at hand to deal with any NATO armour. "]]; spetsnaz3 createDiaryRecord["Diary", ["Mission", "Spetsnaz will locate and destroy classified electronics, liberate a captured soldier and take out the communications post before eliminating air defence vehicles to enable an extraction by helicopter."]]; // diary entries spetsnaz4 createDiaryRecord["Diary", ["Background", " A raid by Soviet Army special purpose forces on a NATO target on Malden has met with disaster. An unexpected reinforcement of enemy air defences in the target area resulted in the Mi-17 transport helicopter being shot down on its approach with the loss of most of the assault troops as a result. As it is vital that the goal of the original attack is completed another force of Spetsnaz raiders is en route to ensure Soviet aims are achieved.

The disruption of the previous raid has upset plans, but improvisation and initiative may carry the day. The backup team must press on and achieve several additional goals in addition to the main objective of the failed attack. The Spetsnaz must first go to the crash site and ensure the destruction of classified electronics on the aircraft. On no account may NATO acquire the sensitive equipment and take it apart to learn its secrets.

Once the electronics have been denied the team must proceed to liberate a captured Spetsnaz trooper. The last transmission indicated that a single survivor was about to be overrun by NATO reaction forces. As this individual could reveal vital information under duress the troops must liberate the prisoner before he can be subjected to interrogation by the enemy. He must be kept alive to provide details for the after action review.

After these initial objectives have been met the Spetsnaz team is to achieve the main goal, that is the destruction of a NATO communication mast and its associated command and control vehicle. This communication post provides a key voice and data relay that is essential to the NATO capability to coordinate its forces. Troops must destroy the mast, a generator trailer and command track in order to disrupt the NATO chain of command.

As the Spetsnaz are due to be extracted from the target area by helicopter a final task is the elimination of NATO ground based air defences. The pair of M163 Vulcan vehicles are to be taken out before any Soviet aircraft can safely venture near the extraction point. Once they are destroyed the team leader can contact HQ to call in an armed transport helicopter for retrieval of the raiding force and the liberated prisoner of war. "]]; spetsnaz4 createDiaryRecord["Diary", ["Enemy", " The island of Malden is garrisoned by a small NATO force. This comprises mostly light infantry with motorised transport, but a few armoured personnel carriers are based at the airfield. Apparently these previously identified enemy forces have been joined by Vulcan air defence vehicles, but there is no intelligence of any other reinforcements.

Some NATO troops are present in the objective area, but their number can be increased by the arrival of reaction forces from other military installations on the island. This makes it imperative for the Soviet raiding force to conclude its business as rapidly as possible before the enemy can concentrate an overwhelming superiority of troops.

Explosive charges have been made available for demolition purposes and are required kit to destroy the cockpit electronics on the Mi-17. However the remainder of the targets may be destroyed using expedient means such as light AT launchers, though due care should be taken that sufficient weapons remain at hand to deal with any NATO armour. "]]; spetsnaz4 createDiaryRecord["Diary", ["Mission", "Spetsnaz will locate and destroy classified electronics, liberate a captured soldier and take out the communications post before eliminating air defence vehicles to enable an extraction by helicopter."]]; // diary entries spetsnaz5 createDiaryRecord["Diary", ["Background", " A raid by Soviet Army special purpose forces on a NATO target on Malden has met with disaster. An unexpected reinforcement of enemy air defences in the target area resulted in the Mi-17 transport helicopter being shot down on its approach with the loss of most of the assault troops as a result. As it is vital that the goal of the original attack is completed another force of Spetsnaz raiders is en route to ensure Soviet aims are achieved.

The disruption of the previous raid has upset plans, but improvisation and initiative may carry the day. The backup team must press on and achieve several additional goals in addition to the main objective of the failed attack. The Spetsnaz must first go to the crash site and ensure the destruction of classified electronics on the aircraft. On no account may NATO acquire the sensitive equipment and take it apart to learn its secrets.

Once the electronics have been denied the team must proceed to liberate a captured Spetsnaz trooper. The last transmission indicated that a single survivor was about to be overrun by NATO reaction forces. As this individual could reveal vital information under duress the troops must liberate the prisoner before he can be subjected to interrogation by the enemy. He must be kept alive to provide details for the after action review.

After these initial objectives have been met the Spetsnaz team is to achieve the main goal, that is the destruction of a NATO communication mast and its associated command and control vehicle. This communication post provides a key voice and data relay that is essential to the NATO capability to coordinate its forces. Troops must destroy the mast, a generator trailer and command track in order to disrupt the NATO chain of command.

As the Spetsnaz are due to be extracted from the target area by helicopter a final task is the elimination of NATO ground based air defences. The pair of M163 Vulcan vehicles are to be taken out before any Soviet aircraft can safely venture near the extraction point. Once they are destroyed the team leader can contact HQ to call in an armed transport helicopter for retrieval of the raiding force and the liberated prisoner of war. "]]; spetsnaz5 createDiaryRecord["Diary", ["Enemy", " The island of Malden is garrisoned by a small NATO force. This comprises mostly light infantry with motorised transport, but a few armoured personnel carriers are based at the airfield. Apparently these previously identified enemy forces have been joined by Vulcan air defence vehicles, but there is no intelligence of any other reinforcements.

Some NATO troops are present in the objective area, but their number can be increased by the arrival of reaction forces from other military installations on the island. This makes it imperative for the Soviet raiding force to conclude its business as rapidly as possible before the enemy can concentrate an overwhelming superiority of troops.

