briefing.htmlRRbriefing.sqf20Rledescription.ext0Rinit.sqf(Rrinitjipcompatible.sqf4 Debriefing

There is no excuse for using the Endmission cheat


Cheaters are incompetents that fail to master the skills needed to play this game.





Mission Accomplished


The militia squad managed to repel initial attempts to take Tyrone and subsequently ensured the security of the main command post against attack by commando troops. This has prevented an early collapse of the Everon militia forces.





Mission Failed


The militia squad been wiped out.





Mission Failed


The militia squad failed to adequately protect the command post. Without a central control to coordinate the defence Everon is quickly overrun by the invaders, condemning its population to a brutal regime of oppression.


// tasks task3a = militia1 createSimpleTask ["Defend the command post"]; task3a setSimpleTaskDescription ["Defend the command post", "Defend the command post", "Defend the command post"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = militia1 createSimpleTask ["Fall back to Montignac"]; task2a setSimpleTaskDescription ["Fall back to Montignac", "Fall back to Montignac", "Fall back to Montignac"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = militia1 createSimpleTask ["Defeat the attack on Tyrone"]; task1a setSimpleTaskDescription ["Defeat the attack on Tyrone", "Defeat the attack on Tyrone", "Defeat the attack on Tyrone"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = militia2 createSimpleTask ["Defend the command post"]; task3b setSimpleTaskDescription ["Defend the command post", "Defend the command post", "Defend the command post"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = militia2 createSimpleTask ["Fall back to Montignac"]; task2b setSimpleTaskDescription ["Fall back to Montignac", "Fall back to Montignac", "Fall back to Montignac"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = militia2 createSimpleTask ["Defeat the attack on Tyrone"]; task1b setSimpleTaskDescription ["Defeat the attack on Tyrone", "Defeat the attack on Tyrone", "Defeat the attack on Tyrone"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = militia3 createSimpleTask ["Defend the command post"]; task3c setSimpleTaskDescription ["Defend the command post", "Defend the command post", "Defend the command post"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = militia3 createSimpleTask ["Fall back to Montignac"]; task2c setSimpleTaskDescription ["Fall back to Montignac", "Fall back to Montignac", "Fall back to Montignac"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = militia3 createSimpleTask ["Defeat the attack on Tyrone"]; task1c setSimpleTaskDescription ["Defeat the attack on Tyrone", "Defeat the attack on Tyrone", "Defeat the attack on Tyrone"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = militia4 createSimpleTask ["Defend the command post"]; task3d setSimpleTaskDescription ["Defend the command post", "Defend the command post", "Defend the command post"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = militia4 createSimpleTask ["Fall back to Montignac"]; task2d setSimpleTaskDescription ["Fall back to Montignac", "Fall back to Montignac", "Fall back to Montignac"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = militia4 createSimpleTask ["Defeat the attack on Tyrone"]; task1d setSimpleTaskDescription ["Defeat the attack on Tyrone", "Defeat the attack on Tyrone", "Defeat the attack on Tyrone"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = militia5 createSimpleTask ["Defend the command post"]; task3e setSimpleTaskDescription ["Defend the command post", "Defend the command post", "Defend the command post"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = militia5 createSimpleTask ["Fall back to Montignac"]; task2e setSimpleTaskDescription ["Fall back to Montignac", "Fall back to Montignac", "Fall back to Montignac"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = militia5 createSimpleTask ["Defeat the attack on Tyrone"]; task1e setSimpleTaskDescription ["Defeat the attack on Tyrone", "Defeat the attack on Tyrone", "Defeat the attack on Tyrone"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = militia6 createSimpleTask ["Defend the command post"]; task3f setSimpleTaskDescription ["Defend the command post", "Defend the command post", "Defend the command post"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = militia6 createSimpleTask ["Fall back to Montignac"]; task2f setSimpleTaskDescription ["Fall back to Montignac", "Fall back to Montignac", "Fall back to Montignac"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = militia6 createSimpleTask ["Defeat the attack on Tyrone"]; task1f setSimpleTaskDescription ["Defeat the attack on Tyrone", "Defeat the attack on Tyrone", "Defeat the attack on Tyrone"]; task1f setSimpleTaskDestination markerpos "obj1"; // tasks task3g = militia7 createSimpleTask ["Defend the command post"]; task3g setSimpleTaskDescription ["Defend the command post", "Defend the command post", "Defend the command post"]; task3g setSimpleTaskDestination markerpos "obj3"; task2g = militia7 createSimpleTask ["Fall back to Montignac"]; task2g setSimpleTaskDescription ["Fall back to Montignac", "Fall back to Montignac", "Fall back to Montignac"]; task2g setSimpleTaskDestination markerpos "obj2"; task1g = militia7 createSimpleTask ["Defeat the attack on Tyrone"]; task1g setSimpleTaskDescription ["Defeat the attack on Tyrone", "Defeat the attack on Tyrone", "Defeat the attack on Tyrone"]; task1g setSimpleTaskDestination markerpos "obj1"; // tasks task3h = militia8 createSimpleTask ["Defend the command post"]; task3h setSimpleTaskDescription ["Defend the command post", "Defend the command post", "Defend the command post"]; task3h setSimpleTaskDestination markerpos "obj3"; task2h = militia8 createSimpleTask ["Fall back to Montignac"]; task2h setSimpleTaskDescription ["Fall back to Montignac", "Fall back to Montignac", "Fall back to Montignac"]; task2h setSimpleTaskDestination markerpos "obj2"; task1h = militia8 createSimpleTask ["Defeat the attack on Tyrone"]; task1h setSimpleTaskDescription ["Defeat the attack on Tyrone", "Defeat the attack on Tyrone", "Defeat the attack on Tyrone"]; task1h setSimpleTaskDestination markerpos "obj1"; // diary entries militia1 createDiaryRecord["Diary", ["Background", " This morning the island of Everon came under attack by a hostile force of uncertain origin. All reservists have subsequently been recalled to the colours in order to defend the homeland against invasion. A single squad of the militia has been ordered to defend a blocking position at Tyrone in order to allow the orderly withdrawal of troops from Meaux. They are to defeat any attempt by the enemy to seize Tyrone till the other militia units are ready to fall back to the south.

Once the other friendly forces have withdrawn from Meaux there is no need to hold on to the village of Tyrone, hence the militia squad will proceed to hitch a ride in a BMP in order to be dropped off at Montignac. There the unit will boost the defence of the command post that is in charge of coordinating the Everon militia. Although earlier reports of parachute landings are still unconfirmed such a high value target may well be subject to an attack by enemy commandoes. "]]; militia1 createDiaryRecord["Diary", ["Enemy", " The enemy has landed in strength near the lighthouse and is threatening to cut off the retreat of Everon militia forces from Meaux. The opposing forces dispose of motor transport and light armour to provide mobility. Their infantry is well armed with assault rifles, machineguns and rocket launchers. Their sheer numbers go some way to make up for their alleged display of tactical inefficiency.

Reports have been made of parachutists landing in the south of Everon, possibly as a diversionary action from the main amphibious invasion that took place near the airfield. It is unknown whether these drops of enemy troops are unsubstantiated rumours, but it is necessary to boost the defences of the main command post in order to guard against a possible commando raid by paratroopers. "]]; militia1 createDiaryRecord["Diary", ["Mission", "Militia will defend the blocking position against attack before a BMP will take the troops to Montignac where they are to defend against paratroopers."]]; // diary entries militia2 createDiaryRecord["Diary", ["Background", " This morning the island of Everon came under attack by a hostile force of uncertain origin. All reservists have subsequently been recalled to the colours in order to defend the homeland against invasion. A single squad of the militia has been ordered to defend a blocking position at Tyrone in order to allow the orderly withdrawal of troops from Meaux. They are to defeat any attempt by the enemy to seize Tyrone till the other militia units are ready to fall back to the south.

Once the other friendly forces have withdrawn from Meaux there is no need to hold on to the village of Tyrone, hence the militia squad will proceed to hitch a ride in a BMP in order to be dropped off at Montignac. There the unit will boost the defence of the command post that is in charge of coordinating the Everon militia. Although earlier reports of parachute landings are still unconfirmed such a high value target may well be subject to an attack by enemy commandoes. "]]; militia2 createDiaryRecord["Diary", ["Enemy", " The enemy has landed in strength near the lighthouse and is threatening to cut off the retreat of Everon militia forces from Meaux. The opposing forces dispose of motor transport and light armour to provide mobility. Their infantry is well armed with assault rifles, machineguns and rocket launchers. Their sheer numbers go some way to make up for their alleged display of tactical inefficiency.

Reports have been made of parachutists landing in the south of Everon, possibly as a diversionary action from the main amphibious invasion that took place near the airfield. It is unknown whether these drops of enemy troops are unsubstantiated rumours, but it is necessary to boost the defences of the main command post in order to guard against a possible commando raid by paratroopers. "]]; militia2 createDiaryRecord["Diary", ["Mission", "Militia will defend the blocking position against attack before a BMP will take the troops to Montignac where they are to defend against paratroopers."]]; // diary entries militia3 createDiaryRecord["Diary", ["Background", " This morning the island of Everon came under attack by a hostile force of uncertain origin. All reservists have subsequently been recalled to the colours in order to defend the homeland against invasion. A single squad of the militia has been ordered to defend a blocking position at Tyrone in order to allow the orderly withdrawal of troops from Meaux. They are to defeat any attempt by the enemy to seize Tyrone till the other militia units are ready to fall back to the south.

Once the other friendly forces have withdrawn from Meaux there is no need to hold on to the village of Tyrone, hence the militia squad will proceed to hitch a ride in a BMP in order to be dropped off at Montignac. There the unit will boost the defence of the command post that is in charge of coordinating the Everon militia. Although earlier reports of parachute landings are still unconfirmed such a high value target may well be subject to an attack by enemy commandoes. "]]; militia3 createDiaryRecord["Diary", ["Enemy", " The enemy has landed in strength near the lighthouse and is threatening to cut off the retreat of Everon militia forces from Meaux. The opposing forces dispose of motor transport and light armour to provide mobility. Their infantry is well armed with assault rifles, machineguns and rocket launchers. Their sheer numbers go some way to make up for their alleged display of tactical inefficiency.

Reports have been made of parachutists landing in the south of Everon, possibly as a diversionary action from the main amphibious invasion that took place near the airfield. It is unknown whether these drops of enemy troops are unsubstantiated rumours, but it is necessary to boost the defences of the main command post in order to guard against a possible commando raid by paratroopers. "]]; militia3 createDiaryRecord["Diary", ["Mission", "Militia will defend the blocking position against attack before a BMP will take the troops to Montignac where they are to defend against paratroopers."]]; // diary entries militia4 createDiaryRecord["Diary", ["Background", " This morning the island of Everon came under attack by a hostile force of uncertain origin. All reservists have subsequently been recalled to the colours in order to defend the homeland against invasion. A single squad of the militia has been ordered to defend a blocking position at Tyrone in order to allow the orderly withdrawal of troops from Meaux. They are to defeat any attempt by the enemy to seize Tyrone till the other militia units are ready to fall back to the south.

Once the other friendly forces have withdrawn from Meaux there is no need to hold on to the village of Tyrone, hence the militia squad will proceed to hitch a ride in a BMP in order to be dropped off at Montignac. There the unit will boost the defence of the command post that is in charge of coordinating the Everon militia. Although earlier reports of parachute landings are still unconfirmed such a high value target may well be subject to an attack by enemy commandoes. "]]; militia4 createDiaryRecord["Diary", ["Enemy", " The enemy has landed in strength near the lighthouse and is threatening to cut off the retreat of Everon militia forces from Meaux. The opposing forces dispose of motor transport and light armour to provide mobility. Their infantry is well armed with assault rifles, machineguns and rocket launchers. Their sheer numbers go some way to make up for their alleged display of tactical inefficiency.

Reports have been made of parachutists landing in the south of Everon, possibly as a diversionary action from the main amphibious invasion that took place near the airfield. It is unknown whether these drops of enemy troops are unsubstantiated rumours, but it is necessary to boost the defences of the main command post in order to guard against a possible commando raid by paratroopers. "]]; militia4 createDiaryRecord["Diary", ["Mission", "Militia will defend the blocking position against attack before a BMP will take the troops to Montignac where they are to defend against paratroopers."]]; // diary entries militia5 createDiaryRecord["Diary", ["Background", " This morning the island of Everon came under attack by a hostile force of uncertain origin. All reservists have subsequently been recalled to the colours in order to defend the homeland against invasion. A single squad of the militia has been ordered to defend a blocking position at Tyrone in order to allow the orderly withdrawal of troops from Meaux. They are to defeat any attempt by the enemy to seize Tyrone till the other militia units are ready to fall back to the south.

Once the other friendly forces have withdrawn from Meaux there is no need to hold on to the village of Tyrone, hence the militia squad will proceed to hitch a ride in a BMP in order to be dropped off at Montignac. There the unit will boost the defence of the command post that is in charge of coordinating the Everon militia. Although earlier reports of parachute landings are still unconfirmed such a high value target may well be subject to an attack by enemy commandoes. "]]; militia5 createDiaryRecord["Diary", ["Enemy", " The enemy has landed in strength near the lighthouse and is threatening to cut off the retreat of Everon militia forces from Meaux. The opposing forces dispose of motor transport and light armour to provide mobility. Their infantry is well armed with assault rifles, machineguns and rocket launchers. Their sheer numbers go some way to make up for their alleged display of tactical inefficiency.