Explosive charges have been made available for demolition purposes and are required kit to destroy the cockpit electronics on the Mi-17. However the remainder of the targets may be destroyed using expedient means such as light AT launchers, though due care should be taken that sufficient weapons remain at hand to deal with any NATO armour. "]]; spetsnaz5 createDiaryRecord["Diary", ["Mission", "Spetsnaz will locate and destroy classified electronics, liberate a captured soldier and take out the communications post before eliminating air defence vehicles to enable an extraction by helicopter."]]; // diary entries spetsnaz6 createDiaryRecord["Diary", ["Background", " A raid by Soviet Army special purpose forces on a NATO target on Malden has met with disaster. An unexpected reinforcement of enemy air defences in the target area resulted in the Mi-17 transport helicopter being shot down on its approach with the loss of most of the assault troops as a result. As it is vital that the goal of the original attack is completed another force of Spetsnaz raiders is en route to ensure Soviet aims are achieved.

The disruption of the previous raid has upset plans, but improvisation and initiative may carry the day. The backup team must press on and achieve several additional goals in addition to the main objective of the failed attack. The Spetsnaz must first go to the crash site and ensure the destruction of classified electronics on the aircraft. On no account may NATO acquire the sensitive equipment and take it apart to learn its secrets.

Once the electronics have been denied the team must proceed to liberate a captured Spetsnaz trooper. The last transmission indicated that a single survivor was about to be overrun by NATO reaction forces. As this individual could reveal vital information under duress the troops must liberate the prisoner before he can be subjected to interrogation by the enemy. He must be kept alive to provide details for the after action review.

After these initial objectives have been met the Spetsnaz team is to achieve the main goal, that is the destruction of a NATO communication mast and its associated command and control vehicle. This communication post provides a key voice and data relay that is essential to the NATO capability to coordinate its forces. Troops must destroy the mast, a generator trailer and command track in order to disrupt the NATO chain of command.

As the Spetsnaz are due to be extracted from the target area by helicopter a final task is the elimination of NATO ground based air defences. The pair of M163 Vulcan vehicles are to be taken out before any Soviet aircraft can safely venture near the extraction point. Once they are destroyed the team leader can contact HQ to call in an armed transport helicopter for retrieval of the raiding force and the liberated prisoner of war. "]]; spetsnaz6 createDiaryRecord["Diary", ["Enemy", " The island of Malden is garrisoned by a small NATO force. This comprises mostly light infantry with motorised transport, but a few armoured personnel carriers are based at the airfield. Apparently these previously identified enemy forces have been joined by Vulcan air defence vehicles, but there is no intelligence of any other reinforcements.

Some NATO troops are present in the objective area, but their number can be increased by the arrival of reaction forces from other military installations on the island. This makes it imperative for the Soviet raiding force to conclude its business as rapidly as possible before the enemy can concentrate an overwhelming superiority of troops.

Explosive charges have been made available for demolition purposes and are required kit to destroy the cockpit electronics on the Mi-17. However the remainder of the targets may be destroyed using expedient means such as light AT launchers, though due care should be taken that sufficient weapons remain at hand to deal with any NATO armour. "]]; spetsnaz6 createDiaryRecord["Diary", ["Mission", "Spetsnaz will locate and destroy classified electronics, liberate a captured soldier and take out the communications post before eliminating air defence vehicles to enable an extraction by helicopter."]]; // diary entries spetsnaz7 createDiaryRecord["Diary", ["Background", " A raid by Soviet Army special purpose forces on a NATO target on Malden has met with disaster. An unexpected reinforcement of enemy air defences in the target area resulted in the Mi-17 transport helicopter being shot down on its approach with the loss of most of the assault troops as a result. As it is vital that the goal of the original attack is completed another force of Spetsnaz raiders is en route to ensure Soviet aims are achieved.

The disruption of the previous raid has upset plans, but improvisation and initiative may carry the day. The backup team must press on and achieve several additional goals in addition to the main objective of the failed attack. The Spetsnaz must first go to the crash site and ensure the destruction of classified electronics on the aircraft. On no account may NATO acquire the sensitive equipment and take it apart to learn its secrets.

Once the electronics have been denied the team must proceed to liberate a captured Spetsnaz trooper. The last transmission indicated that a single survivor was about to be overrun by NATO reaction forces. As this individual could reveal vital information under duress the troops must liberate the prisoner before he can be subjected to interrogation by the enemy. He must be kept alive to provide details for the after action review.

After these initial objectives have been met the Spetsnaz team is to achieve the main goal, that is the destruction of a NATO communication mast and its associated command and control vehicle. This communication post provides a key voice and data relay that is essential to the NATO capability to coordinate its forces. Troops must destroy the mast, a generator trailer and command track in order to disrupt the NATO chain of command.

As the Spetsnaz are due to be extracted from the target area by helicopter a final task is the elimination of NATO ground based air defences. The pair of M163 Vulcan vehicles are to be taken out before any Soviet aircraft can safely venture near the extraction point. Once they are destroyed the team leader can contact HQ to call in an armed transport helicopter for retrieval of the raiding force and the liberated prisoner of war. "]]; spetsnaz7 createDiaryRecord["Diary", ["Enemy", " The island of Malden is garrisoned by a small NATO force. This comprises mostly light infantry with motorised transport, but a few armoured personnel carriers are based at the airfield. Apparently these previously identified enemy forces have been joined by Vulcan air defence vehicles, but there is no intelligence of any other reinforcements.

Some NATO troops are present in the objective area, but their number can be increased by the arrival of reaction forces from other military installations on the island. This makes it imperative for the Soviet raiding force to conclude its business as rapidly as possible before the enemy can concentrate an overwhelming superiority of troops.