Reports have been made of parachutists landing in the south of Everon, possibly as a diversionary action from the main amphibious invasion that took place near the airfield. It is unknown whether these drops of enemy troops are unsubstantiated rumours, but it is necessary to boost the defences of the main command post in order to guard against a possible commando raid by paratroopers. "]]; militia5 createDiaryRecord["Diary", ["Mission", "Militia will defend the blocking position against attack before a BMP will take the troops to Montignac where they are to defend against paratroopers."]]; // diary entries militia6 createDiaryRecord["Diary", ["Background", " This morning the island of Everon came under attack by a hostile force of uncertain origin. All reservists have subsequently been recalled to the colours in order to defend the homeland against invasion. A single squad of the militia has been ordered to defend a blocking position at Tyrone in order to allow the orderly withdrawal of troops from Meaux. They are to defeat any attempt by the enemy to seize Tyrone till the other militia units are ready to fall back to the south.

Once the other friendly forces have withdrawn from Meaux there is no need to hold on to the village of Tyrone, hence the militia squad will proceed to hitch a ride in a BMP in order to be dropped off at Montignac. There the unit will boost the defence of the command post that is in charge of coordinating the Everon militia. Although earlier reports of parachute landings are still unconfirmed such a high value target may well be subject to an attack by enemy commandoes. "]]; militia6 createDiaryRecord["Diary", ["Enemy", " The enemy has landed in strength near the lighthouse and is threatening to cut off the retreat of Everon militia forces from Meaux. The opposing forces dispose of motor transport and light armour to provide mobility. Their infantry is well armed with assault rifles, machineguns and rocket launchers. Their sheer numbers go some way to make up for their alleged display of tactical inefficiency.

Reports have been made of parachutists landing in the south of Everon, possibly as a diversionary action from the main amphibious invasion that took place near the airfield. It is unknown whether these drops of enemy troops are unsubstantiated rumours, but it is necessary to boost the defences of the main command post in order to guard against a possible commando raid by paratroopers. "]]; militia6 createDiaryRecord["Diary", ["Mission", "Militia will defend the blocking position against attack before a BMP will take the troops to Montignac where they are to defend against paratroopers."]]; // diary entries militia7 createDiaryRecord["Diary", ["Background", " This morning the island of Everon came under attack by a hostile force of uncertain origin. All reservists have subsequently been recalled to the colours in order to defend the homeland against invasion. A single squad of the militia has been ordered to defend a blocking position at Tyrone in order to allow the orderly withdrawal of troops from Meaux. They are to defeat any attempt by the enemy to seize Tyrone till the other militia units are ready to fall back to the south.

Once the other friendly forces have withdrawn from Meaux there is no need to hold on to the village of Tyrone, hence the militia squad will proceed to hitch a ride in a BMP in order to be dropped off at Montignac. There the unit will boost the defence of the command post that is in charge of coordinating the Everon militia. Although earlier reports of parachute landings are still unconfirmed such a high value target may well be subject to an attack by enemy commandoes. "]]; militia7 createDiaryRecord["Diary", ["Enemy", " The enemy has landed in strength near the lighthouse and is threatening to cut off the retreat of Everon militia forces from Meaux. The opposing forces dispose of motor transport and light armour to provide mobility. Their infantry is well armed with assault rifles, machineguns and rocket launchers. Their sheer numbers go some way to make up for their alleged display of tactical inefficiency.

Reports have been made of parachutists landing in the south of Everon, possibly as a diversionary action from the main amphibious invasion that took place near the airfield. It is unknown whether these drops of enemy troops are unsubstantiated rumours, but it is necessary to boost the defences of the main command post in order to guard against a possible commando raid by paratroopers. "]]; militia7 createDiaryRecord["Diary", ["Mission", "Militia will defend the blocking position against attack before a BMP will take the troops to Montignac where they are to defend against paratroopers."]]; // diary entries militia8 createDiaryRecord["Diary", ["Background", " This morning the island of Everon came under attack by a hostile force of uncertain origin. All reservists have subsequently been recalled to the colours in order to defend the homeland against invasion. A single squad of the militia has been ordered to defend a blocking position at Tyrone in order to allow the orderly withdrawal of troops from Meaux. They are to defeat any attempt by the enemy to seize Tyrone till the other militia units are ready to fall back to the south.

Once the other friendly forces have withdrawn from Meaux there is no need to hold on to the village of Tyrone, hence the militia squad will proceed to hitch a ride in a BMP in order to be dropped off at Montignac. There the unit will boost the defence of the command post that is in charge of coordinating the Everon militia. Although earlier reports of parachute landings are still unconfirmed such a high value target may well be subject to an attack by enemy commandoes. "]]; militia8 createDiaryRecord["Diary", ["Enemy", " The enemy has landed in strength near the lighthouse and is threatening to cut off the retreat of Everon militia forces from Meaux. The opposing forces dispose of motor transport and light armour to provide mobility. Their infantry is well armed with assault rifles, machineguns and rocket launchers. Their sheer numbers go some way to make up for their alleged display of tactical inefficiency.