Explosive charges have been made available for demolition purposes and are required kit to destroy the cockpit electronics on the Mi-17. However the remainder of the targets may be destroyed using expedient means such as light AT launchers, though due care should be taken that sufficient weapons remain at hand to deal with any NATO armour. "]]; spetsnaz7 createDiaryRecord["Diary", ["Mission", "Spetsnaz will locate and destroy classified electronics, liberate a captured soldier and take out the communications post before eliminating air defence vehicles to enable an extraction by helicopter."]]; // diary entries spetsnaz8 createDiaryRecord["Diary", ["Background", " A raid by Soviet Army special purpose forces on a NATO target on Malden has met with disaster. An unexpected reinforcement of enemy air defences in the target area resulted in the Mi-17 transport helicopter being shot down on its approach with the loss of most of the assault troops as a result. As it is vital that the goal of the original attack is completed another force of Spetsnaz raiders is en route to ensure Soviet aims are achieved.

The disruption of the previous raid has upset plans, but improvisation and initiative may carry the day. The backup team must press on and achieve several additional goals in addition to the main objective of the failed attack. The Spetsnaz must first go to the crash site and ensure the destruction of classified electronics on the aircraft. On no account may NATO acquire the sensitive equipment and take it apart to learn its secrets.

Once the electronics have been denied the team must proceed to liberate a captured Spetsnaz trooper. The last transmission indicated that a single survivor was about to be overrun by NATO reaction forces. As this individual could reveal vital information under duress the troops must liberate the prisoner before he can be subjected to interrogation by the enemy. He must be kept alive to provide details for the after action review.

After these initial objectives have been met the Spetsnaz team is to achieve the main goal, that is the destruction of a NATO communication mast and its associated command and control vehicle. This communication post provides a key voice and data relay that is essential to the NATO capability to coordinate its forces. Troops must destroy the mast, a generator trailer and command track in order to disrupt the NATO chain of command.

As the Spetsnaz are due to be extracted from the target area by helicopter a final task is the elimination of NATO ground based air defences. The pair of M163 Vulcan vehicles are to be taken out before any Soviet aircraft can safely venture near the extraction point. Once they are destroyed the team leader can contact HQ to call in an armed transport helicopter for retrieval of the raiding force and the liberated prisoner of war. "]]; spetsnaz8 createDiaryRecord["Diary", ["Enemy", " The island of Malden is garrisoned by a small NATO force. This comprises mostly light infantry with motorised transport, but a few armoured personnel carriers are based at the airfield. Apparently these previously identified enemy forces have been joined by Vulcan air defence vehicles, but there is no intelligence of any other reinforcements.

Some NATO troops are present in the objective area, but their number can be increased by the arrival of reaction forces from other military installations on the island. This makes it imperative for the Soviet raiding force to conclude its business as rapidly as possible before the enemy can concentrate an overwhelming superiority of troops.