Reports have been made of parachutists landing in the south of Everon, possibly as a diversionary action from the main amphibious invasion that took place near the airfield. It is unknown whether these drops of enemy troops are unsubstantiated rumours, but it is necessary to boost the defences of the main command post in order to guard against a possible commando raid by paratroopers. "]]; militia8 createDiaryRecord["Diary", ["Mission", "Militia will defend the blocking position against attack before a BMP will take the troops to Montignac where they are to defend against paratroopers."]];onloadmission="C W R 2 - R E P E L L E N T B E H A V I O U R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 8; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co08_cwr2_repellent_behaviour_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 3;}; class AK47MortarMag {count = 3;}; }; class Backpacks { class cwr2_Backpack_MORTAR_FIA {count = 2;}; };titleText ["C W R 2 - R E P E L L E N T B E H A V I O U R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_eden", "cwr2_BMP1", "cwr2_v3s", "cwr2_Urals", "cwr2_Soldiers_RUS", "cwr2_AmmoBoxes", "camisc3", "cwr2_Static", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc_e", "cwr2_mi17", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "cwr2_Jeeps", "cwr2_UAZ", "cwr2_flags", "cwr2_T55", "caair_e_an2", "cwr2_BoatE" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_v3s", "cwr2_BMP1", "cwr2_Urals", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_mi17", "cwr2_T55", "caair_e_an2", "cwr2_AmmoBoxes", "camisc3", "cwr2_Static", "camisc_e", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "cwr2_Jeeps", "cwr2_UAZ", "cwr2_flags", "cwr2_BoatE", "cwr2_eden" }; randomSeed=14330802; class Intel { briefingName="CWR2 - Repellent Behaviour (co08)"; briefingDescription="Hold off the foreign invaders"; startWeather=0.6184085; startFog=0.18235978; forecastWeather=0.61973959; forecastFog=0.24314637; hour=5; }; class Groups { items=31; class Item0 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={4931.4834,30.216221,9065.1475}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="militia1"; init="militiasquad = group this; militiasquad setgroupid [""Everon Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKM""; this addweapon ""Binocular"";"; synchronizations[]={53,51,52}; }; class Item1 { position[]={4933.1226,30.216286,9062.9248}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="militia2"; init="militiasquad = group this; militiasquad setgroupid [""Everon Militia"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={53,51,52}; }; class Item2 { position[]={4929.7021,30.216282,9062.9785}; id=2; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="militia3"; init="militiasquad = group this; militiasquad setgroupid [""Everon Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; synchronizations[]={53,51,52}; }; class Item3 { position[]={4934.4175,30.216297,9060.8232}; id=3; side="GUER"; vehicle="cwr2_SoldierG_AMG"; player="PLAY CDG"; skill=1; text="militia4"; init="militiasquad = group this; militiasquad setgroupid [""Everon Militia"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={53,51,52}; }; class Item4 { position[]={4928.4297,30.216293,9060.7422}; id=4; side="GUER"; vehicle="cwr2_SoldierG_GL"; player="PLAY CDG"; skill=1; text="militia5"; init="militiasquad = group this; militiasquad setgroupid [""Everon Militia"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={53,51,52}; }; class Item5 { position[]={4936.2979,30.216299,9058.3545}; id=5; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="militia6"; init="militiasquad = group this; militiasquad setgroupid [""Everon Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; synchronizations[]={53,51,52}; }; class Item6 { position[]={4927.1274,30.216293,9058.4873}; id=6; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="militia7"; init="militiasquad = group this; militiasquad setgroupid [""Everon Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={53,51,52}; }; class Item7 { position[]={4938.2134,30.216299,9055.7383}; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="militia8"; init="militiasquad = group this; militiasquad setgroupid [""Everon Militia"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; synchronizations[]={53,51,52}; }; }; }; class Item1 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={4495.8169,15.354092,9490.1113}; azimut=180; id=9; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; rank="LIEUTENANT"; skill=1; text="crew1"; init="this moveincommander bmp; bmpcrew = group this; bmpcrew setgroupid [""BMP Crew"",""Black""]; this setcaptive true; this allowDamage false;"; }; class Item1 { position[]={4494.6431,15.354092,9491.6279}; azimut=180; id=10; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="SERGEANT"; skill=1; text="crew2"; init="this moveingunner bmp; bmpcrew setgroupid [""BMP Crew"",""Black""]; this setcaptive true;"; }; class Item2 { position[]={4496.9194,15.354092,9491.5264}; azimut=180; id=11; side="GUER"; vehicle="cwr2_SoldierG_Crew"; rank="CORPORAL"; skill=1; text="crew3"; init="this moveindriver bmp; bmpcrew setgroupid [""BMP Crew"",""Black""]; this setcaptive true; this allowDamage false; bmp lockdriver true;"; }; }; class Waypoints { items=10; class Item0 { position[]={4495.8325,15.354092,9488.6377}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1; crew1 sidechat ""Be advised that friendlies are pulling out of Meaux."";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4924.2676,30.198072,9095.0771}; combat="SAFE"; expActiv="bmp lock false; crew1 sidechat ""Hop in the back, we need to get out of here ASAP."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={4919.396,30.191525,9089.5469}; speed="LIMITED"; expCond="({alive _x} count (units militiasquad) == {_x in bmp} count (units militiasquad));"; expActiv="bmp lock true; (leader group player) sidechat ""We are all in, let's roll.""; troops_embarked = 1; publicVariable ""troops_embarked"";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4649.2788,108.07672,7931.0605}; speed="FULL"; combat="CARELESS"; expActiv="crew1 sidechat ""Montignac is just up the road. We'll be there in a minute."";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4841.1831,158.99768,7088.2998}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4847.3877,158.99768,7077.5298}; speed="LIMITED"; expActiv="bmp lock false; crew1 sidechat ""Disembark from the vehicle.""; {UnassignVehicle _x} foreach units militiasquad; militiasquad leaveVehicle bmp;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item6 { position[]={4847.6689,158.99768,7077.0825}; type="TR UNLOAD"; speed="LIMITED"; expCond="(0 == {_x in bmp} count (units militiasquad));"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; task2g settaskstate ""SUCCEEDED""; task2h settaskstate ""SUCCEEDED""; militia1 addrating 200; militia2 addrating 200; militia3 addrating 200; militia4 addrating 200; militia5 addrating 200; militia6 addrating 200; militia7 addrating 200; militia8 addrating 200; bmp allowDamage true; crew1 allowDamage true; crew3 allowDamage true; (leader group player) sidechat ""Check your weapons and ammo, top up your basic load from the crates.""; bmp lock true; an2 setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item7 { position[]={4847.9336,158.99768,7076.6313}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item8 { position[]={4619.5029,56.703724,8715.5352}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={4623.2637,55.947876,8719.5752}; type="HOLD"; combat="AWARE"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={4495.8467,15.354092,9482.3418}; azimut=180; id=12; side="GUER"; vehicle="cwr2_V3S_Open"; leader=1; rank="SERGEANT"; skill=1; fuel=0; text="truck"; init="this setcaptive true; trucksquad = group this; trucksquad setgroupid [""Driver"",""Black""];"; }; class Item1 { position[]={4492.9478,15.354092,9482.2813}; azimut=180; special="CARGO"; id=66; side="GUER"; vehicle="cwr2_SoldierG"; rank="CORPORAL"; skill=1; init="trucksquad = group this; trucksquad setgroupid [""Driver"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={4495.9146,15.354092,9478.2168}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition1 == 1);"; expActiv="truck setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4927.6274,30.192425,9099.2236}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4649.75,108.1157,7929.9414}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4927.8779,158.91742,6923.8071}; type="TR UNLOAD"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item4 { position[]={2241.7205,27.154987,6867.5649}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6235.2305,12.444891,9679.0898}; azimut=285; id=13; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=5; class Item0 { position[]={6231.376,12.425513,9680.0781}; completitionRadius=10; expCond="(start_attack == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5352.895,19.410545,9957.707}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5286.7578,24.563848,9391.5439}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5286.8433,24.660255,9378.791}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5286.8535,24.663002,9376.8154}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6216.9194,12.310246,9684.1836}; azimut=285; id=14; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=5; class