Explosive charges have been made available for demolition purposes and are required kit to destroy the cockpit electronics on the Mi-17. However the remainder of the targets may be destroyed using expedient means such as light AT launchers, though due care should be taken that sufficient weapons remain at hand to deal with any NATO armour. "]]; spetsnaz8 createDiaryRecord["Diary", ["Mission", "Spetsnaz will locate and destroy classified electronics, liberate a captured soldier and take out the communications post before eliminating air defence vehicles to enable an extraction by helicopter."]];onloadmission="C W R 2 - R E D Z O N E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_red_zone_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74_GL {count = 1;}; class cwr2_RPK74 {count = 1;}; class cwr2_PKM {count = 1;}; class cwr2_RPG7 {count = 1;}; class Binocular {count = 2;}; class cwr2_Skorpion {count = 2;}; class cwr2_APS {count = 2;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 24;}; class cwr2_100Rnd_762x54 {count = 8;}; class cwr2_45Rnd_545x39 {count = 12;}; class cwr2_10Rnd_762x54_NoTracer {count = 4;}; class cwr2_20Rnd_765x17 {count = 16;}; class cwr2_20Rnd_9x18 {count = 16;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 20;}; class SmokeShell {count = 20;}; class cwr2_RPG7Rocket {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_RU {count = 1;}; };titleText ["C W R 2 - R E D Z O N E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_RUS", "cwr2_Mi24", "camisc3", "cwr2_abel", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc_e", "cwr2_misc", "caweapons_ammoboxes", "cwr2_Soldiers_USA", "cwr2_mi17", "cwr2_Civilians", "CWR2Editor_Buildings", "cwr2_m113", "cwr2ofp", "cwr2_Vulcan", "cwr2_Trabant", "cwr2_Jeeps", "cwr2_HMMWV", "cwr2_5T" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Mi24", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_USA", "cwr2_Mi17", "cwr2_Civilians", "cwr2_Vulcan", "cwr2_M113", "cwr2_Jeeps", "camisc3", "camisc_e", "cwr2_misc", "caweapons_ammoboxes", "CWR2Editor_Buildings", "cwr2ofp", "cwr2_Trabant", "cwr2_HMMWV", "cwr2_5T", "cwr2_abel" }; randomSeed=1384245; class Intel { briefingName="CWR2 - Red Zone (co08)"; briefingDescription="Spetsnaz raid"; startWeather=0.74886644; startFog=0.099492207; forecastWeather=0.74886644; forecastFog=0.13531873; hour=4; minute=45; }; class Groups { items=54; class Item0 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2482.9753,0.67580843,10063.483}; id=0; side="EAST"; vehicle="cwr2_Spetsnaz"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="spetsnaz1"; init="spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; description="Spetsnaz - Team Leader"; synchronizations[]={15,13,14}; }; class Item1 { position[]={2492.7556,0.29654384,10052.323}; id=1; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="spetsnaz2"; init="spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; description="Spetsnaz - Machinegunner"; synchronizations[]={15,13,14}; }; class Item2 { position[]={2476.2949,0.57432336,10052.458}; id=2; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="spetsnaz3"; init="spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addbackpack ""cwr2_BackpackSpecop_RU"";"; description="Spetsnaz - Sniper"; synchronizations[]={15,13,14}; }; class Item3 { position[]={2501.5972,0.63242686,10041.764}; id=3; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz4"; init="spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; description="Spetsnaz - RPG Gunner"; synchronizations[]={15,13,14}; }; class Item4 { position[]={2470.0413,0.14635156,10042.113}; id=4; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz5"; init="spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; description="Spetsnaz - Grenadier"; synchronizations[]={15,13,14}; }; class Item5 { position[]={2511.3784,0.48665333,10030.353}; id=5; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz6"; init="spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; description="Spetsnaz - Assistant RPG Gunner"; synchronizations[]={15,13,14}; }; class Item6 { position[]={2462.0066,-0.11528845,10029.307}; id=6; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz7"; init="spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; description="Spetsnaz - Rifleman"; synchronizations[]={15,13,14}; }; class Item7 { position[]={2521.8096,0.3252615,10017.639}; id=7; side="EAST"; vehicle="cwr2_Spetsnaz"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="spetsnaz8"; init="spetsnazsquad = group this; spetsnazsquad setgroupid [""Spetsnaz"",""Black""]; this moveincargo hind; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; description="Spetsnaz - Medic"; synchronizations[]={15,13,14}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2447.3511,-0.10898232,10174.092}; azimut=90; special="FLY"; id=8; side="EAST"; vehicle="cwr2_Mi24D"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="hind"; init="hind lockdriver true; hind lock true; hind flyinheight 40; hind allowDamage false; hindD allowDamage false;"; }; }; class Waypoints { items=4; class Item0 { position[]={4632.5137,48.65041,10176.565}; type="TR UNLOAD"; speed="FULL"; expActiv="{_x setunitpos ""AUTO""} forEach units spetsnazsquad; (leader group player) sidechat ""Let's move out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={1099.2551,0.6343981,10172.456}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1078.6586,9.2138996,704.30676}; type="GETOUT"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={1072.6036,8.8242769,705.35431}; expActiv="deleteVehicle hindG; deleteVehicle hindD; deleteVehicle hind;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2543.5745,-0.016274601,9966.7207}; id=11; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2555.9187,0.48016414,9966.7207}; id=12; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2480.5403,0.15144366,9939.3184}; id=13; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2501.7126,0.3803761,9939.4219}; id=14; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2491.1038,0.57061201,9939.3535}; id=15; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4542.7505,386.4043,8118.0776}; azimut=5; id=22; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; removeallweapons this; removebackpack this; this setcaptive true; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Careless""; macguffin playmove ""AmovPercMstpSsurWnonDnon"";"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4538.1226,376.77249,8125.3281}; azimut=170; id=35; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; text="guard1"; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4538.0005,376.77249,8118.3638}; azimut=80; id=36; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.2; text="guard2"; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4545.4229,383.40131,8118.1279}; azimut=265; id=37; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; text="guard3"; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4537.7642,376.77249,8121.5928}; azimut=5; id=38; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; text="guard4"; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4681.124,338.47131,8912.0742}; id=42; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=1; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4684.0498,338.48355,8912.1641}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4673.647,338.79022,8905.7715}; id=43; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=1; init="this setcaptive true; removeallweapons this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4676.5728,338.8363,8905.8613}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4684.7529,339.0657,8903.8164}; id=44; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=1; init="this setcaptive true; this setunitpos ""Middle"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4685.2192,339.06683,8903.8428}; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4693.4644,339.46292,8899.4668}; id=45; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="CORPORAL"; skill=1; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4696.3901,339.49289,8899.5566}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4693.7378,338.71451,8909.8555}; id=46; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=1; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4696.6636,338.7207,8909.9453}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={432.00574,0.59496593,9576.1113}; azimut=90; special="FLY"; id=50; side="EAST"; vehicle="cwr2_Mi17"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="hip"; init="hipsquad = group this; hipsquad setgroupid [""hip"",""Black""]; hip flyInHeight 50; hip allowDamage false; hipD allowDamage false; this setcaptive true; hip lockDriver true;"; }; }; class Waypoints { items=5; class Item0 { position[]={442.87317,0.35357583,9576.0371}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="(leader group player) sidechat ""HQ, we are done, get us out of here."