Item0 { position[]={6213.0854,12.26863,9685.1553}; completitionRadius=10; expActiv="bmp1 setfuel 1; start_attack = 1; publicVariable ""start_attack"";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5352.0767,19.410545,9957.9844}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5286.9092,24.664661,9369.418}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5286.8838,24.663286,9357.3838}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5286.8843,24.663197,9355.0098}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6267.791,12.423034,9670.3965}; azimut=285; id=15; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={6263.3545,12.412814,9671.4697}; completitionRadius=10; combat="CARELESS"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5353.7466,19.410545,9957.4531}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5286.707,24.183468,9417.5801}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5286.7808,24.337574,9405.5205}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={5286.7988,24.348831,9404.2715}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5286.7466,24.652466,9384.3906}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6318.1611,11.642964,9725.3477}; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={6322.7173,11.973646,9719.7461}; id=17; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={6314.3833,11.978491,9720.0771}; id=18; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={6327.2192,12.255659,9714.5781}; id=19; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item4 { position[]={6310.6201,12.214968,9714.8662}; id=20; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6331.6592,12.427264,9709.1729}; id=21; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={6306.5664,12.493052,9709.4619}; id=22; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item7 { position[]={6336.7358,12.54972,9702.7656}; id=23; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=3; class Item0 { position[]={5286.9312,24.662693,9350.1719}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4940.0122,30.216291,9063.0137}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4910.6187,30.216274,9039.9209}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6317.4575,12.658274,9702.1338}; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item1 { position[]={6322.0137,12.814538,9696.5322}; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item2 { position[]={6313.6797,12.808232,9696.8633}; id=26; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item3 { position[]={6326.5156,12.93808,9691.3643}; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item4 { position[]={6309.9165,12.901416,9691.6523}; id=28; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6330.9556,13.041936,9685.959}; id=29; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item6 { position[]={6305.8628,12.936567,9686.248}; id=30; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item7 { position[]={6336.0322,13.15774,9679.5518}; id=31; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; }; class Waypoints { items=3; class Item0 { position[]={5286.9399,24.664103,9366.4922}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4936.3179,30.216198,9067.96}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4912.2134,30.15077,9087.916}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6311.4004,12.806573,9653.1523}; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item1 { position[]={6315.9565,12.616043,9647.5508}; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item2 { position[]={6307.6226,12.601469,9647.8818}; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item3 { position[]={6320.4585,12.248822,9642.3828}; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item4 { position[]={6303.8594,11.964805,9642.6709}; id=36; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6324.8984,11.861944,9636.9775}; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; class Item6 { position[]={6299.8057,11.098705,9637.2666}; id=38; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uralsquad1 = group this; this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={5255.5166,24.314684,9392.4766}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4953.7109,30.214567,9078.5811}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4959.2314,30.216299,9039.2461}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6311.2251,11.281448,9632.9297}; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item1 { position[]={6315.7813,11.070826,9627.3281}; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item2 { position[]={6307.4473,10.810625,9627.6592}; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item3 { position[]={6320.2832,10.809364,9622.1602}; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item4 { position[]={6303.6841,10.133944,9622.4482}; id=43; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6324.7231,10.49324,9616.7549}; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; class Item6 { position[]={6299.6304,9.4553585,9617.0439}; id=45; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="uralsquad2 = group this; this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={5274.1978,24.540121,9392.0967}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4924.4111,30.216299,9048.5684}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4892.0591,30.205851,9020.4092}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4916.1934,30.216299,9024.3379}; id=51; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item11 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4943.4858,30.216299,9024.7275}; id=52; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4929.8193,30.216299,9024.3398}; id=53; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5,6,7}; }; }; }; class Item13 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={4516.9102,15.354092,9486.3652}; azimut=270; id=67; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Militia"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKM""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4518.8364,15.354092,9488.0254}; azimut=270; id=68; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Militia"",""Black""]; this moveincargo truck; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={4518.6143,15.354092,9484.6621}; azimut=270; id=69; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Militia"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; }; class Item3 { position[]={4520.647,15.354092,9489.3545}; azimut=270; id=70; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Militia"",""Black""]; this moveincargo truck; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={4520.4614,15.354092,9482.8516}; azimut=270; id=71; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Militia"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item5 { position[]={4522.5684,15.354092,9490.7959}; azimut=270; id=72; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Militia"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { position[]={4522.0879,15.354092,9481.1885}; azimut=270; id=73; side="GUER"; vehicle="cwr2_SoldierG"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Militia"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item7 { position[]={4524.748,15.354092,9492.4961}; azimut=270; id=74; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Militia"",""Black""]; this moveincargo truck; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4908.125,158.9176,6957.9521}; formation="DIAMOND"; expCond="(para_drop == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4928.644,158.91719,6922.4199}; placement=10; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11522.558,0.3372235,6399.96}; azimut=270; special="FLY"; id=75; side="EAST"; vehicle="cwr2_Mi17_unarmed"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="hip"; init="this flyinheight 150;"; }; }; class Waypoints { items=3; class Item0 { position[]={11514.656,0.21706469,6399.9492}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={131.18762,0.31063303,6399.9668}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={128.26825,0.25123292,6399.9175}; combat="CARELESS"; expActiv="deleteVehicle hipD; deleteVehicle hip; deleteVehicle aDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11538.703,0.14082494,6395.4067}; azimut=270; id=76; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=1; text="spetsnaz1"; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={11541.479,0.2323498,6397.2817}; azimut=270; id=81; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; text="spetsnaz2"; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={11541.396,0.17828636,6392.4243}; azimut=270; id=82; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=1; text="spetsnaz3"; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={11544.518,0.31512034,6399.0103}; azimut=270; id=80; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=1; text="spetsnaz4"; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={11543.389,0.20787075,6390.1567}; azimut=270; id=77; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz5"; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item5 { position[]={11546.807,0.34453082,6400.4204}; azimut=270; id=78; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz6"; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item6 { position[]={11545.279,0.22919703,6388.0317}; azimut=270; id=79; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz7"; init="spetsnazsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=3; class Item0 { position[]={5760.3359,125.79923,6655.7568}; placement=100; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4930.4077,158.9176,6981.9619}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4868.5942,159.03612,7107.1167}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11553.164,0.1739655,6392.4009}; azimut=270; id=83; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=1; text="soviet1"; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={11555.939,0.11787097,6394.2759}; azimut=270; id=88; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=1; text="soviet2"; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={11555.857,0.092883579,6389.4185}; azimut=270; id=89; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; text="soviet3"; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={11558.979,0.093882203,6396.0044}; azimut=270; id=87; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="soviet4"; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={11557.85,0.049508929,6387.1509}; azimut=270; id=84; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=1; text="soviet5"; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item5 { position[]={11561.268,0.11882029,6397.4146}; azimut=270; id=85; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="soviet6"; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item6 { position[]={11559.74,0.029890344,6385.0259}; azimut=270; id=86; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; text="soviet7"; init="sovietsquad = group this; this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=3; class Item0 { position[]={4993.4507,87.914856,6527.8862}; placement=100; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4902.23,158.9176,6968.1187}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4836.5415,158.99768,7093.8662}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11041.193,24.671539,11713.938}; azimut=90; id=90; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; rank="CORPORAL"; skill=0.60000002; text="aDude"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={11071.6,23.648212,11714.245}; combat="CARELESS"; expActiv="helicopter setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11033.491,24.690081,11713.729}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11071.602,23.648918,11714.262}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11022.599,23.574837,11675.812}; azimut=90; id=91; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; rank="CORPORAL"; skill=0.60000002; text="someDude"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=14; class Item0 { position[]={11023.427,23.574837,11675.823}; completitionRadius=10; combat="CARELESS"; expCond="(para_drop == 1);"; expActiv="spetsnaz1 action [""Eject"", vehicle spetsnaz1]; unassignVehicle spetsnaz1;"; class Effects { }; timeoutMin=1; timeoutMid=3; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={11024.614,23.574837,11675.83}; expActiv="spetsnaz2 action [""Eject"", vehicle spetsnaz2]; unassignVehicle spetsnaz2;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={11025.864,23.574837,11675.83}; expActiv="spetsnaz3 action [""Eject"", vehicle spetsnaz3]; unassignVehicle spetsnaz3;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={11027.012,23.574837,11675.839}; expActiv="spetsnaz4 action [""Eject"", vehicle spetsnaz4]; unassignVehicle spetsnaz4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={11028.048,23.574837,11675.834}; expActiv="spetsnaz5 action [""Eject"", vehicle spetsnaz5]; unassignVehicle spetsnaz5;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={11029.021,23.574837,11675.842}; expActiv="spetsnaz6 action [""Eject"", vehicle spetsnaz6]; unassignVehicle spetsnaz6;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item6 { position[]={11030.101,23.574837,11675.842}; expActiv="spetsnaz7 action [""Eject"", vehicle spetsnaz7]; unassignVehicle spetsnaz7;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item7 { position[]={11031.049,23.574837,11675.854}; expActiv="soviet1 action [""Eject"", vehicle soviet1]; unassignVehicle soviet1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item8 { position[]={11031.979,23.574837,11675.854}; expActiv="soviet2 action [""Eject"", vehicle soviet2]; unassignVehicle soviet2;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item9 { position[]={11032.947,23.574837,11675.853}; expActiv="soviet3 action [""Eject"", vehicle soviet3]; unassignVehicle soviet3;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item10 { position[]={11034.036,23.574837,11675.841}; expActiv="soviet4 action [""Eject"", vehicle soviet4]; unassignVehicle soviet4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item11 { position[]={11034.993,23.574837,11675.841}; expActiv="soviet5 action [""Eject"", vehicle soviet5]; unassignVehicle soviet5;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item12 { position[]={11035.973,23.574837,11675.832}; expActiv="soviet6 action [""Eject"", vehicle soviet6]; unassignVehicle soviet6;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item13 { position[]={11037.083,23.574837,11675.842}; expActiv="soviet7 action [""Eject"", vehicle soviet7]; unassignVehicle soviet7; deleteVehicle someDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4874.2012,161.18039,7162.7275}; id=109; side="GUER"; vehicle="cwr2_T55_FIA"; leader=1; lock="LOCKED"; skill=1; fuel=0; text="aTank"; init="tanksquad = group this; tanksquad setgroupid [""Tank Crew"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={4874.1763,160.94928,7167.1948}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="aTank setfuel 1; this setCaptive true;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4650.6382,108.08106,7931.2422}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4637.0776,52.979485,8736.5479}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4639.9019,52.323475,8740.1064}; type="HOLD"; combat="AWARE"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4889.9019,158.99768,7092.2144}; azimut=270; id=110; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="officer"; init="this forceSpeed 0; this allowDamage false; officersquad = group this; officersquad setgroupid [""Officer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKM""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4889.2954,158.99768,7092.2148}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="officer sidechat ""We need infantry to take over security around Montignac. All the armour is to deploy north and hold off the enemy. Your units will have to keep enemy commandoes away from this command post."";"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4888.8433,158.99768,7092.2158}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="officer allowDamage true; (leader group player) sidechat ""Roger that, sir.""; bmp lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4894.897,158.99768,7079.4395}; id=111; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; leader=1; skill=1; init="sentrysquad = group this; sentrysquad setgroupid [""Sentry"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM""; this addbackpack ""cwr2_Backpack_MORTAR_FIA"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4894.8789,158.99768,7080.5171}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4894.876,158.99768,7080.5103}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4894.7861,159.50218,7097.0073}; azimut=270; id=112; side="GUER"; vehicle="cwr2_CaptiveG"; leader=1; skill=1; text="signaller"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.95)]; this forcespeed 0; signalsquad = group this; signalsquad setgroupid [""Signaller"",""Black""];"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3894.2405,22.572224,8261.6211}; id=113; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; text="anotherDude"; init="this allowDamage false; this setunitpos ""UP"";"; }; }; class Waypoints { items=6; class Item0 { position[]={3894.2195,22.563684,8262.6748}; completitionRadius=10; combat="CARELESS"; expCond="(troops_embarked == 1);"; expActiv="(leader group player) sidechat ""What have you guys heard about the situation?"";"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={3894.218,22.563858,8263.5889}; completitionRadius=10; expCond="(troops_embarked == 1);"; expActiv="crew1 sidechat ""There was no prior warning of any attack. This invasion has taken everyone by surprise."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={3894.2178,22.564009,8264.417}; completitionRadius=10; expCond="(troops_embarked == 1);"; expActiv="(leader group player) sidechat ""It seems hard to believe, but the uniforms and weapons do look a lot like Soviet gear."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={3894.2173,22.56415,8265.1943}; completitionRadius=10; expCond="(troops_embarked == 1);"; expActiv="crew1 sidechat ""Agreed, but it is still odd considering the NATO presence at nearby Malden. One would think the commies would be discouraged by that triggerhappy bunch of Yanks itching for some action."