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={449.33374,0.32149816,9576.1172}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="MAMABEAR=[East,""HQ""]; MAMABEAR SideChat ""Well done, comrades. A helicopter is on its way."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={4956.1533,415.06387,7848.8735}; type="TR UNLOAD"; expCond="({alive _x} count (units spetsnazsquad) == {_x in hip} count (units spetsnazsquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent hipsquad; loadmaster1 assignascargo hip; loadmaster2 assignascargo hip; loadmaster3 assignascargo hip; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; hip flyInHeight 1; (leader group player) sidechat ""We are all in."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={4956.165,415.05984,7848.272}; expCond="({alive _x} count (units hipsquad) == {_x in hip} count (units hipsquad));"; expActiv="hip flyInHeight 50; VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; task5g settaskstate ""SUCCEEDED""; task5h settaskstate ""SUCCEEDED"";spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; (leader group player) sidechat ""Shame we could not find time to shop. Now I will never acquire a decent pair of western jeans."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={358.17322,0.25651705,9611.0859}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={836.88861,28.963833,12112.388}; id=49; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={863.46478,28.963833,12112.544}; combat="CARELESS"; expActiv="hip setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={828.51666,28.963833,12112.438}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={863.4765,28.963833,12112.542}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={438.78278,0.76627159,9587.0234}; azimut=270; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo hip;"; }; class Item1 { position[]={441.02789,0.76820952,9588.4004}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo hip;"; }; class Item2 { position[]={440.81793,0.72534144,9585.6426}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo hip;"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4796.9805,412.77298,8217.873}; id=63; side="WEST"; vehicle="cwr2_M163"; leader=1; lock="LOCKED"; skill=0.60000002; text="vulcan2"; }; }; class Waypoints { items=3; class Item0 { position[]={4781.7285,411.23862,8239.1641}; placement=50; speed="LIMITED"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5131.3813,414.26727,7759.4048}; placement=50; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item2 { position[]={4781.6284,411.24115,8239.082}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4541.8062,376.74051,8110.501}; id=66; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4545.9502,376.67896,8106.6553}; id=67; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4542.6426,376.77249,8146.311}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4541.7319,376.6171,8102.7876}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={4542.6167,376.77249,8146.3154}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4492.6538,373.2742,8165.521}; id=70; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4496.2642,373.70273,8159.7368}; id=68; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4488.8188,372.66406,8160.6138}; id=71; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { position[]={4500.1313,374.26718,8154.5713}; id=69; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=7; class Item0 { position[]={4540.2827,382.84036,8212.5195}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4635.5684,404.1268,8114.4917}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4544.0811,372.39661,8017.4185}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4442.1968,362.08917,8115.6421}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4540.1973,382.83643,8212.6416}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4539.9546,379.72693,8190.3472}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4539.792,376.77945,8162.6074}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={5130.5918,422.89264,8126.2749}; id=73; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5133.4722,421.8252,8122.397}; id=82; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5127.9038,423.88474,8122.5229}; id=100; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item3 { position[]={5136.3096,420.70175,8118.5923}; id=102; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5125.3008,424.71356,8119.1099}; id=85; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=7; class Item0 { position[]={5018.8242,410.23834,8245.7842}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4886.5728,419.57712,8127.4546}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5026.5801,419.95139,7983.0024}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5145.0732,417.30121,8110.9053}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5018.8926,410.2334,8245.7969}; type="CYCLE"; expCond="(getDammage mast >= 0.99);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5018.2285,420.24866,8221.1162}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5018.9028,456.81357,8155.8784}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={4510.4272,375.24188,8090.5}; id=74; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4513.2437,375.01349,8085.1187}; id=83; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4506.9048,374.97858,8086.0596}; id=103; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4510.4243,375.35416,8092.4365}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4510.3755,375.35254,8092.436}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4531.6606,381.04959,8097.5063}; id=76; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4897.668,365.68219,8733.4932}; id=84; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item1 { presence=0.75000024; position[]={4900.0571,366.05487,8730.5107}; id=97; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4896.3589,366.01898,8730.7793}; id=107; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={4897.6367,365.4968,8734.9834}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4705.3374,341.8035,8872.0088}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4684.5425,340.16998,8887.1035}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4693.3589,337.66772,8919.7246}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4684.582,340.17126,8887.0957}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5044.2588,415.68301,7843.8276}; id=88; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5047.7949,416.47125,7839.0815}; id=93; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5041.2759,415.76233,7839.3442}; id=86; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5044.4448,415.64883,7862.3179}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5044.4614,415.69241,7824.8613}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5044.4673,415.6481,7862.354}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={5073.5381,414.59314,7851.2227}; id=90; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5075.6523,414.4913,7848.4736}; id=87; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5071.8564,414.6929,7848.8701}; id=89; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={5077.4609,414.39185,7845.5752}; id=95; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item4 { position[]={5070.3516,414.78964,7846.1406}; id=81; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item5 { position[]={5079.835,414.25653,7842.4365}; id=96; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item6 { position[]={5068.7139,414.89191,7843.2578}; id=99; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={5082.3398,414.11832,7838.4844}; id=80; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={5066.7217,414.99344,7840.1328}; id=79; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5073.4932,414.5762,7853.7241}; formation="DIAMOND"; expCond="(opfor_detected_obj3 == 1)"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5073.3682,414.56082,7856.4727}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={4896.6431,364.20889,8744.9072}; id=91; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4899.2798,364.63287,8741.8311}; id=72; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4895.1714,364.5722,8741.8779}; id=115; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4901.4312,365.03906,8738.6768}; id=106; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; class Item4 { presence=0.50000048; position[]={4893.8862,364.99988,8738.8008}; id=98; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={4896.6055,364.01105,8746.4854}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4687.0146,339.3165,8900.3887}; expCond="(opfor_detected_obj1 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4686.0879,339.25919,8901.1113}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5042.2627,454.59445,8123.1699}; id=92; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5046.4561,454.09155,8118.8389}; id=77; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5042.2334,454.66348,8125.9004}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5042.1631,454.66708,8125.9004}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4529.7319,376.77249,8122.6177}; id=101; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4529.7441,376.77249,8125.7051}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4529.7441,376.77249,8125.7837}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4534.1538,381.57043,8091.5029}; azimut=90; id=104; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5027.0537,455.7739,8137.2158}; id=105; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5030.1851,455.48627,8134.2793}; id=94; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5026.8887,455.88098,8140.2754}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5028.1826,454.99097,8116.8936}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={5026.8706,455.88361,8140.2734}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5054.75,415.39352,7842.4214}; id=75; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5064.2852,415.0567,7853.5576}; id=78; side="WEST"; vehicle="cwr2_SoldierW_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5064.2046,415.04324,7857.4722}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5064.2354,415.04153,7857.5059}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5268.168,426.93677,7742.877}; id=62; side="WEST"; vehicle="cwr2_M163"; leader=1; lock="LOCKED"; skill=0.60000002; text="vulcan1"; }; }; class Waypoints { items=2; class Item0 { position[]={5268.1992,426.89725,7746.2466}; completitionRadius=10; expCond="(opfor_detected_obj3 == 1);"; expActiv="vulcan1 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=300; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={5268.2007,426.89581,7747.0068}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5024.439,416.19254,7834.3828}; id=110; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5027.3711,416.12759,7831.6182}; id=109; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={5024.4199,416.19766,7837.2227}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5070.6533,414.82184,7836.7964}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={5024.4053,416.19763,7837.2134}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5049.4194,415.55411,7835.2397}; azimut=300; id=113; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5052.2495,415.4621,7842.0015}; azimut=60; id=112; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={4896.4565,363.02258,8754.4502}; id=116; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4900.2988,363.52158,8750.7939}; id=114; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4894.2671,363.37698,8751.333}; id=108; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4896.4468,362.70401,8756.8145}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4721.5693,340.68854,8891.0557}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4716.1055,340.16336,8895.4023}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={4663.0254,337.90204,8915.1914}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={4716.1064,340.16324,8895.4043}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5050.6958,415.48376,7849.5015}; id=111; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7128.7197,105.1506,8921.1299}; id=118; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc;"; }; class Item1 { position[]={7130.834,105.07116,8918.3799}; id=117; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item2 { position[]={7126.8784,105.0673,8918.2539}; id=119; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="this moveincargo apc;"; }; class Item3 { position[]={7132.9766,104.99062,8915.5928}; id=120; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; init="this moveincargo apc;"; }; class Item4 { position[]={7124.7725,104.96917,8914.9658}; id=121; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4847.6011,414.63251,8204.9365}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4837.3936,414.53259,8201.8008}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={7127.2476,104.06374,8896.3467}; id=123; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc;"; }; class Item1 { position[]={7129.3618,103.99776,8893.5977}; id=122; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item2 { position[]={7125.6885,104.00036,8893.7061}; id=124; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="this moveincargo apc;"; }; class Item3 { position[]={7131.5044,103.93085,8890.8096}; id=125; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; init="this moveincargo apc;"; }; class Item4 { position[]={7124.0518,103.93047,8890.7939}; id=126; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.2; init="this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={4865.5249,414.76346,8205.1855}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4877.8462,415.20941,8201.0127}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={5127.4531,360.02518,9192.04}; id=128; side="WEST"; vehicle="cwr2_OfficerW_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5129.4087,359.86209,9189.1826}; id=127; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5125.665,359.59488,9189.3242}; id=129; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { position[]={5131.604,359.68512,9186.1328}; id=130; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item4 { position[]={5123.877,359.13718,9186.5127}; id=131; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5032.2305,340.62527,9112.0762}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4992.5752,330.96082,9419.9414}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5316.6152,352.39874,9351.2715}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5032.1592,340.61029,9112.0977}; type="CYCLE"; expCond="(opfor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4980.6245,328.12527,9066.7129}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4746.0947,342.80872,8878.2852}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={4320.4834,188.36487,9165.3379}; id=133; side="WEST"; vehicle="cwr2_OfficerW_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4322.439,189.59286,9162.4805}; id=132; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4318.6953,188.17126,9162.6221}; id=134; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { position[]={4324.6343,191.00108,9159.4307}; id=135; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item4 { position[]={4316.9072,188.04533,9159.8105}; id=136; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={4225.2607,160.95709,9085.374}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4555.0479,328.89709,9024.084}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4509.6455,155.741,9324.5693}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4225.1895,160.92546,9085.3955}; type="CYCLE"; expCond="(opfor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4327.4429,210.11662,9046.4561}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4622.3447,335.76141,8921.3447}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7146.6621,105.30909,8974.2949}; azimut=230; id=137; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=6; class Item0 { position[]={7144.0981,105.30909,8972.0752}; completitionRadius=10; expCond="(opfor_detected_obj1 == 1) OR (opfor_detected_obj3 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5980.8613,125.1447,8650.252}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4893.5708,374.50101,8651.624}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4854.7905,414.297,8212.0059}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4854.8662,414.68387,8205.3252}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={4854.7915,414.9111,8201.4014}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5002.6538,416.25998,7852.8188}; azimut=350; id=138; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5002.1294,416.27307,7855.7212}; completitionRadius=10; expCond="(opfor_detected_obj1 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5001.9824,416.27719,7856.6362}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4898.7314,368.46561,8710.4922}; id=139; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={4898.7383,368.11734,8713.5029}; completitionRadius=10; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4692.5757,341.69855,8867.9775}; placement=10; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5599.9575,71.787743,11183.738}; azimut=100; id=140; side="WEST"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=0.2; text="m113"; init="this setcaptive true;"; }; }; class Waypoints { items=6; class Item0 { position[]={5603.1104,71.787018,11183.155}; completitionRadius=10; expActiv="m113 setfuel 1; this setcaptive false;"; class Effects { }; timeoutMin=120; timeoutMid=180; timeoutMax=240; showWP="NEVER"; }; class Item1 { position[]={5043.5469,103.02853,10508.648}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4680.6172,151.00549,9688.8965}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3606.3098,129.29837,8576.6621}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3587.5745,128.96054,8522.4961}; completitionRadius=10; expCond="(opfor_detected_obj3 == 1);"; expActiv="m113 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={3593.6555,128.96054,8517.1611}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4511.7437,374.09183,8063.9595}; azimut=340; id=141; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item1 { position[]={4508.0527,374.09149,8062.5728}; azimut=340; special="CARGO"; id=150; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4510.8677,374.18417,8066.5601}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4510.3882,374.23294,8067.9282}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5032.1826,413.74936,7406.6274}; azimut=310; id=146; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5030.1953,413.80627,7408.3032}; completitionRadius=10; combat="COMBAT"; expCond="(getDammage mast >= 0.99);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5029.5215,413.82565,7408.8809}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={5012.3296,452.51727,8121.748}; id=148; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5015.2617,453.0929,8118.9834}; id=147; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5012.3105,452.62247,8124.5879}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5058.5439,453.83487,8124.1616}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={5012.2959,452.61472,8124.5786}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5053.9868,415.42444,7838.5972}; azimut=45; id=149; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; }; class Vehicles { items=39; class Item0 { position[]={4632.4429,48.704948,10176.346}; special="FLY"; id=9; side="EMPTY"; vehicle="HeliHEmpty"; lock="UNLOCKED"; skill=1; description="Spetsnaz - Medic"; }; class Item1 { position[]={1078.6613,9.2129869,704.38}; special="FLY"; id=10; side="EMPTY"; vehicle="HeliHEmpty"; lock="UNLOCKED"; skill=1; description="Spetsnaz - Medic"; }; class Item2 { position[]={5052.9077,415.47379,7832.252}; id=16; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.01)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={5017.7227,416.13956,7808.6836}; azimut=180; id=17; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item4 { position[]={5017.7583,416.11911,7800.6387}; id=18; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item5 { position[]={5030.6909,416.01456,7800.0308}; id=19; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart4"; init="this allowDamage false; rampart4 attachTo [rampart2,[-9.85,0,0]];"; }; class Item6 { position[]={5029.9839,416.05371,7809.1182}; azimut=180; id=20; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart5"; init="this allowDamage false; rampart5 attachTo [rampart3,[9.85,0,0]];"; }; class Item7 { position[]={5053.9302,416.70004,7842.2852}; azimut=270; id=21; side="EMPTY"; vehicle="Land_CamoNetVar_EAST_EP1"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setVectorUp [0,0,1];"; }; class Item8 { position[]={4614.6855,396.90018,8108.5371}; azimut=180; id=23; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0.5,-0.15,1.5]]; radio setDir 80; radio setpos getpos radio;"; }; class Item9 { position[]={4610.2129,395.18823,8111.0293}; id=24; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item10 { position[]={4607.9492,394.17767,8110.959}; id=25; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item11 { position[]={4612.4922,396.19592,8110.8975}; id=26; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.275,-0.25,0.41]];"; }; class Item12 { position[]={4546.0537,382.76788,8124.2407}; azimut=272; id=27; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.0)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this; holder = ""WeaponHolder"" createVehicle getpos this; holder addWeaponCargo [""cwr2_AKS74_GL"",1]; holder setPos [getPos this select 0, getPos this select 1, +0.91];"; }; class Item13 { position[]={4616.8291,397.81,8110.9111}; id=28; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.975]];"; }; class Item14 { position[]={4610.499,395.1821,8108.2803}; id=29; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item15 { position[]={5056.0469,415.3725,7837.3594}; azimut=270; id=30; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item16 { position[]={5068.2583,414.94373,7835.4121}; id=31; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,0,+0.225]];"; }; class Item17 { position[]={5067.2622,415.00555,7833.2847}; azimut=180; id=32; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item18 { position[]={5068.8784,414.92987,7833.3052}; azimut=180; id=33; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item19 { position[]={4546.1797,382.64749,8125.0151}; azimut=92; id=34; side="EMPTY"; vehicle="cwr2_Backpack_RU"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.875)]; this setVectorUp [0,0,1];"; }; class Item20 { position[]={4688.5166,338.97156,8905.6113}; azimut=290; id=39; side="EMPTY"; vehicle="cwr2_Mi17_wreck"; skill=1; text="aHip"; init="this setDammage 4;"; }; class Item21 { position[]={4687.5449,338.93271,8905.9961}; azimut=290; id=40; side="EMPTY"; vehicle="USBasicAmmunitionBox"; leader=1; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; clearmagazinecargo this; clearweaponcargo this; this allowDamage false; aHip attachTo [aCrate,[0,0,1.35]]"; }; class