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item4 { position[]={3894.2307,22.564148,8265.9609}; completitionRadius=10; expCond="(troops_embarked == 1);"; expActiv="(leader group player) sidechat ""Let's hope the Yanks send some of their troops over. We could do with some allies, triggerhappy or not. These enemies seems to be more than can be handled by just the Everon militia."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item5 { position[]={3894.2192,22.564379,8266.5879}; completitionRadius=10; expCond="(troops_embarked == 1);"; expActiv="deleteVehicle anotherDude;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0; position[]={12552.042,0.06873969,7168.1074}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={12556.658,-0.004191041,7168.3257}; azimut=270; special="FLY"; id=115; side="CIV"; vehicle="An2_1_TK_CIV_EP1"; rank="COLONEL"; skill=0.60000002; text="an2"; init="this flyinheight 350; this setCaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={6446.7871,141.89622,7168.2036}; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={175.56281,0.51752162,7167.3296}; speed="FULL"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={51.13163,0.42424759,7165.6333}; completitionRadius=50; expActiv="deleteVehicle an2D; deleteVehicle an2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11092.271,23.574837,11674.896}; azimut=90; id=116; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; rank="CORPORAL"; skill=0.60000002; text="yetanotherDude"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=17; class Item0 { position[]={11092.662,23.574837,11674.89}; expCond="(para_drop == 1);"; expActiv="an2 setfuel 1; detach an2; deleteVehicle anotherBoat; an2 flyInHeight 350;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11093.405,23.574837,11674.888}; completitionRadius=10; combat="CARELESS"; expCond="(start_drop == 1);"; expActiv="vdv1 action [""Eject"", vehicle vdv1]; unassignVehicle vdv1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={11094.287,23.574837,11674.916}; expCond="(start_drop == 1);"; expActiv="vdv2 action [""Eject"", vehicle vdv2]; unassignVehicle vdv2;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={11095.537,23.574837,11674.916}; expCond="(start_drop == 1);"; expActiv="vdv3 action [""Eject"", vehicle vdv3]; unassignVehicle vdv3;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={11096.686,23.574837,11674.924}; expCond="(start_drop == 1);"; expActiv="vdv4 action [""Eject"", vehicle vdv4]; unassignVehicle vdv4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={11097.721,23.574837,11674.92}; expCond="(start_drop == 1);"; expActiv="vdv5 action [""Eject"", vehicle vdv5]; unassignVehicle vdv5;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item6 { position[]={11098.695,23.574837,11674.928}; expCond="(start_drop == 1);"; expActiv="vdv6 action [""Eject"", vehicle vdv6]; unassignVehicle vdv6;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item7 { position[]={11099.773,23.574837,11674.928}; expCond="(start_drop == 1);"; expActiv="vdv7 action [""Eject"", vehicle vdv7]; unassignVehicle vdv7;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item8 { position[]={11100.723,23.574837,11674.939}; expCond="(start_drop == 1);"; expActiv="vdv8 action [""Eject"", vehicle vdv8]; unassignVehicle vdv8;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item9 { position[]={11101.652,23.574837,11674.939}; expCond="(start_drop == 1);"; expActiv="vdv9 action [""Eject"", vehicle vdv9]; unassignVehicle vdv9;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item10 { position[]={11102.621,23.574837,11674.938}; expCond="(start_drop == 1);"; expActiv="vdv10 action [""Eject"", vehicle vdv10]; unassignVehicle vdv10;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item11 { position[]={11103.709,23.574837,11674.926}; expCond="(start_drop == 1);"; expActiv="vdv11 action [""Eject"", vehicle vdv11]; unassignVehicle vdv11;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item12 { position[]={11104.666,23.574837,11674.926}; expCond="(start_drop == 1);"; expActiv="vdv12 action [""Eject"", vehicle vdv12]; unassignVehicle vdv12;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item13 { position[]={11105.646,23.574837,11674.918}; expCond="(start_drop == 1);"; expActiv="vdv13 action [""Eject"", vehicle vdv13]; unassignVehicle vdv13;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item14 { position[]={11106.756,23.574837,11674.928}; expCond="(start_drop == 1);"; expActiv="vdv14 action [""Eject"", vehicle vdv14]; unassignVehicle vdv14;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item15 { position[]={11107.662,23.574837,11674.91}; expCond="(start_drop == 1);"; expActiv="vdv15 action [""Eject"", vehicle vdv15]; unassignVehicle vdv15;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item16 { position[]={11108.641,23.574837,11674.914}; expActiv="deleteVehicle yetanotherDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={12583.438,0.0099372342,7387.2163}; azimut=180; id=117; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; text="vdv1"; init="vdvsquad1 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={12577.005,0.023079887,7394.1812}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="vdv2"; init="vdvsquad1 = group this; this moveincargo an2;"; }; class Item2 { position[]={12588.376,0.13651448,7394.6011}; azimut=180; id=119; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; text="vdv3"; init="vdvsquad1 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={12571.882,0.12365004,7400.0269}; azimut=180; id=120; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; text="vdv4"; init="vdvsquad1 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={12592.675,0.23433749,7400.7593}; azimut=180; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="vdv5"; init="vdvsquad1 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4926.4629,159.00066,7085.4106}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4902.811,158.99768,7079.8081}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={12582.286,0.18158397,7411.6987}; azimut=180; id=122; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; text="vdv6"; init="vdvsquad2 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={12575.854,0.14426561,7418.6636}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="vdv7"; init="vdvsquad2 = group this; this moveincargo an2;"; }; class Item2 { position[]={12587.224,0.35835156,7419.0835}; azimut=180; id=124; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; text="vdv8"; init="vdvsquad2 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={12570.731,0.17236769,7424.5093}; azimut=180; id=125; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; text="vdv9"; init="vdvsquad2 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={12591.524,0.22841296,7425.2417}; azimut=180; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="vdv10"; init="vdvsquad2 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4882.3628,158.99768,7082.0083}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4865.0195,158.99768,7082.2432}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={12581.104,0.50072634,7437.603}; azimut=180; id=127; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; text="vdv11"; init="vdvsquad3 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={12574.673,0.48995569,7444.5679}; azimut=180; id=128; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="vdv12"; init="vdvsquad3 = group this; this moveincargo an2;"; }; class Item2 { position[]={12586.044,0.26621819,7444.9878}; azimut=180; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; text="vdv13"; init="vdvsquad3 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={12569.55,0.35499695,7450.4136}; azimut=180; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; text="vdv14"; init="vdvsquad3 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={12590.343,0.22455442,7451.146}; azimut=180; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="vdv15"; init="vdvsquad3 = group this; this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4892.7871,158.9176,7016.7593}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4915.9497,158.9176,7011.1528}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4897.3896,158.99768,7095.6626}; azimut=270; id=133; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=1; text="aCommander"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.95)]; this forceSpeed 0; commandersquad = group this; commandersquad setgroupid [""Commander"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKM""; this addweapon ""Binocular"";"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4898.355,159.00426,7107.8394}; id=134; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=1; init="arsquad = group this; arsquad setgroupid [""Automatic Rifleman"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4898.3369,159.00433,7108.917}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4898.334,159.00435,7108.9102}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=36; class Item0 { position[]={4495.8237,15.354092,9490.5488}; azimut=180; id=8; side="EMPTY"; vehicle="cwr2_BMP1_FIA"; skill=0.60000002; fuel=0; text="bmp"; init="this allowDamage false;"; }; class Item1 { position[]={4929.2505,30.488859,9078.2061}; azimut=40; id=46; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""1Rnd_HE_GP25"",8]; this addmagazinecargo [""AK47MortarMag"",6]; this addmagazinecargo [""HandGrenade_East"",5]; this addmagazinecargo [""SmokeShell"",3];"; }; class Item2 { position[]={4937.5562,30.215538,9080.9785}; azimut=219; id=47; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=1; init="this allowDamage false;"; }; class Item3 { position[]={4961.6499,30.215933,9065.9824}; azimut=205; id=48; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=1; init="this allowDamage false;"; }; class Item4 { presence=0.50000048; position[]={4960.5898,30.216013,9066.1084}; azimut=25; id=49; side="EMPTY"; vehicle="cwr2_M2HB_High"; skill=1; init="this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO"";"; }; class Item5 { position[]={4958.9771,30.215988,9067.8438}; azimut=205; id=50; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this allowDamage false;"; }; class Item6 { position[]={4926.8179,30.209438,9088.6475}; azimut=129; id=54; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=1; init="this allowDamage false;"; }; class Item7 { position[]={5009.8052,30.155945,9077.5918}; azimut=135; id=55; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item8 { position[]={5015.1704,30.289913,9069.5684}; azimut=45; id=56; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item9 { position[]={5021.6025,30.377201,9047.8418}; azimut=240; id=57; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item10 { position[]={5021.0879,30.3489,9052.7324}; azimut=90; id=58; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item11 { position[]={5012.6533,30.261192,9073.9541}; id=59; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item12 { position[]={5017.6016,30.318846,9064.4795}; azimut=180; id=60; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item13 { position[]={4980.8813,30.029728,9088.707}; azimut=270; id=61; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item14 { position[]={4996.8271,30.052412,9080.7002}; azimut=90; id=62; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item15 { position[]={5003.4263,30.069166,9079.3477}; id=63; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item16 { position[]={4989.9565,30.041372,9082.7627}; azimut=180; id=64; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item17 { position[]={4984.2891,30.021202,9085.9648}; azimut=45; id=65; side="EMPTY"; vehicle="Hedgehog_EP1"; skill=1; }; class Item18 { position[]={4896.1016,158.99768,7095.7773}; azimut=90; id=92; side="EMPTY"; vehicle="ED102_Fortress1"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item19 { position[]={4900.0923,158.99768,7080.3774}; azimut=180; id=93; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0.5,-0.15,1.5]]; radio setDir 80; radio setpos getpos radio;"; }; class Item20 { position[]={4895.6196,158.99768,7082.8696}; id=94; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item21 { position[]={4893.356,158.99768,7082.7993}; id=95; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item22 { position[]={4897.8989,158.99768,7082.7378}; id=96; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.275,-0.25,0.41]];"; }; class Item23 { position[]={4896.9873,160.27789,7098.2524}; azimut=180; id=97; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.275)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item24 { position[]={4902.2358,158.99768,7082.7515}; id=98; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.975]];"; }; class Item25 { position[]={4895.9058,158.99768,7080.1206}; id=99; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item26 { position[]={4893.7935,160.27789,7097.1211}; azimut=90; id=100; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.275)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item27 { position[]={4898.4868,158.99768,7088.0923}; id=101; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.975]];"; }; class Item28 { position[]={4897.4907,158.99768,7085.9644}; azimut=180; id=102; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item29 { position[]={4899.1079,158.99768,7085.9849}; azimut=180; id=103; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item30 { position[]={4902.7856,158.99847,7096.1445}; azimut=180; id=104; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; lock="UNLOCKED"; skill=1; }; class Item31 { position[]={4888.0254,158.98083,7058.2891}; id=105; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=1; }; class Item32 { position[]={4888.9663,158.97289,7036.873}; azimut=270; id=106; side="EMPTY"; vehicle="cwr2_V3S_Open"; lock="UNLOCKED"; skill=1; }; class Item33 { position[]={4888.5903,158.99768,7090.6323}; azimut=270; id=107; side="EMPTY"; vehicle="cwr2_Flag_Everon"; skill=1; }; class Item34 { position[]={4890.5605,158.99768,7093.6284}; azimut=270; id=108; side="EMPTY"; vehicle="cwr2_FIA_BasicWeapons"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",40]; this addmagazinecargo [""cwr2_40Rnd_762x39"",10]; this addmagazinecargo [""cwr2_100Rnd_762x54"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""AK47MortarMag"",12]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""SmokeShell"",10];"; }; class Item35 { position[]={12554.573,0.0066332072,7167.9785}; azimut=270; id=132; side="EMPTY"; vehicle="cwr2_BoatE"; skill=0.60000002; text="anotherBoat"; init="an2 attachTo [anotherBoat,[0,0,350]];"; }; }; class Markers { items=6; class Item0 { position[]={4931.6709,30.216074,9072.0264}; name="start"; text=" Blocking Position"; type="mil_flag"; colorName="ColorGreen"; }; class Item1 { position[]={5409.8516,26.559437,9513.6299}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=220; }; class Item2 { position[]={5519.3447,112.644,6705.6011}; name="obj3"; text=" Parachutists"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={4769.8633,24.922279,10982.841}; name="enemy_unknown"; text=" Hostiles"; type="mil_warning"; colorName="ColorRed"; }; class Item4 { position[]={4897.1211,158.99768,7097.1777}; name="obj2"; text=" HQ"; type="mil_flag"; colorName="ColorGreen"; }; class Item5 { position[]={4489.7759,16.25145,9614.2158}; name="militia"; text=" Militia"; type="mil_flag"; colorName="ColorGreen"; }; }; class Sensors { items=9; class Item0 { position[]={5822.5757,0.38292807,9149.5859}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co08_cwr2_repellent_behaviour_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={5953.7539,0.11331302,9150.4824}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units militiasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={5956.1055,0.53925836,9029.1445}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={6079.207,-0.072466925,9281.9961}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.5) AND ({alive _x} count units bmp1squad <= 2) AND (getDammage bmp2 >= 0.5) AND ({alive _x} count units bmp2squad <= 2) AND ({alive _x} count units uralsquad1 <= 2) AND ({alive _x} count units uralsquad2 <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; task1g settaskstate ""SUCCEEDED""; task1h settaskstate ""SUCCEEDED""; militia1 addrating 400; militia2 addrating 400; militia3 addrating 400; militia4 addrating 400; militia5 addrating 400; militia6 addrating 400; militia7 addrating 400; militia8 addrating 400; (leader group player) sidechat ""They don't like it up 'em."";"; class Effects { }; }; class Item4 { position[]={6271.4995,133.31071,6399.1006}; a=150; b=150; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=75; expActiv="para_drop = 1; publicVariable ""para_drop""; (leader group player) sidechat ""A helicopter is dropping paratroopers south of the town. Get ready to engage the enemy."";"; class Effects { }; }; class Item5 { position[]={6205.8926,0.53581858,9282.4668}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units spetsnazsquad <= 1) AND ({alive _x} count units sovietsquad <= 1) AND ({alive _x} count units vdvsquad1 <= 2) AND ({alive _x} count units vdvsquad2 <= 2) AND ({alive _x} count units vdvsquad3 <= 2);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; militia1 addrating 200; militia2 addrating 200; militia3 addrating 200; militia4 addrating 200; militia5 addrating 200; militia6 addrating 200; militia7 addrating 200; militia8 addrating 200; (leader group player) sidechat ""If these enemies are indeed the Soviets, let's hope the NATO forces on Malden will be deployed to help out."";"; class Effects { }; }; class Item6 { position[]={6299.0571,152.20113,7168.54}; a=100; b=1200; rectangular=1; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=115; expActiv="start_drop = 1; publicVariable ""start_drop""; (leader group player) sidechat ""Damn, there is an aircraft dropping even more paratroopers."";"; class Effects { }; }; class Item7 { position[]={6076.6333,-22.215815,8896.7822}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(!(alive aCommander)) AND (!(alive officer)) AND (!(alive signaller));"; expActiv="total_failure = 1; publicVariable ""total_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED""; (leader group player) sidechat ""Oh, bugger!"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={6211.4272,-0.045190215,8895.2217}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=2360960; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=2715895; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=11457007; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Defend against invasion.

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