Item22 { position[]={4692.3066,339.12729,8904.0508}; azimut=20; id=41; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="mcguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item23 { position[]={5028.917,455.52039,8128.3945}; id=47; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="mast"; init="this setvectorup [0,0,1];"; }; class Item24 { position[]={4956.1924,415.06412,7848.5571}; azimut=270; id=48; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item25 { position[]={5051.5723,415.48929,7838.7036}; id=54; side="EMPTY"; vehicle="cwr2_M113_HQ"; lock="LOCKED"; skill=0.60000002; text="m113hq"; }; class Item26 { position[]={5051.5728,415.46902,7846.1968}; azimut=180; id=55; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=0.60000002; text="trailer"; }; class Item27 { position[]={5054.4932,415.40692,7840.0396}; azimut=275; id=56; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item28 { position[]={5070.2349,414.83173,7839.2129}; id=57; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aRadio_1"; init="aRadio_1 attachTo [aCrate_1,[0,0,+0.8]]; aRadio_1 setDir 90; aRadio_1 setpos getpos aRadio_1;"; }; class Item29 { position[]={5068.1987,414.92715,7839.1089}; id=58; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_1"; init="aTable_1 attachTo [aCrate_1,[0,0,+0.225]];"; }; class Item30 { position[]={5056.0195,415.36591,7839.98}; azimut=270; id=59; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item31 { position[]={5054.4067,415.41751,7837.1846}; azimut=245; id=60; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item32 { position[]={5055.1665,415.40897,7834.5254}; azimut=180; id=61; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; skill=0.60000002; }; class Item33 { position[]={1081.3889,9.6684332,650.18616}; azimut=135; special="FLY"; id=64; side="EMPTY"; vehicle="cwr2_Trabant_Dirty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item34 { position[]={1087.7505,9.8427067,643.41199}; azimut=135; id=65; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=1; }; class Item35 { position[]={4681.4473,339.3125,8899.3125}; azimut=350; id=142; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item36 { position[]={4539.0317,376.77249,8114.7153}; azimut=272; id=143; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_M16A2"",1]; this addmagazinecargo [""MortarMag"",3];"; }; class Item37 { position[]={4521.0264,376.51532,8129.3398}; azimut=182; id=144; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item38 { position[]={5056.8423,415.30811,7854.791}; azimut=270; id=145; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=6; class Item0 { position[]={4542.5337,385.90439,8122.0469}; name="obj2"; text=" POW"; type="mil_objective"; colorName="ColorBlue"; }; class Item1 { position[]={4690.1079,339.04703,8904.8105}; name="obj1"; text=" Crash Site"; type="mil_objective"; colorName="ColorBlue"; }; class Item2 { position[]={5029.061,455.46536,8127.1299}; name="obj3"; text=" Communications Mast"; type="mil_objective"; colorName="ColorBlue"; }; class Item3 { position[]={4632.7329,48.601421,10176.634}; name="start"; type="mil_start"; colorName="ColorRed"; }; class Item4 { position[]={4956.2075,415.06067,7848.0015}; name="obj5"; type="mil_pickup"; colorName="ColorRed"; }; class Item5 { position[]={4851.7588,397.12708,8427.8057}; name="obj4"; text=" Vulcans"; type="mil_warning"; colorName="ColorBlue"; }; }; class Sensors { items=13; class Item0 { position[]={4587.2603,11.833357,10176.349}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=8; expActiv="hind land ""GET OUT""; hind lock false; {UnassignVehicle _x} foreach units spetsnazsquad; {_x setunitpos ""Middle""} forEach units spetsnazsquad; (leader group player) sidechat ""Enemy coast ahead. Get ready to deploy, comrades.""; macguffin playmove ""AmovPercMstpSsurWnonDnon"";"; class Effects { }; }; class Item1 { position[]={4542.5181,385.80304,8124.3081}; a=4; b=7; angle=2; rectangular=1; activationBy="EAST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (!(alive guard1)) AND (!(alive guard2)) AND (!(alive guard3)) AND (!(alive guard4)) AND ((alive macguffin));"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; ""obj2"" setMarkerColor ""ColorRed""; macguffin enableAI ""Move""; macguffin setCaptive false; macguffin setunitpos ""AUTO""; macguffin setbehaviour ""AWARE""; (leader group player) sidechat ""Comrade, follow me. Sorry about ruining your chances for a life in the capitalist West, but there is still a war to fight for the Motherland.""; [spetsnaz1,spetsnaz2,spetsnaz3,spetsnaz4,spetsnaz5,spetsnaz6,spetsnaz7,spetsnaz8,macguffin] joinsilent spetsnazsquad;"; class Effects { }; }; class Item2 { position[]={4696.7129,339.00458,8906.2754}; a=300; b=300; activationBy="EAST"; activationType="WEST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected_obj1 = 1; publicVariable ""opfor_detected_obj1"";"; class Effects { }; }; class Item3 { position[]={5386.4546,331.91211,9018.6689}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; ""obj1"" setMarkerColor ""ColorRed""; (leader group player) sidechat ""That takes care of the electronics."";"; class Effects { }; }; class Item4 { position[]={4898.4961,410.93744,7871.0596}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=50; expActiv="hip land ""GET OUT""; loadmaster1 sidechat ""Get your ass on board of the aircraft, we need to clear this area before NATO fighter aircraft show up.""; hip setCaptive false;"; class Effects { }; }; class Item5 { position[]={5512.9824,290.91833,9020.4082}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mast >= 0.99) AND (getDammage trailer >= 0.99) AND (getDammage m113hq >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; ""obj3"" setMarkerColor ""ColorRed""; (leader group player) sidechat ""And yet another objective completed."";"; class Effects { }; }; class Item6 { position[]={5641.77,255.77483,9019.0293}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage vulcan1 >= 0.99) AND (getDammage vulcan2 >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; task4g settaskstate ""SUCCEEDED""; task4h settaskstate ""SUCCEEDED""; spetsnaz1 addrating 200; spetsnaz2 addrating 200; spetsnaz3 addrating 200; spetsnaz4 addrating 200; spetsnaz5 addrating 200; spetsnaz6 addrating 200; spetsnaz7 addrating 200; spetsnaz8 addrating 200; ""obj4"" setMarkerColor ""ColorRed""; (leader group player) sidechat ""The chances of a return to Kolgujev have just gone up by a considerable margin."";"; class Effects { }; }; class Item7 { position[]={5759.5796,158.56949,8890.042}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co08_cwr2_red_zone_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={5883.4644,144.42737,8888.1826}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units spetsnazsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; task5g settaskstate ""FAILED""; task5h settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={5887.0991,129.64565,8760.4258}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={6014.8301,145.50706,9020.3496}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task2g settaskstate ""FAILED""; task2h settaskstate ""FAILED""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; task5g settaskstate ""FAILED""; task5h settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item11 { position[]={4947.6797,434.29025,8074.8745}; a=500; b=500; activationBy="EAST"; activationType="WEST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected_obj3 = 1; publicVariable ""opfor_detected_obj3"";"; class Effects { }; }; class Item12 { position[]={6142.6768,136.66457,9017.6289}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END5"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (getDammage hip >= 0.99);"; expActiv="activateKey ""co08_cwr2_red_zone_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=15194904; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=9646132; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=10518973; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Spetsnaz raid.

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